Beruflich Dokumente
Kultur Dokumente
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Bncounter I
Encounter 2
Encounter 3
Encounter 4
Encounter 10
Encounter 5
_{Iry-E4ggunters I
Encounter 6
Encounter 7
GM: Duplicate this Word
Balloon and pass it out for use
during Encounter 4 when the Player
Encounter 8 Characters must communicate with Ambush Bug.
Encounter 9
Encounter 10
Encounter 1l
Encounter 12
Encounter 13
gn"""nte. aal Encounter 14
Encounter l5
Encounter 16
Ambush Bug's Business Card
Table of Contents
StorySgropsis(GMOnly).... ....3 TheDailyPlanet ........21
Non-PlayerCharacters... ........ 4 FanmagMagazine ......22
NewPowers... ......7 DC Comics .... ... 23
Role-PlayingtheBadGuy ........8 Ernie's House ofReallyCheap Toys. .. ... .. 23
Heeere'sluthor .....9 Mayfair Games . .. 24
BugEnterprises. ...10 TheYahHahFactory... ........25
AStitchinTime ....11 Is This Real orWtIAT?! ... 26
YouCan'tGetThere FromHere . ...... 13 GM's Revenge . ... .. 27
Tag,Youorelt.. .....1,4 Crypt of Comics II: the Sequel . . . 28
Bugaboo ..... 15 The House of Gadgetry .... 29
Maps 16,17 HayisforHorses,butOAT. ......30
TimesBeChangin ...18 OnwardtothePast. ......31
TheCryptofComics ......18 Endgame ..... 32
ReadtheFinePrint .......20 Fanmag Magazine Insert, pages A-H
Travelogue .... .. ".. 2l I{ow to Use This Book . . Inside Back Cover
Mini-Encounters ..21-26
Bug's Office ...... 2L
f)onot Ask!
1986 DC Comics Inc.
@
AII Rights Reserved.
Published by Mayfair Games Inc.
No part of this book may be reprod,uced, in any fortn or by any rneans erceptfur th,e inclusion of brief quotations in a
,etriew, w,i,thoutpennissi,on i,n uri,tingfrom th,e pubtish,er. Pernxi,ssi,on is grantedto th.e purchaser of tluis bookto copy th,e
maps and, histori,esfor personal use, proutd,ed that none of thn copi'es i's sold or trad'ed.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
Manufactured in the United States.
ISBN: 0-912771-60-7
REALITYCHECK show it to let everyone know that the that phase or an Attacking action the
cash exists. No change is allowed, next phase.
TYpn: Standard onlypaper money, and onlythe good-
LINK: INT old real-live American greenbacks For example, suppose a Character
BAsE cosr: 30 (unless you're in Canada or some- has Dumb Luck (AV/EV) of 8, an
place your
- then use the money of
own country).
INFL (OV) of 7, and aWILL (RV) of 6.
How do you know if the storyyou're Say this Character is about to be hit
in is reallyhappening or if it is a hoax, by something a lot bigger than he is
a dream, an imaginary tale, or if it's When a Reality Check bacldires, the and wants to use Dwnb Luck to save
happening on one of the Parallel Reality Check act as both the
,lrPs of his skin.
Earths in Cri,sis on Infinite Earths? Acting and Effect Values, with the
It's really easy as long as you use the Character's INT and MIND as the He compares his APs of Dumb
handy-dandy new power we like to Opposing and Resistance Values, re- Luckagainst his INFL. He needs an 11
call Reality Check. spectively. RAPs are subtracted from or better to make a successful Action
the current value of the Character's Check.
MIND, which will never fall below zero
It is totally optional on the GM's due to anybacldire, cumulative or no.
part to place this power in an adven- He rolls a 13, receMng a column
ture or campaign, as it tends to make shift. On the Result Table, we find
the game more of a free-form inter- In cases of a Reality Check where that this gives him 4 RAPs. This trans-
action between the GM and the Play- the Character's life depends on lates as 4 column shifts that that
ers as opposed to the normal, nice, knowledge of what is really happen- Character can use for either his
well-constructed game. ing reality may shift (as it so often Opposing Value or his Resistance
does) in an attempt to totally waste Value, but which cannot be split
the Character. There will be a second between the two.
If the GM thinks he/she can handle
attack on the hero's Mental Stats in
it - go to it... and good luck.
the next phase as reality shifts. An
example of this happens in the Yah A Dumb Luck roll may be used to
With Reality Cheek, a Player can Hah Factory (Mini-Encounter 8). boost a subsequent Dumb Luck roll in
cut through to the truth of the mat- the next phase and so on as long as
ter, much in the same way that a the Player feels that the dice are on
Remember: this power is best used his side; if a Dumb I-uck roll fails, all
burst of clear thinking would work.
The Player may even use it to discover
in an Ambush Bug-type situation column shifts that have been accum-
where the Character realizes he is in a ulated are then used against that
if something is really happening, cut-
ting through game-illusions or silli- comic book or game module and is Character (which could be really
ness created by the GM.
working with the author of the story rough). This will make that Character
(the GM). very dangerous to be near. Everybody
However, if a Player disputes some-
knows something bad is going to
DUMB LUCK happen to that person real soon.
thing and doesn't make the roll, the
power will bacldire on the Player, at-
tacking the Character's Mental At- TYrn: Standard In the next phase of battle (when-
tributes as he or she tries to deal with LINK.INFL ever that may be) all those column
the bacldre. Besn cosr' 60 shifts may be used against the Char-
acter in whatever fashion the GM sees
Dumb Luck is a mystical power fit. Anything may happen a Char-
To do a Reality Check, the GM's age -
acter may break his hand from hit-
is both the Opposing and Resistance thatsaves Ambush Bug's neck at
Values and the RAPs are how much times and nearly causes him to lose it ting a startlingly resistant marsh-
at others. mallow or come up against someone
information the GM tells the Player
who was never that fast or that strong
concerning what is really happening
(as per Knowledge Point rules). If the
or able to get in that lucky a punch
Use of Dumb Luck is considered a before.
GM needs to boost the Opposing and/- SimpleAction, the game equivalent of
or Resistance Values to maintain the rubbing a rabbit's foot, fingering a
illusion for the Players, he/she can do four-leaf clover, or saying "Boy, dn I
so by using the amount of money that hope I get lucky ttnight."
he/she has in the same manner as
Hero Points. One dollar equals one A Character usingDurnb Luckrolls
Hero Point. against his own Mystical Stats. The
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One thing one has to remember istence is meaningless but who "Bah! You hauen't th,e caTtanitE, thn
when role-playrng a villain is exactly realizes that other people mayactual- ui,sion, to think as clcarly as I dn!"
what type of villain is being played. ly cherish their Iives (this wouldn't This is a common psychopathic
Basically, there are two types of matter to s 1ru9 NJihilist, who wouldn't statement said when you count the
villain: those who say "Bah!" and give a dingo's kidneyfor the opinions number of fingers that are there in-
those who don't say "Bah!" of all those meanin$ess people who stead ofthe numberoffingers that he
Those who don't are simple enough cherish their meaningless lives). thinks should be there. "Letmeuetltii-
to role-play: they speak like regular The Semi-Nihilist has a sadistic Late your brain to hel,p Aau uut," the
guys just like you do! Unless, of streak he likes to see people sweat psychopath will saybefore pulling the
-
course, you're one of the twenty or so about -the fates of their existences trigger.
persons on Earth who actually say and will normally say things like: Sheep: n., pI. 1. a hoofed, thick-
"Bah!" If you are, then you probably "Bah! Tltpre's notluing you can do! fleeced, ruminant mammal widely
already know how to be a villain and With my [insert weaponry here], 1 domesticated and bred for wool and
should skip this section and turn ttsi,Il dnstroy you, th.en thi,s block, th,en meat.
yourself in to the authorities. this ci,ty, th,en tluis county, th,erl the
Tlrose who say "BaL!" state, thnn thn countrg, then the con- Those Who Don't Say uBeht"
Nihilists tinmt, thsn tha h.enui,sph,ere, thpn thc The villains who don't say "Bah!"
Semi-Nihilists planet, thpn th,e solar systern, the-n... "
Power Lusting Villains
are a lot easier to role-play because
etc.
Psychopaths
they are normal guys with just a few
Sometimes this is too much of a minor differences.
Sheep bother to say, so the Semi-Nihilist will
The Mercenary: While a good deal
Tlrose who don't suy "Bah!" simply opt for "Bah!" (which is why
of us would do just about anything for
Mercenaries many people often confuse the Semi-
Thrill Seekers Nihilist for the Nihilist) and then blow
money (work at fast-food places,
up the world but not before leaving
write game modules, etc.), the Mer-
cenary is more blatant about it. The
Those IVho Say "Bah!" enough clues for the heroes to be able
to stop him.
