Sie sind auf Seite 1von 21

Computers in Human Behavior 43 (2015) 189–209

Contents lists available at ScienceDirect

Computers in Human Behavior


journal homepage: www.elsevier.com/locate/comphumbeh

Social media adoption: The role of media needs and innovation


characteristics
Izzal Asnira Zolkepli a,⇑, Yusniza Kamarulzaman b
a
Department of Persuasive Communication, School of Communication, 11800 Universiti Sains Malaysia, Malaysia
b
Department of Marketing, Faculty of Business & Accountancy, University of Malaya, 50603 Lembah Pantai, Kuala Lumpur, Malaysia

a r t i c l e i n f o a b s t r a c t

Article history: This research is designed to empirically investigate how social media needs and innovation influence the
Available online 22 November 2014 adoption of social media amongst Internet users. The theoretical perspective of the uses and gratifica-
tions, and Rogers’ five characteristics of innovation are reviewed and extended to explain the needs
Keywords: and motivations of the consumer. The study is conducted by testing and quantifying the relationship
Social media between the uses and gratifications of social media, while taking into consideration the mediating effect
Consumer behavior of social media technology innovation. This research applies a two-phase, multimethod strategy in the
Innovation characteristics
context of Malaysia. The strategy comprises the qualitative approach via focus group discussions (FGDs)
Media needs
Uses and gratifications
with 48 respondents and the quantitative approach via online survey questionnaires with 428 respon-
Partial least squares dents. Overall, the findings suggest that social media adoption is significantly driven by three types of
need category – personal (consisting of enjoyment and entertainment), social (consisting of social influ-
ence and interaction) and tension release (consisting of belongingness, companionship, playfulness). In
turn, these needs are motivated by the social media innovation characteristics (relative advantage,
observability, compatibility) that increase the likelihood of the adoption. The research makes a significant
contribution in the area of media and technology adoption, which can be used to help marketers under-
stand the factors that motivate social media usage, particularly the UXDs in designing human–computer
interaction strategies.
Ó 2014 Elsevier Ltd. All rights reserved.

1. Introduction Haenlein, 2010), and initiate voluntary participation and commu-


nication (Bernoff & Li, 2008; Kaplan & Haenlein, 2010). As the
The widespread global usage of Internet media has had a Internet users experienced the ease of use and usefulness of social
tremendous influence on the social interaction between individu- media, it encourages immense adoption of the medium and
als, the community and society. Based on the statistics released enables the Internet user to gain power over information selection,
by Internet World Stats in 2012, the number of global Internet thereby affecting their behavior and attitude by the new ways it
users amounted to 2,405,518,376 worldwide, which shows an brought to their lives (Durukan, Bozaci, & Hamsioglu, 2012;
increment of 544% since 2000 (Internet World Stats., 2012). Of Preece, 2001).
these, each month, one billion Internet users actively used Internet users have many options concerning their intention to
Facebook, 800 million used YouTube, 343 million used Google+ experience and use social media, due to the availability of hun-
and 200 million used Twitter and LinkedIn (Pick, 2013). These dreds of such social media sites with different features and target
numbers position social media as the most engaging online sites user groups. For example, sites like Xanga and MySpace place
worldwide (Radwanick, 2011) and depict phenomenal changes in emphasis on journaling activities, classmates.com and ziaonei.com
media consumption patterns (Mangold & Faulds, 2009). help former classmates reunite, while match.com and jiayuan.com
Social media initially started as a medium of interaction that are used to search for personal relationships. Moreover, social
allowed Internet users to create, generate and exchange media media sites vary in the degree to which innovative tools, such as
content between users (Cooke & Buckley, 2008; Kaplan & instant messaging, blogging, video/music sharing and games, are
provided to the users. While the number of social media sites is
increasing at a phenomenal rate, some have received less traffic
⇑ Corresponding author. Tel.: +60 12 440 3110.
or have even been terminated as a result of assertive competition.
E-mail addresses: izzalasnira@gmail.com (I.A. Zolkepli), yusniza@um.edu.my
For instance, MySpace failed to provide a simple means of
(Y. Kamarulzaman).

http://dx.doi.org/10.1016/j.chb.2014.10.050
0747-5632/Ó 2014 Elsevier Ltd. All rights reserved.
190 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

navigation for its users (Wunker, 2011) making its users to cyber- researchers can further extend other intensifying mechanisms of
migrate to other social media (Zengyan, Yinping, & Lim, 2009). social media adoption for other countries or cultural background.
Friendster received less traffic in the US since 2005 after encoun-
tering technical and social difficulties (Goldberg, 2007), while
SixDegrees, which has been recognized as the first social media site 2. Literature review
in the world, failed to sustain its business and was terminated in
2000. On another instance, it is projected that Facebook to lose 2.1. Social media
80 per cent of its frequent users between 2015 and 2017 (ABC
News., 2014) as the younger users are cyber-migrating to other We define social media as a group of Internet-based applications
social media that better satisfy their needs. These real life exam- that are built on the ideological and technological foundations of
ples indicate that at some point during the lifecycle of the social Web 2.0,1 which allow the creation and exchange of user-generated
media, users will reach a certain level of gratification and gain ben- content (Kaplan & Haenlein, 2010; Parra-López, Bulchand-Gidumal,
efit out of the usage. Hence, the tendency of media adoption relies Gutiérrez-Taňo, & Dı̆az-Armas, 2011; Quan-Haase & Young, 2010).
on the psychological reasons that Internet users develop toward it Social media is a social site that has so far received an enormous
(Cheung, Chiu, & Lee, 2010; Dholakia, Bagozzi, & Pearo, 2004; Lee & number of users and has managed to attract Internet users more
Ma, 2012; Quan-Haase & Young, 2010). quickly than any other medium online in terms of interaction and
One of the prominent theories that explain social and psycho- personalization. It has seven functions – identity, conversations,
logical needs that motivate users to adopt the media is the Uses sharing, presence, relationships, reputations and groups – in which
and Gratifications Theory (UGT) (Blumler, 1979; Katz, Haas, & each function allows the user to reveal and examine a specific facet
Gurevitch, 1973). Previous studies that utilized UGT suggested var- of the social media experience (Kietzmann, Kristopher, McCarthy, &
ious understandings of media needs and motivation; for instance, Bruno, 2011). Irrespective of the functions, its benefits and uses were
media is used to satisfy immediate and deferred gratification, as developed from the exclusivity of user-generated content features
an informational and educational resource, for fantasy and escap- that were incorporated within the system. In turn, these transform
ism, and also as a means to connect or disconnect from reality passive individuals into active producers (Nov, Naaman, & Ye,
(Charney & Greenberg, 2002; Diddi & La Rose, 2006; Kaye, 2004; 2010); share opinions, insights, knowledge and content (Cho, Chen,
Ko, Cho, & Roberts, 2005). Besides media uses and gratifications, & Chung, 2010); create and maintain relationships with other indi-
the innovation characteristics of social media also exert an impor- viduals with similar needs, interests or problems (Smock, Ellison,
tant influence over the adoption decision. Being built based on Lampe, & Wohn, 2011); and as a source of entertainment and self-
Internet technology, social media has emerged as one of the most expression (Kim, Jeong, & Lee, 2010). Behind these functions lies
influential innovative media in the twenty-first century (Lee & Ma, social media innovation attributes that give the user ease of use
2012). The five characteristics of innovation by Rogers (2003) are and usefulness when using the medium (Xiang & Gretzel, 2010).
employed to describe the important innovations that take place In sum, the functions, uses and benefits of social media provide
in manipulating the adoption decision. As social media users are a high level of online and offline integration through which the
active and use social media to meet psychological needs, the inno- user shows affective engagement. We contend that the innovative
vation characteristics constitute a significant driver that motivate features afforded by social media are the indicators that induce
usage. Evidence from past studies have so far little emphasized Internet user psychological temptation to adopt social media.
the technology innovation characteristics, which represent added
value to the social media (Cheung et al., 2010; Shin & Shin, 2011; 2.2. Media needs
Fischer & Reuber, 2011).
Putting this into perspective, we integrate UGT and Rogers’ five In reviewing the media needs that lead to social media adop-
innovation characteristics to examine the antecedents of social tion, previous research mostly employed UGT. UGT redefines
media adoption. We attempt to address this phenomenon by how and why the individual uses media; explains the motivational
extending the prior work of UGT to explain users’ needs and moti- needs that motivate the user to select the media, media channel or
vations, as well as incorporating innovation characteristics to fur- media content; and also describes the subsequent attitudinal and
ther understand the decision-making concerning adoption, which behavioral effects (Diddi & La Rose, 2006; Lee & Ma, 2012; Rubin
are both presumed to hasten the process. Hence, this study aims & Perse, 1987; Ruggiero, 2000). UGT assumes that users are goal-
to investigate the following: what explains consumer adoption of directed in their behavior and are aware of their needs. Purposive
social media? The needs and motivations to use social media are value, self-discovery, entertainment value, social enhancement and
a very important consideration for future knowledge concerning maintaining interpersonal connectivity are the key needs that are
consumer and social media marketing. This research is of the widely adopted for online media (Cheung et al., 2010). UGT also
utmost importance both academically and practically to fill the outlines the ways of classifying needs and gratifications. For
gaps in the current understanding on the consumer predictive instance, Schramm, Lyle, and Parker (1961) classify media needs
needs and their relation to the adoption behavior of social media. as immediate and deferred gratifications, Weiss (1971) classifies
This article is structured as follows. We first survey the litera- them as informational-educational and fantasist-escapist, while
ture in order to learn about the past results regarding needs with McQuail, Blumler, and Brown (1972) suggest diversion, personal
respect to media adoption. A thorough review is provided in the relationship, personal identity/individual psychology and surveil-
earlier part to ensure that the antecedents of media adoption are lance as important dimensions for the development of UGT.
carefully captured as a prelude to the extension of a multidimen- The key concept of UGT is that the choice consumers make when
sional conceptualization of social media adoption. These factors consuming media motivates their desire to gratify a range of needs.
are subsequently used to construct a set of hypotheses and a In UGT, the basic human needs that interact with the individual
research model. In addition, social media innovation characteris- characteristics refer to the psychological setup, social position, life
tics are emphasized to determine the connection between the history and society, which include a media structure that produces
needs and adoption. This is followed by a description of the empir-
ical study, discussion of its results and make suggestions for future 1
The term Web 2.0 refers to the changes in Internet Technology from that of one-
research. Through this research, we describe the potential outlook way communication to two-way communication, which exercises positive and
of the antecedents of social media adoption so that future negative control over consumer opinion and behavior (Cooke & Buckley, 2008).
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 191

perceived problems and perceived solutions to the user. The prob- face-to-face communication less rewarding are more likely to use
lems and expected solutions are modelled into motives for commu- the Internet for social communication (Papacharissi, 2002a,
nication, and lead to media behavior. Such work places media uses 2002b; Papacharissi & Rubin, 2000). Other dimensions that are
and consequences within the larger context of individual everyday used to link to media consumption include loneliness, anxiety, cre-
social habits and routines. It suggests ways in which the motiva- ativity and sensation seeking. It has been found that mood and
tions and traits lead to the consumption of the media over other content preference are strong predictors of selective viewing and
avenues for the fulfilment of individual needs (Palmgreen, 1984; thinking (Conway & Rubin, 1991; Perse & Rubin, 1990; Hawkins
Papacharissi, 2009; Rubin, 1994; Rubin & Windahl, 1986; Stafford, et al., 2001).
Stafford, & Schkade, 2004; Weng & Ding, 2012). Past studies have also given considerable attention to the infor-
The categorization of UGT by Katz et al. (1973) is the one widely mational and social uses of newer media. In Perse and Courtright’s
used in media research. Katz et al. (1973) use UGT to analyze mass (1993) study of computer-mediated communication, they identify
media adoption in detail, which covers five important media – tele- four types of need: (i) relaxation, (ii) entertainment, (iii) self-
vision, radio, magazines, books and cinema. Katz et al. list 35 needs awareness, and (iv) excitement. Subsequently, Perse and Dunn
that were drawn from the social and psychological functions of the (1998) explore the use of computer connectivity to communicate
mass media, and which have been categorized as cognitive needs, with other users through information services and find six needs:
affective needs, personal integrative needs, social integrative needs (i) learning, (ii) entertainment, (iii) social interaction, (iv) escapism,
and tension release needs. These needs have been employed in (v) passing time, and (vi) out of habit. Hardy and Scheufele (2005)
many studies to understand the uses and consequences of various have combined the research on computer-mediated communica-
media (Cheung et al., 2010; Ko et al., 2005; Lee & Ma, 2012; tion and UGT to understand how exposure to hard news, together
Papacharissi & Mendelson, 2011; Smock et al., 2011). The strength with interpersonal communication, could lead to greater participa-
of UGT in Katz et al. (1973) lies in its applicability to a variety of tion in public affairs.
media contexts. It shares a frame of analysis that focuses on UGT assumptions are also employed to understand how con-
motives, social and psychological antecedents, and cognitive, atti- sumers select and what they expect of online versus traditional
tudinal or behavioral outcomes (Palmgreen, 1984; Ruggiero, news media (De Waal, Schonebach, & Lauf, 2006; Schoenbach, De
2000; Severin & Tankard, 2010). This study extends the categoriza- Waal, & Lauf, 2005). Conversely, Dimmick, Chen, and Li (2004)
tion of Katz et al. concerning the uses and gratifications into a more detect an overlap between the niches of offline and online media,
comprehensive one in the social media setting by taking into and a pronounced tendency for the Internet to displace traditional
consideration the innovative aspects of the medium. news sources, like television and print media. Equally, Kaye and
Johnson (2002) identify guidance, surveillance, entertainment,
2.3. Past studies on media needs and social utility as the four primary motivations of political uses
of the Web that are connected to the amount of use, trust in gov-
Past research that employed UGT focuses on media or media ernment, feelings of efficacy, political interest, and likelihood to
channels that examine media motives or media attributes with rel- vote. Also, Chyi (2005) employs the UGT framework to understand
evant social and psychological antecedents to look at the conse- user willingness to pay for online news content. The closest past
quences or effects associated with the consumption of the studies that can be used to understand the needs for social media
medium. For instance, soap opera (Alexander, 1985; Babrow, adoption are by Perse and Courtright (1993), Papacharissi and
1987; Perse, 1986; Rubin, 1985), news television programs Rubin (2000), Charney and Greenberg (2002), Stafford et al.
(Palmgreen, Wenner, & Rayburn, 1980; Rubin, 1981; Rubin & (2004), Ko et al. (2005), Chang, Lee, and Kim (2006), Quan-Haase
Perse, 1987b), VCR or Video Cassette Recorders (Levy, 1981, and Young (2010), Cheung et al. (2010), and Lee and Cho (2011)
1983, 1987; Rubin & Bantz, 1989), talk shows and radio shows who studied media needs for the Internet or Internet-based media.
(Armstrong & Rubin, 1989; Surlin, 1986; Turow, 1974), watching These studies found that consumers use media to fulfil interper-
cable television (Becker, Dunwoody, & Rafaell, 1983; Jeffres, sonal needs, which include the needs derived from offline media
1978), channel surfing (Walker & Bellamy, 1991; Ferguson, gratification (e.g. entertainment, information, relaxation, surveil-
1992), magazine and tabloid reading (Atwater, 2009; Payne, lance, pastime and escape) and newer online media needs (e.g.
Severn, & Dozier, 1988; Salwen & Anderson, 1984), watching real- sociability, interaction, popularity, companionship, mobility,
ity television (Papacharissi & Mendelson, 2007) and using the advancement, and convenience). However, this study investigates
Internet (Charney & Greenberg, 2002; Ko et al., 2005; Leung, the other possible needs that might explain why people use social
2001; Lo, Li, Shih, & Yang, 2005; Morris & Ogan, 1996; media. Different media have a different potential for motivating
Papacharissi, 2002a, 2002b; Stafford et al., 2004). consumer involvement (Greenwald & Levitt, 1984), in which the
From these many studies, Rubin (1983) identifies nine recurring involvement can be either enhanced or alleviated by the unique
consumer needs toward television adoption: (i) relaxation, (ii) attributes of the media.
companionship, (iii) entertainment, (iv) social interaction, (v) Table 1 summarizes some of the important previous empirical
information, (vi) habit, (vii) pastime, (viii) arousal, and (ix) escape; findings pertaining to media needs, which provide a baseline in
while Palmgreen et al. (1980) add (i) para-social interaction and (ii) developing the multidimensional conceptualization of social media
surveillance motive for news watching; and Bantz (1982) adoption. Based on all these, and due to the inherent participatory
introduces voyeurism for television programs. Rubin, Perse, and nature of social media that exists in the online platform, we con-
Barbato (1988) verify six needs that consumers develop when tend that some of these needs are relevant to the current context,
engaging with interpersonal communication media: (i) pleasure, and, hence, will use them in developing our research model. These
(ii) affection, (iii) inclusion, (iv) escape, (v) relaxation, and (vi) needs were tested in the focus group discussion to investigate
control. Affection, inclusion and control come from interpersonal- whether or not they constitute an important variable to explain
oriented needs, whereas pleasure, relaxation and escape are social media adoption.
developed within UGT itself and are used to study media usage.
In addition, the construct of unwilling to communicate 2.4. Social media innovation
represents a tendency to avoid oral communication and has been
identified as a motive for talk radio and Internet usage (Burgoon, The turn of the century brought a significant improvement in
1976; Papacharissi & Rubin, 2000). Also, Internet users who find the enhancement of technology innovation. The innovation of
192 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

Table 1
Some empirical findings of previous studies pertaining media needs from 2000 to 2013.

