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ISTE STANDARDS

Lauren Ritzer
EDU 214
Elementary Education
CREATIVITY AND INNOVATION
Creative Thinking
Constructive Knowledge
Technology allowing students to create innovative products to learn
APPLYING EXISTING KNOWLEDGE
TO GENERATE NEW IDEAS,
PRODUCTS, OR PROCESSES
• Bubbl.us

• Brainstorming ideas for


students w/ concept
mapping
• Creating Flow Charts for
ideas or to compare
relationships
CREATE ORIGINAL WORKS AS A
MEANS OF PERSONAL OR GROUP
EXPRESSION
Microsoft Office
PowerPoint Presentations
Word
Excel

** Students will be able to create basic ideal products for the classroom
(My Personal Favorite)
USE MODELS AND SIMULATIONS
TO EXPLORE SYSTEMS AND ISSUES
Virtual Reality
(VR)

The computer-generated simulation of a three-dimensional image or


environment that can be interacted with in a seemingly real or physical way
by a person using special electronic equipment, such as a helmet with a
screen inside or gloves fitted with sensors.

*Students will be able to use for creative purposes to enhance use and get
ideas. EX. Creative writing assignment
IDENTIFY TRENDS AND FORECAST
POSSIBILITIES
Online Chart Tool

This is a great tool for your visual learners, it will let


them keep track of trends , and identify similarities
COMMUNICATION AND
COLLABORATION
Students use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning and
contribute to the learning of others.
INTERACT, COLLABORATE, AND
PUBLISH WITH PEERS, EXPERTS, OR
OTHERS. EMPLOYING A VARIETY OF
DIGITAL ENVIRONMENTS AND MEDIA
• Adobe Creative Cloud
• Photoshop. Image editing and compositing. ...
• Lightroom. Digital photo processing and editing. ...
• Illustrator. Vector graphics and illustration. ...
• InDesign. Page design and layout for print and digital publishing. ...
• Experience Design (Beta) ...
• Adobe Premiere Pro. ...
• After Effects. ...
• Project Felix.
COMMUNICATE INFORMATION
AND IDEAS EFFECTIVELY TO
MULTIPLE AUDIENCES USING A
VARIETY OF MEDIA AND
FORMATS
•Edmodo
• Facebook for Educators and Students, allowed for
commutation for the purpose of learning.
• Links
• Photos
• Posts
• Private/instant messaging
DEVELOP CULTURAL
UNDERSTANDING AND
GLOBAL AWARENESS BY
ENGAGING WITH LEARNERS
OF OTHER CULTURES
E Pals
Different cultures unite together with
platform for communication
Current issues
Global Awareness
CONTRIBUTE TO PROJECT
TEAMS TO PRODUCE
ORIGINAL WORKS OR
SOLVE PROBLEMS
• Communication Platform
like Facebook but
appropriate for school
RESEARCH AND
INFORMATION
FLUENCY
PLAN STRATEGIES TO GUIDE
INQUIRY
•Interactive Whiteboards

• Allows the visual learning student to interact with others and ideas
• Similar to an I Pad
LOCATE, ORGANIZE, ANALYZE,
EVALUATE, SYNTHESIZE, AND
ETHICALLY USE INFORMATION
FROM A VARIETY OF SOURCES
AND MEDIA
• Livebinders.com
• Teachers can organize files, documents, and info for
students online
• Saves the environment
STUDENTS BUILD KNOWLEDGE BY
ACTIVELY EXPLORING REAL-WORLD
ISSUES AND PROBLEMS, DEVELOPING
IDEAS AND THEORIES AND PURSUING
ANSWERS AND SOLUTIONS
• Search Results
• CNN Student News - CNN.com
• www.cnn.com/studentnews
• CNN Student News is a ten-minute, commercial-free, daily news program designed for middle and high school classes.
INNOVATIVE DESIGNER

•Students use a variety of


technologies within a design
process to identify and solve
problems by creating new,
useful or imaginative solutions.
STUDENTS KNOW AND USE A
DELIBERATE DESIGN PROCESS
FOR GENERATING IDEAS,
TESTING THEORIES, CREATING
INNOVATIVE ARTIFACTS OR
SOLVING AUTHENTIC
PROBLEMS

Concept
Mapping
Theory Testing
Road-working
STUDENTS SELECT AND USE DIGITAL
TOOLS TO PLAN AND MANAGE A
DESIGN PROCESS THAT CONSIDERS
DESIGN CONSTRAINTS AND
CALCULATED RISKS

