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 Teach players HOW to play, not run plays like robots.

 Teach at the earliest levels of youth basketball, yet build toward an advanced, unscoutable system effective at
the highest levels.
 Develop players while building your offense.
 Use the same system against Man-to-Man and Zone Defenses; never practice two different offenses again.

Cameron Bruce 1
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Table of Contents
DVD #1
The Foundation of the Read & React ............................................................................. 5
The Youth Team Blueprint ........................................................................................... 15
The High Level Blueprint .............................................................................................. 16
DVD #2
Overview of the Read & React ..................................................................................... 24
Layer 1 Pass & Cut ...................................................................................................... 25
Layer 2 Post Pass & Cut (North/South) -- Laker Cuts .................................................. 35
Layer 3 Dribble-At ........................................................................................................ 41
Layer 4 Circle Movement (Dribble Drive -- North/South Dribble Penetration) ............... 52
Layer 5 Basic Post Slides (on Dribble Penetration) ...................................................... 71
Layer 6 Baseline Dribble Penetration ........................................................................... 80
Layer 7 Pin & Skip ....................................................................................................... 90
Layer 8 Circle Reverse .............................................................................................. 105
Layer 9 Post Screens ................................................................................................. 111
Layer 10 Back Screens .............................................................................................. 115
Layer 11 Multiple Screens.......................................................................................... 128
Layer 12 Ball Screens ................................................................................................ 136
Layer 13 Post Pass & Cut (East/West) -- Advanced -- Relocate & X-Cut ................... 142
Layer 14 Corners ....................................................................................................... 150
Layer 15 Power Dribble ............................................................................................. 154
Layer 16 Post Slides -- Advanced .............................................................................. 162
Layer 17 Transition Offense ....................................................................................... 172
Layer 18 Press Break ................................................................................................ 179
Layer 19 Full-Court Trips ........................................................................................... 187
Layer 20 Flow ............................................................................................................ 194
Layer 00 Offensive Mechanics
Moving Mechanics........................................................................................... 197
Footwork & Body Control................................................................................. 198
Speed, Agility & Quickness ............................................................................. 201
Rebounding ..................................................................................................... 205

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5
DVD #1

Concepts & Philosophy -- The Building Block

Read and React offense is a layered


collection of offensive basketball concepts
that give players with the ball the freedom
and players without the ball the structure
necessary to generate scoring
opportunities in an unpredictable yet
organized and coordinated manner. --
Basketballogy.com

READ & REACT IS


NOT AN OFFENSE . . .
IT IS OFFENSE!

Operating System

Upper Level Teams may Learn One Way . . . A Youth Team may Learn Another Way!

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Defensive Player
Guarding the Ball
can't worry about
anything else other
than actually
defending the Ball.

Defensive Player
Guarding "One
Pass Away" has 1
Rule (whatever
philosophy you
have) - ie) "On-the-
Line & Up-the-Line"
Defensive Player Defensive Player
Guarding "Two Guarding 2 Passes
Passes Away" has 1 Away may be at Mid-
Rule (whatever Line or 1-Step in Lane.
philosophy you have) Again, whatever your
- ie) "Helpside" Philosophy is.

Defensive Player For example, If Ball is


Guarding "The POST" Above FT Line -- Play
will also have a Post as a Perimeter
"Rule" . . . based on Player.
Location of the Ball. If Ball is Below FT
Line -- DEAD FRONT

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If Ball gets Passed -- DRILL THE DEFENSE --
from Point A - to - One Defensive Reaction for
Point B . . . then every Reaction of the Ball.
the Defense must Simple & Straight-forward. Must be
adjust to that new Drilled & Drilled until every reaction
Situation. is mastered.

When ball arrives at


NEW location, each
defender has a new
"Rule" based on:
1) On-Ball; 2) Off-Ball;
& 3) Post

FROM A DEFENSIVE PERSPECTIVE


AND FROM A PLAYERS PERSPECTIVE . . .

FROM AN OFFENSIVE PERSPECTIVE . . .


THE "READ & REACT" FOLLOWS THAT SAME PHILOSOPHY

Only 2 Players are involved . . .


1) The Player WITH the Ball
2) A Player WITHOUT the Ball

Each Player without the Ball has


only 1 Reaction to the Ball
Handler.

Any Movement of the ball results Another Point


in a Movement of another (or all) is that there is
Player. This can be Drilled with as always at least
little as 2 players. That's why
2 Rebounders!
2-Player and 3-Player Drills are so
important. 8
Here, 5-Out, Point Drives to Basket but cannot shoot. All 4 other Players Rotate RIGHT, and Ball Handler
does a "Natural Pitch" to the player in the Corner. The Corner could Shoot . . . but in this case
DRIVES BASELINE to the Goal . . . All 4 Players will make themselves available for a Pass based on the Ball
Handlers 1 decision to Drive. What if Ball Handler decides to PASS instead of Drive . . .

The uniqueness of the Read & React is to give "FREEDOM" to players to play the game . . . however, it is
"FREEDOM OF CHOICE FOR THE NEXT BEST ACTION (or NBA)". But, when that action is chosen, we
expect . . . no, WE DEMAND, that the 4 without the ball goes EXACTLY where we've Drilled them to go!
Early on, players may not know WHY, but you as coach are putting them in the best possible position for
the player with the Ball and the Team. It gives the Ball Handler to chance to "Hunt on their own" . . . but,
the Team must Hunt together . . . they can't break ranks.

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THE FOUNDATION
OF THE HOUSE
is the FIRST 6 LAYERS

THE 2 MAJOR ACTIONS OF THE BALL . . . IF YOU'RE NOT GOING TO SHOOT

IF YOU'RE NOT GOING TO SHOOT . . . THEN YOU ARE EITHER GOING TO

PASS THE BALL OR DRIBBLE THE BALL


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The order in which you teach is also important and the importance of each Layer is illustrated by the size of
the Box in the diagram. The Bigger the Box, the more important the features or number of features.

(Layer 1) PASS & CUT, (Layer 2) POST PASS & CUT


and (Layer 3) DRIBBLE-AT are interconnected and similar in nature.

(Layer 4) CIRCLE MOVEMENT DRIBBLE PENETRATION,


(Layer 5) BASIC POST SLIDES ON DRIBBLE PENETRATION, and
(Layer 6) BASELINE DRIBBLE PENETRATION are also ALL related,
are interconnected and similar in nature.

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01: Ball Handler may choose to SHOOT
02: Ball Handler may choose to PASS to the Right or Left
03: Ball Handler may choose to PASS or FEED the POST
04: Ball Handler may choose to DRIBBLE-AT Right or Left
05: Ball Handler may choose to DRIBBLE-DRIVE Right or Left
06: Ball Handler may choose to BOUNCE-OFF Right or Left
07: Ball Handler may choose to SKIP PASS
08: Ball Handler may choose to REVERSE DRIBBLE
09: Ball Handler may choose to POWER DRIBBLE Right or Left

What About Layers 7 & 8?

Could be "Foundation" for some coaches/teams, while other it may not.


Youth Teams it probably is not important.
Advanced or Older teams, it may be very important.
Pin & Skip is not predicated on any previous layer. It is a "SKIP PASS"
Circle Reverse is designed to help those situations where a Dribble
Driver loses their dribble and needs help. Is it "necessary"? Probably
not, however, it's nice to have "bail out" for when things go wrong.
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After you have your FOUNDATION LAYER mastered, you can take ANY of the ENHANCEMENT LAYERS and Add them to
your Foundation. This can be Your choice as Coach based on your personnel and skill level.
My personal choice for
Note: You don't want to teach Layer 11-Multiple Screens until you've taught the first two layers
Layer 10-Back Screens and probably Layer 9-Post Screens as well. If you REALLY would be . . .
WANT Multiple Screening Action, then you probably will teach Layers 9, 10 & 11 Layer 12 - Ball Screens or
in that order. Reverse Dribble, and
Layer 15 - Power Dribble

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Another look at WHY you teach Foundation Layers first . . .
The Foundation Layer trains 5 Player Continuity . . . and,
and it Trains the Ballhandler to choose the NBA or Next Best Action.
in addition, you also Train the Cutter in the Foundation.

LAYERS 9, 10, 11, 12


Allows for various and multiple screens.
Note: Layer 12 is actually a REVERSE DRIBBLE
action that signals a teammate for a Ball Screen.

LAYERS 13, 14, and 16


These Layers are extensions of previous
Layers . . . Layer 13 is an extension of
Layer 2. Layer 2 are North/South Cuts,
while Layer 13 is East/West Cuts.
Layer 16 is an extension of Layer 5.

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The Roof of the House are the Supplemental Layers

Layers 17, 18, and 19


Train your . . . "Transition Game"
a) Primary Break
b) Secondary Break
c) Press Break
. . . and have these "Breaks" flow into the
Read & React Offense

Trains you how to "FLOW" from 5-Out to 4-Out to 3-Out without


hesitation or confusion.

20. FLOW

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It's hard to say when a coach
should "move on" with the
enhancement layers. It depends
on experience, skill level,
acumens, etc.

A Majority of a Youth Coaches Practice Time will be spent on these 2 very important layers

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When Filling Out, instead of to an open
Spot, Advanced Players can "Screen"
their way out . . . "BACKSCREEN"

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ALL PASSING & CUTTING
ACTION IS IN!

NEXT UP . . .

3 DRIBBLE ACTIONS . . .
THAT INVOLVE 2 PLAYERS

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REPETITION IS KING

TEACHING "DEFENSE" WITH A SHELL OFFENSE


1) Teach Defensive Stance 7) Ball Pressure
2) How to Close-Out 8) Fill & Sink
3) How to Deny (On-the-Line & Up-the-Line) 9) All Sink
4) Helpside Defense 10) Defending Screens
5) Defending Post 11) Defending Cutters
6) Rebound, Block-Out, Check-Out 12) etc. etc.

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5 Steps to Teach the Read & React

HOW SHOULD I TEACH THE READ & REACT?

You have to run the Read & React in order to improve at the Read & React. Period. You can’t get good at
something that you’re not willing to commit to. You can’t get good at something unless you’re willing to plow
through the bad times and growing pains of learning something new. That applies to everything, and it applies
here as well.

There, I feel better! And, now to the steps.

Step 1: Teach the 3-player reaction drills for the layers you want to cover.
Commit to running each drill for a few minutes at the beginning of every practice. The 3-player drills maximize
the number of reps that each player gets and carve the habits into their muscle memory. Without the Reaction
Habits, there is no Read & React Offense and understanding it is not good enough, each player has to
internalize the habits – the drills are the quickest way to do that.

If you chose 10 drills covering the layers you were working on and spent 90 seconds on each, that would be the
first 15 minutes of practice. I would integrate my warm-up, skill development, and shooting practice into that
15 minutes. And, if I only had 15 minutes to practice, those 10 drills would be the agenda.

Step 2: Get repetition with 5 vs 0.


Your team should be able to Pass & Cut without taking a shot and without messing up. Once they are capable of
that, then you can begin to add layers. Your team should now work on stitching the previous layers together
with the same goals – no shots and no mistakes.

Give each group 5 minutes. If you have access to more goals, then get groups working simultaneously and train
them longer. This could account for another 15 minutes of practice.

By the way, there’s no need to move on to the next step before perfection is achieved at this step. If your team
can’t successfully run a layer without defense, adding defense will just lead to frustration.

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Step 3: Move to 5 vs 5 with Dummy Defenders.
Do this with only the layers that have been perfected in Step 2. If you are developing Layer 3, but it isn’t perfect
yet, then in this step work only on Layers 1 and 2.

In this section, the offense cannot take a shot and the defense cannot touch the ball.

I would spend a minimum of 15 to 20 minutes on this section. Why? The half court is where most of the game
is played on both offense and defense. You can sharpen both your half-court offense and half-court defense
simultaneously right here.

Step 4: Add the 5 vs 5 Deflection game or something similar.


This is “semi-live” and I don’t need to explain it. Look on the DVD! I explained it and demonstrated it in
almost every layer. Spend 5 minutes with each group on offense and defense. Again, two birds with one stone.

Step 5: Now you’re ready to test the offense 5 vs 5 Live.


With that said, be prepared to take a step back if their cohesion falls apart. I’m not saying that it has to be
perfect. It’s not going to be perfect for a while. But if players “freeze” and don’t know where to go with each
action, then you must take a step backwards and drill more. It’s hard to say how much time to spend going live
in the half-court. Since I don’t know your level, for this example, let’s say 10 minutes.

Total time so far: about 1 hour. Now you have the remaining practice time to work on those other things that
your teams needs: Transition, Press Break, Out of Bound, more Defense, just to name a few.

Soapbox Time
You cannot get good at something that’s repeated for only 5 or 10 minutes per practice. The Read & React must
become what you do when you play offense. It can’t be something you “run”; it must become how you play –
all. the. time.

Shoulds . . .
My players SHOULD know what Spacing means; she SHOULD be able to hit that lay-up; we SHOULD be
able to get those rebounds – we’re bigger than they are; he SHOULD be able to pressure the ball without
giving up the drive down the middle one-third; they SHOULD know how to get open; they SHOULD know
how to run the floor; they SHOULD be able to get themselves to the right emotional level for maximum
performance; they SHOULD arrive at the first practice in condition; they SHOULD know the practice
schedule; they SHOULD get to class on time, sit up front, give eye-contact, be the first to greet, bring energy
to practice and know what I mean when I say, “…….”
What about my own personal “SHOULDS”? Ouch…

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3 Commitments Every Successful
Basketball Team Must Make
In a previous post, we mentioned the importance of visioneering
and highlighted this quote by Antoine de Saint-Exupery:

If you want to build a ship, don’t herd people together to collect


wood and don’t assign them tasks and work, but rather teach
them to long for the endless immensity of the sea.

Every great endeavor begins with a vision of something greater


than yourself, but until it’s shared and internalized by the team,
it will get no traction. So, as a coach, you are responsible to
create (or at least mold) your team’s vision. You are the captain of that ship after all.

You can develop a successful vision for your basketball team by making three commitments:

COMMIT TO THE ART -- Coaching is an art and you have to embrace it as such. Anyone can learn a skill and
teach it. Anyone can put in an offense. Anyone can fill out the book and shake a ref’s hand. But, coaching is
something completely different. A coach understands that there are no little things: it all counts, each basketball
drill in practice, each substitution, each decision. Coach like your an artist… because you are.

COMMIT TO THE BRAND -- Your team should have an identity that it embraces and respects. It probably
already has a name and a logo, you need to develop a culture to go along with it. It matters little what that brand
is – it will depend on your philosophy and your players. And, every player, parent, and coach should be able to
recite your brand message, your tagline.

Since everything matters (see first point), part of the art is designing practices, meetings, events that all point to
that brand. That brand is who you are as a team and everything you do should further develop that message.

COMMIT TO THE CULTURE -- You must intentionally create a culture for your team otherwise a default
culture will just naturally wander into view (and, you may not like those wandering cultures). There are many
traits of a good team culture. Here are a few:

 Players must be accountable to the team, the organization/school, and the coaches.
 Players must be unconditionally bought in. Players who are engaged only when they are playing well, getting
enough playing time, or scoring their desired amount of points are not bought in.
 Hard work must be engaged, not avoided.
 Discipline must be a pervasive trait amongst the players, coaches, trainers, parents, and anyone else associated
with the program.

Each of these commitments is a plank in your team’s ship. Once it’s built, will it be something you’re proud
of or something you make excuses for? You are building regardless, so you might as well build a ship that can
train young men and women to build their own ships of vision, discipline, resolve, and commitment. That’s
what coaching is all about anyway.

Once you build that ship, the wins will take care of themselves.

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OVERVIEW OF READ & REACT
FOUNDATION LAYERS
0 OFFENSIVE MECHANICS
1) STOPS; 2) STARTS; 3) PIVOTS; 4) STANCE; 5) SHOT FORM; 6) BALL CONTROL; 7) FORMATIONS/SETS; 8) REBOUNDING (CHECK-OUT, BOX-OUT, PUT-BACKS)
1 PASS & CUT
1) SPOTS & SPACING; 2) IF PASS, THEN BASKET CUT; 3) FILL EMPTY SPOTS; 4) RIP ; 5) PUPPY-DOG; 6) LEARN FRONT & REAR CUTS; 7) USE "READ LINE";
8) ATTACK
2 POST PASS-&-CUT (NORTH & SOUTH)--BASIC
1) LAKER CUT HIGH; 2) LAKER CUT LOW; 3) FOUR POST MOVES OFF LAKER CUTS;
--THE "PEEK-A-BOO" DROP; "TURN-AROUND" JUMPER; THE "WORM" UP & UNDER; THE "PEEK-A-BOO WORM"; (ADVANCED INCLUDES "PRO-STANCE")
3 DRIBBLE-AT -- (EAST & WEST ) --
1) BASKET CUT; 2) FILL TO OPEN SPOTS; 3) DRAFT OR CROSS-OV ER ATTACK DRIVE
4 CIRCLE MOVEMENT--DRIBBLE PENETRATION--(NORTH & SOUTH)
1) MOVE TO NEXT SPOT; 2) NATURAL PITCH OR DISH; 3) SAFETY VALVE; 4) DRAFT DRIVES; 5) BOUNCE OFF & RE-ATTACK
5 BASIC POST SLIDES--DRIBBLE PENETRATION
1) DRIBBLE FROM TOP--GO SHORT-CORNER; 2) FROM BOTTOM--GO ELBOW;
6 BASELINE--DRIBBLE PENETRATION
1) BASELINE PITCH; 2) 45° ANGLE; 3) 90° ANGLE; 4) SAFETY VALVE;
ADVANCED FOUNDATION LAYERS
7 PIN-&-SKIP
1) PIN DEFENDER WITH LONGEST RECOVERY; 2) A WAY TO GET BALL TO POST
8 CIRCLE REVERSE
1) UNINTENTIONAL REVERSE--READ (FAILED NORTH/SOUTH); 2) INTENTIONAL REVERSE (WEAVE ACTION); 3) POWER DRIBBLE; 4) BALL SCREEN
ENHANCEMENT LAYERS
9 POST SCREENS
1) MUST REACT TO DRIBBLE PENETRATION; 2) SCREEN ALL CUTTERS
10 BACK SCREENS
1) FOR TEAMMATE; 2) CORNER CUT OUT; 3) NBA="NEXT BEST ACTION"; 4) CUTTERS GO WHEN SCREENERS FEET HIT GROUND!
11 MULTIPLE SCREENS
1) 2 OR MORE QUICK PASSES; 2) PLANNED OR UNPLANNED; 3) STAGGERED
12 BALL SCREENS OR REVERSE DRIBBLE
1) POST PLAYER SETS SCREEN; 2) PLANNED OR UNPLANNED; 3) REVERSE DRIBBLE (UNPLANNED); 4) DRAG SERIES (PLANNED)
13 POST PASS-&-CUT (EAST & WEST)--ADVANCED
1) FILL ADJACENT SPOT; 2) LEARN TO READ DEFENSE-LAKER, RELOCATE, SCREEN; 3) IF SPOT FILLED, THEN X-CUT--(SCREEN TEAMMATE & BASKET CUT);
14 CORNERS (PASS-&-CUT)
1) MAKE 90° CUT TO OPEN SPOT; OR 2) MAKE 90° CUT TO A BACKSCREEN; 3) READ "CHEST-TO-CHEST POSITION; 4) PASS & CUT FAILURE;
15 POWER DRIBBLE
1) SCREENER BECOMES CUTTER (WITH ALL OPTIONS); 2) DRIBBLER BECOMES PERIMETER PLAYER (FILL-OUT RULES APPLY)
16 ADVANCED POST SLIDES
1) CIRCLE MOVEMENT FOR POST; 2) SAFETY VALVE;
SUPPLEMENTAL LAYERS
17 TRANSITION OFFENSE
1) PRIMARY BREAK TO SPOTS; 2) DRIBBLE BALL INSIDE HAND; 3) SECONDARY BREAK
18 PRESS BREAK
1) BASKET CUT IS "MIDDLE OF FLOOR"; 2) STAY UNTIL NEXT ACTION; 3) FLASH; -- "PASS & CUT" OR "DRIBBLE-AT" ACTIONS-- --5-OUT OR 4-OUT ALIGNMENT-
19 FULL-COURT TRIPS
1) MULTIPLE TRIP SCENARIOS; 2) TRIGGER ACTIONS; 3) SEQUENCE OF ACTIONS
20 FLOW
1) 5-OUT TO 4-OUT TO 3-OUT & BACK; 2) LINKING LAYER-TO-LAYER; 3) POST & PERIMETER SPOT COMBINATIONS (SEE BELOW)

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1. PASS & CUT

FORMATIONS & SPOTS -- Above, All Spots Shown


Below, 3-Out Spots (left); 4-Out Spots (middle); 5-Out Spots (right)

Below, the "Extra" Spots are shown in each formation. The 3-Out & 4-Out have Spots in the Corners you can use

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Pass & Cut has a "Double" Benefit:
1) A Scoring Opportunity for Cutter,
2) A Scoring Opportunity for Player
Filling the Spot and Recognizing
the Read Line opportunity.