Source Medium Media needs


Parker and Plank (2000) Internet Companionship, social relationship, surveillance, excitement, relaxation, escape
Papacharissi and Rubin (2000) Internet Entertainment, pastime, interpersonal utility, information seeking, convenience
Ferguson and Perse (2000) TV related web surfing Entertainment, pastime, relaxation, social information
Leung (2001) Instant messaging Entertainment, affection, relaxation, fashion inclusion, sociability, escape
Stafford et al. (2004) Internet Entertainment, search factor, cognitive factor, news, unique factors
Charney and Greenberg (2002) Internet Division entertainment, peer identity, good feelings, coolness, keep informed,
communication,
sights and sounds, career
Papacharissi (2002a) Personal homepage Entertainment, pastime, information, self-expression, professional advancement,
communication with friends and family
Kaye and Johnson (2002) Political uses of website Entertainment, guidance, surveillance, social utility
Ko et al. (2005) Internet Entertainment, social interaction, information, convenience
Diddi and La Rose (2006) Internet news Entertainment, escapism, habit, pastime, surveillance, news quizzes
Chang et al. (2006) Online games Companionship, action, substitution for friends, passing time, popularity
Haridakis and Hanson (2009) Video-sharing website Convenient, entertainment, convenient information, co-viewing, social interaction
Quan-Haase and Young (2010) Facebook – instant Passing time, sociability, social information, fun, relationship maintenance, relationship
messaging development
Lee and Cho (2011) Social media via mobile broadband Entertainment, interactivity, mobility, passing time, substitute, companionship, solitude,
popularity
Zolkepli and Kamarulzaman (2011) Social media Personal integrative needs, social integrative needs, tension release needs

social media provides users with a variety of communication tools. relation to this, to date, there has been little research concerning
For instance, Facebook allows users to broadcast messages to a the impact of social media innovation and its influence on Internet
large audience using status updates and wall posts, while also pro- users, which will answer to the S-shape graph of social media
viding features, such as chat, for messages that the user wishes to adoption. Rogers proposes a five-factor framework to explain the
keep private. While the diversity of features available in the social attributes of innovation that work as the predictors of the speed
media allows for equally diverse forms of communication, previous of adoption. He asserts that relative advantage, compatibility,
research addressing the motivation for using social media consid- observability and trialability are positively associated with adop-
ers the possibility that users tend to use social media features for tion whilst complexity has a negative relationship. These five char-
the same purposes, which means that the motivation to adopt acteristics of innovation are conceptually distinct, but empirically
social media is homogeneous (Smock et al., 2011). Although not interrelated through all five dimensions. Subsequent studies have
yet examined, the relationship between social media needs and replicated (Kitchen & Panopoulos, 2010; Lee, 2004), modified
innovation is suggested through empirical evidence (Durukan (Agarwal & Prasad, 1997) and extended (Kearns, 1992; Moore &
et al., 2012; Lee & Cho, 2011). Benbasat, 1991) this framework and have provided empirical sup-
Innovation is the core construct in the study concerning port for the assertion.
technology readiness that encourages the user to establish a certain We realize that social media adoption is highly related to inno-
attitude toward the technology (Davis, 1989; Parasuraman, 2000). vation uniqueness (Chung & Austria, 2010; Drury, 2008; Park, Kee,
It has been shown that the domain specific to innovation has a posi- & Valenzuela, 2009; Parra-López et al., 2011; Raacke & Bonds-
tive impact on adoption. This reflects the tendency to learn and Raacke, 2008; Smock et al., 2011; Valenzuela, Park, & Kee, 2009),
adopt innovations within a specific domain of interest (Ho & Wu, which increases the speed of technology adoption. Innovation
2011). In this study, social media innovation is proposed to be the attributes of social media reflect the idea that the greater the inno-
mediator that links consumer attitude with the outcome of using vation, the more room there is for adoption of the technology.
social media. Individuals with high technology innovativeness are
found to have a stronger intrinsic motivation to use new technolo- 3. Conceptualizing social media adoption
gies and enjoy the stimulation of trying new technologies compared
to less innovative individuals (Dabholkar & Bagozzi, 2002). This research looks at the holistic view of social media adoption
In view of the different ways in which innovation is acquired, in which emphasis is given to what drives consumers to adopt
Adams, Tranfield, and Denyer (2011) emphasize that the newness social media. It is noted that personal, social and situational moti-
or innovativeness construct is widely used in much of the innovation vation stimulate social media adoption and are believed to change
research. The understanding of newness or innovativeness helps to depending on the cruciality of the needs and the motives of social
develop the dynamics of the innovation process and innovation per- media usage. Several media adoption antecedents are investigated
formance (Damanpour, 1996; Garcia & Calantone, 2002). In effect, from the area of media and technology innovation. In this study we
McCarthy, Ridgway, Leseure, and Fieller (2000) suggest that the adopt a parsimonious approach by classifying the needs based on
basis of innovation attributes relies on the innovation descriptive three categories in accordance with Katz, Blumler, and Gurevitch
properties and qualities or features that innovation possesses. Inno- (1974) and McQuail (1979), and the innovation characteristics
vation possesses attributes in accordance with what is assigned by based on Rogers (2003). These characteristics are considered rele-
individuals on the basis of perceptions (Dearing & Meyer, 1994). vant in the context of social media adoption since they touch on
Rogers (2003) in the Diffusion of Innovation Theory, posits that the relative advantage of the social media, observability of the
innovation is spread through society based on the S-curve graph, medium, compatibility of the medium with other technological
which explains that early adopters select the technology first and media, and their complexity and trialability in terms of usage.
are then followed by the majority until the innovation is common These categories are the first order construct that consists of
to everyone. The S-curve is an innovation- and system-specific personal needs, social needs, tension release needs and innovation
graph that is used to describe the diffusion of the social media characteristics. Each of these four constructs is discussed in the
among the members of a specific system (i.e. Internet users). In following sections.
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 193

3.1. Personal needs research on motivation identifies the significance of social connec-
tions as a motivator for and benefit from participating in online
Based on Katz et al. (1974), personal needs are operationalised media (Haddock & Zanna, 1999; Perugini & Bagozzi, 2001; Phang,
as an individual’s desire to appear credible, confident, and project high Kankanhalli, & Sabherwal, 2009). Hence, it is presumed that social
self-esteem. These needs are closely related to an individual’s value needs have two measured constructs: (i) social influence and
system. Based on the surveyed literature, it is presumed that (ii) social interaction.
personal needs have four measured constructs: (i) trendiness,
(ii) enjoyment, (iii) entertainment, and (iv) interactivity. 3.2.1. Social influence
Social influence is operationalised as the degree to which a
3.1.1. Trendiness consumer perceives that important others believe he or she should
Trendiness is operationalised as the extent to which an individual use certain technology (Venkatesh, Morris, Davis, & Davis, 2003).
perceives themself to be involved in the latest (technological) trends Previous research shows support for the role of subjective norms
(Boyd & Mason, 1999; Chryssochoidis & Wong, 2000; Van that influence behavioral intentions (Ajzen, 1991; Fishbein &
Rijnsoever & Donders, 2009). In contrast to innovativeness, trend- Ajzen, 1975). Chiasson and Lovato (2001) find that social influence
iness is considered as part of a lifestyle. The consumer is presumed is a significant antecedent of the adoption of information systems.
to purchase new technologies to enhance social identity (Leung, Social influence is posited as having a direct influence on consum-
1998). Chang et al. (2006) find that perceived popularity or trend- ers’ social media adoption. This is because the group (friendship
iness is a significant factor to explain online game adoption. connection in social media) normally acts as a strong reference
point to individuals, increasing compliance and the desire to be
3.1.2. Enjoyment accepted as one of the group members. Such influences are likely
Enjoyment is operationalised as happiness, pleasure and flow to be stronger than the more diffuse and less direct and personal,
when using any medium (Lin, Gregor, & Ewing, 2008). Consumers societal norms (Dholakia et al., 2004; Talukder & Quazi, 2011).
that experience enjoyment show several distinct characteristics
with those that do not experience it; for instance, enjoyment has 3.2.2. Social interaction
been indicated as a contributor to educational outcomes (Goetz, Social interaction is operationalised as communication that
Hall, Frenzel, & Pekrun, 2006), motivation to engage in physical occurs between two or more individuals, in which each person is
activities (Motl, Berger, & Leuschen, 2000) and is theorized as hav- aware of both his or her own membership in the group and rela-
ing a stabilizing influence on societal structures (Sato, 2006). Past tionships to and with others that belong to the group and in which
research on the Internet indicates that enjoyment forges social ties the interactions occur primarily through an Internet venue to
to understand an individual’s evaluation and affection toward the achieve mutually shared goals (Bagozzi, Dholakia, & Pearo, 2007).
online usage (Koh & Kim, 2003). Nov et al. (2010) find that enjoy- Park et al. (2009) note that social interaction is regarded as one
ment is an intrinsic motivation that encourages online community of the gratifications that motivates college students to participate
users to share photos, online discussions and gossip. It is also in Facebook groups. In line with this, Dunne, Lawlor, and Rowley
congruent with Lin et al. (2008), who consider the notion of enjoy- (2010) conclude that maintaining relationships in the social con-
ment as explaining an act to perform or an activity one engages in text is a key driver for using social networking sites. Sun, Rubin,
(a sensation). and Haridakis (2008) claim that one of the motives for Internet
usage is social interaction. Smock et al. (2011) conjecture that
3.1.3. Entertainment social media platforms offer features that foster the development
Entertainment is operationalised as the way social media serves and maintenance of relationships for social media users, which,
as a means for entertaining and escaping pressure (Lee & Ma, in turn, become a shared social experience.
2012). The value of entertainment is attributed to the media ability
to satisfy the user’s needs for emotional release and relief of 3.3. Tension release needs
anxiety (Lee & Ma, 2012; Ruggiero, 2000; Siekpe & Kamssu,
2005). Conversely, research on content contribution on mobile According to Kohut (1977), the human organization of experi-
applications also suggests that contributing content on such ence is composed of the needs for grandiosity, the needs for ideal-
platforms provides a good source of entertainment (Chua, Goh, & ization and the needs for an alter ego or belongingness. This
Lee, 2012). Research has also shown that entertainment is conception emphasizes the relationship between the self and
positively related to Internet news reading (Diddi & La Rose, self-objects, which are the cognitive representations of other peo-
2006; Lee & Ma, 2012). ple and their actions toward developing an attitude. It provides the
structure and motivation for the tension release needs for this
3.1.4. Interactivity research. Tension release needs are operationalised as the need
Interactivity is operationalised as a process of message exchange for escape and diversion from problems and routines (Katz et al.,
(Song & Zinkhan, 2008). As proposed by Rogers (2003), the interac- 1974). Based on this operationalisation, it is presumed that tension
tive innovation of social media offers two-way communication, release needs have four measured constructs: (i) belongingness,
which helps to speed-up the adoption process because it attains (ii) companionship, (iii) playfulness, and (iv) escapism.
a critical mass of users more quickly. Interactivity perceptions
include consumer characteristics and situations. The perceived 3.3.1. Belongingness
values of interactivity contribute to a positive attitude toward Belongingness is operationalised as being part of to avoid feelings
innovation, which affects the adoption (Song & Zinkhan, 2008). of loneliness and alienation (Kohut, 1984). UGT stresses that individ-
uals interact with other media users to achieve a sense of belong-
3.2. Social needs ing (Rubin & Windahl, 1986). Koh and Kim (2003) find that
belongingness is one of the important indicators to determine vir-
Social needs are operationalised based on Katz et al. (1974) as tual community adoption. Also, Baumeister and Leary (1995), and
affiliation needs where the consumer intends to be part of a group, Lee and Robbins (1995) have uncovered possible relationships
wants to be recognized as part of the group and relates to a sense of between the socializing gratification and media consumption to
belonging. It is based on the argument that much of the previous achieve a certain degree of belongingness. The special features of
194 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

