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1. Only participants or observers with ID cards are allowed to enter the competition
area.
2. STRICTLY prohibited to bringing food / drink in the competition area.
3. Participant / observer are sugested to bring own jacket to the competition area,
because the room temperature is very cold.
4. Have to bring own battery for robot which rent from committee or have your own by
using AERO AA and AAA battery type as Exclusive battery partner.
5. Participants MUST bring along all necessary items (laptops, batteries, robotics parts).
6. STRICTLY prohibited to exchange media transfer such as external hard disk, flashdisk,
etc.
7. Participant are not allowed to out from competition area while competition is in
progress.
8. Participants queue number will be moved to the bottom if has called 3x not present in
the competition area.
9. General robot specification are limited to:
a. 1 kg weight
b. Maximum dimension 20cm (length) x 20cm (width) x 20cm (height)
c. Shall not use rechargeable battery.
d. There are exceptions on Drone Racing FPV, Drone Coding, Rero Survival and
Science Project (please refer to each rule details).
10. Can share the same robot for the same institution/school.
11. In the event of category level with less than 10 teams the committee reserves the right
to combine the level become open level or you can change to another game category.
12. Categories of this competition are:
a. TEAM, with maximum 2 participants for Soccer Cup, Coding Mission “Bridge of
Friendship” Categories.
b. INDIVIDUAL, Rero Survival, Drone Coding Mission, Drone Racing FPV, Sumo, Item
Recycle.
c. Science Project category: TEAM with minimum 2, maximum 5 participants.
13. Observer are NOT ALLOWED to have direct communication with the participants
during the competition. If they have any urgent request, kindly approach our staff.
14. Participants should take care of personal belongings as the organizer will NOT BE
RESPONSIBLE for any losses.
15. As the venue is a public location, students are reminded to observe their behaviors at
all times.
16. Please DO NOT DAMAGE the venue properties. The organizer will not be liable for any
damages and serious action will be taken.
17. In the event of any disagreement or misunderstanding, the judges’ decision will be
final.
18. If there are any changes to the rules and regulations, it will be announced to all
participants 7 days before the competition starts. The judges will have full
authority to explain and enforce the rules for all the competition.
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19. Prior to the start of the competition, all robots will undergo an inspection. If the robots
do not meet the requirements, participants will be given a grace time of
15 mins to modify their robots, otherwise the participants will be disqualified.
20. If the robots encounter any technical difficulty before the start of the match, they will
be given 1 mins to do the changes to the robot.
21. Participants are not allowed to touch their robots and/or remote controls during the
competition unless instructed by the judges.
22. Any act of cheating and non-compliance with the rules (disturbing the Remote Signal
/ RF / Bluetooh frequency) will be IMMEDIATELY DISQUALIFIED and BLACKLISTED
from the ARCC & International Competition Event.
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Rundown
Sunday, 11
Activity Location
November 2018
07.00 – 08.00 Registration All Delegation Phinisi Hall Registration Area
08.00 – 09.00 Opening ISEF 2018 Main Stage Phinisi Hall
09.00 – 10.30 Drone Racing FPV Drone Racing FPV Zone
Sumo Sumo Zone
Soccer Soccer Zone
Rero Survival Rero Survival Zone
09.00 – 12.00 Item Recycle Item Recycle Zone
Coding Mission “Bridge of Coding Mission “Bridge of
Friendship” Friendship” Zone
Science Project Science Project Zone
10.30 – 12.00 Drone Coding Mission Drone Coding Mission Zone
12.00 – 13.00 BREAK
13.00 – 14.00 Winner Announcement Main Stage Phinisi Hall
Game Levels
Levels
A TK / Kindergarten
Junior B SD 1 s.d 2 / Primary
C SD 3 s.d 6 / Primary
Senior SMP – SMA / Secondary
Game Categories
JUNIOR
CATEGORIES LEVEL SENIOR
A B C
Soccer Robot ✓ ✓ ✓
Sumo Wheeled - - ✓
Sumo Legged ✓ ✓ -
Item Recycle ✓ ✓ ✓
Coding Mission : Bridge of
- - ✓ ✓
Friendship
Science Project ✓ ✓ ✓
Rero Survival - ✓ ✓
Drone Coding Mission - - ✓ ✓
Drone Racing FPV - - ✓ ✓
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Soccer Cup
- Junior A
Level - Junior (B,C)
- Senior
Team 2 participants per team with 2 robot
Robot MRT Robot Kit
Mission Soccer match using remote control
Game Method Tournament
1.0. Objective
To promote team work and test student ability to construct a robot with high
stability and controlling skill to play soccer game.
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2. The participant who remote controls the robot shall keep distance with the game
field area without touching or disturbing the game field.
4.6. Disqualification
1. Touching the robots while the match is in progress.
2. Robot does not comply with the size restrictions.
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5.0. Game Field
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Sumo
- Junior A
Level - Junior (B,C)
- Senior
Team Individual
Robot MRT Robot Kit
Program a remote controlled wheeled robot to pass through the runway
Mission
and push opponent outside of the ring.
Game Method Tournament
1.0. Objective
Sumo is a game that test and challenge the participant’s ability to construct and
programmed a remote controlled wheeled or legged robot to pass through the runway
and push opponent out of the game field (white colour).
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4.4. Competition Task
1. All the games will be based on “knock out” system. All the participants will be
distributed in opposing pairs by ISEF committee randomly.
2. Both robots must attempt to cross over to the other half of the opponent side
and engage the opponent robot as soon as the match starts. The robot can
deploy any tactics or maneuvers, as long as it does not constitutes a foul.
3. Within 60 seconds, the robot pushed the opponent robot off the playfield first
considered wins. Rematch will be carried out when both robots fall off from
the playfield.
