Beruflich Dokumente
Kultur Dokumente
Pages 17-22 are the Hero Cards, Turn Reference, and some Cam-
paign Sheets. Page 22 is blank.
Other Components:
You will need 30 six-sided dice. 8 each of red, blue, and yellow,
and 6 black. We use 12mm dice in the game, but you can use
larger if need be (and substitute colors, as long as you know what
matches what).
You will also need about 15 red health tokens, and 8 white potion
tokens.
Goblin Locked Door Plague Rat
SWARM PICK THE LOCK: SWARM
X = 4 per open door, X = 4 per open door,
including this one. including this one.
8
X 3 BASH IT OPEN: X 3
4 4 5 11 3 5 5
3 Roll .
SHIMMERBLAST 3 Roll .
SHIMMERBLAST 3 Add 5.
FLAMEWEAVE
6 8
CLIMB OVER IT: 10 5 DODGE LOGS:
11 3 4 5 14
3 Add 5.
FLAMEWEAVE 4 Add 4
dice by 1.
4. Then, increase one of your
STATIC BURST 4 Add 4
dice by 1.
4. Then, increase one of your
STATIC BURST
11
BLAST THROUGH: 3 3 6 11 3
14 11 6 4 5 6
6 Add 6 6.
CRUSHING FIST
Change a die to a 6, then spend it as mana.
MANA FOUNTAIN
Reroll one of your dice.
LUCKY FAMILIAR
8
discard this instead of looting.
3 4 5 BASH IT OPEN: X 3
3 4 6 11 4 4 5
Add 6. Add 6. Prevent . In a boss fight, prevent .
ACCURACY ACCURACY DODGE
6 8
RUSH THROUGH: 9 5 JUMP OVER:
11 3 5 6 14
Prevent . In a boss fight, prevent . Add 6. Add 6.
DODGE DEXTERITY DEXTERITY
Bandit Flame Statues Force Wall
DODGE DISENCHANT: CLIMB AROUND:
Making a die uses
three dice, not two.
8 11
8 3 DODGE THEM: BLAST THROUGH:
4 5 5 14 14
Roll . Roll . Prevent up to .
BACKSTAB BACKSTAB POISON
11
3 3 6 RUN PAST IT: 4 4 5
11 6 14 6 5 6
Change any or all of your dice to 4s. Change any number of 6 to 6. Roll .
CONSISTENCY CRITICAL STRIKES STEADY HANDS
6
discard this instead of looting.
X 3 DESTROY IT: 3 4 5
3 5 5 11 3 4 6
Roll . Roll . Add 6.
PERSISTENCE PERSISTENCE CRUSHING BLOW
Cave-in Glooping Ooze Pit of Spikes
DISMANTLE IT: SPLIT CLIMB AROUND:
Spend for each 1 rolled.
6 8
CLIMB OVER IT: 2 3 4 JUMP OVER:
11 4 5 6 14
Add 6. Place a 6 in an armor box. Place a 6 in an armor box.
CRUSHING BLOW ARMOR CRUSH ARMOR CRUSH
8
8 3 DODGE LOGS: 4 4 5
4 5 5 14 6 5 6
Increase up to four of your dice by 1 each. Increase up to four of your dice by 1 each. Add 5, 5, and 5. Then, make one of
CLEAVE CLEAVE them a 6. TRIPLE STRIKE
Stairs
DESTROY IT: RUN THROUGH:
11 11
Descend.
for each
Reroll all your 1s and 2s. Roll . Roll .
CLARITY MANA
6 6
RUSH THROUGH: 2 4 3 RUN THROUGH:
11 5 5 6 11
Roll . Spend after fleeing, and take the Spend after fleeing, and take the
MANA encounter card as loot. INVISIBILITY encounter card as loot. INVISIBILITY
2 3 4 10 5 2 4 3
4 5 6 3 4 5 5 5 6
Change two of your non- dice to be 6s. Change two of your non- dice to be 6s. Reroll all your 1s and 2s. Roll .
HEROISM HEROISM CLARITY
Stairs
While visible, place a damage token here
for each spent. Each time there are
three, take one as damage and remove
the other two.
At the end of any turn, the heroes may
Descend.
Yeti’s Cavern Dragon’s Cave
1p
to level up
for reaching level 2.
*Starting skills do not count
towards this limit.