social media let the user build a sense of belongingness toward the which functions on different levels, in that the media is used to
medium. Other research focuses on how belongingness interacts connect with, or escape from real-life relationships, and can also
with overall user well-being and feelings of individual loneliness, be used to form parasocial relationships.
which have been found to have a direct effect on individual
well-being (Reddy, Baum, Fleming, & Aiello, 1981; Rook, 1987). 3.4. Innovation characteristics
However, Lee and Robbins (1995), who studied the social connect-
edness and social assurance scale, confirm that a sense of belong- Innovation characteristics have been proposed as a mediator for
ingness influences individual perceptions toward an object and the consumer’s adoption of social media. Labby and Kinnear (1985)
how the individual behaviorally responds in demanding social suggest that innovation characteristics are a significant construct
situations. that determines technology adoption, and that the predictive
power of this variable is strong. Innovation is an idea, practice or
3.3.2. Companionship object that is perceived as new by an individual. Innovation char-
Companionship is operationalised as the feeling of being together acteristics are operationalised as the characteristics of innovation
and being a member of a group of friends, spending time together, that are perceived by individuals as useful to help explain the rates
socializing and networking (Ridings, Gefen, & Arinze, 2002). Accord- of adoption (Rogers, 2003). Innovation characteristics that are per-
ing to Lee and Robbins (1995), individuals build companionship ceived as having a greater (i) relative advantage, (ii) compatibility,
from early infancy and extend it throughout their adult life. As a (iii) trialability, (iv) observability, and less (v) complexity, are the
human being grows, the companionship serves as a model that dimensions that are presumed to enhance the adoption of innova-
imitates and provides the experience of likeness. Companionship tions (Rogers, 2003). In this context of research, innovation charac-
has been found to predict social satisfaction and well-being teristics refer to the attributes of innovation that social media have
(Baldassare, Rosenfield, & Rook, 1984), alleviate loneliness (Rook, that bring social media users to a greater level of experience and
1987), increase leisure experiences (Unger, 1984), and provide a gratification, and through which adoption is induced.
point of social connectedness and assurance (Lee & Robbins,
1995). Likewise, peer affiliation or friendship connection has been 3.4.1. Relative advantage
found to relate to self-esteem and mood, reduce stress and facili- Relative advantage is operationalised as the degree to which an
tate social interaction and friendships (Reddy et al., 1981; Wong innovation is perceived as being better than the idea it supersedes.
& Csiksazentmihalyi, 1991). Rook (1987) also indicates that com- The degree of relative advantage is often expressed as the eco-
panionship is the strongest predictor of loneliness and social nomic profitability that conveys social prestige (Rogers, 2003).
satisfaction. The nature of the innovation determines the type of relative advan-
tage that is important to the adopter. Past studies have found rel-
3.3.3. Playfulness ative advantage to be one of the strongest predictors of adoption.
Playfulness is operationalised as the degree to which a current or The perceived attributes of innovation suggest that relative advan-
potential user believes that the social site will bring a sense of pleasure tage is positively related to acceptability, thus making it one of the
(Sledgianowski & Kulviwat, 2009). Past studies have revealed that most effective factors for predicting acceptability or adoption (Ho
attitudinal outcomes of emotion, pleasure and satisfaction are the & Wu, 2011; Kitchen & Panopoulos, 2010).
result of playfulness (Sandelands, Asford, & Dutton, 1983). Accord-
ing to Moon and Kim (2001), playfulness is a critical factor that 3.4.2. Compatibility
reflects the user’s intrinsic acceptance of the Web. Playfulness is Compatibility is operationalised as the degree to which an inno-
also known to affect the flow in human interaction. Playfulness vation is perceived as consistent with the existing values, past experi-
measures how users experience fun when using and experiencing ences and needs of the potential adopters. An idea that is more
technology (Van der Heijden, 2004). Moon and Kim (2001) view compatible is less uncertain to the potential adopter and fits more
playfulness as an intrinsic motivator, influenced by the user’s expe- closely with the individual’s situation. Compatibility helps give
rience with the World Wide Web, which is also related to social meaning to the new idea so that it is regarded as being more famil-
media in this context of research. Individuals with a positive play- iar (Rogers, 2003). An innovation can be compatible or incompati-
fulness belief toward technology view interactions with technology ble with sociocultural values and beliefs, previously introduced
more positively than those with a less positive playfulness belief. It ideas and/or client needs for the innovation. Innovation that is
was found that playfulness has a direct effect on the behavioral incompatible with cultural values can block adoption. Innovation
response to use the Web (Sledgianowski & Kulviwat, 2009). should be compatible with both cultural values as well as previ-
ously adopted ideas. The compatibility of an innovation with a pre-
3.3.4. Escapism ceding idea can either speed up or retard the rate of adoption.
Escapism is operationalised as the extent to which the user Individuals cannot deal with innovation except on the basis of
becomes so absorbed that they tend to fulfil their desire to ‘leave’ the familiarity. The perceived compatibility of the new idea with
the reality in which they live in a cognitive and emotional way the previous experience of potential adopters leads users to utilize
(Henning & Vorderer, 2001). Hirschman (1983) conceptualizes the innovations correctly (Garcia & Calantone, 2002; Kitchen &
escapism as a utilitarian function because it relieves individual Panopoulos, 2010; Rogers, 2003).
mental burdens. When consumers are so absorbed by the use of
technology, they tend to escape from reality (Saade & Bahli, 3.4.3. Trialability
2005). Accordingly, the empirical results described by Saade and Trialability is operationalised as the degree to which an innova-
Bahli (2005) assume that escapism contributes to the perception tion may be experimented with on a limited basis. New ideas that
of usefulness. However, particularly in virtual world settings, can be tried on the instalment plan are generally adopted more
escapism not only contributes to the perceptions of usefulness rapidly than innovations that are not divisible. Some innovations
but also to the impression of entertainment (Jung & Kang, 2010). are more difficult to divide for trial than others (Rogers, 2003).
Users are expected to become immersed in the use of the virtual The personal trying of an innovation is a way for an individual to
world and escaping reality will relieve them from their daily cares give meaning to an innovation and to find out how it works under
or boredom (Close & Kukar-Kinney, 2009). Rubin, Haridakis, and one’s own conditions. If an innovation can be designed so as to be
Eyal (2003) suggest that the media serves as a social relationship, tried more easily, it will have a more rapid rate of adoption (Davis,
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 195

1989; Venkatesh et al., 2003). Trying a new idea involves re- by various factors including the innovation design and characteris-
inventing it so as to customize it more closely to the individual’s tics (Moore & Benbasat, 1991; Swanson, 1988), and involvement in
condition. An innovation may actually be changed during its trial the development process of innovation (Baroudi & Orlikowski,
(Davis, 1989; Rogers, 2003). 1988; Franz & Robey, 1986). Incorporating the above mentioned,
it is hypothesized that:
3.4.4. Observability
Observability is operationalised as the degree to which the results H1a – Personal needs (trendiness, enjoyment, entertainment,
of an innovation are visible to others. Some ideas are easily observed interactivity) are positively influenced by the innovation
and communicated to other people, whereas other innovations are characteristics of social media.
difficult to observe or to describe to others (Kitchen & Panopoulos, H1b – Social needs (social influence, social interaction) are
2010; Rogers, 2003). The easier it is for individuals to see the positively influenced by the innovation characteristics of social
results of an innovation, the more likely they are to adopt. Such media.
visibility stimulates peer discussion of a new idea, as the friends H1c – Tension release needs (belongingness, companionship,
and neighbors of an adopter often request evaluation information playfulness, escapism) are positively influenced by the
concerning the innovation (Davis, 1989; Rogers, 2003). innovation characteristics of social media.

3.4.5. Complexity 4.2. Relationship between innovation characteristics and social media
Complexity is operationalised as the degree to which an innova- adoption
tion is perceived as relatively difficult to understand and use. Any new
idea may be classified on the complexity-simplicity continuum. This research framework presumes that the innovation charac-
Some innovations are clear in their meaning to potential adopters teristics of social media play the role of a mediator in the relation-
while others are not (Rogers, 2003). Complexity may not be as ship between media needs and adoption. The main purpose of
important as relative advantage or compatibility for many innova- meditational analysis is to examine why an association between
tions, but for some new ideas complexity is a very important bar- a predictor (media needs) and outcome (adoption) exists (Frazier,
rier to adoption (Davis, 1989; Rogers, 2003). Tix, & Barron, 2004; Zhao, Lynch, & Chen, 2010). Raju (1980) sug-
gests that innovation intervenes between the need for stimulation
4. Hypotheses development and innovative behavior as a mediator variable. Empirical results
show a positive and significant relationship between the need for
As stated beforehand, the research model is built based on UGT stimulation and innovation (Joachimsthaler, 1984; Roehrich,
and the five innovation characteristics of Rogers (2003). It incorpo- 2004). Hence, the need for stimulation is perceived to be an ante-
rates a different set of relational behaviors as well as a sequential cedent of adoption, either directly or indirectly, through innova-
path in the outcome variable (adoption). The multidimensional tion. Based on this background, we hypothesize that:
model was developed from the review of the literature; it involves
first order and second order constructs (latent and manifest H2 – The innovation characteristics (relative advantage, com-
variables). The following examines the relationship presented in patibility, observability, trialability, complexity) of social media
the research model relating media needs, innovation characteris- influence the adoption behavior of the consumer.
tics and adoption behavior, as illustrated in Fig. 1.
4.3. Relationship between media needs and social media adoption
4.1. Relationship between media needs and innovation characteristics
A more prolific approach to this relationship lies in an analysis
Understanding why people accept and reject technology has of the psychological processes involved in the induction of behav-
proven to be one of the most challenging issues (Davis, Bagozzi, ior. According to Cartwright (1949), and Lampe, Wash, Velasquez,
& Warshaw, 1989; Swanson, 1988). Past studies have looked at and Ozkaya (2010), to influence the behavior of another person, a
the impact of users’ beliefs and attitudes on technology usage chain of processes must be initiated within the person. These
behavior (Davis et al., 1989; Srinivasan, Anderson, & Ponnavolu, processes are complex and interrelated, and are characterized as
2002), and how, in turn, these beliefs and attitudes are influenced creating a particular cognitive structure, creating a particular

Media Needs Technology Innovation

H1a
PERSONAL INNO

H1b

SOCIAL H3a H2

H3b
H1c
TENSION H3c ADOPT

Fig. 1. Conceptual Model and Hypotheses. Key: PERSONAL – Personal Needs; SOCIAL – Social Needs; TENSION – Tension Release Needs; INNO – Innovation Characteristics; ADOPT
– Social Media Adoption.
196 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

motivational structure and creating a particular behavioral struc- (Fischer & Reuber, 2011; Hanna, Rohm, & Crittenden,
ture. Behavior is determined by the beliefs, opinions, and facts a 2011). Thus, using a qualitative and quantitative approach
person possesses and by the needs, goals and values a person induces confidence in building the research model.
has, and by the momentary control held over behavior (Durukan
et al., 2012; Fishbein & Ajzen, 1975; Westaby, 2005). From the past The mixed methods highlight some important aspects of this
studies on media, it is noted that certain media attributes affect the research that allows us to: (i) derive confident results, (ii) stimulate
users’ needs toward the media (Greenberg & Salwen, 2009). the creation of inventive methods as a new way of capturing a prob-
Wasko and Faraj (2005) conceptualize that social reasons are a lem to balance with data collection methods, (iii) uncover the unex-
factor in electronic participation, which are divided into structural, pected dimension of a phenomenon in which different viewpoints
(relating to the density of networks), thickness and thinness of ties are likely to produce some elements that do not fit a theory, thus
between individuals; cognitive, (relating to the level of shared theory can be re-fashioned, (iv) lead to a synthesis or integration
skills, knowledge, discourse and practice among network of theories that brings diverse theories to bear on a common prob-
participators) and relational (referring to identification with the lem, and (v) serve as a critical test, by virtue of its comprehensive-
collective through shared norms and trust). This explains that the ness for competing theories. In essence, the qualitative focus group
social reasons for participating in electronic networks are was used to validate and check for unidentified factors, as proposed
multi-layered and that contextualizing these interactions within by the research model, while the quantitative empirical survey was
the concept of social media is helpful in gaining a more meaningful used to determine the fit of the model, the validity of the hypothe-
understanding of participation. Notwithstanding, Best and Krueger ses and testing of the mediation effect.
(2006) suggest that social motivation enhances and expands
existing social connections and ties into a new and larger community. 5.1. Data collection
In addition, Lampe et al. (2010) explain that motivation contributes
to content-generation building for the online community and 5.1.1. Focus group discussion (FGD)
highlighs that different motivations for use are tied to different To revisit and broaden the scope of theoretical assumption con-
patterns of contribution by the network members. cerning the role of media needs, a FGD was conducted concerning
Furthermore, Raacke and Bonds-Raacke (2008), and individuals’ experiences with social media. The convenience sam-
Papacharissi and Mendelson (2011) expose that in order to better pling approach was employed to recruit participants with a heter-
understand the extent to which users expect to enjoy the benefits ogeneous distribution of age and gender (Bryman & Bell, 2007;
of media, various needs and desires that they establish toward the Minichiello, Aroni, Timewell, & Alexander, 1990). The aim of the
media require fulfilment (Papacharissi & Mendelson, 2011; Raacke FGD was to discover new information from individuals in respect
& Bonds-Raacke, 2008). Individuals use the Internet to gather of social media experience. This method was undertaken as a pre-
information, meet new people, and communicate with both cursor to the survey research to support the development of the
geographically distant and close others, which contribute to the conceptual framework as well as the measurement items of the
prediction of psychosocial outcomes over and above the time spent questionnaire. It also aimed to identify a range of drivers that moti-
online. Similar needs found concerning this include social motiva- vate consumers to adopt social media.
tion, achievement motivation and immersion (Perse & Ferguson, This involved pre-testing, pilot testing and an actual FGD with
2000; Shen & Williams, 2011; Smock et al., 2011). Consumer choice 48 participants. Participants were paid a small fee at the end of
of media is based on the perception that the media benefits will the session for their participation. The discussions used semi-
affect the medium they choose to fulfil a particular task. structured interviews that lasted about 40–60 min. The discussions
were structured into nine topics: (i) enjoyment, (ii) entertainment,
H3a – Personal needs (trendiness, enjoyment, entertainment, (iii) interaction, (iv) fashion/trend (v) socialability/social concerns,
interactivity) are positively related to social media adoption. (vi) friendship/companionship, (vii) sense of belongingness, (viii)
H3b – Social needs (social influence, social interaction) are playfulness and (ix) escapism, relating to feelings, needs and moti-
positively related to social media adoption. vation to use social media. Open-ended questions were designed to
H3c – Tension release needs (belongingness, companionship, address affective and cognitive responses toward adopting social
playfulness, escapism) are positively related to social media media. Possible probes were developed to accompany each
adoption. question. Initial impressions, overall themes, non-verbal behavior
and suggestions for improvements were addressed, and notes were
5. Method made. The levels of familiarity and other group dynamics were also
noted.
This research uses the mixed methods approach, which allows The discussions were taped and fully transcribed to allow for
the logical integration of the qualitative and quantitative approach content analysis to take place using Nvivo 9. Coding of the theme
(Creswell & Tashakkori, 2007). The approach helps to extend the was undertaken to define the eligibility of the latent variable
model by: before it was statistically tested later in the quantitative stage.
Focus group themes and results were reported using a descriptive
i. Developing a construct to measure needs and motivation. summary method described by Krueger (1994) that included a
Therefore, the qualitative method in the first stage of data descriptive summary of each theme (refer to Appendix A for
collection enriches the understanding of the construct by descriptive summary results). The results of the analysis were cat-
exploring more items from the qualitative analysis. egorized into two; that is, media needs, which consist of nine
ii. Measuring the relationships between needs and technology themes (enjoyment, entertainment, interaction, fashion/trend,
innovation. Therefore, the second stage of data collection sociability/social concerns, friendship/companionship, sense of
using the quantitative approach is used to measure the rela- belongingness, playfulness and escapism), and innovation charac-
tionship between these variables. teristics, which consist of five themes (relative advantage, compat-
iii. Enriching the validity of the research through the combina- ibility, trialability, observability and complexity). The emerging
tion of both approaches, where, in the area of the social trend toward social media adoption was identified.
media study, the research scope is considered as new due The FGD results confirm the latent variable proposed. The
to the fact that social media research is still in its infancy model was validated and checked for missing factors. No new
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 197

