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Bncounter I
Encounter 2
Encounter 3
Encounter 4
Encounter 10
Encounter 5
_{Iry-E4ggunters I
Encounter 6
Encounter 7
GM: Duplicate this Word
Balloon and pass it out for use
during Encounter 4 when the Player
Encounter 8 Characters must communicate with Ambush Bug.
Encounter 9
Encounter 10
Encounter 1l
Encounter 12
Encounter 13
gn"""nte. aal Encounter 14
Encounter l5
Encounter 16
Ambush Bug's Business Card
Table of Contents
StorySgropsis(GMOnly).... ....3 TheDailyPlanet ........21
Non-PlayerCharacters... ........ 4 FanmagMagazine ......22
NewPowers... ......7 DC Comics .... ... 23
Role-PlayingtheBadGuy ........8 Ernie's House ofReallyCheap Toys. .. ... .. 23
Heeere'sluthor .....9 Mayfair Games . .. 24
BugEnterprises. ...10 TheYahHahFactory... ........25
AStitchinTime ....11 Is This Real orWtIAT?! ... 26
YouCan'tGetThere FromHere . ...... 13 GM's Revenge . ... .. 27
Tag,Youorelt.. .....1,4 Crypt of Comics II: the Sequel . . . 28
Bugaboo ..... 15 The House of Gadgetry .... 29
Maps 16,17 HayisforHorses,butOAT. ......30
TimesBeChangin ...18 OnwardtothePast. ......31
TheCryptofComics ......18 Endgame ..... 32
ReadtheFinePrint .......20 Fanmag Magazine Insert, pages A-H
Travelogue .... .. ".. 2l I{ow to Use This Book . . Inside Back Cover
Mini-Encounters ..21-26
Bug's Office ...... 2L
f)onot Ask!
1986 DC Comics Inc.
@
AII Rights Reserved.
Published by Mayfair Games Inc.

Author: Scott Jenkins


Editor: Thomas Cook
Cover Art
Sketch: Ed Hannigart
Pencils: Keith Giffen
Inks: Bob Smith
Color: Bob LeRose
lnterior Art: Rob Davis
Maps: James Clouse
Graphic Design: Jennifer Underwood
Fanmag Magazine Designed by: Thomas Cook
Playtesters: Joe Casacchia, Mike Ciempil and RPG Unlimited, Greg Gorden, Sam Lewis, Barbara Schlichting,
Phil Quanbeck, Randi Quanbeck (in absentia)

is a trademark of DC Comics Inc., used under license by Mayfair Games Inc.

is a registered trademark of Mafair Games Inc.

No part of this book may be reprod,uced, in any fortn or by any rneans erceptfur th,e inclusion of brief quotations in a
,etriew, w,i,thoutpennissi,on i,n uri,tingfrom th,e pubtish,er. Pernxi,ssi,on is grantedto th.e purchaser of tluis bookto copy th,e
maps and, histori,esfor personal use, proutd,ed that none of thn copi'es i's sold or trad'ed.

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
Manufactured in the United States.
ISBN: 0-912771-60-7

Mayfair Games Inc. o P.O. Box 48539 . Niles, IL o 60648


ffi
IVARNING Whether the participants of this game are familiar with
This is not a normal game. It was not written by normal Ambush Bug or not, they should all have read Fanmag
people nor was it written under normal circumstances Magazine (included in this module) before beginning the
(the hotel's still under repair. Personal note to Binny: get adventure. Clues are contained in the magazine which
me one of those Samoan War Clubs, they're great!). Any- will help the Players successfully complete the game.
way, the GM will need several easily obtainable props to NOTE: There are references in Fanmag Magaz'ine to
play the game (see Game Props below), an open mind to some people who aren't included in this module. If the
weirdness, and a wilIingness to confuse the heck out of his heroes wish to speakwith any of these people in the game,
or her Players. the GM should role-play these persons and inform the
You have been warned. Heh Heh (evil laugh). Players that these people will have no information at all to
help the Players during the adventure.
Thank you.
GAIIIE PROPS (GM ONLY)
AN IMPORTANT NOTE FOR TTIE PI,AYERS In certain sections of the game, the GM will need to
The heroes who are going through this adventure are prepare props to maximize role-playing enjoyment for his
assumed to be pre-existing heroes and not heroes that or her Players.
have been "made up."You know the type we mean: comic The GM will need:
book heroes without comic books. Heroes that just exist in l) a bowl of some sort of munchies,
the minds of adventurers. 2) one toy rubber-tipped dart gun or water-gun for
"Wa'i,t a minutn!" you say. "Yant mnan I can't use nxq each Player, (and the GM him/herself),
anun Charantsr?" 3) balloons and a felt-tipped marker for use during
Encounter 4. (Photo-copyable word balloons have
Of course you can use your own heroes. But for the been included for use in place of tr3 but using
purposes of this game you should assume that your written-on real balloons brings greater realism to
heroes are the stars of their own comic book series and the game (the/re also fun to PoP),
that they have had these books for years fiust like the 4) a wall clock,
Batman stars in Batman and Detmtiae Corni'cs and 5) a watch,
Superman stars in Action Cami'cs and Supertnan... er.'. 6) flashlights, and
Man of Stnel.. uh... well, you get the idea). ?) (to be hidden until Encounter I I ) a cut out Ambush
Your heroes are assumed to have a friendly and finan- Bug mask (provided free-of-charge on the back
cially satisfying deal with the guys at DC Comics who, cover of this module), fitted with strings or tape so
every month, put out books that chronicle the Character's it will stay on the GM's face.
heroic efforts in the preservation of Truth, Justice, and Not all ofthese things are necessary but they are fun.
the American Way (boy, that sounds familiar)' And if someone walks into the room while you're playtng
the game, simply say "Dan'tAsk!" (See? WeVe thought of
THE OTHER IMPOBTANT NOTE FOR TIIE everything.)
PT,AYERS (AND TrrE GM, TOO)
If the Players and the GM are not familiar with Ambush
Bug, try to get back-issues of his comic books or any of his
current appearances.

Story Synopsis (Gfttr Only)


Strange things are happening.
Ambush Bug or no, the heroes still have to deal with
Lex Luthor, arch-villain and super-genius, announces Luthor and they're on a tight schedule. They leave
to the heroes that he is about to take control of Time and Ambush Bug and, surrounded by a crowd ofthousands,
Space and there's nothing they can do about it. the heroes prepare to battle Luthor. Luthor's plan is to
Suddenly, Ambush Bug, idiot and hopeful hero, pops rule the world by gaining control of Time.
into the heroes'headquarters babbling about the adven- Ambush Bug, worried about the sanity of the heroes,
ture that the heroes are about to experience. and thus their ability to fight, pops in and stops Luthor
The weird thing is that he's talking about the battle in from obtaining the power the only way he knows how: he
the past tense... as if it already happened. takes the power himsef.
Ambush Bugvanishes and when the heroes tryto find Then, troubled by a few basic inconsistencies within the
him again and ask him what he meant, he doesn't know DC Universe and the hero biz in general, Ambush Bug
what they're talking about. He psychoanalyzes them with decides to take the whole thing into his hands and
a few sly questions to see if the/re insane. straighten out the whole DC Universe.
3
Unfortunately, because of the wayTime works, Ambush with them to again battle Luthor and set everything
Bug creates more than one time line. The DC Universe straight.
screams in agony; multiple place continuums were bad Filled with the conviction of duty and realuation that
enough multiple time continuums really screw things with great power comes great responsibility, Ambush Bug
up.
- goes back alone, leaving the Players in Encounter 4 with
The Phantom Stranger enters the story and starts the no way to go back to the correct time. Well, almost no way.
Players on a series of investigations that leads them to a The heroes can try to build a time machine but what
dark night at the Yah Hah factory. with the way the Gadgetry rules are, it would be simpler to
The heroes corner Ambush Bug on top ofa large tank of just start another Universe all over again.
Yah Hah. Amid searchlights, water-gun fire, and the Bug's There is one other option. The heroes can hit the pave-
shouts of, "Anyu:ay, Ma, I mad,e it... ktp of th'e uorld,, ment selling copies of OAT, the farnily newspaper. If they
Ma!", Ambush Bug leaves the game. do this, theycan get atime machine as one of thevaluable
The Bug then shows up in a room full of Gameboys and prizes for selling 4,000,000 copies. Or, if they want, they
is glad to see that he's out of the adventure. He finds out can save up for a while and try to get the 26" projection TV,
that the transfer to the real world wasn't complete - his although this is not advised.
face is still two dimensionaMn the hope of saving face, he There is only one problem with this: the duplicate he-
pops back into the game. roes that were created when Ambush Bug was fooling
The heroes find Ambush Bug in Encounter 4, a specially- with time don't want to find themselves in a sudden posi-
made haven for Ambush Bug (complete with thousands tion of non-existence (dead). These duplicate heroes will
of TV sets, each showing a different episode of every TV do their best to stop the real heroes from selling their
show ever produced, and enough cans ofYah Hah to last copies of OAT. (This is Restraint of Trade, a crime in Her
forty-seven lifetimes). Encounter 4 is totally disconnected Majesty's colonies, and as such it's okayfor the real heroes
from the rest ofthe adventure and can onlybe reached by to beat up on the duplicate heroes.)
leaving the game and reentering it again at the point After a series of perfectly-matched battles, the heroes
where play left off. go back, renew the fight with Luthor, and (hopefulty) stop
As disembodied word balloons, the Players must con- both Ambush Bug and Luthor from getting the power to
vince Ambush Bug to leave Encounter 4 and come back control time.
No, really.

Suit Special: The suit will eat


anyone besides Irwin Schwab who
wears it. This is treated as a Cell
Rot attack of 12 APs.
MorrvarroN: Thrill of Adventure
Wn,qlrrr: Struggling
JoB: Hero for Hire
Rece: Human
PownRS: CoNNncrrowS: INrrtatnn:
Reality Check: 12, Dumb Luck 15 TV Repair Shop (High Level) Deadboy's initiative is 21 Plus the
(see ly'eu Powers section for an Costume Shop (High Level) Dnx of the host body
explanation of both.) Sporting Goods Store (High Level) PownRS:
SKrLr-s: None Superman (High Level) Personality Transfer: 15
EeurpunNt: Guardian Angel (Low Level) Lttr.lltartorus:
Suit: Unlike Deadman, who can take
Irwin Schwab, man of mystery(and over an entire bodY, Deadboy can
Invulnerability: 30, writer of this blurb) found a costume
Teleportation: 23 only control one Part at a time.
*(Initiative Special: the APs of one day, put it on and became Ladi,es baaare!
Ambush Bug, masked avenger and SrIlls'
Teleportation are added to his In- greatest hero of Metropolis (okay,
itiative when Teleporting. With the Scholar (comic books): 20
second greatest). MouvenoN: Thrill of Death
use of Hero Points, Ambush Bug
can boost his Teleporlation Power Wnll.trr:What he needs, Plus cigarette
NOTE: The accuracy of the above money
to 46 APs, making his effective In- description may not hold up under
itiative 60.) Joe: Comic Book store clerk
questioning. Oh well. Recn: Humanoid
As stated above, unlike Deadman, all of the DC heroes and villains only Lex Luthor is so dangerous he
who can take over an entire body, pretend they are fighting when they picks on Superman just for the fun of
Deadboy can only take over one part actually are paid well to do it. it. His motivation as listed above is
at a time. For reasons that are too Let's face it. Not all of us have gone Power Lust, which is true, but some-
funny, embarrassing, or libelous to down to Callahan's for a couple of times when he's feeling really de-
mention, Deadboy has been forcibly drinks with Luthor, Darkseid, and pressed, he'll lapse into the Semi-
ejected from the DC Universe and the Ambush Bug. Nihilist stage and just want to blow
DC Heroes Role-Playing game. He things up.
tried to live in the Real World for a See Role-Playing tlw Bad, Guy on
while but was kicked out of that, too. page 8 for more information on ex-
He now works in a comic book store. actly what a Semi-Nihilist is.
Every so often he can sneak into LUTHOR'S STAR RAIDER
the DC Heroes game but he has to go
[Dnx 0, SrR:24, BODY: 11]
back to the comic book store within Ilses:4 Duration: 21
15 minutes (8 APs of time) or a PownRS:
random lawyer will serve him a Flight: 50, Sealed Systems: 25, Heat
summons. Pownns:
Vision (5 Lasers): 20 APs each,
Flight: (see Limitations), Water Force Field: 25
Freedom (Underwater Breath-
ing): 1, Iron Will: 1, Stretching: 1
Sxrr,r,s:
Acrobatics: 1, Martial Artist
(Taking a Blow): 1, Charisma
(Intimidation): 1, Military Science
(Camouflage): 1, Artist (Actor): I
Eeurpunxr:
None
Pownns: Lnrrranrous:
Reality Check: 30 Cheeks' Flight APs are limited to
Invulnerability: 20 the STR APs of his thrower PownRS:
SKIlr,s: MorrvluoN: Thrill of Stuffing All of them, all linked
Charisma:15 Wnelrs: Struggling SKILI,S,
LnIItRtIotts: Jos: Detective-in-training All of them, all linked
Can only alert others to clear up Recn: Toy MorrvarroN' N.A.
trouble; cannot do it herself. CottNECTIoNS: Wselrn'What he needs plus cigarette
CoNNncrloNs: Ambush Bug (High Level)
at DC Comics (High money
Everyone Ernie's House of Really Cheap Jog: Comic book store owner
Level, professional relationship) Toys (Low Level) Recs: Humanoid
Everyone at Mayfair Games (High
Level, we slave for her; she could Kid Spectre is so powerful he isn't
nail us with a glance) allowed in the game. He runs a comic
MouvlrloN: To keep things ordered book store for old times'sake.
WEAITH: N.A.
JoB: Continuity Cop for the DC
Universe
RacE: Human/humanoid
This woman is incredible; she'll go
through hell and night watch to keep Sxrr,r,s:
things running for the true DC Fans; Gadgetry: 20, Scholar: 10,
she's the thread which holds together Scientist: 25.
the fabric of the DC Universe. Eeutpn,tBrqr:
Battle Suit
Jonni DC is there, cross-referencing
comic books, working with authors [Dnx, 20, SrR:49, BoDY:37] PowERS:
and artists, questioning new charac- [INr' 3, wrLL:2, Mrwo'2] See below
Uses: 20, Duration:37
ters, keeping the old ones in line, Bio-Blast: 35, Flight: 20, Hypno-
Sxnls,
sometimes handing out subpoenas, tism: 12, Illusion: 6l Sealed Sys-
See below
stopping storylines, and officiating at Cotwrcrtous: See below
tems: 20, Telekinesis: 10,
Continuity Court hearings. MorIvRrIoN: See below
2 C Omni-Gadgets: 20 APs each
WpRlt'tt: See below
What this means is that Jonni DC LIMITanIoNS:
preserves the illusion of reality for Jos: See below
Catastrophic Irrational Attraction
Rlcp: See below
those people who think that comic for revenge against Superman
* Below:
books are real and that the events Mouvlrrol.t: Power Lust
portrayed in them really happen. WnAlrlr: Billionaire The Phantom Stranger doesn't go
JoB: N.A. for any of that stuff.
That's right, there are a whole
bunch of people who don't know that RACE: Human
18 and the heroes wouldstill stand a and has changed their past lives. The
chance. In the third Phase, if the heroes were in the CryPt of Comics
heroes switched opponents again, re- (Encounter 8) when this occurred.
turning to their original Groids, the NOTE: The Crypt of Comics is a
Initiatives would be reset once again comic book store that is so cool it has
to 18, and so on. been kicked out of the RealWorld, the
If a hero makes a successful Per- comic book world, and the game
PnocRau: world all at once, and now exists be-
ception Check (AVlEVs are the hero's
Battle Analysis (see below) INT/WILL, OV/RVs the Groid's tween dimensions. As such, the Play-
The Groids are a bunch of big, INT/MIND) against a Groid after a er Characters' present selves have
dumb robots that shouldn't be taken reset has taken place, he/she will not been changed.
lightly. They have been programmed notice that the Groid slowed down But what of their Past selves...?
for Battle Analysis, which is a dan- when it was forced to change Influenced by Ambush Bug, the
gerous thing for a hero to come uP opponents.
against. After each phase ofbattle, a duplicated Player Characters of the
past have all donned green costumes
Groid will analyze its opponent's ac- The Ambush Bug Squadron
tions. This is handled by a quick roll of that look exactly like Ambush Bug's
the Groid's INT/WILL against the The Ambush Bug Squadron is what but do not have anY of the original
INT/MIND of the hero being battled. developed when a time line split and costume's Powers. They have joined
folded back onto itself. Basically, the together in a grouP called the
Any RAPs from this action are Ambush Bug Squadron is a duPlicate Ambush Bug Squadron and are the
added to the Groid's DEX for the next group of the Player Characters, with world's most popular group.
phase (which also increases its Initia-
all the Powers, Skills, and Equipment The duplicate PIaYer Characters
tive). This addition to the DEX is that the Player Characters have but
cumulative; it keeps adding to the have exactly the same Stats, Powers,
previous phase's DEX until the battle
with only 2/3 ot the PlaYer Charac- and Skills as their "real" selves except
ters'Hero Points. that each has only 2/3 of the corres-
is over (either the Groid or the oppo-
nent is larocked out) or until a differ- Each member of the Ambush Bug ponding Player Character's Hero
ent opponent attacks the robot. Squadron also has a Limitation which Points (if a Player Character has 120
may help the Player Characters de- Hero Points, his/her duplicate would
In either case, the Groid's Initiative have only 80 Hero Points).
feat him/her. The Player Character
is automatically reset to 18 for the (and Player) is not aware of that lim-
first phase of combat with the next In combat, each Squadron member
itation until a Player Character per- will always attack its corresponding
opponent.
forms a successful Perception Check Player Character-self unless that
If a Groid is Team-Attacked, it will on that Squadron member. Player Character is unconscious or
run a Battle Analysis on the hero with dead, in which case the duPlicate
How did this happen?
the highest DEX. If there is a tie, the would attack randomlY.
Battle Analysis will be run on the hero Early in this module, Ambush Bug
with the highest INT. gets the power to control Time, Space, The duplicate Player Characters'
and History. With this Power, he can origins are worked out through the
do just about anything he wants - Universal Secret Origins Table on
Helpful Hint yes, even make a boulder so big he page 20. The duplicates' Limitations
Suppose you had two Groids, A can't lift it. are determined through die rolls as
and B, and two heroes (saY the But Ambush Bug's a different kind
detailed on page 19.
Batman and Green Arrow) battling of guy. He knows that it takes a sPe-
them. If each hero battled one Groid
cial kind ofperson to be a hero.
and stayed with that Groid in combat
for any length of time, the Groid Usually, there is some extreme
would become so incredibly fast (as- trauma or moment of PsYchological
suming it was successful in its con- clarity that makes a person feel that
secutive Battle Analyses) that win- he/she needs to put on tights, a cape,
ning would soon become out of the and a mask, and risk his/her life
question for the hero. jumping on top of buildings and
swinging from roPes to beat uP on
However, assume in Phase one of dangerous criminals.
the combat, Batman was fighting
Groid A and Green Arrow was fight- So Ambush Bug felt that if there
ing Groid B. Further assume that was a kindly figure Present at that
after the combat in Phase one, both moment of trauma or claritY, some-
Groids run successfulBattle Analyses one who waswillingto help that bud-
and have their DEX ratings and Initi- ding hero reahze his/her full poten-
atives raised. Batman and Green tial, then that kindlY figure would
Arrow would be in big trouble unless hold a prominent place in the life and
they switched oPPonents (Batman mind of that new hero.
now fights Groid B and Green Arrow Unfortunately for the Player Char-
fights Groid A). acters, Ambush Bughas PoPPedback
In this case, the Groids'DEX rat- to the time when theythernselves ex-
ings and Initiatives would be reset to perienced that moment of decision
6
"a$tAx{]r1tr.!,-e !r.rr,rr,r.rr ::i,.';rr.;l