Chart Title
6

0
Category 1 Category 2 Category 3 Category 4
Series 1 Series 2 Series 3
STUDENTS DEVELOP, TEST
AND REFINE PROTOTYPES AS
PART OF A CYCLICAL
DESIGN PROCESS.
I Thoughts HD
Mind Mapping tool enables you to visually see your thoughts
STUDENTS EXHIBIT A TOLERANCE FOR
AMBIGUITY, PERSEVERANCE AND THE
CAPACITY TO WORK WITH OPEN-
ENDED PROBLEMS.
Google Apps
Searching
Communicate
Creating
Brainstorming
Sharing
COMPUTATIONAL
THINKER
STUDENTS FORMULATE PROBLEM
DEFINITIONS SUITED FOR TECHNOLOGY-
ASSISTED METHODS SUCH AS DATA
ANALYSIS, ABSTRACT MODELS AND
ALGORITHMIC THINKING IN EXPLORING
Bubbl.us AND FINDING SOLUTIONS
Concept Mapping to find the right idea
ADVOCATE AND PRACTICE SAFE,
LEGAL, AND RESPONSIBLE USE OF
INFORMATION AND TECHNOLOGY
• http://www.netsmartz.org/Teens
• Helps educate teens on correct use of technology and accessibility as well as
cyber bullying.
• Powered by the National Center for Missing and Exploited children
DEMONSTRATE PERSONAL
RESPONSIBILITY FOR LIFELONG
LEARNING
• Have students research a technology tool and report back to the class how
to use that tool in school and outside of school or beyond schooling.

• Have students report what social media or other online websites that can be
helpful if used as a learning tool.
EXHIBIT LEADERSHIP FOR DIGITAL
CITIZENSHIP
• Have students research new technologies and have them explain how this
technology would be helpful to others

• Have students advocate for up and coming technologies or new


technologies by promoting them to their peers during a presentation.
TECHNOLOGY OPERATIONS AND
CONCEPTS

•Students demonstrate a
sound understanding of
technology concepts,
systems.
STUDENTS DEMONSTRATE A SOUND
UNDERSTANDING OF TECHNOLOGY
CONCEPTS, SYSTEMS,
• 1. Use keyboard to type letters or numbers. Use mouse to click,
double-click and drag objects.
• 2. Discuss with class that electrical cords and outlets should only be
handled by an adult
SELECT AND USE APPLICATIONS
EFFECTIVELY AND PRODUCTIVELY
• 1. Knowing How to Log In to District Computers.
• 2. Using a Keyboard Number Pad like the Calculator.
TROUBLESHOOT SYSTEMS AND
APPLICATIONS
• 1. Understand that Common Problems Occur and Can Be Solved such
as Volume and Making the Screen Brighter.
• 2. With Teacher Assistance, Verify that Cables are Connected and the
Power is On.
TRANSFER CURRENT KNOWLEDGE TO
LEARNING OF NEW TECHNOLOGIES
• 1. Reading Dr. Seuss ABC Book Online and Using the Smart Board to
Recognize Letters that Literally Move on Command.
• 2. Identify Examples of Use technology in Daily Life such as a Camera
and Transfer that Knowledge to Using a Smartphone Camera.
REFELECTION
• What standard do you feel will be the easiest for you to incorporate
into your curriculum and why?

I like Create and Innovate because I can use a basic lesson and use
technology to make it even more amazing

What standard do you feel will be the easiest for you to incorporate into
your curriculum and why?
I would say , Computational Thinker , The students minds think differently, and it
would be hard to gage how they would test their solutions
RESOURCES LIST THREE RESOURCES THAT COULD ASSIST
YOU OR YOUR COLLEAGUES WITH INTEGRATING THE NET
STANDARDS INTO YOUR CURRICULUM. THE RESOURCES
NEED TO BE A COMBINATION OF HYPERLINKS AND VIDEO.

MULTILINGUAL AND MULTICULTURAL EDUCATION DEPARTMENT


http://achieve.lausd.net/mmed#spn-content
USING MODEL STRATEGIES FOR INTEGRATING TECHNOLOGY INTO
TEACHING
http://www.iste.org/docs/excerpts/nettb2-excerpt.pdf
EDUCATION WORLD: TECHNOLOGY INTEGRATION IDEAS THAT WORK
http://www.educationworld.com/a_tech/tech/tech176.shtml

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