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DOMINANCE EXAMPLES: IN A VIOLENT SETTING: Instead of

IN A SOCIAL SETTING: The vampire leaving an incapacitated adversary,


turns a civil conversation into a one- the vampire gleefully starts tearing
upmanship exercise, alienating the into the unconscious opponent.
person whose trust they sought to IN A SOLITARY SETTING: Annoyed at a
gain. minor inconvenience, the vampire
IN A VIOLENT SETTING: The vampire takes a baseball bat to their expensive
HUNGER EXAMPLES: pauses to toy with a mortal opponent, computer.
basking in their superiority, instead of
IN A SOCIAL SETTING: Instead of focusing on the objective. PARANOIA EXAMPLES:
questioning the mortal witness, the
IN A SOLITARY SETTING: The vampire IN A SOCIAL SETTING: The vampire
vampire moves the situation toward a
becomes obsessed with accomplishing treats everyone with suspicion, trying
seduction.
their objective in a novel way, proving to get out of any and all engagements.
IN A VIOLENT SETTING: The vampire their superiority to themselves and the IN A VIOLENT SETTING: The vampire
discards their weapon, throwing world. tries to end or escape the dan-ger by
themselves headfirst into a grapple,
any means, whether running or
determined to feed.
HARM EXAMPLES: begging for their unlife.
IN A SOLITARY SETTING: The vampire
IN A SOCIAL SETTING: A smooth IN A SOLITARY SETTING: The vampire
decides they need a break and just
introduction goes sour as the vampire sees threats where none exist, lashing
happens to end up at a sweaty
starts to harass and psychologically out and fleeing, fixating on random
nightclub.
torture the subject. occult symbols or weird coincidences.
Healing Health and Willpower – Pg 127
Mending – pg. 218
Messy Critical – pg. 207
Bestial Failure – pg. 207
Bite Attacks – pg. 213
Blush of Life – pg. 218
Awakening/Staying Awake – pg. 219
Frenzy – pg. 219
Sunlight – pg. 221
Fire – pg. 221
Decapitation – pg. 221
Stakes – pg. 221
Torpor – pg. 223
Sample Dyscrasias – pg. 230
Ghouls – pg. 234
Humanity/Stains/Remorse – pg. 239
Disciplines
Animalism – pg. 244
Auspex – pg. 248
Blood Sorcery – pg. 272
Celerity – pg. 252
Dominate – pg. 256
Fortitude – pg. 258
Obfuscate – pg. 260
Potence – pg. 264
Presence – pg. 266
Protean – pg. 269
One Roll Conflict – pg. 294/298
Advance – pg. 296
Maneuver – pg. 297
Block – pg. 297
All-Out Attack– pg. 298
All-Out Defense– pg. 297
Minor Actions – pg. 298
Classic Initiative – pg. 300
Surprise Attacks – pg. 300
Close Combat/Grappling – pg. 301
Ranged Combat/Cover – pg. 302
Called Shots – pg. 302
Crippling Injuries – pg. 303
Social Conflict – pg. 304
Hunting/Predator Pools – pg. 307
CLAN COMPULSIONS: or portents, but what others call figments spoken to, they only talk about that
Brujah: Rebellion of imagination, dredged up by Hunger. subject. Any other actions receive a two-
While still functional, the vampire’s mind dice penalty. This Compulsion lasts until
The vampire takes a stand against
and perceptions are skewed. They receive they can no longer perceive the beloved
whatever or whomever they see as the
a two-dice penalty to rolls involving object, or the scene ends.
status quo in the situation, whether that’s
their leader, a viewpoint expressed by a Dexterity, Manipulation, Composure, and Tremere: Perfectionism
potential vessel, or just the task they were Wits as well as on rolls to resist terror Nothing but the best satisfies
supposed to do at the moment. frenzy, for one scene. the vampire. Anything less than
Until they’ve gone against their orders or Nosferatu: Cryptophilia exceptional performance instills a
expectations, perceived or real, the The need to know permeates the vampire. profound sense of failure, and they often
vampire receives a two-dice penalty to all They become consumed with a hunger for repeat tasks obsessively to get them “just
rolls. This Compulsion ends once they’ve secrets, to know that which few or no one right.”
managed to either make someone change knows, almost as strong as that for blood. Until the vampire scores a critical win on a
their minds (by force if necessary) or done They also refuse to share secrets with Skill roll or the scene ends, the vampire
the opposite of what was expected of others, except in strict trade for greater labors under a two-dice penalty to all dice
them. ones. pools. Reduce the penalty to one die for a
Gangrel: Feral Impulses All actions not spent working toward repeated action, and remove it entirely on
Returning to an animalistic state, the learning a secret, no matter how big or a second repeat.
vampire regresses to a point where speech small, receive a two-dice penalty. The Ventrue: Arrogance
is hard, clothes are uncomfortable, and Compulsion ends when the vampire learns The need to rule rears its head in the
arguments are best settled with teeth and a secret big enough to be considered vampire. They stop at nothing to assume
claws. useful. Sharing this secret is optional. command of a situation.
For one scene, the vampire gains a three- Toreador: Obsession Someone must obey an order from the
dice penalty to all rolls involving Enraptured by beauty, the vampire vampire. Any action not directly associated
Manipulation and Intelligence. They can becomes temporarily obsessed with a with leadership receives a two-dice
only speak in one-word sentences during singular gorgeous thing, able to think of penalty. This Compulsion lasts until an
this time. nothing else. order has been obeyed, though the order
Malkavian: Delusion Pick one feature, such as a person, a song, must not be supernaturally enforced, such
Their extrasensory gifts running wild, the an artwork, blood spatter, or even a as through Dominate.
vampire experiences what might be truths sunrise. Enraptured, the vampire can
hardly take their attention from it, and if

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