Beruflich Dokumente
Kultur Dokumente
~"
Darren Drabwell
Alistair McNally
Artwork
Fonts
,.
Additional ArtworR> " /
/
~-
Tom Ashton
Scott Butler
Nigel Brownjohn
Brian Humble
Shape Design Danny Emmett
Music and Sound Effects David Whittaker
Management and Design Jon Dean
Rick Clucas
2 ATAC Credits
ATAC
For MicroProse Limited
Project Managers Steve Perry
Dawn Hickman
Martin Moth
Publisher Paul Hibbard
Credits ATAC 3
ATAC
Introduction ....... ................................................... 9 Lever Arch File: Lntelligence Report ........................ .36
Game Overview ............ ............... ... ................... .9 Door to Hanger-Aircraft Preparation .. ........ .... .......... .37
Sorting the Materials .......................... .......... 10 The Aircraft Available .................................. ..............37
I. Quickstart .................................................... 12 The Pilots ............ .............. ........ .... ..................... ..... .... 37
Introduction .................... ... .............. ... .. ........ ............... 12 Aircraft Selection ....................... ... .............................. 37
Basic Information ..... .... .............. ..... ... ...... .... ... ......... .. 12 The Arming Screen ....... ...... ............................... ....... .. 37
Getting Started ............................ .. .............................. 13 The Clipboard: Edit Waypoints ................................. 38
Overview .......................... .......................... .......... ...... .38
2. First Campaign Tutorial.. ......16
The Set Waypoint Screen .................... .. .......... .... ...... .39
O verview ............. ..... ......................... .. .... ....... ...... ...... 16
Monitor: Campaign Map .......................................... ..40
Getting Started .......................... ... ...... .. ....... ................ 16
The Windows: Begin Today's Mission ................... ..40
Loading the Simulation ................. ... ........ .................. 16
Copy Protection .......................................................... 16 5. Operations ..................................................42
Control Methods ........ ...................... ......................... 16 Introduction .................................. ............... ..... ... .. .... ..42
The Controller .............................. ............................... 16 Notepad: Game Options ....... .... ... .................... ... ...... ..42
The Selector .. ....... ....... ................................................ 17 Windows: Fly Current Aircraft ................................ ..42
Tutorial Guide ..... ....... ............................................... .l7 Monitor: Campaign Map ...................... ..................... .43
Notice Board: Aircraft Status ......... ... ............ ............ .43
3. Getting Started ...................................30 In Operations Base ........................... ......................... ..43
In Flight .................................... .. ................................. 44
Exit: End Today's Mission ............................ .. .......... .45
Eoad a Campaign ................................... ..................... 30
4 ATAC Contents
ATAC
O verview .... .............. ........ ............................. .. ........... .49 G-force g .. ....... .... .. ........... ... .. ... .................. .... ..... ........ 62
Cash ............. .... .......... .... ........... ............................ ...... .49 VVI .................... .......... .................... ... ......................... 62
Skilled Workers ..... ............. ..... .......... ... ..... ....... ....... ...49 Pitch Lines .......... ... .. ............ .. ...................................... 62
Transport of Commodities ..... ........ .................. .... ... .... 50 Flight Path Indicator ............................ ....................... 63
Hostility ....... ........ ..... ...... ........ ..... ..................... ... ........ 50 Stall Speed Indicator .............. .. ..... ....... .......... ............. 63
The Drug Barons' Aircraft .. ....................................... 50 Angle of Attack a .............. ............................ ...... ........ 63
The Campaign ................................................ 52 INS (Waypoint) Direction Indicator .... .. .. .................. 63
Gathering Intelligence ................................................ 52 Current Armament ................ ... .......... .. .. ..... ................ 63
Re-Supplying Agents .................................................. 52 Flight Equipment Indicators .................................... .. .64
Overfl ying ... ........ ...... ......... ................. ..... ...... ... ...... .... 53 Flaps ..... .................................................................... ... 64
Operational Days .......................... ................. ............. 53 UCart ................ .. ............... ... .. .............. ..... ............. ..... 64
End of Day ................... .............. .............. .... ............. .. 53 ABrakes ... .................................. ............. ..... ............... .64
WBrakes ............ ............ ....... .. ................. .......... ...... .... 64
7. The Debriefing Room ............... 56
HUD Modes .............. ........... .... ......... ... .. ......... ............ 64
Mi ssion Results ..... ... .............................. .. ............ .. ..... 56
Missile Targeting .... ................ .................................... 64
Ex it ..... ..................... ............ ....................... .. .. ..... ........ 56
Potential Target Box ................. ........ ... ............ .. ..... .... 64
End Of Campaign ............ .............................. .. ........... 56
Target Designation ........ ................................ .............. 64
8. Aircraft and Weaponry .......... 58 Missile Lock-On 'Box ........ .... ..................................... 65
Control Methods ...... .... .... ......................... .................. 58 Air-to-Ground ....................... ...................... ........... ..... 65
The Controller .......... ......... .. .......... ............. .......... ...... .58 Bombsight. ......................... .... ......................... ......... ... 65
The Selector .... ..... .......................... ..... ......... ... .... ........ 58 Se lect Missile ................ ..... ..... ............... ............... ... (.. 65
The F·22 ............................................................... 59 Fire Mi ssile ..... ............... ........ ... ............. ... .. ............. .. .65
Specifications ............................................... ............... 60 Cannon Fire ......... ............... ............... .................... ...... 66
The HUD ........................................................ ............. 62 The Gunsight. ................. .. ..... ... ........ ... ............... .... .. .. .66
Airspeed .................. ... ... .......... .... ................. ...... ......... 62 Fire Cannon ......... ... ................................................... ..66
Heading ....................................... .. ............................ .. 62 The MFD .............. ........ ......... ................ ...................... 66
Altitude ........................... .... ... ............ .......................... 62 The 3D Radar .. ............... ........ ................................. .... 66
