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A Werewolf the Apocalypse supplement by Sebastian Lindeberg.

It's hard to tell gifts of the spirit


From clever counterfeits
-The Mountain Goats, Prowl great Cain

World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Werewolf: The
Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, Hunter:
The Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles
of Darkness, White Wolf, and their respective logos, icons and symbols are trademarks or
registered trademarks of White Wolf Entertainment.

This work contains material that is copyright of White Wolf Entertainment. Such material is used
with permission under the Community Content Agreement for Storytellers Vault.

©2018 White Wolf Entertainment AB, Västgötagatan 5, SE-118 27 Stockholm, Sweden.


Introduction
The Skin Dancer tribe have in many ways gotten the short end of the stick. They are a terrifying
new enemy for both the Garou nation and the Black Spiral Dancers with all the potential in the
world to become memorable antagonistis or anti-heroic protagonists. But in the game as it
stands today they only have two tribe gifts, leaving them not only substantially weaker than their
opponents in the game world but also less suited for being player characters. This short
supplement aims to correct this. While it contains no new fluff it holds 15 new gifts, 3 for each
rank of power attainable in most campaigns, exclusively for the Skin Dancers.

Colour coding
In order to make this document more easy to use the gifts within it have been coloured
according to rank.

Rank 1 gifts are blue.

Rank 2 gifts are green.

Rank 3 gifts are red.

Rank 4 gifts are purple.

Rank 5 gifts are black.


Rank 1 Gifts
The first trembling steps of power. This is where the Skin Dancer begins the journey that may
take her toward becoming one of the first legends of her tribe. Many self made garou won’t have
the chance to learn gifts beyond this level as they will be cut down while still in their youth by
jealous garou.

Don’t stop
Rank 1 Skin Dancer gift
Madness, real madness, can drive a fist through a wooden plank. It can make someone slam a
car through the wall of a house and it can drive a person beyond all known or suspected limits.
In the hands of a newly reborn Garou it will do more than that. When she activates this gift the
Skin Dancer can’t be stopped by anything in the physical world. She can run straight through a
brick wall or ram a car through a bank vault.
System​​: Spend a rage to activate this gift for the rest of the scene.
A spirit of madness teaches this gift.

Kill Count
Rank 1 Skin Dancer gift
All Skin Dancers are werewolf hunters. At least that is still the case. But now they find
themselves in the position of having to deal with infiltrators and claw to claw combat with other
werewolves. This gift tells them how many werewolves an individual has killed. Fewer than five
and it is not another Skin Dancer. Too many and it might be time to run.
System​​: The Skin Dancer rolls Perception + Empathy. Only a single success is needed.
A firearms spirit teaches this gift.

Primal magnetism
Rank 1 Skin Dancer gift
The Skin Dancer tribe is new and it has a powerful need to create more werewolfs to fill the
ranks. This gift allows the a Skin Dancer to use her Primal Urge power on more than one person
at a time. Maximising the chance to produce children from the encounter and if the Skin Dancer
is male maximising the chance of producing several children.
System​​: The Skin Dancer spend one gnosis and rolls for Primal Urge against all suitable NPC:s
in the scene.
This Gift is taught by a servant of Minotaur.
Rank 2 Gifts
These gifts are ones that the Skin Dancer can pick up once she have become more comfortable
in her stolen skin. They are useful and will remain so through the Skin Dancers career and life
but they are not the really powerful magic that the Skin Dancer will gain access to once she
have become more experienced.

Flaying
Rank 2 Skin Dancer gift
The Skin Dancers need werewolf pelts in order to allow more kinfolk to perform the rite of
sacred rebirth. This gift makes it easier for a Skin Dancer to steal them with her. With one great
pull the Skin Dancer rips the skin straight off a dead werewolf. The skin immediately cleans itself
and looks like a prepared pelt.
System​​: The Skin Dancer rolls Dexterity + Crafts. Only a single success is needed.

Rough tongue
Rank 2 Skin Dancer gift
The Skin Dancers tongue becomes impossibly long and fast. Darting out for blood and meat
that it drags down into the Skin Dancers belly. Using this tongue the Skin Dancer can clean a
room (or a similarly sized area) from all evidence i a matter of seconds. This includes making it
impossible to collect DNA or fingerprints from the area.
System​​: The Skin Dancer spends one willpower and then stands still for one combat turn while
her tongue does the work,
A cannibal spirit teaches this gift.

Big Iron
Rank 2 Skin Dancer gift
The Skin Dancers all start out as Werewolf hunters and that means using firearms as your
primary weapons. The thing is that silver bullets simply don’t work on most things that a
Werewolf fights. This gift makes sure that the guns keep pace with their wielder as she grows in
power.
System​​: The Skin Dancer spends one rage and the firearm she is holding does aggravated
damage until the end of the scene.
A spirit of firearms teaches this gift.
Rank 3 Gifts
At this rank the Skin Dancer should be a supernatural powerhouse and her gifts should reflect
that. These gifts are more situational but also much more impactful than lower ranked gifts.