construct or dimension was derived from the result; hence, verify- to six years and logged in several times a day. In general, the use of
ing that the structure of the research model is acceptable. How- social media by the respondents are high.
ever, some participants stressed that innovation characteristics
are not necessarily important to encourage adoption. This assertion 5.1.4. Measures
is significantly important to be examined through quantitative All constructs in the study involved multiple items. The content
analysis, in which the mediating effect of innovation characteris- validity of the constructs was ensured by relying on pre-tested and
tics will be tested. pilot tested scales. For the content validity of the adopted scales,
experts in the field of marketing, media and IT were asked to verify
5.1.2. Online survey research the scales. None of the items proposed were dropped, which
Owing to the nature of the research, accessibility to the target allowed the items to be used for the pre-testing and pilot test.
audience and facilities available, this study employed an online Table 2 summarizes the sources used to operationalize the model
survey, which involved a web-based questionnaire for the data col- constructs. Following Churchill (1979), the existing scales under-
lection process. The respondents, who consist of Malaysian Inter- went slight modification accordingly.
net users, were picked through stratified sampling, which was The constructs were hierarchical measured using a 5-point Lik-
then further sampled using simple random sampling. Stratified ert scale. Hierarchical constructs can be defined as constructs
random sampling was done by dividing the Malaysian Facebook involving more than one dimension (Hair, Hult, Ringle, &
users (based on data released by the Malaysian Statistical Depart- Sarstedt, 2013). The hierarchical measurements assessing media
ment) into six strata: (i) brand page, (ii) celebrity page, (iii) enter- needs consisted of personal needs (trendiness, enjoyment, enter-
tainment page, (iv) media channel page, (v) sports page, and (vi) tainment, interactivity), social needs (social influence, social inter-
places of interest page in accordance with Socialbakers. (2012). action), tension release needs (companionship, belongingness,
The link to the online survey was posted on these top six pages playfulness, escapism) and innovation characteristics (relative
from each of these strata. The online survey research used survey advantage, compatibility, complexity, trialability, observability).
monkey (https://www.surveymonkey.com/). The online survey Since the research adopted items from various studies, factor
was activated for eight weeks. To encourage participation, we analysis was done to determine the underlying structure of the
offered respondents entry into a lucky draw to win one of ten variables before it proceeds with subsequent analysis. The condi-
shopping vouchers worth MYR100, which were given to ten ran- tions for suitability of the data for factor analysis were checked
domly selected respondents. The total number of respondents using Kaiser–Meyer–Olkin (KMO) for sampling adequacy and Bart-
was 428. lett’s test of sphericity (BTS) for the presence of correlations among
The questionnaire was pre-tested and pilot-tested on 20 and variables (Nunnally & Bernstein, 1994). KMO indices should be
100 respondents, respectively. The purpose of the pilot study was >0.50 (0.906) and BTS should be significant at p value 0.000
to assess the reliability and validity of the scales. Cronbach’s alpha (p = 0.000). The factor analysis indicated 16 distinct factors includ-
statistic was used to assess the reliability of the scales while ing the dependent variable. The 16-factor solution accounted for
exploratory factor analysis with Varimax rotation was used to 69.84% of the total variance. These 16 factors were used to run
check the construct (discriminant and convergent) validity of the analysis.
scales suggested by Churchill (1979). Some minor adjustments to
the wording and layout of the questionnaire were made on the 5.1.5. Analysis method
actual online survey. Partial Least Squares (PLS) was employed using SmartPLS soft-
ware to estimate path models involving latent constructs, which
5.1.3. Description of the sample is indirectly observed by multiple indicators (hierarchical con-
The structure of the sample by gender was 40.7% males and structs). It allows the conceptualization of a hierarchical model
59.3% females, and by age 3.0% of the respondents were aged through the repeated use of manifest variables. A higher order
below 20 years, 12.4% between 20 to 24, 55.1% between 25 to 34, latent variable is created by specifying a latent variable that repre-
29% between 35 to 44 and 0.5% of the respondents were aged sents all the manifest variables of the underlying lower-order
above 44 years old. All respondents had access to and habitually latent variables (Dijkstra, 2010; Hair et al., 2013). As a latent vari-
used the social media. They have used social media for about four able scores are determined in PLS path analysis, latent variables

Table 2
Construct, measurement variables & sources.

Construct Measurement variables Sources


Personal needs Trendiness (TRN) Boyd and Mason (1999), Chryssochoidis and Wong (2000), Van Rijnsoever and Donders (2009)
Enjoyment (ENJ) Lin et al. (2008)
Entertainment (ENT) Ducoffe (1996), Chen, Gillenson, and Sherrell (2002), Dholakia et al. (2004)
Interactivity (INT) Song and Zinkhan (2008)
Social needs Social influence (SIF) Fishbein and Ajzen (1975), Davis (1989), Venkatesh et al. (2003), Dholakia et al. (2004)
Social interaction (SIN) Sun et al. (2008), Dholakia et al. (2004), Haridakis and Hanson (2009)
Tension release needs Companionship (CSHIP) Foster, Francescucci, and West (2010), Parker and Plank (2000), Dholakia et al. (2004)
Belongingness (BLG) Lee and Robbins (1995)
Playfulness (PLY) Moon and Kim (2001), Lin, Wu, and Tsai (2005) Sledgianowski and Kulviwat (2009)
Escapism (ESC) Parker and Plank (2000)
Innovation characteristics Relative advantage (RA) Moore and Benbasat (1991), Rogers (2003), Van Ittersum and Feinberg (2010)
Compatibility (COM)
Complexity (COX)
Trialability (TRL)
Observability (OBS)
Adoption (ADOPT) Srinivasan et al. (2002)
198 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

scores for lower-order latent variables can be obtained, which can from lower loadings, higher loadings and structural parameters.
be subsequently used as manifest variables for the higher-order Table 3 represents the remaining latent and manifest variables that
variables (Esposito Vinzi, Chin, Henseler, & Wang, 2010), which is were used to run measurement and structural model analysis.
called repeated indicators approach as illustrated in Fig. 2.
In Fig. 2, we contructed the first order latent variables and
related them to their respective block of manifest variables 6. Results
(TRN = 6 items, ENJ = 9 items, ENT = 8 items, INT = 8 items, SIF = 7
items, SIN = 7 items, CSHIP = 2 items, BLG = 7 items, PLY = 3 items, 6.1. Assessing the hierarchical structure using PLS
ESC = 2 items, RA = 5 items, COM = 5 items, COX = 5 items, TRL = 5
items, OBS = 5 items) using mode A in their outer model. The load- The evaluation of the measurement model for hierarchical
ings represent the lower order loading. The higher order latent structure is undertaken by confirming the reliability of each item,
variables can now be constructed by relating them to block of the reliability of each construct, convergent validity and discrimi-
the underlying lower order latent variables (PERSONAL = items of nant validity of the indicators (Gefen, Straub, & Boudreau, 2000).
TRN, ENJ, ENT, INT; SOCIAL = items of SIF, SIN; TENSION = items We started the analysis by evaluating reliability and validity of
of CSHIP, BLG PLY, ESC; INNO = items of RA, COM, COX, TRL, OBS) the lower order constructs by analysing factorial loading, compos-
using mode B in outer model where the dashed lines represent ite reliability (CR) and AVE (Chin, 1998; Fornell & Larcker, 1981;
the secondary loadings. Through this the hierarchical model can Hair et al., 2013). The reliability of the construct measurement
now be estimated using PLS path modelling. We obtain estimates was evaluated by examining the composite reliability and

Mode A Mode B

Fig. 2. Hierarchical Component Model Using Repeated Indicators Approach.


I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 199

Table 3
Properties of Measurement Constructs.

Construct Items Measurement Variables Loadings AVE CR a


Personal Enjoyment
ENJ7 It focuses on life 0.8557 0.7765 0.9605 0.9522
ENJ8 It is rewarding 0.8374
ENJ4 It attracts my attention 0.8333
ENJ2 It gives me a sense of satisfaction 0.8318
ENJ6 It is meaningful 0.831
ENJ1 It gives me contentment 0.8214
ENJ9 It is worth spending time 0.8075
ENJ5 It keeps me at leisure 0.6564
Entertainment
ENT4 It is stylish 0.8553 0.823 0.9587 0.9461
ENT5 It is attractive 0.85
ENT6 It is cool 0.8464
ENT8 It is full of excitement 0.8299
ENT3 It is flexible 0.7942
ENT7 It is unique 0.6636
ENT1 It keeps me active 0.5793
Social Social interaction
SIN1 I express myself freely 0.6933 0.5715 0.8695 0.8133
SIN3 I get more points of views 0.7603
SIN4 I meet new people 0.6702
SIN2 I fit in a group of people that share the same interests 0.6851
SIN7 A place to socialize 0.7191
Social Influence
SIF1 Friends/family recommend me to sign up 0.7616 0.5909 0.8783 0.8272
SIF4 Friends/family think I should have an account in social media 0.6504
SIF7 People around me have influenced me to use social media 0.7288
SIF5 Friends/family think it would be great if my name can be found in their friend list 0.6976
Tension Belongingness
BLG6 I feel a sense of connectedness with society 0.7724 0.6217 0.9076 0.8774
BLG8 I feel connected with the world around me 0.7947
BLG5 I feel a sense of brotherhood/sisterhood with my friends 0.7419
BLG1 I feel attached to my friends 0.774
BLG9 It is a place I feel I belong 0.7554
BLG7 I feel a sense of connectedness with the world 0.6249
BLG3 I keep my friends close to me 0.6999
Companionship
CSHIP1 Enables me to meet others like me 0.7806 0.5982 0.8814 0.8338
CHSIP3 Enables me to expand my social network 0.6494
Escapism
ESC2 Enables me to get away from problems 0.5934 0.6492 0.8461 0.742
ESC1 Enables me to get away from family 0.7874
Playfulness
PLY1 It amuses me 0.637 0.6027 0.8196 0.7693
PLY8 Is a place to be playful 0.6468
PLY5 Lead me to online exploration 0.632
Inno Relative advantage
RA3 It gives my life greater control 0.7681 0.627 0.833 0.788
RA5 It improves the quality of my day 0.8191
RA4 It improves my life productivity 0.7868
Observability
OBS5 The usefulness of the system is highly observable 0.7685 0.695 0.917 0.821
OBS2 The advantages of using social media can be noticed by others 0.6616
OBS4 The excitement of using social media can be noticed by others 0.711
OBS1 It is recommendable 0.5839
Compatibility
COM2 It fits with all aspects of my life 0.7634 0.703 0.893 0.864
COM1 It fits into my lifestyle 0.729
COM5 It fits with the way I like to live 0.5935
COM4 It fits with other technologies 0.6022
Adoption ADOPT4 My usage is extensive, therefore I continue using it 0.8584 0.6302 0.9314 0.9154
ADOPT5 My usage is active, therefore I am a frequent user of social media 0.8256
ADOPT7 Overall, I adopt using social media because of its usefulness 0.7493
ADOPT3 My usage has substantially changed my life 0.8183
ADOPT2 My usage has impacted my life 0.7977
ADOPT6 I expect my social media usage to increase in the future 0.8509
ADOPT8 Overall, I am satisfied with my social media usage 0.7237
ADOPT1 My usage has benefited my life 0.7135

Cronbach’s alpha (a). Each construct was examined against the rec- 2013; Nunnally & Bernstein, 1994). To confirm the discriminant
ommended threshold values of the reliability. All constructs should validity, we compared the square root of the AVEs should exceed
exhibit composite reliability and a greater than the acceptable with the correlations between constructs and any other construct.
level of 0.70, thereby indicating satisfactory reliability (Hair et al., To confirm convergent validity, the average variance in the
200 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

manifest variables extracted (AVE) should exceed >0.50 (Fornell & 6.2. Assessing the hierarchical construct in a structural model
Larcker, 1981).
The properties of the measurement model provided in Table 3 Table 6 reports the standardized parameters for the research
shows all factor loadings are higher than 0.5793, suggesting satis- model, which are obtained by bootstrap simulation (Chin, 1998).
factory item reliability. As indicated, all composite reliability indi- t-Values confirm the significance of hypotheses H1a (b0.109), H1c
cators and a are satisfactory above the 0.7 threshold (b0.654), H2 (b0.571), H3a (b0.147) and H3b (b0.117). Two hypoth-
(CR = >0.8196, a = >0.742). Convergent validity was confirmed as eses are insignificant, that is, H1b (b0.038) and H3c (b0.020). The
the average variance construct (AVE) was at least 0.5715, indicate structural model demonstrates predictive power as the variance
that more variance was explained than unexplained in the vari- explained (R2) in the key endogenous constructs as 0.0541 for
ables associated with a given construct (Fornell & Larcker, INNO and 0.534 for ADOPT. The results show that the research
1981). The findings shown in Table 4 suggest adequate discrimi- model explains a large part of the variance in the endogenous vari-
nant validity, which explain that all diagonal elements are greater ables, with an average R2 of 0.538. Recommendations for a good R2
than the off-diagonal elements in the corresponding rows and range from 0.40 to 0.60 (Hair et al., 2013). This model explains
columns. 53.4% of the variance in social media adoption, which indicates
Table 5 includes the CRs and AVEs of the higher order con- that the exploratory power of the model is high. The remaining
structs. It can be seen that CRs and a are >0.70 and the AVEs are 46.6% of the variance may be explained by other factors, for
>0.50, thus indicating the higher order constructs are reliable. instance, cultural differences and demographic background.
Convergent validity was established with factor loadings >0.50 The communality and redundancy coefficients are also pre-
(0.579), composite reliability >0.70 (>0.900) and AVE >0.50 sented in Table 7, which, essentially, can be used in the same
(>0.502). The result shows that all constructs satisfy this criterion way as the R2, since they reflect the relative amount of the
are reliable and demonstrate adequate convergent and discrimi- explained variance for the latent and manifest variables. An impor-
nant validity. Overall, these measurement results are satisfactory tant part of the model evaluation is the examination of fit indexes
hence is appropriate to proceed with evaluation of the structural reflecting the predictive power of the estimated inner and outer
model. model relationships. The goodness-of-fit (GoF) represents an

Table 4
The AVEs and the correlation between the lower order constructs.

ENJ ENT BLG COM PLY ESC SIF SIN RA COM OBS ADOPT
ENJ 0.88
ENT 0.72 0.90
BLG 0.30 0.30 0.78
COM 0.31 0.30 0.61 0.77
PLY 0.33 0.29 0.55 0.60 0.77
ESC 0.25 0.27 0.65 0.67 0.69 0.80
SIF 0.19 0.17 0.56 0.52 0.40 0.46 0.76
SIN 0.24 0.24 0.71 0.67 0.50 0.50 0.66 0.75
RA 0.40 0.36 0.44 0.52 0.54 0.14 0.54 0.13 0.79
COM 0.31 0.19 0.51 0.48 0.14 0.43 0.14 0.39 0.25 0.73
OBS 0.21 0.25 0.70 0.51 0.25 0.31 0.31 0.45 0.41 0.11 0.81
ADOPT 0.32 0.31 0.55 0.54 0.48 0.49 0.40 0.48 0.40 0.31 0.38 0.79

All the correlations are significant at the p < 0.01 level. The square roots of the AVEs are displayed on the diagonal in bold and italic.

Table 5
Quality criteria of the second order constructs (Latent).

Constructs a CR AVE PERSONAL SOCIAL TENSION INNO ADOPT


PERSONAL 0.958 0.962 0.605 0.778
SOCIAL 0.876 0.900 0.502 0.322 0.708
TENSION 0.923 0.934 0.504 0.436 0.707 0.710
INNO 0.901 0.918 0.508 0.407 0.536 0.729 0.713
ADOPT 0.915 0.931 0.630 0.425 0.484 0.582 0.708 0.794

Note: Bold diagonal elements are the square roots of AVE. Off diagonal elements are the correlations between constructs.

Table 6
Summary of hypotheses testing results.

Relationship Hypotheses t-Value Path coefficients Empirical conclusions


PERSONAL ? INNO H1a 2.883* 0.109 Supported
SOCIAL ? INNO H1b 0.632 0.038 Not Supported
TENSION ? INNO H1c 9.726* 0.654 Supported
INNO ? ADOPT H2 9.809* 0.571 Supported
PERSONAL ? ADOPT H3a 3.961* 0.147 Supported
SOCIAL ? ADOPT H3b 2.804* 0.117 Supported
TENSION ? ADOPT H3c 0.32 0.020 Not Supported
*
Significant at 5% for the two-tailed test (>1.96).
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 201

Table 7
Communality, redundancy and goodness-of-fit for models 1, 2 & 3.