Mach number M ......... ... .... ...... ....................... .... .. .......62 Camera View of T arget .................................... .... ...... 67
Contents ATAC 5
ATAC
Vi ew fro m front of last fi red weapon ........................ .67 The AH·64A Apache Gunship .......... 75
Threat Warning Radar ....... ........ ..... ........ ...... .............. 67 Specifications ..................... .............. .... .............. ..... .... 76
Aircraft Status ........................ ........... ...... ..... ... ......... .. .67 The Cockpit.. ............................. ............... ..... ...... ..... ...78
Defensive Measures ... ... ... ....... .... ............. ....... ........ .... 67 Chaff and Flare ............................. ............... .. ......... .... 78
Chaff.. ....... ....................................... .......... .. ...... .... ... ... 67 Engine Gauge ................ ........ .. .. .... .. ..... ....... ... ...... .. ... .. 78
Flares ............. ................................................ .. ............ 67 Fuel ............ .......... ............................................... ......... 78
Flying the F·22 Advanced Torque .... ...... ............ ..................... .. ...... .. ..... ......... ...... 78
Tactical Fighter ............................................ 68 Damage Systems ................. ......................... ...... .. ..... .. 78
Flight Views ................. ........................... .................... 68 Threat Display ........... ... .. ................................... ... ... .... 79
F22 Flight Keys .............. .. .................. ............... ...... .. .69 Multi-Function Di splay ................... ... .... .................... 79
The Flight Controllers ............................................. ... 68 3D Radar/Camera View of Target .. .... ... ... ................. 79
Joystick .. ................. ... ..... ...... .. .......... ... .. .... .......... ... ..... 69 Target Heading Indicator ... .......... .... ... ....... .. ...... ..... ....79
Mouse ........... .. ...... ....... ...................................... ....... ... 69 View From Front of Last Fired Weapon ................... 79
Keyboard .. ........ ......... .... ............. ......................... .... .... 69 The HUD (Head Up Display ...... ...... .... ............ ..... ..... 80
Manual Control .................... ...................... .... .............70 Flying the Apache AH·64A ................ 82
The Take Off ............... ................ ........................... .....70 Views ......... ................................. ................................. 82
General Rules .. .... .................................. ..... .......... ....... 82
Straight and Level Aight ................ .... .. .... .................. 71 AH-64 Flight Keys ..... ... ....... .. ... ... ... .. ...... ...... ......... .... 82
Tums ............... ........... ............. ................. ................. ... 71 Getting Airborne ............... ..... ... ....... .. .. ............. .. .... .... 83
.fdIiIC
Blackout and Redout ............ .. .. .................................. 71 Level Flight Forward .. .. ....................................... ....... 84
General Flight Keys ... .... .. ....... .. ........... .. .... ........ .... .. ... 72 Changing Altitude .... ... ....... ..... ..... ...... .. .. ........... .... .... .. 84
General Cockpit Controls ....... .... ............... ................. 73 Turning ................................. ......... .............................. 84
The Landing ............................... .. ............ .. .......... ....... 73 General Flight Keys .. ..................... ...... ... .................... 85
Auto Landing ...... ... .. ........... ....... .. .............. .... .. ..... ...... 73 General Cockpit Controls ............. .......... ... ............ .... .86
Manual Landing ............... .......... ............... ..... .. .... ....... 73 Navigation ..... ..... ...................... ...... ..... .... .... ....... .... .... .86
The Approach ........ .......... ..... ...................................... 73 Landing ............................ .. .... ....... ...................... ........ 86
The Descent ... ............................................................. 74 Shut Down ....................... .. .. .. .............. ......... .. .. .... .. .... 87
Touchdown .. ....................... ... ....... .... ................... ... .... 74
6 ATAC Contents
ATAC
9. Combat ............................................................90 10 . K ey G-d
UI e ................................................... 98
The F22 ................................................................ 90 View Keys ............................. .... .................... ........ ... ... 98
Air-to-Air Combat: the Basic Rules ................. .......... 90 The Fli ght Controllers .............. .. ........ ........ ................ 98
Surprise ..................... ................................................ ..90 Joystick ....................... ...... ......... ....... ............. ........ ..... .98
Fire the correct Missile ...................................... ...... ... 90 Mouse ...... ......... ................ .. ....... ..... ............................ .99
Get on the Enemy's Tail. ..................................... ....... 90 Keypad ................................. ... ....... ..... ........................ 99
Stay Higher! Stay Faster! ........................................... 91 General Cockpit Controls ........................ .. ................. 99
The Wingman ............ ......... .... ............ ........................ 91 General Flight Keys ....................... ...... .......... .... ...... . 100
Air-to-Ground: The Guidelines .................................. 91 F-22 Flight Keys ....................................................... 101
Hitting the Targets ...................................................... 91 AH-64 Flight Keys .......... .... ..................................... 102
Fire and Forget ................ ........... ........... .. .... ........... ..... 91 II. The Drug Barons'
Laser Guided Bombs .................................................. 92 Aircrafl .........................................................I04
Free-Fall Bombs ....... ... ... ...... ... ........... ... ................... ..92
M61Al 20 mm Gun ................................................... 93
12. Missiles. Bombs and
[
Guns ................................................................... 108
AH·64A ................................................................. 94
Air-to-air ... ........................................... ....... ............... .94
llir-to Air ......... .................................................. 108
Aim9M .... ................................................................. I08
Throwing A way the Book .......... ................. .............. .94
Aipl 120A.................................................... .............. 108
The Basic Rules .. ........................................................ 94
Stay Low! ........................................ ............... ............. 94 Surface·to.Air ............... .............................109
FIM-92A Stinger .. .. .................. ......... ... .... ....... .. ....... 109
Take the First Shot.. .................................................... 94 .
