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Initialize engine version: 4.2.

0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6089]
Renderer: NVIDIA GeForce 210
Vendor: NVIDIA
VRAM: 986 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1
RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.CJK.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.dll
(this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.dll into Unity
Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.MidEast.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.Other.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\I18N.West.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\Ionic.Zip.CF.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Ionic.Zip.CF.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\protobuf-
net.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\protobuf-net.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\ShadowrunDTO.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\ShadowrunDTO.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\ShadowrunSerializer.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\VTD-
Nav.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\VTD-Nav.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\SteamworksManaged.dll
into Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\RAINOne.dll (this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\RAINOne.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Recast.dll
(this message is harmless)
Loading C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\Recast.dll into Unity
Child Domain
- Completed reload, in 1.074 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
Platform assembly: C:\GOG Games\Shadowrun Returns\Shadowrun_Data\Managed\System.dll
(this message is harmless)
Platform assembly: C:\GOG Games\Shadowrun
Returns\Shadowrun_Data\Managed\System.Core.dll (this message is harmless)
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
C:/GOG Games/Shadowrun Returns/Shadowrun_Data/Plugins/steamwrap.dll : Could not
load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed
at the correct location. See the documentation for more info.

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Cloud disabled, Steam not available

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

defaulting screen resolution:1360, 768

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Version num:1.1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Fallback handler could not load library C:/GOG Games/Shadowrun


Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/.\libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Fallback handler could not load library C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Mono/libC:/GOG Games/Shadowrun
Returns/Shadowrun_Data/Plugins/steamwrap.dll
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 1.721706 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 12 / Dirty
serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 2765.
Total: 6.908820 ms (FindLiveObjects: 0.121482 ms CreateObjectMapping: 0.055156 ms
MarkObjects: 3.306221 ms DeleteObjects: 2.500873 ms)

LOAD [INFO] Paths:


Current: C:\GOG Games\Shadowrun Returns
DataPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
PeristentDataPath: C:/Users/TEMP/AppData/LocalLow/Harebrained
Schemes/Shadowrun
TemporaryCachePath: C:/Users/TEMP/AppData/Local/Temp/Harebrained
Schemes/Shadowrun

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] FileLoader Paths:


RootPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
ShadowrunDocumentsPath: C:/Users/TEMP/Documents/Shadowrun Returns
ShadowrunDocumentsContentPackPath: C:/Users/TEMP/Documents/Shadowrun
Returns/ContentPacks
StreamingAssetsPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets
StreamingAssetsContentPackPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets/ContentPacks
UserDataPath: C:\Users\TEMP/AppData/Local/Harebrained Schemes/Shadowrun
Returns

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] SceneLoader Awaken

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] load conversation mgr

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Load pda

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] creating a default dimension

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_core
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |100 as character named temp with sheet CG Human Street
Samurai

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Platform assembly: C:\GOG Games\Shadowrun


Returns\Shadowrun_Data\Managed\System.Xml.dll (this message is harmless)
LOAD [INFO] Beginning dressing of: BasePlayerPrefab(Clone)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 18 / Dirty


serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 11266.
Total: 14.944150 ms (FindLiveObjects: 1.283251 ms CreateObjectMapping: 0.193395 ms
MarkObjects: 11.433712 ms DeleteObjects: 1.120924 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 18 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11278.
Total: 13.391752 ms (FindLiveObjects: 1.259164 ms CreateObjectMapping: 0.307198 ms
MarkObjects: 11.016899 ms DeleteObjects: 0.035607 ms)

LOAD [INFO] Dressing of BasePlayerPrefab(Clone) completed in: 1.261459

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Atlas 'CharacterCreationScreen(Clone)' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_core

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |101 as character named temp with sheet CG Human Street
Samurai

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 23 / Dirty


serialized files: 0)

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 25013.
Total: 43.527557 ms (FindLiveObjects: 4.207918 ms CreateObjectMapping: 0.458004 ms
MarkObjects: 25.726114 ms DeleteObjects: 11.937098 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 23 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25026.
Total: 30.503048 ms (FindLiveObjects: 3.412344 ms CreateObjectMapping: 0.309991 ms
MarkObjects: 25.841663 ms DeleteObjects: 0.043636 ms)

LOAD [INFO] Beginning dressing of: BasePlayerPrefab(Clone)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 23 / Dirty


serialized files: 0)

Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 25153.
Total: 30.254147 ms (FindLiveObjects: 3.284578 ms CreateObjectMapping: 0.354674 ms
MarkObjects: 25.258682 ms DeleteObjects: 0.572505 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 23 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25154.
Total: 29.914831 ms (FindLiveObjects: 3.089437 ms CreateObjectMapping: 0.297423 ms
MarkObjects: 25.679686 ms DeleteObjects: 0.043985 ms)

LOAD [INFO] Dressing of BasePlayerPrefab(Clone) completed in: 1.501709

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_core

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |102 as character named logan with sheet CG Human Street
Samurai

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 102| AddPlayerToTeam shadowrunners

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [WARN] Player is being initialized in a non-camera region.

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] new captain102

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |102| HumanMale logan(Player)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 23 / Dirty


serialized files: 0)

Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 11890.
Total: 23.891302 ms (FindLiveObjects: 1.340501 ms CreateObjectMapping: 0.189555 ms
MarkObjects: 19.945549 ms DeleteObjects: 1.619423 ms)

LOAD [INFO] Performing Basic Save...ac8574f553074cb4a88459721ac95285

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [WARN] SaveManager: Invalid currentSaveBlock, could not get nuyen.

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [WARN] SaveManager: Invalid currentSaveBlock, could not get equipment stash.

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Writing Save...ac8574f553074cb4a88459721ac95285

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 102| RemovePlayerFromTeam

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [WARN] Destroying while dressing.

(Filename:
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ngineDebug.cpp Line: 54)

SYS [WARN] Doing a RunManager Reset!

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

SYS [WARN] Resetting the RunManager!

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 1 Unused Serialized files (Serialized files now loaded: 12 / Dirty
serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11765.
Total: 22.746639 ms (FindLiveObjects: 1.342945 ms CreateObjectMapping: 0.204566 ms
MarkObjects: 19.855135 ms DeleteObjects: 0.509669 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10291.
Total: 21.551357 ms (FindLiveObjects: 1.164560 ms CreateObjectMapping: 0.164420 ms
MarkObjects: 19.415281 ms DeleteObjects: 0.028625 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10291.
Total: 21.381701 ms (FindLiveObjects: 1.198771 ms CreateObjectMapping: 0.163722 ms
MarkObjects: 19.062002 ms DeleteObjects: 0.044334 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10291.
Total: 20.958605 ms (FindLiveObjects: 1.184808 ms CreateObjectMapping: 0.163373 ms
MarkObjects: 18.785875 ms DeleteObjects: 0.028625 ms)

LOAD [INFO] Unload conversation mgr

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Unload pda

(Filename:
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ngineDebug.cpp Line: 54)

UnloadTime: 12.579422 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 12 / Dirty
serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 7472.
Total: 19.170223 ms (FindLiveObjects: 0.402499 ms CreateObjectMapping: 0.175940 ms
MarkObjects: 17.511351 ms DeleteObjects: 0.255533 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7472.
Total: 19.932981 ms (FindLiveObjects: 1.057739 ms CreateObjectMapping: 0.197584 ms
MarkObjects: 17.836700 ms DeleteObjects: 0.034908 ms)

LOAD [INFO] Paths:


Current: C:\GOG Games\Shadowrun Returns
DataPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
PeristentDataPath: C:/Users/TEMP/AppData/LocalLow/Harebrained
Schemes/Shadowrun
TemporaryCachePath: C:/Users/TEMP/AppData/Local/Temp/Harebrained
Schemes/Shadowrun

(Filename:
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LOAD [INFO] FileLoader Paths:


RootPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
ShadowrunDocumentsPath: C:/Users/TEMP/Documents/Shadowrun Returns
ShadowrunDocumentsContentPackPath: C:/Users/TEMP/Documents/Shadowrun
Returns/ContentPacks
StreamingAssetsPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets
StreamingAssetsContentPackPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets/ContentPacks
UserDataPath: C:\Users\TEMP/AppData/Local/Harebrained Schemes/Shadowrun
Returns