Constructs Model 1a Model 2b Model 3c


2 2
R C *
r *
R C *
r *
R2 C* r*
PERSONAL – 0.606 – – 0.605 – – 0.605 –
SOCIAL – 0.501 – – 0.502 – – 0.502 –
TENSION – 0.504 – – 0.504 – – 0.504 –
INNO – – – 0.543 0.508 0.039 0.541 0.508 0.039
ADOPT 0.39 0.63 0.085 0.501 0.63 0.314 0.534 0.63 0.065
Average 0.39 0.56 0.085 0.522 0.55 0.177 0.538 0.55 0.052
GoF 0.467 0.536 0.544

GoF (Goodness of fit) for three different models were bold to stress on the differences in the result, that gives emphasis on the greater GoF of Model 3.
Note:
a
Explains model without mediation (INNO).
b
Explains model with mediation (INNO).
c
Explains full model including direct path.
*
C – Explains that communality coefficients are equal to the squared correlations between manifest variables and their associated latent variables; r – Explains that the
redundancy coefficients reflect the joint predictive power of the inner and outer model relationships.

operational solution to this problem as it is meant as an index for response (ADOPT). The latent variable INNO is a concept adopted
validating the PLS globally. A general criterion for evaluating GoF is by Rogers (2003) that covers five manifest variables, and, thus, it
to calculate the geometric mean of the average communality and is treated as a type of second order construct (Rossiter, 2002).
the average R2. The results in Table 7 show that Therefore, it is also possible to rule out the possibility of taking into
p
GoF = [(0.538)  (0.550)] = 0.544, which can be considered as account the direct effect on the endogenous variable, ADOPT, of the
satisfactory (Tenenhaus, Vinzi, Chatelin, & Lauro, 2005). three latent exogenous variables (PERSONAL, SOCIAL and
The blindfolding approach proposed by Wold (1981) was fol- TENSION).
lowed to calculate the CV-Communality and CV-Redundancy To underpin the theoretical assumption of perfect mediation
indexes. The CV-Communality index (H2) measures the quality of with the empirical results, INNO was tested against the alternative
the measurement model whereas the CV-Redundancy index mea- model. We treated the research model as the baseline (Model 3) for
sures the quality of the structural model. As shown in Table 8, the testing the direct and indirect path effect. In Model 1, INNO, which
measurement model (H2 = 0.456) shows slightly less quality than is the mediator, was excluded and PERSONAL, SOCIAL and TENSION
the structural model (F2 = 0.300). were directly linked to ADOPT. Model 2 includes the indirect path
from PERSONAL, SOCIAL and TENSION to ADOPT via INNO. The
6.3. Assessing mediating of innovation characteristics with alternative testing of the mediation procedure followed Baron and Kenny
models (1986). The results of these comparisons are explained in Table 9.
In a comparison of Models 1 and 3 from Table 9, Model 1
To test the causal order between the relational outcomes, a assumes that the relationships of PERSONAL, SOCIAL, and TENSION
comparison between Models 1, 2 and 3 was made, as shown in to ADOPT are significant because the t-values of 4.952, 2.611, 5.964
Tables 6–8. This research model suggests that innovation charac- are deemed >1.96, the cut-off point for the path to be statistically
teristics (INNO) is a mediator variable of the four variable con- significant. However, when Model 2 is compared with Model 3,
structs – personal needs (PERSONAL), social needs (SOCIAL), Model 2 shows that the indirect path of PERSONAL and TENSION
tension release needs (TENSION) and social media adoption to ADOPT via INNO is statistically significant as the t-values of
(ADOPT). In order to test the mediation effect, it raises the issue 2.815, 10.381 and 22.495 are >1.96; which shows that the indirect
of how INNO can be justified as a variable in the model if the latter path of SOCIAL to ADOPT via INNO did not show a significant path
does not assume the four constructs to have direct effects on the with the t-value at 0.693 < 1.96.
media needs (PERSONAL, SOCIAL, TENSION) and behavioral In addition to showing the significant path coefficients and
t-values for these three models, Table 7 explains the GoF between
Table 8
these models. Model 1 illustrates a decrease in R2 to 0.390 for
Blindfolding results for models 1, 2 & 3.
ADOPT and GoF to 0.467 when the mediator INNO is excluded.
Constructs Model 1a Model 2b Model 3c Whereas Model 2 illustrates a higher R2 for INNO and ADOPT, at
2 2 2 2
H F H F H2 F2 0.543 and 0.501, respectively, while GoF increases to 0.536. Mean-
PERSONAL 0.54 – 0.538 – 0.54 – while, Model 3 has an even greater R2 for INNO and ADOPT and a
SOCIAL 0.364 – 0.367 – 0.366 – higher GoF when compared to the other two models. Therefore, it
TENSION 0.429 – 0.429 – 0.429 – can be concluded that based on these three models, Model 3 has
INNO – – 0.416 0.268 0.416 0.267
the highest PLS global quality with a GoF of 0.544, which makes
ADOPT 0.529 0.241 0.529 0.31 0.529 0.332
the original research model the best fit model with full mediation
Average 0.466 0.241 0.456 0.289 0.456 0.300
effect.
Note: H2 Explains CV-Communality. It is described as cross-validated R2 between Table 7 shows a similar average of CV-Communality (H2) for all
the block manifest variables and latent variable. It is only used on the measurement models: 1, 2 and 3. The CV-Communality index (H2) explains the
model.
quality of the measurement model while the CV-Redundancy
F2 Explains CV-Redundancy. It measures the cross-validated communality indexes
that measure the global quality of the structural model and whether they are
index (F2) explains the quality of the structural model. This indi-
positive for all endogenous blocks. cates that model 1 has the greatest H2 at 0.466, which demon-
Bold for Model 3 gives stress that Model 3 is the most suitable model to explain the strates that between these three models, Model 1 has a slightly
entire research model as well as to show the importance of mediation effect. better measurement model quality, while Model 3 has a greater
a
Explains model without mediation (INNO).
b F2 at 0.300, which signifies that the structural model quality for
Explains model with mediation (INNO).
c
Explains full model including direct path. Model 3, when compared with the other two models, is the
202 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

Table 9
Parameters of the PLS model by the bootstrap method.

Hypothesized relationship Model 1 Model 2 Model 3


b t-Value b t-Value b t-Value
PERSONAL ? INNO – – 0.109 2.815* 0.109 2.883*
SOCIAL ? INNO – – 0.038 0.693 0.038 0.632
TENSION ? INNO – – 0.655 10.381* 0.654 9.726*
INNO ? ADOPT 0.211 4.952* – – 0.147 3.961*
PERSONAL ? ADOPT 0.144 2.611* – – 0.117 2.804*
SOCIAL ? ADOPT 0.392 5.964* – – 0.020 0.320
TENSION ? ADOPT – – 0.708 22.495* 0.571 9.809*
*
Significant at 5% for the two-tailed test (>1.96).

β 0.109 R2 = 0.541
PERSONAL (2.883*) INNO

β 0.038
(0.632) β 0.571
SOCIAL β 0.147
(3.961*) (9.809*)

β 0.117
β 0.654 (2.804*)
(9.726*) R2 = 0.534
TENSION β 0.020 ADOPT
(0.320)

Fig. 3. Final Structural Model. Key: PERSONAL – Personal Needs; SOCIAL – Social Needs; TENSION – Tension Release Needs; INNO – Innovation Characteristics; ADOPT – Social
Media Adoption. ⁄p-value in parentheses, significant at 5% for the two-tailed test (>1.96).

highest. Between these two indexes of model quality, F2 explains Papacharissi & Rubin, 2000; Quan-Haase & Young, 2010), which
greater quality because it explains the entire structural model, validates these needs as having an impact on social media
which justifies the effect of mediation in the model. The result adoption.
on the mediation effect shows that, overall, INNO fully mediated From the proposed hypotheses, only two (H3a & H3b) of the
the relationship between PERSONAL, SOCIAL, TENSION and ADOPT. three relationships proposed are supported as having a direct rela-
Fig. 3 depicts the final model as well as the path coefficients, t-tests tionship with social media adoption (personal needs and social
and R2. needs). Specifically for H3a, the results indicate that consumers per-
ceive social media as fulfilling the entertainment and enjoyment
needs, which, in this context, social media offers and allows con-
7. Discussion
sumers to be active, entertained, flexible, stylish, attractive, excited
and unique. Social media also lets consumers feel contented, satis-
Drawing from the UGT and the Five Innovation Characteristics
fied, happy and attentive, as well as provide leisure, and a mean-
of Rogers, this study investigates the role played by media needs
ingful and rewarding experience. This outcome denotes social
and innovation characteristics, which lead to the adoption of social
media as a medium through which users feel it is worth spending
media. As discussed, the UGT theory by itself may not be sufficient
time to meet personal gratification. These findings are in agree-
to explain social media adoption as the theory does not take into
ment with the findings from previous research in which Lee and
consideration the characteristics of social media. By incorporating
Cho (2011) find entertainment to be one of the media needs that
the innovation characteristics, this study is able to extend beyond
encourage users to use social media via mobile broadband, and
the explanations provided by UGT framework, which, ultimately,
Quan-Haase and Young (2010) find enjoyment (fun) to be an indi-
improves the explanatory power of the research model.
cator to use Facebook Instant Messaging. Despite social media ful-
filling personal needs, it also brings in excitement in terms of
7.1. Drivers and dimensions of social media adoption fulfilling social needs, as proposed in H3b. Social needs are per-
ceived to have a strong influence, which mostly comes from the
In accordance with previous research, the media needs have consumer’s social circle and peer pressure (Bagozzi et al., 2007;
been confirmed to have three valid higher order constructs that Olson & Maio, 2003). The social circle and peer influence lead users
drive the social media adoption, comprising personal needs, social to sign up with social media and have their own personal account;
needs and tension release needs (Blumler, 1979; Katz et al., 1974; hence, they can be in contact and friends with others. By doing this,
Kaye, 2004; Severin & Tankard, 2010). In agreement with prior it lets them be part of the social media friendship circle, lets them
research on media needs that lead to the adoption or usage, con- stay in contact with friends from near and far, and keep updated
sumers tend to use social media for these three categories of needs, concerning the social life and activities of their friends. In addition,
which only measure eight dimensions: (i) entertainment, (ii) enjoy- social interaction is also perceived as important in letting the con-
ment, (iii) social influence, (iii) social interaction, (iv) companionship, sumer be expressive, free, fit in with a social group of people that
(v) belongingness, (vi) playfulness, and (vii) escapism. The results are share the same interests with them, get more points of view, meet
as expected and in agreement with UGT and other media studies new people and participate in conversations. The findings are
(Chang et al., 2006; Diddi & La Rose, 2006; Lee & Cho, 2011; consistent with past studies by Perse and Dunn (1998), Parker
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 203

and Plank (2000), and Ko et al. (2005) who find that social interac- Having previously explained all the needs categories, the ques-
tion and social influence are indicators for Internet technology tion is posed: why are social needs not enhanced by innovation
usage. Also, these two significant relationships of H3a and H3b pro- characteristics? Innovation is regarded as technology that differs
vide additional support for a number of previous studies, such as from other technology according to the configuration of bundles
Bagozzi et al. (2007), Chung and Austria (2010), and Durukan of attributes (Plouffe, Vandenbosch, & Hulland, 2001; Rogers,
et al. (2012) concerning the antecedents and consequences of 2003). Social media technology innovation is associated with a dif-
online media interaction. ferent set of consumer salient beliefs. Supported by Eagly,
In contrast, tension release needs are found to have no direct Mladinic, and Otto (1994), Haddock and Zanna (1999), and
relationship with social media adoption (H3c). H3c, which shows Huskinson and Haddock (2004), the insignificant H1b explains the
an insignificant relationship between needs and adoption, requires variability across social media users concerning the extent to
mediation of innovation characteristics in order to establish a rela- which consumer attitudes correlate with the favorability of affec-
tionship as proposed by H1c. H3c explains that consumers perceive tive and cognitive responses toward decision-making to adopt
social media as a place for companionship, belongingness, playful- social media. Hence, the social factor that prompts affective
ness and escapism. Companionship enables the consumer to responses is not in favor of innovation characteristics. This implies
expand and strengthen their social network, be less lonely, get in that for adoption behavior to take place socially, consumers do not
touch with friends that stay far away or from the other side of need technology innovation (i.e. relative advantage, compatibility
the world and meet others that share the same interests as them- and observability) to enhance social media adoption and usage.
selves. Belongingness enables the consumer to feel attached to Without these mediators, the relationship is still perfectly
friends, keep friends close, connect with the world, get a sense of established.
brotherhood/sisterhood with friends throughout the world and This is also due to the fact that the social nature of social media
stay connected with society. Through the special properties of very much depends on the social element (Bagozzi et al., 2007;
social media, playfulness arouses the imagination of the consum- Durukan et al., 2012; Hanna et al., 2011). Social media is intended
ers, amuses them and leads them to social media exploration that for socializing. Thus, the idea of adopting social media is highly
stimulates their curiosity and mood. In addition, escapism provides based on the socializing feature that social media has instead of
a reprieve to the consumer from their daily routine, family and its innovation characteristics. Consumers do not need to rely on
problems, lets them forget about commitments and pass their technology innovation in order for them to form adoption behav-
time; hence, they use social media as a place to kill boredom by ior. Social needs toward social media come from the recommenda-
escaping from the real world. These four dimensions did not indi- tions of friends to adopt social media and social influence, as
rectly drive social media adoption, as innovation characteristics is supported by Bagozzi and Dholakia (2002), and Dholakia et al.
needed to mediate the relationship (H1c). This unexpected result (2004). The insignificant relationship indicates to marketers that
may be due to the nature of social media that exists on the basis they need to become more like a friend to the social media user
of the technology; hence, without the technology element, social rather than only being present on social media sites and remain
media does not assist in fulfilling these needs (Kim et al., 2010). silent.
It can be concluded that personal needs, social needs and ten- These results suggest that innovation characteristics are able to
sion release needs constitute an important construct that influ- mediate the relationship between personal needs and tension
ences social media adoption (direct and indirect effect). release needs with social media adoption, whereas it is unable to
Exploiting the potential and unique feature of social media arouses mediate the relationship between social needs and social media
these needs; this categorization should be the target category for adoption. Thus, it demonstrates that innovation characteristics
marketers, particularly for product managers or UXDs to increase are an important mediator in enhancing personal and tension
the consumer social media experience via an effective social media release needs, whereby the social factor plays a critical role in
marketing campaign. This categorization could also help marketers enhancing the inherently social media behavior.
identify which attributes of social media to emphasize when using
social media as a point of contact with the consumer. 7.3. The role of social media innovation characteristics