Mercenary will do anything for
The villains who say "Bah!" can money, no matterwho it hurts or how
make for a tough role-play. Listed The Power Lusting Villain: This is it will affect himself. If the price is
below are descriptions of each villain- the sort of criminal who wants to right, he'll do it.
type to facilitate role-playing the control the world. This usually stems The Mercenary would say some-
Character. from wanting to have things his way thing like this:
The Nihilist: This is the single most or from a humanitarian view of how "Yuu, u.tant tn uhat? BUE my m,oth-
dangerous type of villain. A Nihitist things may be run better if only he er?!Wln are Umr, kid.ding... I soldh,er
will blow up the entire world just be- was in charge. last u,se,ek."
cause he feels that existence is mean- "Bah!" this villain says. "The The Thrill Seeken The Thrill Seek-
ingless. Because of this, the Nihilist gaueruLmrcnts of nxanki,nd, are ntn by
er is the true idiot of thevillain world.
doesn't really care if he is blown up, fcnk. I shall take otser this wtrld and, You give some guy a skintight suit and
too; he wants to destroy everything create a, Utopia!" a single power or gimmick and he
that exists. Sometimes the Power Lusting Vil- thinks he can do anything.
The Nihilist's hatred of existence lain realizes that there are billions of
people who don't want to live in this The Thrill Seeker usually gets into
spills over into other aspects of his life
version of Utopia (read: Poli,ce State) trouble and then lives to regret it. But
as well, most notablyinto his conver-
and the villain tries to take over does that stop him from throwing off
sational skills. As existence is mean-
through means of Charismatic his street clothes in public at the next
in$ess, so, too, are words.
Persuasion. sign of something that looks like fun?
A true Nihilist would probably say Nope.
something like this: "Jo'in me! " the villain will say, "and
use will usalk hand, in hand into a The Thrill Seeker would say some-
paradise uthere peaple arefree tn say thing like this:
Bah!" 'Bah!'i,f theg u)ant tn." "HeA, Batman! Your mother
before blowing up the world. This youfunng!"
d,resses
The Psychopath: Generally okay,
tends to limit the Nihilist's dramatic clear-thinking person who has Most Thrill Seekers don't last very
appealwhich is one reason the Semi- warped ideas about things such as long in the villain business.
Nihilist is more often used by authors moralit5rand reality.This is the sort of
in their stories. villain who will hold a gun to your
The Semi-Nihilist: The Semi- head and ask you to tell him how
Nihilist is a villain who feels that ex- many fingers he has up.
f-.1"r1,'. d-l {. f,,f. li i, i{ {""f
F. q*#tr$*€**ru fuseffifuffitr
resemblance to th,e sound of a gia,nt can of "Yah Hd,h"
being opened and a tall, skinny man in a green bodysuit
appears with a confused, look ryn his fa,ce and a small
This is how the Adventure begins. Make sure you have uluite card in luis outstretchnd hand,.
read Game Props on page 3 and that you and the Players "... e,nd be with Aou gu4s uh,en you uere making
have read Fanmag Mogazi,nebefore play begins. plo,ns," hn says, firuishing a smtence. "Nert tim,e, call
For this encounter, you will need a watch set three card hn u;as
me. . . " th.e ssntencefad,es off and, the business
hours fast, a wall clock with the proper time, a bowlful of abcvut to ha,nd, Eouflutters tn thBflnon
munchies (corn chips, potato chips, pretzels, or what- You knotn immed;iatnlg thnt this is Ambush Bug as he is
ever), and Ambush Bug's business card. th,e only hero in thn runm that Lnks so li'ttln lilrc one.
"What are Aou gruys d,oing h,ere? How'd I get h,ere?" h,e
asks. "Wtsre is h,ere? What hapTtened tn Luthor? Can I
.nn INr0nMAlmON haae some of thnse?"
NOTE: (Grab a handful of munchies and eat them.)
"Let's just ossun?p tha,t this i,sn't a tri,ck."
That u;as thnfirst smtance uttered bg a hnl,ogram of Ler
Lutfuvr that suddsnlE appeared aut of thin ai,r in th,e .TION
mi,ddle of th,e table in your hnad,quarters . You uere there ,
readi,ng th,e latest issue of Fanmog Magazine, drinking
coffee, and speaki,ng h,eroi,c usrvrds ush,en thn full-c,okr, The police will tell the Player Characters that no other
doll-sized transparent figure appeared and began heroes seem to be available, so they were called. If the
speaking. Characters ask, the police will say,
"Also," th,efigure continued."Let's assltnle that this is "Yeah, u)e got a report of som,e Ei,ant "L" hrn)sriry auer a
really me, Ler Luthor, and not somebody eke whn's try- u;a,rehtuse on Main and, Wells. We ran thn li,cmse numbsr
i,ng tn use m.E gudnartp. on th,e "L" thrtrughpnline computers, andfoundthn ship
"Nann that that's establi,shed, I unuld also likp tn re' i,s registered, tn ryne Ler Lutfuyr. Wai,ch Ler Luthnr we don\
mi,nd you that I beat-upt on Superman on a regular ba,sis, knota, but after that ueird hnkryrram-thingy toe all re-
so I am not une tu be taken un lightly. But all mad,esty ceiued, it's probablg not a grnd, idna tn talte chartces."
asidn, I'll be dni,ng afew erperiments later rvn today and Ambush Bug has just popped back in time from En-
uhat I dnn't usant is a bunch of costumed h.sroes slam- counter 6. At the end of Encounter 3, he accidentallygets
mi,ng thrau.gh th,e waLI ushsn I'm in the mid'd,l,e of som,e- hit by a beam into which Luthor planned to step; the beam
thi,ng important. OkaE ? would have given Luthorthe abilityto move through Time
"RAht nuts it's ruton in Metrapolis. At pra:iselg 3:47 at will but instead has given Ambush Bug the power of
this afierncwn , I'Il be runni,ng afaw enperim.ents on Ti'mn complete control over Time, Space, and History.
in mE ultimatnly secr et hid,eout at thp conm of M ai'n and, However, no one, not Ambush Bug, not the heroes, not
WeIk streets. even Luthor, is aware of this at the moment. This is some-
"Yo'tt'Il probably all get a queasE feeling arutnd that thing only the GM knows so he won't be confused by
t;imc, but fum\ wwry, it'Il pass. It'll just be one oJ thn what's happening right now.
ripple effects that will occur ushen I take control of th'e The beginning of Ambush Bug's sentence (that finished
Tim,e stream. with "... and be with gau guys ushon, Aou uere making
"Which rernind.s m,e. One last thing: by 3:48 tlui's afi,er- plans. " earlier) happened about three hours from now.
noon, I utill bewm,e th,e master of Ti,m,e and Spo'ce. Sur- Luthor had just been defeated and the heroes were slight-
rend.sr all yaurfortunes and power to m'e bA that t;im'e cvr ly miffed at Ambush Bug for nearly gettin g them all killed.
I'Il ki,Il you before Eou were born. "HsA," he will say, '7 wlunteered tn be h.ere uith you
"Drop aII money and pa,pers at my s%.ret hideaut, guys because I'm a hzro. Nobodg's pauing m,e for tlak.
that's th.e conler of Mai,n and Welk. I'll probably be a When I popped, in, I saut Aau grys in dnep trm,bl,e and I
li,ttle busg so just slid,e the maney undar the drnr . Thanks . figured,' Gee, I could be a suell guE and, hnlp th,enl out.' fu I
I nout return Aur tD uhnteusr insignifinant ldttle tlui'ngs fiWred I'd papfrom plone tu plane and d,o uhnt I wu,Id,,
?Jur u)ere doing befttre mg triumphant mnssoge. "
because, fane it; thnt's my WUen lt's not lile I can pop
ba,ck i,nto tim,e... " is as far as he got before popping back
Thn image of Iruthor winks aut. into time and completing the sentence as stated earlier.
Imm,ediately, there is a callfrom thn Poli'ce: "Heroes, u)e No doubt the heroes will be just as confused as Ambush
haue uthat classifi,es as a majw d'isturbance on Main and' Bug. If the heroes try to ask questions about Luthor,
Welk that ue tlainkbears your attsnti,on." Ambush Bug will say, "We uere just in aJight wi,th luim.
Suddenly, thare is a loud 'Pop'beari'ng a startli'ng We u.ton. Hey, these are gand,. (Grab some more munchies.)
I
All thi,s hzro-stuff can g'iue AOU a h,eck of an appeti,tn. When the GM gets tired of confusing the Players like this
Whpre are ute?" or it seems like they are actually getting a handle on the
When the heroes answer that they are in their head- conversation, Ambush Bug will "pop" out with a worried
quarters and that they didn't battle Luthor with Ambush look on his face.
Bug's help, Ambush Bugwill look at them strangely. "Are If the heroes decide to go to Ambush Bug's office to see
th.ese munchi,es dnqged,? Of uturse ue justfought Luthnr. what the heck is going on, go to Encounter 2, A. Bug
Notthreeminutes ogo,"he says, glancing at a clock on the Enterprises. If the heroes decide to attack Luthor, let
wall. them do so. Go to Encounter 3, A Stitch in Time.
"Holts ca,n gou call yourselues heroes if Aou dnn't euen
haue a clock that tnlk gou thn ri,ght time? That thing's
three haurs slnu)."
I,ESHOOTING
If the heroes check the time, they will find that their
clock is keeping perfect time. Ambush Bug is three hours If the heroes decide to detain Amtrush Bug, he will stay
fast. with them until he gets bored (about three phases) then
pop out.