AIr-to Ground ......................~................. 109
~
Range ..... ............................................... ........... ............ 94
Never Lose Sight of the Enemy ................................. 95 AGM 65D Maverick ................................................ 109
Air-to-Ground ................. ................................ ............ 95 Penguin-3 ASM ............ .. ...... .................................... 110
Choose Your Weapons ............................................... 95 AGM-114A ........................ ......................... .. ............ III
Targets ............................................................ ..... ........ 95 BGM-71 TOW ............................ .............................. l1l
AGM 84A .................................. ............... .... ............ 112
GBU 12 ..................................................................... 112
Contents ATAC 7
ATAC
Unguided Rocket System ............................... I 13
FFAR M-260 ...... ...................................................... 113
Free-Fall Bombs ......................................... ll3
Mk.82 ........................................... .......... ................... 11 3
Cannon ............................................................... 114
The M61AI 20 mm Gun ...... ....... ............................. 114
8 ATAC Contents
ATAC
INTRODUCTION
The year is 2003 and a problem that has plagued the old century is
beginning to strangle the birth of the new one. Drugs. The enemy stalks
the streets of every major city and town, selling small plastic bags of a
white innocuous looking powder called Cocaine. Profits to the
distributors number in millions of dollars every year, profits to the major
manufacturers, the Colombian drug barons, in tens of billions of dollars.
Society is being ripped apart as addiction spreads.
Now is the time to act. A United Nations initiative calls for conce ed
military action to strike at the very heart of the problem, in ~he drug
Cartel's own backyard. A new covert force is created to eradicate the
product, the process and the profits; an elite force whose top-secret flies
are stamped with the letters ATAC. The Advanced Tactical Air
Command.
You, as Commander, must co-ordinate the strategy that must bring the
drug barons to their knees, use the eight F-22 Advanced Tactical Fighters
and Apache AH-64s to best effect, plan your own missions, gather intel-
ligence then strike and strike hard; with the resources the drug barons
can call on, you will not get a second chance!
GAME OVERVIEW
ATAC is no ordinary flight simulation, it is the fust in a new breed of
Strategic Flight Simulations from MicroProse. You get the opportunity
to fly the F-22 and the Apache AH-64A but you will not succeed if you
are merely a good pilot. You must also be the supreme strategist. There
are no pre-set missions in ATAC but if you sit back and choose to do very
little, the drug barons will continue to conduct their operations. Drugs
will reach their destinations, drugs will be exported and money added to
Introduction ATAC 9
ATAC
the CarteJ ' s coffers. The drug barons will become more and more
powerful until they locate your secret base and, eventually, attack and
destroy you.
The wise Commander will strike where it will do the most damage; if
there is a choice between a lorry load of pure cocaine and a lorry load of
coca leaf harvest, destroy the finished product. The wise Commander
will not try to fly every mission himself, because the computer controlled
pilots are good and will increase in skill the more they succeed in their
missions, take direct control of any attack but, as you progress in the
campaign, you might choose to leave the easier targets to your fellow
pilots.
ATAC pro ddes three difficulty levels that help to lead you into the full
campaign game; if you wish to fly around in either an Apache or a F-22
and fire missiles at an array of targets then try Level One. If you want to
see what the strategic element is all about (and you are familiar with the
flight controls) try Level Two against one drug baron. If, however, you
want to jump in at the deep end try Level Three; see how long you
manage to survive. We recommend you progress through the levels
before you tackle the full campaign, but this is a strategic simulation and
it's your decisions that count!
~t~'l:\\~~~
f
ATAC
QUICKSTART
Introduction
ATAC can be played on three levels. This Quickstart guide will tell you
how to get the best out of Level One. This is for those of you who may
wish to jump into the nearest F-22 or Apache AH-64 and fly around
Colombia. You can watch out for any likely targets heading across the
3D world and attack them. But be careful! The drug barons will be
defending themselves with the best aircraft, mercenary pilots and
missiles drug money can buy.
Use Quickstart to gain experience of flying the aircraft in conjunction
with the Key Reference Guide and the sections on flying the F-22 and
the AH-64 in this manual. When you attempt the full campaign game
you will find that you 'll spend a lot of your time studying intelligence
reports and jumping from aircraft to aircraft. Level One is designed as
your chance to practise all flight, landing and combat manoeuvres
without thinking about the Campaign game.
Basic Information
• Look over the Aircraft Controls section of this manual.
• Familiarize yourself with Cockpit Controls and HUD modes.
• Have the Keyboard Reference Guide to hand.
12 ATAC Quickstart
ATAC
Getting Started
1. Install and Load the Simulation as detailed in the Technical
Supplement.
2. Name the Campaign.
3. Select Difficulty Level One.
4. Select the type of aircraft you wish to fly: F-22 or AH-64.
5. Select Game Options to set up your chosen control method:
Joystick, Mouse, Keyboard.
6. Select OK then Load the Campaign named on the raised folder.
You will be placed in the cockpit on the runway (or helicopter pad) in
manual control of your chosen aircraft. Before setting off study the basic
controls again. Find the Pause keys Alt/P; useful if you have to consult
the Key Guide in the middle of air combat.
Power up and take off using the Flying Guide in this manual for your
particular choice of aircraft.
Once you have successfully got into the air the action will begin!
Everything will be thrown at you. Your task is to survive and destroy
everything you see. The rule is if it moves shoot it! Be cautious when
you fly over enemy airbases. SAMs (Surface-to-Air-Missiles) are
known to have been installed there. When you receive a missile-threat
warning use chaffandflare avoidance devices (Key I and Key 2).
You have one aircraft with unlimited weapons. See how long you can
survive out there!
Quickstart ATAC 13
ATAC
14 ATAC
FIRST CAMPAIGN
TUTORIAL
ATAC
FIRST CAMPAIGN
TUTORIAL
Overview
This tutorial will take you through two days of a Level Two campaign
against a single drug baron. It will take you through arming your aircraft,
studying intelligence reports, mission planning, then two full days of
offensive operations. This tutorial will not teach you to fly the F-22 and
the AH-64A. If you wish to get used to the controls of the two types of
available aircraft you can select Difficulty Levelland use the flying
guides in this manual.
'L ' l
Loading the Simulation
Load the game as detailed in the ATAC Technical Supplement.
Copy Protection
The simulation will ask you a manual-related question. Enter the correct
answer using the reference given.
