This tutorial is about modeling the dune buggy shown to the left. An effort has
been made to use as many distinct form•Z tools as possible.
Draw two small circles that will act as the width of the spring and the
piston, one slightly larger than the other. Activate the Axial Sweep tool
in the Derive 2 palette and sweep the larger circle along the straight
path, and the smaller circle along the helix. The results should be as
shown above.
Using the Pick tool, select each profile from front to rear. Then acti-
vate the N-Loft tool in the N-Surfaces suite and click anywhere on the
screen. In the Tool Options, we used By Loose Lofting and the
Degree was checked From Source.
We will use the same process above for the window and the wind-
shield to produce our desired results.
Draw the 2D profiles of the negative areas that will be used to define
the spokes of the wheel using tools in the Shapes palette. Select the
Extrusion tool in the Derive palette to make the 2D profiles into 3D
objects. Allow these objects to intersect the the revolved wheel we
created in the previous step. Use the Difference tool in the Modify
palette to remove the extruded objects, leaving their shape in the
wheel. Use the Round tool on the wheel spoke edges, if desired.
Lastly, draw a 2D profile of the tire and Revolve it around the same
axis that was used for the rim to complete the geometry of the wheel.
This completes the individual parts of the dune buggy. To finish the
model you will just need to Move, Rotate and/or Scale the above
objects into their proper places.