"Wa'it a nzinute," says Ambush Btrg. "Noto (point to
your watch) i,s nou,l Thzn (point to the wall clock) 'uas If the heroes think that this is a trap set by Luthor, let
thmt. My uatth is perfect. I chnckpd it just before I u,nnt to them. Theycan attackAmbush Bugin his office (Encoun-
h,elp you gugs. Are gou trying tn tell me that th,en utas now ter 2) but he will pop out before he gets hurt.
rtnd notl uon't haTtperu unt'il later, wh.en noLD cmnes If the heroes try to question Ambush Bug about the
around again, or uhnt?" battle, he will be yanked out of their time frame before he
NOTE: Ambush Bug is confused about his three-hour can answer. The cause of this is the force of history, the
leap back into time and the GM is encouraged to be as inabilityto alter past events. Future events, however, may
confusing as possible when speaking about the fact that be altered. Since the heroes have not yet battled Luthor,
"now" won't happen for another three hours (as detailed the actual outcome of Encounter 3 is up for grabs.
in Encounter 3).
ie
,, \
,L questions provided and a copy of Fanmog Magazi,ne.
mn, ON
ON
If the heroes lost the battle in Encounter 3, they will The ship is on Emergency Power (having run out of
wake up and Luthor will be gone, headed off to another fuel) and Luthor will keep the ship quiet, playing possum,
part of the galaxy where he has calculated the next pin- until the heroes actually enter. He will activate the Sealed
hole will open up. Systems of his Battlesuit and blast away at the heroes
If they are able to follow him, they should go through when they approach him.
this encounter. Ambush Bug will be with the heroes. If the Luthor will stay perfectly still until the Player Charac-
Players decide not to follow Luthor (or they are unable), ters are nearly upon him and will restst Life Setwe
they should go directly to Encounter 6. (should it be utilized).
To follow Luthor, Life Sense must be used. The next Once Luthor has surprised them, he will blast his way
pinhole will open up at a potnt 44 APs away from the through them in an attempt to take over their ship.
Earth. Unfortunately, Luthor will never get there in time: Should Luthor succeed, he will get away to do bad things
his ship runs out of gas. The heroes will find Luthor to someone else in another book and the heroes will re-
floating adrift looking for a space station. main in Luthor's ship, stranded in space.
If the Characters do not have Life Sense, theywould be If he fails, the heroes can put Luthor and his ship in tow
unable to locate Luthor in deep space. As such, to simpli{y and head back to Earth.
the Characters' following Luthor, they will wake in his In either case, play proceeds to Encounter 6.
warehouse as Luthor leaves for space. Ifthe Player Char-
acters follow the ship, proceed with Encounter 5.
OOTING
lmR, Ilrronuemou If, in the midst of battle, both spaceships are blown up,
the heroes will find themselves floating in space in big
Thi,s i,s deep space. A bi,g pla,ce, i,t's kinda d,ark, tno.
trouble. To return to Earth, the Player Characters will
ActuallE, it's real, d,o,rk. Yrvu cctuldn't see a planet if it need to wait 9 APs u ntil a CTA (Cosmic Transit Authority)
usere three feet awcty frorn you. Wai,t... th,ere is a glint of
shuttle happens by.
light. It's shining off th,e coru,er of sometluirq spinning...
It's getting clearer... It's a large,floatting, red and green,
gl,eami,ng Letter "L" Ler Lutfuvr's sluip.
-
t4
&'rarerr.s.sof,gs" $
d_F4,$:
TIMETINE
rl
,WHAT'S HAP PEN ING STOP
Then Now
15
6oot
Hot Plate
File Cabinet
Radiator
@
Refrigerato
Coat T?ee
File Cabinet
\e..
Ambush Bug's Office ru€
Groid Storage
Delicate, incredibly-complex,
time-ri pping mechanism that
I
I defi es scientifi c analysis
with OV,/RVs of 2a/2a
Target Platform
C,ockpit
Really thick Promethium wa"ll that
Force Field
F (OV,/RY: O/4O)
protects delicate, incredibly-complex,
time-ripping mechanisrn
(2 feet thick, BODY:38)
XX
Galley
Cheap and thin balsa wood
covering over thin but
incredibly tough Prometldum wall,
Bathroom BODY:25 (Luthor's little joke)
Luthor's Hideout
Living,zSleeping One square = five feet
Area X = Groids, standing around,
Luthor's Ship just waiting for a hero
to beat up
One square = about ten feet
Rocket Mechanisms
{ / Boosters \ / Boosters \
2
2
Ir
The Bad News: Ambush Bug getting the powers to do A ta,ll, dark man uteari,ng a dark suit, skruch hat, and a
whatever he can think of (the power to control Time, cape appears i,n fnmt of yau i,n thn mid,st of a cosmi,c
Space, and liistory) did worse damage to the universe uhirluti,nd. "I s,m th,e Phantom Stranger," lte says i,n a
than was originaily thought in Encounter 6. He has no cummanding uoi.ce. "Cmne with me! Thefate of thn uni-
ideawhat he is doing and has no wayto control his power uerse d,eptnds on your a,ct'ions!"
at the moment. Also, the universe is about to scream.
OOTING
.YEN R,MATION
If the heroes go with the Phantom Stranger, he will take
Yow hear a noi,se li,ke a completely stopped cktck. Thr/n i,t them to a comic book store and play proceeds with En-
sptlits i,yt tuto-you hear the souwd of tuto completely counter 8. Ifthey choose not to go with the Stranger, go to
stopped clocks; tt splits a,gain tlwre is th,e sound offour Encounter 9, Read the Fine Print.
- ei,ght, th,on si,rteeru
c,ompletely stapped clcx:ks, th,ett
NTONMATION
OOTING
Although the Player Characters have their own comic
books (a complete run of which can be purchased at the For example, if a Player Character was a Scientific Whiz
Crypt of Comics), they may not have actually read those Kid who went into an abandoned subway tunnel with a
comics. If the Players have not created secret origins for powerful toy and became a Thrill Seeker, the Duplicate
their Characters, use the Universal Secret Origins Table Hero might be a Scientific Whiz Kid who went into an
on page 20 for this purpose. abandoned subway tunnel with a powerful toy and
became a Thrill Seeker, but one with a Catastrophic Fear
Pickone storyline (one item each from columnsA, B, C, of Subway Tunnels, or other lonely, closed-in spaces
and D) for each hero's secret origin, change one aspect which tend to attraret graffiti.
(either A, B, C, or D) about it, and you have the secret
origin of the duplicate hero as outlined in the comic books (Roll 1D10 for both Limitation and Level)
that changed.
The GM should work out a Limitation for the duplicate Roll Limitation Roll Level
hero from that Character's secret origin. However, the GM
should not tell a Player Character this Limitation unless
1-3 Attribute Limitation I-4 Minor
that Player Character reads the blue-flash altered comic 4-6 Fear Limitation 5-8 Serious
book. 7-9 Irrational Limitation 9-10 Catastrophic
Ifa Player should think of reading the altered comic
10 Power Limitation
book for the duplicate hero's origin, he may find a weak-
ness in the duplicate hero (OVIRV: 3 against the Player Remember, a duplicate hero has only 2/3 of the Hero
Character's Mental Stats) which could be exploited in a Points that the corresponding Player Character has.
battle situation. Play proceeds with Encounter 10.
19
2
z
UNTvTRSAL SncnET ORrcrNs Tesr,n
lr (See Encounter;{r8)
A B C [to become] D
$;iasrs"r s'p,ffsrr S
*
e.s
:$-s"":r ti
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OOTING
If the Players still don't want to go, read them a few
interesting passages from a quantum physics textbook.
This encounter is made up of six Mini-Encounters. The erlti,re Red Lantern Corps infor tlvis one!" are next to a
heroes locate Ambush Bug and try to stop him from third circled location: "Ernie's House of Really Cheap
tampering with the fabric of time Toys."
The heroes will most likely begrn their investigation at If another Perception Check is successfully rolled
(OV/RVs: 2), the Characters will find, beneath the pad of
Ambush Bug's office but there are clues in the issue of
Fanmag Magazinethat maylead them to either the Daily paper, a copy of the latest Fanmag Magazine. This one
Planet or the DC office in New York City. matches the copy that the Players have.
In some of the Mini-Encounters there are battles with If the Characters go to see Clark Kent, go to Mini-
duplicate heroes. Refer to the "Ambush Bug Squadron" in Encounter #2: The Daily Planet. If Superman is one of
the Non-Player Character section during these events.
the Player Characters, Ambush Bug will not be at the
In each case, a duplicate hero will encounter his/her Planet (as he has gone to the Planet and didn't find Ciark
original, although the Player Character will not be aware Kent/Superman). The Players should choose a different
that he/she is fighting his/her duplicate since the dupli- Mini-Encounter.
cate hero will be wearing an Ambush Bug outfit. If the Characters decide to check out Fanmag Press for
clues, go to Mini-Encounter#3: Fanmag Ma.gazine.
If the Characters go to see the Vice-President of DC
Mini,Encount*' r, B[$tS Offieg Comics, they must go to the DC offices in New York
City. See Mini-Encounter #4: DC Comics.
Setu If the Characters go to Ernie's House of Really Cheap
Toys, go to Mini-Encounter #5'. Ernie's lIause of Really
This is where the Player Characters will most likely Cheap ?oys (don't you love the scientific precision of
these directions?).
begin their search for Ambush Bug.