CONTROL METHODS
The Controller
ATAC can be controlled using Keyboard, Mouse or a Joystick. For flying
it is recommended you use a Joystick and for Menu Selection it is
recommended you use the Mouse. In this Manual, which is applicable to
Tutorial Guide
After the introduction, the game will begin and you will see the ftling
cabinet, each folder in the cabinet represents a potential saved
campaign.
Select an empty slot then select New Campaign.
Here you can:
NAME YOUR CAMPAIGN,
CHOOSE A DIFFICULTY LEVEL
NAME THE EIGHT PILOTS.
Select OK when you have done thjs.
You will now see details on the folder of your Campaign includi ng:
NAME OF THE CAMPAIGN
CURRENT DATE IN THE CAMPAIGN
MISSION DAY NUMBER
l~
Preparation (NC) without returning
to the room screen by selecting the
appropriate option buttons.
28 ATAC
GETTING
STARTED
~fJ~~~\'~~~
f
ATAC
GETTING STARTED
Loading the Simulation
Load the game as detailedin the ATAC Technical Supplement.
Copy Protection
The simulation will ask you a manual-related question. Enter the correct
answer using the reference given.
Loading a Campaign
After the introduction, the game will begin and you will see the filing
cabinet, each folder in the cabinet represents a potential saved campaign.
Select an empty slot then select New Campaign.
Here you can:
Name your Campaign
Choose a Difficulty Level
There are three levels of play in ATAC:
1. The Air Strike: attack and destroy as many drug baron-owned aircraft
and targets.
2. The Limited Campaign: a campaign against one drug baron.
3. The Full Campaign: against four drug barons.
32 ATAC
MISSION
PLANNING
~fJ~'f(\'t~~
•
ATAC
MISSION PLANNING
The Secret Air Base
Built under strict security in an area that is least under the control of the
four major drug barons, the airbase looks like one of the numerous
airfields that litter Colombia but it is the nerve centre for all your
operations.
The Date
The date on the calendar will be advanced by one complete day if you
are in the rruddle of a eampaign.
The 'Hot-Spots'
There are a number of 'hot spots' around the office that are best accessed
using the mouse pointer. Move the pointer around the office to reveal
several pop-up legends then click on the legend using your Selector.
You may also Save the Setup so thatATAC always begins with the same
options loaded, Restore a Setup or Calibrate your joystick.
~fJl,~\'t'~
t
ATAC
OPERATIONS
Introduction
The right-hand side of the airbase building is the place from where all
active operations are carried out. It is also the place to which the player
can drop back while a mission is in progress. Information that was
available during Mission Planning is still available: Intelligence
Reports, Map, Waypoints and Game Options.
Operations
ATAC
Monitor: Campaign Map
The Campaign Map shows a penn anent display of north-west Colombia
including roads , rivers, railways, towns, villages, farms, factories,
airbases and ports. Drug baron controlled sites are marked with a Red
Flag. The map will also include the current flight paths set in the
Waypoint Editing Screen with annotations to show your commands at
each point. If the mission is under way the position of your aircraft and
the reported position of enemy air forces is also'lnark€d. .
From any map view in ATAC you are able to 'fully edit any chbsert
waypoints.
The campaign map will also show the enemy air activity. ~Ol1sult the
map carefully for intelligence of flights of enemy fighters. You may be
able to surprise them before they find you.
From the Campaign Map the player can accelerate time (using the on-
screen buttons « and » ) until something happens. This mode will be
stopped by various events such as receiving an intelligence report, one
of the aircraft completing a leg of its journey, or one of the aircraft
meeting hostile forces. You can get more information about each indi-
vidual aircraft's mission by selecting the appropriate aircraft code
number.
Operations ATAC 43
ATAC
A full screen view of the notice board shows a maximum of four files ;
one for each of the player's selected aircraft, with the following details:
Pilot's Name
Type
Damage Status
Current Action (waypointlengaged/fleeing)
Remaining ordnance
Remairung fuel
Buttons on the side allow you to jump to the campaign map (MAP)
showing where the aircraft is, take control of the selected aircraft (FLY),
sit in the cockpit (WATCH), edit waypoints (WAY) or re-exarrune the
intelligence reports (INT).
In Flight
You may also jump from aircraft to aircraft once you are watching the
mission from one cockpit. Shiftll,2,3,4 will take you to selected aircraft
1,2,3,4 cockpit views.
You can view the Campaign Map when you are flying with any aircraft
by pressing ShiftiM.
44 ATAC Operations
ATAC
Exit: End Today's Mission
The current mission for that day can be terminated by selecting this
option. You will be taken to Mission Debriefing to review the day's
events and successes and then to Mission Planning, either to save the
campaign, or continue with new aircraft.
When you leave Operations the day 's mission will end. However,
remember that all intelligence reports and drug baron-related events that
you have not dealt with will be carried through to their natural
conclusion. If you have let through a convoy of drugs, it will reach a port
or airbase and be converted to currency making the owner drug baron
richer and more difficult to beat.
Operations ATAC 45
ATAC
46 ATAC
THE CAMPAIGN
AGAINST THE
DRUG BARONS
AlAC
THE CAMPAIGN AGAINST
THE DRUG BARONS
Difficulty Levels
Air Strike Level One
If you are new to flight simulations or strategy games, you may wish to
jump into the nearest F-22 or Apache AH-64 and fly around Colombia.
You can watch out for any likely targets heading across the 3D world and
attack and destroy them. But you may be attacked by any of the drug
barons aircraft.
Limited Campaign Level Two
A limited campaign with all the elements of strategy but against only one
drug baron. This is a good training ground for the player who wants to
tackle the complex fulJ campaign game but wishes to gain experience of
how the game works. Against one drug baron you will be able to see the
results of your attacks more clearly and there is less chance of major
drug consignments getting through to the ports.
Full, Campaign Level Three
The full blown campaign against the four powerful drug barons. You will
have to manage yoprmen and resources very carefully to succeed
against tf;1ese powerful and dangerous men.
MiG-21 Fishbed
54 ATAC
THE DEBRIEFING
ROOM
ATAC
THE DEBRIEFING ROOM
Mission Results
When you have ended the day's mission you will be debriefed.