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] SceneLoader Awaken

(Filename:
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LOAD [INFO] load conversation mgr

(Filename:
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LOAD [INFO] Load pda

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Start loading file @ 203.4967

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] default scene filepath:test_perf_one.srt

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ngineDebug.cpp Line: 54)

LOAD [INFO] base scene filepath:c01-s1_3YearsAgo.srt

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ngineDebug.cpp Line: 54)
LOAD [INFO] Map bytes loaded: 10.4874ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] LoadSceneDef:

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'LoadingAtlas' wastes 0.0 MB (0.0%)

(Filename:
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ngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 14 / Dirty


serialized files: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 9910.
Total: 15.623828 ms (FindLiveObjects: 1.163862 ms CreateObjectMapping: 0.187111 ms
MarkObjects: 12.148645 ms DeleteObjects: 1.264051 ms)

LOAD [INFO] AssetBundle wait time: 262.317ms

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ngineDebug.cpp Line: 54)

LOAD [INFO] Will unload bundle seattle_characters_story: 1130209655

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LOAD [INFO] Will unload bundle seattle_characters_standard: 1422167803

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Characters loaded: 282.4975ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Load map file:maps/c01-s1_3yearsago.srm

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] LoadMapDef:

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Map parse: 49.1832ms

(Filename:
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LOAD [INFO] TileGrid initialized: 21.2009ms

(Filename:
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LOAD [INFO] Textures loaded: 3448.43ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'UNDER_FLOOR_Atlas' wastes 0.0 MB (17.4%) over 1 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'FLOOR_Atlas' wastes 13.9 MB (21.8%) over 4 page(s)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'FLOOR_DECO_Atlas' wastes 1.1 MB (27.3%) over 1 page(s)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'PROP_Atlas' wastes 18.7 MB (16.7%) over 7 page(s)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'PROP_Atlas (Unlit)' wastes 0.1 MB (52.8%) over 1 page(s)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlases created for 271 prop(s): 9615.537ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |103 as character named New Larry with sheet
Lvl1_Human_Mage
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Core/HumanMale loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 103| AddPlayerToTeam civilians

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |104 as character named Sam Watts with sheet
Lonestar_Lv1_Heavy_SMG

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Story/SamWatts loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 104| AddPlayerToTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |105 as character named Sangoma with sheet


Lonestar_Lv1_Heavy_SMG

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Standard/OrkFemaleShaman loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 105| AddPlayerToTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |106 as character named Sam Watts with sheet
Lonestar_Lv1_Heavy_SMG

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Story/SamWatts loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 106| AddPlayerToTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |107 as character named Lawyer with sheet


Lonestar_Lv1_Heavy_SMG

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Story/SamWatts loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 107| AddPlayerToTeam civilians

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'RunManager' wastes 0.0 MB (0.0%) over 1 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_spirit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |108 as character named Typhoon with sheet Spirit Water

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |103| Core/HumanMale New Larry(Guard - Seek And
Destroy Aggressive)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Props and meshes created: 3755.65ms

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] ====Friendly World True====

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] ==NOTSTARTED amap:

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] Surpressing friendly world event

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [WARN] CheckCombatState: Active Camera Region is nonexistent

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_player

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1663265407

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_props

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -607651120

(Filename:
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ngineDebug.cpp Line: 54)
Untracked bundle is being loaded again seattle_audio_chicasting

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -41367105

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_decker

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -2013233738

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] Adding totem: Bear Totem

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_rigger

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1608616220

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_summoning

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -198238015

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_creatures

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1126011532

(Filename:
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ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 26 / Dirty


serialized files: 0)

Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 20169.
Total: 59.099373 ms (FindLiveObjects: 3.187182 ms CreateObjectMapping: 1.410319 ms
MarkObjects: 51.379616 ms DeleteObjects: 2.019828 ms)

Untracked bundle is being loaded again seattle_audio_bugs

(Filename:
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ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -297110753

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Sounds Main Bundles queued: 659.3767ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Sounds loaded: 548.5993ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Animation Library finished loading: 535.3416ms

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Map load cleanups: 0.0202ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Finished loading scene (total time = 19.21971s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 36 / Dirty


serialized files: 0)
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 20419.
Total: 56.377522 ms (FindLiveObjects: 3.025205 ms CreateObjectMapping: 0.928227 ms
MarkObjects: 51.193203 ms DeleteObjects: 0.348390 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 36 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20421.
Total: 55.963154 ms (FindLiveObjects: 2.634574 ms CreateObjectMapping: 1.020387 ms
MarkObjects: 51.371937 ms DeleteObjects: 0.103330 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 36 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20423.
Total: 56.850887 ms (FindLiveObjects: 3.102004 ms CreateObjectMapping: 1.206800 ms
MarkObjects: 51.662727 ms DeleteObjects: 0.078195 ms)

LOAD [INFO] Dressing of |103| Core/HumanMale New Larry(Guard - Seek And Destroy
Aggressive) completed in: 2.683701

(Filename:
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ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 20390.
Total: 56.242775 ms (FindLiveObjects: 3.007401 ms CreateObjectMapping: 1.082524 ms
MarkObjects: 51.242771 ms DeleteObjects: 0.106472 ms)

MAIN [INFO] ==BEGINMAP==

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Performing Autosave...ac8574f553074cb4a88459721ac95285

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Writing Save...Autosave

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |102 as character named logan with sheet CG Human Street
Samurai
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 102| AddPlayerToTeam shadowrunners

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |102| HumanMale logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 36 / Dirty


serialized files: 0)

Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 20689.
Total: 59.368172 ms (FindLiveObjects: 3.054877 ms CreateObjectMapping: 1.455701 ms
MarkObjects: 53.495796 ms DeleteObjects: 0.518746 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 36 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20690.
Total: 57.938999 ms (FindLiveObjects: 2.978776 ms CreateObjectMapping: 0.884940 ms
MarkObjects: 53.173588 ms DeleteObjects: 0.092508 ms)

LOAD [INFO] Dressing of |102| HumanMale logan(Player) completed in: 2.069931

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

TRIG [WARN] StartCountingBattle event: On New Round missing arguments!

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

TRIG [WARN] StartCountingBattle event: On New Round missing arguments!

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] new captain102

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=1= shadowrunners:0 TS1 TF0 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 35 / Dirty


serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 20652.
Total: 58.347084 ms (FindLiveObjects: 2.967256 ms CreateObjectMapping: 1.030161 ms
MarkObjects: 53.318455 ms DeleteObjects: 0.134748 ms)

AI [INFO] ActivePlayer is dontThink

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] |102| HumanMale logan(Player) has successfully added item Ceska Black
Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] |102| HumanMale logan(Player) has successfully added item Benelli
Raffaello

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] |102| HumanMale logan(Player) has successfully added item Fichetti Frag
Grenade

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] |102| HumanMale logan(Player) has successfully added item Basic Medkit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] |102| HumanMale logan(Player) has successfully added item Doc Wagon
Basic Trauma Kit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

EFF [WARN] Animation Event timed out: OnAction for player |102| HumanMale
logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-Prop (End table orange)437

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -50,-90

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=1= shadowrunners:0 TF1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=1= civilians:0 TS1 TF0 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=1= civilians:0 TF1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
MAIN [INFO] =BEGINTEAM=2= shadowrunners:0 TS2 TF1 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-Prop (End table orange)437

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -49,-90

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=2= shadowrunners:0 TF2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=2= civilians:0 TS2 TF1 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=2= civilians:0 TF2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=3= shadowrunners:0 TS3 TF2 #1


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-Prop (End table orange)437

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -49,-90

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=3= shadowrunners:0 TF3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=3= civilians:0 TS3 TF2 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=3= civilians:0 TF3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=4= shadowrunners:0 TS4 TF3 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-Prop (Computer Workstation 01)1404

