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INFAMY/FAME LIST

Infamy Fame
1. Refusing all challenges for the 1. Using Leader or his unit to
entire Campaign. shield civilians from enemy fire.
+4 + 1 per session.
2. Not attacking with psychic, 2. Challenge opposing
shooting, or melee attacks, not Warlord/Leader and win every
using any active abilities to help time during the Campaign.
own troops or allies. +4
+ 1 per Session 3. Defeat Enemy Warlord/Leader
3. Purposely running over, in a Challenge.
shooting, or using civilians for + 1 per Challenge.
cover. 4. Killing the Enemies Allied
+ 1 per session Commander (fails all return rolls
4. Purposely hunting down HQ, and must be replaced).
Elite, or Independent Characters. +3
+ 1 per unit or lone Character 5. Personally destroyed a
(Does not have destroy them in a Fortress of War unit (single
challenge, in fact it is more handedly, by him or herself, etc).
Infamous not to). +4
5. Allows enemy to kill 6. Warlords unit destroys a
Planetary Generals or Governor Fortress of War unit.
+1 +2
Kill them yourself 7. Destroys an AV 14 vehicle,
+2 Structure, or a thing with 5>
6. Never leaves their vehicle for wounds in the Assault Phase.
the entire battle (unless routing or + 1 per session
vehicle blown up). 8. Is on the first wave of any
+ 1 per session Deep Strike (Drop Pod Assault,
7. Is not on board on the first Teleyporta, etc).
turn (does not take advantage of + 1 per session
being on the first wave). 9. Winning a Battle against the
+ 1 per session. enemy as the Warlord (Allied
8. Never kills a unit or character Commander of the Battle) or as
in the entire campaign. THE Alliance Commander.
+3 + 1 session
9. Never leads a Kill Team in the 10. Leads a Kill Team.
entire Campaign. + 1 per session
+2 11. Is the Warlord (Allied
10. Wounds own troops or Allies Commander of the Battle) in all
with melee or shooting attacks Battles of the Campaign (unless
(includes drifting blast plates). THE Alliance Commander is
+ 1 per wound. present.
+ 2 for each complete unit killed. +2

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INFAMY/FAME LIST

Infamy Fame
11. Never is the Warlord (Allied 12. Never fails a Morale Check
Commander of the Battle) in any (Shooting or Assault) during the
Battle for the entire Campaign. Campaign.
+2 +3
12. Routs during any Phase. 13. Never fails a Stat Check (any
+ 1 per session but Leadership).
+ 2 if he/she runs off the board. +2
13. Fails a Stat Check (any but
Leadership).
+ 1 per session
+ 2 additional if he/she fails every
one during the Campaign

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