The Debriefing Room shows the number of surviving active pilots and
a summary of mission successes. The amount of financial or physical
damage done to the drug barons that day is shown in graphical terms.
By this method you can judge daily success.
Exit
If you have lost all your aircraft and pilots, you will be returned to the
main ATAC title sequence and can begin another Campaign.
If, however, you still have aircraft and pilots available, you can return to
Mission Planning and choose to begin the next day. ATAC will update a
campaign and save details to the campaign name when you end any
nusslOn.
It is possible to miss a day's operations if the previous mission has run
too long into the night and your base has no time to prepare your
aircraft for another series of sorties.
End of Campaign
Either you will run out of available resources (pilots and planes) or you
will bankrupt a drug baron. Medals will be awarded if you have wiped
out at least one drug baron. If you fai l as commander of the ATAC force
you will have to return home and be consigned to endless paperwork in
a dark and dismal desk job.
If, however, you manage to destroy all four drug barons you have won
the game and made the world a safer place.
The Controller
ATAC can be controlled using Keyboard, Mouse or a Joystick. For flying
it is recommended you use a Joystick and for Menu Selection it is
recommended you use the Mouse pointer. In this Manual, which is
applicable to all computer systems, these three devices will be referred to
as the Controller.
The Selector
At various times during the game you will be asked to select from a
series of option, fIre cannons or missiles. Once again you may use any
one of three devices: keys on the Keyboard, left-hand Mouse button or
Joystick fire button. In this Manual these will be referred to as the
Selector.
= =
Specifications:
Max Speed with afterhurning: M ach 1.7 at 30,000 feet.
WingSpan: 13.11 m Ceiling: 50,000 feet
Wing aspect ratio: 2.2 g limit: +9
Length: 19.56 m Engines: Two 155 kN class Pratt & Whitney FlI9-PW-
100 advanced technology reheated engines.
Height: 5.41 m
Crew: One, in Webber zerolzero ejection seat wearing
Wing Area: 77 .1 sq.m
upper and lower g suit.
Weight Empty: 13,608 kg
Armament: Intern al lon g-barre l M61 A I 20 mm g un.
Max. Take Off Weight: 26,308 kg Three internal bays for 8 AIM-9 Sidewinder and/or AIM-
Max. level speed at sea level: 800 knots 120 AMRAAM AAMs plus 'new design ' weapon racks
( I ,482 km/h; 921 mph) for extra ordnance.
Altitude
VVI
Pitch
Lines Non-Joystick
Control
Indicator
Throttle
Indicator Threat
Warning Radar
Threat
Aircraft Warning Type
Status/
Remaining Flaps Indicator
Stores (F6)
Landing Gear
Air Brakes
Wheel Brakes
Current
Target
Target Heading
Indicator
"Current
Ar:mament
HUDModes
The HUD will change to suit the selected ordnance.
Missile Targeting
Potential Target Box
If a target is available your HUD will pick it up on the F-22's tracking
camera system. A broken box symbol will appear to track the target as
long as it remains within range and the main priority. If, however,
another target appears the PTB will pick up that target.
Target Designation
You may pick a selected target by pressing Key B. The broken box will
change to a solid box. Now the target will remain the priority until you
Flight Views
It is important to use all the available flight views in ATAC. You will get
a better idea of what is happening around you.
FI Inside view of the cockpit
F2 Outside view locked to selected aircraft
F3 Unlocked outside view of selected aircraft
F4 Tactical View
ShiftIF4 Reverse Tactical View
F5 View of last weapon flred
Shift IFI Full screen front view with HUD
Change to LeftJRightlBackIFront version of
one of above views
QandA Zoom an outside view in/out
Cursor Keys Smooth pan an outside view
ShiftJI ,2,3,4 Jump to cockpit of selected aircraft 1,2,3,4
Manual Control
The Take OfT
Add Flaps to 20 0 (FIO)
Release Wheel Brakes (Key 9)
Tum on your engines by tapping the Maximum Power Key (Shift Plus +)
You will accelerate down the runway.
Pull back gently on the Joystick Controller. Watch the altitude scale on
the right side of the HUD. You will start to climb. When you have
sufficient altitude retract the Landing Gear (Key 6).
If you wish to set the Automatic Pilot press Key 7 (press again to
de-select).
The Landing
Auto Landing
The F-22s will return to base if they have been set the correct waypoints
and land themselves perfectly if under computer control or if you have
set the autopilot function (Key 7). In this case sit back and watch the
plane land from as many views as you wish. This procedure may be
useful in learning to land the ATF yourself. Watch the HOD and panel to
get an idea of approach timing, descent, braking. After a while you'll
feel confident about taking on an unassisted landing.
Manual Landings
The Approach
Find the airbase and line up the approach run on a heading of 000° or
180°. Approach at 300 knots in level flight.
Raise the nose slightly to maintain level fligbt. Add Flaps to aid flight
control.
Altitude
Airspeed - -- 1 - - - Non-Joystick
Control Indicator
Flight Path - -+---
TargetType Collective
Indicator
Target Heading
Indicator
Threat Warning
Type
Threat Warning
Current Radar
Armament
(Highlighted) Torque Engine Your
Gauge Helicopter
Flare
Fuel System
Status
~1r , ~
TRT-Tail Rotor
ENG-Engine
FUEL-Fuel
AVN-Avionics
STR-Structure
Getting Airborne
Press the Plus Key + and watch the
torque rise.
When the torque level is at 75 % press collective up (Home Key) until
the helicopter begins to ascend.
The torque gauge rises as you raise the collective.
Press collective down key (End) if ascent is too fast.
Push the cyclic (Controller) left or right to tum the helicopter in that
direction.
I
Aircraft and Weaponry ATAC 83
ATAC
Level Flight Forward
Add more collective (Home Key) and, as the Apache begins to climb,
push the cyclic (Controller) forward slightly to pitch down the helicopter.
You will move forward .
.. In level fligbt the helicopter is pitched down ("nose down"). The greater
the pitch, the faster the fOlward flight. Move the cyclic forward or back
until you reach a speed of 120 knots. Check the VVI. If you are
descending add more collective (Home), if you are ascending less
collective (End). When VVI is horizontal you are in level flight.