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -53,-90

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=4= shadowrunners:0 TF4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=4= civilians:0 TS4 TF3 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=4= civilians:0 TF4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=5= shadowrunners:0 TS5 TF4 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH
OBJECT:InteractableObject-Prop (Paper Stacks 2)1405

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -48,-92

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing link actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Conversation has ended between: |102| HumanMale logan(Player) and: |
102| HumanMale logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=5= shadowrunners:0 TF5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=5= civilians:0 TS5 TF4 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=5= civilians:0 TF5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=6= shadowrunners:0 TS6 TF5 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-Prop (Plain desk)86

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] GENERIC was activated by player: |102| HumanMale logan(Player) at


location: -52,-91

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing node actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) -> with


InteractionGenericAnimate Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing link actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Conversation has ended between: |102| HumanMale logan(Player) and: |
102| HumanMale logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 102| has been teleported toTile@ 2,-6, cover:NONE, playerAtTile:None,
playerClaimTile:None
props:Prop (6x6 Panel 03)1384
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Setting Facing... negZ

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=6= shadowrunners:0 TF6

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=6= civilians:0 TS6 TF5 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=6= civilians:0 TF6

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=7= shadowrunners:0 TS7 TF6 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

UI [ERROR] Last Clicked Player has no item or activeplayer

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=7= shadowrunners:0 TF7

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=7= civilians:0 TS7 TF6 #5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=7= civilians:0 TF7

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=8= shadowrunners:0 TS8 TF7 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] |102| HumanMale logan(Player) IS INTERACTING WITH


OBJECT:InteractableObject-|103| Core/HumanMale New Larry(Guard - Seek And Destroy
Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Conversation was activated by player: |102| HumanMale logan(Player)


with: |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|103|


Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) (Player) with
InteractionConversation Generic Interaction HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing node actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |110 as character named Renraku Security with sheet
Lonestar_Lv1_Heavy_SMG

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Lonestar/HumanMaleLonestarGuard loading behavior tree Guard - Seek And


Destroy AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |111 as character named Renraku Security with sheet
Lonestar_Lv1_Heavy_SMG

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Lonestar/HumanFemaleLonestarCaptain loading behavior tree Guard - Seek


And Destroy AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 111| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] ====Friendly World False====

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] ==PLAYERPROCESS{>PLAYERREADY} amap:

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] advance currentTeamshadowrunners

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing node actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Conversation has ended between: |102| HumanMale logan(Player) and: |
103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 110| has override addedMoveTo| var=defaultMovePref

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 111| has override addedMoveTo| var=defaultMovePref

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) new
queued Objective OverrideMoveTo

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Skipping shadowrunners:0 for 2 turns on r8

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 104| RemovePlayerFromTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 104| AddPlayerToTeam shadowrunners


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||104| Story/SamWatts Sam Watts(Guard - Seek And Destroy
Aggressive) (Player)| is now allied to |104| clearing attacked me memory

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||104| Story/SamWatts Sam Watts(Guard - Seek And Destroy
Aggressive) (Player)| is now allied to |103| clearing attacked me memory

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||104| Story/SamWatts Sam Watts(Guard - Seek And Destroy
Aggressive) (Player)| is now allied to |105| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||104| Story/SamWatts Sam Watts(Guard - Seek And Destroy
Aggressive) (Player)| is now allied to |102| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 17438 SwitchToBehaviorTree

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ngineDebug.cpp Line: 54)

AI [INFO] |104| Story/SamWatts Sam Watts(Guard - Seek And Destroy Aggressive) is


switching to behavior Player

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ngineDebug.cpp Line: 54)

PLYR [INFO] 105| RemovePlayerFromTeam civilians

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 105| AddPlayerToTeam shadowrunners

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||105| Standard/OrkFemaleShaman Sangoma(Guard - Seek And


Destroy Aggressive) (Player)| is now allied to |105| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||105| Standard/OrkFemaleShaman Sangoma(Guard - Seek And


Destroy Aggressive) (Player)| is now allied to |104| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||105| Standard/OrkFemaleShaman Sangoma(Guard - Seek And


Destroy Aggressive) (Player)| is now allied to |102| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 17438 SwitchToBehaviorTree

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |105| Standard/OrkFemaleShaman Sangoma(Guard - Seek And Destroy


Aggressive) is switching to behavior Player

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 103| RemovePlayerFromTeam civilians

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ngineDebug.cpp Line: 54)

PLYR [INFO] 103| AddPlayerToTeam gangers

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||103| Core/HumanMale New Larry(Guard - Seek And Destroy
Aggressive) (Player)| is now allied to |103| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] ====Combat World True====


(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=8= shadowrunners:0 TF8

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=8= civilians:0 TS8 TF7 #2

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=8= civilians:0 TF8

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=8= lonestar:0 TS1 TF0 #2

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS STARTING turn=1

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ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) Chose MoveTo Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(15.0, 0.0, -11.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(15.0, 0.0, -11.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 110| BuildPath To Tile 15,-11Reachable=8 end=Tile@ 15,-11, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS ENDING with ap=0

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) clears queued Objective Override

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) clearing move override

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -


Seek And Destroy Aggressive) IS STARTING turn=1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) Chose MoveTo Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 111| SetDestinationByAI(15.0, 0.0, -10.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move


(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 111| SetDestinationByAI(15.0, 0.0, -10.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 111| BuildPath To Tile 15,-10Reachable=7 end=Tile@ 15,-10, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) clearing move override

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Setting Facing... Auto

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -


Seek And Destroy Aggressive) IS ENDING with ap=1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=8= lonestar:0 TF1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=8= gangers:0 TS1 TF0 #1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Has queued overrideMoveTo


(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 103| has override addedMoveTo| var=defaultMovePref

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS STARTING turn=1

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ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) Chose
MoveTo Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(9.0, 0.0, -3.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(9.0, 0.0, -3.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 103| BuildPath To Tile 9,-3Reachable=10 end=Tile@ 9,-3, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel 05)1387
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP


(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS ENDING with ap=0

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)


clears queued Objective Override

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)


clearing move override

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ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) new
queued Objective OverrideSeekAndDestroy

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=8= gangers:0 TF1

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1


(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=9= civilians:0 TS9 TF8 #2

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=9= civilians:0 TF9

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=9= lonestar:0 TS2 TF1 #2

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS STARTING turn=2

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ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(1.0, 0.0, -8.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(2.0, 0.0, -9.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 110| BuildPath To Tile 2,-9Reachable=13 end=Tile@ 3,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (Mystery Drink)635
Prop (6x6 Panel 03)1378
buffs:None
(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] AI 110 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 825

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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(11.0, 0.0, -12.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 110| ismoving no path

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||110| Lonestar/HumanMaleLonestarGuard


Renraku Security(Guard - Seek And Destroy Aggressive) (Player)

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ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |104| Story/SamWatts
Sam Watts(Player)

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.2222222 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with AR 1 AK98

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 110 Performing Attack:Shoot (Single) AP remaining:1

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|110| Lonestar/HumanMaleLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam
Watts(Player) (Player) with Shoot (Single) AR 1 AK98 HIT:0 MIS:1

(Filename:
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ngineDebug.cpp Line: 54)
AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And
Destroy Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(11.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -


Seek And Destroy Aggressive) IS STARTING turn=2

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] AI 111 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 665.75

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 111| SetDestinationByAI(11.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
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ngineDebug.cpp Line: 54)
AI.MOVE [INFO] 111| SetDestinationByAI(11.0, 0.0, -12.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 111| BuildPath To Tile 11,-12Reachable=5 end=Tile@ 11,-12, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) highestPriorityAttackableTarget() found: |104|
Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.2981482 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 111 Performing Attack:Aimed Shot (Single) AP remaining:1

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|111| Lonestar/HumanFemaleLonestarCaptain Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam
Watts(Player) (Player) with Aimed Shot (Single) Pi 1 Ceska Black Scorpion HIT:0
MIS:1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 111| SetDestinationByAI(8.0, 0.0, -9.0)

(Filename:
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ngineDebug.cpp Line: 54)
AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -
Seek And Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=9= lonestar:0 TF2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=9= gangers:0 TS2 TF1 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Has queued overrideSeekAndDestroy

