Beruflich Dokumente
Kultur Dokumente
1095 - Current
Prehistory – The Arrival – The people of the west come from their
homeland. They settle the great delta and begin to build the city of
Peer.
307 – Ogre War – the first war with the Ogres begins and ends in a
season. The ogres vanish from human lands.
412 – First Coyal War – the human cities extend far enough north to
encounter the Diamond Point Horde. Centuries of warfare ensure.
800 – Ten Peer System Established – the ten cities and their Peers
agree to a power-sharing arrangement which creates the modern form
of Army, Empire, Temple, and University.
1037 – Flight of the Phoenix – the phoenix, long considered the luck of
the Empire, vanish from their public displays. They will not be seen
again for 34 years.
1070 – Firehawk takes Lovth, Alrlol, and Xeri – the Firehawk and her
army of Ogre and phoenix attack the three junction cities, seizing
control of the Empire’s shipping and wealth in a matter of days.
1071 – Firehawk takes the Empire – divided, the rest of the Empire
topples. The Army moves south to deal with the situation before its
supplies run out.
1072 – Death of Ki’in – The Firehawk uses Bloodthorn to slay the god
Ki’in. The confrontation takes place in Peer but with his death the holy
lights go out throughout the Empire.
1072 – Breaking of the Army – The Ogre shatter the Army at Nierb.
Human losses number in the tens of thousands. No Ogre died in the
fighting.
1072 – Ashaman Retreat – The ashaman, wardens of the Temple of
Light, attack the Firehawk in Peer. She reveals her soul of light and
demands submission, death, or reformation from her brothers. Most
choose to retreat under the protection of the Ogre.
1075 – Festivals Resume – The Peers and Universities restart the Cycle
of Festivals with help from the Ogre and the returned Phoenix. The
Firehawk presides as First Peer over “The Fall of the Phoenix” in Peer.
1082 – Rebellion of the Lions – The Grey Lions, the Army elite, led a
rebellion against the Firehawk. They briefly hold Xeri before being
crushed. The Grey Lion are disbanded.
1092 – Gray Plague Ends – The Ogre Loremasters and Ashaman discover
the cause of the plague and end it. The Empire enters spring with hope
for the future.
Young and old, rich and poor, the people gather together in great
central squares bordered by small shops, restaurants, and bathing
houses. The rich live in apartments high above the muck which fills the
streets, while the poor make do as best they can.
The ten great cities were built around the Universities, massive edifices
to higher learning which once served only those who could afford their
fees. The Firehawk, however, has opened their doors to all the Empire’s
citizens. The universities now run schools for the children of the poor,
open classes for the citizens, and maintain their schedule of private
classes as well.
Each settlement also houses a Temple of the Light which once housed
the ashaman and the priests of the false god Ki’in. When the Firehawk
slew the false god, she repurposed the Temples as places of public
works. They now house the Ogre magistrates who watch over the laws
and the human bureaucrats responsible for maintaining order in the
sprawling Empire.
Outside of the cities, in the towns and villages which rule the
countryside, things are actually easier. Farmers rent their land from
wealthy landowners. Craftsmen work in small clusters around the town
squares, trading with their neighbors and building up small reserves
against bad times. Merchants ply the roads between the cities, bringing
news and information.
Traditionally the best way out of poverty was to serve through the one
year of conscription and earn a place in the Army. This route is still
open, although the Army does not accept as many candidates as it once
did. Additionally, the intensity of the external and internal wars has
made it difficult for a poorly trained conscript to survive unscathed for
the extended period of service (anywhere from two to four years, rather
than one).
The battles against the undead and the monstrous Grey have also
opened up a new avenue of advancement. The ranks of the cults of
Malrithin (Vlad-Tagor) and Rithilin (Simel) have swelled with survivors
dedicated to exterminating these threats.
The Firehawk and her Empire
To her subjects, the Firehawk is an enigma. She lives in the Palace of
the First Peer, in Peer itself. She wears the white and gold brocades of
an ashaman. Her sword is a Rune Weapon, Bloodthorn, rumored to be
able to bind the blood of any being it strikes. She is said to be beautiful,
fair, and wise beyond measure – trained by the Ogre in all things.