REALITYCHECK show it to let everyone know that the that phase or an Attacking action the
cash exists. No change is allowed, next phase.
TYpn: Standard onlypaper money, and onlythe good-
LINK: INT old real-live American greenbacks For example, suppose a Character
BAsE cosr: 30 (unless you're in Canada or some- has Dumb Luck (AV/EV) of 8, an
place your
- then use the money of
own country).
INFL (OV) of 7, and aWILL (RV) of 6.
How do you know if the storyyou're Say this Character is about to be hit
in is reallyhappening or if it is a hoax, by something a lot bigger than he is
a dream, an imaginary tale, or if it's When a Reality Check bacldires, the and wants to use Dwnb Luck to save
happening on one of the Parallel Reality Check act as both the
,lrPs of his skin.
Earths in Cri,sis on Infinite Earths? Acting and Effect Values, with the
It's really easy as long as you use the Character's INT and MIND as the He compares his APs of Dumb
handy-dandy new power we like to Opposing and Resistance Values, re- Luckagainst his INFL. He needs an 11
call Reality Check. spectively. RAPs are subtracted from or better to make a successful Action
the current value of the Character's Check.
MIND, which will never fall below zero
It is totally optional on the GM's due to anybacldire, cumulative or no.
part to place this power in an adven- He rolls a 13, receMng a column
ture or campaign, as it tends to make shift. On the Result Table, we find
the game more of a free-form inter- In cases of a Reality Check where that this gives him 4 RAPs. This trans-
action between the GM and the Play- the Character's life depends on lates as 4 column shifts that that
ers as opposed to the normal, nice, knowledge of what is really happen- Character can use for either his
well-constructed game. ing reality may shift (as it so often Opposing Value or his Resistance
does) in an attempt to totally waste Value, but which cannot be split
the Character. There will be a second between the two.
If the GM thinks he/she can handle
attack on the hero's Mental Stats in
it - go to it... and good luck.
the next phase as reality shifts. An
example of this happens in the Yah A Dumb Luck roll may be used to
With Reality Cheek, a Player can Hah Factory (Mini-Encounter 8). boost a subsequent Dumb Luck roll in
cut through to the truth of the mat- the next phase and so on as long as
ter, much in the same way that a the Player feels that the dice are on
Remember: this power is best used his side; if a Dumb I-uck roll fails, all
burst of clear thinking would work.
The Player may even use it to discover
in an Ambush Bug-type situation column shifts that have been accum-
where the Character realizes he is in a ulated are then used against that
if something is really happening, cut-
ting through game-illusions or silli- comic book or game module and is Character (which could be really
ness created by the GM.
working with the author of the story rough). This will make that Character
(the GM). very dangerous to be near. Everybody
However, if a Player disputes some-
knows something bad is going to
DUMB LUCK happen to that person real soon.
thing and doesn't make the roll, the
power will bacldire on the Player, at-
tacking the Character's Mental At- TYrn: Standard In the next phase of battle (when-
tributes as he or she tries to deal with LINK.INFL ever that may be) all those column
the bacldre. Besn cosr' 60 shifts may be used against the Char-
acter in whatever fashion the GM sees
Dumb Luck is a mystical power fit. Anything may happen a Char-
To do a Reality Check, the GM's age -
acter may break his hand from hit-
is both the Opposing and Resistance thatsaves Ambush Bug's neck at
Values and the RAPs are how much times and nearly causes him to lose it ting a startlingly resistant marsh-
at others. mallow or come up against someone
information the GM tells the Player
who was never that fast or that strong
concerning what is really happening
(as per Knowledge Point rules). If the
or able to get in that lucky a punch
Use of Dumb Luck is considered a before.
GM needs to boost the Opposing and/- SimpleAction, the game equivalent of
or Resistance Values to maintain the rubbing a rabbit's foot, fingering a
illusion for the Players, he/she can do four-leaf clover, or saying "Boy, dn I
so by using the amount of money that hope I get lucky ttnight."
he/she has in the same manner as
Hero Points. One dollar equals one A Character usingDurnb Luckrolls
Hero Point. against his own Mystical Stats. The

The GM does not have to give any


money away but he/she does have to
RAPs are the number of Column
Shifts that that Character gets to use
in his favor in a Resistance Action SFtt,uu
t

.ffi:
ffimRm-ff&ffiff .$ KB.ffi fu s* $Sa,s,ur:[
.i --,. :;.
.;i 6\ ;:tri
\/ i ,fr:
:i.
:iJ
I

One thing one has to remember istence is meaningless but who "Bah! You hauen't th,e caTtanitE, thn
when role-playrng a villain is exactly realizes that other people mayactual- ui,sion, to think as clcarly as I dn!"
what type of villain is being played. ly cherish their Iives (this wouldn't This is a common psychopathic
Basically, there are two types of matter to s 1ru9 NJihilist, who wouldn't statement said when you count the
villain: those who say "Bah!" and give a dingo's kidneyfor the opinions number of fingers that are there in-
those who don't say "Bah!" of all those meanin$ess people who stead ofthe numberoffingers that he
Those who don't are simple enough cherish their meaningless lives). thinks should be there. "Letmeuetltii-
to role-play: they speak like regular The Semi-Nihilist has a sadistic Late your brain to hel,p Aau uut," the
guys just like you do! Unless, of streak he likes to see people sweat psychopath will saybefore pulling the
-
course, you're one of the twenty or so about -the fates of their existences trigger.
persons on Earth who actually say and will normally say things like: Sheep: n., pI. 1. a hoofed, thick-
"Bah!" If you are, then you probably "Bah! Tltpre's notluing you can do! fleeced, ruminant mammal widely
already know how to be a villain and With my [insert weaponry here], 1 domesticated and bred for wool and
should skip this section and turn ttsi,Il dnstroy you, th.en thi,s block, th,en meat.
yourself in to the authorities. this ci,ty, th,en tluis county, th,erl the
Tlrose who say "BaL!" state, thnn thn countrg, then the con- Those Who Don't Say uBeht"
Nihilists tinmt, thsn tha h.enui,sph,ere, thpn thc The villains who don't say "Bah!"
Semi-Nihilists planet, thpn th,e solar systern, the-n... "
Power Lusting Villains
are a lot easier to role-play because
etc.
Psychopaths
they are normal guys with just a few
Sometimes this is too much of a minor differences.
Sheep bother to say, so the Semi-Nihilist will
The Mercenary: While a good deal
Tlrose who don't suy "Bah!" simply opt for "Bah!" (which is why
of us would do just about anything for
Mercenaries many people often confuse the Semi-
Thrill Seekers Nihilist for the Nihilist) and then blow
money (work at fast-food places,
up the world but not before leaving
write game modules, etc.), the Mer-
cenary is more blatant about it. The
Those IVho Say "Bah!" enough clues for the heroes to be able
to stop him.
Mercenary will do anything for
The villains who say "Bah!" can money, no matterwho it hurts or how
make for a tough role-play. Listed The Power Lusting Villain: This is it will affect himself. If the price is
below are descriptions of each villain- the sort of criminal who wants to right, he'll do it.
type to facilitate role-playing the control the world. This usually stems The Mercenary would say some-
Character. from wanting to have things his way thing like this:
The Nihilist: This is the single most or from a humanitarian view of how "Yuu, u.tant tn uhat? BUE my m,oth-
dangerous type of villain. A Nihitist things may be run better if only he er?!Wln are Umr, kid.ding... I soldh,er
will blow up the entire world just be- was in charge. last u,se,ek."
cause he feels that existence is mean- "Bah!" this villain says. "The The Thrill Seeken The Thrill Seek-
ingless. Because of this, the Nihilist gaueruLmrcnts of nxanki,nd, are ntn by
er is the true idiot of thevillain world.
doesn't really care if he is blown up, fcnk. I shall take otser this wtrld and, You give some guy a skintight suit and
too; he wants to destroy everything create a, Utopia!" a single power or gimmick and he
that exists. Sometimes the Power Lusting Vil- thinks he can do anything.
The Nihilist's hatred of existence lain realizes that there are billions of
people who don't want to live in this The Thrill Seeker usually gets into
spills over into other aspects of his life
version of Utopia (read: Poli,ce State) trouble and then lives to regret it. But
as well, most notablyinto his conver-
and the villain tries to take over does that stop him from throwing off
sational skills. As existence is mean-
through means of Charismatic his street clothes in public at the next
in$ess, so, too, are words.
Persuasion. sign of something that looks like fun?
A true Nihilist would probably say Nope.
something like this: "Jo'in me! " the villain will say, "and
use will usalk hand, in hand into a The Thrill Seeker would say some-
paradise uthere peaple arefree tn say thing like this:
Bah!" 'Bah!'i,f theg u)ant tn." "HeA, Batman! Your mother
before blowing up the world. This youfunng!"
d,resses
The Psychopath: Generally okay,
tends to limit the Nihilist's dramatic clear-thinking person who has Most Thrill Seekers don't last very
appealwhich is one reason the Semi- warped ideas about things such as long in the villain business.
Nihilist is more often used by authors moralit5rand reality.This is the sort of
in their stories. villain who will hold a gun to your
The Semi-Nihilist: The Semi- head and ask you to tell him how
Nihilist is a villain who feels that ex- many fingers he has up.
f-.1"r1,'. d-l {. f,,f. li i, i{ {""f

F. q*#tr$*€**ru fuseffifuffitr
resemblance to th,e sound of a gia,nt can of "Yah Hd,h"
being opened and a tall, skinny man in a green bodysuit
appears with a confused, look ryn his fa,ce and a small
This is how the Adventure begins. Make sure you have uluite card in luis outstretchnd hand,.
read Game Props on page 3 and that you and the Players "... e,nd be with Aou gu4s uh,en you uere making
have read Fanmag Mogazi,nebefore play begins. plo,ns," hn says, firuishing a smtence. "Nert tim,e, call
For this encounter, you will need a watch set three card hn u;as
me. . . " th.e ssntencefad,es off and, the business
hours fast, a wall clock with the proper time, a bowlful of abcvut to ha,nd, Eouflutters tn thBflnon
munchies (corn chips, potato chips, pretzels, or what- You knotn immed;iatnlg thnt this is Ambush Bug as he is
ever), and Ambush Bug's business card. th,e only hero in thn runm that Lnks so li'ttln lilrc one.
"What are Aou gruys d,oing h,ere? How'd I get h,ere?" h,e
asks. "Wtsre is h,ere? What hapTtened tn Luthor? Can I
.nn INr0nMAlmON haae some of thnse?"
NOTE: (Grab a handful of munchies and eat them.)
"Let's just ossun?p tha,t this i,sn't a tri,ck."
That u;as thnfirst smtance uttered bg a hnl,ogram of Ler
Lutfuvr that suddsnlE appeared aut of thin ai,r in th,e .TION
mi,ddle of th,e table in your hnad,quarters . You uere there ,
readi,ng th,e latest issue of Fanmog Magazine, drinking
coffee, and speaki,ng h,eroi,c usrvrds ush,en thn full-c,okr, The police will tell the Player Characters that no other
doll-sized transparent figure appeared and began heroes seem to be available, so they were called. If the
speaking. Characters ask, the police will say,
"Also," th,efigure continued."Let's assltnle that this is "Yeah, u)e got a report of som,e Ei,ant "L" hrn)sriry auer a
really me, Ler Luthor, and not somebody eke whn's try- u;a,rehtuse on Main and, Wells. We ran thn li,cmse numbsr
i,ng tn use m.E gudnartp. on th,e "L" thrtrughpnline computers, andfoundthn ship
"Nann that that's establi,shed, I unuld also likp tn re' i,s registered, tn ryne Ler Lutfuyr. Wai,ch Ler Luthnr we don\
mi,nd you that I beat-upt on Superman on a regular ba,sis, knota, but after that ueird hnkryrram-thingy toe all re-
so I am not une tu be taken un lightly. But all mad,esty ceiued, it's probablg not a grnd, idna tn talte chartces."
asidn, I'll be dni,ng afew erperiments later rvn today and Ambush Bug has just popped back in time from En-
uhat I dnn't usant is a bunch of costumed h.sroes slam- counter 6. At the end of Encounter 3, he accidentallygets
mi,ng thrau.gh th,e waLI ushsn I'm in the mid'd,l,e of som,e- hit by a beam into which Luthor planned to step; the beam
thi,ng important. OkaE ? would have given Luthorthe abilityto move through Time
"RAht nuts it's ruton in Metrapolis. At pra:iselg 3:47 at will but instead has given Ambush Bug the power of
this afierncwn , I'Il be runni,ng afaw enperim.ents on Ti'mn complete control over Time, Space, and History.
in mE ultimatnly secr et hid,eout at thp conm of M ai'n and, However, no one, not Ambush Bug, not the heroes, not
WeIk streets. even Luthor, is aware of this at the moment. This is some-
"Yo'tt'Il probably all get a queasE feeling arutnd that thing only the GM knows so he won't be confused by
t;imc, but fum\ wwry, it'Il pass. It'll just be one oJ thn what's happening right now.
ripple effects that will occur ushen I take control of th'e The beginning of Ambush Bug's sentence (that finished
Tim,e stream. with "... and be with gau guys ushon, Aou uere making
"Which rernind.s m,e. One last thing: by 3:48 tlui's afi,er- plans. " earlier) happened about three hours from now.
noon, I utill bewm,e th,e master of Ti,m,e and Spo'ce. Sur- Luthor had just been defeated and the heroes were slight-
rend.sr all yaurfortunes and power to m'e bA that t;im'e cvr ly miffed at Ambush Bug for nearly gettin g them all killed.
I'Il ki,Il you before Eou were born. "HsA," he will say, '7 wlunteered tn be h.ere uith you
"Drop aII money and pa,pers at my s%.ret hideaut, guys because I'm a hzro. Nobodg's pauing m,e for tlak.
that's th.e conler of Mai,n and Welk. I'll probably be a When I popped, in, I saut Aau grys in dnep trm,bl,e and I
li,ttle busg so just slid,e the maney undar the drnr . Thanks . figured,' Gee, I could be a suell guE and, hnlp th,enl out.' fu I
I nout return Aur tD uhnteusr insignifinant ldttle tlui'ngs fiWred I'd papfrom plone tu plane and d,o uhnt I wu,Id,,
?Jur u)ere doing befttre mg triumphant mnssoge. "
because, fane it; thnt's my WUen lt's not lile I can pop
ba,ck i,nto tim,e... " is as far as he got before popping back
Thn image of Iruthor winks aut. into time and completing the sentence as stated earlier.
Imm,ediately, there is a callfrom thn Poli'ce: "Heroes, u)e No doubt the heroes will be just as confused as Ambush
haue uthat classifi,es as a majw d'isturbance on Main and' Bug. If the heroes try to ask questions about Luthor,
Welk that ue tlainkbears your attsnti,on." Ambush Bug will say, "We uere just in aJight wi,th luim.
Suddenly, thare is a loud 'Pop'beari'ng a startli'ng We u.ton. Hey, these are gand,. (Grab some more munchies.)