This Layer makes it tough to guard players in different parts of the Floor.
--The Weakside Players are always Cutting & Rotating
--The Strongside (or Ballside) Players are Basket Cutting (Front Cut or Rear Cut), Puppy Dogging, or Drafting

DETAILS:
1) DO NOT V-CUT, instead, Move in an Arc to Fill-a-Spot
2) DO NOT CUT if the Pass is a Skip Pass, however, the player next to the receiver of pass MAY Cut . . . especially if
defender is over read line. Here are two reasons why:
a) It could clog the middle for a Post Player; and, b) Stretching Defense for an immediate RETURN PASS.
3) NO NEED TO FAKE . . . JUST GO
4) IF DEFENSE JUMPS TO "DENIAL" POSITION, JUST CUT. This would be a REAR CUT.

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Why the Rear Cut Works
In the Pass & Cut Layer, a rule is
established that never changes
throughout the offense: If you pass
one spot away, you must basket
cut. There are many reasons for this
rule, but I want to focus on the Rear
Cut.

Most teams teach their defenders to jump to the ball when a


pass is made. Depending on a coach’s defensive philosophy, this is done for one of two reasons.

 To establish denial position and prevent the return pass.


 To get in a better helping position closer to the ball (gap defense).

The Rear Cut is the best response for this defensive habit.

But I don’t want the offensive player to make a decision – it’s too slow. That’s why I made the basket cut a rule.
I’m giving the offense an instant reaction habit that counters the defensive habits of most teams.

Look at it this way: by jumping to the ball, the defense just moved out of your way and allowed you a clear cut
to the basket. It then becomes a foot race from the perimeter with the offense facing the goal and the defense
with its back to the goal. All things being equal, guess who wins?

If the defense does not jump to the ball to get denial position, then the passer Front Cuts the defender. The
moment the offensive player steps in front of the defender, it’s over – the defender is beat.

It’s that simple. If the defender jumps, Rear Cut. If the defender stays, Front Cut. I could teach a donkey to do
that.

Rear Cuts are also implemented when the defense steps over the Read Line. This usually occurs when the
offensive player is filling a spot one pass away from the ball and the defense is either trying to deny or is trying
to steal the anticipated pass.

The reason the Rear Cut works in this case is the same as before. The defender’s back is to the goal with his
weight moving away from it. And the offensive player is facing the goal with his weight moving toward it.
Advantage: Offense.

By the way, all Rear Cuts don’t work in all situations, but they are more likely to be successful in the two
scenarios that I’ve described – when the defender is in the act of moving his weight away from the goal.

I’ve set up the habits of the Read & React so that the offensive player’s Rear Cut is timed to the defender’s most
vulnerable moment. No thinking. No decisions. Just cut. Missing that timing or allowing the defender to get
into your body (more on this in a future post) while in the denial position will lower your chances at an effective
Rear Cut.

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Going Deeper into Pass & Cut

In our previous post, we talked about the option of going


deeper into certain layers of the Read & React rather than
constantly pushing to add more layers. At the same time, a
team who has established themselves in the R&R can
continue to build nuances into their offense to make it more
dynamic (and ultimately harder to guard).

To illustrate this point, I put together some clips from the NCAA Division 1 University of Iowa Women’s team.
This kind of depth exists in almost every layer of the Read & React. Many of you are already aware of this
“Simple, yet Complex” aspect of the Read & React. But for those who aren’t, especially youth coaches, I hope
you can see how to squeeze even more out of Layer 1 than just the most basic actions.

http://www.youtube.com/watch?v=qrCUFMHTgos&feature=player_embedded

Once you’ve mastered the basic front and rear cut, you can start to go a little deeper…

When filling an empty spot, if your defender follows you, or “puppy-dogs” you, then immediately front cut.

Another step deeper…

Use the basic Pass & Cut action to distort the defense, then drive off the tail of the cutter.
. . . We call this, the "Draft Drive".

And deeper still…

If help comes, then combo the Draft Drive with another layer. So, if help comes from the post, you’re looking
for the Basic Post Slide

Special "Forum" Note on Passing to Cutter "Do we cut after passing to a cutter?"
If a pass is made to a cutter and the cutter is stopped in the post area, the Pass & Cut rule still applies, but it
is a post feed situation (Layer 2 and 13). Something must be done to create movement and passing
windows for the cutter-turned-post-player. Any cut (Laker Cuts or X-cut or Relocate) will leave an empty spot
on the perimeter that must be filled (Layer 1) creating movement on the perimeter. The cutter-turned-post
has passing opportunities to the cutter and to perimeter players on the move filling spots.

Circle Movement is a term and action reserved for those without the ball on the perimeter who are reading
and reacting to a teammate attacking North South with a dribble drive. It doesn't apply to passing. Some
coaches see the players filling empty spots along the perimeter and call it "circle movement", but it's not.

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Why Aren’t More Coaches Interested in
Layer 1 of the Read & React Offense?
For those of you checking out the Read & React
for the first time, the video below is an excerpt
of Layer 1: Pass & Cut from the Read & React
Offensive System DVD Set.

http://www.youtube.com/watch?feature=player_embedded&v=7xAz
ANFC74c

Here’s why I think most coaches look past Layer 1 Pass & Cut: They
only see the initial scoring opportunities, i.e., the give-and-go that
comes from a Front Cut or a Rear Cut. They think that it is easily
defended (which we all know is not the case), but more importantly,
they don’t see what else that action creates:

Draft Drives

After the basket cut an immediate help defender one position away has been temporarily taken out of the
picture. A dribble drive in the direction of that cutter takes advantage of this space. Now, the closest help
defender must come from a distance of two spots. By the way, that help defender is also trying to guard an
offensive player who is filling up and on the move.

It’s amazing how effective this can be. I’ve seen draft drives end in lay-ups over the back of the original cutter’s
defender.

Fill Cuts

There are unique scoring opportunities made possible for the player who fills the open spot, especially if that
player is a Slasher.

Read Line Rear Cut if the defender is denying.

Curl the Puppydog (Front Cut) if the defender is trailing.

And, if the pass is made to the Filler, he now has the opportunity to attack while in motion. This may be a rip
against the grain, a shot in rhythm, or a variety of other actions.

It’s obvious to say that a player in motion is more dangerous. Well, the Fill Cuts generate moving players on
every pass.

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Spacing, Player Movement, and Ball Movement

In only a few seconds, a Read & React team can make the defense change sides of the floor, defend on the
perimeter, defend a North-South cut, defend in the post, and close out multiple times. Modern day defense
requires that five defenders guard two-thirds of the floor. Layer 1 can break that down for most teams in only
10-15 seconds.

This opens up gaps to attack with other actions. Even if the Layer 1 action isn’t the scoring action, it can still
create the opportunity for the score. In many cases, it should be credited with an assist.

Next Best Actions

Next Best Action decisions are given to the players only after or during a basket cut. Layer 1 is a hinge layer:
the remaining 19 layers are contingent on the action of constantly cutting the lane and threatening the basket.

Layer 1 is the door that players walk through in order to get to decisions like the following:

1. Post-up after the cut (if there’s an advantage).


2. Set a screen for a post player before filling out.
3. Set a Pin Screen on weak-side defenders.
4. Use a Pin Screen set by one of your Read & React teammates.
5. Set a Back Screen for anyone, anywhere on the perimeter.
6. Use another cutting teammate as a Brush Screen.
7. Set a Brush Screen for another cutting teammate and then shape-up for the ball.
8. Use a screen set by your post player either coming into the lane or going out.
9. Use both post players (if you have them) as double staggered screens.
10. And the list goes on…

I know of many high level coaches who have “taken a look” at the Read & React only to skip over the first
layer as if it just applies to youth teams and camps.

As far as I’m concerned, they don’t know what they’re missing!

34
Decisiveness is the Key to
Basketball Offense
The Read & React as a whole has all
of the complexities needed to beat
any defense at any level. This is
because it coordinates five players
using multiple basketball actions linked randomly
together. But, that’s not the whole story.

It has been noted by almost everyone who has looked at


the Read & React system that each layer of the offense is
simple. A layer consists of actions of a ball handler
followed by the reactions of those without the ball. Both
the actions and reactions are simple. If you pass, then you
cut. If there is an open spot, fill it. Simple.

So, how can the simple actions available to the ball handler and the simple reactions required of the non-ball
handlers be so effective?

Because simplicity allows us to be decisive and aggressive.

When the offense is decisive and aggressive, it forces the defense to react. And, if all else is equal, the initiator
will beat the reactor most of the time. This accounts for the success of the Read & React even when it isn’t
executed perfectly and/or when it hasn’t been completely mastered.

Here’s a question I get all the time. “How do I know when to add another layer?”

In the past, I’ve answered this several ways, but it comes down to this. Your team is only ready for another
layer when the addition of that layer won’t interfere with your team’s decisiveness or aggressiveness.

Now, remember that first paragraph where I mentioned the complexity of five players moving as one,
performing multiple actions in a random order. Imagine that complexity with decisiveness and aggressiveness.
Ultimately, that is your goal.

Rick Torbett Blog What is the Read & React Offense


You’re right – cutter must decide whether to front cut or rear cut, but the decision about WHETHER to cut, screen away, stay, go screen on the ball,
etc., has been taken away. I would categorize this as HOW to cut rather than a decision, but we’re splitting hairs at this point.
If you want to know of EXCEPTIONS to the rule about “decision-making”, I’ll give a couple. They both come from feeding the post. In the early stages
of Read & React (Layer 2), when you pass to the post, you must “DECIDE” whether to Laker Cut High or Low. When you get to Layer 13, the post-
feeder must decide between 4 options:
1. Laker Cut High (Layer 2)
2. Laker Cut Low (Layer 2)
3. X-Cut or X-Screen a teammate and then basket cut (Layer 13)
4. Re-Locate to an open perimeter Spot – when no one is there to screen (Layer 13)
There’s always an exception to the rule, isn’t there?!

35
2. POST PASS & CUT
(NORTH - SOUTH)

In Layer 01 - Pass & Cut, we established that


whenever we Pass "One Spot Away", that we
MUST BASKET CUT.

This is a Rule that will never be broken!

In Layer 02 - Post Pass & Cut, we


do the same thing. Well, the Post
Position is ALSO ONE PASS AWAY!
So, we MUST BASKET CUT.
Our Cuts will be called:
-- LAKER CUT HIGH
-- LAKER CUT LOW

Laker Cut High -- Cut and Touch the Elbow area of the FT Lane
Laker Cut Low -- Cut and Touch below the Lowest Hash Mark

The "Laker Cutter" Basket Cuts just


like in Layer 01, and Fills-Out to an
Empty Spot on the Perimeter.
Note: In 3-Out & 4-Out there are
TWO perimeter Spots that can be
filled.

Not only does the Passer have choices they can make, but the CUTTER is beginning to have choices they can make.

Just as in Layer 01, Perimeter players must Fill Spots that have been vacated by Cutter
Generally, the direction of the Cut will "PULL" a perimeter player around to fill the Open Spot.
36
COMBINING LAYERS TOGETHER
1) This is the essence of the Read & React
2) You can combine any of the Layers together to form Offense
3) Right now, all we have are 2 Layers . . .
Layer 01 - Pass & Cut
Layer 02 - Post Pass & Cut (and the Laker Cut choices)
4) We'll build upon this later.

Spacing is Important. Touch Elbow on Also, the TYPE of Post Pass thrown
Cut, or Touch Short Corner area is important. A "DROP" BOUNCE
PASS below the Post Defenders
hands.

Also develop a "Wrap Around Bounce Pass" to counter Defensive Post Over Play tactics. Son in these 3 Pictures,
Cutter is "Laker Cutting High" and Post is Reaching around the Right and Bounce Passing to the Laker Cutter

Sometimes the Defense will try to take


away your Laker Cut. In the case to
the Right, Defender takes away the
Laker Cut High. Use the "contact" as a
SIGNAL to "Change Direction" and turn
this into a Laker Cut Low

37
1

3 3

4 4

Run as Part of 2-on-2


HAWKEYE SEQUENCE
38
39
Going Deeper into Post Cuts
In a previous post, we took the Pass & Cut layer and
added some depth to the options. That gave us the
Puppy Dog Front Cut and the Draft Drive.

Now, in Layer 2, we’ll look at going deeper into


the Post Cuts – notice that I’ve used the Laker Cut
in the examples, but the other Post Cuts (X and Relocate) could work too.

These are clips from the University of Iowa, but the principles (especially in these early layers) can be used at
all levels. Next time you want to add something to your Read & React attack, at least consider going deeper in
the layers you already have in place rather than defaulting to adding more layers. You may be surprised at what
you can get.

http://www.youtube.com/watch?v=z4qMLFGKQho&feature=player_embedded

Once you’ve mastered the basic post feed followed by a Laker Cut, you can begin to go a little deeper…

After the post feed, the feeder must make a Post Cut (in this instance the Laker Cut). That spot vacated by the
cutter must then be filled. Simple enough, right?

But, what if neither the Laker Cut or the Fill is open?

Well, one option is to have your Post Player make a great move and score! (Or, Is that too much wishful
thinking?)

If not, the Filler who is not open, should then Laker Cut herself without hesitation. You’ll notice that in the clip
#31 recognizes this opportunity even before filling all the way. Her defender anticipates the fill, and the early
Laker Cut makes her pay for it.

Another step deeper…

A penetrator who gets stopped in the post and picks up her dribble has just become a Post Player.

So, if a dribble attack occurs and the Safety Valve is not open, the Safety Valve must treat the situation as if she
has just fed the post. That means, she must choose one of the Post Cuts.

And deeper still…

Finally, if the cutter receives the dish from the Post, but gets stopped, it’s time to combo this layer with another
(in the clip, it’s the Baseline Drive).

40
Post Cuts Stuff . . . continued
Also, I posted what's below to answer another question in the forum. Not all of it will apply to youth,
but there's some good things that you might experiment with:

Passing Pattern:
A. Hook & Look & Hold. Next pass change interior spots. Next pass fill out to the perimeter: This is the
equivalent of a 3 OUT 2 IN formation with post players that change every pass.
B. Hook & Look & Hold. Next Pass fill out to the perimeter. This is the equivalent of 4 OUT 1 IN with
a post that changes every pass.
C. Hook & Look & Fill out. This is the zone equivalent of Pass & Cut.

Formations:
1. 5 OUT
2. 4 OUT 1 IN
3. 3 OUT 2 IN

4 OUT 1 IN Post Rules:


(a) Post flashes first. Cutters fill after the zone shifts.
(b) Cutters Hook & Look first. Post flashes second after the zone shifts.
(c) Post works Short Corner to Short Corner and Pin Screens when on the weakside.
(d) Post works Mid & High Post only and Pin Screens the top of the zone. Cutters Hook
only to Short Corners.
(e) Post screens the Center of the zone, shapes up, and steps to open spot on every pass possible.
Cutters Hook into areas not covered by the Center of the zone because he/she is navigating the
screens by your post.

Experiment with the following:

A1, B1, C1,

B2(a), B2(b), B2(c), B2(d), B2(e)

C2(a), C2(b), C2(c), C2(d), C2(e) – This has a faster tempo than it’s B equivalent.

C3 and designate which post flashes first (which post will draw more attention and make the zone shift?)

C3 and one post works Short Corner to Short Corner. The other works the High & Mid posts. Both Pin.

C3(e) – one post Center Screens and the other flashes to open area.

I have more, but I bet you’ll find a combination above that you’ll like.

41
3. DRIBBLE-AT
The "Dribble-At" and the "Pass-&-
Cut" are very similar in nature.

Both Layers . . . :
1) Move the Ball 1-Spot East/West
a) via Dribble (D-A), or
b) via Pass (P&C)
2) Have a Basket Cutter
3) Promote Perimeter Rotation

In addition, if player 1-Spot away SPACING


doesn't see their defender is "Over- MUST BE
the-Read Line", the Player with the PRESERVED
ball can "force" the basket cut by
"Dribbling-At" their teammate.
No choice, No options, Just CUT.
Often called "SPEED DRIBBLE"
Dribble-At can be: 1) On Purpose; 2) An Accident; 3) Fast or Slow; 4) A Ballhandler "Drifting"; 5) By Design;
6) As Part of a sequence of layers; 7) etc.

When Ball is "Dribbled-At" a teammate, that teammate must Basket Cut.


Once under the basket, the cutter will have options just like in Layer 1-Pass-&-Cut.
(Cutter could Fill-Out either direction, could Post-Up, or other)
Perimeter Players must "Rotate" and Fill the Spot that is 1-Spot away from Ball.
Dribble-At fits "seamlessly" with the other Layers already covered.

Note: If after "filling action" is complete and we haven't


scored . . . Nothing is Lost . . . simply flow into the next
action. It could be: 1) A Pass & Cut; 2) It be a Post Pass;
or, 3) It could actually be another Dribble-At

42
"Hybrid" game (working both
Offense & Defense-- 5-on-5)
Offense can use all 3 Known
Layers to Score on Layups.
Defense gets 1 Point for each
"deflection" and/or "steal"
Be competitive - Live - Keep Score

What if . . . What if a perimeter


player Dribbles-At a Post Player?
It would work the same way.
The Post would "Basket Cut" and
Fill-out to Short Corner. Perimeter
Players would move in direction of
Dribble . . . or Right (in this case)

43
44
45
SEQUENCING

46
YOUTH
HAWKEYE
2-ON-2 LIVE

47
vs. ZONE

48
49
Dribble-At Fill

A couple of weeks ago, Uie saw something he hadn’t seen his team do before – they didn’t practice it, they
didn’t plan it, it just… happened. It’s what we call a Dribble At Fill and when done in a game, it is extremely
difficult to guard. It looks pretty too (which is a bonus).