Although few have seen the Firehawk, many in the Empire have seen
the golden coins her servants carry. These one inch across coins have
an embossed hawk lit from behind with flames. An enchantment
woven into them during their creation causes them to return to their
rightful bearer within one day of being lost or destroyed. To hold one is
to hold access to the palace; to see one is to know that the bearer
speaks with the authority of the Empire itself.
That authority is bounded on all sides by the rule of law. The Firehawk’s
agents must act within strict codes of conduct and can only enforce the
laws as interpreted by the Ogre magistrates. Even her closest advisors
must regularly consult with her mentors, to ensure their actions have
not overstepped some legalistic bound.
This adherence to the rule of law is a marked contrast with the previous
Empire. In the old days the Guilds elected the Peers, and the Peers
knew no law other than profit. So long as the Army received support
and the Universities their fees, everything was possible if one had
enough coin. Many of the elite would like to see things return to this
gilded age, although none would dare to challenge the Elder Races in
open conflict.
The Firehawk has instituted mandatory annual training for all members
of the Army. Ogre blademasters, battlemasters, and loremasters use
this opportunity to impart their skills and wisdom to the Army soldiers.
All new soldiers must also undergo a one-year training assignment
where they are directly mentored by an Ogre or one of their human
students. This, along with a number of other changes, has slowly
brought about a change in the Army’s loyalties. The old guard still
resent what was done to them but new soldiers are tremendously loyal
to the First Peer.
The Ashaman: Wardens of Light
Before the Firehawk, the Temples were glorious places filled with light
and wonders. The most wondrous of the sights were the ashaman, men
and women who glowed with the Ki’in’s divine power. Those born with
the god’s touch on their souls were sought out and brought into the
temples for training. People regarded them with awe and reverence.
The death of their god at the Firehawk’s hands broke the order’s soul.
Their defeat at her hand one festival later broke their spirit. Bereft of
purpose, most ashaman retreated into the wilderness under the
protection of the Ogre. A few stayed on, bound servants of the
Firehawk’s will.
None know the truth. However, it is known that as the Grey and the
undead rose they found themselves countered by figures out of legend,
ashaman who shone like stars and wielded fire and wind as weapons
against the long night. When the Army or the militia would arrive the
ashaman would depart to bring the light to those without hope.
The ashaman have also taken up responsibility for training the warlocks
they meet, empowering the commons for the first time. This training is
of the battlefield variety – warlock’s blades and shielding spells rather
than the creative magic preferred in other cultures.
Those wearing the white and gold brocade coat of an ashaman, carrying
their distinctive single edged swords, or calling the light can expect
deference and honest awe anywhere they travel. Their recent heroism,
beauty, and place of honor in the hearts of the common folk have
combined to secure them a place in the new Empire.
The Guilds: Masters of Trades
The Guilds held sway over the politics and culture of the Empire for a
thousand years before the Firehawk’s coming. They elected the Peers
who ruled the cities, managed commerce for their own benefit, and
competed through a thousand secret societies for prestige and
influence. Families rose and fell but the Guilds always remained.
In the new Empire, the Guilds retain much of their economic might.
They are still organized around forty core trades. Each city has its own
guild for a trade, which coordinates with guilds in other cities and elects
members of the trade “Guild”, the governing body of the trade
throughout the Empire. Just as the guilds in a city coordinate among
themselves, the Guilds seek to dictate politics at a national level.
The life of a low ranking guild member is pleasant but not luxurious.
Masters and grandmasters, though, live in luxury undreamed of outside
of Timro. Those elected to the “Guilds” experience a dramatic shift in
wealth, leaping from simple luxury into decadence.
In the past, guild members were exempted from military service. Now,
all men of age must serve. This change places the children of the elite in
harm’s way for the first time in a thousand years. The Guild elect have
hatched a dozen schemes to relieve themselves of this burden. All have
met with the implacable stare of an Ogre magistrate.
The ancient practice of entreating the Old Ones for power over others,
once part of the intricate game played between the secret societies, is
now a capital crime. The extent to which this activity continues in
secret may never be known.
The Voyagers: Founders of the Universities
Secret histories claim that in the ancient days seven
engineer/enchanters worked tirelessly to maintain the great ships which
brought the people to their new land. These seven founded seven
families, each charged with preserving the ancient magic. In order to do
so, the “voyagers” as they called themselves built up great schools
which in time became the universities.
A thousand years later the voyagers and the Universities are practically
inseparable. Most family members are employed as teachers,
professors, or administrators. This is especially true in the upper ranks
of the Universities, where even an exceptional outsiders need to
somehow join a family before opportunities become available.
Then the Ogre came. The “ancient magic” proved no match for the
loremasters’ elemental mastery and the battlemasters’ spirits. The long
horded maps were inaccurate; the accumulated wisdom inadequate to
the task of preserving the Empire.
Once the battle ended the real changes began. The Firehawk
commanded the Universities open their doors and provide public
education as well as private tutoring. The schools expanded and the
Ogres decided who received positions based on merit and teaching
ability.
The Shalls were very engaged with the city during the plague years.
Several family members suffered through the transformation and rising
process, only to be put down (sometimes several times). Children as
well as adults fell. Eventually, Mohit and his wife Ravi ciphered out an
enchantment powerful enough bar the undead from the University
grounds. The enchantment claimed Ravi’s life.
In 1095, Mohit still runs the University. His ten children (six boys, four
girls) are employed there as well. His grandchildren (ranging in age
between forty and twelve) and great-grandchildren are constant
fixtures in the schools surrounding the Imperial City. Their tireless
efforts have helped to bring people back to their former homes.
Life in the West
The People of the Phoenix live lives rich with art, music, and laughter.
Even those who live in abject poverty can look forward to a better life
for their children under the Firehawk’s rule. The shadows of the past,
especially the horrible plague years, seem banished for now.
Additionally, the plague years brought the Halls of the Dead to the west
for the first time. These great black temples stand outside most of the
major cities. Unfortunately, the magic of the Grey plague somehow
interfered with the rightful role of the Judges, leading to chaos and
destruction.
Some say that the Black Dragonrite once had adherents in professional
soldiers in the Army. That may be true. Additionally, rumors persist of
hidden cults continuing to worship the Old Ones. Occasionally the Ogre
descend in force to investigate these claims, but nothing has ever been
found.
During the plague hundreds of thousands died to the Grey and millions
to the undead who rose from their ranks. Fortunately the contagion
seems to have burned itself out.
Lifestyle
The People of the Phoenix, rich and poor alike, have always lived as well
as they could. They enjoyed good clothing, regular baths, and generally
ate enough to avoid crushing hunger. Many are also adept at music or
some form of art, allowing them to find pleasure in simple things.
The youth of the Empire are forging a different sensibility from their
elders. Better educated and tempered in the fires of the plague, they
see promise in this new order their elders often ignore. Many are also
veterans of the war against the Coyal and know all too well what
happens when officers are allowed to act without regard for the lives of
others.
Phoenix
The Empire has always had phoenix – large bird-like beings with
feathers of jewel-tone fire who burn to ash once a year and emerge
from the gem-like remains a month later. For centuries these creatures
were kept locked in cages affixed to the town “trees”, large stone pillars
in the central squares.
When the phoenix vanished almost sixty years ago, the people feared
their luck had left them. When they returned, flying above the Ogre
armies, the people accepted it was true. However, the phoenix then
returned to their trees, settling down to watch over the settlements.
This time, though, they spoke directly to the people. No longer would
they accept being caged. They would watch and ward to the best of
their ability; in return the people would protect them during their time
of weakness.
Magic
For most of the west’s history, the intrinsic arts (mysticism, sorcery,
warlockery, and wizardry) were considered inferior to the art of
enchantment. Anyone can learn the basics of wards and tokens – in fact
the knowledge is part of the training given to conscripts. By
comparison, only a handful have the raw aptitude to learn the intrinsic
arts.
Druids and magi were virtually unknown in the West. Mystics certainly
existed, but without systematic training could not develop their powers.
This has changed with the coming of the Firehawk. Ogre loremasters
teach those who have the talent to become warlocks regardless of what
element they wield. Some humans have learned the druidic arts while
others study mysticism with blademasters in forest clearings.