I
All thi,s hzro-stuff can g'iue AOU a h,eck of an appeti,tn. When the GM gets tired of confusing the Players like this
Whpre are ute?" or it seems like they are actually getting a handle on the
When the heroes answer that they are in their head- conversation, Ambush Bug will "pop" out with a worried
quarters and that they didn't battle Luthor with Ambush look on his face.
Bug's help, Ambush Bugwill look at them strangely. "Are If the heroes decide to go to Ambush Bug's office to see
th.ese munchi,es dnqged,? Of uturse ue justfought Luthnr. what the heck is going on, go to Encounter 2, A. Bug
Notthreeminutes ogo,"he says, glancing at a clock on the Enterprises. If the heroes decide to attack Luthor, let
wall. them do so. Go to Encounter 3, A Stitch in Time.
"Holts ca,n gou call yourselues heroes if Aou dnn't euen
haue a clock that tnlk gou thn ri,ght time? That thing's
three haurs slnu)."
I,ESHOOTING
If the heroes check the time, they will find that their
clock is keeping perfect time. Ambush Bug is three hours If the heroes decide to detain Amtrush Bug, he will stay
fast. with them until he gets bored (about three phases) then
pop out.
"Wa'it a nzinute," says Ambush Btrg. "Noto (point to
your watch) i,s nou,l Thzn (point to the wall clock) 'uas If the heroes think that this is a trap set by Luthor, let
thmt. My uatth is perfect. I chnckpd it just before I u,nnt to them. Theycan attackAmbush Bugin his office (Encoun-
h,elp you gugs. Are gou trying tn tell me that th,en utas now ter 2) but he will pop out before he gets hurt.
rtnd notl uon't haTtperu unt'il later, wh.en noLD cmnes If the heroes try to question Ambush Bug about the
around again, or uhnt?" battle, he will be yanked out of their time frame before he
NOTE: Ambush Bug is confused about his three-hour can answer. The cause of this is the force of history, the
leap back into time and the GM is encouraged to be as inabilityto alter past events. Future events, however, may
confusing as possible when speaking about the fact that be altered. Since the heroes have not yet battled Luthor,
"now" won't happen for another three hours (as detailed the actual outcome of Encounter 3 is up for grabs.
in Encounter 3).

ONE OF THE*, ETUP


OAY9I T,VE JU5T
@7n @1 THt
This encounter occurs right after Encounter 1. Ifthe
PhavE nxeo, Player Characters decide to break into Ambush Bug's
office, trash everything, and beat the stuffing out of Am-
bush Bug, he will assume that they have had their minds
taken over by Luthor and will do his best to avenge them
by going to Encounter 3.
If the Player Characters come here simplyto talk about
what happened in Encounter 1, Ambush Bugwill look at
them as if they were insane.
/ (r For this encounter, the GM will need the few clever

ie
,, \
,L questions provided and a copy of Fanmog Magazi,ne.

mn, ON

Ambush Bug's offi,ce uas easE tn fi,nd. It's a small,


dinSA starefrant offine i.n th.e Oakkvu,tt, section of Metrcry-
oli,s. "A. Bug Enturpri,ses" is nonethnl,ess a friend,Iy-
knking plac,e.
You push th,e, dntr rryen, and th,e beLI ri,ngs. Ambush Bug,
feet prrryped on his d,esk, lxnks up at youfrom his latnst
issue of Fanmag Magazi,ne.
"Hi guys! What's up?"
10
NTORIVIATION

ArnLrush Bug will not know anything. He will be totally


unaware that the heroes just finished speaking to him (in
Encounter 1) and will not know a thing about Luthor's
message. This is because none of what happened before
has happened to Ambush Bug since he just recently
popped back in this time line.
"You guys okay?" he asks. If they don't attack, he will
whip around and ask them the provided set of questions
to test their psychological states. (See Testing the lferoes'
Sanity and say "Hmmm" a lot.)
After the test, Ambush Bug will declare them legally
insane and will tell them to pass on the creamed chipped
beef at Arkham Asylum.
If the heroes tell Ambush Bug that they are going after
Luthor, he will want to tag along. If they don't tell him
where they are goin g, h e will follow them " tn keep thfln aut
of truuble. "
Whether they like it or not, Ambush Bug is going to
battle Luthor with them.

sluip, a legally-registered massi,ue, gl,eami,ng, red and


ETTIP green, floating "L," h/lusrs suer thn utarehtvuse in the Old
Ci,ty secti,nn, of Metrtryolis.

This is it!This is the battle that the Players have been


expecting. They know where Luthor's hideout is (it's the
onlywarehouse at the intersection of Main and Wells that ON
has a spaceship hovering over it) and they know that he
plans to activate his plan at exactly 3:47 p.m., at the
Unless the heroes have an Invisibility shield over them,
height of a massive outbreak of solar flare activity.
there is no way that they can sneak up on Luthor. The
All the heroes have to do is stop Luthor from entering rnoment they appear, the crowd will start up with a deaf-
the enerrybeam, thus preventing his becoming master of ening cheer for the heroes, shouting their names, singing
Time, Space, and History. songs, and taking bets. Luthor knew something like this
would happen which was exactlywhyhe set things up like
this.
YEF, NMATION Refer to the Map of Luthor's Warehouse for details on
the battle inside.
77rc neighbws utere th.efirst to notice it last night. Th'ey
mad,e phnne calls tn th,e poli.ce, ushn called yau heroes into Luthor's Flan
tlte case. Somehnta, the uso'rd lea,ked rvut to th'e press and i't At exactly 3:47 p.rn., the violent solar flares will set up a
became tlw subject of a late netDs tel'ecast. BE m,orning, th'e reaction that will send an amount of radiation to Earth
poli,ce had roped off tlle area surround'ing it, tlw cranuds sufficient to open up a pinhole in the space/time contin-
gathnring beluind thn li.nes uaiting ercitedly for sam,e- uum. Using a specially-created space/time fabric altering
thing to happen. device known as the Flux Capacitor, Luthor intends to
By 8:0a a.m. th.e T-shirts utere printnd upt ('I survived force open the pinhole and step outside of the moment
Luthor's Time War" and "I lost my other shirt betting on that is "no\try'." Once this happens, Luthor will be able to
Luthor" utere the big sell,ers) and, scvuuerli'rs (Lutfuw rnove through Time and Space at will.
Battlesuits d,esigned, tnfit littln babi,es and Ch,eeks dnlk) To protect himself, Luthor has set up five robot "Groids"
uere sold, to thn thttusands of patpl,e th,ere. that will attack anyone who enters the warehouse. These
Obliuious to all th,e actittitE surraund,ing it, Luthtr's Groids a,re intelligent; they are able to analyze an oppo-
11
nent's attack and predict what the next attack will be, Chicago would have won the 1984 National League
gMng them the ability to counter the attack before it pennant.
occurs.
The shock to the Flux-Capacitor will be so great that
See "Groids" in the Non-Plager Character section on one phase later, Luthor's force shield will drop.
page 6 for details on the Groids and how to run them.
If the heroes have already beaten the Groids at this
Once the heroes have gotten into the warehouse, the point, theycan Team-AttackLuthor. If the heroes haven't
Groids will attack. beaten the Groids when Luthor's force shield goes down,
In the second phase of battle, Ambush Bugwill pop in, theywill be in deep trouble and a small number of people
wearing combat fatigues, a torn T-shirt, and a headband outside who bet against the heroes will stand to make a
that says "Rantbu,g." good deal of money.
"Yo!" he shouts. "Let's get that gold-bri,ckin', comm'ie- If the heroes lose, they will wake up and Luthor will be
kn/in', chain-smokin', un-Am,erica,n, skinhnad,! " gone, headed off to another part of the galaxy where he
has calculated the next pinhole will show up. If the heroes
Ambush Bug will shout orders at the heroes ("ttno hn- follow him, go to Encounter 5, Tag, YouTe It.
roes attack eat:h robot," "stay wi,th th,e robot gou're bat-
tli,ng," etc.) which is all bad advice and the exact wrong
thing to do with the Groids. LESHOOTING
If the heroes followAmbush Bug's orders, they stand a
greater chance ofbeing beaten to a pulp by the Groids.
When this becomes evident to the Players (when a Player If the heroes arrive too early, a massive solar flare will
says something along the lines of "DonT li,sten to h'tm" or shoot off ahead of schedule and the pinhole will open (as
" thes e thing s are killing us' ), one of the Groids will Multi- previously) and Ambush Bug will get the power to go
Attack a Player Character and Ambush Bug (roll through Time, Go to Encounter 6, Bugaboo.
randomly). If the heroes attack Luthor's force shield first, the
On the first phase of that Multi-Attack, Ambush Bug Groids will immediately analyze what they are doing and
will be hit by one of the Groids and be smashed. "Okay, enter Bas.hing Combat. The Groids'Initiatives begin at 18
oka,g," he says, "lBt's try Plan 8." in this case and go up as detailed in the Non-Player
Character section.
Luthor is protected from the front by a force shield with
OV/RV: 0/40, so it will be difficult for the heroes to do a If the BODY of Luthor's Battlesuit drops below 15,
direct frontal assult. Plan B of the attack is for Ambush Luthor will realize that there is a good chance of his losing
Bug to Teleport around the shield and try to take on this one and will fight to reach his ship. Go to Encounter 6.
Luthor by himself. If the heroes decide to call in the military to help out,
Unfortunately, the moment that Ambush Bug pops in, Luthor's ship will go on the defensive and use its heavy
an unexpected solar flare will open up the pinhole ahead artillery to keep the military at bay.
of Luthor's schedule and Ambush Bug will fall in and If the heroes decide to call Superman or some other
vanish. high-powered hero for help against Luthor, they will re-
During his stay, Bugwill be imbuedwith the powerto do ceive a message on that hero's answering machine that
whatever he can think of, the power to control everything: says that that hero will be out for the day. In case of an
Time, Space, History, and even baseball schedules. emergency, the caller should try to contact (the Player
Ambush Bug obviously does not know this yet, otherwise Character Group's name).
This is a very special encounter in that it is impossible
for anyone in the game to get here. The only way for
anyone to get here, to this key encounter, is to leave the
game entirely after Encounter 12, GLfs Reaenge and re-
enter the game here.
If the Players cannot figure out that they should say
"I'm Leaving thn game," then say "I'm re-entzri'ng th'e
4," go back to Encounter 12.
go,me agai,n at Encsuntsr
Through Luthor's device, and what can only be de-
scribed as a Cosmic Boo-Boo, Ambush Bug got the power
to control the Llniverse (that is to say, Time, Space, and
History). So he made this place as a haven where he can go
to relax. The Players can talk to each other and hear each other
When the Player Characters arrive here, they do so not but the onlyway that the/re going to communicate with
as heroes but as disembodied word balloons. The GM will Ambush Bug is to write on the word balloons. This form of
need either photocopies of the word balloon on the inside communication is so silly that any Persuasion Attempt
front cover, hand drawn word balloons, or some real has -3 column shifts against it.
balloons and a marking pen. The Players have to do two things:
1.) Get Ambush Bug's attention and
2.) Get him to leave Encounter 4.
)TER, INTON,IIAITION
This is not going to be easy, as Ambush Bug has every-
thing he needs for eternal existence right here in Encoun-
Space floats around you i,n gentlg bobbi'ng blobs of ter 4.
colorless sound. Time speed,s by in small uolksu;agans.
Reali,ty lcnks Li,ke som.ething Aou, sau i,n a bl,ender. Any of the methods listed below will get Ambush Bug's
attention.
Yau are bettoeen di,mpnsi,ons but you are not lost. TTwre
are a number of si,gms leading Aou ta gour d,esti,natirvn'. l.) The word balloons putting on abetter showthan the
One sign up ah,ead ui,th ucnd,en letters hastily scrautled television sets are doing. This isn't hard. OV/RV: 5
across a glob of blue paint poi,nts Uaur u)aA: ' 'This utay tn against the Character(s) Acting Skill(s).
Enccvuntsr 4, You Cant Get There From Here." 2.) The word balloons coming up with a creative sound
effect (as well as a description of how the sound
Whzn you rea,t:h Encutnter 4, yctu find Ambush Bug effect is used, e.g. "sssSSSSS-PWOF-VROOOM" as a
sitting on a Lou)en grrass mat. His legs are crossed and hi's sound effect for a marshmallow falling 47 feet and
hands are gentlg ptkr,ced, Tta,Lms utr4 on his knees. He i's landing on the back seat of a'77 Pontiac Firebird).
stari,ng straight ahnad ta a spot on the wall that i's utuered 3.) The word balloons wrapping themselves around
toi,th teteuisi,on sets. T\wre are hundreds of thtusands of Ambush Bug's head.
sets, eo,ch htned to a di,fferent shrntt. Thi's is a big utall. 4.) The word balloons dipping themselves in Ambush
Ambush Bug reach.es for a can of Yah Hah, ptopts thn top, Bug's can of Yah Hah.
and chugs it dntm u,ilti,Ie stari,ng strai,ght ahead. 5.) A Word Balloon floating over Ambush Bug's head
and saying "I think I will pay attznti'otl to these other
floating usord ballcnns" (or a similar balloon). As
B,IVIAITION that balloon is over Ambush Bug's head, Ambush
Bug will think that he actually said that, wonder why
he did, and then examine the word balloons to find
A number ofPerception Checks are needed here for the
out what's going on.
Players to realize what's happening. Any number of suc-
cessful RAPs against the listed OV/RVs will reveal the NOTE: If the Players cannot think of any of these solu-
respective information. tions, a successful Perception Check against Ambush
Bug's Mental Stats will clue them in on one (roll random-
OV/RVs-2: The heroes notice that they are disem-
ly) of the methods above.
bodied word balloons.
OV,/RVs-4: Ambush Bug isn't noticing them. If the Characters try anyviolent means to get his atten-
OVlRVs-fO: Each television set is showing a different tion (at least as violent as any certain word balloon can
episode of every television series ever made. get poking Ambush Bug with the pointy parts of the
OVlRVs-l2: There is enough Yah Hah here to last
- or shaking
balloons off the old ink into his can of Yoo Hoo),
Ambush Bug at least 4 million years. l,mbush Bug will turn his attention to the Player balloons.
13
Unfortunately, he will be miffed at them and unless the
balloons explain to him why they had to be violent, a +1
Column Shift will be added to the Bug's Oppposing Value
on any Persuasion Attempts the balloons make.
After they get his attention, the Player balloons have to The balloons (Player Characters) must get Ambush
convince Ambush Bug to get back into the game to set Bug's attention on their own. If the balloons fail to con-
things right. This is dfficult, as Ambush Bug has no real vince Ambush Bug to leave Encounter 4 after one Persua-
reason to do so. He would be perfectly happy to sit here sion Attempt by each of them (a MultiAttack counts as
any involved Player's attempt), Bug will sit there, smile at
and return to a blissful state of TV-induced brain-death.
The balloons' best bet is to appeal to his sense of heroic
them, and open another can of Yah Hah. As mentioned in
duty, his sense ofhonor andjustice. Bug has OV/RVs of 7 Fanmag Magazine, this turns him into a raving lunatic.
against such an attempt. Read to the Players:
Once the Player Balloons convince Ambush Bug, he will "Ambush Bug leaps up, realizes his legs are sti,il
stand, put his hand over his heart and say, "You'reright, crossed, falls d,oum, untangles his Legs, l,eaps upt ogain,
this is wrong. Being h.ere is selfish, a hnrciblc thing to dn andscreams "Whatam I dning inthis job?It's degrading,
u.h,en thpre are small children usho haae tn gl,ue pencik demoraliaing, and demanding! I d,idn't go to collegefar
ktgeth.erfram, old shauingsfor a liuing. thi,s ! Heck, I didn't euell go kt coll,ege. I usant to be a... be a...
a free-lancer! Yeah! That's it!
"I haue this power that can be put to good use, for thn
good of mankind andJor th.e bad of eueryone eke. I u;ant "I u;ant to li,ue th,e life that's free! I usant to go tn thn
to thank you heroesfor shnuing me th,e right uay. Nou,t I mryuies uh.eneuer I uunt to! I utant to depmd on oth.er
knou,t uhat I must dn: restr"u,ctu,re th.e enti,re ci,uilized people's ctpi,ni,on of me so I can liue!"
u,nrld!" Heuanish.a with a "pW." With that, he "pops' out of Encounter 4.
The Players must now leave the game and reenter at Go to Encounter 13.
Encounter 13, Crypt of Comics II: the Sequel.

-dl,lr.P. r-''t:P g"f g-r.


d, d,lP' il!.
*'K.*#Kffi *
* -Hg",p $.g ff-'ff

ON
If the heroes lost the battle in Encounter 3, they will The ship is on Emergency Power (having run out of
wake up and Luthor will be gone, headed off to another fuel) and Luthor will keep the ship quiet, playing possum,
part of the galaxy where he has calculated the next pin- until the heroes actually enter. He will activate the Sealed
hole will open up. Systems of his Battlesuit and blast away at the heroes
If they are able to follow him, they should go through when they approach him.
this encounter. Ambush Bug will be with the heroes. If the Luthor will stay perfectly still until the Player Charac-
Players decide not to follow Luthor (or they are unable), ters are nearly upon him and will restst Life Setwe
they should go directly to Encounter 6. (should it be utilized).
To follow Luthor, Life Sense must be used. The next Once Luthor has surprised them, he will blast his way
pinhole will open up at a potnt 44 APs away from the through them in an attempt to take over their ship.
Earth. Unfortunately, Luthor will never get there in time: Should Luthor succeed, he will get away to do bad things
his ship runs out of gas. The heroes will find Luthor to someone else in another book and the heroes will re-
floating adrift looking for a space station. main in Luthor's ship, stranded in space.
If the Characters do not have Life Sense, theywould be If he fails, the heroes can put Luthor and his ship in tow
unable to locate Luthor in deep space. As such, to simpli{y and head back to Earth.
the Characters' following Luthor, they will wake in his In either case, play proceeds to Encounter 6.
warehouse as Luthor leaves for space. Ifthe Player Char-
acters follow the ship, proceed with Encounter 5.
OOTING
lmR, Ilrronuemou If, in the midst of battle, both spaceships are blown up,
the heroes will find themselves floating in space in big
Thi,s i,s deep space. A bi,g pla,ce, i,t's kinda d,ark, tno.
trouble. To return to Earth, the Player Characters will
ActuallE, it's real, d,o,rk. Yrvu cctuldn't see a planet if it need to wait 9 APs u ntil a CTA (Cosmic Transit Authority)
usere three feet awcty frorn you. Wai,t... th,ere is a glint of
shuttle happens by.
light. It's shining off th,e coru,er of sometluirq spinning...
It's getting clearer... It's a large,floatting, red and green,
gl,eami,ng Letter "L" Ler Lutfuvr's sluip.
-
t4
&'rarerr.s.sof,gs" $
d_F4,$:

place tn place and, dn u;hat I could, because,fa,ce it; that's


mA puwer. It's not li,ke I can prry ba,ck intn time..."
Th,sre is a ba.cktoards pop, li,ke th,e sou,nd of air rushi,ng
This encounter happens right after Encounter 3 or i,nto a can of Yah Hah before it's sealed. Ambush Bug
right after Encounter 5, whenever Luthor has been uanish.es.
defeated. Seconds later hn rearyeaT"s. "Ing," h,e says, and prryts
Luthor has been defeated or has gone off into deep out, leaving behi,nd a translucerlt image of luimself.
space and Ambush Bug now has the power to do what- He reappears, saAS "Hap," and uanishns, Leaving be-
ever he can think of (as he now has the power to control hi,nd anoth,er image.
Time, Space, and History), although he doesn't know it
yet. He reappears, says "What's," and uanishns, leaui,ng
behind another image.
He reappears, saAS "PerL," and uanish.es, leauing be-
nEn, R,IVIA1TION luind yet another i,mnge.
He reappears, shauts "STOP!" and staps pctpping aut.
He turns, see four gh,ost i,moges of himself looking
"We almnst got ki,ll,ed, guys," Ambush Bug says, slight-
lvimselues.
ly perturbed,, "andfrom the Looks on gourfaces, I can
guess utho AUu u)antto blame'it un." "Yao,ahhhhhhh!!!!!" Ambush Bug and lui.sfour images
(Pause. Shush any Player that looks like he thinks he's
all scream and run atuag in fi,ue differentdirecltions,
utaving their arms and uani,shi,ng befwe th,eA luit th,e
going to talk and point a finger at him.)
utal,ls.
' 'Hey , I tnlunteered to be hore wi'th gau gwys because I 'm

ah.sro. Nobod,y's paying mefor thi's. Wltert I poppedi'n, I


sa,w AauguAs i,n d,eetrt trrvuble and lfigured'Gee, I cuuklbe
a sutell guy and h.elp th.sm out. ' So I figrured I'd pop from NMA1TION

To figure out what's going on, the Player Characters


have to use their Mental Stats against OV/RVs of 8 on two
rolls. Successful rolls will let them know two things:
lst mll (3 RAPs): Ambush Bug's interrupted speech
was completed in the heroes' headquarters three
hours ago.
2nd roll (4 RAPs): Ambush Bug was saying, "What's
happening? STOP!" but the syllables were out of
sequence.
2ndroll (12 RAPs): ltll above information plus the fact
that this could be happening because Ambush Bug
was poppingback and forth in time (see deluxe time
line, like the ones in math books, below).
NOTE: Ambush Bug hopping randomly through time is
not good. Something like this would most definitely put
the delicate balance of the universe out ofwhack. It would
rip the time line to shreds.
Go to Encounter 7.