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 103| has override addedSeekAndDestroy| var=destroyDecoration

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS STARTING turn=2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) Chose
Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(14.0, 0.0, -10.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(13.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| BuildPath To Tile 13,-9Reachable=7 end=Tile@ 13,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(13.0, 0.0, -19.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(13.0, 0.0, -19.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| BuildPath To Tile 13,-19Reachable=7 end=Tile@ 12,-15, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)29
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
MAIN [INFO] =ENDTEAM=9= gangers:0 TF2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=10= shadowrunners:0 TS9 TF8 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|111|


Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=10= shadowrunners:0 TF9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=10= civilians:0 TS10 TF9 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=10= civilians:0 TF10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=10= lonestar:0 TS3 TF2 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS STARTING turn=3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 110 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1250

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |105|
Standard/OrkFemaleShaman Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.5 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with AR 1 AK98

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 110 Performing Attack:Aimed Shot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|110| Lonestar/HumanMaleLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Aimed Shot (Single) AR 1
AK98 HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.MOVE [INFO] 110| SetDestinationByAI(11.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(12.0, 0.0, -11.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110| BuildPath To Tile 12,-11Reachable=3 end=Tile@ 12,-11, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -


Seek And Destroy Aggressive) IS STARTING turn=3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 111 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 748.3333

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) highestPriorityAttackableTarget() found: |105|
Standard/OrkFemaleShaman Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.3055556 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 111 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|111| Lonestar/HumanFemaleLonestarCaptain Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Shoot (Single) Pi 1 Ceska
Black Scorpion HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 111| SetDestinationByAI set with tileengine

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek


And Destroy Aggressive) highestPriorityAttackableTarget() found: nothing

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard -


Seek And Destroy Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=10= lonestar:0 TF3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
MAIN [INFO] =BEGINTEAM=10= gangers:0 TS3 TF2 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS STARTING turn=3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) Chose
Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(5.0, 0.0, -3.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(6.0, 0.0, -4.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| BuildPath To Tile 6,-4Reachable=12 end=Tile@ 6,-4, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)1398
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 103 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 1283.333

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(8.0, 0.0, -13.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
PLYR [INFO] 103| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||103| Core/HumanMale New Larry(Guard


- Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.6481481 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Spell Lightning Bolt 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 103 Performing Attack:Lightning Bolt AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|103| Core/HumanMale New Larry(Guard - Seek And


Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam Watts(Player) (Player) with
Lightning Bolt Spell Lightning Bolt 1 HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)


cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(15.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=10= gangers:0 TF3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=11= shadowrunners:0 TS10 TF9 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (SMG Burst) SMG 1 Beretta Model 70 HIT:2 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|111|


Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->|111| Lonestar/HumanFemaleLonestarCaptain Renraku Security(Guard - Seek
And Destroy Aggressive) (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 111| Player DOWNED , revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 111|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |112 as character named Renraku Security with sheet
Lonestar_Lv1_Heavy_SMG

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Core/ElfMale loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |112| Core/ElfMale Renraku Security(Guard - Seek
And Destroy Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->Trash-111 (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 42 / Dirty


serialized files: 0)
Unloading 358 unused Assets to reduce memory usage. Loaded Objects now: 28721.
Total: 79.757065 ms (FindLiveObjects: 3.810655 ms CreateObjectMapping: 1.718565 ms
MarkObjects: 68.380600 ms DeleteObjects: 4.986387 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28733.
Total: 74.591591 ms (FindLiveObjects: 3.554773 ms CreateObjectMapping: 1.584514 ms
MarkObjects: 68.518486 ms DeleteObjects: 0.113453 ms)

LOAD [INFO] Dressing of |112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) completed in: 1.921814

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 40 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28687.
Total: 75.422768 ms (FindLiveObjects: 3.634365 ms CreateObjectMapping: 1.579976 ms
MarkObjects: 69.335007 ms DeleteObjects: 0.084479 ms)

MAIN [INFO] =ENDTEAM=11= shadowrunners:0 TF10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=11= civilians:0 TS11 TF10 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |113 as character named Renraku Security with sheet
Lonestar_Lv1_Human_Pistol

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Lonestar/OrkLonestarGuard loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=11= civilians:0 TF11


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=11= lonestar:0 TS4 TF3 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112| has override addedMoveTo| var=defaultMovePref

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 113| has override addedMoveTo| var=defaultMovePref

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS STARTING turn=4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 110 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1313.889

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |105|
Standard/OrkFemaleShaman Sangoma(Player)
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.3055556 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with AR 1 AK98

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 110 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

CAM [WARN] Camera is panning! Better stop current pan since points fit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|110| Lonestar/HumanMaleLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Shoot (Single) AR 1 AK98
HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(15.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI(15.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110| BuildPath To Tile 15,-12Reachable=4 end=Tile@ 15,-12, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
PLYR [INFO] 111| RemovePlayerFromTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 40 / Dirty


serialized files: 0)

Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 28671.
Total: 76.907097 ms (FindLiveObjects: 3.727572 ms CreateObjectMapping: 1.541227 ms
MarkObjects: 68.641373 ms DeleteObjects: 2.165399 ms)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS STARTING turn=4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose MoveTo Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-8.0, 0.0, -6.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-8.0, 0.0, -6.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| BuildPath To Tile -8,-6Reachable=12 end=Tile@ -8,-6, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel 15)1401
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


clears queued Objective Override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


clearing move override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] SetPathEnd cant claim future

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS STARTING turn=4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) Chose MoveTo Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(-7.0, 0.0, -8.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(-7.0, 0.0, -8.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| BuildPath To Tile -7,-8Reachable=12 end=Tile@ -7,-8, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel 15)1400
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) clears queued Objective Override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) clearing move override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=11= lonestar:0 TF4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=11= gangers:0 TS4 TF3 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS STARTING turn=4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) Chose
Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 103 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1114.583

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.3194444 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 103 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|103| Core/HumanMale New Larry(Guard - Seek And


Destroy Aggressive) (Player) ->|105| Standard/OrkFemaleShaman Sangoma(Player)
(Player) with Shoot (Single) Pi 1 Ceska Black Scorpion HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(15.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 103| SetDestinationByAI(15.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| BuildPath To Tile 15,-9Reachable=6 end=Tile@ 15,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive)
IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=11= gangers:0 TF4

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=12= shadowrunners:0 TS11 TF10 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|103|


Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) (Player) with Shoot
(Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|103|


Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) (Player) with Shoot
(Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (SMG Burst) SMG 1 Beretta Model 70 HIT:1 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


103| Core/HumanMale New Larry(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (SMG Burst) SMG 1 Beretta Model 70 HIT:2 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| Player DOWNED , revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->Trash-103 (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 103| RemovePlayerFromTeam gangers

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 40 / Dirty


serialized files: 0)

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 28827.
Total: 78.290886 ms (FindLiveObjects: 4.030581 ms CreateObjectMapping: 2.009007 ms
MarkObjects: 67.754333 ms DeleteObjects: 3.686728 ms)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->|110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And
Destroy Aggressive) (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=12= shadowrunners:0 TF11

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=12= civilians:0 TS12 TF11 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=12= civilians:0 TF12

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=12= lonestar:0 TS5 TF4 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek


And Destroy Aggressive) IS STARTING turn=5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 110 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1304.167

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |105|
Standard/OrkFemaleShaman Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.2916667 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with AR 1 AK98

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 110 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|110| Lonestar/HumanMaleLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Shoot (Single) AR 1 AK98
HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 110| SetDestinationByAI set with tileengine

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: nothing

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.VITAL [INFO] |110| Lonestar/HumanMaleLonestarGuard Renraku Security(Guard - Seek
And Destroy Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS STARTING turn=5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(10.0, 0.0, -8.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(9.0, 0.0, -8.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| BuildPath To Tile 9,-8Reachable=13 end=Tile@ 4,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)1396
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 112 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 402.7778

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-2.0, 0.0, -1.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||112| Core/ElfMale Renraku