Changing Altitude
When flying level you may descend by pushing the cyclic forward and
pitching the helicopter down into a dive. When you have dropped to the
desired height pull back gently on the cyclic until the VVI stabilizes.
Similarly the easiest way to ascend is to pitch up slightly when you have
attained the correct altitude and pitch down again until the VVI stabilizes.
The second method of ascending/descending is applicable at any speed
and is simply to raise or lower the collective (HomelEnd Keys). When
the correct altitude has been achieved adjust in the opposite direction to
regain level flight.
Thrning
From a level flight, move the cyclic slightly to the left, your Apache rolls
into a banking left turn. Watch the change in the compass heading. By
moving the cyclic further to the left, the tum can be made tighter but you
will begin to lose lift. Centre the cyclic to return to level flight.
You can maintain altitude in a tight tum by adding some collective before
you start the turn then reducing it just before you come out of the tum.
Alternatively, you can pitch the nose up slightly before the turn and drop
it back just before you come out of the turn.
Navigation
INS (Waypoint) Direction Indicator
The marker on the top of the scale shows the heading to be flown to
reach the currently selected waypoint. To get on course either set the
autopilot (Key 7) or turn the aircraft so that the marker lines up with the
tick mark on the scale.
Landing
Helicopters can land without a proper airstrip but remember that they
cannot land on sloping ground. Any slope greater than 5° will make the
helicopter skid away from the slope making a landing impossible.
For normal landings approach the base, lower your altitude to about 50
feet and reduce your speed to about 60 knots by pulling back on the
cyclic. You will have to reduce your collective to keep the 50 feet
altitude. Slow down to a hover above your correct bay by pulling back
ShutDown
Wh en you are on the ground (A ltitude 0) reduce th e throttle
(Minus Key -).
88 AlAC
COMBAT
ATAC
COMBAT
F-22
90 ATAC Combat
ATAC
break off and make space between his aircraft and yours. This will
allow you to increase your firing opportunities.
Stay Higher! Stay Faster!
Maintaining higher speed or altitude is extremely valuable in a
dogfight. The 'Energy Advantage' sought by combat pilots allows
them to trade speed for height (and vice versa).
The Wingman
You will always have the option to use a Wingman in any mission.
He will support the lead aircraft and tackle any threat encountered so
that it can complete the mission. The Wingman will not attack the
assigned target but will escort you there and back again.
Combat ATAC 91
ATAC
launched these missiles start with your course and velocity before the
motors fully ignite and accelerate. Therefore it's wise to not fire below
500 feet, unless you are climbing and extremely unwise to fire them
during a power dive or during a tight turn ; the missiles may slam into
the ground or even smash into your aircraft.
Laser Guided Bombs
The Paveway (GBU-12) is essentially a motorless missile that glides
from your aircraft to a target 'painted' by the PAVE TACK laser
mounted on the bottom of your plane. The tracking box on your HUD
will show your target. Wait for 'lock-on ' indication to give your bomb
a better chance of high accuracy. The standard attack on ground
targets is 'toss bombing' . Approach level, flying full speed at 500 feet.
At between 3 to 6 krn from the target pitch up into a climb and watch
the CRT for ' lock-on' . Launch the bomb and turn away. Avoid being
caught in the blast and keep the underside of your aircraft facing the
target until the bomb hits, in order to keep the target 'spiked' with
your laser designator.
Free Fall Bombs
The Slick (Mk.-82) is a traditional 500 lb bomb that will arc at high
speed toward the target. The easiest method of bombing is to fly
straight over the target at about 3000 feet releasing the bomb
according to the cues on your HUD.
For more details on these and other missiles/rockets see the section on
weaponry in this manual.
92 ATAC Combat
ATAC
The M6lAI 20 mm Gun
A modern jet fighter could fly between the bullets from a conventional
cannon and gun. Thus modern cannons are constructed as a group of
guns or a multi-barrel gun such as the six-barrel M6lA 1 on your F-22.
The effective range is between 0.5 to 3 km. If you fire within 0.5 km
you may pick up debris and damage your aircraft. The gunsight
computer works out range, flight path and ballistics.
It takes two seconds for the shells to travel the maximum 6 Ian range.
Thus to hit a target you must judge the speed at which the target and
your sight converge. You should fire two seconds before they meet. If
range is less than 6 Ian reduce the time accordingly.
Using the gun against ground targets requires some skill. In a strafing
attack dive low (under 500 feet) then straighten out and fly level, then
' walk' your shell s across the ground. This method will be effective but
will use up a lot of ammunition. At the speed you are travelling jn
your F-22 you will only have a couple of seconds to hit the target
before it passes beneath your guns. Use Airbrakes (Key 0) to slow
your passage over the target.
Combat ATAC 93
ATAC
AH-S4A
Air-to-Air
Throwing Away 'the Book'.
According to 'the book' AH-64As are intended for ground attacks, not
air-to-air combat but, in combat conditions, experienced pilots often
ignore 'the book' and acquire whatever weapon does the job best. If a
commander anticipates meeting other helicopters, then he's advised to
load a few AAMs. Wiring up Apache weapon wings for Sidewinders
is easily done 'in the field ' and the ATAC base will have a good supply
of capable technicians .
The missile is only truly effective against aircraft targets and is
generally unable to home-in on ground targets .
.. ~
J'!'.
~ Fighter pilots like nothing better than to find a helicopter flying high
enjoying the view. You won't survive. Don't do it!
Take the First Shot
If you can get one in, it will give you the edge. Watch that threat
display!
Range
Fire at the longest range possible, giving yourself a chance to re-
position to take another shot or counter any threat.
94 ATAC Combat
ATAC
Never Lose Sight of the Enemy!
Get on their tail and stay there. Maintain visual contact using
Left/Right View Keys.
Air-to-Ground
Choose Your Weapons
Use the right weapon for the right job. Consult the ordnance available
for your Apache (details in the weapons section of this manual). If
you choose to get in close, your best all-round weapon is the cannon.