7.2. Linking social media needs and social media innovation The results of this research support the conclusions of Midgley
characteristics and Dowling (1978), and Rogers (2003) that innovation character-
istics are significantly and positively related to the adoption of new
The innovation characteristics are confirmed as mediating two products (H2). The findings indicate that social media innovation
relationships – personal needs (H1a) and tension release needs characteristics have three confirmed dimensions that influence
(H1c) – with adoption. The significant relationship of H1a and H1c the adoption behavior: (i) relative advantage, (ii) compatibility,
explains that innovation characteristics, which consist of relative and (iii) observability, which is in agreement with the prior
advantage, compatibility and observability of social media, play an research conducted by Garcia and Calantone (2002), Venkatesh
important role in helping to enhance the social media adoption et al. (2003), and Talukder and Quazi (2011). The fundamentals
rate. This finding is expected and is supported by Parasuraman of innovation, as proposed by Rogers (2003), use these characteris-
(2000), Garcia and Calantone (2002), Lee, Lee, and Eastwood tics to develop a set of unique technology attributes that enhance
(2003), Venkatesh et al. (2003), Kaplan and Haenlein (2010), and the speed of technology adoption. The research findings confirm
Fischer and Reuber (2011). that among the five innovation characteristics proposed by Rogers,
However, H1b is found to have an insignificant relationship. This only three are significant in the context of social media.
confirms that innovation characteristics do not mediate the This implies that social media users perceive social media as
relationship between social needs and social media adoption. In having the attribute of relative advantage in that they perceive
particular, it implies the broader impact of social interaction and social media as being better than any alternative technology med-
social influence concerning social media tools and platforms in ium. On the other hand, social media users also perceive social
facilitating the goal of consumers to adopt social media. The results media as having the attribute of compatibility. They perceive social
show that only two categories of needs are enhanced by innovation media as compatible with other technology mediums that let them
characteristics to increase the adoption (personal needs and need share their existing values without having to change any value that
to release tension). they uphold in order to use social media. It is also connected to the
204 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

ease of use due to the fact that social media can be shared and can significance in determining the adoption behavior. Hence, the rela-
be used through other mediums of communication – computer, tional element of innovation characteristic plays an important role
smartphones, tablets, iPads or Wi-Fi cameras. This means that in social media adoption.
the higher the compatibility of the social media with other medi-
ums, the less certainty and gap between social media innovation
8.2. Managerial contribution
characteristics and needs. In addition, social media users perceive
social media as having the attribute of observability through which
The identification of three categories of needs of social media
the result of adoption is visible to others, which, in return, boosts
allows marketers specifically the product managers and UXDs to
their social status by informing society about the type of person
optimize the probability of efficiently addressing social media cus-
they are. The positive relationship between innovation characteris-
tomers in a proper consumer needs typology based on these three
tics and social media adoption is in line with previous studies that
psychological categories. It provides the potential for a much closer
report that people perceive technology mediums with high innova-
fit between the product/brand and heterogeneous social media
tion characteristics as having a higher degree of adoption
customers. Previously, the area of segmentation has traditionally
(Damanpour, 1988; Lin & Yu, 2006; Rogers, 2003; Teo & Pok, 2003).
dealt with heterogeneity by segmenting the consumer market
Contrary to the prediction, trialability and complexity are not
based on basic market segmentation – demographic, geographic,
found to be the innovation characteristics of social media, in as
psychographic, behavioral or benefit (Barnes, Bauer, Neumann, &
much as trialability and complexity attributes are the least impor-
Huber, 2007; Peter & Olson, 2010; Strokes, 2009). However, having
tant characteristic in many technology innovation studies
to understand that social media is unique in its own way, tradi-
(Compeau, Meister, & Higgins, 2007; Ho & Wu, 2011; Lee et al.,
tional segmentation could mislead product managers and UXD in
2003). In addition, if complexity in innovation is significant, the
reaching the right social media audience. The nature of social
innovation will work as a barrier to adoption. We note that social
media has dissolved geographical boundaries, bringing businesses
media has a lower degree of complexity, and, hence, do not con-
and consumers together in a low friction environment; hence, tra-
sider it as an attribute to describe social media innovation charac-
ditional segmentation is likely to be unsuitable. Therefore, the
teristics (Moore & Benbasat, 1991; Venkatesh et al., 2003).
typology of social media users based on personal, social and ten-
In conclusion, exploiting the potential and unique features of
sion release needs can be used as an effective psychographic seg-
social media innovation characteristics influences the speed of
mentation and targeting instrument. It also contributes to tailor
social media adoption. Technology innovation characteristics that
social media marketing activities to the needs and expectations
come as part of social media properties enhance the relationship
of customers that basically have different needs. Only through an
between the media needs and social media adoption, and should
understanding of the different typology of social media needs will
be incorporated in social media marketing activities in order to
it be possible to develop strategies and tactics to attract and main-
increase consumer experience.
tain customer relations. In addition, based on this, the communica-
tions directed toward potential customers can be customized at an
individual level. The media needs, which leads consumers to use
8. Conclusion and implications
social media, can serve as a basic understanding concerning how
targeting and positioning strategy can start connecting with con-
8.1. Research contribution
sumers based on satisfying these needs. The interactive environ-
ment that social media brings increases the collaboration
The present study contributes to research in several ways. First,
between the product/brand and consumer. With continuing tech-
to our knowledge, this is one of the first studies drawn from the
nological advances, marketers have the ability to optimally track
diverse literature of media and technology to investigate the ante-
and store customer information from the conversations they have
cedents of social media adoption. Specifically, this study shows
with the consumer via social media; hence, customizing the offer-
that the UGT and the innovation characteristics of Rogers are the-
ings to suit the needs and desires of the customers.
oretically complementary in explaining the consumer adoption of
social media. Hence, the conceptualization and research model
allows the influence of different types of social media uses and 9. Limitations and suggestions for future research
gratifications to be explored further. Secondly, the comprehensive
yet parsimonious research model makes an important contribution There are some limitations in the present study that warrant
to the emerging literature on social media behavior, by grounding caution in interpreting the results. The first limitation concerns
the variables and applying them to a new context of social media the context of the research in that this research was specifically
study based on the dominant media theories and the innovation conducted in the Malaysian context, which puts constraints on
characteristics of Rogers. It furnishes detailed knowledge concern- the generalizability of the results to other countries. The general
ing the antecedents of media needs that are derived from three applicability of the findings for the global consumer is limited
basic psychographic needs – personal, social and tension release. due to the fact that usage and patterns are influenced by local cul-
As the prior literature has offered numerous variables to predict ture, status and lifestyle. Future research should address cultural
media needs, the present research has identified the most impor- differences by further examining the cross-cultural issues. The sec-
tant ones for social media. These comprise (i) enjoyment, (ii) enter- ond limitation concerns the research model in that the results were
tainment, (iii) social influence, (iv) social interaction, (v) developed and interpreted mostly in one direction (from anteced-
companionship, (vi) belongingness, (vii) playfulness, and (viii) ents to the behavioral response). All the constructs incorporated in
escapism. Thirdly, the innovation characteristics derived from the the hypothesized model were assessed at a single point in time.
Diffusion of Innovation Theory by Rogers (2003) found that three Therefore, in order to make this social media model more effective
characteristics have a direct and indirect effect on bridging the in the future it is suggested that other possible paths should be
needs felt in respect of social media adoption: (i) relative advan- tested. For future research, longitudinal study would provide the
tage, (ii) compatibility, and (iii) observability. This implies the inferences of cause and effect.
importance of innovation characteristics in enhancing the adoption In summary, the overall results have contributed to the under-
behavior of consumers. As the consumers gain experience with the standing of the interplay between individual motivation, which
technology innovation, more considerations emerge and gain involves media needs and innovation characteristics in social
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 205

media adoption. The conceptual ideas and supporting empirical Appendix A (continued)
evidence revealed in this research serve as guiding parameters
for social media adoption constructs, which have been integrated Discussion Responses/findings
and rationalized to formulate a comprehensive and justifiable themes
model. Through this study, both media needs and innovation char- media, (iii) latest issues or gossip among
acteristics have been found to have either a direct or indirect effect friends happening in social media, and
on social media adoption. This approach is of academic and practi- (iv) sharing the same interest on pages
cal use in understanding consumer behavior related to social like cooking, baking, fishing, football and
media. fashion. In addition, the feeling when
people ask about their own social media
Acknowledgements address gives slight pressure for them to
have at least own one social media
Sincere thanks to the Graduate School of Business (GSB) and account
Institute of Research Management & Monitoring (IPPP) of Univer- 6. Friendship/ Not all agreed with this. Basically, those
sity of Malaya for funding this research and the Ministry of Higher companionship that find these elements motivating
Education and Universiti Sains Malaysia, for supporting this argued that with social media, they
research throughout. connect, reconnect and keep their
friendship alive because of the status
Appendix A update, picture sharing and instant
messages that keep them in the know
about a friend’s recent condition
Discussion Responses/findings 7. Sense of Less than half of the participants agreed
themes belongingness with this. However, those that agreed
admit that after starting to use social
Independent constructs
media, they feel attached to their social
1. Enjoyment All participants agreed that they were
media, in that they feel that the
motivated to use social media due to the
connections they make with friends
enjoyment they have when they use it to
makes them feel that they have a circle or
participate and converse. The feelings
online group with whom they can talk
that they describe mostly include
and share
contentment, satisfaction, fun and happy
8. Playfulness Those that agreed with this are those that
2. Entertainment All participants agreed that they were
use social media for games, music as well
motivated to use social media due to the
as some for finding partners or new
entertainment aspect that the medium
relationships. In addition, apps
gave. It keeps them entertained and
(applications) that can be found in social
excited
media, such as love horoscope, feng shui
3. Interaction All participants agreed that they were
and playing cards, amuse them
motivated to use social media because of
9. Escapism This is the least attractive element for
its interactivity. It gives them personal
them although some agreed that they use
and group conversation, and
social media as a point of escapism from
instantaneous information
the real world just to socialize rather than
4. Fashion/trend Most of the participants agreed that
having to go out from the house and meet
social media is fashionable and that it has
up with friends in heavy traffic or the hot
become the trend for everyone to have
sun
their own social media account. Thus, due
to this pressure, many of them are Mediator constructs
motivated to be part of the social media Relative Almost all participants agreed that social
culture. Since social media can be advantage media has its own advantages if
accessed through many devices and compared to other technology.
synchronization can be done for all Importantly, due to its relative advantage,
devices, it enhances their usage and social media is now available on most
indirectly gives them the feeling of devices, such as iPhone, android phone,
trendiness iPad/tablet and computers; and it permits
5. Sociability/ Although not all are agreed on this synchronization. Due to this advantage, it
social concerns element of trying to be social or being helps the participant to find friends
socially influenced, it turned out to be one online almost anywhere and everywhere
of the finest motivations for most of the in the world and have control over their
participants to embrace social media. network
They agreed that social influence Compatibility All agreed that social media is compatible
somehow plays a role for them to adopt with other devices. It fits in all
social media. Basically, because everyone technology, for instance, computer,
they meet usually talks about (i) meeting android, Apple OS, and tablet. In addition,
old friends on social media, (ii) school/ due to the fiber optic cable, it enhances
college/ university alumni in social the speed of the Internet and Wi-Fi usage

(continued on next page)


206 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

Appendix A (continued) Best, S. J., & Krueger, B. S. (2006). Online interactions and social capital:
Distinguishing between new and existing ties. Social Science Computer Review,
Discussion Responses/findings 24(4), 395–410.
Blumler, J. G. (1979). The role of theory in uses and gratifications studies.
themes Communication Research, 6, 9–36.
Boyd, T. C., & Mason, C. H. (1999). The link between attractiveness of ‘‘extrabrand’’
Trialability All of the participants disagreed with this
attributes and the adoption of innovations. Journal of Academy of Marketing
element, as they said that social media is Science, 21(3), 306–319.
free and a trial is not possible in this form. Bryman, A., & Bell, E. (2007). Business research methods. Oxford, OX: Oxford
University Press.
It belongs to the public and social users. It
Burgoon, J. K. (1976). The unwillingness to communicate scale: Development and
connects everyone, anytime and validation. Communication Monographs, 43, 60–69.
anywhere Cartwright, D. (1949). Some principles of mass persuasion: selected findings of
Observability All of them agreed with this element. The research on the sale of united states war bonds. Human Relations, 2, 253–267.
Chang, B., Lee, S., & Kim, B. (2006). Exploring factors affecting the adoption and
social media usage can be observed continuance of online games among college students in South Korea:
physically as, in public, most people are Intergrating uses and gratification and diffusion of innovation approaches.
very attached to their smart phone, tablet New Media & Society, 8(2), 295–319.
Charney, T., & Greenberg, B. S. (2002). Uses and gratifications of the internet. In C. A.
or iPad. Also, when everyone is connected Lin & D. J. Atkin (Eds.), Communication technology and society: Audience adoption
and events, gatherings or groups are and uses (pp. 379–408). Cresskill, NJ: Hampton Press.
organized via social media, those that do Chen, L. D., Gillenson, M. L., & Sherrell, D. L. (2002). Enticing online consumers: AN
extended technology acceptance perspective. Information & Management, 39(8),
not have an account feel left out, which 705–719.
motivates them to sign up based on their Cheung, M. K. C., Chiu, P. Y., & Lee, M. K. O. (2010). Online social networks: Why do
observation and peer pressure students use facebook? Computers in Human Behaviour, 27(4), 1337–1343.
Chiasson, M. W., & Lovato, C. Y. (2001). Factors influencing the formation of a user’s
Complexity Most of the participants did not find
perception and use of a DSS software innovation. Database for Advances in
social media complex. However, for a first Information Systems, 32(3), 16–35.
time user, they need some time to Chin, W. W (1998). The partial least squares approach to structural equation
modeling. In G. A. Marcoulides (Ed.). Modern methods for business research (Vol.
understand the interface and its site
295, pp. 295–336). Lawrence Erlbaum Associates. http://dx.doi.org/10.1016/
navigation j.aap.2008.12.010.
Cho, H., Chen, M. H., & Chung, S. (2010). Testing an integrative theoretical model of
knowledge sharing behaviour in the context of wikipedia. Journal of the
American Society for Information Science and Society, 61(6), 1198–1212.
Chryssochoidis, G. M., & Wong, V. (2000). Service innovation multi-country launch:
References Causes of delays. European Journal of Innovation Management, 3(1), 35–44.
Chua, A. Y. K., Goh, D. H., & Lee, C. S. (2012). Mobile content contribution and
retrieval: An exploratory study using the uses and gratifications paradigm.
ABC News. (2014). Facebook Could Fade Out Like A Disease, Lose 80 Per Cent of
Information Processing & Management, 48(1), 13–22.
Users, Say US Researchers. ABC News. <http://www.abc.net.au/news/2014-01-
Chung, C., & Austria, K. (2010). Social media gratifications and attitude toward social
23/facebook-could-fade-out-like-a-disease-researchers/5214524> Retrieved
media marketing messages: A study of the effect of social media marketing
03.02.14.
messages in online shopping value. Northeast Business Economics Association,
Adams, R., Tranfield, D., & Denyer, D. (2011). A taxonomy of innovation:
pp581–586. <http://www.mendeley.com/research/social-media-gratification-
Configurations of attributes in healthcare innovations. International Journal of
attitude-toward-social-media-marketing-messages-study-effect-social-media-
Innovation Management, 15(2), 359–392.
marketing-messages-online-shopping-value/>.
Agarwal, R., & Prasad, J. (1997). The role of innovation characteristics and perceived
Churchill, G. A. (1979). A paradigm for developing better measures of marketing
voluntariness in the acceptance of information technologies. Decision Sciences,
constructs. Journal of Marketing Research, 16(1), 64–73. http://dx.doi.org/
28(3), 557–582.
10.2307/3150876.
Ajzen, I. (1991). The theory of planned behaviour. Organizational Behaviour &
Chyi, H. (2005). Willingness to pay for online news: An empirical study on the
Human Decision Processes, 50(2), 179–211.
viability of the subcription model. Journal of Media Economics, 18(2), 131–142.
Alexander, A. (1985). Adolescents’ soap opera viewing and relational perceptions.
Close, A. G., & Kukar-Kinney, M. (2009). Beyond buying: Motivations behind
Journal of Broadcasting & Electronic Media, 29, 295–308.
consumers’ online shopping cart use. Journal of Business Research, 63(9–10),
Armstrong, C., & Rubin, A. (1989). Talk radio as interpersonal communication.
986–992.
Journal of Communication, 39, 84–94.
Compeau, D. R., Meister, D. B., & Higgins, C. A. (2007). From prediction to
Atwater, T. (2009). Communication theory and research: The quest for increased
explanation: Reconceptualizing and extending the perceived characteristics of
credibility in the social sciences. In D. W. Stacks & M. B. Salwen (Eds.), An
innovating. Journal of the Association for Information Systems, 8(8), 409–439.
integrated approach to communication theory and research (2nd ed.,
Conway, J. C., & Rubin, A. M. (1991). Psychological predictors of television viewing
pp. 541–552). New York, NY: Routledge.
motivation. Communcation Research, 18, 443–464.
Babrow, A. S. (1987). Student motives for watching soap operas. Journal of
Cooke, M., & Buckley, N. (2008). Web 2.0, social networks and the future of market
Broadcasting & Electronic Media, 31(3), 309–321.
research. International Journal of Market Research, 50(2), 267–292.
Bagozzi, R. P., & Dholakia, U. M. (2002). Intentional social action in virtual
Creswell, J. W., & Tashakkori, A. (2007). Developing publishable mixed methods
communities. Journal of Interactive Marketing, 16(2), 2–21.
manuscripts. Journal of Mixed Methods Research, 1(2), 107–111.
Bagozzi, R. P., Dholakia, U. M., & Pearo, L. R. K. (2007). Antecedents and
Dabholkar, P. A., & Bagozzi, R. P. (2002). An attitudinal model of technology based
consequences of online social interactions. Media Psychology, 9(1), 77–114.
self-service: Moderating effects of consumer traits and situational factors.
Baldassare, M., Rosenfield, S., & Rook, K. (1984). The types of social relations
Journal of Academy of Marketing Science, 30(3), 184–201.
predicting elderly well-being. Research on Aging, 6, 549–559.
Damanpour, F. (1988). Innovation type, radicalness and the adoption process.
Bantz, C. (1982). Exploring uses and gratifications: A comparison of reported uses of
Communication Research, 15(5), 545–567.
television and reported of favorite program type. Communication Research, 9(3),
Damanpour, F. (1996). Organizational complexity and innovation: Developing and
352–379.
testing multiple contingency models. Management Science, 42(5), 693–716.
Barnes, S. J., Bauer, H. H., Neumann, M. M., & Huber, F. (2007). Segmenting
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance
cyberspace: A customer typology for the internet. European Journal of Marketing,
of information technology. MIS Quarterly, 13(3), 319–340. <http://
41(1/2), 71–93.
www.jstor.org/pss/249008>.
Baron, R. M., & Kenny, D. A. (1986). The moderator-mediator variable distinction in
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer
social psychological research: Conceptual, srategic and statistical
technology: A comparison of two theoretical models. Management Science,
considerations. Journal of Personality and Social Psychology, 51(6), 1173–1182.
35(8), 982–1003.
Baroudi, J. J., & Orlikowski, W. J. (1988). A short-form measure of user information
De Waal, E., Schonebach, K., & Lauf, E. (2006). Online newspapers: A substitute or
satisfaction: A psychometric evaluation and notes on use. Journal of
complement for print newspaper and other information channels?
Management Information Systems, 4, 44–59.
Communications: The European Journal of Communication Research, 30(1), 55.
Baumeister, R., & Leary, M. (1995). The need to belong: Desire for interpersonal
Dearing, J. W., & Meyer, G. (1994). An exploratory tool for predicting adoption
attachments as a fundamental human motivation. Psychological Bulletin, 117,
decisions. Science Communication, 16(1), 43–57.
497–529.
Dholakia, U. M., Bagozzi, R. P., & Pearo, L. K. (2004). A social influence model of
Becker, L., Dunwoody, S., & Rafaell, S. (1983). Cable’s impact on use of other news
consumer participation in network- and small-group-based virtual
media. Journal of Broadcasting, 27, 127–142.
communities. International Journal of Research in Marketing, 21, 241–263.
Bernoff, J., & Li, C. (2008). Harnessing the power of the oh-so-social web. MIT Sloan
<http://ssrn.com/abstract=534523>.
Management, 49(3), 36–42.
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 207