Security(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-2.0, 0.0, -1.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.1666667 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112 Performing Attack:Shoot (Single) AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam Watts(Player) (Player) with
Shoot (Single) Pi 1 Ceska Black Scorpion HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-2.0, 0.0, -1.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS STARTING turn=5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(9.0, 0.0, -15.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(8.0, 0.0, -16.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| BuildPath To Tile 8,-16Reachable=13 end=Tile@ 3,-15, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)31
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 113 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 518.3751

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(-1.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| ismoving no path


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||113| Lonestar/OrkLonestarGuard


Renraku Security(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.1916667 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with Pi 1 Fichetti Security 500

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 113 Performing Attack:Aimed Shot (Single) AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|113| Lonestar/OrkLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Aimed Shot (Single) Pi 1
Fichetti Security 500 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=12= lonestar:0 TF5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=13= shadowrunners:0 TS12 TF11 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|102|


HumanMale logan(Player) (Player) with InteractionReload Sh 1 Benelli Raffaello
HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110| Player DOWNED , revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player)


->Trash-110 (Player) with Shoot (SMG Burst) SMG 1 Beretta Model 70 HIT:1 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 110| RemovePlayerFromTeam lonestar


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 40 / Dirty


serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 28739.
Total: 75.868904 ms (FindLiveObjects: 4.018363 ms CreateObjectMapping: 1.517140 ms
MarkObjects: 66.523445 ms DeleteObjects: 3.017874 ms)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->|113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And
Destroy Aggressive) (Player) with Aimed Shot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=13= shadowrunners:0 TF12

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=13= civilians:0 TS13 TF12 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=13= civilians:0 TF13

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=13= lonestar:0 TS6 TF5 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS STARTING turn=6

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 112 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 398.2917

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.09722222 vs |105|


Standard/OrkFemaleShaman Sangoma(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) (Player) ->|105| Standard/OrkFemaleShaman Sangoma(Player)
(Player) with Shoot (Single) Pi 1 Ceska Black Scorpion HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AIHasAttackTarget: Couldn't set best attack for target |104|


Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS STARTING turn=6
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(-3.0, 0.0, -10.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(-3.0, 0.0, -10.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| BuildPath To Tile -3,-10Reachable=5 end=Tile@ -3,-10, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 panel 06)1393
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 113 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 432.2917

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.1527778 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with Pi 1 Fichetti Security 500

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI [INFO] 113 Performing Attack:Shoot (Single) AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|113| Lonestar/OrkLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|105|
Standard/OrkFemaleShaman Sangoma(Player) (Player) with Shoot (Single) Pi 1 Fichetti
Security 500 HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(3.0, 0.0, -7.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=13= lonestar:0 TF6

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=14= shadowrunners:0 TS13 TF12 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


104| Story/SamWatts Sam Watts(Player) (Player) with InteractionReload SMG 1 Beretta
Model 70 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=14= shadowrunners:0 TF13

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=14= civilians:0 TS14 TF13 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=14= civilians:0 TF14

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=14= lonestar:0 TS7 TF6 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS STARTING turn=7

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI [INFO] AI 112 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)
ctg=ENEMY weight = 456.25

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-2.0, 0.0, -1.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI(-2.0, 0.0, -1.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| BuildPath To Tile -2,-1Reachable=7 end=Tile@ -2,-1, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)101
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.3 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112 Performing Attack:Shoot (Single) AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam Watts(Player) (Player) with
Shoot (Single) Pi 1 Ceska Black Scorpion HIT:0 MIS:1

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 112| SetDestinationByAI set with tileengine

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS STARTING turn=7

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 113 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 900.5

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy


Aggressive) highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam
Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.2833333 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Pi 1 Fichetti Security 500

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 113 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|113| Lonestar/OrkLonestarGuard Renraku


Security(Guard - Seek And Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam
Watts(Player) (Player) with Shoot (Single) Pi 1 Fichetti Security 500 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(1.0, 0.0, -11.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 113| SetDestinationByAI(1.0, 0.0, -11.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| BuildPath To Tile 1,-11Reachable=7 end=Tile@ 0,-11, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 03)1378
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=14= lonestar:0 TF7

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=15= shadowrunners:0 TS14 TF13 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


113| Lonestar/OrkLonestarGuard Renraku Security(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (SMG Burst) SMG 1 Beretta Model 70 HIT:2 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| Player DOWNED , revivableFalse

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 113|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |114 as character named Renraku Mage with sheet
Lonestar_Lv1_Human_Mage

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Lonestar/HumanMaleLonestarMage loading behavior tree Guard - Seek And


Destroy AttitudeAggressive.xml
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |115 as character named Renraku Shaman with sheet
Lonestar_Lv1_Human_Mage

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Core/HumanFemale loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_spirit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |116 as character named with sheet

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |115| Core/HumanFemale Renraku Shaman(Guard -


Seek And Destroy Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty


serialized files: 0)

Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 29034.
Total: 78.643814 ms (FindLiveObjects: 3.878727 ms CreateObjectMapping: 1.524122 ms
MarkObjects: 68.553055 ms DeleteObjects: 3.857084 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty


serialized files: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 29171.
Total: 74.396454 ms (FindLiveObjects: 3.891993 ms CreateObjectMapping: 1.386581 ms
MarkObjects: 68.105865 ms DeleteObjects: 0.197584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29180.
Total: 74.955345 ms (FindLiveObjects: 3.737346 ms CreateObjectMapping: 1.342247 ms
MarkObjects: 68.961838 ms DeleteObjects: 0.097046 ms)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->Trash-113


(Player) with Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Dressing of |115| Core/HumanFemale Renraku Shaman(Guard - Seek And


Destroy Aggressive) completed in: 2.169373

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 29346.
Total: 76.711960 ms (FindLiveObjects: 4.123090 ms CreateObjectMapping: 1.760106 ms
MarkObjects: 69.835602 ms DeleteObjects: 0.121133 ms)

WRLD [INFO] Skipping shadowrunners:0 for 1 turns on r15

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=15= shadowrunners:0 TF14

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=15= civilians:0 TS15 TF14 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 114| has override addedMoveTo| var=defaultMovePref


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 115| has override addedMoveTo| var=defaultMovePref

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=15= civilians:0 TF15

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=15= lonestar:0 TS8 TF7 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS STARTING turn=8

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 112 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 1062.075

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.7 vs 5,-7


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112 Performing Attack:Throw (Frag Grenade) 2AP AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 113| RemovePlayerFromTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 29095.
Total: 78.435760 ms (FindLiveObjects: 3.940167 ms CreateObjectMapping: 1.943727 ms
MarkObjects: 70.306175 ms DeleteObjects: 1.412763 ms)

PLYR [INFO] ActionComplete SRC:|112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) (Player) -> with Throw (Frag Grenade) 2AP Grenade 1 (Frag)
HIT:0 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=8

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose MoveTo Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(12.0, 0.0, -21.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(12.0, 0.0, -21.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| BuildPath To Tile 12,-21Reachable=6 end=Tile@ 12,-21, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel 01)902
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) clearing move override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Setting Facing... Auto

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) clears queued Objective Override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS STARTING turn=8

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy
Aggressive) Chose MoveTo Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(9.0, 0.0, -18.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(9.0, 0.0, -18.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115| BuildPath To Tile 9,-18Reachable=8 end=Tile@ 9,-18, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)30
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) clears queued Objective Override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) clearing move override

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) new queued Objective OverrideSeekAndDestroy

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) new queued Objective OverrideSeekAndDestroy
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Has queued overrideSeekAndDestroy

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 115| has override addedSeekAndDestroy| var=destroyDecoration| var=hunt

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=15= lonestar:0 TF8

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=16= shadowrunners:0 TS15 TF14 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|112|


Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->|115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ->|115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (Single) AR 1 AK98 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=16= shadowrunners:0 TF15

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=16= civilians:0 TS16 TF15 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=16= civilians:0 TF16

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=16= lonestar:0 TS9 TF8 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy
Aggressive) IS STARTING turn=9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 112 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 460