The concept is fairly simple:

The Dribble At Fill can occur in any situation where the ball and a
player are surrounding a recently vacated spot. In the diagram, the set
up is achieved simply by 1 passing to the wing and cutting.

Now, based on the rules of Pass & Cut, 3 must fill the open spot. But,
what if 2 decides to dribble fill that spot? 3 must recognize that action
as a Dribble At and even though she hasn’t finished her fill, she must
cut to the basket.

50
Read & React Offense Diagnostics:
Testing Layers 1-3
The question often comes up,
“How do I know when our
Read & React team should
add new layers?”

Simple answer: when the previous layer (or bundle of layers if you’re implementing a few at once) are habit.
Unfortunately, that leaves a rather unfulfilled taste in my mouth because the question you really want answered
is, “How can I test to see if my team is ready for more layers?”

Ok, the answer to that question: use a diagnostic test.

Place 5 players on the floor without defense. Ask them to perform the offense using as many layers as are
already in their arsenal with the intent to score on a specific action.

In the video below, Rick Torbett asks for the following progression:
• pass and cut for a few passes
• dribble-at a player
• the player who is cutting from the dribble-at leg whips into the post and receives the post feed
• the passer Laker cuts for the score

Actually, Rick asks for the score in the second (then third) Laker cut, but you can demand whatever you want.
In fact, you could simply demand that they use all their known layers before they are allowed to score. There
are a lot of ways to do this.

Your job as the coach is to note where they are struggling. And, if they have it down to your satisfaction, then
you have your answer – now is the time to push forward.

http://www.youtube.com/watch?feature=player_embedded&v=omtJTzgkT7Y

Side Note: You also heard Rick mention the benefits of a common Read & React language. Think about it, as a
coach you could step into the shoes of any other Read & React coach and be able to control some major actions
(and minor ones) with the same terminology that you use with your own team. I think this is invaluable
especially for club systems or even a Varsity coach who has control over all the feeder teams.

Remember, though, you might not always need to add more layers. If your team has found a combination of
layers that meets all of their needs and can stretch any defense in your league, you may want to stop adding
layers and instead, go deeper with the layers you have.

And, yes, we’ve covered that a bit in the past: Going Deeper into Layers, Going Deeper into Pass & Cut, Going
Deeper into Post Cuts.

What diagnostic tests do you run with your team?

51
Skills & Reactions

52
4. CIRCLE MOVEMENT
DRIBBLE DRIVE -- NORTH/SOUTH DRIBBLE PENETRATION

LAYER 4 - CIRCLE MOVEMENT


These are the Reads & Reactions
whenever the Ball is Driven to the
Basket.

No Matter whether you're in a . . .:


- 5-Out Formation
- 4-Out Formation, or
- 3-Out Formation

The Reads and Reactions are the


same.

1. If Ball Moves Right the entire


Perimeter Moves Right

2. If Ball Moves Left the entire


Perimeter Moves Left

This is a simple 2-Player Read & Reaction . . .


1) The Ball; 2) a Player Without the Ball
Each Player simply "Reads the Ball"
If Ball moves to the Right . . . I move to the Right
If Ball moves to the Left . . . I move to the Left

53
In typical Defenses, the Defense actually moves in the Opposite direction of the Offense . . . this is typical
"Help-&-Recover" mentality. CIRCLE MOVEMENT sends All Offensive Players Opposite of Defensive Rotation

54
When the Ball hits the Floor . . . Offensive Reactions is already
beginning to happen . . . ROTATION STARTS NOW!

Absolutely ZERO Thinking for those Without the Ball

It's important that the Ball


Handler learn to Read the
Defense and Pass the Ball to the
Player whose Defender has come
to Help.

FIGURE A: Help comes from


1-Spot away. Natural Pitch

FIGURE B: Help comes from


Defensive Post. Natural Pitch.

FIGURE C: Help comes from a


Player 2 Spots away (unusual).

This reaction MUST BE TRAINED.

55
OPTIONS --
DRIVE RIGHT FROM
LEFT CORNER

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS --
DRIVE LEFT FROM
RIGHT CORNER

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS --
DRIVE LEFT FROM
LEFT WING

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS --
DRIVE RIGHT FROM
LEFT WING

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve
OPTIONS --
DRIVE RIGHT FROM
RIGHT WING

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve 56
OPTIONS --
DRIVE LEFT FROM
RIGHT WING

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS --
DRIVE LEFT FROM
TOP OF KEY (POINT)

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS --
DRIVE RIGHT FROM
TOP OF KEY (POINT)

Driver can "Finish" for a Layup, "Pitch" to the Top, the Opposite Wing, the Opposite Corner, Basket Cutter, or Safety Valve

OPTIONS -- Right Guard Drives Right & Right Guard Drives Left; Left Guard Drives Right & Left Guard Drives Left;
Right Wing Drives Right & Right Wing Drives Left -- Left Wing Drives Right & Left Wing Drives Left

OPTIONS -- Point Guard Drives Right & PointGuard Drives Left;


Right Wing Drives Right* & Right Wing Drives Left -- Left Wing Drives Right & Left Wing Drives Left*

*Constitutes "Baseline Drive-Layer 6" and is not considered Layer 4-Circle Movement action
57
Should Corner Circle Move toward
basket? Hmmmm . . . Yes! However,
it takes many reps to get this corner to
move react quick enough to beat the
Dribbler.
Note: Some coaches don't require this
person to rotate. I don't like that because it
breaks a habit of Layer 4.

Should Corner Circle Move toward basket?


In this case, ABSOLUTELY. However, it's OK
for Corner Cutter to Stop in the Short Corner.
Ideally, the Corner should attempt to get to
weakside rebounding position . . . that is the
optimal use of Circle Movement.

Coaches Note: If you continue to have problems with these two 5-Out scenarios -- where the Corner seems to get
in the way of your Dribble Driver in Circle Move -- perhaps it would be wiser to play a 4-Out or 3-Out Formation to
eliminate this problem. Continue to Drill this reaction until you feel good about running a 5-Out successfully.

If a 1-on-1 move occurs just over half-court, the perimeter players must have patience with their
CIRCLE MOVEMENT. Wait for Dribble Driver to get to "Read Line" area before moving.

What happens when the Ball Handler


Driving to the Basket changes
Direction?
--Then the Circle Movement changes
direction.

This is not a problem and will be


automatic if the Reaction to Dribble
Movement is a HABIT.
In fact, it's a true Test as to whether Circle Movement is indeed a Habit.
58
What if the Safety Valve is Covered?
Then the Safety Valve treats the Dribble Driver as a Post that they've just
passed the ball to. The Safety Valve will execute a Laker Cut Left or a
Laker Cut Right.
Note: This happens more often than you might think. Learn this.

What do I do when I penetrate and Pass the Ball back out?


Once you've "Passed" the Ball, you are now in Layer 1 - Pass & Cut.
Which simply means you "Fill-Out" and continue the action.

59
60
Rip

61
62
vs. ZONE

63
64
BOUNCE OFF ACTION

65
66
67
Understanding Circle Movement
Layer 4 is NOT about Dribble
Penetration. You can dribble penetrate at
any time in any offense. But that usually
means the end of the offense.

Layer 4 in the Read & React is about


how the offense continues if Dribble Penetration fails or
Penetrate, Draw the Defense, and Pass does not produce a
shot.

I don’t think most understand WHY we Circle Move on Dribble Penetration in the Read & React. Here’s why:

Elementary Reason: Receivers moving vs standing are harder to guard.

Advanced Reason: Defensive help and rotation moves in the opposite direction as Circle Movement.

Engineering Reason: What if the drive fails or what if the drive and pass fails to produce a scoring opportunity?
The reason to Circle Move is to continue action with another Layer of the R&R if the drive fails. That requires
everyone to be on SPOTS. (All layers START on spots and END on spots in order to have continuous linkage
of layers or basketball actions.)

When I was first engineering the Read & React (8 years ago), we did not Circle Move when someone Dribble
Penetrated. That produced a problem: The empty spot from where penetration occurred was being filled by the
next player (due to the habit of Layer 1) and the spot behind the filler was being filled, etc. That meant some
were moving on the perimeter while others were not. The spots that were not being filled were the highest
percentage passing windows (the Natural Pitches). My solution was to require EVERYONE on the perimeter to
move one spot in the direction of the drive: REACTORS (those without the ball) have one reaction for one read
– this would be consistent with the design of Read & React.

Again, the spot left empty by the dribble penetrator is going to be filled because of Layer 1. So, training the
habit of moving one spot in the direction of the penetration is mostly directed at those in the Natural Pitch
direction – usually only one or two players. The Safety Valve is going to be filled thanks to Layer 1!

The icing on the cake of Circle Movement is: if everyone moves one spot, then the penetrator has an empty spot
in which he/she can “bounce off” into in case their drive fails. (It’s the spot vacated by the Natural Pitch.) This
allowed penetrators to choose a better option if their drive failed (rather than pick up the ball, make a bad pass,
or force a bad shot. This allows the action to START on spots and END on spots – if the drive fails. From there,
any new action can be chosen and our flow of attack can continue.

68
A Simple (Effective) Read & React
Circle Movement Test
Yesterday a great tip landed in my inbox from Ed Hammersmith.
Those of you who frequent the Tribe Forum will know him as
CoachEd – the creative voice chiming in on all sorts of topics. You
also might remember him from an early Tribe Spotlight.

Here’s what he’s been doing in his most recent practices. I love this tip because it is
immediately actionable. You can (should?) do this in your practice today!

I’ve been testing my kids a little on circle movement. We go 5 out and I tell only the ball handler what to do.
For example… Dribble-At twice in a row, then Bounce-Off once, then Pass and Cut.

Since the four without the ball never know when they might get the pass (remember, they don’t know the
sequence), I’m not only testing their reactions, I’m training them to play without thinking once the sequence is
over and they receive the pass.

The kids are loving it. If they don’t react right, they hit the floor and do 5 pushups on their own. They watch the
whole floor and call each other out if someone misses a reaction. They laugh at them and yell, “Pushups!”

It’s been fun to coach. Now we just have to see if it translates into better movement in games.

http://www.youtube.com/watch?feature=player_embedded&v=98VV8PQilG0#!

Read & React Diagnostics: Testing Layers 1-4


By requiring a specific order of actions, this test demands a few things that an organic order
would not.

First, the girls must communicate with each other. No one said that they couldn’t call out the
next action (or, even the action as it’s taking place) in order to keep everyone on the same
page. This isn’t a game of memory, it’s a game of reactions. And, as always in basketball, the
more communication the better the team chemistry.

Second, as the coach you will see throughout scrimmages in practice or in games certain layers that your team
never links together regardless of what the defense does. Perhaps, it would be beneficial to sometimes Dribble
At immediately following a Bounce Off. Or, maybe penetrating right after a Laker Cut looks good to you as a
coach. You can spot those weaknesses and train your players to look for those opportunities. This test is the
perfect way to do that. Think about the Draft Drive – you must train your players to look for those openings
otherwise huge opportunities may be missed.

Third, you’ll definitely see where your players are making mistakes with their reactions and under which
circumstances they occur most often. Maybe they Circle Move correctly when the Dribble Penetration is in
isolation, but fail when the Dribble Penetration occurs twice in a row, or when it happens from the Wing, or
right after a Dribble At. Once you determine that, you can create a basketball drill that trains them in that
situation specifically. Doing so will dramatically improve their ability to react correctly every time.

69
What if the Safety Valve is Covered?

The Safety Valve is the final available option on dribble penetration – if the rim is covered, if the Natural Pitch
is covered, if the Baseline Cut is covered, if Post Slides are covered, you’re left with only one option (that’s
why it’s called the Safety Valve).

And, there’s a lot of security in that for the ball handler. He knows that no matter what, if he drives and gets
stopped, he can always reverse pivot and look for the Safety Valve.

But, sometimes it’s not open.

Sometimes the drive didn’t require any help, or the Safety Valve’s defender played it exactly right, or the
reverse pivot took too long, or a variety of other things.

At that moment, with no options open, what happens?

Let’s look at it like this: when the penetrator is stopped in the lane, he is no longer a penetrator, he has made
himself a post player. And, given that, what if the player in the Safety Valve position had fed a post player,
would he know how to react now?

The answer is… Yes, as long as he knows Layer 2: Post Pass & Cut, he should. That’s right, he has at his
disposal the two Laker cuts from Layer 2 and (if you’ve gotten this far) the X-Cut and Relocate Cut from Layer
13.

So, the answer should be clear now.

If the Safety Valve is covered, the Safety Valve should react as if he just fed the post. And, even if he doesn’t
get the pass from one of those cuts, he’s opening up his spot for another player to fill that Safety Valve (this
time on the move). Hopefully, those extra actions will allow the original penetrator to find an escape from the
trouble.

70
Bounce Off Escape Attack
In yesterday’s post, we
mentioned the simplicity of the
Escape Hatch for a dribble
penetrator who can’t make it all
the way to the rim or just doesn’t
like what he sees. Today, let’s
take it one step further.

What if that ball handler (1 in this case) drove right, bounced off to the Escape Hatch, then immediately
crossed over and attacked again – this time to the left? What would that do to the defense? Let’s take a look at
it.

With 1 driving right, every other offensive player Circle Moves to the right. This
forces every defensive player to rotate as well. Most likely, x2 has helped on the
drive and now must recover to his man in the corner.

If 1 bounces off to the Escape Hatch, quickly crosses over, and attacks left, the
defense may be in enough disarray from the extreme rotation that he has a clear
path to the goal. Or, maybe a helping defender leaves the Natural Pitch or the
Baseline Cutter open.
But, let’s say the defense is solid and can recover well enough to stop the second
drive.

The ball handler can still easily bounce off and drift back to the Escape Hatch. At
this point, anything is possible. With the defense having helped and rotated twice in
a row (in opposite directions), who knows what break downs may have occurred.
Perhaps another drive is open, or a quick Pass & Cut, or a Pin & Skip.

The point is that the defense has been sufficiently moved with only two actions and
the ball never changing hands. Hopefully, it’s been moved enough to shake a
scoring opportunity loose. If not, a good Read & React team will simply continue
to hunt until one is.
And, this Bounce Off Escape Attack could be used in practice as a diagnostic tool
for both your defense and offense. Is your defense capable of handling the stress of
all of that movement and still remain intact? Is the Circle Movement habit
ingrained deeply enough so that your players will Circle Move correctly on both
dribble attacks?

71
5. BASIC POST SLIDES
ON DRIBBLE PENETRATION

ANYONE who happens to be in this


area when the ball is Driven to the
Goal is considered a POST PLAYER.
You may be a cutter or a screener,
a point guard, etc. it doesn't
matter.

When the Ball is driven to


the Middle ABOVE the Post
Player,then the Post must
Slide to the Short-Corner.

When the Ball is driven to


the Middle BELOW the Post
Player,then the Post must
Slide to the High Post area.

72
VARIOUS POST
REACTIONS vs.
DRIBBLE
PENETRATION +
GUARD
DECISIONS
. . . this could be with
CORNER Guard Drives Baseline & both Posts Slide to Elbow or High Post giving room for layup
One Post Player or
Two Post Players
(shown 2 Posts)

WING Guard Drives BELOW & both Posts Slide to Elbow or High Post giving room for layup

WING Guard Drives ABOVE & both Posts Slide to Short Corner giving room for layup

73
VARIOUS POST
REACTIONS vs.
DRIBBLE
PENETRATION +
GUARD
DECISIONS
. . . continued BASELINE Guard Drives BELOW & both Posts Slide to Elbow. Ballside Post Defender "HELPS".
Guard must "READ" Help and Pass to Open Post for a Shot

BASELINE Guard Drives BELOW & both Posts Slide to Elbow. Weakside Post Defender "HELPS".
Guard must "READ" Help and Pass to Open Post for a Shot

WING Guard Drives BELOW & both Posts Slide to Elbow. Weakside Post Defender "HELPS".
Guard must "READ" Help and Pass to Open Post for a Shot

74
VARIOUS POST
REACTIONS vs.
DRIBBLE
PENETRATION +
GUARD
DECISIONS
. . . continued WING Guard Drives ABOVE & both Posts Slide to Short Corner. Ballside Post Defender "HELPS".
Guard must "READ" Help and Pass to Open Post for a Shot

WING Guard Drives ABOVE & both Posts Slide to Short Corner. Farside Post Defender "HELPS".
Guard must "READ" Help and Pass to Open Post for a Shot

Next Chapter

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vlcsnap-2013-10-16-11h45m15s225vlcsnap-2013-10-16-11h45m15s225

Nothing Changes on the Perimeter when the Posts Slides to Spots

Perimeter Players need to Learn the Post Slides as well . . . here's why.

Wing Passes to Corner and "Pass & Cuts"


While Basket Cutting, the Corner decides to Drive to the Basket.
The Guard who is now in the Post area MUST REACT TO DRIBBLE
PENETRATION. Since Ball is Driven BELOW Post, the Post must slide to Elbow.

A Couple of Notes:
If the Drive occurs EARLY, the Cutter may end up on the Ballside of the Lane . . .
If the Drive occurs LATER, the Cutter may end up on the Weakside or Farside of the Lane . . .
Reminder, that if the Ball is Driven ABOVE the Post, the Post Reaction will be to Slide to the Short Corner

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If a Post "Helps", the Best Pass to use is a "Bounce Pass" . . .
This is seen as Passing BELOW the Defenders Outstretched Hands

If a Post "Helps" in the Short Corner, the Best


Pass to use is a "Hook Pass" . . .
This is seen as Passing ABOVE the Defenders
Outstretched Hands

ADVANCED:
In a 4-Out Situation (or 3-Out), if Guard Drives Middle Above the Post, the
Post will Slide to Short-Corner . . . however, you MAY NEED A SAFETY VALVE.
The Post can "Circle Move" out and become the Safety Valve. FYI -- This is
part of Layer 16 - Advanced Post Slides

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Post Players: Camping is Prohibited
In the previous post, we discussed
utilizing the inside-out game with
the Read & React: how there is
always an inside threat in the Read &
React, whether the ball is thrown into the post or not.

What we didn’t mention, though, is the sure fire way to


block that inside threat: lazy (or uninformed) post
players.

As a coach, you cannot allow your post player in a 4 OUT or post players in a 3 OUT to stand in the mid post
for entire possessions. Whoever plays in the post, whether it’s a designated post player or a cutter who has
stopped in the lane, must be trained to use the weapons of the Read & React.

Start with these four options:

1. Use all three posting spots: High Post, Mid Post, and Short Corner. A higher level player may even
be able to use each spot strategically. Have a guard who loves to drive right from the right wing? Perhaps
that post should go to the High Post to open up that opportunity. A smart post (or a well coached post) will
learn the best spots to use at given times in possessions based on ball position, game situation, and
personnel.

2. Set screens for cutters as they are entering or exiting the lane. This allows both the cutter and the
post to threaten inside in that order. It also forces the post defender to decide how to guard the screen,
which may be just enough on its own to open up scoring opportunities.

3. Step out and set a Back Screen on a perimeter spot, then roll back into the post. Again, this opens
up a scoring opportunity for the cutter first, then the post. As a bonus, you may be dragging a large help
defender (and shot blocker/intimidater?) out of position to open up driving lanes.