3 SKILLS*
9
ALL ALL ALL ALL
LEVEL 2
3 ITEMS
4 3 4 2 3
FREEZING WINDS HALL OF STATUES
FLOOR 1
FLOOR 1
If you spend at least Spend before your
during an encounter, lose . first turn on each floor.
Encounter Bonus
5 5 6 5
FLOOR 2
FLOOR 2
BRUTAL STRENGTH FLAME AURA
+1
4 3 3 5 10
BITING COLD DRAGONSKIN
FLOOR 3
FLOOR 3
1
All boxes gain .
Hydra’s Reef
1p
Minotaur’s Maze
to level up
for reaching level 3.
*Starting skills do not count
towards this limit.
11
4 SKILLS*
ALL ALL
LEVEL 3
ALL ALL
5 ITEMS
5 3
STICKY SURROUNDING
FLOOR 1
5 2 2
DEADLY MAZE
FLOOR 1
Encounter Bonus
3 5 5
FLOOR 2
REGENERATION
3 3 3
FLOOR 2
CRUMBLING WALLS
When you explore, spend an
extra .
+1
5 5
POISON AURA
6
FLOOR 3
12
POISON DART TRAPS
FLOOR 3
1
All are decreased by 1 after
rolling and checking other effects.
Lich’s Tomb 1p
1p
to level up
1
*Starting skills do not count
towards this limit.
5 SKILLS*
7
during setup.
ALL ALL
LEVEL 4
LEVEL 1
7 ITEMS
1 ITEM
4 2 5
UNDYING LEGIONS
FLOOR 1
5
Encounter Bonus
Encounter Bonus
6 3
FLOOR 2
WEAKNESS CURSE
Any 2s rolled are immediately
+1
discarded.
+1
4 10
BLADE STORM
FLOOR 3
2
If you lose at least during an
encounter, lose another .
6
5
5
Yeti
Lich
Hydra
3
3
3
6 5 6
6 5 6
24 5
16
17
18
13 6
19 6
13 6
(EACH)
6
10
1 ITEM
Dragon
Minotaur
(EACH)
1 SKILL*
*Starting skills do not count
towards this limit.
LEVEL 1 2p
+1 during setup.
boxes.
X = 4 times the number of damage on
0
(EACH)
(EACH)
(EACH)
FORCE BOLT
FORCE BOLT
X.
X.
X or
X or
BASIC SKILLS
BASIC SKILLS
Add
Add
PRECISION
PRECISION
X
X
Hero: Any Dungeon Complete a Floor: Hero: Any Dungeon Complete a Floor:
Medium/Hard Level Up: Medium/Hard Level Up:
Name: Hard only Defeat a Boss: Name: Hard only Defeat a Boss:
Veteran: Start each game with any one Basic Skill. Veteran: Start each game with any one Basic Skill.
Durability: You have one extra health. Durability: You have one extra health.
Basic
Basic
Crafty: You may have one extra skill or item. Crafty: You may have one extra skill or item.
Healing Focus: You may unlock Healing Talents. Healing Focus: You may unlock Healing Talents.
Prepared: Start each game with an extra potion. Prepared: Start each game with an extra potion.
First Aid: When you use a potion, heal one damage. First Aid: When you use a potion, heal one damage.
Healing
Healing
Recovery: When you descend, heal one damage Recovery: When you descend, heal one damage
Grit: After each boss round, heal one damage. Grit: After each boss round, heal one damage.
Combat Focus: You may unlock Combat Talents. Combat Focus: You may unlock Combat Talents.
Fortitude: Reroll all your 1s and 2s. Fortitude: Reroll all your 1s and 2s.
Combat
Combat
Direct Hit: Increase any die by one. Direct Hit: Increase any die by one.
Dungeon Focus: You may unlock Dungeon Talents. Dungeon Focus: You may unlock Dungeon Talents.
Speed: Ignore one (even a choice cost). Speed: Ignore one (even a choice cost).
BASIC SKILLS
TRUE STRIKE
Add a 4 of any type.