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.3333333 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Pi 1 Ceska Black Scorpion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 112 Performing Attack:Shoot (Single) AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|112| Core/ElfMale Renraku Security(Guard - Seek And


Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam Watts(Player) (Player) with
Shoot (Single) Pi 1 Ceska Black Scorpion HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AIHasAttackTarget: Couldn't set best attack for target |104|


Story/SamWatts Sam Watts(Player)
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |112| Core/ElfMale Renraku Security(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Has queued overrideSeekAndDestroy

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Removing override root

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 114| has override addedSeekAndDestroy| var=destroyDecoration| var=hunt

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(0.0, 0.0, -18.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(1.0, 0.0, -18.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| BuildPath To Tile 1,-18Reachable=12 end=Tile@ 1,-18, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)31
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 114 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1540.625

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(8.0, 0.0, -15.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||114| Lonestar/HumanMaleLonestarMage


Renraku Mage(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |105|
Standard/OrkFemaleShaman Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.7708333 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with Spell Flamethrower 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 114 Performing Attack:Flamethrower AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
PLYR [INFO] ActionComplete SRC:|114| Lonestar/HumanMaleLonestarMage Renraku
Mage(Guard - Seek And Destroy Aggressive) (Player) ->|105| Standard/OrkFemaleShaman
Sangoma(Player) (Player) with Flamethrower Spell Flamethrower 1 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(12.0, 0.0, -15.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS STARTING turn=9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_spirit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |117 as character named Inferno with sheet Spirit Fire

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] SpiritFire loading behavior tree Guard - Protect AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| AddPlayerToTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

looking for:|115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 115 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1373.864

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) activating spirit |117| SpiritFire Inferno(Guard - Protect Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|115| Core/HumanFemale Renraku Shaman(Guard - Seek


And Destroy Aggressive) (Player) -> with SummonSpirit Bound Fire Spirit 1 HIT:1
MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS STARTING


turn=9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) Chose Protect


Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 117 selected target=|105| Standard/OrkFemaleShaman Sangoma(Player)


(Player) ctg=ENEMY weight = 1466.667

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive)


highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.5277778 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with SP Spell Flamethrower 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 117 Performing Attack:Flamethrower AP remaining:2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|117| SpiritFire Inferno(Guard - Protect Aggressive)


(Player) ->|105| Standard/OrkFemaleShaman Sangoma(Player) (Player) with
Flamethrower SP Spell Flamethrower 1 HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(8.0, 0.0, -15.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS ENDING with


ap=1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) minion DONE. |115|


Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy Aggressive) Attempting end
turn

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) highestPriorityAttackableTarget() found: |105| Standard/OrkFemaleShaman
Sangoma(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.8318182 vs |105| Standard/OrkFemaleShaman


Sangoma(Player) (Player) with AR 1 Semopal vz88v
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 115 Performing Attack:Aimed Shot (Single) AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 105| Player DOWNED , revivableTrue

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 105| Player REVIVABLE

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 105| Player isBleedingOut = True

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|115| Core/HumanFemale Renraku Shaman(Guard - Seek


And Destroy Aggressive) (Player) ->|105| Standard/OrkFemaleShaman Sangoma(Player)
(Player) with Aimed Shot (Single) AR 1 Semopal vz88v HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(6.0, 0.0, -14.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) could not find a suitable minion

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=16= lonestar:0 TF9

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=17= shadowrunners:0 TS16 TF15 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|112|


Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|112|


Core/ElfMale Renraku Security(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| Player DOWNED , revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player)


->Trash-112 (Player) with Shoot (SMG Spray) SMG 1 Beretta Model 70 HIT:1 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=17= shadowrunners:0 TF16

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=17= civilians:0 TS17 TF16 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=17= civilians:0 TF17

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=17= lonestar:0 TS10 TF9 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.MOVE [INFO] 114| SetDestinationByAI(5.0, 0.0, -10.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(5.0, 0.0, -10.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| BuildPath To Tile 5,-10Reachable=12 end=Tile@ 5,-10, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (FX Steam)1073
Prop (Manhole Rusted)1074
Prop (3x3 Panel)1396
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 114 selected target=|102| HumanMale logan(Player) (Player) ctg=ENEMY


weight = 1293.158

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(11.0, 0.0, -17.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||114| Lonestar/HumanMaleLonestarMage


Renraku Mage(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |102| HumanMale
logan(Player)
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.5964912 vs |102| HumanMale logan(Player)
(Player) with Spell Flamethrower 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 114 Performing Attack:Flamethrower AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|114| Lonestar/HumanMaleLonestarMage Renraku


Mage(Guard - Seek And Destroy Aggressive) (Player) ->|102| HumanMale logan(Player)
(Player) with Flamethrower Spell Flamethrower 1 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(11.0, 0.0, -17.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS STARTING turn=10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.MOVE [INFO] 115| SetDestinationByAI(1.0, 0.0, -2.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(2.0, 0.0, -3.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115| BuildPath To Tile 2,-3Reachable=7 end=Tile@ 8,-14, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)30
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 112| RemovePlayerFromTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 29767.
Total: 82.409790 ms (FindLiveObjects: 3.769812 ms CreateObjectMapping: 1.775815 ms
MarkObjects: 70.803627 ms DeleteObjects: 5.223418 ms)

AI [INFO] AI 115 selected target=|102| HumanMale logan(Player) (Player) ctg=ENEMY


weight = 984.375

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(11.0, 0.0, -17.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
PLYR [INFO] !EmergencyInterrupt while moving ||115| Core/HumanFemale Renraku
Shaman(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) activating spirit |117| SpiritFire Inferno(Guard - Protect Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS STARTING


turn=10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) Chose Protect


Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(1.0, 0.0, -2.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(4.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| BuildPath To Tile 4,-9Reachable=12 end=Tile@ 4,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)1396
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 117 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 975
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(8.0, 0.0, -13.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||117| SpiritFire Inferno(Guard -


Protect Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive)


highestPriorityAttackableTarget() found: |104| Story/SamWatts Sam Watts(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.2037037 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with SP Spell Flamethrower 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] 117 Performing Attack:Flamethrower AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|117| SpiritFire Inferno(Guard - Protect Aggressive)


(Player) ->|104| Story/SamWatts Sam Watts(Player) (Player) with Flamethrower SP
Spell Flamethrower 1 HIT:0 MIS:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) cannot evaluate


attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(8.0, 0.0, -13.0)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS ENDING with


ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) minion DONE. |115|


Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy Aggressive) Attempting end
turn

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=17= lonestar:0 TF10

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=18= shadowrunners:0 TS17 TF16 #3


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|102|


HumanMale logan(Player) (Player) with InteractionReload Sh 1 Benelli Raffaello
HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=18= shadowrunners:0 TF17

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=18= civilians:0 TS18 TF17 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=18= civilians:0 TF18

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=18= lonestar:0 TS11 TF10 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=11

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(3.0, 0.0, -11.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(4.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| BuildPath To Tile 4,-12Reachable=9 end=Tile@ 4,-12, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)1395
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 114 selected target=|102| HumanMale logan(Player) (Player) ctg=ENEMY


weight = 1275.238

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(8.0, 0.0, -13.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 114| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||114| Lonestar/HumanMaleLonestarMage


Renraku Mage(Guard - Seek And Destroy Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |102| HumanMale
logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.6349207 vs |102| HumanMale logan(Player)
(Player) with Spell Flamethrower 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI [INFO] 114 Performing Attack:Flamethrower AP remaining:1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

CAM [WARN] Camera is panning! Better stop current pan since points fit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|114| Lonestar/HumanMaleLonestarMage Renraku


Mage(Guard - Seek And Destroy Aggressive) (Player) ->|102| HumanMale logan(Player)
(Player) with Flamethrower Spell Flamethrower 1 HIT:1 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(12.0, 0.0, -16.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS STARTING turn=11