Diddi, A., & La Rose, R. (2006). Getting hooked on news: Uses and gratifications and Hirschman, E. C. (1983). Predictors of self-projection, fantasy fulfilment, and
the formulation of news habits among college students in an internet escapism. Journal of Social Psychology, 120(1), 63–76.
environment. Journal of Broadcasting and Electronic Media, 50(2), 193–210. Ho, C., & Wu, W. (2011). The role of innovativeness of consumer in relationship
Dijkstra, T. K (2010). Latent variables and indices: Herman wold’s basic design and between perceived attributes of new products and intention to adopt.
partial least squares. In V. Esposito Vinzi, W. W. Chin, J. Henseler, & H. Wang International Journal of Electronic Business Management, 9(3), 258–266.
(Eds.), Handbook of partial least squares: Concepts, methods and applications Huskinson, T. L. H., & Haddock, G. (2004). Individual differences in attitude
(pp. 23–46). Heidelberg, Berlin: Springer. structure: Variance in the chronic reliance on affective and cognitive
Dimmick, J., Chen, Y., & Li, Z. (2004). Competition between the internet and information. Journal of Experimental Social Psychology, 40, 82–90.
traditional news media: The gratification-opportunities niche dimension. Internet World Stats. (2012). Internet Usage and World Population Statistics.
Journal of Media Economics, 17(1), 19–33. http://dx.doi.org/10.1207/ Internet World Stats. <http://www.internetworldstats.com/stats.htm> Retrieved
s15327736me1701. 11.07.13.
Drury, G. (2008). Opinion piece: Social media: Should marketers engage and how Jeffres, L. W. (1978). Cable TV and interest maximization. Journalism Quarterly, 55,
can it be done effectively. Journal of Direct, Data and Digital Marketing Practice, 9, 149–154.
274–277. Joachimsthaler, E. A. (1984). Optimal stimulation level: Exploratory behaviour
Ducoffe, R. H. (1996). Advertising value and advertising on the web. Journal of models. Journal of Consumer Research, 11, 830–835.
Advertising Research, 36(5), 21–35. Jung, Y., & Kang, H. (2010). User goals in social virtual worlds: A means-end chain
Dunne, A., Lawlor, M., & Rowley, J. (2010). Young people’s use of online social approach. Computers in Human Behaviour, 26(2), 218–225.
networking sites – A uses and gratifications perspective. Journal of Research in Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The challenges and
Interactive Marketing, 4(1), 46–58. opportunities of social media. Business Horizons, 53(1), 59–68.
Durukan, T., Bozaci, I., & Hamsioglu, A. B. (2012). An investigation of customer Katz, E., Blumler, J. G., & Gurevitch, M. (1974). Utilization of mass communication by
behaviour in social media. European Journal of Economics, Finance and the individual. In J. G. Blumler & E. Katz (Eds.). The uses of mass communication:
Administrative Sciences, 44, 148–158. Current perspectives on gratifications research (Vol. 38). Beverly Hills, CA: Sage.
Eagly, A. H., Mladinic, A., & Otto, S. (1994). Cognitive and affective bases of attitudes Katz, E., Haas, H., & Gurevitch, M. (1973). On the uses of the mass media for
toward social groups and social policies. Journal of Experimental Social important things. American Sociological Review, 38(2), 164–181.
Psychology, 30, 113–137. Kaye, B. (2004). A web for all reasons: Uses and gratifications of internet
Esposito Vinzi, V., Chin, W. W., Henseler, J., & Wang, H. (2010). Handbook of partial components for political information. Telematics and Informatics, 21(3),
least squares: Concepts, methods and applications. Heidelberg, Berlin: Springer. 197–223. http://dx.doi.org/10.1016/S0736-5853(03)00037-6.
Ferguson, D. A. (1992). Channel repertoire in the presence of remote control devices, Kaye, B., & Johnson, T. (2002). Online and in the know: Uses and gratifications of the
VCRs and cable television. Journal of Broadcasting & Electronic Media, 36, web for political information. Journal of Broadcasting & Electronic Media, 46(1),
83–91. 54–71. <http://www.citeulike.org/user/nellapower/article/6624839>.
Ferguson, D. A., & Perse, E. M. (2000). The World Wide Web as a functional Kearns, K. P. (1992). Innovations in local government: A sociocognitive network
alternative to television. Journal of Broadcasting and Electronic Media, 44(2), approach. Knowledge and Policy, 5(2), 45–67.
155–174. Kietzmann, J. H., Kristopher, H., McCarthy, I. P., & Bruno, S. S. (2011). Social media?
Fischer, E., & Reuber, A. R. (2011). Social interaction via new social media: (How) Get serious? Understanding the functional building blocks of social media.
Can interactions on twitter affect effectual thinking and behaviour? Journal of Business Horizons, 54, 241–251.
Business Venturing, 26(1), 1–18. Kim, W., Jeong, O. R., & Lee, S. W. (2010). On social web sites. Informations Systems,
Fishbein, M., & Ajzen, I. (1975). Belief, attitude, intention and behaviour: An 35(2), 215–236.
introduction to theory and research. Reading, Massachusetts: Addison-Wesley Kitchen, P., & Panopoulos, A. (2010). Online PR: The adoption process and
Publishing Company. innovation challenge, a greek example. Public Relations Review, 36(4), 222–229.
Fornell, C., & Larcker, D. (1981). Structural equation models with unobservable Ko, H. J., Cho, C. H., & Roberts, M. S. (2005). Internet uses and gratifications – A
variables and measurement error. Journal of Marketing Research, 18(3), structural equation model of interactive advertising source. Journal of
39–50. Advertising, 34(2), 57–70.
Foster, M. K., Francescucci, A., & West, B. C. (2010). Why users participate in online Koh, J., & Kim, Y. (2003). Sense of virtual community: A conceptual framework and
social networks. International Journal of E-Business Management, 4(1), 3–19. empirical validation. International Journal of Electronic Commerce, 8(2), 75–94.
Franz, C. R., & Robey, D. (1986). Organizational contexts, user involvement and the Kohut, H. (1977). The restoration of the self. New York, NY: International Universities
usefulness of information systems. Decision Sciences, 17, 329–356. Press.
Frazier, P. A., Tix, P. A., & Barron, K. E. (2004). Testing moderator and mediator Kohut, H. (1984). How does analysis cure? New York, NY: International Universities
effects in counseling psychology. Journal of Counseling Psychology, 51(1), Press.
115–134. Krueger, R. A. (1994). Focus groups: A practical guide for applied research. Thousand
Garcia, R., & Calantone, R. (2002). A critical look at technological innovation Oaks, CA: Sage Publications.
typology and innovativeness terminology. Journal of Product Innovation Labby, D. G., & Kinnear, T. C. (1985). Exploring the consumer adoption process in the
Management, 19(2), 110–132. adoption of solar energy systems. Journal of Consumer Research, 8, 271–278.
Gefen, D., Straub, D., & Boudreau, M. C. (2000). Structural equation modelling and Lampe, C., Wash, R., Velasquez, A., & Ozkaya, E. (2010). Motivations to participate in
regression: Guidelines for research practice. Communication of the Association online communities. In Proceedings of the 28th international conference on human
for Information Systems, 4(7). factors in computing systems (pp. 1927–1936). New York, NY: ACM.
Goetz, T., Hall, N. C., Frenzel, A. C., & Pekrun, R. (2006). A hierarchical Lee, C. S., & Ma, L. (2012). News sharing in social media: The effect of gratifications
conceptualisation of enjoyment in students. Learning and Instruction, 16(3), and prior experience. Computers in Human Behavior, 28, 331–339.
323–338. Lee, E., Lee, J., & Eastwood, D. (2003). A two-step estimation of consumer adoption
Goldberg, S. (2007). Analysis: Friendster is Doing Just Fine. Digital Media Wire. of technology-based service innovations. The Journal of Consumer Affairs, 37(2),
<http://www.dmwmedia.com/news/2007/05/13/analysis-friendster-is-doing- 256–282.
just-fine> Retrieved 13.01.14. Lee, R. M., & Robbins, S. B. (1995). Measuring belongingness: The social
Greenberg, B. S, & Salwen, M. B (2009). Mass communication theory and research. In connectedness and the social assurance scales. Journal of Counseling
D. W. Stacks & M. B. Salwen (Eds.), An integrated approach to communication Psychology, 42(2), 232–241.
theory and research (pp. 61–74). New York, NY: Routledge. Lee, S., & Cho, M. (2011). Social media use in a mobile broadband environment:
Greenwald, A. G., & Levitt, C. (1984). Audience involvement in advertising: Four Examination of determinants of twitter and facebook use. International Journal
levels. Journal of Consumer Research, 11, 581–592. of Mobile Marketing, 6(2), 71–87.
Haddock, G., & Zanna, M. P. (1999). Affect, cognition, and social attitudes. In W. Lee, T. T. (2004). Nurses’ adoption of technology: Applicatiomn of Rogers’
Stroebe & M. Hewstone (Eds.), European review of social psychology (pp. 75–100). innovation-diffusion model. Applied Nursing Research, 17(4), 231–238.
Chichester, UK: Wiley. Leung, L. (1998). Lifestyles and the use of new media technology in urban China.
Hair, J. F., Hult, G. T. M., Ringle, C. M., & Sarstedt, M. (2013). A primer on partial least Telecommunications Policy, 22(9), 781–790.
squares structural equation modeling (PLS-SEM) (1st ed.). London, UK: Sage Leung, L. (2001). Gratifications, chronic loneliness and internet use. Asian Journal of
Publications. Communication, 11(1), 96–119.
Hanna, R., Rohm, A., & Crittenden, V. L. (2011). We’re all connected: The power of Levy, M. R. (1981). Home video recorders and time shifting. Journalism Quarterly, 58,
the social media ecosystem. Business Horizons, 54, 265–273. 401–405.
Hardy, B., & Scheufele, D. (2005). Examining differential gains from internet use: Levy, M. R. (1983). The time-shifting use of home video recorders. Journal of
Comparing the moderating role of talk and online interactions. Journal of Broadcasting, 27, 263–268.
Communication, 55(1), 71–84. Levy, M. R. (1987). VCR use and the concept of audience activity. Communication
Haridakis, P., & Hanson, G. (2009). Social interaction and co-viewing with you-tube: Quarterly, 35, 267–275.
Blending mass communication reception and social connection. Journal of Lin, C., Gregor, S., & Ewing, M. (2008). Developing a scale to measure the enjoyment
Broadcasting and Electronic Media, 53(2), 317–335. of web experiences. Journal of Interactive Marketing, 22(4), 40–57.
Hawkins, R. P., Pingree, S., Hithchon, J., Gorham, B. W., Kannaovakun, P., Giligan, E., Lin, C. S., Wu, S., & Tsai, R. J. (2005). Integrating perceived playfulness into
et al. (2001). Predicting selection and activity in television genre viewing. Media expectation-confirmation model for web portal context. Information &
Psychology, 3(3), 237–263. Management, 42, 683–693.
Henning, B., & Vorderer, P. (2001). Psychological escapism: Predicting the amount of Lin, C., & Yu, S. (2006). Consumer adoption of the internet as a channel: The
television viewing by need for cognition. Journal of Communication, 51(1), influence of driving and inhibiting factors. Journal of American Academy of
100–120. Business, 9(2), 112–117.
208 I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209

