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New damage

Character hit
Has 4+ wounds? yes Incapacitated (supersedes Shaken), Vigor roll
by attack
with 3 wounds
immediately Wild Card
Character type?
fail
Compare damage to Extra Incapacitated raise
Toughness (supersedes Shaken, Critical
Has wounds? yes success
(damage includes an Acing equivalent to wounded Failure
+1d6 if hit with a raise) with no wound level)

fail success raise


Apply wounds Wounds Not Shaken anymore
Character yes no
from new set remaining in set? (previous wounds kept)
already Lethal Lethal
Shaken? damage? damage?

no yes no yes no yes

Shaken
+ 1 wound in Jump to:
Shaken + 1 wound / raise, Dead
new set Bleeding Out
in new set
- 1 wound (from this
set) / success and raise Unconscious Unconscious Unconscious Shaken,
for 2d6 h for 1d6 h for 1 h 3 wounds,
or until Healed or until Healed or until Healed remove Incapacitation
Not Shaken
New set of
anymore
wounds
Use Injury Table. Use Injury Table.
success Condition must
no Injury goes away Injury goes away
fail remain the same with the wounds after the combat or
no or become worse,
Vigor roll from the set. at GM's discretion.
Do a Soak if already Incapacitated
Spend benny? yes yes (with previous
roll?
wound modifier)

Soak roll

Status handling

Shaken: Incapacitated (by attack–not Fatigue):


- Only possible Action: move up to Wounded ( Wild Card):
- No Action, no Card dealt
1/2 Pace (Pace not modified by Shaken), - Pace: -1/wound (min. 1) - Out of the fight
rounded down (minimum = 1) - Trait tests: -1/wound - Wild Card = unconscious or Bleeding Out
- More sensitive to damage (see hit)
anytime
on turn (equivalent to Spend
every 6 seconds) benny? Bleeding Out
fail no yes Dead
Spirit roll - Not Shaken anymore immediately
success
- Turn is over fail fail
raise - Not Shaken anymore success, Unconscious
Spirit roll Vigor roll Use Injury Table.
success until Healed,
- Can act immediately on next round Permanent Injury.
not Bleeding Out

New event (status


Status Roll Question Summary of damages and healing
update,…)
for Savage Worlds: Explorer's Edition (2007)
and 2nd printing errata (2009)
Convention © eric.lebigot@normalesup.org, 2008-2010
version 2.2, p. 1/2
Battle aftermath
Incapacitated
Extra
Healing (Wild Cards and Extras)
after battle, must immediately do Wounded
or Incapacitated
(but not by Fatigue)
Vigor roll
Action (of healer);
fail success raise takes 10', within 1 h;
if non-magic: only after battle

Dead Still Incapacitated Back to normal


(not Shaken,
not Incapacitated) Healer has basic supplies?

no
Need to walk?
-2 on yes
Healing roll
no yes
Incapacitated?
Walking wounded
success
Vigor roll No useful action no
or raise yes
except for walking
fail
Healing roll at Healing roll at
Can be -1/attended wound -1/attended wound
moved

success ≤1 fail raise


each hour ≤1 fail
of movement or raise success
success
or raise Shaken
1 wound in new set. 1 wound in new set.
Vigor Dead Not Incapacitated
Jump to: Jump to: - 1 wound - 2 wounds
roll fail fail (Wild Cards keep
Healing New set of wounds. New set of wounds.
roll at -2 success their 3 wounds)
or raise
Still Incapacitated,
but dies if moved

Natural Healing

Incapacitated or
Incapacitated
wounded
Extra
Wild Card

every 5 days every 5 days

Vigor roll with


Vigor roll with
wound & Natural Healing
Natural Healing modifier
modifiers

Critical success success


raise <1 1
Failure failure or raise
failure
1 wound in new set.
Not Incapacitated
Jump to: - 1 wound - 2 wounds Dead
anymore Summary of damages and healing
New set of wounds. for Savage Worlds: Explorer's Edition (2007)
If Incapacitated, first wound removal and 2nd printing errata (2009)
actually removes Incapacitated © eric.lebigot@normalesup.org, 2008-2010
version 2.2, p. 2/2

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