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) Chose Seek and Destroy Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(3.0, 0.0, -11.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(4.0, 0.0, -12.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115| BuildPath To Tile 4,-12Reachable=7 end=Tile@ 5,-13, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (3x3 Panel)1395
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) cannot evaluate attacks, no AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 115| SetDestinationByAI(8.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) activating spirit |117| SpiritFire Inferno(Guard - Protect Aggressive)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS STARTING


turn=11

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) Chose Protect


Objective

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(0.0, 0.0, -9.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(1.0, 0.0, -8.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| BuildPath To Tile 1,-8Reachable=13 end=Tile@ 2,-9, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 03)1378
buffs:None

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] AI 117 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 1216.25

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 117| SetDestinationByAI(8.0, 0.0, -13.0)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| ismoving no path

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] !EmergencyInterrupt while moving ||117| SpiritFire Inferno(Guard -


Protect Aggressive) (Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) IS ENDING with


ap=0
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] |117| SpiritFire Inferno(Guard - Protect Aggressive) minion DONE. |115|


Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy Aggressive) Attempting end
turn

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |115| Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy


Aggressive) IS ENDING with ap=0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=18= lonestar:0 TF11

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=19= shadowrunners:0 TS18 TF17 #3

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 105|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

CAM [WARN] Camera is panning! Better stop current pan since points fit

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 105| RemovePlayerFromTeam shadowrunners

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 29839.
Total: 78.853622 ms (FindLiveObjects: 3.878029 ms CreateObjectMapping: 1.404035 ms
MarkObjects: 69.686890 ms DeleteObjects: 3.092230 ms)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|115|


Core/HumanFemale Renraku Shaman(Guard - Seek And Destroy Aggressive) (Player) with
Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 115| Player DOWNED , revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 115|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
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ngineDebug.cpp Line: 54)
PLYR [INFO] 117| Player DOWNED override, revivableFalse

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 117| RemovePlayerFromTeam lonestar

(Filename:
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ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 29349.
Total: 75.802933 ms (FindLiveObjects: 3.637856 ms CreateObjectMapping: 1.754172 ms
MarkObjects: 67.673347 ms DeleteObjects: 1.956294 ms)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->Trash-115


(Player) with Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

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ngineDebug.cpp Line: 54)

PLYR [INFO] 115| RemovePlayerFromTeam lonestar

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 29737.
Total: 74.713776 ms (FindLiveObjects: 3.739441 ms CreateObjectMapping: 1.827131 ms
MarkObjects: 66.813194 ms DeleteObjects: 1.402988 ms)

MAIN [INFO] =ENDTEAM=19= shadowrunners:0 TF18

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=19= civilians:0 TS19 TF18 #2

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=19= civilians:0 TF19


(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=19= lonestar:0 TS12 TF11 #1

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=12

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ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] AI 114 selected target=|102| HumanMale logan(Player) (Player) ctg=ENEMY


weight = 1275.238

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ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |102| HumanMale
logan(Player)

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.6349207 vs |102| HumanMale logan(Player)
(Player) with Spell Flamethrower 1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 114 Performing Attack:Flamethrower AP remaining:2

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|114| Lonestar/HumanMaleLonestarMage Renraku


Mage(Guard - Seek And Destroy Aggressive) (Player) ->|102| HumanMale logan(Player)
(Player) with Flamethrower Spell Flamethrower 1 HIT:1 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)
AI.MOVE [INFO] 114| SetDestinationByAI(15.0, 0.0, -12.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AIMoveRemainingAP favored atk nonexistent or doesnt require move

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(15.0, 0.0, -12.0)

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 114| BuildPath To Tile 15,-12Reachable=7 end=Tile@ 14,-13, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (6x6 Panel 01)27
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] AI MoveRemaining cant move Ran out of AP

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=0

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=19= lonestar:0 TF12

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=20= shadowrunners:0 TS19 TF18 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (SMG Spray) SMG 1 Beretta Model 70 HIT:2 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|104| Story/SamWatts Sam Watts(Player) (Player) ->|


114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And Destroy
Aggressive) (Player) with Shoot (SMG Spray) SMG 1 Beretta Model 70 HIT:2 MIS:0

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=20= shadowrunners:0 TF19

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=20= civilians:0 TS20 TF19 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=20= civilians:0 TF20

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=20= lonestar:0 TS13 TF12 #1

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS STARTING turn=13

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ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) Chose Seek and Destroy Objective

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] AI 114 selected target=|104| Story/SamWatts Sam Watts(Player) (Player)


ctg=ENEMY weight = 1850.7

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ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: |104| Story/SamWatts
Sam Watts(Player)

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] THE CHANCE MY ATTACK HITS IS: 0.99 vs |104| Story/SamWatts Sam
Watts(Player) (Player) with Spell Flamethrower 1

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 114 Performing Attack:Flamethrower AP remaining:2

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|114| Lonestar/HumanMaleLonestarMage Renraku


Mage(Guard - Seek And Destroy Aggressive) (Player) ->|104| Story/SamWatts Sam
Watts(Player) (Player) with Flamethrower Spell Flamethrower 1 HIT:1 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

AI.MOVE [INFO] 114| SetDestinationByAI(10.0, 0.0, -17.0)

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) highestPriorityAttackableTarget() found: nothing

(Filename:
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ngineDebug.cpp Line: 54)

AI.VITAL [INFO] |114| Lonestar/HumanMaleLonestarMage Renraku Mage(Guard - Seek And


Destroy Aggressive) IS ENDING with ap=1

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =ENDTEAM=20= lonestar:0 TF13

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] lonestar:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] gangers:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
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ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=21= shadowrunners:0 TS20 TF19 #2

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->|102|


HumanMale logan(Player) (Player) with InteractionReload Sh 1 Benelli Raffaello
HIT:1 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] motion pause reset

(Filename:
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ngineDebug.cpp Line: 54)
PLYR [INFO] 114| Player DOWNED , revivableFalse

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 114|Player Died

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] ====Friendly World True====

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] ==PLAYERPROCESS amap: 102=,

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] new captain102

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] advance currentTeamshadowrunners

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] ====Combat World False====

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] ActionComplete SRC:|102| HumanMale logan(Player) (Player) ->Trash-114


(Player) with Shoot (Shotgun Single) Sh 1 Benelli Raffaello HIT:1 MIS:0

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] firing link actions

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 114| RemovePlayerFromTeam lonestar

(Filename:
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ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 41 / Dirty


serialized files: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 29115.
Total: 76.121300 ms (FindLiveObjects: 3.695456 ms CreateObjectMapping: 1.625358 ms
MarkObjects: 65.911140 ms DeleteObjects: 4.059905 ms)

WRLD [INFO] Conversation has ended between: |102| HumanMale logan(Player) and: |
104| Story/SamWatts Sam Watts(Player)

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] 34818 SwitchToBehaviorTree

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] |104| Story/SamWatts Sam Watts(Player) is switching to behavior Guard -


Protect AttitudeAggressive

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 104| RemovePlayerFromTeam shadowrunners

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 104| AddPlayerToTeam civilians

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Team Changed ||104| Story/SamWatts Sam Watts(Guard - Protect Aggressive)


(Player)| is now allied to |104| clearing attacked me memory

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 102| has been teleported toTile@ -52,-91, cover:NONE,


playerAtTile:None, playerClaimTile:None
props:Prop (2x2 tile 06)364
buffs:None

(Filename:
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ngineDebug.cpp Line: 54)

AI [INFO] Setting Facing... negX


(Filename:
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ngineDebug.cpp Line: 54)

CAM [WARN] Attempting to pan cam to point not in active camera region: Main... Use
teleport camera trigger?

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] firing link actions

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] firing node actions

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] firing link actions

(Filename:
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ngineDebug.cpp Line: 54)

WRLD [INFO] Conversation has ended between: |102| HumanMale logan(Player) and: |
106| Story/SamWatts Sam Watts(Guard - Seek And Destroy Aggressive)

(Filename:
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ngineDebug.cpp Line: 54)

LOAD [INFO] Performing Basic Save...ac8574f553074cb4a88459721ac95285

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Writing Save...ac8574f553074cb4a88459721ac95285

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 104| RemovePlayerFromTeam

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 106| RemovePlayerFromTeam

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 107| RemovePlayerFromTeam

(Filename:
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ngineDebug.cpp Line: 54)

PLYR [INFO] 102| RemovePlayerFromTeam

(Filename:
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ngineDebug.cpp Line: 54)

SYS [WARN] Doing a RunManager Reset!