BASIC SKILLS
Place a here (max 2) for each damage you take. You may When you explore or flee, place a here (max 2). You may roll
roll them before any encounter. FRENZY them before any encounter. MANA CHARGE
Before any encounter, you may spend to roll or spend Before any encounter, you may roll or . Lose
to roll . EAGLE EYE if either die rolls a 1. DARING GAMBLE
If you would lose only one , spend instead. When you flee you may add one door to the
Prevent one in each boss round. KITING dungeon, if under the door limit. STEALTH
<<< ITEMS Mage 2p <<< ITEMS Warrior 2p
When you explore or flee, place a here (max 1). You may roll If you take damage, place a here (max 1). You may roll
it before any encounter. MANA CHARGE it before any encounter. FRENZY
Before any encounter, you may roll . Lose Before any encounter, you may spend to roll .
if it rolls a 1. DARING GAMBLE EAGLE EYE
Your partner may reroll any 1s. Increase one of your partner’s dice by one.
DUNGEONEERING COMBINED SHOT
Hero: Any Dungeon Complete a Floor:
Medium/Hard Level Up:
Name: Hard only Defeat a Boss: <<< ITEMS Paladin 1p
Basic
Crafty: You may have one extra skill or item.
Healing
Recovery: When you descend, heal one damage
Guile: Use a as an .
Combat
Planning: Add a 3.
Dungeon
cannot prevent damage otherwise. ARMOR
Foresight: Reroll a die.
Basic
Crafty: You may have one extra skill or item.
Encounter.
Healing
Recovery: When you descend, heal one damage
ENCOUNTER
Grit: After each boss round, heal one damage. Choose a door, If it is open, encounter that card. If it
is closed, open it and then either encounter that card
Combat Focus: You may unlock Combat Talents. or flee.
Guile: Use a as an .
COMBATS: Roll all dice.
PERILS: Choose an option, roll only that type of
Fortitude: Reroll all your 1s and 2s.
dice.
Combat
Planning: Add a 3.
Boss Fight
POTIONS
Start with one potion, and add one for each
potion type added below. A token may be
spent to use any one of the effects below.
Veteran: Start each game with any one Basic Skill. Veteran: Start each game with any one Basic Skill.
Durability: You have one extra health. Durability: You have one extra health.
Basic
Basic
Crafty: You may have one extra skill or item. Crafty: You may have one extra skill or item.
Healing Focus: You may unlock Healing Talents. Healing Focus: You may unlock Healing Talents.
Prepared: Start each game with an extra potion. Prepared: Start each game with an extra potion.
First Aid: When you use a potion, heal one damage. First Aid: When you use a potion, heal one damage.
Healing
Healing
Recovery: When you descend, heal one damage Recovery: When you descend, heal one damage
Grit: After each boss round, heal one damage. Grit: After each boss round, heal one damage.
Combat Focus: You may unlock Combat Talents. Combat Focus: You may unlock Combat Talents.
Fortitude: Reroll all your 1s and 2s. Fortitude: Reroll all your 1s and 2s.
Combat
Combat
Planning: Add a 3. Planning: Add a 3.
Direct Hit: Increase any die by one. Direct Hit: Increase any die by one.
Dungeon Focus: You may unlock Dungeon Talents. Dungeon Focus: You may unlock Dungeon Talents.
Speed: Ignore one (even a choice cost). Speed: Ignore one (even a choice cost).
Dungeon
Dungeon
Hero: Any Dungeon Complete a Floor: Hero: Any Dungeon Complete a Floor:
Medium/Hard Level Up: Medium/Hard Level Up:
Name: Hard only Defeat a Boss: Name: Hard only Defeat a Boss:
Veteran: Start each game with any one Basic Skill. Veteran: Start each game with any one Basic Skill.
Durability: You have one extra health. Durability: You have one extra health.
Basic
Basic
Crafty: You may have one extra skill or item. Crafty: You may have one extra skill or item.
Healing Focus: You may unlock Healing Talents. Healing Focus: You may unlock Healing Talents.
Prepared: Start each game with an extra potion. Prepared: Start each game with an extra potion.
First Aid: When you use a potion, heal one damage. First Aid: When you use a potion, heal one damage.
Healing
Healing
Recovery: When you descend, heal one damage Recovery: When you descend, heal one damage
Grit: After each boss round, heal one damage. Grit: After each boss round, heal one damage.
Combat Focus: You may unlock Combat Talents. Combat Focus: You may unlock Combat Talents.
Fortitude: Reroll all your 1s and 2s. Fortitude: Reroll all your 1s and 2s.
Combat
Combat
Direct Hit: Increase any die by one. Direct Hit: Increase any die by one.
Dungeon Focus: You may unlock Dungeon Talents. Dungeon Focus: You may unlock Dungeon Talents.
Speed: Ignore one (even a choice cost). Speed: Ignore one (even a choice cost).