4. In case of the robot’s body is out from the game field more than half or unable
to return back into the game field, it is considered as lose.
5. Robots MUST be placed behind the start line on the runway before the match
starts.
6. Robots are to remain stationary until the START whistle has been blown.
4.6. Disqualification
A team shall be disqualified if it commits any of the following during the match:
a. Robot does not comply with the size restrictions.
b. Not attempting to engage the opponent robot as soon as the match starts.
c. Touching the robot while the match is in progress.
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6.0. Sample Robot Design
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Coding Mission “Bridge of Friendship”
- Junior C
Level
- Senior
Team 2 participants per team with 2 robot
Robot MRT Robot kit
Require participants to define and arrange the route for line tracing robot
Mission
to reach to the end point.
Game Method Mission completion
1.0. Objective
The goal of this game is to test students’ ability to construct and program robot to
follow line. This game relies heavily on good communication and teamwork.
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4.2. Building of Robot
Pre-built and program
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11. Participants only allow to touch or tidy up the route(optional) in the situation
below :
- Before second attempt start. (after first attempt failed, robot turn off and put
on the Start or End box).
- Before second robot start. (first robot reached the End box and second robot
put on End Box)
12. The cards of “Start” and “End” must be placed on the corresponding box, and
robot moves at “Start” box.
13. Timing will stop once all tasks completed
2. Disqualification
a. Touching the robot while the match is in progress.
b. A stalemate of more than 5 seconds.
c. Robot does not comply with the size restriction.
d. Robot move out of the route for more than 5s (apply to second attempt
only).
A 30 30 0 20 80 180s 2
B 30 30 0 20 80 160s 1
C 20 30 -15 20 55 130s 3
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5.0. Game Field
44 cm x 32 cm
Thickness : 5mm 5 cm
Obstacle
20 cm x 20 cm
Not allow to put any cards on
it.
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6.0. Route
a. On the spot, one of the participant has to throw a dice to determine the route A, B
or C to arrange.
b. Route A, B & C will be displayed as reference for the participants.
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Item Recycle
- Junior (A)
Level - Junior (B,C)
- Senior
Team Individual
Robot MRT Robot Kit
Mission Require participants to use remote control robot to sort and place
recyclables into different categories: Aluminum, Paper, and Plastic.
Game Method Mission completion
1.0. Objective
The goal of this game is to test student ability to construct and control a robot to push
recyclables to its destination according to its category in shortest time.
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4.3. Starting of Robot
1. Whistle will be blown as a sign at start of the match.
2. Participants is allowed to start (switch on) the robot using single switch
operation.
3. The participants who remote control the robot shall keep distance with
the game field area without touching as disturbing the game.
2. Penalties
a. If recyclable is wrongly place in the recycle storage, 5 points will be
deducted for each recyclable.
b. If the recyclables not fully placed into the recycle storage, no point will
be awarded.
3. Disqualification
a. Touching the robot while the match is in progress.
b. A stalemate of more than 10 seconds.
c. Robot does not comply with the size restriction
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Sample score record
Back Time
Total
Name Plastic Paper Alumunium Penalties to Taken Ranking
Points
BASE (s)
A 25 20 20 5 10 70 150 2
B 20 25 15 0 10 70 156 3
C 25 25 25 0 10 85 160 1
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Science Project
- Junior
Level
- Senior
Team Team (max. 5 participants)
Material Open
Mission Create your Science Project
Assessment Method Presentation and evaluation by panel
1.0. Objective
Provide a platform for student to showcase their creativity, innovative and
programming skills. They are required to work together as a team to design a robot based
on the given theme. Besides, they will also need to present and demonstrate their robot
creation well to convince and impress the judges.
4.0. Rules
4.1. Method of a Match
1. Participants shall build a robot in advance.
2. Participants are given 1 hours duration to prepare their robot.
3. Each group has presentation time of 3 minutes to introduce their robots to the
referee.
4. Robots may be displayed in/around the venue. The team members or teacher
may keep the robots and explain to the public.
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4.3. Theme: UN’s Sustainable Development Goals (SDGs)
The 6 themes are selected among 17 SDGs proposed by the United Nations and
the addition of 1 general theme. The robot can be based on one of the following
field ONLY:
a. Zero Hunger.
b. Good Health and Well Being.
c. Clean Water and Sanitation.
d. Affordable and Clean Energy.
e. Sustainable Cities and Communities.
f. National Defense.
You are strongly recommended to study what the themes above mean at
http://www.un.org/sustainabledevelopment/sustainable-development-goals/
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4.6. Disqualification
A team shall be disqualified if it commits any of the following during the match :
1. Use the electronics part that are not authorized for creative MRT categories.
2. Touching or damaging other participants’ robot, laptops, or belongings.
3. Not obeying the instruction given by judges.
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Drone Coding Mission
- Junior (C)
Level
- Senior
Team Individual
Robot Makerfire Litebee
Require participants to program drone to pass all obstacles with the
Mission
fastest time
Game Method Mission completion and Time record
1.0. Objective
To test students’ skill in programming of high stability drone to complete the mission.
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5.0. Official Drone Kit
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Drone Racing FPV
- Junior (C)
Level
- Senior
Team Individual
- Makerfire Armor Blue Shark
Robot
- Open
Mission Pass all obstacles and be the first position with the fastest time
Game Method Mission completion and Time record
1.0. Objective
To fly and perform as possible in the flying circuit. Take-off from the runway and
landing on the runway.
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6.0. Official Drone Kit
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Document Change Log
Version
Date Change Description of Changes
Number
0.0 20 October 2018 First version
MRT 3.3+
IDR 3.490.000
2 Day
IDR 990.000
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