4. Don’t always follow the ball. Sometimes the best idea is to remain on the weak side and set a Pin
Screen. Now, the ball handler has an open lane to drive into or a Skip option. If the ball is skipped, the post
can quickly hunt his defender (who is probably in a helping position) and seal him deep in the lane.

The bottom line is this: a post should get active on every possession and share the lane. What if
your post used each of the four options (or even just two) in one possession? How difficult would he be to
guard? What kind of pressure would that put on the defense?

You may be surprised how many scoring opportunities open up.

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6. BASELINE
DRIBBLE PENETRATION

EXAMPLES OF

BASELINE
DRIVES
FROM ALL 3 FORMATIONS

NOT A
BASELINE
DRIVES
This is an Example of Circle
Movement and NOT a
Baseline Drive because
there's a teammate
between ball & baseline.

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Whenever someone drives Baseline, the other 4 Teammates must fill
these 4 Windows:
 90° Angle
 45° Angle
 Natural Pitch along the Baseline
 Safety Valve

How many Adjustments . . . not many.


 Post Players simply do their normal "Post Slides". These
actions already put players in the correct angles.
 Circle Movement already gets players moving in the right
direction.

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On a Baseline Drive, We must get someone to
the "Natural Pitch" angle!

In 5-Out, Circle Movement "Pulls" the opposite Corner UP away from the Natural Pitch angle.

In 4-Out or 3-Out the problem is even worse. In 3-Out there is no one left on the weak side of the floor.

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Natural
Pitch
90° Safety
45° Valve

With Ball on Strongside Wing -- Post Reaction is to High Post -- and Corner Comback for "Natural Pitch" -- Those Work

The "MINOR PROBLEM" is that the Weakside Guard is normally supposed


to Circle Move to the 90° Angle . . . but the Post is already there.

So, rather than moving to 90° she moves to the 45° angle instead.

No Big Deal. This has really never been a real problem.

84
Similar "Minor" Problem: 4-Out with Overload to Strongside.
Ball in Corner is driven Baseline.
a) Weakside Guard must get to "Natural Pitch" (long way to go) - Pic 2
b) Again, Strongside Guard must get to 45° Angle on weakside - Pic 4
c) Post and Safety Valve are fine.

2 Parts of the action need to be Drilled . . .


1. Pic-1 -- the "Corner Come Back" needs to be drilled because it is the
only action that is actually different than any previous action or
rule.
2. Pic 2 -- the Baseline driver must be drilled to not Foul and to make
that "Natural Pitch" to the opposite corner.

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86
HAWKEYE SEQUENCE

87
88
R&R Attack Dribble: Baseline Drive
Adjustment Description by: Hoops_College

The Baseline Drive Adjustment completes the Attack Dribble layer of


the Read and React Offense. Since many defenses force ball-handlers
baseline, it becomes critical that players react properly to baseline
drives. Driving baseline is a great way to attack defenses. The slight
modifications in the Baseline Drive adjustment are not difficult to
acquire through repetition.

The Baseline Drive Adjustment says that on any baseline drive, 4


windows must be filled. These windows are shown in the diagram
below.

When teaching the Baseline Drive adjustment, it is important to emphasize that


receivers have the freedom to be located anywhere in the windows as long as the
attacker can see them. Reactors must be within their scoring range and ready to
receive the next pass. In order for the initiator to achieve a passing angle for the
natural pitch player in the corner and avoid an offensive foul, it may be necessary
for the attacker to jump out of bounds to make the pass. This pass may not come
naturally to most players and must be drilled as part of the building blocks of this
layer so that players can be comfortable making it with either hand.

Many penetrations that begin on the wing turn into baseline drives. With proper spacing and floor balance in a
5 out configuration, the baseline drive should only come from the corner position. A drive from any other
position should be considered a regular Circle Movement drive. However, in 4 out 1 in or 3 out 2 in
configurations, drives from the wing or corner should be considered baseline drives if no other players are
between the attacker and the baseline. Again, it is important for players to understand that the natural pitch
and the safety must always be available for the attacker.

89
Post reactions to dribble penetration are covered in the next layer. The reactions that players in the post will
have for baseline drives will be the same as what they will learn in the next layer. This is a good introduction to
post slides even though they will be covered in-depth in it's own layer.

In a 3 out 2 in alignment, the post players should always fill the 45-degree and 90 degree windows. This means
that the perimeter players are always responsible for the safety and natural pitch windows. In this alignment,
perimeter players are required to cover a lot more of the court than they would in other formations in order to
get to their windows on the baseline drive.

In a 4 out 1 in formation, the post should fill the 90-degree window on most baseline drives. Another way to
say this is that no matter where the post is during a baseline drive, they are responsible for filling the ball side
elbow, unless there is a player at that elbow already. This opens up the 45-degree and natural pitch for the
perimeter players to fill. The situations that the post should fill the 45-degree window will be discussed as other
layers are added.

In a 5 out formation, the windows are pretty simply filled. If there happens to be a
cutter in the lane at the same time as the baseline drive, they would fill the closest
elbow and the other perimeter players would adjust accordingly.

After these 6 Layers are implemented, it becomes a matter of repetition in order to "React" to any Action of the Ball.
For Players, it's not so important to know "why" they are doing something . . . they just have to "do it". If they happen to
understand "why", then great.

90
7. PIN & SKIP
It's the only Layer in the Read & React to NOT Require an "Reaction" based on an
"Action". You will need to learn to "Read" weakside help and alignment.
Pin & Skip can be taught anywhere you think you need to. It probably will be
introduced as part of you scheme when you encounter Zone defenses.

Ball

In a 5-Out situation, the Screen or "PIN" should be set by the player whose defender is furthest from the Ball.

As a rule, we want to set a "PIN SCREEN" on the player who has the furthest distance to "Recover" to their player

Goal is for the Screener to occupy two defenders at one time. The Receiver of Pass has choices . . . it's not as if they've
got the green light to "catch & shoot". They can: 1) Catch & Drive; 2) Feed the Post; or, 3) Shoot

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When Post is on the Ball-Side, the Pinning Action is the same as 5-Out. The player whose defender is
furthest away sets the Pin Screen. In the case above, the Wing sets the Pin Screen for the Guard.

Sometimes the Pin & Skip is merely


used to get the ball inside to a Post
Player. This simply changes the
formation from 4-Out 1-In to 3-
Out 2-In.

If the Post is on the Weakside, then they are automatically the "Pin Screener" -- Pin & Post-Up
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In the 3-Out 2-In Formation, the Weakside Post is the "Automatic Pin Screener"

As soon as the Skip Pass is made, the Roles of the Posts change. This may allow the NEW Weakside Post to
set an "Automatic Pin Screen" for the ball to be returned to the other side. A "DOUBLE SKIP-PASS".

93
This action can occur anywhere on the floor,
especially with a sagging defense. From Point
to Wing to Corner. Remember, Pass & Cut
REQUIRES you to CUT when passed 1-Spot
Away! The Skip Pass does NOT require you to
Cut when passed 2- or more Spots away.

(Top Row above) -- In 5-Out, the Wing can set a Screen for the Corner
(Bottom Row above) -- In 5-Out, The Corner can set a Screen for the Wing

(Top Row above) -- In 4-Out, the Off-Guard can set a Screen for the Off-Wing
(Bottom Row above) -- In 4-Out, The Wing can set a Screen for the Guard

94
In this scenario, a 4-Out with a Post at the Strongside Elbow, the Screen that is set on a "Pack Line" or
"Sagging-in-the-Gap" defender is sometimes called a "Flair Screen", but in Read & React it is still a Pin & Skip
action.

It's possible for a "Cutter" to use "Screens" as the NBA (Next Best Action).

4-Out & 1-In -- Strong Guard Pass & Cuts to Basket and Fills-Out using Pin Screen from Post. Wing "Circle Moves"

Post Sets Screen -- Cutting Guard uses NBA (Next Best Action) to cut off Screen for Pass from Guard. 95
5-Out Formation: Point "Pass & Cut" to Basket. Wing & Corner Fill-Out.

Corner begins to Fill-Out, but then goes to the Post area to "PIN SCREEN". Cutter NBA and uses Pin Screen.
Wing with Ball "SKIP PASSES" to Curling Cutter for Shot or Look inside to Screener "Posting Up"

5-Out Formation: This time, the CUTTER will set the "PIN SCREEN". Corner, who is Filling-Out, will realign to
take the Skip Pass from opposite Wing.
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Layer 7 + Layer 2

PIN & SKIP + FEED POST & LAKER CUT

4-Out Formation: Ball at Weakside Wing. Post "PINS" in helpside defender. Ball is "SKIP PASSED" to Strongside.
Post Spins-&-Pins defender and "Posts-Up". Wing Feeds Post and Laker Cuts for score

Layer 7 + Layer 6
PIN & SKIP + BASELINE DRIVE & KICK-OUT
A) Kick to 45° Angle; and B) Kick to Post @ 90° Angle

5-Out Formation: Ball at Wing. Corner "PINS" in helpside defender. Ball is "SKIP PASSED" to opposite Wing.
Post Spins-&-Pins defender and "Posts-Up". Wing "Baseline Drives" and can Pass to any Open Player at Spots.
Note: Shown above -- A) Kick to 45° Angle; and B) Kick to Post @ 90° Angle

PIN SCREENER must Yell "PIN-PIN-PIN" to get Ball Handlers attention.

Receiver of Pass must do 2 things:


1) Line themselves up with the Pinner and the Ball; and
2) Get Ball Handlers attention by doing Jumping Jacks (or such)

97
98
99
100
Zone 2.0

101
Zone 2.0 Continued

102
Pin & Skip Progression in the
Read & React Offense

The Pin & Skip layer in the Read &


React Offense is a little bit odd. It has
nothing to do with a reaction to the ball (like all the previous
layers do). Instead, it is a reaction to help-side defense.
Because of this, you can put this layer in at any time during
your team’s development. And, if you know you’ll be facing
a bunch of zones or sagging defenses, you should probably
put it in early and drill it often.

Why does the Pin & Skip work?

The answer is pretty simple: most coaches teach defense the same way (you probably do too).

So, generally, we know how a good defender is going to react in almost every predictable situation. His job is to
counter an offensive player’s attack usually with little more than good help-side position (which is sometimes
more difficult than it sounds).

The job of the offense is to counter the defense’s counter. Then, if necessary, counter the counter to the counter.
And, that progression could continue comically on and on. The trick is to choose the counter that impacts the
defense the most – a lot of times that counter is the Pin & Skip.

In the video below Rick Torbett explains the purpose of the Pin & Skip layer and offers a couple of
progressions to get your players thinking about how best to use it as a counter to solid defense.

http://www.youtube.com/watch?v=ShA7ShcXw28&feature=player_embedded

This video was taken from our new DVD set, Read & React Clinics: Planning the R&R Practice. It covers
practice planning in the detail that such a universal topic deserves. If you’ve ever had a question about how to
run a Read & React practice or how to implement the offense, these DVDs are for you.

Make a great defender pay for being a great defender. If you do it often enough, he may start second guessing
himself and that’s when huge holes will start to open up in the defense.

Side Note: Just because your team makes a skip pass, doesn’t mean the receiver of that pass has to shoot. Try
driving off the skip on a recovering defender, or feeding the pin screener shaping up in the post, or even
skipping it back to the other side of the floor. The Pin & Skip is effective even if you don’t have great outside
shooters.

103
Read & React Offense: How to Use
Situations to Attack Competent Defenses
I define a “situation” as an offensive action that engages two or more defenders
simultaneously. For example, most screening actions create situations, an attacking drive
generates a situation, and many times just feeding a competent post player instigates a
situation.

If your opponent lacks cohesion as a defensive unit, a single situation may be enough to break them open for a
score. The reality, though, is that most defensive teams are better coached and more prepared: they are capable
of helping and recovering as well as double-teaming and rotating back without giving up a scoring opportunity.

But, just because a team can handle one situation doesn’t mean they can handle two or three in a row, or even
two or three simultaneously.

Set this as a goal for your Read & React team (especially when you come up against better defensive teams):
every possession, force the defense to handle more than one situation back to back or at the same time.

Below are a couple of examples of how you can do that.

Read & React Offensive Situations in a Row


Example 1: Feed the post, set a Pin Screen on the weak side, have the post skip the ball. That’s two situations
in a row: the defense must handle the post feed and navigate a Pin & Skip in quick succession.

Example 2: Drive and pitch; screen the ball; then pass, cut, and set a screen for the post. Now the defense must
help and recover on the drive; hedge, switch, or whatever they do against a pick and roll; and navigate a screen
away from the ball in a “big-little” scenario. That’s at least three situations and will potentially create a couple
more.

Even something as seemingly simple as two Pin & Skips in a row works. Or, two drive and pitches. The options
are really endless and up to your team’s creativity and experience.

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Read & React Offensive Situations at the Same Time
Example 1: Every time your post player deliberately posts up and asks for the ball, set a Pin & Skip on the
other side of the floor, especially if the defensive strategy revolves around double-teaming the post. This forces
the defense to decide which is more important: stopping the post feed or defending the Pin & Skip. Sure, they
may be able to stop one, but can they stop both?

Example 2: Use an X-Cut after a post feed. That’s a simple way to generate simultaneous situations – the
East/West screen with the ball in post. And, there’s going to be a basket cut coming along as well. Throw in a
Pin screen on the opposite side of the floor and you have three or four simultaneous situations. That’s tough to
defend.

When you’re trying to kill a snake that wants to bite you, throwing one rock at a time will preserve your supply
of rocks but you might run out of time before you hit it. Why not throw a handful of rocks at one time? The
odds of hitting the snake goes up dramatically!

It’s not a perfect analogy, but you get the point. One situation per possession is not enough to take down a
good defensive opponent.

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8. CIRCLE REVERSE

When attempting Circle Movement (Dribble Penetration),


sometimes that attempt fails. It's best to teach players to
"Keep-their-Dribble" . . . but we all know that doesn't always
happen. A "Bail-Out" of this bad action is to have the player in
"Natural Pitch" position "CIRCLE REVERSE" the action. Come
back and get the ball.

Reverse

The "Wheel" or Circle Movement gets Reversed to help "Bail" out a teammate

SCENARIO #1:
In this case, the Dribble Penetrator picks up their
Dribble and Passes to the player who has Circle
Reverse. Here are his options:
Fill-Out; Post-Up; Post Screen; or in the case of
the Ball Handler immediately "Driving", you can
Replace that player as a "Safety Valve".
SCENARIO #1 SCENARIO #2
SCENARIO #2:
In the case where you CAN NOT get the Ball to the
player who has Circle Reversed, you can:
Pretend the Circle Reverser has "Fed the Post" and
execute a "Laker Cut". This allows Cutter to vacate
the Spot and have another teammate Fill-the-Spot.

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Optional Circle Reverse or Intentional Circle Reverse?
Some Coaches like to Intentionally call for a Circle Reverse, however, the
Power Dribble (Layer 15) already has this option. Pure R&R coaches will
teach this as a Bail Out to help solve a problem.
I like the "Intentional Circle Reverse" as in a "Weave Action". It allows you
to penetrate a Gap with "help" already Circling to Reverse direction.
Nice for "Delay Game" or "Slow Down" at the end of games.

Optional Circle Reverse or Intentional Circle Reverse?


Another reason NOT to Intentionally execute this move is that it brings a
second defender toward the ball.

Read & React dictates you use this in an emergency and only after an
attempt at a Circle Move Dribble Penetration occurs.

What is the "READ" for Circle Reverse


Some will say when a dribble penetrator can't get into the Lane, or picks up
their Dribble, or some other specific action. However, it's best to leave it
as . . . "a failed attempt at Circle Movement where the Natural Pitch Circle
Reverses to Help".

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Intentional Circle Reverse
This is our first guest post on the Tribe
and it’s a great way to start. Mike Largey
wrote the beginnings of this article in the
comments section of the post New
Layers: The Ball Screen and I asked him
to expand upon it to make sure no one missed out.

Fun fact: in the 80′s Mike played international ball against


the likes of Drazen Petrovic and Vlade Divac. Have an
idea for a guest post? Let me know. And, no, it isn’t a requirement that you competed against Vlade, just a
bonus. Thanks again, Mike.

The Circle Reverse is an excellent pressure relief move to a failed North/South penetration. But after
viewing that layer of the offense I had a number of observations “circling” in my head.

1. A player reversing direction and receiving a pass from a teammate that just failed on a North/South penetration
attempt is an effective way to open up scoring opportunities. Why does there have to be a “failure” first before
we get the benefits of this movement?
2. When viewing the Circle Reverse layer on the DVD I wondered why the player flipping the pass side steps out of
the way of the receiver’s defender. Why not just come to a jump stop and set a screen after flipping the pass –
similar to a Dribble Handoff action?
3. If we want to intentionally perform a Circle Reverse with the added screen can it be as simple to read as the
Speed Dribble and Power Dribble? Will this new read aid or hinder the development of a “true” Circle Reverse
read (an honest attempt at North/South penetration flattened out into a more East/West direction)?
4. If we develop something that intentionally triggers a Circle Reverse with an added screen should it be
considered part of the Sprint Ball Screen layer or an adjustment to the Circle Reverse layer?
5. Can “it” be considered an offensive principle?

The result of these observations together with my team’s performance led to the development of the
Intentional Circle Reverse.

Before describing the read to the Intentional Circle Reverse it is first important to review the Speed Dribble. We
have taught our players that if the ball is dribbled “at you” or “outside of you” then the read is a Speed Dribble
(Dribble-At) and you should basket cut. If the ball is dribbled “at your defender” or “inside of the defender” but
clearly not North/South penetration then the read should trigger the Intentional Circle Reverse.

In addition to the regular Circle Reverse movement there is a jump stop, flip pass, and screen action in the
Intentional Circle Reverse similar to a Dribble Handoff. With our perimeter players positioned a solid 3-4 feet
past the read line dribbling at a defender will be “inside” the receiver. However, if the defender is in full denial
and not looking to help on penetration then the rule regarding the read line takes precedence – basket cut.

“Intentionally” dribbling at your closest (right or left) teammate’s defender will determine just how flat the
East/West direction becomes. The dribble speed needs to be quick and the ball handler should be prepared to
jump stop as he approaches the receiver’s defender in order to set a solid, wide screen. The receiver still begins
his Circle Movement but then reverses direction to receive the flip pass and screen. Because of the speed of the
dribble, the on-ball defender is focused on staying between his man and the basket with lateral movement and is
110
not in a position to hedge on the receiver after the flip/screen. Most times the defender does not see it coming –
he doesn’t recognize that he is actually guarding the screener.

The Intentional Circle Reverse it is a great way to “kick start” a 5 Out set. This is especially true if you want the
benefits of North/South penetration but do not have the players to perform and finish it consistently without a
little help. Most often the action will lead to successful North/South penetration from the wing because the
receiver has a “running start” and a “screen with no hedging” to work with.

The biggest surprise for me was not the tremendous success we had with the Intentional Circle Reverse. It was
our newfound ability to execute true Circle Reverses. It may seem counterintuitive, but the more
comfortable we became with the movement the more confident we became with the read.