T?oubleshootin
Player Information
If the Players don't pick up on any of these ciues, the
Ambush Bug's office, a d,ingy but frien'dly'looking Phantom Stranger will pop in and help set them on the
storefront offi,ce in tlte Oaktnn secti,on of Metrapolis, seenls right track (methods at GM's discretion).
emptg when you arri,ue. Wh.an you erttsr, a bell ?"tngsfor a
fa n second,s theru stops. Alargebug ski'tzes a,ttoss th'e d'esk,
If this is too obvious, the GM also has the option of
but it's not thn one gou're after. letting the Characters wander around the rvorld until
they come across a way that will lead to these clues' One
Thn office is blankntnd in a patch-tnwk quilt of silence. good way to do this is to have the duplicate heroes show
up whenever the Player Characters get too close to the
GM Information right track.
T?oubleshooti
Ifthe Characters get frustrated and punch or physical-
ly restrain one of the employees to stop him (employees
22
Jt
Stats are twos across the board, with five Hero Points), If the Characters try to tell him that this isn't the Real
that employee will collapse and be instantly replaced by a World, it's just a game, it will take a successful Persuasion
new employee; there is an unlimited supply. Roll (OV/RV:4) to convince him.
If the Characters trash the office, another office will be If he is convinced, he will become so enraged that his
pulled out of a closet and business will go on as usual. The face will separate into four colors. " Hot o dare th'ey take me
people at Fanmag are used to dealing with irate people. rrut of th.e Real World and put me into a game!"
He will give the Characters an address. '"T\rcse are th'e
guAS Aou uan l, " he says . "Th,ey re th,e ones responsi'blefor
IlCComics all of thi,s. "
The slip of paper says "Mayfair Games." The address is
in Niles, Illinois.
If the Player Characters don't tell the Vice-President
that this isn't the Real World or they fail to convince
The Characters may begin their investi$ation here him in the Persuasion roll, he will tell them to get out
through one of the cluesinFanmag Magazi'ne (the article of his office before he gets really mad and makes them
explaining Ambush Bug and the Ambush Bug Squadron's do cross-over issues with Sugar and Spike.
business deal with DC). The heroes may also have come "Ch.eck out MaEfair Games or the Dai,ly Plamet i'f gou
here from another Mini-Encounter. usant toJi,nd out wh.sre that Ambusll Bug is. Just get out of
In any case, there are three duplicate heroes present: my office!" The duplicate heroes will vanish, leaving to
one is answering the phones for a few minutes as the warn Ambush Bug.
regular receptionist has run down to the deli for three Depending on what the Player Characters decide, go to
tuna salad sandwiches and a corned beef on rye; the other either Mini-Encounter #2: The Daily Planet or Mini-
two are on the couch, puzzling out the licensing agree- Encounter #6: Maufair Games.
ment contract.
The Characters have to get through these three
before they can see the Vice-President of DC Comics.
,, ..: : . , :,, . 'Erni€ts Housg of
nini nncouare.t n, Really, Cheap TOyS
Information
I Setup
DC Crm'i'cs
Yut, open th,e d,oor tn th.e carporatE offines oJ
Inc., and see an oAufuru,slE powerful persml in a green, The heroes will have come here from Mini-Encounter
Ambush Bug-tApe @stunxe behi,nd the recept;ionist,'s dpsk. #l: Bugb Offt.ce. There are two duplicate heroes here
Thare aretwo other simila,rly-d,ressedpeupln sitti,ng on a who will attack with Surprise unless a Player-initiated
ccruch Twndering a Li,cmsing agreemettt. Perception Check is successful.
T?rc person behind thn d,esk finish,es taking a phrne
nr,essa,lle, thznknksup a,tAou. "May I helpyou- eep!" He Player
almost goes i,nto shnck u.:lwn he sees Aut
It's dark and Ertuie'sHouse of Real,lg Ch,eap Toys is
GM Information barely encru,gh light to see bg; th.e tall
cl,osed,. Th,ere i,s
sta,cks of brightly-alored bores are greA in this l;ight;
In this encounter, the Characters have a Surprise ominmts.
attack advantage iftheytake control ofthe situation and In ane oJthn a,isl,es th,ere is a light, red glow and a uoi.ce,
begin fighting immediately. This is because the Player chanting a poem:
Characters were the last people on Earth that the
"Wlwn I'm notfar and I arn near,
Ambush Bug Squadron expected to see in the DC offices.
I'll beat up thi.ngs thnt I d,un'tfear.
After the first phase, the Squadron will attack the Let bad gu,gs know when I'm arcvund^
Characters as detailed in the "Ambush Bug Squadron" Red, Lantsrn's here. Get outta to.t/n."
section.
The aoine belongs n Ambush Bug. Hefi,ni,sh.es thn chant
However, after the third phase of battle, the DC Vice- andgut, seehim, surrurundndbg tlutrtg-fi.ue Cheeks DoIk,
President will step out of his office and into the recep- ea,ch toearing a red, hero-style jumpsuit, and a red,, glou-
tion area to see what's going on. i,ng ring.
"What are Aou d,oing hpre?" he shouts and the dupli- " GIad to see Aou, " Ambush Bug saA s, g lancing in Eour
cate heroes will stop fighting. If the Player Characters dirootisn. "I rteed, as munh h,elp as I can get. I'm having a
continue fighting, the Vice-President will then threaten to Jew problems hare with T'imn. That's tohg I had tn call
(1) call the cops, and (2) cancel their comic books, no bgethar the entire Red Lantern Curps."
matter how sales are going on that title. (This is why
oecasionally a really good series gets the hatchet. Aren't GM Information
you glad you axed?)
"Wlttrt are you doittg fightixtg in thz ReaI Wodd?" he If a Player does not initiate and successfully perform a
asks the Characters. "And in m'y offine, tott?" Perception Check (OV/RV: the Player Character's orvn
23
INT and MIND), the entire group of heroes will be Surprise Paragraph A
Attacked by two Duplicate Heroes. "Wait a minute," saES Ambush B'l.Lg. "'Ilie.' I said
If the Perception Check is successful, the RAPs of the 'Die."' Th,en it hits him. "Theg're Dead!! My contra'ct
2 Perception Check are added to that Player Character's did,n't say anything abut'tthis! I'm rvutta here! I'm outta
z Initiative (for this phase only) and the duplicate heroes thi,s gam.e! I'TL gairry to MaEfair to rip up nnA contra'ct!"
E lose their Surprise advantage. Th,ere is a palindrtvmi.c "T)t/p " and Ambush Bug uani'shns.
The duplicate heroes will attack and battle Player If the heroes decide to follow him, go to Mini-Encounter
Characters in the manner outlined under the "Ambush #6: Maufair Games.
Bug Squadron" in the Non-Player Charactett section.
The Cheeks dolls have a BODY of 0. If a hero or dupli- Paragraph B
cate hero lands on, punches, kicks, fries, or otherwise gets Ambush Bug begins to shttut: "Warning! Warning!
near the dolls, the dolls'stuffings will be knocked out. Reality Chnck Jai,l,ed,! Reali,tg Shift impertding ! " Ambush
After the battle, Ambush Bugwill shake his head and say: Bug tooks at lui,sfeet and sees a can of Yah Hah. "That's
"Th.og uere grnd m'en. Th,eg knew thn job utas dan'gerut's not a clue!" h.e saEs wildly. "Don\ l,rnk at it!"
uhen th,ey knk it but no one shrru,Id, haae tn d'ie lilce this. "
He grabs a toy gun from the shelf and fires it at the
Characters.
The GM should roll a quick Reality Check for Ambush
Bug. The Opposing and Resistance Values are the GM's age
NOTE: A Perception Check (OV/RV: 2) will reveal the only
(in years, not APs), plus however much money the GM possible clue on the can: the address of the Yah Hah
has, as explained in the Reality Check section of New factory circled in crayon.
Powers.Ambush Bugwill not use anyHero Points forthis. Go to Mini-Encounter #7: The Yah Hah Fadory.
If Bug succeeds, read Paragraph A below; if he fails, read
Paragraph B.
SPECIAL NOTE: If you reallywant to go through the Yah
Hah Factory Mini-Encounter (which is a lot of fun and
everybody gets to shout a lot and shoot at each other) and
youVe already photocopied the script and youVe bought
the toyguns and flashlights (see the Game Props section),
it's okay to cheat on Ambush Bug's Reality Check roll'
The Characters may have come here from the Daily
To do this, you'll want Ambush Bug to fail his Reality Planet, DC Comics, orErnie's House of ReallyCheap Toys.
Check so you can go to Paragraph B. A good wayto cheat There is also the chance that they may have come here
. on this is to simply roll the dice and no matter what, read directly, led here by the letter in Fanmag Magazin'e in
Paragtaph B. which Ambush Bug spoke of his contract with Mayfair
Remember, if the Players (or anyone who's got the Games.
slightest concern about GM moral fibre) asks, the above Ambush Bug has'tropped" out of the game and refuses
Special Note does not exist. The author does not take to participate any more. He has come to Mayfair Games to
responsibility for the GM's lack of Character. (Editor's sever his relations and tear up his adventure contract.