(Filename:
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ngineDebug.cpp Line: 54)

SYS [WARN] Resetting the RunManager!

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 18454.
Total: 53.487415 ms (FindLiveObjects: 2.700901 ms CreateObjectMapping: 1.198073 ms
MarkObjects: 40.929638 ms DeleteObjects: 7.740350 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 11276.
Total: 38.429111 ms (FindLiveObjects: 1.345389 ms CreateObjectMapping: 0.709348 ms
MarkObjects: 28.799494 ms DeleteObjects: 6.789082 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11276.
Total: 32.181469 ms (FindLiveObjects: 1.427075 ms CreateObjectMapping: 0.750541 ms
MarkObjects: 29.149281 ms DeleteObjects: 0.048872 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11276.
Total: 31.689949 ms (FindLiveObjects: 1.280458 ms CreateObjectMapping: 0.654890 ms
MarkObjects: 28.879086 ms DeleteObjects: 0.053061 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11276.
Total: 31.837612 ms (FindLiveObjects: 1.280458 ms CreateObjectMapping: 0.650701 ms
MarkObjects: 29.051884 ms DeleteObjects: 0.049221 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11276.
Total: 31.494110 ms (FindLiveObjects: 1.274174 ms CreateObjectMapping: 0.650003 ms
MarkObjects: 28.709776 ms DeleteObjects: 0.052363 ms)

LOAD [INFO] Unload conversation mgr

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ngineDebug.cpp Line: 54)

LOAD [INFO] Unload pda

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

UnloadTime: 8.795297 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 20 / Dirty
serialized files: 0)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 7534.
Total: 24.640797 ms (FindLiveObjects: 0.380507 ms CreateObjectMapping: 0.693988 ms
MarkObjects: 21.883690 ms DeleteObjects: 0.835369 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 20 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7534.
Total: 24.411095 ms (FindLiveObjects: 0.919151 ms CreateObjectMapping: 0.611603 ms
MarkObjects: 22.064169 ms DeleteObjects: 0.031418 ms)

LOAD [INFO] Paths:


Current: C:\GOG Games\Shadowrun Returns
DataPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
PeristentDataPath: C:/Users/TEMP/AppData/LocalLow/Harebrained
Schemes/Shadowrun
TemporaryCachePath: C:/Users/TEMP/AppData/Local/Temp/Harebrained
Schemes/Shadowrun

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] FileLoader Paths:


RootPath: C:/GOG Games/Shadowrun Returns/Shadowrun_Data
ShadowrunDocumentsPath: C:/Users/TEMP/Documents/Shadowrun Returns
ShadowrunDocumentsContentPackPath: C:/Users/TEMP/Documents/Shadowrun
Returns/ContentPacks
StreamingAssetsPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets
StreamingAssetsContentPackPath: C:/GOG Games/Shadowrun
Returns/Shadowrun_Data/StreamingAssets/ContentPacks
UserDataPath: C:\Users\TEMP/AppData/Local/Harebrained Schemes/Shadowrun
Returns
(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] SceneLoader Awaken

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] load conversation mgr

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Load pda

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Start loading file @ 896.5778

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] default scene filepath:test_perf_one.srt

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] base scene filepath:c02-s1_Morgue.srt

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Map bytes loaded: 9.349ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] LoadSceneDef:

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'LoadingAtlas' wastes 0.0 MB (0.0%)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Unloading 3 Unused Serialized files (Serialized files now loaded: 22 / Dirty
serialized files: 0)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 9931.
Total: 30.321871 ms (FindLiveObjects: 1.181317 ms CreateObjectMapping: 0.632200 ms
MarkObjects: 26.534952 ms DeleteObjects: 1.093695 ms)

LOAD [INFO] AssetBundle wait time: 281.8425ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Characters loaded: 86.7667ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Load map file:maps/c02-s1_Morgue.srm

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] LoadMapDef:

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Map parse: 25.606ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] TileGrid initialized: 11.8841ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Textures loaded: 2319.208ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'FLOOR_Atlas' wastes 6.5 MB (40.6%) over 1 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'FLOOR_DECO_Atlas' wastes 0.7 MB (18.2%) over 1 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'PROP_Atlas' wastes 10.0 MB (31.1%) over 2 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'PROP_Atlas (Unlit)' wastes 0.8 MB (19.3%) over 1 page(s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlases created for 166 prop(s): 3861.193ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |118 as character named Dresden with sheet BaseCivilian

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Story/Coroner loading behavior tree Non-Combatant AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 118| AddPlayerToTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |119 as character named Jake Armitage with sheet
Story_Jake

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

AI [INFO] Story/JakeArmitage loading behavior tree Guard - Seek And Destroy


AttitudeAggressive.xml

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 119| AddPlayerToTeam civilians

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Atlas 'RunManager' wastes 0.0 MB (0.0%) over 1 page(s)


(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Props and meshes created: 814.3137ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] ====Friendly World True====

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] ==NOTSTARTED amap:

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] Surpressing friendly world event

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [WARN] CheckCombatState: Active Camera Region is nonexistent

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_player

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1663265407

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_props

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -607651120

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Untracked bundle is being loaded again seattle_audio_chicasting

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -41367105

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_decker

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -2013233738

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_rigger

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1608616220

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_summoning

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -198238015

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_creatures

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1126011532

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Untracked bundle is being loaded again seattle_audio_bugs

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -297110753

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Sounds Main Bundles queued: 428.6865ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Sounds loaded: 32.4171ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_decker_variant

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -175694084

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_rigger_variant

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -722990550

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being loaded again seattle_audio_creatures_variant

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Untracked bundle is being untracked again -1479249734

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Animation Library finished loading: 262.9548ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Map load cleanups: 0.0045ms

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Finished loading scene (total time = 8.155151s)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 26 / Dirty


serialized files: 0)

Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 14246.
Total: 34.673611 ms (FindLiveObjects: 1.532500 ms CreateObjectMapping: 0.737974 ms
MarkObjects: 31.060543 ms DeleteObjects: 0.497800 ms)

MAIN [INFO] ==BEGINMAP==

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Performing Autosave...ac8574f553074cb4a88459721ac95285

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Writing Save...Autosave

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] player bundle not loaded VERY EXPENSIVE LOAD OCCURING:
seattle:characters_core

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] Initializing |102 as character named logan with sheet CG Human Street
Samurai

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] 102| AddPlayerToTeam shadowrunners

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

LOAD [INFO] Beginning dressing of: |102| HumanMale logan(Player)

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty


serialized files: 0)

Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 14544.
Total: 35.532024 ms (FindLiveObjects: 1.669692 ms CreateObjectMapping: 0.738323 ms
MarkObjects: 31.630255 ms DeleteObjects: 0.612651 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14551.
Total: 36.731491 ms (FindLiveObjects: 1.599525 ms CreateObjectMapping: 0.848635 ms
MarkObjects: 33.396996 ms DeleteObjects: 0.081686 ms)

LOAD [INFO] Dressing of |102| HumanMale logan(Player) completed in: 2.052063

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

PLYR [INFO] new captain102

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=1= shadowrunners:0 TS1 TF0 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty


serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 14532.
Total: 35.921608 ms (FindLiveObjects: 1.625707 ms CreateObjectMapping: 0.725057 ms
MarkObjects: 32.609451 ms DeleteObjects: 0.101933 ms)

AI [INFO] ActivePlayer is dontThink

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
MAIN [INFO] =ENDTEAM=1= shadowrunners:0 TF1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
MAIN [INFO] =BEGINTEAM=1= civilians:0 TS1 TF0 #2

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
MAIN [INFO] =ENDTEAM=1= civilians:0 TF1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
WRLD [INFO] shadowrunners:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

WRLD [INFO] civilians:0 USED DEFAULT TURNS PER ROUND: 1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

MAIN [INFO] =BEGINTEAM=2= shadowrunners:0 TS2 TF1 #1

(Filename:
C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1494)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost