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human (Bliss, 2017; Jacobson, 1997; DiSalvo and Gemperle, 2003). This is frequently used in the
world of animation, where characters are often hybrids of humans and animals (Bliss, 2017).
There have been very early explorations of our interaction with animals, such as Aristotle’s
History of Animals (1902), written in the fourth century BC. This was the first major scientific
work on the question. He argued about the existence of a divide between the human and non-
human, and formulated hierarchies with humans always at the topmost of the ladder.
Nevertheless, the meaning and validity of the term has evolved throughout the years. As early
as 1958, the term was renamed ‘anthropocentrism’ by writers such as Robbe-Gillet, pointing at
the notion that anthropomorphism often carries the belief that the world is intrinsically
meaningful, as it exists for us (Meyer, 2012). Other terms such as ‘egomorphism’ (Milton, 2005),
This has led to a negative connotation of the word anthropomorphism. Bliss (2017) adds that
this might be due to the uneasiness felt by many towards the linking of human and animals. He
alludes to recent animal welfare movements that have revived the positive connotation of the
term. Many artists have tried to go against anthropocentrism. One particular case is the
Minimalist movement, where the beholder became the ‘manipulated’, rather than the one
endowing the art object with its meaning (Fried, 1967; Meyer, 2012).
Philosopher Frederick Ferré (1984) argues against this stigma as well, making a sharp distinction
between the two terms: anthropocentrism and anthropomorphism, being more lenient on the
use of the latter, which he sees as inevitable and justified. Adding to this, Bliss (2017) claims that
the result of the creative process is not human nor animal, but a combination of emotions,
responses and interactions. Bousé (1995) follows the same line of thought by pointing out that,
in our need to understand nature to ensure our survival, it is impossible not to use ourselves as
the point of reference, a concept also explored by DiSalvo and Gemperle (2003) and Vale and
McRae (2016).
Anthropomorphism has been present throughout the entire history of mankind in almost every
single culture. From cave paintings (Bliss, 2017), to religious beliefs (Vale and McRae, 2016): The
Hindus imagined the earth as being held on the back of an elephant (Berger, 1980). Berger
(1980:6) commented: ‘belongs to a tradition, almost as old as man itself. Animals interceded
between man and their origin because they were both like and unlike man’. This refers to a
dualism between the subjection and worship of animals. Bullock (2002) shows how this dualism
is expressed through the use of metaphors in ordinary speech, as some convey veneration
Nonetheless, there has been a vast shift in our perception of non-human animals after the
Industrial Revolution in the 19th century, where most practices that were mediated between
man and nature faded away. Before this, men depended upon animals for most of their needs:
food, clothing, work and transport. This is relevant because pre-industrialist anthropomorphism
was an expression of proximity between man and animal. In the past few centuries though,
animals have been vanishing from our daily lives (Berger, 1980). ‘And in this new solitude,
There is no better example of the current marginalization of animals than ‘the zoo’: animals are
reduced to mere spectacle, marginalized and disposed as a product of the larger capitalist
system. (Berger, 1980). ‘Naturalness’ then becomes a social construct. (Burt, 2002) a view
the many reasons behind the human tendency to anthropomorphize. From a cognitive point of
view, it has been argued that anthropomorphizing, particularly with animals, is a crucial part of
human cultural development (Boyd, 2009; Ingold, 1994). As children, relating to objects and
phenomena (Hayward, 1977), which usually take animal form, is a significant part of cognitive
development, and can help solve anxieties and develop the concept of ‘similar and different’
and ’internal and external’, as has been stated by Winnicott (1971) and Case (2005).
This concept has also been looked into by influential figures such as Sigmund Freud (1913), who
wrote about the way people are replaced by animals in dreams as a response to repressed,
inadmissible emotions, a concept studied further by Ernest Jones (1931). According to them, the
dreamer cannot stand to picture their emotions felt towards people and thus projects them onto
As described by Berger (1980), the wild animal thus becomes the representation of an idealized
notion of nature, and the manifestation of a repressed want. Or according to Sandler (1997) the
representation of the fear for the unknown and unclassifiable. This last idea is also explored by
Disalvo and Gemperle (2003), who add that in some situations humans anthropomorphize to
Bousé (1995) points out that animal stories become fantasies to preserve the values that our
society cannot live up to, animals then becoming extensions of ourselves. They reassure us that
our social organization is still ‘natural’. Nature arises as a moral place where to deposit our own
values. This is seen in many tales, in which nature is represented by ‘virtuous, brave and
resourceful heroes (…) and villains who always pay the price of their transgressions. There is good
Berger (1980) delved into the reasons behind our strong tendencies to anthropomorphize non-
human animals. He comments: ‘Animals are born, are sentient and mortal. In these things they
resemble man. (…) in their physical capacities, they differ from man, they are both like and unlike’
(op.cit: 4). Men see a certain ‘innocence’ in animals, which evokes nostalgia. This can have a
negative implication. Relating to what was explained earlier in this review regarding post-
industrialism, this reductionism of animals is part of the same machinery that has reduced men
Having described different stances regarding the what and the why of anthropomorphism, there
is one noteworthy issue that has caused substantial disagreement between writers on the
Wells (2009) argues against claims that representational tropes of animals have no validity and
show a lack of understanding of the animal. He maintains that non-human animals do possess
zoomorphic representations as part of the artists’ way of expression is also shared by Bliss
(2017). He adds that they can even be beneficial for the animals, as many artists have taken on
One should be careful though, argues Bousé (1995), as there is a question of whether it is
ethically correct to render the lives of animals in such an implausible way, as this may be
misleading to viewers. He (ibid.) points out: ‘many (…) are disappointed when wild animals turn
out to be shy, retiring creatures rather than amusing characters involved in fast-paced
adventures. And there’s not a story in sight’. A very tangible example of this is Bambi’s (1942)
forest fire sequence, which has shaped a wrong depiction of nature in collective imagination,
Fischer (1991) has found a mid-ground. While he assets that it is unreasonable to pretend that
A useful case study for the role of anthropomorphized animals in human society and animated
films is Wallace and Gromit: The Wrong Trousers (1993). This short film has been scrutinized in
depth by Esther Leslie in Wallace and Gromit: An Animating Love (1997), and shows many
instances of anthropomorphism.
