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Avi Marmell
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Designer: Ari Marmell
Developers: Stephen Schubert, Mike Mearls
Editor: Christopher Perkins
Editing Manager: Kim Mohan
Design Manager: Christopher Petkins
Development Manager: Jesse Decker
Director of RPG R&D: Bill Slavicsele
Senior Art Director D&D: Stacy Longstreet
Production Managers: Josh Fischer, Randall Crows
Graphic Designer: Mari Kolkowsky
Art Director: Mari Kolkowsky
Cover Artist: kzzy
Interior Artist: David Griffith
Cartographer: Jason Engle
Graphic Production Specialist: Angelika Lokotz
Image Technician: Travis Adams
‘Bec onthe original Donzi acon res crested by Gary Gygax and Dave Arneson and the new Duscaons & Daacons game designed by
Jonathan weet, Moste Cook, Skip Wella, Richard Maker and Peter Adkzon.
“This Wizanos ore Coner* game product contains no Open Game Content. No potion af this work may he reproduced i any fora without
“omtten permission To lea more about the Open Camsing License and the 420 Sytem Licene, lee vat worwrizards oas/42,
US, CANADA, ASIA, EUROPEAN HEADQUAKEERS
PACIFIC, & LATIN AMERICA Hasbro UK Led
‘Winards of the Cont, (Caswell Way
0. Box 707 Newpoct NI90YH.
Renton WA 98097-0707 (GREAT BRITAIN
(Questions? 1900 3246496 ‘Pleaze keep thisaddes for your records
(60 95755740-001-1N
ISBN snco7ase-41693 987654324 ISBN 78078-1608
‘Bre Pnting December 2006
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‘ht ped nthe rhein an olny op aneomen e eae cioined nte pe ienpmiin
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ete nerennlild‘The Frostfellis an unforgiving land where cold and terrain
‘ean as swifly a the predators that stalk in the desolation.
Few sane people would ever dare enterthe place. But hidden
‘within the endless ice are mysteries and challenges that draw
the adventurous nonetheless.
“Tie Seepage booklet presents several enconnters thar can
adda lirele Frostfell 10 your Dunesons & Daacans® game.
‘While the encounters vary in Encounter Level from 410
and they function fine indvidually, you can link ther» with 2
story described inthe Adventure Background.
To play the encounters properly you (as the Dungeon
Master) need the Player’ Handbook (PH) and Dungeon Master's
Guide (DMG)—the latter especialy forthe severe cold rules
(DMG 302) While Monster Manual (MM), Monster Manual
1, Monster Menual 111, Monster Manual 1V, and Erestbur
are helpful resources, Fantastic Locations The Frost Rift
{nchides complete statistics for ll monsters in the encoun-
ters: Encounters draw material from other supplements as
noted, D&:D* miniatures can enhance play involving the
barcle maps,
USING THE BATTLE MAPS
Farias Lctons The Fel tf nce our mlnlrarer
in mage tht perideeving tatlegronde for RF
‘Scounrs and winiturcrskiowshes These mape allow
Missy sa calcaging encoun, eatarngg ot
er iar w nde opal aca
combat is underway
orth Rolplaying Game: ants Lcationsbatle maps
Re pet orveyregy eng copien the mgs car
‘meant to represent an entire adventure either. Instead, they
cha taceipg icaions Fc bey cee ted cena
‘battles. Ir takes a lot of effort on your part to design a complex:
encounter, but here the work is done for you. The monster
tactics take advantage of the terrain, ensuring that the battles.
range over large sections of the map.
Seal sepeructions of the mape which haves to elp
stints eesratan(cn yoo oa ce ts net
{his baker Forobwioes reasons, our payers should nr be
Slowed oview petal me
‘Some of the labels on the battle maps are intended for the
Da Minureres Game only. Tho ince tem marked
Shar Are i and Wicny Are, Tay Sr the vlan
game encounters have been deliberately left off of the battle
aps where they would terre wth te map ublityn
‘miniatures play and other roleplaying scenarios.
REUSING THE MAPS
All the encounters desenbed in this booklet unfold on the min
iaturesscale battle maps included in this product. Although the
‘maps in each Fantestc Locations product emphasize specific ter
rain element that allow for more exiting and compeling battles,
they are quite versatile, and we encourage you to use them more
or Skirmish Play: The mapsin thisproductate carefully
designed fr fast and exiting miniatares play, You can use
‘these maps for any D&D Miniatures Game bartles. Refer to
pane 16 for specifics on using these maps with official D&D
miniatures.
ADVENTURE
BACI YEROUND
“The Skyfroxt Mountains are a line of towering peaks
centhrouded in perpetual winter. Only in the mountains
lowest valleysdo the seasonschangr, and only in thove valleys
does civilization have any foothold. In and above one such
lowsiand, forgotten evil isewakening and gahering again, The
plies the Skataj Vale.
‘Anancient shrine to Brythnul, deity of slaughter, islocated
within the Caves of Chaos on the northern end of the vale.
‘Once ruled by Ulgundsa, « marilith, the cult of Erythnal
spread its influence and its baleful magic far and wide from
iii ithe, Jour Ulguasis:dleppenred bundmnde 6 yoers
‘ago, Without her, the chaotic forces she commanded became
sloppy, eventually drawing the atention of heroes from the
south, These heroes ascended the vale and atacked the cu,
scattering ito the four winds.
Recently, however, goblinoid champions of the Many, a+
Erythnul is known, have returned @ the Caves of Chaos.
“Their worship has empowered magic and monsters that were
Jong dormant. Though they can do litle damage so far from
civilization, the results of ther efforts could eventually spread
tothe heavily populated realms ofthe sour,
echaps to learn the history ofa heroic relative that fought
Erythnal’s cult or for some other bit of cbscure knowledge,
the PCs come to the Black Library. Founded centuries ago by
an order of scholarly monks and known to contain numerous
tomes of esoteric lore, the library sts in the vale: southern
end, However, the characters aren’ the only ones interested
inthe works housed inthe stacks...
CONTINUING STORY
Sidebars entitled “Continuing Story” rll how the evens
detailed imesch encounter fit int the vente backgrond
‘Since the Encounter levels vary, the battle with Erythmul’s
‘cult can be a running theme in your campaign. Further, the
Statistics provide inthis booklet can be used to help create
other encounters centered on Erythnul’s burgeoning cult. An
‘xample ofhow youmightexpandan encounterareaisdetiled
in the Hunter¥ Hunted encounter on page 6
than once. Given the structure ofthe story and encounters
Fantastic Locations: The Frosifell Rift, Une PCs have a reason tc
visit each ste inthis booklet at least twice.
Check the Wirards ofthe Coast website, RPGA adventures, ane
the pages of Dungeon® magazine for variant encounters using the
Fantastic Locations maps.