Rick’s Response:
This is a great adjustment, Mike. Thanks for the post. This article doesn’t need my commentary by any
means, but I know there will be questions about my thoughts on the Intentional Circle Reverse so I thought
I’d put them here rather than in the comments section.

When I was creating the Read & React, I was trying to SIMPLIFY, SIMPLIFY, SIMPLIFY. The fewer
the “Reads”, the easier it would be for the players to remain decisive and aggressive.

To achieve this, I wanted the ball handler to perform very “readable” actions with the ball: (1)
Drive to the goal (or attempt to), (2) Dribble East-West, (3) Power Dribble (back to the goal, step-slide, etc.)
and most recently (4) Reverse Dribble or Retreat Dribble (back up toward the half-line). These are visually
distinctive “postures” with the ball.

Perhaps I went overboard on “Simplification” (but, of course, that’s why I have the Tribe). If your players
can discern this extra action of “Driving at the Defender – Inside the Teammate” then not only do I see
nothing wrong with it, I see it as a plus! And you did a great job of pointing out the problems it presents to
the defense. Would I use it with a youth team? Probably not. Would I use it with a higher level team? Of
course!

What you’ve done is another example of the Read & React being community-driven by great coaches like
yourself. I intended the Read & React to be an Operating Platform for offensive actions. You’ve just added
another “plug-in” to the operating software! I would consider this to fall into the “Enhancement Layer”
category – it is not necessary (just like the Power Dribble is not necessary), but it can definitely serve to
enhance the offense. This is another reason why the Read & React looks different in the hands of each
coach. And by the way, thanks for pointing out what teams might consider using it and why.

111
9. POST SCREENS

SET SCREEN SHAPE-UP &


CALL FOR BALL

112
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5 Steps to Introduce Post Screening Action
(even if you don’t have post players)

We often hear (from coaches that don’t know the offense very well) that the Read & React doesn’t promote
screening. And, that couldn’t be further from the truth – you just have to emphasize it. Here are 4 steps that will
train your players to spot some of the screening opportunities within the flow of the offense.

Step 1: Start with the basics.


If you have a post player, try this simple 5 on 0 drill. Place 4 players on the perimeter running though Pass &
Cut. Tell your post player to screen for cutters coming into the lane and leaving the lane. And, just like the Post
Screening layer says, have the post player set a screen, then shape up for the ball. Set a screen, then shape.
Screen, then shape. The only way to score in this drill is to hit a cutter (following a screen) for a lay-up or to
feed the post on the shape up. After the score, just rotate the post – it wouldn’t be a bad idea to rotate guards
through the post as well.

If you typically run a 5 OUT, start with 5 players on the perimeter running through Pass & Cut. At random each
player must stop in the post, set some screens for cutters, then shape up after a screen. Following the shape up,
they can vacate the post and return to the perimeter. In this version of the drill, the only way to score is a post
feed to a shaping up post player. After the score, simply grab the rebound, pass it back to the perimeter and
continue the drill until every player has stopped in the post, set screens for cutters, shaped up, and scored.

With those drills, you get to work on Layer 1, feeding the post, scoring in the post, setting screens, and using
screens.

Step 2: Building on the basics.


Everything remains the same as in Step 1, but this time the post player (or the guard stopping in the post) must
catch the ball with his feet outside the lane following the shape up. (You can have a coach play behind him with
a pad to keep him pushed out if you need to.) Each post player must screen and shape three times prior to
receiving the ball. On that third shape up, the perimeter player feeds the post and makes a Laker Cut (or an X-
Cut) for a lay-up. And, again, following the score, rotate the post until everyone has had an opportunity to
screen, shape, and dish.

In this stage of the drill, you can start to teach (or emphasize) the techniques involved with the X-Cut.

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Step 3: Furthering the progression.
Taking what’s been built in Step 2, start in 5 OUT. Pass and Cut until a cutter sets a back screen on their way
out. The recipient of the back screen now must stop in the post. This post screens for cutters entering and
leaving the lane and shapes over and over until he receives the ball. The passer will make a Laker Cut (or an X-
cut), but won’t receive the pass back for a lay-up. Instead, the post passes back out to the perimeter and Pass &
Cut continues. Once the pass has been made out of the post, this drill requires that a player score on a back
screen either by the post player or by a perimeter player exiting the lane.

Now, you can emphasize back screens while continuing to work on Layer 1, feeding the post, and the X-cut.

Step 4: Adding choice.


At this point, your players should be competent enough with the actions in the previous steps that they can
choose which options to use at random. Still in 5 on 0, let the players flow into and out of the post on their own,
choosing their own scoring methods (as long as those options are from the previous drills). Only when they can
do this cleanly 5 on 0 would I introduce defense.

Step 5: Adding defense.


Start back at Step 1 with dummy defense and work your way back through the steps until your team can
perform Step 4 cleanly, using the screens that they’ve already practiced. Then, go through the steps again with
live defense. This will give you a progression to use through a series of practices – . . .

. . . 5 steps without defense

. . . then 5 steps again with dummy defense

. . . and finally, then 5 steps again with live defense


And . . .

Make sure you add "Down & Backs" after you've successfully progressed through the 5 steps. This will
constitute Layer 20: FLOW.

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10. BACK SCREENS

NBA Open Spot

Layer 1 - P & C Layer 10 - Back Screen

In Layer 1 - Pass & Cut we learned that we are to "Fill to an Open


Spot". But now we are going to learn another NBA (Next Best
Action). Instead of Filling-Out to Open Spot, I go in the opposite
direction. But this Spot is filled. Now I can "Screen My Way Out".
This action can be Intentional or it can be accidental.
1. You can intentionally set a Back Screen for a Teammate,
who then becomes a "Basket Cutter" whom Makes their
own NBA, (By Screening) or;
2. If you intended to Fill-Out to the Open Spot and went in
wrong direction, you can simply "Back Screen My Way
Out". This feature of the Read & React allows you to
"Absorb Mistakes" and continue with the offensive action.
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…..1. Layer 01 - Pass & Cut
…..2. Layer 02 - Post Pass & Cut (Laker Cuts)
…..3. Layer 07 - Pin & Skip
…..4. Layer 07 - Pin & Skip
…..5. Layer 09 - Post Screen
…..6. Layer 10 - Back Screen

Recall the slightly awkward "Problem" in 5-Out when the Corner Player "Pass & Cuts"? That Player
would Pass . . . Basket Cut . . . then Fill Back Out to the same spot. No rules violation, just awkward.
Now, Layer 10 - Back Screens allows that Cutter to "BACK SCREEN YOUR WAY OUT".

Not only does the Cutter have the choice to "Screen their way Out", but they
actually have a choice on whom they wish to Back Screen. In the example above,
the Corner Cutter could Back Screen the Opposite Corner, the Opposite Wing, or
the Point Guard. All these actions create a NEW BASKET CUTTER.

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READ & REACT ALLOWS PLAYERS TO CONTRIBUTE . . .
Basically, there are 2 Types of Players --
Type A: Ball Handlers
Type B: Non-Ball Handlers

When teaching the Read & React using the terminology


is an important part of the system. We talk about
"BACK SCREENS", but it could be called something else
and still be a Back Screen. For example, in the
diagrams below you might consider this a Cross Screen
(which it is), however what you're actually doing in
Read & React vernacular is a Back Screen.

Sometimes Screening
a Post is called a
"Cross Screen" as in
this example. For
R&R it will be a
Back Screen.
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This is where it starts getting fun . . .
In this example of a 3-Out formation, (1) the Point
Guard passes to Right Wing and Basket Cuts. (2) the
Cutter now has a NBA choice to Back Screen his way
out. toward Ball, while Wing returns pass to Top to
Player Filling-Out. (3) NBA player Backscreens for
Wing. (4) Posts ALSO set "Layer 9 - Post Screens" for
new Cutter creating a 'TRIPLE STAGGERED SCREEN".
(5) Cutter Fills-Out and Curls for a Shot, receiving the
ball from the Top player with a Ball Reversal. Cool.
Note: Shooter above also has choices:
Curl around 3rd Screen (as shown); Curl around 3rd
Screen for an "in the lane shot"; "Fade" to the
corner; Set Ball Screen for Ball Handler; etc. etc.
----Those are "Player Development" choices based on
player ability & skill and not part of R&R.

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When a Cutter is choosing "Back Screen" as their
Next Best Action (NBA), they must yell "Back
Screen" to their teammate. A Better way of doing
this is to yell their Teammates Name to more
specifically call-out their teammate.

Don't Foul . . . period. If you can't get a "clean"


Back Screen, then "so be it". Live to fight
another day. Technique is important.
-- Stick the Landing on Two Feet

When does a Cutter begin his/her Cut?


T I MI N G
When the Screener's Feet Hit the Floor. Screener
When to must Jump Stop and make their Feet make a
Slapping Sound on the Floor.
Start Cut --- It's the Signal or Trigger to "GO"

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Drill 20: Back Screens - One Side

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122
123
vs. ZONE

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Part I: Back Screen: Description
The back screen is the first screening action that we’ll discuss in the Read & React
offense. It is used as a Next Best Action for cutters. It can also be used as a way to get a
player who is in the post into a perimeter spot, or visa versa.

Let’s talk first about the back screen as a NBA. This NBA can be executed “on accident”
or on purpose. Either way it can be effective in creating screening actions,
continuity of movement as well as openings for both the screener and the
cutter. Back Screens are most effective when set on players 1 pass away from
the ball.

In a 5 out scenario, let’s pretend 1 passes to 2 and cuts to the rim. Based on
the Pass, Cut & Fill layer, they are supposed to fill out to the left side of the
floor. What happens if they fill out to the wrong side? Does the play stop?
Does the offense reset?

That’s not necessary at all. The Back Screen Layer allows this player who
“made a mistake” to turn this mistake into a good screening opportunity. The cutter just screens for the player in
the corner who cuts to the rim and then fills the open spot if they don’t receive a pass. This is also a good
opportunity for the screener to get an open shot.

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This action happens primarily in a 5 out setting. In 4 out 1 in and 3 out 2 in alignments, there is almost always
an open spot for a player to fill. The diagram below shows how it can happen in a 4 out 1 in alignment.

Of course these “accidental” actions can certainly be purposeful as well. Purposeful back screens can occur
anywhere on the court and can shock defenders who are caught off guard. Back screens are also the first step
in being able to set staggered screens.

We’ll discuss the specifics of setting screens in an upcoming post. For now it’s enough to know that any cutter
can set a back screen. When they set a back screen can be up to you or up to them. You can have them set back
screens after every cut. You can have certain players look to set back screens. It’s up to you and how you want
to run your team.

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Part II: Back Screen: Points of Emphasis
Setting back screens in the Read & React can
be very effective, but it takes practice for
players to execute this next best action
correctly. There are a number of points of
emphasis that we like to talk about when it
comes to setting back screens. Careful coordination and timing
between the ball handler, the screener and cutter will create
scoring opportunities for all three players involved in this action.

Waiting for the Screen


In many cases, we talk about the cutter waiting for the screen.
While this is still the case, it is most likely that the ball handler is
the player who will need to be most patient. Since movement in
the R&R is predicated on ball movement, the other perimeter
players probably aren’t going to be moving if the ball isn’t moving. The biggest exception to this would be a
player making a Read Line cut. This action fits right in with the back screen. In the R&R, the ball handler must
learn to see the back screen developing. If they make an action too quickly, it could negate the effectiveness of
the back screen. While a ball handler should never pass up an opportunity to attack, they should give a back
screen the chance to develop if they see a teammate going to set one.

Sprinting to the Screen


It’s important that the screener sprint to the screen. The R&R is a fast paced offense. There’s not a lot of
standing around. If the screener doesn’t sprint to the screen, the opportunity for the screen to be effective may
be lost. This also forces the defense to work harder and can make the screen more difficult to guard. Jogging to
the screen will likely result in poor spacing and offensive confusion. It also minimizes the amount of time that
the ball handler has to hold the ball to wait for an action to occur.

Communication
So far in teaching the R&R, we have been highly focused on the actions of the ball. If the ball does this, the
other players do that. This is the first action in the offense that requires the offensive players without the ball to
be cognizant of something other than the ball.
We want the players without the ball to always be ready to react to the ball. As a result, any time someone is
setting a back screen, they must call the player’s name to gain their attention and let them know a screen is
being set for them. This is the responsibility of the screener. Otherwise, the player may be so focused on the ball
that they don’t see their teammate trying to screen for them and the opportunity is lost. We don’t worry about
the defense knowing that the screen is coming. By the time they recognize it, we should be moving on to the
next action.

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Screening Angle
The angle at which is the screen is set is as important as you want to make it. Typically, a
back screen is set so that the cutter is directed to the basket. This works and is a good way
to teach the back screen to young players. However, for older more experienced players,
the angle of this screen can change. This could be more of a flare screen or a shuffle cut
screen. It all depends on the angle of the screen. This decision could be made by the
coach or the coach could give the freedom to the player. In most cases, the angle of the
screen should send the cutter to the basket.

Using the Screen


We’ve sprinted to set the screen. We’ve let our teammate know that we’re setting the screen. We’ve set the
angle appropriately. Now the cutter has to use the screen. The cutter can either sprint to the basket, or they can
take more time to set up the screen and then make their cut. If the defender is caught off guard, a sprint to the
rim may be most effective. If the defender is aware of the screen, the cutter should take more time to set up the
screen before they cut.

Shaping Up
One of the best ways to get open is to set someone else a screen. The screener must remember this fact and be
ready to be open. Once the cutter clears the screen, but not too early, they must get their feet and body in a
position to receive a pass and become a scoring threat. This is a great option for a good shooter to free
themselves for an open shot. However, they must be ready to get their feet set after the screen has been set.
Otherwise, it will be a poor shot or a lost scoring opportunity.

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11. MULTIPLE SCREENS

Multiple Screens happen most when you get TWO QUICK PASSES IN A ROW.
Then, 2nd Cutter will follow right off the tail of the 1 st cutter.

If you're allowed to Screen anyone at anytime, then that means you can
"Cut" without hesitation. If you come across a teammate cutting through
the lane at the same time as me, then I'll "Set" them or "Use" them as a
Screen.

If a Post Player is in the way, I'll either "Use" them or "Set" them a Screen.

If I am on my way to an "Empty Spot" and then a Teammate "Fills" that


same Spot . . . fine, I'll Back Screen for them and still take their "Spot"

If I find myself following a teammate closely behind . . . fine, then I'll set a
"Second" Screen right behind my teammate. If my teammate "Fills an
Empty Spot" . . . fine, then I'll set a Back Screen for him as if I planned it that
way all the time.

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1
2 3

130
131
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Freedom versus Control, Part 1
Players are smarter than coaches on a moment-by-moment basis.

That ought to get your attention! Here’s what I


mean:

 Players should know when they’re being over-


played without the ball and can go back-door.
 Players should know when their defender is out of position and can be
beaten by forgetting “the play” and ripping the ball to the goal.
 Players should see slight openings in the defense that a coach on the
sidelines can’t and take advantage of them.

I could go on with this list (just like any coach could).

So, when I say smarter, I mean more informed from the standpoint of the
immediate read of the defense.

Coaches, however, are smarter than players on a possession-by-possession basis, or a run-by-run basis, or game-
by-game basis. (Otherwise, we wouldn’t be coaches, right?)

So, how can you “turn the players loose” on a moment-by-moment basis and yet keep control of the things that the players
need from you because of your knowledge and experience?

Tradition has told coaches to control it all by using set plays with pre-determined options. In the past, this has allowed
coaches to direct moment-by-moment action during each possession and manage everything else in the Big Picture like
swings in momentum.

The problem is that defenses have become too good for the X & O coach. Defense can play as a unit and play by
principle, allowing them to be decisive and aggressive, while the offense is hampered by the requirement to “obey orders”
and “get the ball here” and “set the screen there” and follow the coach’s pre-determined plan of actions regardless of what
the defense is doing or not doing (on a moment-by-moment basis).

This is akin to telling a boxer to jab-and-cross, jab-and-cross, over and over, no matter how the opponent reacts. No one
would tell a boxer to use a bunch of pre-determined feints and punches regardless of what their opponent does. The
opponent would pick up the pattern in about 29 seconds and the result would be a knockout in 30 seconds! This seems
like a ridiculous comparison, but it is exactly what we do in basketball and it’s exactly why our set plays don’t work in
practice or in the post season. When the defense knows the pre-determined pattern of movements and actions, defense
becomes much easier and scoring becomes extremely difficult.

Read & React is an offensive system that turns the moment-by-moment hunting of scoring opportunities over to the
players. But it does not turn all offensive control over to the players! The Read & React coach must be aware that his
players might not be smart enough to recognize the bigger possession-by-possession adjustments being made by the
opponent. The players might not pick up on changes in momentum when possessions are grouped together. They might
not recognize the mismatches that you see. Your players might even be too stubborn to change actions that aren’t
currently working simply because they worked in a previous game!

I will admit that my ultimate goal with any team is to allow them to hunt on their own for the entire game. But in most
cases, the coach must use his or her experience and knowledge to exercise control through the Read & React.

How does a coach do this? There are specific examples in part 2.

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Freedom versus Control, Part 2

Most coaches are control freaks (I am). That’s why we invented plays – so that we can position players
exactly where we want them and have them move exactly how we want. The problem is that defenses can play
by principle, adjusting quickly to anything the offense does. And, like I said in the previous article, a coach’s
predetermined sequence of actions (a play) prevents the offense from being able to adjust to the moment-by-
moment actions of the defense.

If that is the case, how do you counter a defense playing by principle? The answer is easy to say, but much
harder to do. You must turn your moment-by-moment hunting of scoring opportunities over to your players,
while maintaining control of the larger themes of the game (momentum, large adjustments by the defense, etc.).
To say it another way: you need to control players and situations through the offense rather than with it.

Consider the following example:

Your team won the previous game with mostly North/South Dribble Penetration and the pitching windows
afforded by Circle Movement. It’s only natural that the players think, “So, this is how we win. I can expect these
scoring opportunities to be there in the next game.”

Unfortunately, the next team plays defense a little differently and the same opportunities seen in the last game
are not there. If the decision is left up to the players, more often than not, they’ll simply try the same action that
won the previous game and when it doesn’t work, they’ll try it harder, which leads to more turnovers. Or worse,
they’ll begin to play the Blame Game: “It doesn’t work because my teammate is making a bad pass”, or my
favorite, “this offense doesn’t work!”

This is where the coach is smarter than the players and must step in to make a change.

In response to your success using North/South Dribble Penetration a smart defensive team could make many
adjustments. Below, I’ve outlined four adjustments and how I would handle them from a Read & React
perspective. Be sure to notice that the Read & React is never changed. The only change is the emphasis of
certain layers or actions based on changes in the defense.

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Defensive Adjustment: The defense either reduces its pressure on the ball or is
simply a better 1-on-1 defensive team than the previous team. This makes North/South
Dribble Penetration difficult.

Offensive Response: Require that Pass & Cut precede any driving action. And, yes,
this includes any entries into the Post.

Why would I emphasize Passing & Cutting?

First, guarding a give-and-go is different than guarding someone with the ball who’s trying to dribble
penetrate. So, it’s possible that Pass & Cut action could produce scoring opportunities on its own. Looking
deeper, though, Pass & Cut forces the defenders to move, change positions, and change stances, which
eventually leads to defensive mistakes (an overaggressive close-out, a widened gap). When these mistakes
occur, the defense has made itself vulnerable to a variety of other attacks, but mainly Dribble Penetration.

