Beruflich Dokumente
Kultur Dokumente
“We are a free fellowship of truly independent creatures. We respect each other and stand united for our liberty.
Tell me, what is higher than that?”
Captain Markurig,
Thirty minutes before stealing Thirunga Brotherhood’s bounty.
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Pirates Codex
BRIGANDS GANG 8x Brigands 55 pts
MARAUDERS GANG Name MV RC CC DEF MP SV HP Base
10x Marauders 40 pts
Name MV RC CC DEF MP SV HP Base Brigand 6” 7 7 12 7 4+ 1 30
Marauder 5” 6 7 12 7 5+ 1 30
Special Skill Speсial skill “Loot and pillage”: once
per game all models in the unit can shoot their ranged
weapons with an RC +1 bonus to for each participating
Captains prefer to use crews and supplies that they can rely on, model in the unit, also all of their shots get additional
so in most cases captains make their own kind officers and use UNDER -1sv attribute.
familiar wargear. CONSTRUCTION
Some races are more common among the pirate fellowship than
the others, and some cannot coexist on the same ship at all. ELTOFA PIRATES:
A good captain knows that while representatives of most spe- Eltofa’s centrifugal management system does not leave much
cies may be knuckled down by officers and boatswains, there are room for local piracy, but no one will reject opportunities away
some that will go for one another’s throats no matter what. from native worlds. Eltofa become pirates for exactly the same
reasons as all others. And unlike Kja or Humans they are not
restricted by any moral codes: they come to make money and
won’t stop before anything, as long as it grants profit. Eltofa
captains usually have free access to technology and weapons
Marauders Range Attacks Damage Attribute of their race, but manpower is a problem: few Eltofa agree to
Laser Carbine 18” 1 1 - leave comfort of their homes behind.
CCW BTB 1 1 -
Special Skill “All ahoy!”: Marauder squad can use or- Weapons:
der to perform “All ahoy!”. Any number of models in
the squad can combine they shots to get a bonus to RC Brigands Range Attacks Damage Attribute
+1 per model combining. (can be performed multiple Laser Carbine 18” 1 1
times)
CCW BTB 1 1
Outflank
May take 2 any weapons from the following list for +5 May take any 2 weapons from the following list for 10 points
points each. each:
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Pirates Codex
VOID RAIDERS TEAM VOID RAIDER VETERANS
6x Void Raiders 120 pts
3x Void Raiders 180 pts
Name MV RC CC DEF MP SV HP Base
Void raiders 8” 8 9 11 8 3+ 5 40
Veterans
SKRAG PIRATES:
Captains prefer to use crews and supplies that they can rely on, so in most cases captains make their own kind officers
Being a race of traders and pathfinders, Skrags have no
and use familiar wargear.
tolerance for
Some races are more common among the pirate fellowship than the others, and some cannot coexist on the same ship
pirates. They hunt pirates down and exterminate
at all.
mercilessly, and only a truly
A good captain knows that while representatives of most species may be knuckled down by officers and boatswains,
desperate Skrag can resort to piracy.
there are some that will go for one another’s throats no matter what.
If this is the case, the whole clan usually severs all ties
with its home and
people and thus Skrag pirates have no access to weapons
Void Raiders Range Attacks Damage Attribute
and hardware
Assault Pistol 12” 2 1
beside what they take into exile.
Plasma Cutlass BTB 2 2 -1SV
Special Skill “Boost!”: Once per game can move +5”. Boarding assault: Unit can chose to enter the game
in any turn after the first, using this special rule in two
Void Raiders have Jetpacks and ignore free strikes. ways.
Void raiders have Boarding assault. 1. Place the unit anywhere on the table but not in the
base contact with enemy unit, unit cannot move or
May take two special weapons: charge that turn.
2. Chose the enemy unit you wish to charge using this
special rule. To do so you need to pass MP check against
SPEСIAL WEAPON LIST: 12, if failed unit a placed more than 1 inch away of tar-
Breaching bomb - 5 pts get unit and any enemy units but no further than units
Change Assault pistol to Multigun - 15 pts. MP. It loses the ability to shoot that turn.
Change Plasma cutlass to Boarding axe - 10 pts.
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Pirates Codex
CARGO SPIDER ASSAULT TRANSPORT “BOAT”
1x Spider 25pts 1x Assault Transport 100 pts
Name MV RC CC DEF MP SV HP Base Name MV RC CC DEF MP SV HP Base
Spider 5” - 9 11 8 4+ 3 30 Tank 9” 8 6 10 9 3+ 6 80
Special Skill “Magnetic lock”: Once per game any time during its
UNDER UNDER
activation Spider can activate “Magnetic lock” for the remaining
round enemy models base to base this Spider cannot move. CONSTRUCTION
Special skill “All a’board”: Once per game Assault “Boat” can CONSTRUCTION
redeploy one of your units (exept speeders). To do it pick a unit
that is within 2” of the Boat base at the start of its move, than after
Spiders are a Hard Target (-2) if they move double-time. Boat complete its movement deploy the unit fully within 4” of the
boat base.
Spiders Range Attacks Damage Attribute Armed with rail cannon and two Autoguns.
Laser Cutter 1” 1 3 -3sv
Weapons:
TRICLON PIRATES: Name Range Attacks Damage Attribute
Favorites of the Asgar whose civilization was nearly Rail Cannon 60” 1 5 -2sv
destroyed by the Seit. Just like Kja, Triclons value speed Autoguns 24” 3 1
and firepower, but their motive is not greed or lust for RAM base 1 1
adventure. It is the blood thirst that leads them. Anger,
desperation and appetite for revenge make Triclons do
horrible things.
KJA PIRATES:
An ambitious and powerful race that mostly relies on
speed and long-range combat. Kja pirates are exiles,
criminals or smugglers, and due to their mentality,
many Kja exile themselves voluntarily to join a pirate
fellowship. Their technologies and hardware are sold
to pirates just as freely as to anyone else, and Kja cap-
tains make good use of this.
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8 9
Pirates Codex
PIRATE SPEEDER Pirate Command skills:
1x Pirate Speeder 55pts
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