Leslie attributes the success of the film to its premise: ‘the affinity between an Englishman and
his dog’ (ibid.). It captivates audiences because of this remarkable relationship. This may be due
to the dog being one of the few animals with which humans have created an intimate
connection. The human want of ‘fidelity’ is personified in Gromit. Gromit lives a life just like
Wallace’s. He reads, knits and listens to music, and yet he will always remain loyal to his master.
And thus ‘the appeal of the pet is that he is just like us. He is anthropomorphous.’ (ibid.).
Adding to this point, Balazs (1952) asserts that in film, all animals are caricatures of humans. This
is because we find placing our trust on animals a lot easier that on other humans. According to
Atkinson (2006), this trust and feeling of unconditional fidelity is due to the animal’s lack of
human language and full communication, and thus its inability to lie to us. This has been proven
even further in scientific studies (Bonas, 2000) where pet dogs score higher than humans when
Berger (1980), redeems the role of animals as companions by pointing out that these offer a
relationship unlike any other. This is a companionship to the solitude of the human as a species.
He goes as far as to say that it is often man who lacks the capacity to communicate with animals,
rather than the other way around. He does, however, strongly disagree with the notion of
animals as ‘pets’. He considers them ‘mementoes of the outside world’ (ibid.). And by living in
the same ways as their ‘owners’, they are deprived of their animal instincts and independence.
To Berger, this is merely an attempt to regain some sort of contact to nature in the urban era.
Leslie (1997) seems to disagree with Berger. Wallace and Gromit depict an equitable
partnership. They embody the idealized connection between man and nature. This
animals away from the soulless machines conceived by Descartes (Leslie, 1997; Allen and
Trestman, 1995).
Wallace and Gromit also plays on the concept of the zoo as prison as described by Berger (1980).
The clearest example of this when the penguin antagonist is locked behind bars. But as the
camera pulls back this is revealed to be a zoo. This is representative of the previously mentioned
dualism of our feeling of affinity towards animals, and the isolation of our species (Leslie, 1997).
A less evident way Wallace and Gromit: The Wrong Trousers plays with anthropomorphism is
with its use of a moldable material to build its world: clay. This carries strong anthropomorphous
associations: In the Book of Genesis God is the ‘original animator’, who shapes man from the
earth’s clay (Leslie, 1997). Seeing inanimate objects change form provokes great enjoyment
Some theorists have described the idea of a sliding scale to define animals that are in one way
or another anthropomorphous, with animal characteristics at one end and human ones at the
other (Collignon, 2008; Atkinson, 2006; Bliss, 2017). Bliss (2017) also adds that processes and
materials should also be taken into consideration in this scale, thus the scale becoming a grid. In
the scale, the character of Gromit would be closer to zoomorphism (assigning animal features
to a human, object or god), than to anthropomorphism (ibid.), and the limitations of its building
indistinguishable from humans in their actions (Bliss, 2017). (Source: ‘Wallace and Gromit: The Wrong
Trousers’, 1993)
depth how it has and can be useful in the world of animated films. The use of anthropomorphic
‘actors’ has been reflected on by Danston and Mitman (2005). Following the line of thought of
Balazs (1952), Atkinson (2006), and Bonas (2000) previously elaborated on in this writing, they
build on how the use of ‘prototypes’, simplified qualities (‘the brave lion’, ‘the cunning fox’) in
animals are important in narratives, as they would be found flat if applied to humans. This is
because we do not tend to try to find out minute details about animal actors, thus making it
easier to get a message across in a story. Characters become more relatable and universal, and
reaction in humans. This can be blended with a straightforward narrative to achieve a big
regarding nature idealization, Atkinson (2006) argues that many pet owners are more inclined
to identify with animal characters in film. Animals are believable as characters because of the
trust we project onto them. No human actor can outdo animals when it comes to authenticity
(Balazs, 1952) and most nonverbal communication in animals is well known to man (Wells,
2009).
It has been noted by a few writers that one ought to be cautious when making
anthropomorphized animals or objects interact with humans, as this can break the spell, and
interrupt the illusion of the ‘pure animal’ (Hooks, 2007; Wells, 2009).
On a more ‘commercial’ perspective, Bousé (1995) mentions that one of reasons for the
these narratives do not rely on language, but on the visual element to get the story across.
Hence the history of animation has been deeply intertwined with the use of anthropomorphism
(Bliss, 2017; Wells, 2009). A major example is the work of the Walt Disney Animation Studios.
Walt Disney himself believed animals had real character traits. Quoted in Schickel’s The Disney
‘Often the entire body comes into play. Take a joyful dog. His tail wags, his torso wiggles,
his ears flop. (…) But how does a human being react to stimulus? He’s lost the sense of
play he once had and he inhibits physical expression. (…) No scope for animation, too
(Atkinson, 2006). Being part of our human nature, we can see that anthropomorphism is here
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