Targets
Apaches are designed to destroy tanks and light vehicles. Attacking a
convoy of lorries, a boat or a train transporting drugs can be a turkey
shoot for the gunship; but be accurate and ensure there is no needless
injury to civilians. These targets will be the AH-64s' meat and drink
but don't get complacent! There might be a MiG-29 waiting out of
radar range, waiting just for you to go for that easy attack!
Combat ATAC 95
ATAC
96 ATAC
KEY GUIDE
~~~,~\'t'~
t
ATAC
KEY GUIDE
View Keys
Fl Inside view of the cockpit
F2 Outside view locked to selected aircraft
F3 Unlocked outside view of selected aircraft
F4 Tactical View
Shift IF4 Reverse Tactical View
F5 View of last weapon fired
Shift IFI Full screen front view with HUD
M<>/ Change to Left/RightlBack/Front version of
one of above views.
QandA Zoom an outside view inlout
Cursor Keys Smooth pan an outside view
Shiftll ,2,3,4 Jump to cockpit of selected aircraft 1,2,3,4
~fJ~'~\''t~~
•
ATAC
THE DRUG BARONS'
AIRCRAFT
MiG-21 Fishbed
MiG-23 'FLOGGER-B'
Built in huge numbers in the 70's, this swing-wing fighter was relatively
cheap and easy to produce. It has high performance capabilities carrying
up to 8 AAMs at speeds over Mach 2. The radar and missile system has
a longer distance detection and engagement range than the F-16. When
pitched against modem fighters it is at its best keeping its distance and
using its missiles.
MiG-29 'FULCRUM'
'The last of the great generation of Soviet built aircraft using all the
avionics available in the early 90s. Extremely manoeuvrable, its look-
down, shoot-down radar can detect and lock-on targets beyond visual
range and guide the latest air-to-air missiles onto those targets. The Mig-
29 can also carry a huge load of ordnance for ground attack. Beware, if
you meet this fighter, it may even outperform your F-22!
Surface-to-Air
FIM-92A STINGER (Short range infra-red homing SAM)
Max. Speed: Mach 2
Guidance System: IR-homing (2nd generation all-aspect)
Max. Firing Range: lOkm
Max. Altitude: 20,000 feet.
Entered production in 1981 as a replacement for the 'Redeye', this is a
much more effective missile largely due to its excellent 'intelligent' IR
seeker.
Air-to- Ground
AGM 65D MAVERICK
Length : 8ft 2ins
Weight: 500lb
PENGUIN-3 ASM
(Medium Altitude infra-red homing anti-ship missile)
Effective Range: 32 km
Max. Speed: Mach 0.8
Attack Technique: Air-ta-surface fire-and-forget launch against ships
Min. Launch Altitude: 500 feet
Max. Launch Altitude: 40,000 feet
A Norwegian design, modestly sized and priced that flies to a designated
point then switches on an infra-red homer that seeks the heat of the ship
against the cool ocean background.
GBU 12 PAVEWAY
Range: l+km
Glide
Laser homing
500 ft and climb
toss or level bombing
A laser guided bomb -using the Pave Tack guidance system- whose
weapon weight is almost entirely explosive. Targets: hangars, bridges,
bunkers, depots, missile sites, radar sites.
l
il~~~r~1
. Caracas
COLOMBIA:
THE LAND OF
CONTRASTS
The home to myths, cocaine, emeralds,
orchids and the my sterious EI Dorado. A
name rearranged by many to 'Locambia' - the
mad country. A country whose inhabitants are
an ethnic mix of 50 different tribes that still
live diverse lifestyles. Colombia is a land of
contrasts and paradoxes: poverty and wealth,
tradition and modernity, reality and legend.
Her diverse geographical features are part
reason for her structure; her fragmented
social, political and economic development
another; the gateway to South America
blessed with untapped mineral reserves and
rumors of hidden treasures; ripped apart by
drug running and guerrilla warfare.
The country is about the size of France, Spain
and Portugal combined, making it the fourt'"
largest in South America . Bordered by
Panama, Venezuela Brazil, Peru and Ecuador,
Colombia is unique amongst them in having
both Atlantic and Pacific coastlines.
Her geographical diversity is unparalleled: in
the west, 45 % of the territory is mountainous .
•
120 AIAC Background Scenarios
ATAC
The Cordillera de los Andes (8000 km in length, , which crosses the
entire South American continent from north to south, spjjts iota 3 when
it reaches Colombia.
East of the Andes, the country is a vast lowland: Los lanos (a huge
open savannah in the basin of the Orinoko) fills the north while the
Amazon covers the south-east with mostly unexplored and uninhabited
dense tropical jungle, criss-crossed by large rivers.
There is even a desert in the land of contrasts: La Guarjira, in the north-
east peninsular.
Most of Colombia's climate is equatorial, comprising 2 seasons: dry
(verano) and wet (in vierno) . Average temperature does not vary
throughout the year but changes with altitude. The temperature falls by
about 6°C for every 1000 meters climb. At higher altitudes the contrast
between day and night temperatures is greater: in the high mountains
there can be extremely warm days and freezing cold nights.
Colombia's history is dominated by fanatical political extremists who
fought for power from the time the country was freed from Spanish
domination one hundred and seventy-five years ago. An uneasy alliance
between Liberal and Conservative factions lasted until 1986, bringing
peace and steady economic growth, until the return of political compe-
tition was marked by horrendous social unrest and violence.
Against the background of an ever-increasing cocaine trade, Colombia's
politicians struggle to put down guerrilla unrest, appease the growing
outcry from the international community about her involvement in the
supply of drugs, and to maintain the fragile legitimate economy made
viable only by the export of narcotics.
The major part of Colombia's legal exports is coffee, as she maintains
her position as the world 's second largest producer after Brazil Sugar,
2
territory) they will eventually make their way back to base. If,
however, they are in drug baron controlled territory they might be
taken prisoner and you will not be able to rescue them.
2. Rescuing Pilots
You are strongly advised to rescue all your pilots. They are your most
valuable resource and are vital for campaign success.