Lo, V., Li, Y., Shih, Y., & Yang, S. (2005). Internet adoption, uses and gratifications Phang, C. W., Kankanhalli, A., & Sabherwal, R. (2009). Usability and socialability in
obtained. Mass Communication Research, 83(1), 127–165. online communities: A comparative study of knowledge seeking and
Mangold, W. G., & Faulds, D. J. (2009). Social media: The new hybrid element of the contribution. Journal of the Association for Information Systems, 10(10), 721–747.
promotion mix. Business Horizons, 52(4), 357–365. Pick, T. (2013). 101 Vital social media and digital marketing statistics. Social Media
McCarthy, I. P., Ridgway, K., Leseure, M., & Fieller, N. (2000). Organisational Today. <http://socialmediatoday.com/tompick/1647801/101-vital-social-
diversity, evolution and cladistic classifications. Omega: The International Journal media-and-digital-marketing-statistics-rest-2013> Retrieved 22.09.13.
of Management Science, 28(1), 77–95. Plouffe, C. R., Vandenbosch, M., & Hulland, J. (2001). Intermediating technologies
McQuail, D. (1979). The uses and gratifications approach: Past, troubles and future. and multi-group adoption decisions: Understanding merchant adoption
Massacommunicatie, 2, 73–89. intentions toward a new electronic payment system. Journal of Product
McQuail, D., Blumler, J. G., & Brown, J. R. (1972). The television audience: A revised Innovation Management, 18(2), 65–81.
perspective. In D. McQuail (Ed.), Sociology of mass communication (pp. 135–165). Preece, J. (2001). Socialability and usability in online communities: Determining
Harmondsworth, UK: Penguin. and measuring success. Behaviour and Information Tehcnology, 20(5), 347–356.
Midgley, D. F., & Dowling, G. R. (1978). Innovativeness: The concept of innovation Quan-Haase, A., & Young, A. L. (2010). Uses and gratifications of social media: A
and diffusion of innovation. Journal of Consumer Research, 4(4), 229–242. comparison of facebook and instant messaging. Bulletin of Science, Technology &
Minichiello, V., Aroni, R., Timewell, E., & Alexander, L. (1990). In depth interviewing: Society, 30(5), 350–361. http://dx.doi.org/10.1177/0270467610380009.
Researching people. Melbourne: Longman Cheshire. Raacke, J., & Bonds-Raacke, J. (2008). MySpace and facebook: Applying the uses and
Moon, J. W., & Kim, Y. G. (2001). Extending the TAM for World-Wide-Web context. gratifications theory to exploring friend-networking sites. CyberPsychology &
Information & Management, 38(4), 217–230. Behaviour, 11(2), 169–174.
Moore, G. C., & Benbasat, I. (1991). Development of an instrument to measure the Radwanick, S. (2011). Social networking accounts for one third of all time spent
perceptions of adopting an information technology innovation. Informations online in Malaysia. ComScore. <http://www.comscore.com/Press_Events/Press_
Systems Research, 2(3), 192–222. Releases/2011/10/Social_Networking_Accounts_for_One_Third_of_All_Time_
Morris, M., & Ogan, C. (1996). The internet as mass medium. Journal of Spent_Online_in_Malaysia> Retrieved 31.10.11.
Communication, 1(4), 39–50. <http://jcmc.indiana.edu/vol1/issue4/ Raju, P. S. (1980). Optimum stimulation level: Its relationship to personality,
morris.html>. demographics and exploratory behaviour. Journal of Consumer Research, 7,
Motl, R. W., Berger, B. G., & Leuschen, P. S. (2000). The role of enjoyment in the 272–282.
exercise-mood relationship. International Journal of Sport Psychology, 31, Reddy, D. M., Baum, A., Fleming, R., & Aiello, J. R. (1981). Mediation of social density
347–363. by coalition formation. Journal of Applied Social Psychology, 11, 529–537.
Nov, O., Naaman, M., & Ye, C. (2010). Analysis of participation in an online photo Ridings, C. M., Gefen, D., & Arinze, B. (2002). Some antecedents and effects of
sharing community: A multidimensional perspective. Journal of American trust in virtual communities. Journal of Strategic Information Systems, 11,
Society for Information Science and Technology, 61(3), 555–566. 271–295.
Nunnally, J., & Bernstein, I. H (1994). Psychometric theory. 1994. McGraw Hill. Roehrich, G. (2004). Consumer innovativeness concepts and measurements. Journal
Olson, J. M, & Maio, G. R (2003). Attitudes in social behavior. In T. Millon & M. J. of Business Research, 57, 671–677.
Lerner (Eds.), Handbook of psychology, volume V: Personality and social psychology Rogers, E. M. (2003). Diffusion of innovations. New York, NY: The Free Press.
(pp. 299–325). New York, NY: Wiley. Rook, K. S. (1987). Social support versus companionship: effects on life stress,
Palmgreen, P. C (1984). Uses and gratifications: A theoretical perspective. In R. N. loneliness and evaluation by others. Journal of Personality and Social Psychology,
Bostrom (Ed.), Communication yearbook (pp. 20–55). Beverly Hills, CA: Sage. 52, 1132–1147.
Palmgreen, P. C., Wenner, L. A., & Rayburn, J. D. (1980). Relations between Rossiter, J. R. (2002). The C-OAR-SE procedure for scale development in marketing.
gratifications sought and obtained: A study of television news. Communication Journal of Research in Marketing, 19(4), 305–335.
Research, 7, 161–192. Rubin, A. M. (1981). An examination of television viewing motivations.
Papacharissi, Z. (2002a). The presentation of self in virtual life: Characteristics of Communication Research, 8, 141–165.
personal home pages. Journalism and Mass Communication Quarterly, 79(3), Rubin, A. M. (1983). Television uses and gratifications: The interactions of viewing
643–660. patterns and motivations. Journal of Broadcasting and Electronic Media, 27(1),
Papacharissi, Z. (2002b). The self online: The utility of personal home pages. Journal 37–51.
of Broadcasting & Electronic Media, 46(3), 346–368. Rubin, A. M. (1985). Uses of daytime television soap opera by college students.
Papacharissi, Z. (2009). Uses and gratifications. In D. W. Stacks & M. B. Salwen (Eds.), Journal of Broadcasting & Electronic Media, 29, 241–258.
An integrated approach to communication theory and research (pp. 137–152). Rubin, A. M. (1994). A uses and gratifications perspective. In J. Zillmann & D. Bryant
New York, NY: Routledge. (Eds.), Media effects: Advances in theory and research (pp. 571–601). London, UK:
Papacharissi, Z., & Mendelson, A. (2007). An exploratory of reality appeal: Uses and Erlbaum Associates.
gratifications of reality TV shows. Journal of Broadcasting & Electronic Media, Rubin, A. M, & Bantz, C. (1989). Uses and gratifications of videocasette recorders. In
51(2), 355–370. J. Salvaggio & J. Bryant (Eds.), Media use in the information age: Emerging patterns
Papacharissi, Z., & Mendelson, A. (2011). Toward a new(er) socialability: Uses, of adoption and consumer use (pp. 181–195). Hillsdale, NJ: Erlbaum Associates.
gratifications and social capital on facebook. In S. Papathanassopoulos (Ed.), Rubin, A. M., Haridakis, P., & Eyal, K. (2003). Viewer aggression and attraction to
Media perspectives for the 21st century (pp. 212–230). New York, NY: Routledge. television talk shows. Media Psychology, 5(4), 331–362.
Papacharissi, Z., & Rubin, A. M. (2000). Predictors of internet use. Journal of Rubin, A. M., Perse, E., & Barbato, C. (1988). Conceptualization and measurement of
Broadcasting and Electronic Media, 44(2), 175–196. interpersonal communication motives. Human Communication Research, 14(4),
Parasuraman, A. (2000). Technology Readiness Index (TRI): A multiple item scale to 602–628.
measure readiness to embrace new technologies. Journal of Service Research, Rubin, A. M., & Perse, E. M. (1987). Audience activity and television news
2(4), 307–320. gratification. Communication Research, 14, 58–84.
Park, N., Kee, K. F., & Valenzuela, S. (2009). Being immersed in social networking Rubin, A. M., & Windahl, S. (1986). The uses and dependency model of mass
environment: Facebook groups, uses and gratifications and social outcomes. communication. Critical Studies in Mass Communication, 3, 184–199.
CyberPsychology & Behaviour, 12(6), 729–733. Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass
Parker, B. J., & Plank, R. E. (2000). A uses and gratifications perspective on the Communication & Society, 3(1), 3–37.
internet as a new information source. American Business Review, 18(2), 43–49. Saade, R., & Bahli, B. (2005). The impact of cognitive absorption on perceived
Parra-López, E., Bulchand-Gidumal, J., Gutiérrez-Taňo, D., & Dı̆az-Armas, R. (2011). usefulness and perceived ease of use in on-line learning: An extension of the
Intentions to use social media in organising and taking vacation trips. tehcnology acceptance model. Information & Management, 42(2), 317–327.
Computers in Human Behaviour, 27(2), 640–654. Salwen, M. B., & Anderson, R. A. (1984). The uses and gratifications of supermarket
Payne, G., Severn, J., & Dozier, D. (1988). Uses and gratifications motives as tabloid reading by different demographics groups. East Lansing, MI: National
indicators of magazine, readership. Journalism Quarterly, 65, 909–915. Centre for Research on Teacher Learning.
Perse, E. (1986). Soap opera viewing patters of college students and cultivation. Sandelands, L. E., Asford, S. J., & Dutton, J. E. (1983). Reconceptualizing the over
Journal of Broadcasting & Electronic Media, 30, 175–193. justification effect: A template-matching approach. Motivation and Emotion,
Perse, E., & Courtright, J. (1993). Normative images of communication media: Mass 7(3), 229–255.
and interpersonal channels in the new media environment. Human Sato, C. (2006). Subjectivity, enjoyment, and development: Preliminary thoughts on
Communication Research, 19, 485–503. a new approach to post-development. Rethinking Marxism, 18, 273–288.
Perse, E., & Ferguson, D. (2000). The benefits and costs of web surfing. Schoenbach, K., De Waal, E., & Lauf, E. (2005). Online and print newspapers: Their
Communication Quarterly, 48(4), 343–359. impact on the extent of the perceived public agenda. European Journal of
Perse, E. M., & Dunn, D. G. (1998). The utility of home computers: Implications of Communication, 20(2), 245–258.
multimedia and connectivity. Journal of Broadcasting & Electronic Media, 42(4), Schramm, W., Lyle, J., & Parker, E. B. (1961). Television in the lives of our children.
435–456. Stanford, CA: Stanford University Press.
Perse, E., & Rubin, A. M. (1990). Chronic loneliness and television use. Journal of Severin, W. J., & Tankard, J. W. J. (2010). Communication theories: Origins, methods
Broadcasting & Electronic Media, 44, 37–53. and uses in the mass media (5th ed.). New York, NY: Pearson Education Limited.
Perugini, M., & Bagozzi, R. P. (2001). The role of desired and anticipated emotions in Shen, C., & Williams, D. (2011). Unpacking time online: Connecting internet and
goal-directed behaviours: Broadening and deepening the theory of planned massively multiplayer online game use with psychosocial well-being.
behaviour. British Journal of Social Psychology, 40, 79–98. Communcation Research, 38, 123–149.
Peter, J. P., & Olson, J. C. (2010). Consumer behaviour and marketing strategy (9th ed.). Shin, D., & Shin, Y. (2011). Why do people play social network games? Computers in
New York, NY: McGraw Hill. Human Behavior, 27(2), 852–861. http://dx.doi.org/10.1016/j.chb.2010.11.010.
I.A. Zolkepli, Y. Kamarulzaman / Computers in Human Behavior 43 (2015) 189–209 209

Siekpe, J. S, & Kamssu, A. A (2005). The effect of culture and uses & gratifications in Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS
online shopping. In Proceedings of the 36th southwest decision sciences institute Quarterly, 28(4), 695–704.
annual conference (pp. 370–378). Southwest DSI: Dallas. Van Ittersum, K., & Feinberg, F. M. (2010). Cumulative timed intent: A new
Sledgianowski, D., & Kulviwat, S. (2009). Using social networks sites: The effects of predictive tool for technology adoption. Journal of Marketing Research, 47,
playfulness, critical mass and trust in a hedonic context. Journal of Computer 808–822.
Information Systems, Summer, 74–83. Van Rijnsoever, F. J., & Donders, A. R. T. (2009). The effect of innovativeness on
Smock, A. D., Ellison, N. B., Lampe, C., & Wohn, D. Y. (2011). Facebook as a toolkit: A different levels of technology adoption. Journal of the American Society for
uses and gratification approach to unbundling feature use. Computers in Human Information Science and Technology, 60(5), 984–996.
Behavior, 27, 2322–2329. Venkatesh, V., Morris, M. G., Davis, F. D., & Davis, G. B. (2003). User acceptance of
Socialbakers. (2012). Malaysia facebook statistics. <http://www.socialbakers.com/ information technology: Toward a unified view. MIS Quarterly, 27(3), 425–478.
facebook-statistics/malaysia>. Walker, J. R., & Bellamy, R. V. J. (1991). Gratifications of grazing: An exploratory
Song, J. H., & Zinkhan, G. M. (2008). Determinants of perceived web site study of remote control. Journalism Quarterly, 68, 422–431.
interactivity. Journal of Marketing, 72, 99–113. Wasko, M. M., & Faraj, S. (2005). Why should i share? Examining social capital and
Srinivasan, S. S., Anderson, R., & Ponnavolu, K. (2002). Customer loyalty in E- knowledge contribution in electronic networks of practice. MIS Quarterly, 29(1),
commerce: An exploration of its antecedents and consequences. Journal of 35–57.
Retailing, 78(1), 41–50. http://dx.doi.org/10.1016/S0022-4359(01)00065-3. Weiss, W. (1971). Mass communication. Annual Review of Psychology, 22, 309–336.
Stafford, T. F., Stafford, M. R., & Schkade, L. L. (2004). Determining uses and Weng, M. L., & Ding, H. T. (2012). E-Shopping: An analysis of the uses and
gratifications for the internet. Decision Sciences, 35(2), 259–288. gratifications. Modern Applied Science, 6(5), 48–63.
Strokes, R. (2009). E-marketing: The ESSENTIAL GUIDE TO ONLINE MARKETING. Cape Westaby, J. D. (2005). Behavioural reasoning theory: Identifying new linkages
Town, South Africa: Quirk eMarketing Ltd.. underlying intentions and behaviour. Organizational Behaviour & Human
Sun, S., Rubin, A. M., & Haridakis, P. M. (2008). The role of motivation and media Decision Processes, 98(2), 97–120.
involvement in explaining internet dependency. Journal of Broadcasting & Wold, H. (1981). Model construction and evaluation when theoretical knowledge is
Electronic Media, 52(3), 408–431. scarce: Theory and application of partial least squares. In J. Kmenta & J. Ramsey
Surlin, S. (1986). Jamaican call-in radio: A uses and gratifications analysis. Journal of (Eds.), Evaluation of econometrics models. New York, NY: Academic Press.
Broadcasting & Electronic Media, 30, 459–466. Wong, M. M., & Csiksazentmihalyi, M. (1991). Affiliation motivation and daily
Swanson, E. B. (1988). Information system implementation bridging the gap between experience: Some issues on gender differences. Journal of Personality and Social
design and utilization. Management science. Homewood, IL: Irwin. Psychology, 60, 154–164.
Talukder, M., & Quazi, A. (2011). The impact of social influence on individuals’ Wunker, S. (2011). Four morals from myspace’s fall. Forbes. <http://
adoption of innovation. Journal of Organizational Computing and Electronic www.forbes.com/sites/stephenwunker/2011/07/25/4-morals-from-myspaces-
Commerce, 21(2), 111–135. fall/> Retrieved 13.01.2014.
Tenenhaus, M., Vinzi, V. E., Chatelin, Y. M., & Lauro, C. (2005). PLS path modelling. Xiang, Z., & Gretzel, U. (2010). Role of social media in online travel information
Computational Statistics & Data Analysis, 48(1), 159–205. search. Tourism Management, 31(2), 179–188.
Teo, T. S. H., & Pok, S. H. (2003). Adoption of WAP-enabled mobile phones among Zengyan, C., Yinping, Y., & Lim, J. (2009). Cyber migration: An empirical
internet users. The International Journal of Management Science, 31(6), 483–498. investigation on factors that affect users’ switch intentions in social
Turow, J. (1974). Talk-show radio as interpersonal communication. Journal of networking sites. In 42nd Hawaii international conference on system sciences
Broadcasting, 18, 171–179. (pp. 1–11).
Unger, L. S. (1984). The effects of situational variables on the subjective leisure Zhao, X., Lynch, J. G. J., & Chen, Q. (2010). Reconsidering Baron and Kenny: Myths
experience. Leisure Science, 6, 291–312. and truths about mediation analysis. Journal of Consumer Research, 37, 197–206.
Valenzuela, S., Park, N., & Kee, K. F. (2009). Is there social capital in a social network Zolkepli, I. A., & Kamarulzaman, Y. (2011). Understanding social media adoption:
site? Facebook use and college students’ life satisfaction, trust and participation. The role of perceived media needs and technology characteristics. World Journal
Journal of Computer-Mediated Communication, 14(4), 875–901. of Social Sciences, 1(1), 188–199.

Das könnte Ihnen auch gefallen