After these concepts are explained and rehearsed in practice, it could be easily called during a game with a
phrase like “Pass first, Drive second”, or simply “Pass & Drive“. No need to waste valuable time-outs.

Defensive Adjustment: Double-team the Post.


Offensive Response: We know two things for sure: when there’s smoke, there’s fire and when there’s a
double-team, there’s a close-out (or at least, a defensive rotation).

Defensive close-outs are the easiest defensive actions to dribble penetrate against. So, like in the previous
example, if Dribble Penetration as the initial action (when the defense is set and in good position) is not as
successful against this opponent as it was in the last game, then call, “Post & Drive”. The players should
then Pass & Cut or use a Speed Dribble to get the ball into the post before they look to drive and Circle
Move.

Defensive Adjustment: The defense sags deep in the lane, focusing on maintaining exaggerated help
positions from weak-side defenders. This clogs the lane preventing any Pass & Cut action from making it to the
goal and filling all driving lanes with the bodies of weak-side defenders.

Offensive Response: The call is “Pin & Skip First“. This means that regardless of what action is used to
get things started, the team is going to hunt for scoring opportunities only after a Pin & Skip. Perhaps “Pin
2” means that the goal for each possession is to get two Pin & Skips into the offensive action as quickly as
possible. Of course, we all know that the next defensive action that follows a Pin & Skip is a hard close-out
that might even be accompanied by a defensive rotation. We also know that the Pin & Skip creates an inside
post-up threat. So, a Pin & Skip is going to force a defensive team to simultaneously guard the perimeter on
a hard close-out and to guard inside. That’s pretty difficult.

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Defensive Adjustment: The defending team is wary of stepping across the Read
Line.

Why would this demand a change of actions by the Read & React offensive players?

Defending inside the Read Line allows the defense to be in better help position against
dribble penetration and it makes a give-and-go from our Pass & Cut action less
effective.

Offensive Response: To play inside the Read Line the defense must give up pressuring the perimeter pass.
This allows the offense to pass freely around the perimeter. So, the weapon of choice should be Multiple
Screens.

In order to create this action, the perimeter passing needs to resemble an alternating current. Instead of
Pass-Hold-Look, the passing should be Pass-Pass-Hold. This will send two cutters through the lane in quick
succession. If the cutters are looking to back screen their way out and if the post (if you’re 4out or 3out)
looks to screen for cutters as well, multiple screening opportunities will appear and your offensive action
will look different because cutters will be playing off screens. Most importantly, the defense will have to
navigate these screens while still closing out short (inside the Read Line).

The defense had prepared for your Driving and Passing action, but must now contend with your Screening
action. This verbal call could be, “Alternating Current”. The players understand that this is not a change in
the Read & React, but simply a change in emphasis. It’s a change in Hunting Strategy.

Insanity is defined as continuing to do the same thing over and over again expecting to get different
results. But many times, that’s what your players will do because they can’t see the big picture like you can. In
a perfect world, players could spot these defensive changes and counter accordingly. But, in the meantime
(unless your players are perfect), you will have to be the one recognizing what’s going on and making
appropriate changes.

So, I’ve given you four offensive counters to four defensive adjustments. Can you think of others? Let us know
how you’ve solved similar issues?
1. bernie dan says:
If a team is playing inside the read line wouldn’t that be the same as a sagging defense? So would you pin/skip or use screening action?
o Scott Ginn says:
Hey Bernie,
It’s true that a team in a sagging defense will probably not step over the Read Line, but just because a team is wary of the Read Line doesn’t
necessarily mean they are in a deep sagging position.
I think when you are choosing which counter to implement – Pin & Skip or Multiple Screens – you need to look at how deeply the weak-side
defenders are helping.
Let’s use a 5out example: if the ball is on the right wing, where is the left corner’s defender?
If he has a foot in the lane, then it might be the right opening for the left wing to set a Pin Screen on that deep defender. As for the Multiple
Screens option: How effective would a back screen be on this sagging defender? Not very.
However, if defenders are remaining close to their players (even without stepping over the Read Line), the back screen becomes much more
viable, while the Pin is much less effective.
Hope that helps and thanks for reading.
o Rick Torbett says:
Bernie – I saw a team play inside the read line but did not sag their weakside into the lane. There were no weakside defenders to Pin & Skip. So
the offense had to pass quickly from side to side and let multiple cutters turn into multiple screeners. Handling the screens eventually loosened up
the defense. I think this is an exception. It’s very hard to do. The defense closes out short, tries to discourage the shot, but will not come over the
read line. They wait on your cut and try to get their bodies into you.
If you want to get multiple screens going, you can’t pass and hold, pass and hold. You have to pass-pass-then hold. This sends a couple of cutters
close on each others tails. When one sets a screen, the second will be in position to set a second staggered screen. Now you have some different
actions that the defense must navigate.
If you have a post player inside, then use The Post Blocking (screening) Layer. Now when a cutter set’s a screen, you’ll be insured two staggered
screens.

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12. BALL SCREENS
Reverse Dribble

Example:
4-Out 1-In
"Pick-&-Roll"

When the Ball Handler "Reverses" his/her Dribble AWAY from the Goal, (a Power Back Dribble), it's a signal for a "Sprint
Ball Screen". It's a signal for your Post Player to Sprint to the Ball and Set a Screen. Everyone else should "Fill-Up" and get
ready to "Circle Move" in whatever direction the Ball Handler picks.

Example:
3-Out 2-In
"Pick-&-Roll"

When you have TWO Post Players, you can . . .


a) Designate a "Screening Post", or
b) Dictate that the "Closest Post" be the one Screening.
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Example: When you have NO Post Players (5-Out & 0-In), then the
5-Out Closest Player to the Ball Handler would set the Screen.
"Pick-&-Roll"

Where do I set the Screen?

Your choices are: a) Outside, b) Inside, c) Flat


. . . This gives some freedom to both the coach and the Screener. However,
the Flat Screen allows the Ball Handler to choose. He/She can set-up their
defender and angle of which to attack. Simply start one way, change
direction, and attack the other direction

Other Reasons for Using "Reverse Dribble"?

Your team may lose their place when running the offense. This is a good way
to get everyone back on the same page. The "Reverse Dribble" signals to
everyone to find their "Spot" and begin a new action.

Other Reasons for Using "Reverse Dribble"?

The Shot Clock may be winding down, and at 10 seconds, or so, you can signal
an action to begin with a "Reverse Dribble".

138
139
140
vs. Zone

141
Layer 12: The Ball Screen
The rumors are true: there are now 20
layers in the Read & React Offense.

What are the new layers?

First of all, there are really only two


new layers. The third came as a result of splitting Post
Passing into two layers: Post Pass & Cut (North-South) and
Post Pass & Cut (East-West). This makes it easier for lower
level teams or teams just learning to get into post passing
without having to learn too much at once. Sure, you can still
teach them together, but we’ve chosen to split them up (just like Post Slides).

That accounts for one additional layer.

The second is the Ball Screen or Reverse Dribble and we’ve been offering this up as an option for a while now and
decided to make it an official layer.

It works like this:

When the ball handler reverses his or her dribble away from the goal, basically a Power-Back Dribble, it’s a signal for a
Sprint Ball Screen. It’s a signal for your post player to sprint to the ball and set a screen. Everyone else should fill up and
get ready to Circle Move in whatever direction the ball-handler uses the pick.

It’s possible that you might not want to bring another defender into the ball handler’s space. If that’s the case, then you
won’t use this Layer. On the other hand, you might be a pick-n-roll maniac and you want this action in your offense as
soon as possible. If that’s the case, then you could put it in right after Layer 4 Circle Movement!

If you’re 3 OUT 2 IN, perhaps you’ll designate the post player that you want setting the pick. Or, perhaps you tell them
that the closest post sets the screen. It could simply be the first post to recognize the Reverse Dribble. Those decisions are
up to you. You know your personnel.

If you’re in a 5 OUT formation, then the closest player will set the ball screen.

I know this question will come up: What side should the screen be set on? Or is this a flat screen? Personally, I think you
should sprint to a flat position, let the ball-handler set up the defender, and then change the angle of the screen at that
time. You may have reasons to do it differently, so use it the way you see fit.

That should be enough excitement for now. I’ll explain the final new layer in an upcoming post, but please let me know
your thoughts about this layer. Have you already incorporated it? Are you going to?

By the way, now when your non-R&R friends say they don’t like the Read & React “because there aren’t any ball
screens”, you can just shake your head, laugh, and point them to this layer. Of course, we know that the Power Dribble
Layer has basically been a pick and roll all along, but that will be our secret .

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13. POST PASS & CUT
(East / West) -- Advanced "Relocate & X-Cut"

The 2 Known Cuts when the Pass goes into the Post are:
1) Laker Cut Low
2) Laker Cut High

The 2 NEW Cuts when the Pass goes into the Post are:
1) Simply RELOCATE
2) X-CUT
These 2 new Cuts are considered "East / West Cuts"
A little more detail:
Basically, when a Post Screens East / West and NO ONE is in the Adjacent Spot, you will simply RELOCATE.
However, if a teammate occupies the Adjacent Spot, then you will Screen for that Teammate, then Basket Cut.

Here, Wing Feeds Post then Wing Screens for the Guard then Wing Rolls to the Basket and Guard Circle Moves to new Spot

Here, Guard Feeds Post, then Guard Screens for the Guard then Rolls to the Basket and Guard Circle Moves to new Spot
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Here, Guard Feeds Wing, then Guard Screens for the Wing then Rolls to the Basket and Wing Circle Moves to new Spot

When to use the Laker Cuts: When Pressure is below you (Pic #1), you Laker Cut High. When Pressure is above you
(Pic #2), you Laker Cut Low. When pressure is Squared-Up to you (Pic #3), you "Fake one direction, the Laker Cut in other.

RELOCATE: When to use the Advanced Cuts: When Defender Sinks onto Post (Pic #4 & #5), then "Relocate". Note that
this action creates a longer distance for a close-out by the defender (Pic #6).

X-CUT: When to use the Advanced Cuts: When Defender Squares-Up to take away Laker Cuts (Pic #7 & #8),
then "X-CUT". This creates Space & a "Situation" when setting Screen (Pic #9) that defense has to deal with. 144
While Feeding the Post and X-Cutting on One Side of the Floor . . . combine
that action with action on the Weak Side of the Floor.
Have the Weak Side of the Floor execute a "Layer 7 - Pin & Skip"

That way, the Post can Look over their Shoulder for the Cutter or the
Weakside Shooter who is "Lining Up the Ball & Screen"

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Pass & X-Cut? Umm… Let’s Discuss it.

One of my favorite parts of the Read & React is that a coach can infuse it with his own personality. There are a
ton of ways the Offense can be adjusted to your style of play, your strengths and weaknesses, your personnel,
etc. In fact, this blog has a bunch of ideas to help you do just that.

But, those adjustments must happen within the framework of the Offense or you slowly move away from the
Read & React and back into traditional motion offense.

So, where does the X-Cut question fall? Let’s go through it.

In the Read & React the very first rule that you learn is: If you pass, you must basket cut. Simple.

The problem some coaches spot within the specificity of that rule is that now you can no longer pass and screen
away. And, eventually you start to miss the screen away.

So, a coach who misses the screen away and loves the Read & React (these are not mutually exclusive) gets an
idea. What if I changed the Pass & Cut rule just a bit? What if after you pass you could either basket cut or
make an X-cut with the player one spot away? That would achieve the screen away and send someone to the
basket. And, best of all, it seems like it won’t mess anything up with the other layers of the offense.

That question has created a rousing debate in a couple of forum threads over the last few months and I thought
it was just about time to post an official answer on the Tribe. (You can also read Rick’s thoughts which delve
into the difference between Read & React and Motion Offense here).

I discussed this with Rick the other day and we came up with the following response.

From a flow of the offense and the seamless transition between layers, adding the X-cut as an option will not
mess anything up. This is true.

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But, if I were you, I wouldn’t introduce it because it interferes with some of the
fundamental principles of the Read & React. There are four reasons for this.

1. Making a decision slows down reaction time. The Read & React is all about being
Decisive and Aggressive and to achieve that goal, many of the reactions need to be drilled
until they become habit. In layer 1, a player who makes a pass is already into the cut even
while the pass is in the air giving him the advantage over the defense. If you add another
option, the player has to make a decision, ultimately slowing his cut down and killing that
advantage.

2. It won’t take long before the passer will decide which option to use prior to making the pass. This may
increase reaction time, but that decision isn’t being made in response the to defense. And, eventually, you may
end up with every player making an X-cut instead of a basket cut because it’s easier and safer.

3. There were two goals of the immediate basket cut. First, give the passer the first scoring option. In this
way, he gets rewarded for giving the ball up. Second, it sends a message to the entire team that we are always
on attack, we always attack North-South and put pressure on the defense. The X-cut takes that scoring option
away from the passer and focuses on East-West movement as the primary motion (which is easier to defend).

4. There is decision making in the Read & React, but it comes in later layers and typically is only applicable
after the basket cut (when there’s more time). The reason for that goes back to the decisive and aggressive
argument. After the basket cut, there’s more time to survey the lay of the land and choose what the next best
action is. From here, you can stop in the post, set a back screen, fill out, set a pin screen, use a pin screen, etc.

If you try to turn the Read & React into Bob Knight’s Motion Offense, you’re going to be disappointed and
frustrated. The Read & React is not just another motion offense and can’t be treated as such. Trust me, there are
tons of ways to add your personality, tweaks, variations into the offense without violating the principles that
give the R&R strength.

Ultimately it’s an engineering problem – you can’t make a laptop with unlimited memory and a 52″ screen
while keeping it portable. In the same way, you can’t put unlimited options in an offense and keep it focused
and sharp. (dshuring does a great job in the sixth post on this forum thread of using football as an analogy to
make the same point.)

If the forum threads are any indication, I know you have opinions on this. Either continue with those forum
threads or let us know in the comments section.

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14. CORNERS

Corners is really quite simple. If a Defender bodies you up and prevents you from
Basket Cutting, the Square the CORNER and do one of 2 Things:
1) Fill-Out to nearest Open Spot
2) Back Screen your way Out

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If you get "Stood Up" by the Defender right away, simply go and "X-CUT"
your teammate 1 Spot Away . . . then Dive to the Basket.

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Layer 14: Corners

In the previous post, we went over Ball Screens as a new layer in the Read & React Offense. Well, here’s the
final new layer: Corners.

Corners gives cutters a reaction when they’ve lost the basket cut. Let me explain.

Sometimes when you Pass & Cut, your defender wins the battle, stands you up, and prevents you from finishing
your basket cut. This “chest to chest” position not only prevents you from scoring, but if you continue to
struggle, it will slow up the offense, and clog up the lane – preventing your teammates from getting to the
basket. You want to forget this battle and clear the chute for your teammates.

So, I’m stealing a motion read from Coach Knight. (I’m sure this is not the only thing that I’ve stolen from
Coach Knight – but you know the basketball coaching rule, if you use it three times, you can call it your own!)
Coach Knight would say if you find yourself sternum-to-sternum with your defender, just make a Corner and
screen for a teammate. Well, this dovetails nicely into one of two layers in the Read & React. If you’ve only
covered Pass & Cut, then make your corner and fill out to an empty spot. If you have the Back-Screen Layer
under your belt, then make a corner and set a back-screen for a teammate.

Regardless of which one you choose, making a corner will insert your action directly into either Pass & Cut or
Back-Screens. The problem is solved and the action continues from a familiar Layer.

Don’t let your players cop out with this layer, though. This should only be used when they meet a defender
“sternum to sternum”. The last thing we want is for every cut (or even a significant percentage of them) to be a
Corner.

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15. POWER DRIBBLE
This Layer is a bit "untraditional". The Power Dribble (Dribble with your back turned
Away from the Basket), signals your teammate 1-Spot away from you that you want to
execute a Dribble Handoff + Pick=&-Roll to the Basket. This relates closely to Layer 1-
Pass-&-Cut.

This appears to be a 2-Player action, but is actually a 5-Player action as all Players are
Circle Moving in the Direction of the Dribble. And, if the Cutter does NOT get the Ball
they enter the Decision Box with all the choices available to a Cutter.

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Once the Cutter Basket Cuts and gets to the Decision Box, they have all the Options available to them as if
they were the Cutter in the Pass & Cut Layer.

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The Ball handler must make the Power Dribble with a clean & discernible action.
 Must turn your Back to the Basket
 Start "Crab Dribbling" toward teammate (Step Pound Ball between Feet)
 Slow, Deliberate and Safe
 You "Don't" have to give teammate Ball if it doesn't look safe.
 If teammate doesn't get Ball . . . they will make a "Basket Cut"
 If you Give your teammate the Ball, then YOU will make a "Basket Cut" much
like "Pick-&-Roll" action would dictate.

Pictures above:
 Left: Showing Back to the Basket position
 Middle: Showing "Handoff" technique
 Right: Showing Handoff and your Basket Cut. Note: Teammate also "Attacks"

What if teammate doesn't recognize your "Power Dribble"? They probably did
a "Basket Cut" (like a Dribble-At action). Ok then . . . here's what you can do.
 Don't Pick Up Your Dribble
 Just keep going with Power Dribble toward your next Teammate
 Turn and go back where you came from toward another teammate.
 Turn back around and select another option like "Pass & Cut" and just keep
going.
 Another favorite action is to Spin and Dribble Attack the Basket as in
Dribble Penetration from Layer 4-Circle Movement.
 I could also "Reverse Dribble" to signal you want a "Ball Screen" -
Layer-12.

Defender of your Teammate may be "Over-the-Read Line" and


could simply "Basket Cut" creating a Scoring Opportunity.

You will need to execute a Quick Bounce Pass still facing in same
direction.
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You could feel tremendous Pressure from your defender. Use this against them just like you would in the Post.
 Reverse Direction
 Drop Step & Go

You take Handoff and Attack. But, you don't like what you see. Simply "Bounce Off" by back dribbling out to
an open Spot on the Floor. Everyone Fill-Up . . . Continue Action. Right back into "Read & React" stuff.

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Are You Using All Your Weapons?
There’s a difference
between simply “Running
the Read & React” and
learning how to use the
weapons that make up the
Offense.

Doesn’t running the Offense mean that you


know how to use the actions of the Read &
React?

No, and here’s why.

The actions that helped you win last game won’t necessarily work in this game. We all know this is true. Every
opponent has different personnel with different strengths and weaknesses. Every coach has a different defensive
personality. And, if I scouted your team last week, I’m going to adjust my defensive strategy to take away the
strengths of your players. Intellectually, we know this going in, but emotionally we don’t want to believe it.

Let’s say that you’ve been running the Read & React Offense long enough to have 5 weapons in your belt;
Dribble Penetration with Circle Movement; Pass & Cut; Speed Dribble; Power Dribble; Pin & Skip.

Last game, you focused on Dribble Penetration and the results were amazing. But, this game the defense is good
enough to stop your attempts at driving to the basket. You are frustrated, your players are frustrated, the crowd
is frustrated. Your only conclusion is this: there must be something wrong with the Offense.

Nope. There’s nothing wrong with the Offense.

There is, however, something wrong with your choice of weapons.

Cops aren’t running down the street dragging sniper rifles and snipers aren’t trying to hit a target 300 yards
away with a pistol. The same is true of anything. You don’t go to an English class with a pencil and a calculator
or a Math class with a copy of Hamlet. Each situation requires the right weapon. (And yes, I consider Hamlet an
appropriate weapon for learning Shakespeare.)

If the defense is good enough to stop your attempts at driving to the basket, then you have to switch weapons.
It’s a cliché, but the defense can’t take away everything; they are giving up something in order to take away
your drives. You and your team must figure out what that is, then exploit it.

In order to find out what the defense is giving up, you might holster Dribble Penetration temporarily and pull
out Pass & Cut as your emphasis of action. This doesn’t mean that you’ll automatically score with your cuts,
but you’ll definitely move the defense, create some bad close outs, and some defenders will certainly miss their
change in assignments (example: from ball-side denial to weak-side help). You’ve just created driving

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opportunities that you didn’t have when your main action was to dribble penetrate. Now, you may be in a
position switch back to Dribble Penetration and do some damage with Draft Drives.

What if the defense shuts down your perimeter passing?

I’m not sure how this is possible with the Read & React, but nonetheless, let’s imagine you are having problems
passing East-West. You should change weapons; switch to Speed Dribbles or Power Dribbles. These will still
create the North-South cutting motions that you would otherwise be getting if you could simply Pass & Cut.
With players cutting and both players and the ball changing sides of the floor, the defense will begin to loosen
up allowing passing or driving opportunities.

If the defense keeps the lane covered with help defenders, then you must Pin and Skip more than usual –
perhaps every other action is a Pin and Skip. With the ball changing sides of the floor so often and with the long
close outs that accompany the skip passes, options such as driving or feeding the post will come open.
Eventually, the defense will be forced to come out of their sagging positions to play closer to the perimeter.
When this happens, switch back to a weapon that attacks the newly open lane.

I’m not saying this constant testing of weapons is easy. Most certainly, it isn’t. It’s much easier to choose your
favorite action and just pound it against whatever defense comes your way. No wasted brain energy there. It’s
much easier to complain that the system is flawed, or the players, or the refs, or the other team is just better.

But, none of that is true. And, we all know it.

So, what are we asking of you?

We are challenging you to invest intellectual labor into your coaching. We are challenging you to change the
way that you coach. A Read & React Coach is not a coach who runs the R&R. Anyone can run anything. A
Read & React Coach is different.

How different? You’ll hear more about it in future posts.

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16. POST SLIDES
Advanced
Advanced Post Slides are
necessary to help to keep
Read & React whole.

ie) In a 4-Out situation, when


a Wing Drives Middle, they is
no "perimeter" Safety Valve.
Layer 16 helps to solve this
problem.

An example of a situation using


the Layer 5 - Basic Post Sides
shows that in 4-Out when a
Strongside Wing Drives Middle,
the Post Slides to the Short
Corner (our Safety Valve).

With Advanced Post Slides, when the (1)Wing Drives


Middle, the (2) Post Slides to Short Corner. then the
Post (3) Continues to "Circle Move". All (4) Perimeter
Players also Circle Move. This results in the Post (5)
Circle Moving to the "Safety Valve" Position.

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In the 4-Out Formation, ALL 5 PLAYERS ARE CIRCLE MOVING! This is an important concept for "Advanced Post Slides".
The second picture above shows All Players Circle Moving including the Post. In this example, the Post must do the
following: 1) Slide to Short-Corner when Wing Dribble Attacks Middle; then 2) Circle Move to Opposite side of lane, but
receives the ball early for the score.

In this 4-Out Formation, again, All 5 Players Circle Move. But now the Post does NOT get the Ball early. She must
continue her "Circle Movement" and continue to Fill-Out. Picture #3 and #4 show this action. The Post ends up being the
"Safety Valve" for the penetrator.

In this 4-Out Formation with Post on Strongside, Again, ALL 5 PLAYERS CIRCLE MOVE!
Post first Slides to Short Corner, then circles around to Safety Valve position.

Again, what's important here is the 5-Player Circle Movement. In Pic #2, Post Circle Moves to Safety Valve
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If Ball is Dribbled Right, then the Circle Moves Right. It means ALL PLAYERS MOVE RIGHT -- including Post Players.

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When you add this layer, it adds to the fluidity, spacing and acumen that
really enhances the Read & React.

These rotations always leave a Post


in a Weakside Rebounding Position.

Post "Circle Moves" back to the


Perimeter. Dribbling Guard kicks
the ball back out. Same Guard now
sets a "Back Screen" for the Post.
Post goes hard to the basket.

Each Player Pass & Cuts and becomes the "New" Post. Upon the next Pass,
the Post "Circle Moves" out to the perimeter and the new Cutter becomes
the New Post. This can continue with all Players playing the Role a the New
Post, then "Circle Moving" their way back out.

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Read & React Offense:
Hard Wired for Inside-Out Action

This post was inspired by a thread in the Tribe Forum. Be sure to check out the forum and pick the brains of
Read & React coaches from all over the world.

I’ve always had an inside-out mentality when it comes to basketball.

It makes sense, right? The defense is required first to protect the lane (hopefully forcing them to rotate and cheat
to do so), which opens up the outside game because it’s always easier to attack a recovering defender.

But what if you don’t have a strong inside presence?

Basketball’s traditional paradigm teaches us that to “go inside” means we need to have Post Players inside,
hogging the lane, and scoring with drop-steps and hooks and dunks and high-low action, etc, as we run our
offense through them. I can count on two fingers how many times I had a post player like that in my program.

The good news is that you can get the same amount (if not more) inside-out action in 4 OUT or even 5 OUT. It
sounds like a contradiction, but it isn’t.

Inside-out doesn’t work because you have post players scoring, it works because usually the team that gets the
most shots in the lane wins – regardless of who gets those shots. And, opening the lane up with 5 OUT and 4
OUT (even 3 OUT if you do more with your posts than just sit them in the mid-post position) gives all players
using the Read & React Offense a chance to score in the lane.

I intentionally designed every action (or Layer) in the Read & React to send someone to the rim as a scoring
threat: it’s hard wired with an “Inside-Out” philosophy. There’s no other basketball offense or offensive system
that sends more players to the rim with each movement of the ball than the Read & React.

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Here’s a breakdown of the Inside Threats created by each layer:

Layer 1: When you pass, what happens? The passer must basket cut. The cutter is the
Inside Threat.

Layer 2: Feed the post and the passer Laker Cuts to the rim. Even the Advanced X-Cut
(Layer 13) sends the screener to the rim.

Layer 3: When dribbled at, a player must cut to the rim. The cutter is again the Inside Threat.

Layer 4, 5, 6: When someone drives… well, that’s obvious.

Layer 7: What about a Pin & Skip? The Pin Screener is now inside and capable of threatening the rim.

Layer 9: When a post player screens for a cutter, Layer 9 teaches them to “Shape Up” into the lane and call for
the ball. That’s the Inside Threat.

Layer 10: When a filler decides to set a Back Screen, the user of the screen cuts to the basket.

Layer 11: Multiple Screens has multiple threats inside – cutters and screeners.

Layer 12: After the ball screen is set, there are two players threatening inside: the ball handler and the roller.

Layer 14: When a cutter is forced to make a corner, they’re setting a back screen most of the time.

Layer 15: After the Power Dribbler hands off the ball, she rolls to the basket. Inside Threat.

Layer 16: The Advanced Post Slide is initiated with someone driving to the rim (Inside Threat). And, one of the
Advanced post slides gives the post a better chance to receive the dish – a pass for weak side lay-up.

So, all of that means, if you’re running the Read & React, you are going inside first. The ball might not be thrown
inside (the way it’s done with the traditional post game), but it doesn’t have to be to get the same effect.

The Read & React makes the defense guard inside first with every action, so it doesn’t matter whether the ball
is thrown inside or not. The threat to score inside is there and it distorts the defense and creates the same
helping, rotating, close-out errors by the defense that allows scoring opportunities to take place.

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Post Options Inside the R&R Offense
The Read & React Offense never asks a player to be
unselfish just to be a good teammate. The reason to be
unselfish in the Read & React is to get a scoring
opportunity for yourself.

Think about it. If I pass, I must cut. And, therefore,


I’m the first scoring option headed to the basket (as long as my teammate
looks for me).

That philosophy works in the post as well.

When you have a player in the post, there are many screening opportunities, especially a post screening for
cutters. I mean, the player is cutting to the basket anyway, it wouldn’t make sense to waste that screening
chance.

So we’re asking the post to be unselfish by setting a screen. And, now, we’d like to reward that unselfishness
with a scoring opportunity by shaping up in the wake of the cutter and demanding the ball. Be unselfish, get a
scoring look. Sometimes, it’s as simple as that.

Side Note: If you have a post player who is in the post because you don’t want them touching the ball, please
ignore this video completely. The Read & React is also great at allowing players to hide their weaknesses by
letting them play to their strengths. If this is your situation, let that post player screen as much as possible and
get rebounds. The only thing we ask is that they react correctly to dribble penetration.

In the video below you’ll see this put into a simple drill. This is basic post stuff – any player at any level can
learn to set a screen and shape up.

http://www.youtube.com/watch?v=6xJApX4L250

A point I don’t want you to miss came up towards the end of that video. On a post feed, the passer must make
one of four cuts: Laker Cut High, Laker Cut Low, X-Cut, or Relocate (depending on how many layers you’ve
put in). Sometimes, it’s best to let the post defender determine which cut to make. Sometimes, it’s best to let the
passer’s defender determine which cut to make.

Who the post player is, though, can also influence the decision. And, that’s Rick Torbett’s point here.

If you have a great back to the basket post player, you may want your post feeders making X-Cuts. That will
give that great post player plenty of time to make a move. And, if the move fails or she gets stuck, she’s got a
cutter coming to offer another option and players filling up in relief positions.

If you have a great passing post player, however, you may want your post feeders making Laker Cuts so that the
pass is the first option.

That’s where we get into how to operate the Read & React and really, a lot of that is up to you the coach, your
basketball philosophy, and the horses you have in the stable.

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17. TRANSITION OFFENSE

How to get from


Defense and Flow
into Read & React
'seamlessly'

Basket Cut Basket Cut


Basket Cut then Fill-Out then Fill-Out
then Fill-Out

1st Player passes randomly to any teammate


along half-court line. 1st Player "Pass & Cuts"
and touches Spot under Basket & Fills-Out.
Dribble 2nd Player then passes to random player, P&C's,
Attack Basket Cuts, and Fills-Out, 3rd & 4th Player do
the same thing. 5th and final Player with the
Ball (different every time) then Dribble Attacks
Up-Court to Flow into the Read & React Offense.

Note: Begin Drill at Half-Court, and in time and when ready, move the starting point to 3/4-Court, and eventually back
to the End-Line. Work on this Transition 1/2, 3/4 & Full-Court to Flow into the Offense.
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When running this "Random Transition" into "Read & React", the Players much Basket Cut and touch under the
Basket. This leads to NBA (Next Best Action). The same rules apply that was learned when we learned to
"TRAIN THE CHOICES OF THE BASKET CUTTER "

There is no concrete rules


about Transition (Primary &
Secondary). It is simply a
WAY to get INTO the R&R

1 Defender vs. 2 Offensive Players (with 2 Trailers) The Trip back has the 2 Trailers back on Defense, while the other
Play 2-on-1 Transition Down the Court three Players Transition 3-on-2 on the Return Trip.

The Third Trip has you Running a 5-0 Secondary Break. You are to The Fourth Trip has you run THRU the entire Secondary Break and
Score in your Secondary . . . Feed Post (or whatever you do). Transition into the Read & React Offense.
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A "Trigger" is simply an action that occurs to begin a new action. For instance,
Failure to get the ball into the Post is the "Trigger" that ends our "Primary Break"
and starts our "Secondary Break". Failure to execute the final action in "Secondary
Break" triggers the beginning of the "Read & React". Reading the Player with the
Ball (Pass & Cut, Dribble-At, Reverse Dribble, Power Dribble, etc.) "Triggers" the
beginning of the "Read & React".

2-on-1
Traditionally, they say bring the
ball up court with your outside
hand, however, you will find it
advantageous to bring the ball up
court with your INSIDE HAND.
Makes for easier passing.

3-on-2
Try to make the 3-on-2 the same as the 2-on-1. Do this by having
Dribbler off-set from the middle of the floor creating a 2-on-1 with
Front Defender and making the back defender "over-shift"

If the back defender does NOT over-shift to ballside of floor, drill the
"Cross-Over Dribble" or the "In-Out Dribble" to counter this alignment.

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Read the Back Defender

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Full Court Trips
Many in the Tribe have asked about the Full Court
Trips Drill listed in the Master Practice Plan from
my last post, ‘Do You Have a Master Plan?‘ Since
this is the first drill we do just about every
practice, it is appropriate for it to be the first drill
detailed in this series.
We work on this drill every day of practice, and it has been invaluable
to our program in making it a habit for our players to flow from our fast
break directly into the Read & React. Our players love the opportunity
to push the ball and score quickly, but if the defense gets back, we do not feel the need to pull the ball out and
‘reset’ in order to run offense.
Here is a video excerpt from Planning the R&R Practice of our team running it, followed by the breakdown of
the drill. (Practice #4: Layers 13-16 "Full-Court Drills) It is not perfect, and we were using players from 3
different levels of our program. What I love about that is that they were all able to operate on the same page
because of the Read & React curriculum we have installed.
Teaching Full Court Trips
The way we install Full Court Trips, is to first teach our early offense. We use an Inbounder, an Outlet, 2 Lane
Fillers (who cross if we don’t pass the ball ahead) and a Rim Runner. The first 3 trips can be taught to all
players at all levels regardless of Read and React experience.
Trip 1 – Ball ahead to our Rim Runner
Trip 2 – Ball ahead to Lane Filler, who looks to feed the Post.
Trip 3 – No early shot, go straight to Reverse Dribble.
(This is an opportunity to introduce Circle Movement, but we don’t call much attention to it yet)
We then expand that to our ‘Simple 7′:
Trip 4 – Pass and Cut Layup
Trip 5 – Post Pass and Laker Cut
Trip 6 - Dribble At
Trip 7 – Live 5-on-5
We run the Simple 7 as a 5-on-0 drill until we feel they have the hang of it, then we introduce defenders.
Adding Defenders
Trips 1 and 2 have no defenders, just early offense.
Trip 3 we add 1 defender on the ball handler to be screened. (Not shown well in the video)
Trip 4 vs 2 defenders.
Trip 5 vs 3 defenders.
Trip 6 vs 4 defenders.
Trip 7 vs 5 defenders.
For the last 3 trips, we tell the defenders to pick a player and guard them, not to zone up as you typically would
in a disadvantage situation.
The Simple 7 with Defense gets us through the first couple weeks of practice. Once we add more layers, we will
change up the scripted layers for awhile, and then eventually work to where Trips 4-7 are ‘take the layer the
defense gives you’ trips. Here are some Full Court Trips diagrams that walk you through the ‘Simple 7 with
Defense’

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Making Trips competitive -- (From R&R forum)
Now that the Foundation is on automatic, you have to push them to another level in terms of the Read & React
and also competition. Here's an example: Using your 4 trips template, Trip #1 requires them to "shuffle the deck"
for a few passes, etc. and then score with an action out of Layers 7-16. Trip #2 is against LIVE defense waiting on
them at the other end. Can they mix the new Layer into their LIVE action? Trip #3 is the same as Trip #1 and then
Trip #4 is against LIVE defense again. Now you can switch teams.

Another scenario is to have Trips #2 & 4 to be against LIVE man2man and LIVE zone. Mix it up so that the offense
doesn't know what they're running into.

If you have 15 players, then you can do several things:


Ex 1: Cuttthroat = defensive teams on both ends with the third team on offense. Play "make-it-take-it" and keep a
score between all three teams against a clock. Losing teams do push-ups. Make-it-take-it sounds like you're
rewarding the offense (and you are), however, it also sends the message that if you want to score, you must be on
offense, and the only way to get on offense is to STOP somebody.

Ex 2: Have one team out of bounds on one end and the other team out of bounds on the other. Three trips format:
Trip #1 is 5 vs 0; Trip #2 is against SHELL defense; Trip #3 is LIVE. Rotate teams. You can keep a score here as well.

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18. PRESS BREAK

Use the Spots from Half-Court Offense and extending them to Full-Court Press Break.
Use the Philosophy of Half-Court and extend that to the Full-Court.

The Rule is:


Keep an Open Spot between you
and a Teammate, with the
exception of the Back Court
Middle.

In the Pass & Cut Layer of Read &


React, you always Pass and Basket
Cut. But in Press Break the Basket
Cut will always be the Middle of
the Floor.

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=

Stay in the Middle until the Next Pass, then Fill-Out to the Nearest Open Spot.

Whenever you see a Press coming (whether a surprise or intentional),


always Flash someone to the Middle.

Pass & Cut -- Cutter Cuts to Middle

Dribble-At -- Player Dribbled-At


must Vacate Spot and Basket Cut to
Middle of Floor.

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Reverse Dribble signals teammates that Dribbler
sees a Trap coming. Player in Middle of Floor
step up and help.

Back to Layer 17 - Transition Stuff. "4-Trips" 2-on-1 w/Two Trailers; 2nd Trip is 3-on-2 just like in Layer 17

3rd Trip, however, Begins with Transition until Coach yells "Press Break" at which time all Spots need to be filled.
No Secondary at the end of this 3rd Transition, instead flow into Read & React.

Note:
 Run various scenarios in Trips 3 & 4.
 Run Secondary, Run Quick Hitters, Run "Triggers", etc
 Run varied Layers of Read & React
 Coach yell "Press" at various times/places on floor.

4th Trip is Transition (Primary Break), and as Ball Handler nears 1/2 Court, Yells "TRAP" signifying a half-court Trap.
Players must fill spots (may have to "Reverse Dribble" out of Trap) and flow into R&R.

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Note:
 Prepare against other scenarios, such as:
o Swarm
o Scramble
o Run & Jump
 Always get someone to Middle

 Inbounder "Pass & Cut" hard


and fast to beat initial
defender. Press is Beat.

 If Inbounder is Guarded, then


"Sweep the Baseline"
 If Inbounder is Fronted, walk
defender to ball, then release.
 Release with Both Hands Up
o Keeps you fro, "pushing off"
and Referee won't see push.
o Wait until ball is over your
head before releasing to
"seal" your defender
 Use a teammate . . .
o Set Screen Across, then
"Seal" -- "Pin-&-Spin"

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PRESS BREAK --
Utilizing Layers 1, 3 and 12

From the "Forum" -- Training the PRESS BREAK with layers 1 & 3
Here's another fun way to get players to see what the press break or
press offense is all about: (TJ Rosene at Emmanuel College teaches it this
way)

Start on your half-court in your 5 OUT spots and tell them to pass & cut (and dribble-at if you like), but take no shots. As
they are passing, cutting, filling, tell them to slowly move down the floor but keep their spacing. Eventually, they are in
the back-court, running your Press Break!

With young kids, I've begun this drill by standing under the goal, where they have to "give me five" when they finish the
basket cut. As I tell them to slowly start working their way backwards (toward the back-court), I will move with them and
tell them that "I am the goal. Make your basket cut to me, give me 5 and fill out." When the "top of the key" position is
near the baseline in the back-court, I stop and tell them that they've just learned our Press Break Offense. Now, we
reverse and work our way back down the court to our goal.

Training the HALF-COURT PRESS BREAK


Of course we'll use the Pass & Cut plus the Dribble-At Layers, but consider utilizing the Reverse Dribble technique in the
Half-Court. As you approach Half-Court, Reverse Dribble to create space between you and the rappers. Now you can
Pass & Cut & Dribble-At as before.

Note: Be aware of that "Surprise" Trap and prepare for it. Make sure players up-court see the Trap and someone Fill a
Middle Spot . . . like NOW! This can be closest player to spot, or it could be a designated player

Message -- Our Press Break Offense is nothing more than our Layer 1 (and sometimes Layer 3) extended into the back-court.

Additional Forum Comment . . . Using 4-Out Press Break (Rather than 5-Out as described above)

1. 5-OUT -- Everyone rotates: Whenever there's pass and cut to the middle, the middle player fills out to an empty spot
UP THE FLOOR. If you see a spot in the back-court that's not being filled, then fill it.

2. 4-OUT -- Only the trailer, two wings, and middle rotate - the deep player stays deep. Whenever there's a pass and cut
to the middle, the middle player fills one of the wing spots.

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19. FULL-COURT TRIPS
RANDOM
ATTACK
Begin at Far End of
Court. Run Random
Pass Drill with
specific Read &
React Principles.

Note: You can run this as 4-Trips,


or for Conditioning (instead of
actual conditioning drills).
Shown in this sequence is:
Random Attack w/ 7-Trips
Conditioning . . .

Note: This Drill can be used in a variety of ways.


 You can work on Offensive Rebounding by making "Putbacks"
 You can work on Shell Defense to improve defensive positioning & technique
 You can add Layer 17-Transition (Primary & Secondary) or Layer 18-Press Break (by coach yelling "Press")
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Run 8-TRIPS . . . or more
2-on-1 Down and 3-on-2 Back, followed by 5-0 Transition where Coach yells
Press (Full-Court or Half-Court) and finish with 4th Trip running Secondary
Break into Read & React.

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continued . . .

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Read & React Transition Drill:
"Down & Backs"

Trip 1: Starting Action: 4 on 4 (5th player is waiting out of bounds). On a


make, the offense takes it out of bounds in transition. On a miss, the offense
(yep, offense) takes the rebound and goes down the floor in transition. The
5th player joins them on this trip.

You can change the rules. Try 4 on 4 with no dribbles. Or, 4 on 4 where the
offense must get a post entry. How about 4 on 4 and the offense has to score
off a Back Screen, or a Pin & Skip? It’s completely up to you and what
actions you want to emphasize.

Trip 2: 5 on 0 and the transitioning team must score on the coach’s command (Safety Valve, Post Entry,
Double Staggered, etc.). Again, the scoring action can be adjusted to your
team’s needs.

Trip 3: 5 on 5 live. After scoring on Trip 2, the team comes back against a
live defense. And, you guessed it, that defense can be anything: zone, man,
trapping, press, whatever. Geeze, this drill is versatile.

After Trip 3 is up to you. You could have another defense waiting on a Trip
4 or you could switch offense to defense. All of that depends on your number
of players and your practice goals.

4 4

5
5
4 & 5 interchangeable 194
20. FLOW

Half-Court  Full-Court  Press Break  Transition  Primary Break  Secondary Break

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Lots of . . .

 5-on-0 Full-Court Trips


 Change Formations on Every Trip
 Change Formations on Every Possession
 Execute Primary Break with Emphasis on Post
entry
 Execute Secondary Break
 Run Secondary into Read & React
 Execute Press Break
o vs. Full-Court Pressure
o vs. Half-Court Pressure
 Execute Quick Hitters
 Execute Trigger Actions
 Sequence the Layers
 Run special plays for special players
 Execute vs. Pressure
 Execute vs. Pack Line
 Execute vs. Swarm, Scramble, Run & Jump,
etc.
 Execute Zone 2.0 vs. Various Zone Formations
 Execute Layers vs. Junk Defenses

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Flow: Combining All Read & React Layers
and Formations
A major strength of the Read & React Offense is its
ability to transition seamlessly between all its layers and
every basketball formation (5 OUT, 4 OUT, 3 OUT).
We’ve alluded to the jazz metaphor previously and it
really does fit.

Once you have the notes and chords down, you can improvise any song at any
tempo. In basketball language that means once your players know the layers (or
even just a group of layers), they can play any style at any speed and attack any
type of defense – all because they can sequence any layer in any order.

But, just because your players know the layers doesn’t mean they know how to
improvise a song (an attack) that sounds good. That takes practice. Practice in how best to link certain layers
together. Practice in which layers are most effective together. Practice in which layers create certain
opportunities.

Some of that will come from you, the coach, directing traffic and offering ideas. The rest, though, will be a
natural progression of players figuring it out for themselves through trial and error.

The video below demonstrates how you can take a few minutes every practice for imagination time – a time
where players can experiment and make mistakes without defense. You may be surprised at the outcome. Some
of the best tweaks in the Read & React came straight from players seeing opportunities in the trenches that
coaches could never see from the bench.

http://www.youtube.com/watch?feature=player_embedded&v=tODI_T8mNZE

This video is an excerpt from a 5 DVD set dedicated to practice ideas and implementation.

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00. OFFENSIVE MECHANICS

1. Forward Backward
2. Side to Side
3. Rotational

1. Acceleration
2. Deceleration
3. Isometric Stabilization

Perfect Alignment Leaning of the Body in an


with Knees and inefficient manner can create an
Feet when in a "Energy Leak". A space between
good athletic these two Tilts gives you "Neutral
stance. "Parallel Hips" and the most efficient angle
Knees & Parallel for running, playing defense,
Feet" stance, starting and stopping.

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FOOTWORK & BODY CONTROL

+
Same as above: Get Up, Accelerate,
Decelerate

+
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FOOTWORK & BODY CONTROL

+
Same 3 Jumps as above. After final Jump,
Stick the Landing, Slide Right and Backpedal
back to the beginning. (Repeat w/Slide Left)

+
Over 2 hurdles forward (as above), then
on 3rd hurdle, do 10 Lateral Jumps (Left
& Right Sideways Jumps.

+
Same as Drill #6 above:
Over 2 Hurdles, then 6 Lateral jumps followed
by a "Backward Run" to finish.
Do 2 Sets: 1) on right side of hurdle, and
+
2) on left side of hurdle

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FOOTWORK & BODY CONTROL

Numerous Instructions -- Coaches calls:


a) "Footfire"; Running in Place with Rapidly/Continuously moving feet
c) "Right"; Slide to the Right, touch marker & Comb back
d) "Jump"; Continuously Jumping over Hurdle
b) "Left"; Slide to the Left, touch marker & Come back
e) "Sky"; Reach Up and Jump as High as you can
f) "Ground"; Reach Down and Slap the Ground with Both Hands
g) "Hurdle"; Continuous Jumps Laterally over Hurdle

 Thinking While Fatigued


Ready Stance Footfire Right Jump

Left Sky Ground Hurdle

Work 4 Spots at a time. Touch the cone on every command.


Coaches Call:
a) "Footfire"; Read Position, Run in Place with Rapid/Continuous moving feet
b) "Forward"; Forward Run (2 yards perhaps) and touch spot
c) "Left"; Slide Left (2 yards perhaps) and touch spot (don't cross feet)
d) "Right"; Slide Right (2 yards perhaps) and touch spot (don't cross feet)
e) "Back"; Dropstep Right or Left (2 yards perhaps) and touch spot
f) "Turn"; Do a 180° turn Jump in the Air (facing opposite direction)

EXACTLY the Same Drill as Above, however, you'll do everything just the
Opposite. If Coach call "Right", you'll "Slide Left", if Coach calls "Forward"
you'll Slide "Backward" . . . etc. (Note: "Turn" will remain the same)

We'll add TWO ADDITIONAL COMMANDS (of course, do just the opposite)
Coaches Call:
a) "Sky"; Reach Up and Jump as High as You Can. (so do the "opposite")
b) "Ground"; Reach Down and Slap the Ground. (so do the "opposite") 201
202
203
204
205
Basic Finish Step Thru Technique and Step Thru Finish

Reverse Pivot Technique and Reverse Pivot Finish

Step Thru w/ Momentum during Shot Step Thru w/ Momentum and Step Thru Finish

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Weakside Defender Reverse Pivot into Opponent and Reverse Pivot Finsh

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Can you ever work on rebounding enough?
Coach Peterson shares her four favorite
rebounding drills that range from warm-up
caliber to full competition. Her drills include
technique, footwork, offensive as well as
defensive rebounding, and outlet passes for
transition.

On whistle, all offensive players step to the right then may step back to the left. Defenders Block Out. Whistle ends
Box-Out. Nothing fancy . . . no Spins, no ducking, etc. REPEAT . . . Step left then back right.
NEXT . . . Add Offensive "Spin" in opposite direction. NEXT . . . Live. Offensive try to get both Feet in the Paint.

2-Rebounders + Outlets (outlets are next 2 in line for Drill)


On Shot -- Defense Blockout - Ball must Bounce 1-Time
Defensive -- Hands High - Eyes Up - Yell "Shot" - Rebound - Outlet
(Note: Rebounder may take a "Dribble Clear" to outlet)
Offensive Rebounders can attempt "Put Backs"

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3 Shooters -- 1 Rebounder
Rebounder's 1st Pass to Perimeter, then must Close-Out Box-Out
then Go & Get Ball -- Rebound - Chin - Next Pass (Not Live)
Rebounder's 2nd Pass to Perimeter, then must Close-Out Box-Out
then Go & Get Ball -- Rebound - Chin - Next Pass (Not Live)
3rd Pass to Perimeter is "LIVE" - Both Players go after ball
--PART 1: Offense (3rd Pass) is a Shot Only (also Dribble-Clear Shot)
--PART 2: Offense can a) Shoot; b) Drive Right; c) Drive Left; etc.

2-on-2
Both Offensive Rebounding
and Defensive Rebounding.

Competitive Drill. 1 On-Ball Defender & 1 Off-Ball Defender. Coach Passes to either
player at FT Elbow area. Defenders "Criss-Cross" to Close-Out. Offense goes after
ball and attempts Put-Back. Defense (let's ball hit floor once) gets rebound and
Outlet (Defense may "Dribble Clear" to outlet). Offense may "Pressure/Steal" the
Outlet Pass (If Offense steals ball, they may attempt to score).

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1-on-1 Moves
-- SHOOTING

210
Read & React
-- SHOOTING

211
Corner Series
-- SHOOTING

212
3-Player
-- SHOOTING

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SEQUENCE
- REBOUNDING

214
YOUTH BASICS
- REBOUNDING

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Rebounding Responsibility Drill

Since the Read & React promotes spacing, player movement, and ball movement, some suggest that a team
can’t rebound well amidst the constant shuffling. Of course, we disagree. But, due to all that movement,
sometimes rebounding responsibilities can get lost in the continual mix of players.

Here’s a drill that can clarify those rebounding responsibilities for you and your team.

The best part of this rebounding component is you can attach it to the end of any 5 player drill. That way
you can work on whatever actions you need to while still getting in your rebounding work. In this instance, we
used a simple 5 player Circle Movement Drill.

Start with any player driving North-South to the goal. This forces the other
players to Circle Move one spot. Here, 1 drives North-South right causing
Circle Movement right.

The penetrator chooses an option ending with an outside shot – Natural Pitch
or Safety Valve. In the diagram, 1 chooses the Natural Pitch to 2 for the shot.

If you are using the 5 OUT formation, the penetrator and the baseline cutter
will be in or near the lane on the shot. (There will always be two rebounders
near or in the lane regardless of formation; however, which ones may differ
slightly.)

One of those two players (preferably the closest to the spot) yells, “Weak Side!” and sprints to the weak side of
the lane. The other yells “Middle!” and gets to the middle of the lane in front of the rim.

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That leaves two other players
besides the shooter. One of those
must sprint to the Free Throw elbow
and yell, “Elbow!” and the other
must yell, “Back!” and get back on
D. When you’re finished, you will
have formed a perfect rebounding
triangle and still have a player back.

And, you’re right, this player won’t always be your Point


Guard, or even a guard at all for that matter. In fact, you
won’t be able to predict which players will be in any spot
after the shot goes up, but there is a benefit to that. Your
players will get a lot of practice rebounding from a
variety of positions on the court rather than being pigeon
holed into one and this will make them better all around rebounders.

Have your players retrieve the board, put it back in for the
score, pass it back out, fill all the empty spots, and start
the drill again.

Hopefully, after an appropriate amount of repetition, your


team rebounding responsibilities will be clarified. And,
you’ll be getting some Circle Movement, some shooting,
and your rebounding work in all at once. Feel free to try it
attached to any drill from any formation, the basic
principles remain the same.

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Rebounding in the Read & React

In the Read & React Offense, you will be required as


a team to rebound out of at least one of the
formations; 5out, 4out, and 3out. If you are a Read &
React ninja (and you have the personnel to support
it), you could be rebounding out of all 3 formations as you flow so
elegantly between them. Nice.

So, how do I address rebounding in the Read & React?

Let’s start with 5-out.

The best way to begin to address rebounding from something as extreme as the 5out formation is to look at the
players’ positions when a shot is taken.

Dribble Penetration Example: Imagine the point (or any of the 5 players) drives to the goal. Circle Movement
sends the wing to the corner and the corner player to the other corner.

Off the dribble, the point pitches the ball to the wing sliding to the corner and the wing takes the shot.

Now, freeze! (I know, most likely, even the kids in your mind didn’t freeze right away – darn kids. Anyway,
rewind them to the point when the shot is in the air.)

At that point in time, there are two players in the lane area: the point who just passed the ball and the corner
player who is cutting under the goal on the way to the other corner. In other words, when the shot is taken, there
are two players around the basket.

If you don’t count the shooter (he should obviously follow his own shot), two players are left on the perimeter.
One of those should be “back on defense” and not crash the boards. The other should be responsible for running
down long rebounds. Two in the lane, one following the shot, one chasing the long ones, and one back on D
makes for pretty good offensive rebounding coverage.

Pass & Cut Example: Most of the time, even in Pass & Cut action, there are two players in the lane area: one
player is finishing a basket cut on his way out to the perimeter and another is in the first steps of making a
basket cut.

Again, this gives you two players in the posting area that have a good chance of interrupting their cuts and
getting offensive rebounding position when the shot is taken.

To help with offensive rebounding from a 5out set, consider adding the following to your drills: whenever a
shot is taken, everyone except the player back on defense, must put at least one foot in the lane by the time the
ball hits the rim.

This is another good habit that we should add to the Read & React Offense!

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In the 4out or 3out, rebounding position is achieved with Post Reactions.

When penetration comes into the lane above a post player, the Basic Post Reaction is to step to the short
corner, which hopefully drags the post defender as well.

If penetration comes into the lane below a post, the Basic Post Reaction is to step up the lane line toward the
FT elbow.

If a shot is taken during either of these actions, our post(s) will be on the move to rebound. There’s a much
better chance to successfully react to the flight of the ball if you’re already moving.

Plus, it is much more difficult to block out a moving target.

Which player is more difficult to block out: the post who is stationary and has already allowed you to establish
contact, or a post who is on the move?

Now, when your post player(s) acquire the Advanced Post Slides, the reaction to dribble penetration will often
place them in the weak-side, “clean-up” rebounding position.

Here’s an example step by step:

In the 4out formation, the post has set up on the right side of the lane. The ball is driven right by either guard.

The Advanced Post Slide combines the Basic Post Slide (step toward the short corner) with Circle Movement.
So, after a quick step towards the Short Corner, the post circles right, under the goal, and ends the cut on the left
side of the basket.

If the guard gets to the right side of the rim, the post is in perfect weak-side rebounding position.

The same will happen for one of the posts in the 3out formation. In other words, once you have reached the
Advanced Post Slides layer with your posts, on any guard drive (other than baseline), one of your posts will
circle into weak-side, clean-up rebounding position.

5 OUT Offensive Rebounding with Read & React


We’ve covered offensive rebounding out of the Read & React before in some cleverly titled posts: Offensive
Rebounding out of the Read & React and Rebounding in the Read & React. Who carefully crafts these titles? I
know… it’s a gift. Most basketball coaches have very clear priorities when it comes to offensive
rebounding.

First: a player on the weak side to clean up short weak side rebounds.
Second: a player in the middle of the lane to patrol the front of the rim.
Third: a player near the weak-side elbow to run down any long rebounds.
Fourth: a player back on defense.

Now, depending on the personality of your team, the order of those priorities may be shuffled, but in general, those are
the locations you want covered. In the video below, Rick Torbett explains how with little more than a quick explanation
to your players and a bit of drilling, you can cover all of those priorities with the Read & React Offense.
http://www.youtube.com/watch?feature=player_embedded&v=qIWKd2JSeIE

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3-0 & 3-3 Rebounding Sequence
3-0 Offensive Rebounding
o On the shot players find the best “slice of the pie.”
o In doing so, they use a tap and swim technique.
o Rebound the ball with two hands, two feet, two cheeks, and snap the ball to
their chin when captured and finish with a power shot

3 v 3 (with air dummies) offensive rebounding:


o Same as above action vs. air dummy blockout
o Go to a gap, not a back
oFlex-cut, downscreen, backscreen into pin-n-spin

3 v 3 (air dummies) defensive rebounding:


o Blockout the air dummies
o Hold the block out allowing the ball to bounce two times
o Players keep their hands high (above shoulders) and use their assets.
o Outlet and 3-0 fastbreak to other end

Scramble blockout
o Same action above, but now defender is not allowed to block out air dummy in front of them
o Encourage communication
o Strengthens helpside rebounding skills

Baseline trap and cover down wide blockout


o Trap the Shortcorner
o Rotate out of trap and block out open defender

REBOUNDING SEQUENCE Explanation

1. 3 v 0 offensive rebounding: Coach shoots from 10’ – 12’ and three players are aligned above free throw line
extended in each 1/3 of the court. On the shot players find the best “slice of the pie.” In doing so, they use a tap
and swim technique. Rebound the ball with two hands, two feet, two cheeks, and snap the ball to their chin when
captured and finish with a power shot. On the made basket the players sprint back for transition defense. Either
Controlled, Tip it in, or Tap it out.

2. 3 v 3 (with air dummies) offensive rebounding: Same procedure as above but now the offensive player needs to
fight pressure from the air dummy block out. The key coaching point we add is to make sure the players go to a
gap, not a back. In this phase a team could also work on keeping the ball alive. If you can’t secure the rebound try
to tap it out to keep the ball alive for your teammates.

3. 3 v 3 (air dummies) defensive rebounding: On the shot players use their rebounding technique to block out the air
dummies. They must hold the block out allowing the ball to bounce two times before pursuing to and capturing
the ball. Make sure players keep their hands high (above shoulders) and use their assets. Once they have
possession the best handler of the group comes to receive the outlet and the three player’s transition into a
fastbreak and finish.

4. Scramble block out: This is the same as above but now the defensive player is not allowed to block out the man in
front of him. This encourages communication and incorporates help side rebounding techniques.

5. Baseline trap and cover down wide blockout: The ball is now moved to the baseline and trapped. The player who
traps the ball needs to rotate back to find the man coming down the middle of the lane.

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