Note: if Jenkins had any Character or moral fibre in the
first place, this module would never have been written.)
Information
"No. No mattsr uhnt yott, say, I'm not goi'ng ba'ck into
thn sftry."
Youfound, Ambush Bug sitting i'n th'e conference rootn
at Maylfai,r Games, surru.tnd,ed by a group of reallE ner'
rnus peopl.e. He finishns off a can of Yah Hah.
Managing Editar Jeff R. I'easrvn turns to Aau as Aou
,;a enter: "I'nx so ha,ppy yau cu.tld ccvme. Magbe yuu can talk
sotne ssnse intn hirn. He's alread,y l,efi thn skrEl;ine. Just
see iJ you, can keep himfram leavi'ng th,e gamn altogethtr. "
GM
24
"Talki.ng to people at Fanrnag Magazine (did you see As this scene is a faithful reproduction of "White Heat"
my i.ssue? Isn't it grreat?) got mP thi'nking about sec''ret (a big, hot-shot James Cagney movie), the entire encoun-
origi,ns and, hnus a,l,l my fri.en'ds utunt through serious ter is in glorious black and white, and the heroes are now
traumas uh,en thBA decidad to becam'e h,eroes. So I figured dressed as T-Men, gangsters in double-breasted, pin-
that I uttvutd, go ba,ck in ti'me tn h'elp things go a littln easisr striped suit coats, wide-brimmed fedoras, and very shiny,
onaut. black leather shoes.
"And, uh,en I d;id, thi,ngs got strange. It d'idn\ u;rvrk ou't. A photocopy of "The Script" should be made for the
What I got uas a bunch offanatins uthn dress li'k'e m.e and Players to use.
tr'ea,t TLe li,ke I utas xvm.e kind of Drill Sergeant.
"Do they treat me li'lrcfri'on'ds? Do th'ey treat me li'ke ycru Information
guys? Nooo. It's altoaEs 'Yes sir, Mister Bug!' 'Right a utay,
Mistsr Bug!'It's li,ke I dan\haue anyfr"iends." "Ward,robe!" sh,ttuts the di'rector, a shnrt, beardedmq,n
If the Characters tell Ambush Bug that they are his tr:eari,ng a baseball capt. A rack of clothns i's brought out to
friends, they will have an easy time of convincing him to yott, and, a h'eftg uonm,n utith q' beehiae hai'rdn utalks up to
get back in the story (OV/RV: 3). If not, they will have a bach of you ancl. mstsures gott. "Here are aou?' duds. Put
more difficult time (OV/RV: 7). 'gm o71."
If any Character fails such an attempt, another Charac- The short man encourages Aou tn put on the cloth.es
ter may try to convince Ambush Bug to get back into the (d,oubtn-breasted', pi'n-stri'ped suittoats, ui'd'e-bri'm'med'
story. Remember that Superman has an automatic -3 fed,orus, and. uery shi'ny, blank Leathpr shnes) and, d.e-
Column Shift Bonus to the Opposing Value of any Persua- scribes thn scene tn You:
sion attempt on Ambush Bug. "Ambush Btt'g, uteari'ng a leath'er jucket and utvrk
Once there is a successful roll, Ambush Bug will decide cloth,es, has bem spotted on top of oneof th'e giantYoo l{oo
to get back into the storyline. "I'll dD it,"he says, "but not miri,ng tanks. Th,e police amiued im'mndiatelg, cordtned
right now. I haue ta gp sarn'ar)here tn think." off th,e area, surround'ed the tank and trained thsir
searchtights on th'e greetl-fared fi'gure standing far aboue
Ambush Bug will pop away, leaving a decidedly con-
fused but relieved group of people to their tracer-disc aan.
battles. "You are special d'etectiues and guu haue to talk him
d,otnn.Isn't thi,s an arrtazing story? Here's gou,r scripts.
Action!"
Ttou
NOTE: Assign the Players roles (Player #1, Player #2,
If there are no successful rolls, Ambush Bug will angrily etc.) and give them photocopies of 'The Script," which
grab another Yah Hah and chug it down. He will become a follows. When Ambush Bug says "Here's mA &nswe4 AcL
d,i,rty "whip out your water gun and squirt the Players'
raving maniac as stated earlier, laugh sinisterly, and pop -
off to the Yah Hah Factory. The Player Characters will find
left behind the can of Yah Hah which they may analyze as
stated in Paragraph B on page 24.
Go to either Mini-Encou ntet #7 : The Yah Hah F actory
or Encounter 11:Is Thi.s BeaI oTWHAT?!
i I -fLAIrrrl,rrY'cL'*"L
"Heg! wh'o ar! aou?" (Look at the bowl of food and
Ambush Bug has left the game and has gone ig the-only player srrout."l"Food!R."lottooaiNotthn'tpri'ntedcru'dthattheg
safe place n" ofr tn" Real woild. The
".r,-ttir,t
characters will not be able to interact with him but ihe serue i,n th'e comi'c funks!
Pi"y*; -U U" able to do so. "I'm'ean, sure, it uas good' - DC's printndfood is a
fro-m tnt better than thase othnr gruys'' well, okay, thnse gru'ys
The GM should take out the Ambush Bug mask clam chswder on FYidnas but
wherever he/she has had it hidden ur,a rtipit behind
the dn haue that in'cred:ibtp
tnll anybod'E
GM,s Screen. The mask should have strings
or tap-e-or ; ii; ulwln, DC's frnd' is better' Dan\
face. (Nei- but that's thn real rwson' I uwrkfm them'
something to temporarily affrx it to th;Glfi's
it er fra-"j, Glue nir rubber cement is recommended') "But realfcnd! This is great!"
There should also be a bowl full of munchies -
some NorE: Grab some of the munchies and smash them
sort of drysnackfood rve\rv---- - corn chips, etc.) -on
(potato chips, ug"i*t ttt" mouth part of your Tusk.Pause for a moment
thetable. a,]nmUustrBugrealizeswhat'shappening,thensay,
As the encounter begins, the GM should dive down ,,Oh,No!!Mylipsarest;i1|tu;o-d,im,ensionallTluisbod'y
behind the GM Screen, make some sort of "Pop" noise, and ,i,snlt eum m,l;ie! S:o*ntntW usnt ulrang! Aaau'ugh!!
RI\IAITION
OOTING
if the GM feels silly about doing all this, then good: the
sillier the better. There is absolutely nothing wrong with
acting silly when you're having a good time.
If the Players cannot figure out that they should say
Besides, there's always Encounter 12: Gll['s Reuenge... " I'm aming the g ame " an d th en s ay, " I'rrL re- entering th.e
Le
TION
Make the Players help you with your homework or the
dishes or with cleaning up after the garne. Then again, if
27
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{.,u._y"fi}$ ex': €'-lti$s:*:E'$.€:ffi Hffi; fr,P&.u,r,,: ,S;,,,,, , !..
NMAIIION
LESHOOTING
You see, Steve Buck is the sales manager for OAT. OAT is
a family newspaper and therefore, an American Institu-
tion. Americans don't take kindly to anyone who threat-
The Characters need a Time Machine, specifically a ens an American Institution: these people stand behind
Time-Out" Machine. The only sensible way for them to get American Institutions. So anyone who tries to intimidate
one is to sell four million copies of OAT, Arnerica's famiiy Steve Buck is trying to intimidate the United States of
newspaper. America!
Buck's OV/RVs to Intimidation are 3, plus a 28 Column
Shift bonus fiom the support of the American people. Any
YER, R,I/IAITION successful RAPs set off a nuclear war. Everybody dies but
just for a little while since it's only Bashing Combat.
"So, Iike alltru,eAm,ericans, Aou'u)antto sellOAT, eh?" Afteiwards, any Persuasion Attempts have 8 Column
Shifts added to the NPC's OV (don't add this to the 28
You had ta trauel tn Cleueland, Ohi,o tofin,d, tfu: lueaai,ly- Column Shifts as before. It's only 8 Column Shifts now,
shielded concrete bunkers u;hi,ch encompass the carpo- since the American people have all been bashed). This
rate head,qutLrters of AAT. disadvantage can Lre cleared up if the Characters help
Ins'ide, you qui,cklg found th,e affice of the sales manag rebuiid the OAT plant. This doesn't take much as the
er und after a quick fri,sk and a feut erperimertts uith people at the OAT plant were prepared for such an event
skin, hair, and blood samples, you were ad'rnittpct into the (of course).
offi,ce of blond-haired blue-eged, square-jau;ed, cleft- All the Characters have to do is clear away the three
chi,nned, non-flouridated teeth,ed,utu,ter-d,ri,nking sales tons (7 APs) offallout from the roof. Each ton acts as an
rnanager Sta:e Bu,ck, a mo,n sharplg dressed,i,n combat attack af Poison Touch at 15 APs. The fallout has to be
fatigwes. shoved into twelve lead-lined plastic garbage bags, each of
He looks ctt gou susTticiously (not being at:custcymed, frt which holds 500 lbs. of fallout. IJnfortunately, the twist
seeing brown peWIE in red,, u:hite, and bl'ue jummies) ties are somewhere in the bottom of the box and a suc-
and says, cessful Perception Check (OV/RV: 3 APs with any RAPs)
"Yeah?" has to be made to find them.
