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The overhand pass is most commonly used to set up an attack. It is used to put the ball high and close
to the net (one metre) so that an attacker can jump and smash it.
It is also used when receiving a slow-moving ball from the opposition, to control the ball and pass it to a
team mate. (Freeball)
All players need to be able to overhand pass the ball over both short and long distances (2m to 5m).
Fig 1
Technique Description
• be ready to move to the ball (refer to Ready for Action, tutorial notes 6) (See Fig. 1a)
• watch the bail and anticipate where it is going (peak point of the bait)
• move quickly to the interception point (midline of the body, ball above hairline) maintaining good body shape; be
behind and under the ball
• be balanced and facing the direction in which he/she wants to play the ball before the ball arrives (refer to
Beating the Ball, tutorial notes 6) (See Fig. 1b)
• have his/her body under the ball, with the knees bent and arms relaxed. (See Fig. 1c)
• contact the ball above the hairline, on the midline of the body
• use a 1-2 rhythm to play the ball; i.e. count one — down beat with the knees bending farther as the hands go up
to contact point, count two — extend from the knees through the ball in direction of the target (using the whole
body, not only the arms and hands) (See Fig. 1c/d)
• finish the action physically by extending to the target, and mentally by seeing in the mind’s eye the correct
execution
• recover and be ready for the next action; e.g. if the player has played the ball to the setter, he/she should prepare
to cover the attacker, or should return quickly to the defensive base position if the ball has been played over the
net
Ball Contact
2. Introduction Warm-up with partner - 1v1 Overhand Pass game at the net
volleyball attack line as base line. Width, what they can stretch with a net at volleyball height or higher
conditioned game - service delivered with Overhand Pass
- during play the ball is delivered with Overhand Pass;
- ball not allowed to bounce on either side of the divided court.
Conduct rules:
fair play;
keeping an accurate score.
Procedural rules:
method of scoring;
ball must be played with an Overhead Pass
max 1 touch
Catch or Bounce
Aim: To ensure player moves to, and establishes, correct contact position.
Rules: A feeds underarm to B, who moves to get inside the trajectory of the ball, claps as it peaks, and then:
- lets it bounce close to the body (See Fig.3)
- catches the ball in the volley position.
Fig 3
Aim: To teach players to move under the ball and to volley it using knee extension.
Rules: Toss ball to self, let it bounce; move under it and volley to self. (See Fig. 4)
Teaching Points: Move under the ball. Use knee extension to play the ball.
Fig 4
Rhythm Pass
Fig 5
Procedural rules:
method of scoring;
net touch by player reinforced
max 2 touches
rotation
Tactical solution:
With the ball
establish a position on court that enables you to see the ball and the oppositions court
to send the object across the net so that it is difficult to return.
o Placement
o Pace
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.
Strategical solution:
5. Ball Flight
It is therefore essential that students are taught the fundamental skills of judging ball flight and that some time is
allocated to learning these skills.
Type One
e.g. the overhand pass. Characterised by low speed and easily identifiable peak point. This trajectory is easiest
to judge.
Student A and B play the ball back and forth. C and D try to hit the ball with
their ball.
All 4 students have a ball – they attempt a mid air collision.
Type Two
e.g. overarm serve. Characterised by high speed and flat trajectory. This is considered
moderately difficult to judge and should not be used with beginners.
Type Three
e.g. smash. Characterised by very high speed and downward trajectory. This is considered
very difficult - to judge and controlling this type of shot is an advanced skill.
Peak Point
Aim: To teach reading of ball flight.
Rules: Each player with one ball (any type). Toss the ball in the air, clap at the peak point of the ball.
(By clapping at the moment the ball peaks, the player acknowledges the mid-point of the ball
flight, which helps in judging the point of interception.) Catch the ball.
Progression: Toss the ball in the air, clap at peak, allow the ball to bounce or no bounce allowed.
Move to catch it:
• sitting down
• after turning 180° 360°
• behind back
• as close to the ground as possible
• lying down with feet
• above forehead
• with a jump.
Fig 6a Fig 6b
Conduct rules:
fair play;
keeping an accurate score.
Procedural rules:
method of scoring;
net touch by player reinforced
3 touches (Fig 6b Use 3 touches to attack)
rotation
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.
Strategical solution:
Fig 1 Fig 2
Base position S/R Use 3 touches to attack
Conduct rules:
fair play;
keeping an accurate score.
Procedural rules:
method of scoring;
net touch by player reinforced
max 3 touches for Service Receive
min 2 touches during the competitive game
rotation
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.
Strategical solution: