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Abstract— The problem that is often occured during basic The result of field study to teacher and some students in
networking learning is the lack of supporting media to make the some SMK majoring in CNE in Bandung, showed that the
learning process more interesting and spur the students' students still have difficulty to comprehend one of subjects is
enthusiasm. Especially in learning the material of Computer basic network especially computer network concept.
Network Concept, just to imagine at a glance is not enough, but
Despitefully, the lack of supporting media makes learning less
they need to explore the concepts independently and more
actively. The material has characteristics that can not only be attractive and less spurred by students' enthusiasm and even
imagined but must be simulated or animated. In order to study the learning is still dominated by teachers so students can not
material, it needs a media that can clarify the characteristics of the explore the material directly.
material as well as the appropriate learning approach that is Therefore, an innovative method is needed that can help
inquiry learning model. Therefore, this study aims to: 1) develop students to explore more about the concepts that must be
multimedia-based animation with inquiry learning model to understood in the material. One of the supportive learning
improve students' cognitive learning outcomes; 2) measure the methods for students to explore is to use interactive
improvement of student learning outcomes after the multimedia based animation.
implementation of multimedia; 3) analyze student response to
Interactive multimedia is a tool consisting of a collection
multimedia learning. The Method of Comprehensive Lifecycle
(MCL) is used in this study which consists of the analysis phase, of media that can be operated by the user so that the user can
the design phase, the development phase, the implementation choose what is desired for the next process, where the tool is
phase, and the assessment phase. The Multimedia was tested at used in the learning process and allows the feedback of
SMK Medika Com Bandung. The results obtained are as follows: students given to this tool. By using interactive multimedia
1) the multimedia learning successfully developed and declared learning materials, students can be motivated to learn, because
feasible by media experts and material experts respectively 92% they can listen to audio, watch the video or view the text,
and 97%; 2) the implementation of multimedia learning can animation and graphics simultaneously [1]. Reference [2]
improve students' cognitive learning outcomes with a gain index concludes that the presence of MLRS received a positive
of 0.56 which is included in the "moderate" category; 3) the result
acceptance from users. Reference [3] concludes that By
of student's response analysis to the learning multimedia obtain a
"good" result with the average of 77%. having MESE, learning process will be more interesting and
Keyword— Interactive Multimedia, Animation, Inquiry Model, pleasant so that students with cognitive disabilities will easily
Cognitive Learning Outcomes understand the material. Despitefully, animations increase
students’ awareness to learning, improve their powers of
perception, and positively influence their learning skills [4].
I. INTRODUCTION Then, animation have been suggested by the researcher as
Computer learning in vocational high schools majoring in innovative teaching methods [5]. Reference [6], concludes
Computer Network Engineering (CNE) aims to give students that Animation can be utilized in the learning environment as
the chance to have computer skills such as computer an effective tool to educate.
assembling skills, designing and building networks, diagnosing In addition to media, learning models must be considered
and repairing computers, creating computer programs, etc, in learning. This is to help the learning process to be more
which is has a relation to technology life. In addition, the output leverage and interesting. By looking at the needs in the
of students after graduate should be directed to be able to open computer network concept materials, the most suitable
a business independently or work professionally with the skills learning approach is student center learning model like inquiry
learning model. Inquiry learning model might raise students’
learned from school.
motivation due to the fact that they give students freedom in
making their choice, provide them with opportunities to carry III. RESEARCH RESULT
out self regulation and to take part in projects they are The first stage of this research is the analysis, which is to
interested in [7]. In the study of inquiry they were engaged, determine the needs of software development, both for
self-directed and took responsibility and accountability for students, teachers and the environment by conducting
their own work [8]. Reference [9] conclude that students who interviews and questionnaires to students and teachers. Thus,
were instructed through inquiry-based learning were achieved the results obtained that the difficult subjects are considered
higher score than the ones which were instructed through the by the students is the subjects of Basic Network on the
traditional method. computer network concept material.
After that, look for the right model of learning and
II. RESEARCH METHODOLOGY
multimedia. The learning model chosen is Inquiry and media
Selection of research methods based on actual that will be developed is interactive multimedia based on
problems, the object studied, the variables studied, and the animation because looking from the characteristics of
purpose of the research. The actual problems in this vocational students who are happy to find out something
research are going on as they are. Problem in this research new, still happy to play and tend to be lazy to learn. In
require measurement to know the influence of a variable. addition, seen from the aspect of the characteristics of the
Referring to the actual problems in this research, the process basic network material itself can be said that to study the
used in this research is quantitative descriptive method. material students are not enough just to imagine at a glance,
Multimedia development method used in this research but need to explore the concepts independently and more
is life cycle method which is divided into five stages [10] actively. The material has properties that can not be
that is (1) analysis, (2) design, (3) development, (4) imagined but must be simulated or animated.
implementation and (5) assesment involving user, Furthermore, made Flowchart and Storyboard. Flowchart
environmental, learning, curriculum, prototype, system created depicts the flow of multimedia in this study. Starting
usage and improvement aspects. from login, stages of inquiry and up to evaluation.
Information : Storyboard made then given the descriptions in accordance
1. In the analysis stage, the analysis of teaching and with their respective functions, the description is intended to
learning objectives, learners, competency standards and give the picture given the storyboard more clearly and
basic competencies, facilities and infrastructure, realistically when applied in multimedia.
educators and the environment.. The pre and post test are made after the treatment and the
2. At the design stage, the design of the elements required question is validated by experts and educational materials
in multimedia development. The design phase includes experts. The results of the validation test are summarized in the
the flowchart and storyboard needed in the development following points:
of instructional media.
3. At the development stage, flowchart and storyboard that 1. From the validity test, there are 2 questions that have a
have been made at the design stage, then developed into very poor level of validity, 3 questions have a poor level
multimedia, and validation of multimedia before of validity, 22 questions have a high level of validity, and
multimedia is implemented in the implementation 17 questions have a high level of validity.
phase. 2. The results obtained from reliability is 0.97. This shows
4. At the implementation stage there are testing units that that the item is reliable, because the coefficient value
have been developed in the teaching and learning belongs to very high category.
process and also the prototypes that have been prepared. 3. The results obtained from the level of difficulty test that
Testing is done directly by the target users of this there are 14 easy questions, 19 problems adequate and 9
research. difficult questions.
5. Assessment stage is the final step, done to know for sure 4. The results obtained from the differentiator test, there are
the advantages and weaknesses of software developed 13 questions that have a very good distinguishing
so that it can make software (refinement) and refinement strength, 28 questions have a good distinguishing
developed for the development of software more strength, and 2 problems that have a adequate
perfect. distinguishing strength.
The population in this study were students of SMK in The next stage is the interactive multimedia
Bandung, while the sample in this study were 32 students development stage. Display multimedia interface as in the
who are in class X CNE B. figure below:
Data collection of research conducted by using research
instruments, questionnaires and tests that have been tested its
quality by testing the validity, reliability, distinguishing
diferentiator and difficulty level.
Figure 1. Login page Figure 7. Formulates the conclusions page