TIMETINE
rl
,WHAT'S HAP PEN ING STOP
Then Now

15
6oot
Hot Plate
File Cabinet
Radiator
@
Refrigerato
Coat T?ee
File Cabinet
\e..
Ambush Bug's Office ru€
Groid Storage
Delicate, incredibly-complex,
time-ri pping mechanism that
I
I defi es scientifi c analysis
with OV,/RVs of 2a/2a
Target Platform
C,ockpit
Really thick Promethium wa"ll that
Force Field
F (OV,/RY: O/4O)
protects delicate, incredibly-complex,
time-ripping mechanisrn
(2 feet thick, BODY:38)

XX

Galley
Cheap and thin balsa wood
covering over thin but
incredibly tough Prometldum wall,
Bathroom BODY:25 (Luthor's little joke)

Luthor's Hideout
Living,zSleeping One square = five feet
Area X = Groids, standing around,
Luthor's Ship just waiting for a hero
to beat up
One square = about ten feet

Stor&ge and Fighting Area Fuel Supply

Rocket Mechanisms

{ / Boosters \ / Boosters \
2
2
Ir

T\rc sound sTtli,ts and


splits and spli.k...
The tataL lack of saund is d,eafeni,ng.
Then...
The Good News: Personal income rose 1/10 of one
percent during [he last two Encounters. TTw Uniuerse screarns.

The Bad News: Ambush Bug getting the powers to do A ta,ll, dark man uteari,ng a dark suit, skruch hat, and a
whatever he can think of (the power to control Time, cape appears i,n fnmt of yau i,n thn mid,st of a cosmi,c
Space, and liistory) did worse damage to the universe uhirluti,nd. "I s,m th,e Phantom Stranger," lte says i,n a
than was originaily thought in Encounter 6. He has no cummanding uoi.ce. "Cmne with me! Thefate of thn uni-
ideawhat he is doing and has no wayto control his power uerse d,eptnds on your a,ct'ions!"
at the moment. Also, the universe is about to scream.

OOTING
.YEN R,MATION
If the heroes go with the Phantom Stranger, he will take
Yow hear a noi,se li,ke a completely stopped cktck. Thr/n i,t them to a comic book store and play proceeds with En-
sptlits i,yt tuto-you hear the souwd of tuto completely counter 8. Ifthey choose not to go with the Stranger, go to
stopped clocks; tt splits a,gain tlwre is th,e sound offour Encounter 9, Read the Fine Print.
- ei,ght, th,on si,rteeru
c,ompletely stapped clcx:ks, th,ett

Robin's Regulars " from ALL- Bran, Diamondb ank Decks,


original cels from, thB F-leisclwr Stud,ios Super.man car-
tnons (and th,e snti,re run of uncu,t cartunns), and corni,c
The Crypt of Comics is a comic book store owned and baoks-hu,ndreds of thnusands of com,ic brnks, all rni;nt-
operated by two phantoms: Kid Spectre and his faithful condi.tion (that almnst make th.e Mi,le-Hi,gh collecti,on Lcnk
sidekick Deadboy. In the corner of the store rests their si,lly), and allfor und,er $5.00 euch.
faithful rnascot, a large and friendly-iooking Phantom Tuo pale Aaung men uth.o lnok as thrru,gh th,eybe hap-
German Shepherd. pily and successfully passed th,efirst stages of decarnposi,-
Roth Kid Spectre and Deadboywere once teenage side- tian knk wpfrorn th.sir crym,i,c butks s,nd smil,e at ynu.
kicks of two very powerful dead heroes until the Comics
Code deemeci their existences tasteless. They both run "May I help gou?" one asks in an entirely fri,endly,
this store just for the fun of making unscrupulous dealers d,e ath-ti,n g e d uoi.ce.
look bad.
"Don't 'wor"rA about ht:tt; toe lr:xtk," says the oth,er.
Because of that, the Crypt of Cornics has been banned "W€'re daad. I'm Dead,bog. That's Kid Spectre and his big
from all known realities which is why it's the only safe dead dng, Dick."
place to be at this rnoment.
"We're phantorns," says Kid Spectre.
But things are not so pretty...
TTw Stranger interced,es. "We came h,ere because the
Uniaerse i,s screami;ng. "
]TER, RMATION " T'ltere goes {t noth,er raddorrctiue bat, " shrags Dead,bog.
"Arnbuslt Bug i,s distorti,ng thnfabrdc of ti,rne, " says the
You recogni,ze the plat:e i,mmed,i,atel,y as tke CrEpt of Stranger, i,gnari,rry th,e arrpses. "You mustfind, hirn s..nd,
st'tp him iTnmediately, before h,e clwnges the past."
Cornics
- the only absotutely parfect conni,c bcnk store i,n
exi,strzruce. EaerEthi,ng you could eusr utamt i"n thn world, of
WHUF! A blue lightflash.es frotn out of th.e pages of a
ccmi,cs is h,ore.
nearby coyni.c bcnk. Then the u)lnle bnkflashes with a
You see Aurcrra mnd,el ki,ts qf alt gaur Jausrite h,eroes, britliant blue I'igNtt, uh'ich th,en d,i,es doum, lnavi..nE th,e
M.M.M.S. cards, phntns of Palisades Fark, a ti,me-telling cc,Trlic undamaged. Anoth,er corni"c book on thn counter
d.esk uers'ion of Clock Kent, buttrtrts tha,t, s{r,y, "I'trn one of flash,es blue. TTwn amothnr, and anothet'...
18
Wi,thi,n seconds, blueflashns entpthare and th,ere, all
ouer the shttp, somn glaring brightly, s()me mere puffs of
blue light, some di,m glou,ts, creati,ng a, stellar di,splag of
dancing blue li,ghts.

NTONMATION

If the heroes investigate the comic books against


Opposing and Resistance Values of 4 each, they discover
the following information:
l-2 RAPs: Each comic that flashed was a copy of one of
each Player Character's series.
3-4 RAPs: The comics that flashed the brightest were
those that showed the Player Characters'
origins.
5 RAPs: The heroes'secret origins have been changed in
their comics.
The Phantom Stranger will tell the heroes that Ambush
Bug is disrupting Time and will send the heroes back to
their own world and time so they can stop Ambush Bug.
He will leave the heroes with a warning that Ambush Bug
may have created another time line but because the he-
roes were in the comic book store between realities, they
were not affected.
"Find Ambush Bug" th,e Phanfum Stranger u)ayyls.
"HoID€Der, keep yaur ori,gins clearly in mind. There will
soon co?tLe a time u;hen gou witl haue to knout ushn yclu, are.
When gou get back to yot"r,r u;ctrld, ycru, urillfi,nd duTtlicates
of each of Aou and these duTtlicatns will d.efi,ni.tely dn all
th.ey can to sktp youfromri,ghtirry the utrangs ushi,chhaue
been d,one. Shnuld Wu straighttn things out, i,t u;utld
m,ean th,e end of th,eir eristances."
NOTE: The duplicate heroes are the Ambush Bug Squad-
ron, the most popular hero group on Earth. Information
on them is listed under "Ambush Bug Squadron" in the
Non-Player Character section and in Fanmag Magazine.
The method of creating their secret origins and limita-
tions is explained in the Troubleshooting section below.

OOTING
Although the Player Characters have their own comic
books (a complete run of which can be purchased at the For example, if a Player Character was a Scientific Whiz
Crypt of Comics), they may not have actually read those Kid who went into an abandoned subway tunnel with a
comics. If the Players have not created secret origins for powerful toy and became a Thrill Seeker, the Duplicate
their Characters, use the Universal Secret Origins Table Hero might be a Scientific Whiz Kid who went into an
on page 20 for this purpose. abandoned subway tunnel with a powerful toy and
became a Thrill Seeker, but one with a Catastrophic Fear
Pickone storyline (one item each from columnsA, B, C, of Subway Tunnels, or other lonely, closed-in spaces
and D) for each hero's secret origin, change one aspect which tend to attraret graffiti.
(either A, B, C, or D) about it, and you have the secret
origin of the duplicate hero as outlined in the comic books (Roll 1D10 for both Limitation and Level)
that changed.
The GM should work out a Limitation for the duplicate Roll Limitation Roll Level
hero from that Character's secret origin. However, the GM
should not tell a Player Character this Limitation unless
1-3 Attribute Limitation I-4 Minor
that Player Character reads the blue-flash altered comic 4-6 Fear Limitation 5-8 Serious
book. 7-9 Irrational Limitation 9-10 Catastrophic
Ifa Player should think of reading the altered comic
10 Power Limitation
book for the duplicate hero's origin, he may find a weak-
ness in the duplicate hero (OVIRV: 3 against the Player Remember, a duplicate hero has only 2/3 of the Hero
Character's Mental Stats) which could be exploited in a Points that the corresponding Player Character has.
battle situation. Play proceeds with Encounter 10.
19
2
z
UNTvTRSAL SncnET ORrcrNs Tesr,n
lr (See Encounter;{r8)

A B C [to become] D

Innocent Person was hit by a lightning bolt a Thrill Seeker


Kid
ScientiJic Whiz was bitten by yellow sun radiation Upholder of Good
Billionaire was inspired by bat that flew in window a Dark Force of Justice
Grieving person was found by a dying alien the Bearer of the Power
Clean-cut Do-gooder was covered by chemical waste a nervous wreck
Pimply-faced Gamer was born of comic books relatively harmless
Average Joe was taught by powerful suit, toy, gimmick Keeper of the Flame
Mutant ate a large portion of Charles Atlas ad omnipotent
Alien being unknowingly discovered a radioactive gerbil a film critic
Outcast high-schooler built (or was built by) radiation-exposed parents awe-inspiring
Grudge-holder formed appendages of an aging waard Hamburger Man/Woman
Oppressed minority had severe psychological juice extracted from a able to leap tall buildings
setback because of rare, exotic plant in a single bound
Literary marvel went into abandoned strange unknown forces an eskimo
subway tunnel with

$;iasrs"r s'p,ffsrr S

*
e.s
:$-s"":r ti

ffi- gKR,*|
fr"": ';
ffim$ft,€.$ ff,$re $'.$ ;*
:l:;,
1$
i.:'i i'l t: rl .

ii.i:tjt:;: ar::l,: ri,.,.;:,, :..

and Legs and a d,isc-Like body uti,th th.e DC Comics logo on


ETUP thefront. You recogni,se h.er i,mmediatelg: it i,s Jonni DC,
Continui,ty Cctp - Tah-Dah! (dra,mati.c erutrance musi.c).
In this Encounter, the heroes will meet Jonni DC, Con- "What dn gou nxeunAur're not gaing withth,e Phantotn
tinuity Cop. The Player Characters will have reached this Stranger?" sh,e shmtts. "It's in Aaur carltral:t. Paragraph
encounter if theyrefused to go with the Phantom Stranger ssuen, line hno: u;hpneDer thare's a True Cosmdc Calamity
in Encounter 7. that necessi,tates thn interuenti,on of the Phantom Stranger
or thn Spectre, th,e signing partA (that's gou,) agrrees ttt
drop euerythi,ng and go al,utg with said, mgst;i,c-type.
.wR, FIVIATION "Su,re, Aatr TnaA think you can handle things as they
are, but thi,nk carefullg: tnhzre dn Aau start?"
Suddunly you arepulledoutof th,e DC conti,nui,tE by a
shnrt, red-hnad,ed uxvman uh,o has i,ncredibly thin ar-ms NMA1TION

The Player Characters may argue with Jonni DC if they


wish. They may try to Persuade her, Intimidate her, dice
her into julienne fries in seconds... it won't work. The
Player Characters must follow the Phantom Stranger to
the Crypt of Comics.
Luke, trust me.
Go to Encounter 8.

OOTING
If the Players still don't want to go, read them a few
interesting passages from a quantum physics textbook.
This encounter is made up of six Mini-Encounters. The erlti,re Red Lantern Corps infor tlvis one!" are next to a
heroes locate Ambush Bug and try to stop him from third circled location: "Ernie's House of Really Cheap
tampering with the fabric of time Toys."

The heroes will most likely begrn their investigation at If another Perception Check is successfully rolled
(OV/RVs: 2), the Characters will find, beneath the pad of
Ambush Bug's office but there are clues in the issue of
Fanmag Magazinethat maylead them to either the Daily paper, a copy of the latest Fanmag Magazine. This one
Planet or the DC office in New York City. matches the copy that the Players have.
In some of the Mini-Encounters there are battles with If the Characters go to see Clark Kent, go to Mini-
duplicate heroes. Refer to the "Ambush Bug Squadron" in Encounter #2: The Daily Planet. If Superman is one of
the Non-Player Character section during these events.
the Player Characters, Ambush Bug will not be at the
In each case, a duplicate hero will encounter his/her Planet (as he has gone to the Planet and didn't find Ciark
original, although the Player Character will not be aware Kent/Superman). The Players should choose a different
that he/she is fighting his/her duplicate since the dupli- Mini-Encounter.
cate hero will be wearing an Ambush Bug outfit. If the Characters decide to check out Fanmag Press for
clues, go to Mini-Encounter#3: Fanmag Ma.gazine.
If the Characters go to see the Vice-President of DC
Mini,Encount*' r, B[$tS Offieg Comics, they must go to the DC offices in New York
City. See Mini-Encounter #4: DC Comics.
Setu If the Characters go to Ernie's House of Really Cheap
Toys, go to Mini-Encounter #5'. Ernie's lIause of Really
This is where the Player Characters will most likely Cheap ?oys (don't you love the scientific precision of
these directions?).
begin their search for Ambush Bug.

T?oubleshootin
Player Information
If the Players don't pick up on any of these ciues, the
Ambush Bug's office, a d,ingy but frien'dly'looking Phantom Stranger will pop in and help set them on the
storefront offi,ce in tlte Oaktnn secti,on of Metrapolis, seenls right track (methods at GM's discretion).
emptg when you arri,ue. Wh.an you erttsr, a bell ?"tngsfor a
fa n second,s theru stops. Alargebug ski'tzes a,ttoss th'e d'esk,
If this is too obvious, the GM also has the option of
but it's not thn one gou're after. letting the Characters wander around the rvorld until
they come across a way that will lead to these clues' One
Thn office is blankntnd in a patch-tnwk quilt of silence. good way to do this is to have the duplicate heroes show
up whenever the Player Characters get too close to the
GM Information right track.

