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Ee ee ® meme LES SA SO =O ses QD aD Avi Marmell a Fg ee cea CREDITS Designer: Ari Marmell Developers: Stephen Schubert, Mike Mearls Editor: Christopher Perkins Editing Manager: Kim Mohan Design Manager: Christopher Petkins Development Manager: Jesse Decker Director of RPG R&D: Bill Slavicsele Senior Art Director D&D: Stacy Longstreet Production Managers: Josh Fischer, Randall Crows Graphic Designer: Mari Kolkowsky Art Director: Mari Kolkowsky Cover Artist: kzzy Interior Artist: David Griffith Cartographer: Jason Engle Graphic Production Specialist: Angelika Lokotz Image Technician: Travis Adams ‘Bec onthe original Donzi acon res crested by Gary Gygax and Dave Arneson and the new Duscaons & Daacons game designed by Jonathan weet, Moste Cook, Skip Wella, Richard Maker and Peter Adkzon. “This Wizanos ore Coner* game product contains no Open Game Content. No potion af this work may he reproduced i any fora without “omtten permission To lea more about the Open Camsing License and the 420 Sytem Licene, lee vat worwrizards oas/42, US, CANADA, ASIA, EUROPEAN HEADQUAKEERS PACIFIC, & LATIN AMERICA Hasbro UK Led ‘Winards of the Cont, (Caswell Way 0. Box 707 Newpoct NI90YH. Renton WA 98097-0707 (GREAT BRITAIN (Questions? 1900 3246496 ‘Pleaze keep thisaddes for your records (60 95755740-001-1N ISBN snco7ase-41693 987654324 ISBN 78078-1608 ‘Bre Pnting December 2006 dts apc nga scans Webel tcComioe nds Usa adatom — ‘ht ped nthe rhein an olny op aneomen e eae cioined nte pe ienpmiin “rita npn nme tan ayy sna parapets ease ep een Mandi Ce utc kee ete nerennlild ‘The Frostfellis an unforgiving land where cold and terrain ‘ean as swifly a the predators that stalk in the desolation. Few sane people would ever dare enterthe place. But hidden ‘within the endless ice are mysteries and challenges that draw the adventurous nonetheless. “Tie Seepage booklet presents several enconnters thar can adda lirele Frostfell 10 your Dunesons & Daacans® game. ‘While the encounters vary in Encounter Level from 410 and they function fine indvidually, you can link ther» with 2 story described inthe Adventure Background. To play the encounters properly you (as the Dungeon Master) need the Player’ Handbook (PH) and Dungeon Master's Guide (DMG)—the latter especialy forthe severe cold rules (DMG 302) While Monster Manual (MM), Monster Manual 1, Monster Menual 111, Monster Manual 1V, and Erestbur are helpful resources, Fantastic Locations The Frost Rift {nchides complete statistics for ll monsters in the encoun- ters: Encounters draw material from other supplements as noted, D&:D* miniatures can enhance play involving the barcle maps, USING THE BATTLE MAPS Farias Lctons The Fel tf nce our mlnlrarer in mage tht perideeving tatlegronde for RF ‘Scounrs and winiturcrskiowshes These mape allow Missy sa calcaging encoun, eatarngg ot er iar w nde opal aca combat is underway orth Rolplaying Game: ants Lcationsbatle maps Re pet orveyregy eng copien the mgs car ‘meant to represent an entire adventure either. Instead, they cha taceipg icaions Fc bey cee ted cena ‘battles. Ir takes a lot of effort on your part to design a complex: encounter, but here the work is done for you. The monster tactics take advantage of the terrain, ensuring that the battles. range over large sections of the map. Seal sepeructions of the mape which haves to elp stints eesratan(cn yoo oa ce ts net {his baker Forobwioes reasons, our payers should nr be Slowed oview petal me ‘Some of the labels on the battle maps are intended for the Da Minureres Game only. Tho ince tem marked Shar Are i and Wicny Are, Tay Sr the vlan game encounters have been deliberately left off of the battle aps where they would terre wth te map ublityn ‘miniatures play and other roleplaying scenarios. REUSING THE MAPS All the encounters desenbed in this booklet unfold on the min iaturesscale battle maps included in this product. Although the ‘maps in each Fantestc Locations product emphasize specific ter rain element that allow for more exiting and compeling battles, they are quite versatile, and we encourage you to use them more or Skirmish Play: The mapsin thisproductate carefully designed fr fast and exiting miniatares play, You can use ‘these maps for any D&D Miniatures Game bartles. Refer to pane 16 for specifics on using these maps with official D&D miniatures. ADVENTURE BACI YEROUND “The Skyfroxt Mountains are a line of towering peaks centhrouded in perpetual winter. Only in the mountains lowest valleysdo the seasonschangr, and only in thove valleys does civilization have any foothold. In and above one such lowsiand, forgotten evil isewakening and gahering again, The plies the Skataj Vale. ‘Anancient shrine to Brythnul, deity of slaughter, islocated within the Caves of Chaos on the northern end of the vale. ‘Once ruled by Ulgundsa, « marilith, the cult of Erythnal spread its influence and its baleful magic far and wide from iii ithe, Jour Ulguasis:dleppenred bundmnde 6 yoers ‘ago, Without her, the chaotic forces she commanded became sloppy, eventually drawing the atention of heroes from the south, These heroes ascended the vale and atacked the cu, scattering ito the four winds. Recently, however, goblinoid champions of the Many, a+ Erythnul is known, have returned @ the Caves of Chaos. “Their worship has empowered magic and monsters that were Jong dormant. Though they can do litle damage so far from civilization, the results of ther efforts could eventually spread tothe heavily populated realms ofthe sour, echaps to learn the history ofa heroic relative that fought Erythnal’s cult or for some other bit of cbscure knowledge, the PCs come to the Black Library. Founded centuries ago by an order of scholarly monks and known to contain numerous tomes of esoteric lore, the library sts in the vale: southern end, However, the characters aren’ the only ones interested inthe works housed inthe stacks... CONTINUING STORY Sidebars entitled “Continuing Story” rll how the evens detailed imesch encounter fit int the vente backgrond ‘Since the Encounter levels vary, the battle with Erythmul’s ‘cult can be a running theme in your campaign. Further, the Statistics provide inthis booklet can be used to help create other encounters centered on Erythnul’s burgeoning cult. An ‘xample ofhow youmightexpandan encounterareaisdetiled in the Hunter¥ Hunted encounter on page 6 than once. Given the structure ofthe story and encounters Fantastic Locations: The Frosifell Rift, Une PCs have a reason tc visit each ste inthis booklet at least twice. Check the Wirards ofthe Coast website, RPGA adventures, ane the pages of Dungeon® magazine for variant encounters using the Fantastic Locations maps.

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