Recornmendation:
NFOR,IVIATION The Characters should sell OAT.
When they hit the streets with their four million copies,
the Ambush Bug Squadron (the duplicate heroes in their
To get the Time-Out" Machine, the Characters have to green Ambush Bug-like costumes) will attackthe Charac-
sell four million copies of OAT at a dollar a copy. Thev ters to stop then-l from selling papers. For the Ambush
can't buy a lime-Out'* Machine, they can't buy the com- Bug Sqriardron's Battle Tactics, see the sidebar entitled
pany, they can't take the machine by force (they/re not "The Ambush Bug Squadron's Battle Tactics."
kept in the bunker).
If they try to Intirnidate Steve Buck into giving them a
machine or telling them where there is one, the;/ll have a
problem.
30
This is no problem whatsover for, say, the Batman. they want but with the limitation that the farthest back it
can take the Characters is one minute before Ambush Bug
The Characters cannot sell all the papers to one person, gets the Power.
unless that person happens to have four million dollars to
spare. Go to Encounter 16"
Once the papers are sold, the Characters can send the
receipt to OAT. Theywill receive a Tirne-Out'" Machine as
long as they allow 6-8 weeks for delivery. UBI.,ESHOOTING
As this is a game, the GM can simply say,
"Sir to ei.ght raeeks later, Parcel Post d'eliuers Aou a If the Player Characters lose to the dupiicate heroes,
lurge bor (thirtE.feet square) filled tuith styrofoam pea- the duplicate heroes will take the four million copies of
nuts and a shiny new TimE Out'" Mo,ch'ine." OA'f, sell them to get bicycles, and establish an Olyn"rpic
racing team.
NOTE: The Time-Out'* Machine is not considered to be a
Special Gadget-it's a Plot Device. Therefore it can take The Characters will have to go back to Cleveland, get
the Characters back and forth in Time as many times as some more papers and start this encounter over again.
:!
iri:r{7iai:.rii!::jl.:Jii*I}rr€irtt'ii$rqei.i
!-i...,a,tltf ]#rtairi:;lje!91.M#;*a!n*l:l*1s#'{*?l4di:1
NFOR,IUtrTION
The Characters can now go back in Time to get things The Characters have three options. They could:
back to normal. l.) Gang up on Luthor's Groids or Luthor himself.
The events covered in this encounter are the same as 2.) Gang up on the Duplicate Heroes (if present).
those events covered in Encounter 3 except for one major 3.) Gang up on Ambush Bug.
difference: unless every single member of the Ambush Bug If the Player Characters go for Luthor's Groids, Luthor
Squadron has been defeated, all ofthem and Ambush Bug himself, or the duplicate heroes, Ambush Bug is free to
will be there, battling Luthor's Groids when the Player take the power. If he does it this time, he gets to keep the
Characters arrive. pow-er.
Read the followingto the Players when their Characters Ifthe Characters go for either option 1 or 2 above, they
arrive at the warehouse. If the Ambush Rug Squadron is still may defeat Luthor and the Duplicates but Arnbush
present, read Paragraphs A and B. If the Ambush Bug will again gain the power to control Time, Space, and
Squadron is not present, read Paragraphs A and C. History and the world of this campaign will be even
stranger than it is now. An effectively-functionless cam-
paign is the GM's problem.
.]MR, INTORMATION
If the Player Characters grab Ambush Bug and use
some sort of power to hold him or control him, they can
Paragraph A take him back to the future and let the duplicate heroes
take care of Luthor and the Groids.
The scsne is fa.miliar; you haue liued it before. Thrru,-
sa,nd,s of on-trnkers erci,tedly miLL arcvund Lutfur's
gleami,ng red, and green shipt as it fuvuers auer the
uarehtvuse.
Paragraph B
Thi,s ti,me, hrrweuer, th'e betting has already started': th,e
crou.td. is atreadry i'nuolaed, in th.efight. As gou onter th'e
uarehuu,se, Aou see a grroup of obuiously-Ttouterful greert-
costumed, TteWIe baut'ing Luthnr's Groi'ds tt:hi'le Ambush
Bug papsfrom plane n pla,ce, shrruting ord'ers.
Paragraph C
As gou approa,chth'e utarehsuse, th'e crolod gaes wild;
nxoneA is passed' from lmnd t'o hand, th,e odd's un tlte
betti,ng boards shifi to the side of gnd (but not kn far)
and, th,e sal,es i,ncrease on T-Shi'rts thot say "I Suruiued
Luthtvr's Ti,m,e War."
The duplicate heroes are perfectly capable of doing this power to do whatever he wants? But if that's so, the
before they vanish into the Time stream. Thus, Luthor Characters should be trying to stop him" But they are
would be foiled in his attempt to become master of Time, ignoring him.
Space, and History and the world's time lines would be Luthor will begin to think that maybe he's not the
saved! world's most dangerous villain. Maybe he's not a villain
What would happen is this: Luthor will be defeated and after ail but.just a normal guy feeling a bit out of sorts.
the duplicate heroes will find their way to the future to Maybe somehow the Characters know that he won't de-
retrieve Ambush Bug. The duplicate heroes will reach a stroy them all once he gets the power.
point in the future exactly one phase after the Characters So then he thinks, "Why get the pouer? Why not just go
arrive back in the future and will demand the release of out i,nto the world and be a good guy, just to see uhat it's
Ambush Bug. When the duplicate heroes try to enforce like. " So he will toss off his battlesuit, wander outside into
their threat, they will vanish into the time stream as the the crowd, buy an "I Suruiued Luthtr's Time War" T-
force of History reasserts itself. Shirt and baseball cap, and walk out into the world, enjoy-
If the Characters find some way to control Ambush ing the warmth of the afternoon sun.
Bug, battle the duplicates, and ignore Luthor, Luthor will Yeah, that's the ticket.
wonder why they are doing this. After all, isn't he the
world's most dangerous villain who now will have the
il
.o c)
32
How to LIse This Book
This book is divided into four sections: GM's Introduc- chased. The Batman Option and Link Costs are ignored.
tion, Characters, Encounters, and Places. In any ofthese Add the banked Hero Points and the amount of Hero
sections, text in italics is to be read to the players. Points spent for equipment and labs.
Gamemasterts Introduction Compare the Hero Point levels to the bracket amounts
The Gamemaster's Introduction provides the Game- given. If the average character in your team falls within
master with the background needed to run the adventure. the bracket, the module will likely be a good challenge for
them. Having several characters one or even two brackets
Characters below the stated bracket will be all right if there are a
This section contains information about the major couple characters above the bracket.
characters, both Player and Non-Player, involved in the
adventure. Heroes and villains which appear in the Game
Brackets Tlpicat Groups or Character"s
master's Manual only give Hero Points and information;
the basic abilities are the same as given in the Game-
250-500 ... Beginning Level Characters
500-1000 The New Teen Titans
master's Manual. In addition, the information which can
without Raven and Kid Flash
be obtained from each Non-Player character appears 1000-2000 . . . The New Teen Titans
here.
with Raven and Kid Flash
Encounters 2000-4000 . . . Justice League without Superman
The DC Heroes Role Playing system is based on encoun- 4000-8000 Justice League with Superman
ters. That is, the players go from situation to situation 8000-16000 ..WonderWoman
instead of location to location, as in other Role Playing 16000+ . Superman
games. Each encounter is broken up into at least three
sections: Setup, Players Information, and GM Informa- ABBREVIATIONS
tion. When necessary there will also be Troubleshooting, AP .....AttributePoint
Rules sections, and/or Sidebars to help the GM run the AURA .....AuraAttribute
game. AV . Acting Value
:
-1
ii
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::
tc
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I
This Month!
o Guest Editorial by Ambush Bug
o Fanmag Interwiew with Ambush Bug
o Writer Robert Loren Fleming talks
about Ambush Bug
c plus ads, letters, and lots
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In the lean years he was forced to watch television through the display windows of department stores. When he
decided to become a hero, people thought it would be best to lock him up. But this year, after reaching second on the
Schwab's Best Heroes List (after Superman), Ambush Bug is well on the wayto becoming a major part of the legend. "If
I'd made it first on the list," he says, "someone would think that I'd influenced the judges." And his magazine is FANMAG.
"I used to watch a lot of TV," he says. "I had the entire run of The BradyBunch shows memorized and could quote any
line on demand. People thought I was brain damaged. I had to memorize those shows. They didn't have VCRs in those
days, so I wasn't able to turn back to watch the good parts over and over again. I had to relive the best moments in my
memories. Then I discovered comic books. The/re great. You can read them at any speed, you can go back over the good
parts as many times as you want to, and the/re a lot easier to stuff under a mattress than a TV set is.
"In this world of heroes and villains, you never quite know who's who, who's going to be who, or who's not really dead'
That's why I read FANMAG. FANMAG gives me the kind of information I need to keep up with what really matters. If you
read it carefully, you can even find ways to crack the Comics Code. And the centerfolds ain't bad either."
Ambush Bug, a hero who knows how to read. The sort of man who reads FANMAG.
B
FAhtFARE
Ambush Bug Squadron to Get Own Book
World's Most Popular Heroes Sign with DC
ouer the past feto years and I'd li,ke to trA mg hand. I
ori,gi,nally u;anted to u.rcrk for th.e Und,ergrounds or th.e
altsrnates but Ambush Bug cut a reallq good d.eal to
get me for DC. I couldn't re.1f'u,se." IONES
GARCIA
Is i,t ethical ta charge grnd mnnay far game modul'es?
That's the question the creative team at Mayfair Games
tackled with this month's release of DonT,4skl Editor
Tom Cook completely changed the adventure around
from the way it was submitted as artist extraordinaire
Jennifer Undenvood laid-out the whole mess under
the watchful eye of art department head honcho
Loretta Wilson Kost. Mafair's own, Managing Editor
Jeff "Duck" Leason, didn't have much to say about it, cool(
as usual, but no one could silence the publicity-laden
Vicky Jones and Bob Garcia. While VP Sam Lewis
battled to keep the project on-budget ("No!" he was
often heard to say), yet another striking cover sneaked
out under the designs of David Bromley. Another
magazine's writer, Kevin Cook, is in here just for fun,
but the lightning-fast digits of Claudette Aho whisked
manuscripts through their varied stages while captain-
of-the-ship Jon Coke delivered once more. It's a tough
job. Don't expect us ever to do it again. AHO COKE
i
I
DOUBLE VISION?
2 Ever wonder how come you never
z see Clark Kent and Superman
Er
together?
Jerry O'Malley
Dolton, Illinois
Yo'u neDer see Lsis Lavte u,nd
Jonni, DC together ei,ther. Mukes
DEARFAI\MAG you think, don't i,t?
Hi,s public l,ife is a nLatter oJ record. Ambush Bug escapal (of aurse) and arrested, th,e Joker (tha uas on thn uerge
Yeo,rs ago, ba,ck tnh.en comi'c books only nmt ped through thp 30tlL Century unti'l h'e of being arred) ssusntan times'
cost haelue cents, Irtuin Schtttab d'ecid'ed to was recaptured by Sqperman and taken He told the patiqnts thnt theA were okay
become a "badguy"forthefunof it, prcru- backto ?1th-Century MetroTtolis. TTrc Bug and, that the stalf uas rruts and h'e o'Imttst
i,ng th.e th,eory that if you gi'ae an i'di'ot a was placed ba,ck intn Metropolis State had, some of thn sta,ff mambers convinced.
I costunxe and a Eim;rnick, he's gain'g to Prison uhere h.e caused' so much trouble Thn straw that broke th'e camel's b o,ck u-tas
make hi,mself o, pain to th.e world at lo'rge. he was transferred to Joliet State what he d,id to Dr. Denton 'tui'th th'e fire
t' Ambush Bttg utas born. Peni.tentiary. hnse.
Hisfi,rst uilluin was the murd'er
a,ct o,s a He escaped in transi,t and wound up i'n At his reuiew, the board of directurs
of then-Metropoli,s llistril:t Attorney Sym's Chico,go, uh,ere he turn ed ouer a new IeaJ: unanimously wted Jar Ambush Bug's
but it utas done in fun a,nd nobodE wer h,eutantedtobe ah,ero. TTuis utag, h'e could relea,se, aga,instthnwishes of Dr. Denton.
ch.ecked to see if h.e utos really d'ead. Aiter "get to d,o the same neo't stuff as before, Denton resigned and became the hnst of
a battle uith Supermnn and th'e New only nous it's l,egal!" " Marltal Health Minutes. "
Doom Patrol, Scluxab was captared and He beat up ct li,tterbry o'nd ti'ed up a Ambush Bug returned to MetroPolis
put intn Metropolis State Pri'son. manfor sm,oking a cigo'r i'n an eleuator where he opened a sttwe-front h'ero for
After afew t oeeks in prison, Schu.nb got that wos cleo,rlg madred "No Smnki'nq." hire/detectiae org ani'zati'on.
bored. He escaped. Supergi,rl, in cvne oJ her m'ore d'aring Assi,gned to i'nteraiew him by th'e Daily
He saut, telepwted ta, and land'ed cvn' a dtwt tur e s, r e,c aptur ed Amb u sh Bug whn Planet, Ckzrk Ken't ui'sited Ambush Bug
Super-man just as Superrnan was about was th.en sqtt ttJ Arklnm Asylum in and. was rsuealed bg thn Bug as being
to pi,erce th,e time bo.mi'er for a mission Gotham. Note that after mistaking Superman wi,thin afew mi,nutes oJ th'eir
into th.e SOth Centurg. Superman, realiz- Supargirlfor Supennan (a neat tri,ck i'n meeti,ng. Bug told his origi'n for th'e first
ing tho,t he couldn\ watch the Bug and itself), Ambush Bug need'ed a lot oJ can' time but i,t d,id'n \ mala kn much sense, so
take care of luk mi,ssion, d.ertidpd b drcryt vincing tD accept that tlry were tun dif' i,t has largely been igwYred.
him off i,n th.e 30th Century wh'ere he Jerent pecryIe. Howeuer, afior once d'ealing While trying to fir cme of his btt'gs used
could be held by th.e Legion t$ Super- toi,th Supergirl and then meeti,ng Linda
as a teleportation recei'uing deuice,
Heroes. Dctnuers, Ambush Bug saut right atoay Ambush Bug shrtrt-circui'ted th'e d'evine
that thoA uere ane artd' th'e sarlLe person. which erplodnd,, fusing all power into
Unfortunately, th,e l4rimt was out at th,e
m,oment. Instnad of piorcing th'e time
th.e At Arkhctm, und,er th.e care of noted th.e Ambush Bug suit.
barrier againtntakethe Bug tn u'Ttcrinti'n psEchiatri,st Dr. Deruood Denton, The sui.t turned blo'ckfor a u,thile, then
time uth.sn thc Legi.on uttvuld' be at htmn, Ambush Bug causedmore probl'erns than regained its nor"mo,l green color'
Superrnan enttasted Ambush Bug tn thn any oth.er patiertt th,ere. He had' the entire
Legi,on of Substitutn-Heroes, d'ecidnd'LE a ward joi,n i,n rvn slaue chants. He mode Ambush Bug told his origi'n a second'
badmoue. l,egal requestsfctr more shnck th'erapy. He time ta Supertnan but it still d:idnl makp
"So Supes and I, u;e go after Luthor o,nd "Being a reo,l-life person i'n th'e ccvmi'cs "Th.e mast imryctrtant thingfiir anE hnro to
Brai,nia.c right crut. Kid' gl'oues ofJ. It utas isn't as easy o's it sesms. Yutr mrtney's no remetnbqr is uhat he tvr sh'e represents.
rou,gh; I pulled his fat outta th,e fire mrtre grnd qnd th,e pecryl.e are just so tltx> For a aery closefri'en d of mine, i't's Trtlt\
than once. It htrned' out okay in the end. dimensi/lnaL lt's not allfun and gamns. Justire, and th,e Amerinan Way. For me
WeTe gonna team' up again somct:imn-" Kids, d/)nl try this at hunte." it's ancfuivy Ttizzas ond a Ycn Hat."
E
too nruch sense.
been ignored.
It, too, has been Largely
THE RBAL STORY
2 Ambush Bug som'ehrtw got the i'd'ea that by Robert Loren Fleming
z h.e co'uld' make money i'n the comic bcnk
tt ind,ustry. He approonhed o' number oJ
hp,roes ui,th a,n 'idea abrvut creating a We learned Robert Loren Fleming, pull of the planet Earth. There it
book, irritati'ng a num'ber of h'eroes amd scripter of the Ambush Bug comic sputtered through the atmosPhere
being refused bg all oJ ttuzm. book, would sell the true story of and into the skies over a city called
Ambush Bug's origin for about one- Metropolis, searching for a horne for
To make uP for o'ngering SuPerman,
third of what Ambush Bug wanted. its cargo of suits and slacks'
Ambush Bug trnk a rare, glut'ting gern'
that he hcld, found, and had it polished So we stopped Payrnent on Ambush At last, the tiny ship spotted what it
and set into a necklace u;hi,ch he gaue to Bug's check and went with Fleming's took to be a farniliar object... a wire
Super"man. information as follows. hanger! Not as good as a wooden
(JnJortunatel,'y, the rare, glo'uring gem hanger, of course' but it would have
Kryptonit,e. Am,bush Bug and
Ambush Bug to do! The resultant crash-landing
lir,crs RecI
He was born Irwin Schwab. Aban- destroyed the rocketship itself, as
Superm'an sutitched bodies fttr the nert
doned by his parents as a tiny tot, he well as the television aerial that it had
forty-eigh't hou,rs, lea,uing Superman mistaken for a clothes hanger.
helcl prison,er by his robot gu'artls in was raised by an Admiral solid-state
of Sttli'tude and a'Ilou;ing
h,i,s Fortress television set. It taught him to relax. Several floors below, the screen of
Ambush, Bttg to negot:iate Supernr'art's In other cultures, this is known as the Admiral solid-state television set
co'nt'ract u)itll f)C
Com'i'cs' Erecuti'ae brain-death but for Irwin, it was only went blank for the first tirne in Irwin
Vice-President and lo'ter bn'ttl'ing Kobrcr" the beginning. Schwab's twenty-one Years. He
It really began on a distant Planet became an orphan.
Ambush Bug 'i's still running ltis hero
detecti'ue operation but mast
in a distant solar s)stem. The planet Unable to think of anYthing better
for hi.re and Schwab was a world rich in natural
of hi,s energies o,re goi'ng totnards tryi'ng to do, h-win climbed to the roof to
resources and soda fountains. The investigate. There he found the
to get DC to giue him his ouLn regula'r
series.
people of Schwab were very advanced rocketship and all of its contents
culturally and held awards ceremo- destroyed, except for one article of
nies much like Earth's Oscars or clothing... a very special green suit"
Always Looki'ng cnt Jor a' gottd story, Emmys on an almost dailY basis.
Fanmag ssnt golden-pen i'ntert'ttewer Irwin was basically suitless but he
Brum-El was for three-years-running had always wanted one. So he decided
Wi.Ui,am F. Buckwh.eatto conter Ambush
the recipient of the Ir-Win Award as to adopt the little uniform as though
BuS fsr o' uteek of intense conaersatirtn'
Schwab's Best-Dressed Man. it were his own.
Buckwh'e at r eturned, erfihusias ticallg
his tnuo'l brillitt'nce in One fateful day, Brum-El received a Since his TV was broken anJnvay'
commenting on
galactic chain letter. Thinking it to be Irwin made up his mind to brave the
i,ntervi,ewi,ng. Around, the office th'ere
fan mail from some flounder, Brum- written word. No longer dePendent
uere whi'spers af th'e Nobel Prize for
El discarcied it. Bad move!He lived to on television news shows for his in-
Li,tq"atu're or at the uerA Least a Puli'tzet'
regret his mistake. formation, he became truly informed
"Ambu,sh Bug was gcnd, too," he sai'd'
The headlines were brutal: "Bru,m- for the first tirne in his life.
EI Breaks Chain, Doorns Planet!" What Irwin discovered crushed
FANMAG: You have, on a number of and "Brttm-EL to Blame, Cosmic him: riots, murder, drugs, nuclear
to those members of
occasions, spoken Jerk!" Brum-El realized too late that war, and teenage hitchhikers. Real
herodom such as the editors at DC he should have heeded the examPle life, Irwin realized, was very much like
Corni,os,Captain Charisma, and, of course, of the last man who broke the chain the ABC Mouie of th'eWeek.trf onlyhe
Superman. about your secret origin.
- Dr. Jor-El of
KrYPton. could have turned back the clock, but
However, none of these tales has been Brum-El retired to his laboratory it was too late. Irwin had become
believable in the slightest. and quicklyconstructed a rocketship. politically aware. It was very scary
BUG: Well, yeah, Bill. I figure that if you're It was a one-seater and it would serve and there was no Place to hide'
gonna call it a secret origin, you should to carry a select member of Brum-El's
Then one daY, in a drugstore, Irwin
keep it a secret. I mean, look at what breloved family to safetY. But who spotted his first rack of comic books'
happened to Superman - he tells every- woulcl he choose? His wife Larda? Or His nfe was about to change forever!
one that he comes from KrYPton and maybe his son, Mon-Grel? Brum-El He sifted through the comic books,
every cheap hood on Earth gets a hunk of decided to save his prized wardrobe but it didn't take him long to find one
Kryptonite to nail him. That's why IVe instead. that featured his favorite television
kept my origin a secret. Soon the ensembles were sPinning hero, Superman.
FANMAG: Until now. to safety. Brum-El, naked but haPPY,
breathed a sigh of relief. If only he had
Irwin looked no further. Grabbing
BUG: Right. The good people at Fanmag
known! Deep in far-out outer space' up the issue, he Paid for it at the
are paying me mucho dinero for this, so
check out counter and ran home to
I'm gonna make it worth their whiie. If his little capsule was even then being
read his new-found source of know-
you sit up straight, I'11 tell you. Okay, it all bitten by a gigantic, radioactive space
ledge: Zozs Lane #48.
started on a dark and lonely night when I spider!
saw this flash (cnntinued on page'!t5) The frightened Young rocketshiP This classic issue took Lois back in
limped pitifully into the gravitational time to imPersonate three of her
F
i
favorite heroines of the past: Helen of
Troy, Cinderella, and Florence Night-
ingale. Irwin read the comic seven or
eight times. He put it down on the
oH, HO?
floor and rolled on it. He ran the Guest Editorial by Inuin Sehwab
newsprint over his face. He threw the
book up and caught it, read it aloud
to his goldfish, and took it to Phoenix I'm working with this new word An;rway, IVe been getting a lot of
on vacation. He still has it (although processor, so if anything weird flack lately and I don't like it. So what
it's now in liquid form). happens, bear with mn p i ur edoo if I'm a real person who found away
That seemingly-simple comic book nxxx xna qwerty lskdjncp noebiskn into a comic book? I bet anY of You
changed Irwin Schwab's life forever! oBA:bcpcbbc;ah wwncoabao I 1 would do it if you could. And if You
If Lois Lane could become Cinderella, wouldn't, you wouldn't see me com-
then why couldn't he become SuPer- plaining that you were a prisonguard,
man? He put on his special green suit a raw-sewage recycler, or a lawYer.
Warning:
and wished with all his might to be in You have just entered the Okay, so I would comPlain if You
a comic book. mainframe sequence to activate were a game designer but that's dif-
Suddenly, with a noise just like a NORAD's Doom"sday Weapon. ferent. Like, take now for instance. I
cork exploding from a champagne Bits of this planet will explode in just got word on the news Socorro,
bottle, Irwin's incredible wish came three minutes. New Mexico just got vaporized. I bet
true! He wasn't Superman but he was Have a Nice Day.
in two seconds... yep, there's the
the first real, live person ever to enter doorbell. Hold on for a minute...
a cornic book! From that moment on, Just as I thought. Three review
Irwin became a knight-errant. copies of three different games based
Oops. on one little city being vaporized.
He dedicated himself to the never-
ending battle for truth, justice, and I tell you, if it wasn't for the moneY,
the almighty buck. No longer was he I'd complain.
the puny, apathetic Irwin Schwab but
instead, live from the real world, he
was.". Ambush Bug!
Fleming
-
AMBUSH BUG>
& rea,l h,ero's h,ero
Ambush Bug is 5'1 1", weighs 138 lbs., and was born
on April 19, 1962 in Hoboken, New Jersey. His favorite
food is pizza. His favorite drink is Yah Hah but if he
drinks more than one, he turns into a raving maniac.
He has been known to slap together a nasty-good
goulash.
Ambush Bug's power is the ability to teleport any-
where at will. This power is contained within his suit,
which he never takes off (the zipper is stuck). He utters
but only
a distinctive battle cry
- "Whoop!Whoop!" -
on the days after he has made his goulash.
Ambush Bug is fearless, mainly because he knows
that nothing bad can happen to him because he is only
a comic book character. He is also inquisitive, friendly,
kindhearted, and extremely proud. Contrary to
popular belief, he is not crazy.
In fact, Ambush Bug has a theory that people who
think him crazy areactuallyinsane themselves. Do you
believe that he's crazfl
Think about it.
Hey Kids! How to Reallg Use
2
2
tri
Show everyone on the block how
amazingly American you can bel Sell
OAT! The American family news-
Thb Book NEXT
paper for all True American Families. This book can be used in so many
r Win Prizes!
o Make Money!
o Find New Friends!
ways, it boggles the mind.
Sure, you can use it to play a really
fun game, and sure, I can use it as a
MOI\TH
That's right! You can do that and source of added income, but what
more if you sell OAT! And just take a else can be done with it?
gander at these swell Prizes! Here are a few ideas:
1.) After removing the staples, this
Bicycles! Race with your friends! book can be used to make ten
Deliver more papers! Sell 100,000 paper airplanes.
papers and it's yours! 2.) Rolled up, this book can be used
Greeting Cards! Sure, they already to swat the noses of naughty
have signatures in them, but what the animals. In the case of small
hey! Maybe one of them has a famous insects, this may be fatal. How-
person's autograph! Never know. Just ever, on larger animals (dogs,
25,000 papers for a set of ten. cats, etc.) this proves to be an
Model Airplanes! Spend four hours excellent training device, prolong-
putting these together and the rest of ing the life of your carpet and
your life tryrng to find a place to keep furniture, and avoiding nasty TALK TO ME
theml Made out of real plastic! odors around the house.
1,000,000 papers will get you this Swatting animals larger than
item. yourself with this book is not
recommended.
Time Machine! Change the course of
human history! Impress girls! Only 3.) In liquid form, this book makes
4,000,000 papers are all you have to dandy papier-mache sculptures.
sell. Be the first on your block. 4.) This book makes excellent
Literally! kindling. Prove it to your folks!
Sea Monkeysl Watch them eat each 5.) Torn up into itty-bittypieces, this
other and die of indigestion! Discover book can be used as confetti at
the true meaning of power as you parties and parades.
drop pretty colored rocks on their Excited about all these ideas, but
little colonies and destroy millions! afraid to wreck a perfectlywonderful
Only 50 papers per monkey. game? No problem! Run back to your
comic or hobby shop and buy two,
.Iust send your name and address three, or four more copiesl
to us and we'll send you your first four
million copies of OAT! Act now! GORDEN
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ISBN 0-1l,a??],-Lo-?