The heroes may want to search the office for clues, a


good idea as there are many clues to be found. If the Mini-Encounte.z, Th€ DailY Planet
Player Characters look on the desk, theywill find a series
of scrawled notes on a large desk pad.
The handwriting will be a bit difficult to get through and
as if that wouldn't be bad enough, the way the ideas are
set down will seem to follow no rational path. The Characters may begin their investigation here
The Characters should make a Perception Check through one of the clues in Fanmag Mogazime (the letter
(OV/RV: 3/2 plus 3 Column Shifts added to the Opposing explaining that when Ambush Bug gets into something
and Resistance Values to pick out what Ambush Bug is over his head, he goes to his old buddy, Clark Kent).
trylng to say on paper). If Clark Kent (Superman) is one of the Player Charac-
The Player Characters are able to figure out the follow- ters, Ambush Bug will not be at the Planet; he will have
ing with two or more RAPs:
arrived, and, not having seen Clark, have left. The Charac-
ters should go back to Mini-Encounter #l; Bug's Of,ftce
"What to dn? lilhat to dn? Call Clark?" Next to this is and rnake another decision (either Mini-Encounter #4:
'"The Daily Planet" circled with red ink. DC Comics or Mini-Encounter #5: Ernie's House af
"What if Cla'rk's not arou'nd? Httu;zabatr,t thn V.P. of Reallg Cheap Togs).
DC? Yeh. He altnays seerns to knanlt uhat ttt do. " Next The Characters may have come here from either Mini-
to this, "DC head office: New York Cit/ is circled. Encounter #l or #4. In any case, there will be three
"Ch,eeks! He'sneuerfailedm'e! Butthisis abig case and' duplicate heroes here who will attack the Player Charac-
h.e's such a Little guy" and "Wait a minute! I can call th.e ters the moment they try to speak to Ambush Bug.
21
Player Information I Troubleshooting
7'1rc lota hztm of uord processctrs has replaced the steady If the Characters tryto attackAmbush Bug rather than
z clacki,ng of tgpeuni,tsrs in the news room of th'e Daily simply talking to him, he will vanish as will the duplicate
Planet but there is still th.e crackle af erci'tsmerlt in thn air heroes. There will not be a fight unless the Characters
as th,e latest edition i-s put kNethar. want to pick one with Perry White for coming at them
with a rolled up newspaper. If Arnbush Bug is not present
There i,s a "pop" li,ke a can, of Yah Hah acknoutledging
(one of the Player Characters is Superman), the duplicate
i,ts eristence and, Arnbush' Bug clppe(Lrs on toTt of a dnsk,
heroes will attack as soon as the Player Characters enter
shnuting, "Clark! Clark! Whsre are ya?" the building. Run the battle normally.
Following the battle, Ambush Bug will stili not be pres-
GM Inforrnation ent and the Player Characters must choose another Mini-
Encounter to examine.
Ambush Bug will ask everyone within earshot if thelVe
seen Clark Kent lately and the answers will range from, '?
so,ut h:i,m ru,nning'i'nto the broom closet aga,i,n. The man Mini-Encount"' c, Fa,IlIIlAg MAgazine
has no shame!" to "I srtttt him taki'ng off his pamts in u
phone booth. Nice tegs. " However, none of this is consid-
ered strange behavior, as everyone here is either a priut or Setu
broadcast journalist.
When the Player Characters try to talk to Ambush Bug, Here's another place where the heroes may begin their
investigation or their investigation may continue here
from Mini-Encounter #l: Bug's Offtce.
Bug-type costumes will
Ambush Bug will vanish du
r Information
the Bug costumes) will t
Squadron" in the l/ogf{
Muffted, man'ic stvu,nds of chaos filter through th'e heaug
njrrting strategies. /i
oak dsvr of Fanrnag Magazi'na Wlwrt you opvn th'e drtor,
After the batt th,e noise is nearly daafeni,ng. f)ozens of young mtm a'nd
Daily Pla uontsn uhip through the affice at breakneck sTseed tahile
dishing a type tettors, u,rite articles, and' begin amd confir'm
ho runl0rs.
A .few takn phtnn calk frorn flash.ing red phatles
and, labelled "DC" and "TfLe Oth.er Quys" uhere & se'cre-
'iu
A ann't tary pi,cks up thn receiuer, says "Please hold," and'
York? hangs up.
find Euery so often, one of these people slortss dnwn, col-
yfair lapses, and, literallA rrautk to one af thn strat'egi'call'E
Ga Bug plared bags of processed u;hite sugar, grabs a, hand'ful,
the ,a .Orgotaa and staallrvws it.
taa thase dnlk that lw And th,e pa,ce pi,cks up agai,n...
a bt of norett
replying, "Thanks, Cldef" GM Information
wili baper and have his/her sub-
SC cahcelied.
Ifthe Characters grab one ofthese people (OV/RV: 7 on
ters can go t0 Mini-Encounter a Persuasion Attempt to Neutral Characters), that per-
DC Mi unter #5: Ernie's ldouse of I tell the Characters that Ambush Bug hasn't been
ys, or i-Encounter #6: Mawfair, since the interr,'iew" and protrably won't be back
e sales figures on his issue come in next week.
e Characters wiil be told that the best places to reach
ffhbush Bug would be at his office or at DC Comics.
If the Flayers decide to go to Ambush Btlg's office, go to
Mini Encounter #1: Bug's Affice.If the Players decide to
go to DC Comics, go to MiniEncounter #3: DC Comics' lf
they leap to a wild conclusion, go to Mini-Encounter #6:
Maylfair Games.

T?oubleshooti
Ifthe Characters get frustrated and punch or physical-
ly restrain one of the employees to stop him (employees

22
Jt

Stats are twos across the board, with five Hero Points), If the Characters try to tell him that this isn't the Real
that employee will collapse and be instantly replaced by a World, it's just a game, it will take a successful Persuasion
new employee; there is an unlimited supply. Roll (OV/RV:4) to convince him.
If the Characters trash the office, another office will be If he is convinced, he will become so enraged that his
pulled out of a closet and business will go on as usual. The face will separate into four colors. " Hot o dare th'ey take me
people at Fanmag are used to dealing with irate people. rrut of th.e Real World and put me into a game!"
He will give the Characters an address. '"T\rcse are th'e
guAS Aou uan l, " he says . "Th,ey re th,e ones responsi'blefor
IlCComics all of thi,s. "
The slip of paper says "Mayfair Games." The address is
in Niles, Illinois.
If the Player Characters don't tell the Vice-President
that this isn't the Real World or they fail to convince
The Characters may begin their investi$ation here him in the Persuasion roll, he will tell them to get out
through one of the cluesinFanmag Magazi'ne (the article of his office before he gets really mad and makes them
explaining Ambush Bug and the Ambush Bug Squadron's do cross-over issues with Sugar and Spike.
business deal with DC). The heroes may also have come "Ch.eck out MaEfair Games or the Dai,ly Plamet i'f gou
here from another Mini-Encounter. usant toJi,nd out wh.sre that Ambusll Bug is. Just get out of
In any case, there are three duplicate heroes present: my office!" The duplicate heroes will vanish, leaving to
one is answering the phones for a few minutes as the warn Ambush Bug.
regular receptionist has run down to the deli for three Depending on what the Player Characters decide, go to
tuna salad sandwiches and a corned beef on rye; the other either Mini-Encounter #2: The Daily Planet or Mini-
two are on the couch, puzzling out the licensing agree- Encounter #6: Maufair Games.
ment contract.
The Characters have to get through these three
before they can see the Vice-President of DC Comics.
,, ..: : . , :,, . 'Erni€ts Housg of
nini nncouare.t n, Really, Cheap TOyS
Information
I Setup
DC Crm'i'cs
Yut, open th,e d,oor tn th.e carporatE offines oJ
Inc., and see an oAufuru,slE powerful persml in a green, The heroes will have come here from Mini-Encounter
Ambush Bug-tApe @stunxe behi,nd the recept;ionist,'s dpsk. #l: Bugb Offt.ce. There are two duplicate heroes here
Thare aretwo other simila,rly-d,ressedpeupln sitti,ng on a who will attack with Surprise unless a Player-initiated
ccruch Twndering a Li,cmsing agreemettt. Perception Check is successful.
T?rc person behind thn d,esk finish,es taking a phrne
nr,essa,lle, thznknksup a,tAou. "May I helpyou- eep!" He Player
almost goes i,nto shnck u.:lwn he sees Aut
It's dark and Ertuie'sHouse of Real,lg Ch,eap Toys is
GM Information barely encru,gh light to see bg; th.e tall
cl,osed,. Th,ere i,s
sta,cks of brightly-alored bores are greA in this l;ight;
In this encounter, the Characters have a Surprise ominmts.
attack advantage iftheytake control ofthe situation and In ane oJthn a,isl,es th,ere is a light, red glow and a uoi.ce,
begin fighting immediately. This is because the Player chanting a poem:
Characters were the last people on Earth that the
"Wlwn I'm notfar and I arn near,
Ambush Bug Squadron expected to see in the DC offices.
I'll beat up thi.ngs thnt I d,un'tfear.
After the first phase, the Squadron will attack the Let bad gu,gs know when I'm arcvund^
Characters as detailed in the "Ambush Bug Squadron" Red, Lantsrn's here. Get outta to.t/n."
section.
The aoine belongs n Ambush Bug. Hefi,ni,sh.es thn chant
However, after the third phase of battle, the DC Vice- andgut, seehim, surrurundndbg tlutrtg-fi.ue Cheeks DoIk,
President will step out of his office and into the recep- ea,ch toearing a red, hero-style jumpsuit, and a red,, glou-
tion area to see what's going on. i,ng ring.
"What are Aou d,oing hpre?" he shouts and the dupli- " GIad to see Aou, " Ambush Bug saA s, g lancing in Eour
cate heroes will stop fighting. If the Player Characters dirootisn. "I rteed, as munh h,elp as I can get. I'm having a
continue fighting, the Vice-President will then threaten to Jew problems hare with T'imn. That's tohg I had tn call
(1) call the cops, and (2) cancel their comic books, no bgethar the entire Red Lantern Curps."
matter how sales are going on that title. (This is why
oecasionally a really good series gets the hatchet. Aren't GM Information
you glad you axed?)
"Wlttrt are you doittg fightixtg in thz ReaI Wodd?" he If a Player does not initiate and successfully perform a
asks the Characters. "And in m'y offine, tott?" Perception Check (OV/RV: the Player Character's orvn
23
INT and MIND), the entire group of heroes will be Surprise Paragraph A
Attacked by two Duplicate Heroes. "Wait a minute," saES Ambush B'l.Lg. "'Ilie.' I said
If the Perception Check is successful, the RAPs of the 'Die."' Th,en it hits him. "Theg're Dead!! My contra'ct
2 Perception Check are added to that Player Character's did,n't say anything abut'tthis! I'm rvutta here! I'm outta
z Initiative (for this phase only) and the duplicate heroes thi,s gam.e! I'TL gairry to MaEfair to rip up nnA contra'ct!"
E lose their Surprise advantage. Th,ere is a palindrtvmi.c "T)t/p " and Ambush Bug uani'shns.

The duplicate heroes will attack and battle Player If the heroes decide to follow him, go to Mini-Encounter
Characters in the manner outlined under the "Ambush #6: Maufair Games.
Bug Squadron" in the Non-Player Charactett section.
The Cheeks dolls have a BODY of 0. If a hero or dupli- Paragraph B
cate hero lands on, punches, kicks, fries, or otherwise gets Ambush Bug begins to shttut: "Warning! Warning!
near the dolls, the dolls'stuffings will be knocked out. Reality Chnck Jai,l,ed,! Reali,tg Shift impertding ! " Ambush
After the battle, Ambush Bugwill shake his head and say: Bug tooks at lui,sfeet and sees a can of Yah Hah. "That's
"Th.og uere grnd m'en. Th,eg knew thn job utas dan'gerut's not a clue!" h.e saEs wildly. "Don\ l,rnk at it!"
uhen th,ey knk it but no one shrru,Id, haae tn d'ie lilce this. "
He grabs a toy gun from the shelf and fires it at the
Characters.
The GM should roll a quick Reality Check for Ambush
Bug. The Opposing and Resistance Values are the GM's age
NOTE: A Perception Check (OV/RV: 2) will reveal the only
(in years, not APs), plus however much money the GM possible clue on the can: the address of the Yah Hah
has, as explained in the Reality Check section of New factory circled in crayon.
Powers.Ambush Bugwill not use anyHero Points forthis. Go to Mini-Encounter #7: The Yah Hah Fadory.
If Bug succeeds, read Paragraph A below; if he fails, read
Paragraph B.
SPECIAL NOTE: If you reallywant to go through the Yah
Hah Factory Mini-Encounter (which is a lot of fun and
everybody gets to shout a lot and shoot at each other) and
youVe already photocopied the script and youVe bought
the toyguns and flashlights (see the Game Props section),
it's okay to cheat on Ambush Bug's Reality Check roll'
The Characters may have come here from the Daily
To do this, you'll want Ambush Bug to fail his Reality Planet, DC Comics, orErnie's House of ReallyCheap Toys.
Check so you can go to Paragraph B. A good wayto cheat There is also the chance that they may have come here
. on this is to simply roll the dice and no matter what, read directly, led here by the letter in Fanmag Magazin'e in
Paragtaph B. which Ambush Bug spoke of his contract with Mayfair
Remember, if the Players (or anyone who's got the Games.
slightest concern about GM moral fibre) asks, the above Ambush Bug has'tropped" out of the game and refuses
Special Note does not exist. The author does not take to participate any more. He has come to Mayfair Games to
responsibility for the GM's lack of Character. (Editor's sever his relations and tear up his adventure contract.
Note: if Jenkins had any Character or moral fibre in the
first place, this module would never have been written.)
Information
"No. No mattsr uhnt yott, say, I'm not goi'ng ba'ck into
thn sftry."
Youfound, Ambush Bug sitting i'n th'e conference rootn
at Maylfai,r Games, surru.tnd,ed by a group of reallE ner'
rnus peopl.e. He finishns off a can of Yah Hah.
Managing Editar Jeff R. I'easrvn turns to Aau as Aou
,;a enter: "I'nx so ha,ppy yau cu.tld ccvme. Magbe yuu can talk
sotne ssnse intn hirn. He's alread,y l,efi thn skrEl;ine. Just
see iJ you, can keep himfram leavi'ng th,e gamn altogethtr. "

GM

Ambush Bug will be glad to see the Player Characters


\ and a Persuasion attempt (OV/RV: 2/2) wil get him to
t open up and talk about his problems.
'/ "I drJn't kncvw uhat's goittg on here," hn says. "We beat
.a u7t Luthnr a,nd th,en I start bouncing through Timn. Okay.
So I figrure nou; that lbe got th,e pou:er ta control Timc,
a^ Spone, and, Hi,stttrg, I can straightan aut things a littl,e bit:
malrc tluis usrvrld, a better plane i'n uhi'ch tn Liue.

24
"Talki.ng to people at Fanrnag Magazine (did you see As this scene is a faithful reproduction of "White Heat"
my i.ssue? Isn't it grreat?) got mP thi'nking about sec''ret (a big, hot-shot James Cagney movie), the entire encoun-
origi,ns and, hnus a,l,l my fri.en'ds utunt through serious ter is in glorious black and white, and the heroes are now
traumas uh,en thBA decidad to becam'e h,eroes. So I figured dressed as T-Men, gangsters in double-breasted, pin-
that I uttvutd, go ba,ck in ti'me tn h'elp things go a littln easisr striped suit coats, wide-brimmed fedoras, and very shiny,
onaut. black leather shoes.
"And, uh,en I d;id, thi,ngs got strange. It d'idn\ u;rvrk ou't. A photocopy of "The Script" should be made for the
What I got uas a bunch offanatins uthn dress li'k'e m.e and Players to use.
tr'ea,t TLe li,ke I utas xvm.e kind of Drill Sergeant.
"Do they treat me li'lrcfri'on'ds? Do th'ey treat me li'ke ycru Information
guys? Nooo. It's altoaEs 'Yes sir, Mister Bug!' 'Right a utay,
Mistsr Bug!'It's li,ke I dan\haue anyfr"iends." "Ward,robe!" sh,ttuts the di'rector, a shnrt, beardedmq,n
If the Characters tell Ambush Bug that they are his tr:eari,ng a baseball capt. A rack of clothns i's brought out to
friends, they will have an easy time of convincing him to yott, and, a h'eftg uonm,n utith q' beehiae hai'rdn utalks up to
get back in the story (OV/RV: 3). If not, they will have a bach of you ancl. mstsures gott. "Here are aou?' duds. Put
more difficult time (OV/RV: 7). 'gm o71."
If any Character fails such an attempt, another Charac- The short man encourages Aou tn put on the cloth.es
ter may try to convince Ambush Bug to get back into the (d,oubtn-breasted', pi'n-stri'ped suittoats, ui'd'e-bri'm'med'
story. Remember that Superman has an automatic -3 fed,orus, and. uery shi'ny, blank Leathpr shnes) and, d.e-
Column Shift Bonus to the Opposing Value of any Persua- scribes thn scene tn You:
sion attempt on Ambush Bug. "Ambush Btt'g, uteari'ng a leath'er jucket and utvrk
Once there is a successful roll, Ambush Bug will decide cloth,es, has bem spotted on top of oneof th'e giantYoo l{oo
to get back into the storyline. "I'll dD it,"he says, "but not miri,ng tanks. Th,e police amiued im'mndiatelg, cordtned
right now. I haue ta gp sarn'ar)here tn think." off th,e area, surround'ed the tank and trained thsir
searchtights on th'e greetl-fared fi'gure standing far aboue
Ambush Bug will pop away, leaving a decidedly con-
fused but relieved group of people to their tracer-disc aan.
battles. "You are special d'etectiues and guu haue to talk him
d,otnn.Isn't thi,s an arrtazing story? Here's gou,r scripts.
Action!"
Ttou
NOTE: Assign the Players roles (Player #1, Player #2,
If there are no successful rolls, Ambush Bug will angrily etc.) and give them photocopies of 'The Script," which
grab another Yah Hah and chug it down. He will become a follows. When Ambush Bug says "Here's mA &nswe4 AcL
d,i,rty "whip out your water gun and squirt the Players'
raving maniac as stated earlier, laugh sinisterly, and pop -
off to the Yah Hah Factory. The Player Characters will find
left behind the can of Yah Hah which they may analyze as
stated in Paragraph B on page 24.
Go to either Mini-Encou ntet #7 : The Yah Hah F actory
or Encounter 11:Is Thi.s BeaI oTWHAT?!

Mrni-Enco'nte"z,' T,he Yah Half FaCtOry

This entire Mini-Encounter happens because Ambush


Bug did a Reality Check that bacldired' When coupled
wittt t i" power to control Time, Space, and History, things
tend to get a little strange.
The Characters will have reached this encounter if
Ambush Bug fails his Reality Check at Mini-Encounter #5:
Ernie's House of Really Cheap Toys or if all their Per-
suasion attempts failed at Mini-Encounter #6: May;fair
Games.
In this encounter, the GM hands around the toy guns
(water guns, rubber-tipped dart guns, etc.) the flash-
lights, and some sort of plastic covering to keep the paper
work from getting wet.
Use ofthe above toys is optional. The encounter can be
just as silly if everyone points his/her index finger and
says "Bang-Bu,ng."
Ambush Bug (to the heavens)
Player #1 '' Cerw' tt n out wi,lh Uqtt r .hAnds up' ;'.' th* ;
* :t4$,w' s qg sl'
"Yiu're surrctundad,, Crnhin. You might as weII Eine qqry?| :
Horn d,bu,'l;ike that,Ma'?: "tlt.q:'t'c',
?.tp.]'
tatkirry tn dn tlrcA?"
Player #2 : (shouting fit:P.layersJr,-: .,: .:,,;:,;,'r:1; r11,, .: ;:r :
1'You hur* \ got a, cltfr,nce - Csmp au1 utiill ywr ltffids , , ilI{greb,Wf,an wef,ya;foiy,{9,,t+,1.1,: ,',':, ,
,:

'tL,p." , (shoot gun or',go,rBang.Ban8l),..,. :..-.1; :


Ambush Bu$ (GM R'eads) ':
:' ;ifhflN:wa,.Ceti4 bw7,14n1jl|.,.;;.',,
(shake tlre book Dont Ask! al them) . shoct,the, OM'.{whiCh,th'ey,
i'I got thn rest of thg ad'am;htre hsre! ItII unrk snt do,,ar,, the,, movie, gets, pretty
okuy ifYa d'o us I sq'U!'l , ' '
Player #3
1'Cio,tdel tt's mB* Ifi'aed' itttpfor yu, Cootie! Thsg
d,wr}t want the game ruined'! Ya eom'e fuu:n a'nd'
ihw got a' car foi ya,l T?wy'tt let gtt' get awag! It's'all
set!"
Player *f4
" Dim't listen ta Wm, Coati'e! He ss'i;d ikatt sn lui'E atun,
Jenk'ins d,idn't wri,tn it ! Thpre's no dnal! Nrvw, eitlw
Ufi 6onxe drvum sr uvwftre up {4fisr Ea'"
Player isl
"yiaW Li'ke h,e saifi'! Talk, Bug' Wp\L wui't'tsn
secon'ds for guu,r answ&r. "

"White Heat" is a great movie. If you have aVCR, rent the


There is no body. The Bug is not dead' He's just left the
game.
movie. If you don't have a VCR, find a friend who has one
and rent ihe movie. If you can't find a friend with a VCR,
Say "Yea!" to yourself but keep your jubilation secret don't worry: just keep your eye on the TV listings and this
from the PIaYers. film will show up sooner or later on the Late Show'
Go to Encounter 11. If it seems impossible to find a showing of "White Heat,"
just use the above dialogue and remind the Players that
you'll always have Paris.

i I -fLAIrrrl,rrY'cL'*"L
"Heg! wh'o ar! aou?" (Look at the bowl of food and
Ambush Bug has left the game and has gone ig the-only player srrout."l"Food!R."lottooaiNotthn'tpri'ntedcru'dthattheg
safe place n" ofr tn" Real woild. The
".r,-ttir,t
characters will not be able to interact with him but ihe serue i,n th'e comi'c funks!
Pi"y*; -U U" able to do so. "I'm'ean, sure, it uas good' - DC's printndfood is a
fro-m tnt better than thase othnr gruys'' well, okay, thnse gru'ys
The GM should take out the Ambush Bug mask clam chswder on FYidnas but
wherever he/she has had it hidden ur,a rtipit behind
the dn haue that in'cred:ibtp
tnll anybod'E
GM,s Screen. The mask should have strings
or tap-e-or ; ii; ulwln, DC's frnd' is better' Dan\
face. (Nei- but that's thn real rwson' I uwrkfm them'
something to temporarily affrx it to th;Glfi's
it er fra-"j, Glue nir rubber cement is recommended') "But realfcnd! This is great!"
There should also be a bowl full of munchies -
some NorE: Grab some of the munchies and smash them
sort of drysnackfood rve\rv---- - corn chips, etc.) -on
(potato chips, ug"i*t ttt" mouth part of your Tusk.Pause for a moment
thetable. a,]nmUustrBugrealizeswhat'shappening,thensay,
As the encounter begins, the GM should dive down ,,Oh,No!!Mylipsarest;i1|tu;o-d,im,ensionallTluisbod'y
behind the GM Screen, make some sort of "Pop" noise, and ,i,snlt eum m,l;ie! S:o*ntntW usnt ulrang! Aaau'ugh!!

sit uP with the mask on'


26
"I gotta go back! I'Ll starneto d,eathhzre! I gotta getba'ck
in th,e game! But where? Thi.s is Encounter 1 1! Wai'tamin'
i,t. I knotr!
"I'll go back to Encrvunta' 4!"
NOTE: Dive behind the screen, make an audible "Pop!"
and take off the mask.

RI\IAITION

-\nibush Bug has breached the passage to the Real


\\',-,r1d. To make matters worse, he has gone to an encoun-
:.r Encounter 4) that can only be reached by way of
Fi:isage through the Real World.
The Player Characters need to knowthis information so
they can follow Ambush Bug. The Investigation Chart
w-hich follows has been provided for this purpose.

OOTING

if the GM feels silly about doing all this, then good: the
sillier the better. There is absolutely nothing wrong with
acting silly when you're having a good time.
If the Players cannot figure out that they should say
Besides, there's always Encounter 12: Gll['s Reuenge... " I'm aming the g ame " an d th en s ay, " I'rrL re- entering th.e
Le

game u,gai,n at Encannter 4," Eo to Encounter 12. If the


Players think of this method of entering Encounter 4 (or
any other manner acceptable to the GM), go to Encounter
4:You CanT Get There From Here.

this turns out to be too much of a pain to do (like if you did


better than all of them in English class last semester), it
may be in your best interests to do something more
simple.
The Players ,unable to figure out howto followAmbush
Bug, now have to cut a deal with the GM so he/she will tell Try having the Players bring the munchies to the next
them how to get to Encounter 4. game or call out for aptzza right now. Everybody should
chip in for the puza,the actual favor is in calling up for
GM WARNING: Don't lose any friends when cutting a
delivery, which this editor's brother always made him do.
deal in this Encounter. This is only a game and it's not
When you come up with a solution, go to Encou nter 4: Vou
worth losing any friends over.
Can\ Ga There Ft'om Here.

.WR INTORMA1NON OOTING


"Ybu rao,nt to follm; Ambu,sh Bug, yott gotta make a
d,eal ui.th me. I'm thp GM, I pai'd $7.00for thi's game and If you can't reach an agreement, compromise.
zoent,through alotof tranble sothatgou cauldhaae agcnd
If you can'[ compromise, grow up.
tim,e. Besid,es, th,eA told me to say this i'n Encounter 12'"
(Show thls paragraph to the Players.) If you can't grow up, call a doctor, quick.
"Yo'u, laant to folktw th.e Bug, gou'ue got to pay the When you come up with a solution, go to Encounter 4.
pri,ce""

TION
Make the Players help you with your homework or the
dishes or with cleaning up after the garne. Then again, if
27
i:ii1':1t.,.:i::ji ;
r,ti.,:::, ,

iilt fl r,*,':r St,{ s;r- ;{.'ji

E
Z
{.,u._y"fi}$ ex': €'-lti$s:*:E'$.€:ffi Hffi; fr,P&.u,r,,: ,S;,,,,, , !..

The Stranger sighs. "Msn call me 'th,e Phantom


Stranger."
' 'Oh, geah? What dn usamsn call ycru?' ' asks Kid Spectre.

The Characters have to get out of Encounter 4 before "OJiten... I knrvw..."


they are able to do anything else. When they do (by leaving As Eou enter th,e store, th,e Stranger turns his attention
the game and re-entering), they re-enter here, once again to you. "It seetns as thnugh your trip tn Encou,ntsr 4 had
at the Crypt of Comics. thn urong effect. Th,e only course of a,ction nou apen tn Aau
is Jor you gourselues to go bonk in Tim,e to th,e mryrnsnt that
Ambush Bug got luis Ttouters and, stop himfrorn getting
WF, ON them. You must obtai,n a Tim,e Ma,cluine.
"Unfortunately, I
dnn't knou; tuh,ere Aou can get one,
Meanu;hile, ba,ck at th,e Crypt of Comi,cs, th,e Phantarn saue build,ing Aour ou;n. Andfor that, Aou Tnust braue
Str ang er zo aits fcrr A(yur r" etur.n. (d,ramatinpause)... The House of Gadgetry/"
" So your actual name is'th,e Phanknn Stranger, "' sags Dah - dah! (Music like when Perry Mason reveals who
Deadboy, tryi,ng tn make conaersatilm. the murderer is.)
"Yes," si,ghs thn Pharfiom Strarqer. "Gasp)," Kid Spectre andDeadboA gasp inuni,son (d,o
" I s y our fir st nanle' th.e' or' Phantom?' That i,s, is' the' a
this deadpan, of course, which is what they cook their
title oris 'Phantont'your middle namn?" morning eggs in).
"what?,, "Do yotl haue artE bettsr suggestions?" the Stranger
asks th,ent.
"I just usant to knout rthat people call you. If ym,r first
narne is 'th.e,'th.sre's not much AmL can dn with it. But
Anoth,er patnh-uwrk quilt of si,l,ence dnscends.
'Phantotn' can hanx a lot of nicknam,es: 'Phan,' 'T{nn,' "Well?" asks the Strarryer.
'Tommy,' 'Ha'/L' (that's nLA persotlalfatnrite... AUtt got a "We can't tell ycru," says Dead,bcty.
spa.ceship?), {/r'ArLt'. "
"Why not?" asks the Phanktm Strartger.
' 'Ou,r rnommies tnld us neusr to talk tn Strangers , ' ' say s
Kid Spectre.
Ki.d Spectre and Deadbog laugh them,selues sillg.

NMAIIION

The Player Characters must, in someway, come upwith


a Time Machine. If some sharp-eyed Player spots the ad
on the back of Fanmag Magazine, they wtll see that they
can get a Time Machine by selling four million copies of
OAT, the family newspaper. This is a lot easier than trytng
to build one.
If aPlayer/Character spots the ad, Kid Spectre says,
"Yeah, sell OAT."
"Som,ebody has ta," says Deadboy who proceeds to
laugh himself silly.

LESHOOTING

If the Players/Characters decide to build a Time


Machine, go to Encounter 14: The Ifouse of GadgetrA.
If the heroes decide to sell OAT, go to Encounter 15:
Hay is for Hortes, but OAT...
If the Players give you anytrouble, shoot them with the
water-gun.
unless Aau uant tn beef up thn Act:ing Value so th'e
ETT]P mach,i,ne can do a Multi-Attack and, send more or all of
gou. This Tneans gctu,'re goi,ng to ho'ue b beef up thn Effect
If the Players decide to build aTime Machine, theyhave Value bg ei,th.zr putting Hero Poi,nts intn your Gadgetry
SkiLLs or boosti,ng thn ncmnal ualue of ynur skill ctr getting
ro come here
- to The House of Gadgetry. The Characters
can take a stab at building their own Time Machine by
a Chara,cter uvith at Least a 2O AP Sci'ent;i'st SkilL
themselves but it would probably be easier if they just "Okay no1D, Aou hatn to haue enough Charges tn sen'd
began another Universe. hotneuer many of you are goi'ng there and bri'ng gou back.
So that's hno charges per persanl. Personally, I'd get thre,e
or four charges per person just i,n case, but that's ganna
.WR, INTORIVIATION hike up th,e Opposing and Resistance Values like you'
uiruIdn't belieue.
Ah,ecttry mistc(luers the groundleading upt toThn House "T\tErL, after all that, you haue to roll your dice and, if
of Gadgetry. Th,e Hanse itself feels urong: th.e angles are youchoke, that's alotoJHero Poi,nts dnumthe drain. And
off not squa?'e li,kn a regular build;i,ng or slanted, but i,f you need a Tinxe-(hrt'" Machine thi's b adly, gou're prob-
ffi -Not right. Unfriendlg. ably goi,ng tn need thnse Hero Psi'nts wh,en yau start
fi.ghti.ng.
Th.efront dnor apens. A man ushn resembles a brunette
Santa Claus speaks in a boominE, sini,ster uoi,ce: "Tltftn, of course (speak at a normal speed) th.ere's my
fee: ten mi,llion dalh,rs for parts and use of Thn House of
"Do gott dare snter - th,e Hause of Gadgetry?" Gadgetrll. This price includ,es a senvice carttrart and a
uanvantee.
NT'On.,IVIATION "Oh yeah. One Last thi,ng: if Acvu get a Time-Out'"
Machi,ne, it can onIE be used in this gam.e and not in any
oth,er aduenture or mmin book nor can it be used i'n th,e
If the Player Characters decide to change their minds ReaLWsrld."
or if they get frustrated at any time below, they can still
pack up and sell OAT in Encounter 15. If the Players still want to build a Time-Out" Machine
(which is the type the;rll need) give them a copy of the
If the Characters askwho's in charge, the sinister figure Gamemaster's Manual, open it to page 25 and (alongwith
answers: "I a,frl." the information that Bob gives them) let them figure out
If the Characters ask who he is, the sinister figure what they have to do.
answers: This can take anywhere from ten minutes to eight
"MelL call me'Bob.'Womsn call me 'Bobbsrs'or 'Po{tp- months, so be patient. Grab something to eat. See a movie.
sie' Little kids callme 'Mr. Bob."' Write a book. Raise a family. It's gonna take time.
If the Characters ask if he can help them build a Time If the Players can roll one up (and pay Bob's fee), then
Machine, Bob says, "Whatkindof Tim'e Ma'chi'ne?Aclttck yippee! (Remember, the longer they take to figure out the
i,s a Time Machine and so is a metrrvn(nle." GadgetryRules, the further back in time they'll have to go,
If the Characters explain that they need a machine so the/ll need a higher Acting Value for the Way-Back
power and have to spend more Hero Points on building
with which they can travel through time, Bob will think
for a moment, then say, the machine.)
"T\wre are hno Wpes of ti'me-traael rnacluines. Thnfirst If the Charactersgive up in the House of Gadgetry, they
can still sell OAT in Encounter l.5. If the Player Characters
is th,e DC Heroes mnchi'ne. Tluis can take you i'ntn th'e
actually build a Time-Out" machine, go to Encounter 16:
future easi,ly en crughbut uhzn you go ina th'e past Aut are Onward to the Po.st.
ontg phanktms unabk tn alter th'e euents or crvmmuni'-
cate wi,th anAane - i,n that t;ime-fram.e.
"The othpr type i,s tlrc Time-Out'" Manlui'ne uhinh will G
allout yau to alter the crvurse af Tim'e, change Histrtrg, go
into th,e futu,re, c(Yne back tai'th thn I'ottery results and If the heroes try to build a Time-Out'* machine and
make tsn-milli,on dnllars. " choke or try and then get confused orjust get confused,
If the Characters ask to build the machine, Bob will Bob will shake his head and say:
smile. "You laok Li,ke a gorxl bunch of h,zroes, so let mp tell yau
not tt;orth it. SeIl OAT. It's afine Amnrican Publi.ca-
"OkaE (speak in a staccato, rapid-fire manner). -tirvn,it'sthat's put au,t by a bunch of fine Am'ericans.
"Base cost of a DC Ti'me-Trauel manhine is 175 Hero
Poi,nts. Ba,se costfor a Ti'me-(htt'" Ma,chine is 250 Hero " Bes'id,es, selling fou,r milli,on of th,em is on'e h,eck of a lnt
Poi,nts. TTwre's gotta be enctugh Uses so all of yrru' can Eo easi,sr than buildi,W one of th.ese turkoys.
back ctne at a tim,e uhi'ch will cost tttto Hqro Paints each, "Take my ad,ui,ce. Go to Encaunter 15."
29
a
z
,,"i r' ;s
', ffe'eK- &Kepwffiffiffi*
"Rpegff;

You see, Steve Buck is the sales manager for OAT. OAT is
a family newspaper and therefore, an American Institu-
tion. Americans don't take kindly to anyone who threat-
The Characters need a Time Machine, specifically a ens an American Institution: these people stand behind
Time-Out" Machine. The only sensible way for them to get American Institutions. So anyone who tries to intimidate
one is to sell four million copies of OAT, Arnerica's famiiy Steve Buck is trying to intimidate the United States of
newspaper. America!
Buck's OV/RVs to Intimidation are 3, plus a 28 Column
Shift bonus fiom the support of the American people. Any
YER, R,I/IAITION successful RAPs set off a nuclear war. Everybody dies but
just for a little while since it's only Bashing Combat.
"So, Iike alltru,eAm,ericans, Aou'u)antto sellOAT, eh?" Afteiwards, any Persuasion Attempts have 8 Column
Shifts added to the NPC's OV (don't add this to the 28
You had ta trauel tn Cleueland, Ohi,o tofin,d, tfu: lueaai,ly- Column Shifts as before. It's only 8 Column Shifts now,
shielded concrete bunkers u;hi,ch encompass the carpo- since the American people have all been bashed). This
rate head,qutLrters of AAT. disadvantage can Lre cleared up if the Characters help
Ins'ide, you qui,cklg found th,e affice of the sales manag rebuiid the OAT plant. This doesn't take much as the
er und after a quick fri,sk and a feut erperimertts uith people at the OAT plant were prepared for such an event
skin, hair, and blood samples, you were ad'rnittpct into the (of course).
offi,ce of blond-haired blue-eged, square-jau;ed, cleft- All the Characters have to do is clear away the three
chi,nned, non-flouridated teeth,ed,utu,ter-d,ri,nking sales tons (7 APs) offallout from the roof. Each ton acts as an
rnanager Sta:e Bu,ck, a mo,n sharplg dressed,i,n combat attack af Poison Touch at 15 APs. The fallout has to be
fatigwes. shoved into twelve lead-lined plastic garbage bags, each of
He looks ctt gou susTticiously (not being at:custcymed, frt which holds 500 lbs. of fallout. IJnfortunately, the twist
seeing brown peWIE in red,, u:hite, and bl'ue jummies) ties are somewhere in the bottom of the box and a suc-
and says, cessful Perception Check (OV/RV: 3 APs with any RAPs)
"Yeah?" has to be made to find them.
Recornmendation:
NFOR,IVIATION The Characters should sell OAT.
When they hit the streets with their four million copies,
the Ambush Bug Squadron (the duplicate heroes in their
To get the Time-Out" Machine, the Characters have to green Ambush Bug-like costumes) will attackthe Charac-
sell four million copies of OAT at a dollar a copy. Thev ters to stop then-l from selling papers. For the Ambush
can't buy a lime-Out'* Machine, they can't buy the com- Bug Sqriardron's Battle Tactics, see the sidebar entitled
pany, they can't take the machine by force (they/re not "The Ambush Bug Squadron's Battle Tactics."
kept in the bunker).
If they try to Intirnidate Steve Buck into giving them a
machine or telling them where there is one, the;/ll have a
problem.

After the battle. if the Player Characters win, they can


sell their papers. This is not as difficult as it sounds. Four
rnillion newspapers is 22 AFs of newspapers. All the
Characters have to do is use their Charisma against nor-
rnal people (OV/RV:2) and get22 cumulative RAPs.

30
This is no problem whatsover for, say, the Batman. they want but with the limitation that the farthest back it
can take the Characters is one minute before Ambush Bug
The Characters cannot sell all the papers to one person, gets the Power.
unless that person happens to have four million dollars to
spare. Go to Encounter 16"
Once the papers are sold, the Characters can send the
receipt to OAT. Theywill receive a Tirne-Out'" Machine as
long as they allow 6-8 weeks for delivery. UBI.,ESHOOTING
As this is a game, the GM can simply say,
"Sir to ei.ght raeeks later, Parcel Post d'eliuers Aou a If the Player Characters lose to the dupiicate heroes,
lurge bor (thirtE.feet square) filled tuith styrofoam pea- the duplicate heroes will take the four million copies of
nuts and a shiny new TimE Out'" Mo,ch'ine." OA'f, sell them to get bicycles, and establish an Olyn"rpic
racing team.
NOTE: The Time-Out'* Machine is not considered to be a
Special Gadget-it's a Plot Device. Therefore it can take The Characters will have to go back to Cleveland, get
the Characters back and forth in Time as many times as some more papers and start this encounter over again.

.i,'ti.'i.:,1 "i, j, i'..:. 3i itert" I {:l $


x

tr"BKKvene-Re-m €;ep trfuw $Pee$qE,


j

:!
iri:r{7iai:.rii!::jl.:Jii*I}rr€irtt'ii$rqei.i
!-i...,a,tltf ]#rtairi:;lje!91.M#;*a!n*l:l*1s#'{*?l4di:1

NFOR,IUtrTION

The Characters can now go back in Time to get things The Characters have three options. They could:
back to normal. l.) Gang up on Luthor's Groids or Luthor himself.
The events covered in this encounter are the same as 2.) Gang up on the Duplicate Heroes (if present).
those events covered in Encounter 3 except for one major 3.) Gang up on Ambush Bug.
difference: unless every single member of the Ambush Bug If the Player Characters go for Luthor's Groids, Luthor
Squadron has been defeated, all ofthem and Ambush Bug himself, or the duplicate heroes, Ambush Bug is free to
will be there, battling Luthor's Groids when the Player take the power. If he does it this time, he gets to keep the
Characters arrive. pow-er.
Read the followingto the Players when their Characters Ifthe Characters go for either option 1 or 2 above, they
arrive at the warehouse. If the Ambush Rug Squadron is still may defeat Luthor and the Duplicates but Arnbush
present, read Paragraphs A and B. If the Ambush Bug will again gain the power to control Time, Space, and
Squadron is not present, read Paragraphs A and C. History and the world of this campaign will be even
stranger than it is now. An effectively-functionless cam-
paign is the GM's problem.
.]MR, INTORMATION
If the Player Characters grab Ambush Bug and use
some sort of power to hold him or control him, they can
Paragraph A take him back to the future and let the duplicate heroes
take care of Luthor and the Groids.
The scsne is fa.miliar; you haue liued it before. Thrru,-
sa,nd,s of on-trnkers erci,tedly miLL arcvund Lutfur's
gleami,ng red, and green shipt as it fuvuers auer the
uarehtvuse.

Paragraph B
Thi,s ti,me, hrrweuer, th'e betting has already started': th,e
crou.td. is atreadry i'nuolaed, in th.efight. As gou onter th'e
uarehuu,se, Aou see a grroup of obuiously-Ttouterful greert-
costumed, TteWIe baut'ing Luthnr's Groi'ds tt:hi'le Ambush
Bug papsfrom plane n pla,ce, shrruting ord'ers.

Paragraph C
As gou approa,chth'e utarehsuse, th'e crolod gaes wild;
nxoneA is passed' from lmnd t'o hand, th,e odd's un tlte
betti,ng boards shifi to the side of gnd (but not kn far)
and, th,e sal,es i,ncrease on T-Shi'rts thot say "I Suruiued
Luthtvr's Ti,m,e War."
The duplicate heroes are perfectly capable of doing this power to do whatever he wants? But if that's so, the
before they vanish into the Time stream. Thus, Luthor Characters should be trying to stop him" But they are
would be foiled in his attempt to become master of Time, ignoring him.
Space, and History and the world's time lines would be Luthor will begin to think that maybe he's not the
saved! world's most dangerous villain. Maybe he's not a villain
What would happen is this: Luthor will be defeated and after ail but.just a normal guy feeling a bit out of sorts.
the duplicate heroes will find their way to the future to Maybe somehow the Characters know that he won't de-
retrieve Ambush Bug. The duplicate heroes will reach a stroy them all once he gets the power.
point in the future exactly one phase after the Characters So then he thinks, "Why get the pouer? Why not just go
arrive back in the future and will demand the release of out i,nto the world and be a good guy, just to see uhat it's
Ambush Bug. When the duplicate heroes try to enforce like. " So he will toss off his battlesuit, wander outside into
their threat, they will vanish into the time stream as the the crowd, buy an "I Suruiued Luthtr's Time War" T-
force of History reasserts itself. Shirt and baseball cap, and walk out into the world, enjoy-
If the Characters find some way to control Ambush ing the warmth of the afternoon sun.
Bug, battle the duplicates, and ignore Luthor, Luthor will Yeah, that's the ticket.
wonder why they are doing this. After all, isn't he the
world's most dangerous villain who now will have the

il
.o c)

32
How to LIse This Book
This book is divided into four sections: GM's Introduc- chased. The Batman Option and Link Costs are ignored.
tion, Characters, Encounters, and Places. In any ofthese Add the banked Hero Points and the amount of Hero
sections, text in italics is to be read to the players. Points spent for equipment and labs.
Gamemasterts Introduction Compare the Hero Point levels to the bracket amounts
The Gamemaster's Introduction provides the Game- given. If the average character in your team falls within
master with the background needed to run the adventure. the bracket, the module will likely be a good challenge for
them. Having several characters one or even two brackets
Characters below the stated bracket will be all right if there are a
This section contains information about the major couple characters above the bracket.
characters, both Player and Non-Player, involved in the
adventure. Heroes and villains which appear in the Game
Brackets Tlpicat Groups or Character"s
master's Manual only give Hero Points and information;
the basic abilities are the same as given in the Game-
250-500 ... Beginning Level Characters
500-1000 The New Teen Titans
master's Manual. In addition, the information which can
without Raven and Kid Flash
be obtained from each Non-Player character appears 1000-2000 . . . The New Teen Titans
here.
with Raven and Kid Flash
Encounters 2000-4000 . . . Justice League without Superman
The DC Heroes Role Playing system is based on encoun- 4000-8000 Justice League with Superman
ters. That is, the players go from situation to situation 8000-16000 ..WonderWoman
instead of location to location, as in other Role Playing 16000+ . Superman
games. Each encounter is broken up into at least three
sections: Setup, Players Information, and GM Informa- ABBREVIATIONS
tion. When necessary there will also be Troubleshooting, AP .....AttributePoint
Rules sections, and/or Sidebars to help the GM run the AURA .....AuraAttribute
game. AV . Acting Value

Plaees BODY .....BodyAttribute


Descriptions and maps pertaining to the encounters DEX . Dexterity Attribute
are in this section. Brief descriptions including game stat-
EV . Effect Value
GM . Gamemaster
istics are provided.

A Note on the Module Difficufty Rating System


Each module which Mayfair will publish will have a
INFL
INT
MIND
: :: : :i;[,il:il:i:ili:::
.....MindAttribute
estimate on the power of characters. This estimate will be NA Not Applicable
in form stating For 5-7 Characters Generated using NPC Non-Player Character
1000-2000 Hero Points. OV Opposing Value
To determine whether your characters will be powerful RAP Result Attribute Point
enough to use the module, add up the number of Hero RV Resistance Value
Points needed to generate the Attributes, Powers, and SPIRIT .... SpiritAttribute
Skills of the character, including those Powers and At- STR . Strength Attribute
tributes in special equipment that are unable to be pur- WII,I, Willpower Attribute
I
!
i
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:
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ii
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This Month!
o Guest Editorial by Ambush Bug
o Fanmag Interwiew with Ambush Bug
o Writer Robert Loren Fleming talks
about Ambush Bug
c plus ads, letters, and lots
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z
l.r

What Sort of Man


Reads Fanmag?

/ \r.
i//c.

In the lean years he was forced to watch television through the display windows of department stores. When he
decided to become a hero, people thought it would be best to lock him up. But this year, after reaching second on the
Schwab's Best Heroes List (after Superman), Ambush Bug is well on the wayto becoming a major part of the legend. "If
I'd made it first on the list," he says, "someone would think that I'd influenced the judges." And his magazine is FANMAG.
"I used to watch a lot of TV," he says. "I had the entire run of The BradyBunch shows memorized and could quote any
line on demand. People thought I was brain damaged. I had to memorize those shows. They didn't have VCRs in those
days, so I wasn't able to turn back to watch the good parts over and over again. I had to relive the best moments in my
memories. Then I discovered comic books. The/re great. You can read them at any speed, you can go back over the good
parts as many times as you want to, and the/re a lot easier to stuff under a mattress than a TV set is.
"In this world of heroes and villains, you never quite know who's who, who's going to be who, or who's not really dead'
That's why I read FANMAG. FANMAG gives me the kind of information I need to keep up with what really matters. If you
read it carefully, you can even find ways to crack the Comics Code. And the centerfolds ain't bad either."
Ambush Bug, a hero who knows how to read. The sort of man who reads FANMAG.
B
FAhtFARE
Ambush Bug Squadron to Get Own Book
World's Most Popular Heroes Sign with DC

The Ambush Bug Squadron has just signed an


agreement letting DC begin production on a series
based on the green-costumed Squadron's lives, loves,
and battles.
"It u)as a real battle getting this deal, " said the Vice-
President of DC Comics. "Eueryorue usantnd th,e rights.
And Ambush Bug, one of thn most bri,lli.ant contra.ct UNDERWOOD
negottiailtrs lbe wer m,et, ptush,ed, a hard' bargain." cooK
The comic will be pubiished as a 48-page, square-
bound, Baxter weekly. The creative teams involved are
also impressive: Norman Meiler, \ililliam Goldberg,
and Harlan Elliot will co-write, and the art will be
handled try Frank Meuller, Dave Stephens, and, in a
surprising move, Pablo Picasso.
"Ibe besn d,ead for a few years rL{nD," said Picasso at
a Chicago Mini-Con. "It's besn a really creat;hn erpe- wttsoN KosT
ri,ence. But lbe mastered death and nou it's ti,me I
muue on ta smnetlaing else. T\wre are so?ne nezu tech-
ni,ques I usant to trA out, and I feel comic books are thn
plarefor me.
"Tltere has beerl some reallg good usork in thn fi,eld LEASON

ouer the past feto years and I'd li,ke to trA mg hand. I
ori,gi,nally u;anted to u.rcrk for th.e Und,ergrounds or th.e
altsrnates but Ambush Bug cut a reallq good d.eal to
get me for DC. I couldn't re.1f'u,se." IONES

When asked about the direction that the book will


take, writer Harlan Elliot said, "Hell, I think thn brnk
ntill last. We haue a lot of really grnd sktries for this
collection and thng will be publishnd i,n such a utond,er-
ful format that thzy can't hnlp but dn utell. Each bmk
uti,ll be a c,ollector's item. Especially since I'm inuolued tEwls
u;i,th 'it. "
The book will chronicle the true-to-life stories of the
Squadron as well as stories of the dark and dangerous
world they inhabit to keep America, Earth, and the
Universe all good places to raise children.

GARCIA
Is i,t ethical ta charge grnd mnnay far game modul'es?
That's the question the creative team at Mayfair Games
tackled with this month's release of DonT,4skl Editor
Tom Cook completely changed the adventure around
from the way it was submitted as artist extraordinaire
Jennifer Undenvood laid-out the whole mess under
the watchful eye of art department head honcho
Loretta Wilson Kost. Mafair's own, Managing Editor
Jeff "Duck" Leason, didn't have much to say about it, cool(
as usual, but no one could silence the publicity-laden
Vicky Jones and Bob Garcia. While VP Sam Lewis
battled to keep the project on-budget ("No!" he was
often heard to say), yet another striking cover sneaked
out under the designs of David Bromley. Another
magazine's writer, Kevin Cook, is in here just for fun,
but the lightning-fast digits of Claudette Aho whisked
manuscripts through their varied stages while captain-
of-the-ship Jon Coke delivered once more. It's a tough
job. Don't expect us ever to do it again. AHO COKE
i
I
DOUBLE VISION?
2 Ever wonder how come you never
z see Clark Kent and Superman
Er
together?
Jerry O'Malley
Dolton, Illinois
Yo'u neDer see Lsis Lavte u,nd
Jonni, DC together ei,ther. Mukes
DEARFAI\MAG you think, don't i,t?

ADDRESS DEAR FANMAG


FANMAG BUILDING GOOD EVENING
5641 HOWARD TWo questions:
NtLES, ILLTNOIS 60648
l.How come you never see Jimmy
Olsen and Alfred Hitchcock
together?
GAME FAME? SEW WHAT?! 2. How do the Gadgetry rules
Is it true that you'll be appearing in Okay, I'll buy the fact that Ma and work?
a game? Is it a role-playing game? Pa Kent convinced baby Kal-El to use
Jerry O'Malley
How come you're doing it for Mayfair? his Heat Vision on the blanket that he
Dolton,Illinois
E.G.G. was wrapped in as he rocketed from
Krypton to make his Super Suit, but Jer, yer gettin' k) be a real pai,n.
Lake Geneva, WI AnEutay:
what did he use for thread?
1 .) Yoube got i,t, th,ey Te th,e sam,e
"T.M. Maple"
1) 2) Yes.3) nrcy offeredmle a,
Yes. person.
grnd d.eal: MoneA. Lots and Lots of Address withheld
2.) Randnmlg.
rnonsA. Scads of Moolah. Besidns, by request
MaEfai,r let me sign a contra.ct that Hey, 7.M., nice tn see Aou could
says I can Leaue th.e game uhsnsuer I make i,t in thn game, althnugh i,t isn't TALES FROM DARKSEID
lDant. really you. Sti)L, a good poi,nt. Any
an su er s from th,e r md,sr s ?
I know that you're basically infalli-
ble and I feel like a low-down slug's
STAR SPANGLED BANTER navel for asking but on those rare
I am pleased to see that you are occasions when something comes up
BACK IN TIME that you can't handle, what do you
finally receiving the recognition you
I feel that role-playing is a do?
deserve. The myriad things you can do in
very special institution in our fine your little cosmos of a game are far Please don't hit me for asking.
country. I did it and look where it got beyond the scope of human under- Darkseid
me. Heh heh. standing. You perpetrate actions in Apokolips
Seriously, I think that you are one your game impossible to do in the Hey, relar! I'm here so I can
of the finest examples of Heroic comic books. ansuer Aour questi,ons. I ucru,ld,n't lyit
Americanism that our people can A second point: If you actually you unless I really felt likp it.
look up to today. could go back in time and change Anyutay, on thnse rare ctccas'ions
I'm sorry. IVe just been informed events around, no matter what you uth,en I fi,nd something I can't handle,
that this was supposed to be a letter did, there would be no changes I go to my old, buddy, Cls,rk Kent at
to Superman. otherwise the circumstances of your -
th.e Dai,ly Planet. He's such a susell,
Never Mind. going back would be changed and mild-mannered gug that h,e can't hnlp
most likely you wouldn't have been but be a help, if you knou uhctt I
*,"Jf,li-ffff31 able to go back. mean.
It seems to be a grandiose incon-
Hey, Ronbo, at least thn thought venience to no avail. Please alleviate
usas there. A lot of people haae besn my quandary or you may become the TH-TH.THAT'S ALL, FOLKS!
gettirry m.e and, Supes confused lately. recipient of billions and billions of You have made light of me too
Ifigure th,e only wag to stop this prob- retaliatory letters from the scientific often, both in your mini-series and in
Lenx i,s tn haue eueryone usear th,e same community at large. the letter above.
astume. That uay 'rt toon't n'Lattar. It will not be pleasant when I catch
Carl Sage up with you.
Boston; Massachusetts Menacingly,
LUPUS FAMILIARUS?
Darkseid
What is Lon Chaney, Jr. like? Apokolips
Hey Carl, lighton up! A lot of people
Jerry O'Malley d,o a lot of thi,ngs for nothing. The (and getting closer)
Dolton,Illinois trink is to hauefun u;hiln you,'re doing Oops! WeLl, that's aIL th,e time ute
Much hairier. it. haue tud,ay! Gotta go!
D
FANMAG INTERVIEW: AMBUSH BUG
a cand,i,d, conaersati,on uith the charismatic hero about "usha,t i't takes" and, for
th,e.fi,rst time anyu.sh,ere, tfu true d,etai,Is of hi,s dramat;['c secret origi'n

