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(NEW 08/25/17)

HeroClix Core Rulebook updates:


2017.02->2017.03 (REVISED 08/25/17)

Page 7, under Costed Actions

• (revised 2nd bullet point) Just before the action resolves, give the character an action token. This
signifies that you have resolved the action.

Page 8, under Double Power Actions

• (revised 1st bullet point) Just before the double power action resolves, give the character two
action tokens. This signifies that you have resolved the action.

Page 17 and Page 36, under Knockback Sequence

• (revised 1. in sequence) The character has been knocked back equal to the amount of knock back,
and hasn’t changed elevations (ie, fallen).

Page 19, under The Rule of Zeroes

• (revised) A character with a printed range value of 0 can’t make a range attack, unless an effect
replaces their range value with a number or gives them a minimum range value. A character
with :0 can’t carry.

Page 26, under RANGE Object Action

• Replace RANGE Object Action – RANGE: Range value 6. With RANGE Object Action – RANGE:
Minimum range value 6.

Page 31, under Replacing Characters

• (new 3rd bullet point) If the replaced character was carried this turn, the replacement character is
considered to have been carried this turn.

• (revised now 4th bullet point) Only the above three effects “carry over”. No other effects of any
kind that applied to the replaced character start applying to the replacement character.

2017.01->2017.02 (REVISED 08/21/17)

Typos and missing symbols only

HeroClix Comprehensive Rulebook supplement updates:


2017.01->2017.02 (REVISED 08/25/17)

CHANGE LOG v.2017.01


(NEW 08/25/17)

Page 3, under Free Actions

• (addition) An action given “at no cost” or “as FREE” can never be used to activate the same action
that allowed that character to be given that action “at no cost” or “as FREE”.

Page 12, under Vehicle Abilities/Advantages

• (revised 4th bullet point) Vehicles don’t modify their speed value due to the Carry ability, and
when using they may carry characters with .

• (Deletion of 8th bullet point) Vehicles with a printed 0 attack value can bypass the Rule of Zeroes
and make attacks if their attack value is replaced.

CHANGE LOG v.2017.01

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