Drag you to hell


Rank 3 Skin Dancer gift
This gift is meant for retaliation but can also be used to make a last stand that allows the Skin
Dancers pack mates to escape. It allows the Skin Dancer to keep fighting for a short while after
her body have stopped functioning. The end result of using this gift is always death.
System​​: When the Skin Dancer dies she automatically heals all wounds, and gain maximum
rage. She then have 3 combat rounds to live. Nothing can keep her alive after that.
A spirit of vengeance teaches this gift.

No Gods or Masters
Rank 3 Skin Dancer gift
This gift makes the Skin Dancer shake of the effects of all types of mind affecting powers, gifts
or disciplines.
System​​: The Skin Dancer spends 1 willpower and is free of all mind affecting gifts and other
powers that she is currently affected by.
An ancestor spirit teaches this gift.

Flesh tentacles
Rank 3 Skin Dancer gift
One or more of the Skin Dancers body parts morph into spike covered tentacles that attack the
Skin Dancers enemies.
System​​: The Skin Dancer spends one rage per tentacle. The tentacles attack independently of
the Skin Dancer and will do so even if the Skin Dancer is unconscious. The tentacles attack
using the gift users Strength + Dexterity and causes aggravated damage.
This gift is thought by a octopus spirit.
Rank 4 Gifts
These are the most powerful gifts most Skin Dancers will ever witness being used by a member
of their tribe. These are the gifts used by the warlords and priest-kings of the Skin Dancers.

Darken the Moon


Rank 4 Skin Dancer gift
The Skin Dancer howls and the moon becomes black as the night sky surrounding it. Cutting
Luna of from the Garou serving her.
System​​: The Skin Dancer spends a point of gnosis and spends a round howling. For the rest of
the scene no Werewolf or Fera connected to the moon may use any Auspice gift or step
sideways.
A servant of Minotaur teaches this gift.

Defilement
Rank 4 Skin Dancer gift
The Skin Dancer stabs another Garou with her claws and impregnates him or her with a metis
child. The defiled werewolf is then forced to bear the resulting metis child to term unless he or
she dies before the child is born. Note that this gift works regardless of the gender or sex of the
defiled werewolf.
System​​: The Skin Dancer declares that she is using the gift, spends a gnosis and rolls to hit the
enemy garou with an attack that does not cause damage. If the attack hits the enemy garou
becomes pregnant.
A servant of Minotaur or a spirit of rape teaches this gift.

Merging the flesh


Rank 4 Skin Dancer gift
This gift allows the Skin Dancer and another creature to fuse themselves together into one
being with the combined power of them both. This being looks like a normal but unique human
with traits of both the merged creatures in homid form. If the Skin Dancer merges with
something other than a Werewolf the resulting shapeshifted non-human forms looks like some
sort of chimera freak.
System​​: The Skin Dancer and another willing creature touch and the Skin Dancer spends a
gnosis. The two creatures merge together into one being, having the powers of both creatures.
Abilities and Attributes are added together and the creature have access to all supernatural
powers of both creatures. The creature still only have one health track and if the creature dies
both the merged creatures die.
A servant of Minotaur teaches this gift.
Rank 5 Gifts
These gifts represents the very peak of the Skin Dancers mystical might. Few members of the
tribe besides the Skinner himself have reached this height of power. But those who have are
legends in the tribe.

Vengeance from the grave


Rank 5 Skin Dancer gift
This gift allows the Skin Dancer to temporarily bring back a dead Garou in the form of a undead
creature under her control.
System​​: The Skin Dancer spends two gnosis and rolls Intelligence + Occult while touching the
body of a slain garou. The resurrected Werewolf comes to life for as many combat rounds as
the number of successes the Skin Dancer rolled. The Skin Dancer have complete control over
the resurrected Garou.
The Skinner himself or another powerful Skin Dancer teaches this gift.

Steal the Wolf


Rank 5 Skin Dancer gift
This feared gift cuts a single garou or fera off from her connection to Gaia. The Skin Dancer
touches the shapeshifter and utters a single word of discord and chaos, leaving the victim as a
normal human or wolf.
System​​: The Skin Dancer declares that she is using the gift, spends a gnosis and rolls to hit the
enemy garou with an attack that does not cause damage. If the attack hits and the Skin Dancer
wins a contested rage roll against the victim the victim returns to her breed form and becomes
unable to shapeshift or use gifts for the rest of the scene.
The Skinner himself or another powerful Skin Dancer teaches this gift.

Universal Harvester
Rank 5 Skin Dancer gift
The Skin Dancer can steal the shape shifting forms of other types of Fera by killing them.
System​​: By killing a Fera the Skin Dancer choses one of the Feras forms that she now can
shapeshift into as well as the normal Garou forms. Killing more Fera of the same type unlocks
access to more forms.
Minotaur himself teaches this gift.