Beruflich Dokumente
Kultur Dokumente
id=393655131
Store Page
All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews
If you have experience working with the Gem2 editor and developed mods for "Men of War" series, please note that the
file structure has changed, the “mods” folder disappeared, adding your mod to the game just got easier!
Steam DLC. Commercial package. Can be purchased separately or with other DLC. Languages: English
Regular. The package, which comes with the game or DLC. Manufactured by Best Way.
Workshop Item. Package published in Steam Workshop. Posted 16 Feb, 2015 @ 11:03am
Raw package. Just created new package. Yet not published. Updated 23 Dec, 2016 @ 7:59am
In the game folder located only basic resources, DLC and regular packages.
Workshop Items located in folder defined by Steam.
Your working packages (Raw or Workshops) are stored in a separate folder - Working Folder Editor. 1,794 Unique Visitors
By default, this folder packages/ in the game profile (i.e. documents\my games\battle of 27 Current Favorites
empires\packages\). You can specify any folder except game folder.
GUIDE INDEX
Basic principes
Briefly "How to add a new map and missi…
Working in Editor
"Master Workshop first level" or "How to …
Master Workshop advanced level, or Ho…
New in 1.5
Comments
Note! In any case, the game folder is not modified, except as updates via Steam. Do not add any files
1 of 5 9/23/2018, 11:50 AM
Steam Community :: Guide :: Using Editor and Workshop. Instruction https://steamcommunity.com/sharedfiles/filedetails/?id=393655131
In the text below you will find detailed information, so you can sort things out on how to create and
publish your own mod.
Working in Editor
When working in Gem2 Editors for all new files automatically created Raw package “Editor local
changes”. Then you can transfer the changes to the appropriate package. When modifying files game
determines their current physical location. I.e. when you create a new map it files appear in the
package "Editor local changes". If you will transfer them into your package "My maps" and continue to
work, any changes to the card or missions it will be saved in your folder "My maps".
"Master Workshop first level" or "How to add a new map and mission in the
game?"
Creating new maps and missions.
Start the editor. Create a new map. Create a file of the mission. Your new map is in your working folder.
For example, I've got my "games \ battle of empires \ packages \ editor-local-changes"
In the root folder, add an image for the cover of the package (the name of the image - preview.jpg,
size 512x512)
id - the unique ID of the packet is generated automatically when you click the "Create" button on
the Packages tab in the Settings item from the Main Menu
legacy_id - When you click on the "Publish"
name - name of the package
author - the author of the package
order - the order in the list of packages. The default is 0.
default_disabled - Package will be disabled by default, until the player will not use it. For all mods
it is recommended to set this parameter.
dependency - dependence on existing packages. The unit can be used repeatedly to set the
priority of the connection of the package for the correct mod working. For mod used as starting
parameters of the original game, you must register dependence BOE1914-basic.
Exsample .info code:
{id "341990"}
2 of 5 9/23/2018, 11:50 AM
Steam Community :: Guide :: Using Editor and Workshop. Instruction https://steamcommunity.com/sharedfiles/filedetails/?id=393655131
{dependency "41e706a0-4047-42e0-810d-02f721d569bd"}
{author "(C) 2012-2015, Great War Team"}
in the file .info (in folder with your mod package) you need to enter the dependency on one of the sets
of units (ww1-set or ww2-set)
if ww1-set then
{dependency "41e706a0-4047-42e0-810d-02f721d569bd"}
if ww2-set then
{dependency "a3765f2e-d0bb-4303-aa69-713e60c8557d"}
{dependency "8dc3ce70-7634-42f6-89be-cd2ff857db08"}
{dependency “Id[A]”}
{dependency “Id[D]”}
{dependency “Id[C]”}
{dependency “Id[F]”}
delete_global - here the list of resources that should be ignored by the game when you activate
resources from the “global” folder is setting.
delete_scene - here the list of resources that should be ignored by the game when you activate
resources from the “scene” folder is setting.
always_activate_scene - write this option if your mod does not have special maps that should work
with changed parameters of objects from the “scene” folder. By default, the files from the “scene” folder
are loaded only when you create a session on the maps of the current package. Recommended for
mod to make your own maps, so mod would not conflict with the original resources and players do not
have to turn off the original maps to play your mod. In the presence of your own maps in the package
option always_activate_scene is not needed to be written.
always_activate_global - needed to create a balanced mods that modify the original game. The files
from the folder will influence globally on the entire game.
3 of 5 9/23/2018, 11:50 AM
Steam Community :: Guide :: Using Editor and Workshop. Instruction https://steamcommunity.com/sharedfiles/filedetails/?id=393655131
Mod creation
Transfer all the files that you want to change to a folder of your package. Observe the file structure.
http://cdn.akamai.steamstatic.com/steam/apps/316430/manuals/Moder%60s_bible.pdf?t=1423494787
Do not forget to put in the root folder package image for the cover of your mod(preview.jpg, size
512x512)
Publish
your mode by clicking the "Publish" button on the Packages tab
New in 1.5
Note that in version 1.5 the rules of work with the registry files have changed (with the extension .reg).
What it gives?
Now you can create your own mystuff.reg files in your mods and packgages and the game will see
them with no problems.
how do i go about replacing just soundfiles? without causing a conflict with the base ww1 package?
4 of 5 9/23/2018, 11:50 AM
Steam Community :: Guide :: Using Editor and Workshop. Instruction https://steamcommunity.com/sharedfiles/filedetails/?id=393655131
< 12 >
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
5 of 5 9/23/2018, 11:50 AM