To recover a pilot select a helicopter, do not load any ordnance, and set
a flight path for the location of the Parachute Icon. It's recommended
you take a well-armed helicopter to act as Wmgman in case of trouble.
When you get to the correct location, you must land for a minimum of
ten seconds to pick-up a stranded pilot successfully. The helicopter
stores inventory (F6) will indicate that the pilot is on-board.
3. Ground Attack Weapon Control
When an aircraft is in Auto mode it will go to the chosen target and
release all appropriate ordnance. If you want to save some of the
weapons for another target you can designate which pylon the
weapons are fired from by clicking on the pylon buttons (with your
seLector) in the Map screen. There are five pylon points on the F-22
and six on the AH-64A.
4. Search for Ground/Air Target
You can choose to set the Waypointffarget (Box) cursor in the Map
Screen on an area instead of a defined target object, then to
actively search for appropriate
targets (ground or air) within a This Official Proof-of-Purchase
radius from 1 to 100 km. can earn you a free backup disk!
Details on Backup Order Form.
Cockpit Information
(pages 83, 99)
1. Threat Warning Lights
ATAC
Official Proof-of-Purchase
Three threat warning lights have been
added to the cockpits of your aircraft.
Yellow Light- Radar Guided Missile
3
White Light-Infra Red Missile
Red Light- Enemy Aircraft
In the F-22, they are located on the right of the HUD.
In the AH-64A, they are located at the top of the Multi-Function
Display just below the HUD.
2. Additional HUD information
You will be given updated infonnation on the progress of the mission
while you are in the cockpit (flying or watching) in the fonn of pop-up
messages. These will show if you have got to the waypointltarget and
the distance to the next targetlwaypoint.
i@ Don't~TaSh!
I
I
-:
I
I
flying, the more sensitive your controller (Joystick /Mousel Keyboard).
This option can also be accessed via the keyboard by pressing Keys
Shift/INS.
"-----------~ 4
93ITI0992
2. AltlV
Switches sound on and off.
3. INS Key
Adjusts the sensitivity of your controller to low, medium and
high levels.
4. ShiftlINS
Speed Scale Sensitivity On/Off. This option adjusts flight sensitivity
so that the slower the aircraft is flying, the more sensitive your
controller (Joystick /Mousel Keyboard).
5
ONLLNESUPPORTSERVICES
MicroProse provides Upcoming New s, Latest Versions, Updates, Product Demos,
Reviews, Technical Support and more on the following Online Services for Modem Users.
All are staffed by an Online Service Representative.
6
KEY GUIDE
The simulation can be controlled using a Joystick, a Mouse or PgDnKey Rudder Right
the Keyboard Cursor Keys (Left/Right/Up/Down). Delete+ PgDn Centre Rudder
MOUSE Left/RightlDive/Climb
THE SELECTOR
Left Button Rudder Left
The Joystick Fire Button, the Mouse Button or the Space Bar.
Right Button Rudder Right
VIEW KEYS Left + Right Buttons Centre Rudder
Fl Inside view of the cockpit KEYBOARD
F2 Outside view locked to selected aircraft Keypad Arrow Keys Left/RightlDive/Climb
F3 Unlocked outside view of selected aircraft KeypadS Re-centre
F4 Tactical View Pad Home Rudder Left
ShiftJ F4 Reverse Tactical View PadPgUp Rudder Right
FS View of last weapon fired Home+PgUp Centre Rudder
ShiftJFl Full screen front view with HUD Pad Enter Fire Missiles
M<>/ Change to Left/RightlBackIFront version Pad Delete Fire Cannon
of one of above views. Pad Key Plus + Open Throttle
QandA Zoom an outside view in/out. Pad Key Minus - Close Throttle
Cursor Keys Smooth pan an outside view Pad ShiftJPlus + Max Power to Throttle
ShiftJl,2,3,4 Jump to cockpit of selected aircraft 1,2,3,4. Pad ShiftlMinus - Min Power to Throttle
THE FLIGHT CONTROLLERS GENERAL COCKPIT CONTROLS
INS Key Controller Sensitivity F6 Secondary (left) Multi-Function Display toggle
TAB Key Aborts the current mission command from the (Damage/Stores)
Campaign Map. This functions in auto and manual mode. F7 Primary (central) Multi-Function Display toggle
ShiftJ INS Speed Scale Sensitivity On/Off (3D-Radar/Target Camera)
JOYSTICK Left/RightlDive/Climb F8 Head Up Display (HUD) toggle
Re-centre Alt/J ZandX Zoom Cockpit Radar (in/out)
Key 7 Autopilot (toggle) F -22 FLIGHT KEYS
ShiftIZ Accelerate time (pop-up indicator on HUD) Key 6 Landing Gear Up/Down
ShiftIX NonnalTime Key 9 Wheel Brakes On/Off
GENERAL FLIGHT KEYS Key 0 Air Brakes On/Off
1 Chaff F9 Raps Up (scale 0°- 52°)
2 Rares FlO Raps Down (scale 52°-0°)
Space Weapon Select Minuskey- Throttle Down
Return Fire weapon Plus key + Throttle Up
Backspace Fire Cannon Shift Minus - Close Throttle
B Pick Target Shift Plus + Open Throttle
N Next Target Delete Key Rudder Left
AltlJ Select Joystick Control (and re-centre) PgDnKey Rudder Right
Delete + PgDn Centre Rudder
AltIM Select Mouse Control
AltIK Select Keyboard Control AH-64 FLIGHT KEYS
AltIH HUD colour cycle through Minuskey- Throttle Down
ESC Return to previous screen/mission planning Plus key + Throttle Up
AltIE Eject (F-22 only) Shift Minus - Close Throttle
AltJP Pause On/Off Shift Plus + Open Throttle
AltlQ Quit to DOS Home Key Collective Up
AltN Sound On/Off End Key Collective Down
AltID 3 Detail Level (cycle through) Delete Key Tail Rotor Left
AltIB Blackout & Redout On/Off PgDnKey Tail Rotor Right
(Both keys together to centre)
E NTERTAINMENT . SO FTWARE
93ITI0992