Hi,s public l,ife is a nLatter oJ record. Ambush Bug escapal (of aurse) and arrested, th,e Joker (tha uas on thn uerge
Yeo,rs ago, ba,ck tnh.en comi'c books only nmt ped through thp 30tlL Century unti'l h'e of being arred) ssusntan times'
cost haelue cents, Irtuin Schtttab d'ecid'ed to was recaptured by Sqperman and taken He told the patiqnts thnt theA were okay
become a "badguy"forthefunof it, prcru- backto ?1th-Century MetroTtolis. TTrc Bug and, that the stalf uas rruts and h'e o'Imttst
i,ng th.e th,eory that if you gi'ae an i'di'ot a was placed ba,ck intn Metropolis State had, some of thn sta,ff mambers convinced.
I costunxe and a Eim;rnick, he's gain'g to Prison uhere h.e caused' so much trouble Thn straw that broke th'e camel's b o,ck u-tas
make hi,mself o, pain to th.e world at lo'rge. he was transferred to Joliet State what he d,id to Dr. Denton 'tui'th th'e fire
t' Ambush Bttg utas born. Peni.tentiary. hnse.
Hisfi,rst uilluin was the murd'er
a,ct o,s a He escaped in transi,t and wound up i'n At his reuiew, the board of directurs
of then-Metropoli,s llistril:t Attorney Sym's Chico,go, uh,ere he turn ed ouer a new IeaJ: unanimously wted Jar Ambush Bug's
but it utas done in fun a,nd nobodE wer h,eutantedtobe ah,ero. TTuis utag, h'e could relea,se, aga,instthnwishes of Dr. Denton.
ch.ecked to see if h.e utos really d'ead. Aiter "get to d,o the same neo't stuff as before, Denton resigned and became the hnst of
a battle uith Supermnn and th'e New only nous it's l,egal!" " Marltal Health Minutes. "
Doom Patrol, Scluxab was captared and He beat up ct li,tterbry o'nd ti'ed up a Ambush Bug returned to MetroPolis
put intn Metropolis State Pri'son. manfor sm,oking a cigo'r i'n an eleuator where he opened a sttwe-front h'ero for
After afew t oeeks in prison, Schu.nb got that wos cleo,rlg madred "No Smnki'nq." hire/detectiae org ani'zati'on.
bored. He escaped. Supergi,rl, in cvne oJ her m'ore d'aring Assi,gned to i'nteraiew him by th'e Daily
He saut, telepwted ta, and land'ed cvn' a dtwt tur e s, r e,c aptur ed Amb u sh Bug whn Planet, Ckzrk Ken't ui'sited Ambush Bug
Super-man just as Superrnan was about was th.en sqtt ttJ Arklnm Asylum in and. was rsuealed bg thn Bug as being
to pi,erce th,e time bo.mi'er for a mission Gotham. Note that after mistaking Superman wi,thin afew mi,nutes oJ th'eir
into th.e SOth Centurg. Superman, realiz- Supargirlfor Supennan (a neat tri,ck i'n meeti,ng. Bug told his origi'n for th'e first
ing tho,t he couldn\ watch the Bug and itself), Ambush Bug need'ed a lot oJ can' time but i,t d,id'n \ mala kn much sense, so
take care of luk mi,ssion, d.ertidpd b drcryt vincing tD accept that tlry were tun dif' i,t has largely been igwYred.
him off i,n th.e 30th Century wh'ere he Jerent pecryIe. Howeuer, afior once d'ealing While trying to fir cme of his btt'gs used
could be held by th.e Legion t$ Super- toi,th Supergirl and then meeti,ng Linda
as a teleportation recei'uing deuice,
Heroes. Dctnuers, Ambush Bug saut right atoay Ambush Bug shrtrt-circui'ted th'e d'evine
that thoA uere ane artd' th'e sarlLe person. which erplodnd,, fusing all power into
Unfortunately, th,e l4rimt was out at th,e
m,oment. Instnad of piorcing th'e time
th.e At Arkhctm, und,er th.e care of noted th.e Ambush Bug suit.
barrier againtntakethe Bug tn u'Ttcrinti'n psEchiatri,st Dr. Deruood Denton, The sui.t turned blo'ckfor a u,thile, then
time uth.sn thc Legi.on uttvuld' be at htmn, Ambush Bug causedmore probl'erns than regained its nor"mo,l green color'
Superrnan enttasted Ambush Bug tn thn any oth.er patiertt th,ere. He had' the entire
Legi,on of Substitutn-Heroes, d'ecidnd'LE a ward joi,n i,n rvn slaue chants. He mode Ambush Bug told his origi'n a second'
badmoue. l,egal requestsfctr more shnck th'erapy. He time ta Supertnan but it still d:idnl makp

"So Supes and I, u;e go after Luthor o,nd "Being a reo,l-life person i'n th'e ccvmi'cs "Th.e mast imryctrtant thingfiir anE hnro to
Brai,nia.c right crut. Kid' gl'oues ofJ. It utas isn't as easy o's it sesms. Yutr mrtney's no remetnbqr is uhat he tvr sh'e represents.
rou,gh; I pulled his fat outta th,e fire mrtre grnd qnd th,e pecryl.e are just so tltx> For a aery closefri'en d of mine, i't's Trtlt\
than once. It htrned' out okay in the end. dimensi/lnaL lt's not allfun and gamns. Justire, and th,e Amerinan Way. For me
WeTe gonna team' up again somct:imn-" Kids, d/)nl try this at hunte." it's ancfuivy Ttizzas ond a Ycn Hat."
E
too nruch sense.
been ignored.
It, too, has been Largely
THE RBAL STORY
2 Ambush Bug som'ehrtw got the i'd'ea that by Robert Loren Fleming
z h.e co'uld' make money i'n the comic bcnk
tt ind,ustry. He approonhed o' number oJ
hp,roes ui,th a,n 'idea abrvut creating a We learned Robert Loren Fleming, pull of the planet Earth. There it
book, irritati'ng a num'ber of h'eroes amd scripter of the Ambush Bug comic sputtered through the atmosPhere
being refused bg all oJ ttuzm. book, would sell the true story of and into the skies over a city called
Ambush Bug's origin for about one- Metropolis, searching for a horne for
To make uP for o'ngering SuPerman,
third of what Ambush Bug wanted. its cargo of suits and slacks'
Ambush Bug trnk a rare, glut'ting gern'
that he hcld, found, and had it polished So we stopped Payrnent on Ambush At last, the tiny ship spotted what it
and set into a necklace u;hi,ch he gaue to Bug's check and went with Fleming's took to be a farniliar object... a wire
Super"man. information as follows. hanger! Not as good as a wooden
(JnJortunatel,'y, the rare, glo'uring gem hanger, of course' but it would have
Kryptonit,e. Am,bush Bug and
Ambush Bug to do! The resultant crash-landing
lir,crs RecI
He was born Irwin Schwab. Aban- destroyed the rocketship itself, as
Superm'an sutitched bodies fttr the nert
doned by his parents as a tiny tot, he well as the television aerial that it had
forty-eigh't hou,rs, lea,uing Superman mistaken for a clothes hanger.
helcl prison,er by his robot gu'artls in was raised by an Admiral solid-state
of Sttli'tude and a'Ilou;ing
h,i,s Fortress television set. It taught him to relax. Several floors below, the screen of
Ambush, Bttg to negot:iate Supernr'art's In other cultures, this is known as the Admiral solid-state television set
co'nt'ract u)itll f)C
Com'i'cs' Erecuti'ae brain-death but for Irwin, it was only went blank for the first tirne in Irwin
Vice-President and lo'ter bn'ttl'ing Kobrcr" the beginning. Schwab's twenty-one Years. He
It really began on a distant Planet became an orphan.
Ambush Bug 'i's still running ltis hero
detecti'ue operation but mast
in a distant solar s)stem. The planet Unable to think of anYthing better
for hi.re and Schwab was a world rich in natural
of hi,s energies o,re goi'ng totnards tryi'ng to do, h-win climbed to the roof to
resources and soda fountains. The investigate. There he found the
to get DC to giue him his ouLn regula'r
series.
people of Schwab were very advanced rocketship and all of its contents
culturally and held awards ceremo- destroyed, except for one article of
nies much like Earth's Oscars or clothing... a very special green suit"
Always Looki'ng cnt Jor a' gottd story, Emmys on an almost dailY basis.
Fanmag ssnt golden-pen i'ntert'ttewer Irwin was basically suitless but he
Brum-El was for three-years-running had always wanted one. So he decided
Wi.Ui,am F. Buckwh.eatto conter Ambush
the recipient of the Ir-Win Award as to adopt the little uniform as though
BuS fsr o' uteek of intense conaersatirtn'
Schwab's Best-Dressed Man. it were his own.
Buckwh'e at r eturned, erfihusias ticallg
his tnuo'l brillitt'nce in One fateful day, Brum-El received a Since his TV was broken anJnvay'
commenting on
galactic chain letter. Thinking it to be Irwin made up his mind to brave the
i,ntervi,ewi,ng. Around, the office th'ere
fan mail from some flounder, Brum- written word. No longer dePendent
uere whi'spers af th'e Nobel Prize for
El discarcied it. Bad move!He lived to on television news shows for his in-
Li,tq"atu're or at the uerA Least a Puli'tzet'
regret his mistake. formation, he became truly informed
"Ambu,sh Bug was gcnd, too," he sai'd'
The headlines were brutal: "Bru,m- for the first tirne in his life.
EI Breaks Chain, Doorns Planet!" What Irwin discovered crushed
FANMAG: You have, on a number of and "Brttm-EL to Blame, Cosmic him: riots, murder, drugs, nuclear
to those members of
occasions, spoken Jerk!" Brum-El realized too late that war, and teenage hitchhikers. Real
herodom such as the editors at DC he should have heeded the examPle life, Irwin realized, was very much like
Corni,os,Captain Charisma, and, of course, of the last man who broke the chain the ABC Mouie of th'eWeek.trf onlyhe
Superman. about your secret origin.
- Dr. Jor-El of
KrYPton. could have turned back the clock, but
However, none of these tales has been Brum-El retired to his laboratory it was too late. Irwin had become
believable in the slightest. and quicklyconstructed a rocketship. politically aware. It was very scary
BUG: Well, yeah, Bill. I figure that if you're It was a one-seater and it would serve and there was no Place to hide'
gonna call it a secret origin, you should to carry a select member of Brum-El's
Then one daY, in a drugstore, Irwin
keep it a secret. I mean, look at what breloved family to safetY. But who spotted his first rack of comic books'
happened to Superman - he tells every- woulcl he choose? His wife Larda? Or His nfe was about to change forever!
one that he comes from KrYPton and maybe his son, Mon-Grel? Brum-El He sifted through the comic books,
every cheap hood on Earth gets a hunk of decided to save his prized wardrobe but it didn't take him long to find one
Kryptonite to nail him. That's why IVe instead. that featured his favorite television
kept my origin a secret. Soon the ensembles were sPinning hero, Superman.
FANMAG: Until now. to safety. Brum-El, naked but haPPY,
breathed a sigh of relief. If only he had
Irwin looked no further. Grabbing
BUG: Right. The good people at Fanmag
known! Deep in far-out outer space' up the issue, he Paid for it at the
are paying me mucho dinero for this, so
check out counter and ran home to
I'm gonna make it worth their whiie. If his little capsule was even then being
read his new-found source of know-
you sit up straight, I'11 tell you. Okay, it all bitten by a gigantic, radioactive space
ledge: Zozs Lane #48.
started on a dark and lonely night when I spider!
saw this flash (cnntinued on page'!t5) The frightened Young rocketshiP This classic issue took Lois back in
limped pitifully into the gravitational time to imPersonate three of her
F
i
favorite heroines of the past: Helen of
Troy, Cinderella, and Florence Night-
ingale. Irwin read the comic seven or
eight times. He put it down on the
oH, HO?
floor and rolled on it. He ran the Guest Editorial by Inuin Sehwab
newsprint over his face. He threw the
book up and caught it, read it aloud
to his goldfish, and took it to Phoenix I'm working with this new word An;rway, IVe been getting a lot of
on vacation. He still has it (although processor, so if anything weird flack lately and I don't like it. So what
it's now in liquid form). happens, bear with mn p i ur edoo if I'm a real person who found away
That seemingly-simple comic book nxxx xna qwerty lskdjncp noebiskn into a comic book? I bet anY of You
changed Irwin Schwab's life forever! oBA:bcpcbbc;ah wwncoabao I 1 would do it if you could. And if You
If Lois Lane could become Cinderella, wouldn't, you wouldn't see me com-
then why couldn't he become SuPer- plaining that you were a prisonguard,
man? He put on his special green suit a raw-sewage recycler, or a lawYer.
Warning:
and wished with all his might to be in You have just entered the Okay, so I would comPlain if You
a comic book. mainframe sequence to activate were a game designer but that's dif-
Suddenly, with a noise just like a NORAD's Doom"sday Weapon. ferent. Like, take now for instance. I
cork exploding from a champagne Bits of this planet will explode in just got word on the news Socorro,
bottle, Irwin's incredible wish came three minutes. New Mexico just got vaporized. I bet
true! He wasn't Superman but he was Have a Nice Day.
in two seconds... yep, there's the
the first real, live person ever to enter doorbell. Hold on for a minute...
a cornic book! From that moment on, Just as I thought. Three review
Irwin became a knight-errant. copies of three different games based
Oops. on one little city being vaporized.
He dedicated himself to the never-
ending battle for truth, justice, and I tell you, if it wasn't for the moneY,
the almighty buck. No longer was he I'd complain.
the puny, apathetic Irwin Schwab but
instead, live from the real world, he
was.". Ambush Bug!
Fleming
-

AMBUSH BUG>
& rea,l h,ero's h,ero
Ambush Bug is 5'1 1", weighs 138 lbs., and was born
on April 19, 1962 in Hoboken, New Jersey. His favorite
food is pizza. His favorite drink is Yah Hah but if he
drinks more than one, he turns into a raving maniac.
He has been known to slap together a nasty-good
goulash.
Ambush Bug's power is the ability to teleport any-
where at will. This power is contained within his suit,
which he never takes off (the zipper is stuck). He utters
but only
a distinctive battle cry
- "Whoop!Whoop!" -
on the days after he has made his goulash.
Ambush Bug is fearless, mainly because he knows
that nothing bad can happen to him because he is only
a comic book character. He is also inquisitive, friendly,
kindhearted, and extremely proud. Contrary to
popular belief, he is not crazy.
In fact, Ambush Bug has a theory that people who
think him crazy areactuallyinsane themselves. Do you
believe that he's crazfl
Think about it.
Hey Kids! How to Reallg Use
2
2
tri
Show everyone on the block how
amazingly American you can bel Sell
OAT! The American family news-
Thb Book NEXT
paper for all True American Families. This book can be used in so many
r Win Prizes!
o Make Money!
o Find New Friends!
ways, it boggles the mind.
Sure, you can use it to play a really
fun game, and sure, I can use it as a
MOI\TH
That's right! You can do that and source of added income, but what
more if you sell OAT! And just take a else can be done with it?
gander at these swell Prizes! Here are a few ideas:
1.) After removing the staples, this
Bicycles! Race with your friends! book can be used to make ten
Deliver more papers! Sell 100,000 paper airplanes.
papers and it's yours! 2.) Rolled up, this book can be used
Greeting Cards! Sure, they already to swat the noses of naughty
have signatures in them, but what the animals. In the case of small
hey! Maybe one of them has a famous insects, this may be fatal. How-
person's autograph! Never know. Just ever, on larger animals (dogs,
25,000 papers for a set of ten. cats, etc.) this proves to be an
Model Airplanes! Spend four hours excellent training device, prolong-
putting these together and the rest of ing the life of your carpet and
your life tryrng to find a place to keep furniture, and avoiding nasty TALK TO ME
theml Made out of real plastic! odors around the house.
1,000,000 papers will get you this Swatting animals larger than
item. yourself with this book is not
recommended.
Time Machine! Change the course of
human history! Impress girls! Only 3.) In liquid form, this book makes
4,000,000 papers are all you have to dandy papier-mache sculptures.
sell. Be the first on your block. 4.) This book makes excellent
Literally! kindling. Prove it to your folks!
Sea Monkeysl Watch them eat each 5.) Torn up into itty-bittypieces, this
other and die of indigestion! Discover book can be used as confetti at
the true meaning of power as you parties and parades.
drop pretty colored rocks on their Excited about all these ideas, but
little colonies and destroy millions! afraid to wreck a perfectlywonderful
Only 50 papers per monkey. game? No problem! Run back to your
comic or hobby shop and buy two,
.Iust send your name and address three, or four more copiesl
to us and we'll send you your first four
million copies of OAT! Act now! GORDEN

Hurry! ..EDITORS OF MAYFAIR''


.,TALK TO ME'' COMBINE
-
ENGLISH SKILLS AND
- SUPERMAN AND
THE OTHER BIG GUYS GIVE THEIR GOOD LOOKS AND WHAT DO YOU
IMPRESSIONS OF AMBUSH BUG GET? NOT THESE GUYSI A GREAT
AND SOME STARTLING ONE TO [/ISS
REVELATIONS ON HERO-LIFE IN
GENERAL. A SUPERBLY PULSE- TERRIBLY STUPID RULES _ A
POUNDING ARTICLE, BUT THIS DISCUSSION BETWEEN THE PROS
ONE SURE WASN'T WRITTEN BY ABOUT WHAT'S RIGHT AND
WILLIAM SHAKESPEARE WHAT'S WRONG IN TODAY'S
ROLE-PLAYING GAME MARKET
"20 QUESTIONS: GREG GORDEN"
THE LANKY GAME DESIGNER PLUS: LOTS OF STUFF ABOUT
-SPEAKS OUT ON CREATIVITY, WHICH WE SIMPLY DON'T HAVE
IAZER PLAY, AND THOSE THE SPACE TO PRINT OR THE
GHASTLY GADGETRY RULES INCLINATION TO WRITE
Attach Ante \* Attach Antenna Here
.)
c)
0)
\,cut out Here
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ISBN 0-1l,a??],-Lo-?

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