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Introduction 04
What is a Blockchain? 05
Time to change? How blockchain can impact media 08
How it could be done 10
Use Case 1: New pricing options for paid content 12
Use Case 2: Content bypassing aggregators 14
Use Case 3: Distribution of royalty payments 16
Use Case 4: Secure and transparent C2C sales 18
Use Case 5: Consumption of paid content
without boundaries 20
Takeaways for Media Players 21
02
Blockchain @ Media | A new Game Changer for the Media Industry?
Introduction
Blockchain is currently one of the most widely dis-
cussed and hyped technologies. There are only a few
industries that are not either excited or worried about
the concept, as use cases, proof-of-concepts, and fully-
fledged businesses based on blockchain principles are
emerging at an increasing pace. This much is certain:
blockchain has the potential to disrupt existing but also
to enable new business models.
This is particularly true for the media significantly from digitization, since
industries, which have been heavily content can be copied and distributed
affected by the ubiquitous availability and easily and without loss of quality. So far,
the subsequent “commoditization” of the introduction of Digital Rights Manage-
content and been undermined by ment systems has not substantially re-
widespread piracy of intellectual property duced copyright infringements. The
(IP). Today, media users are largely accus- ensuing revenue “leakage” has been
tomed to having free access to a wide only partially recovered through new
variety of content, and most of them are consumption models such as all-you-
still reluctant to pay subscription fees for can-consumer streaming subscriptions
“premium” content behind paywalls. In and micro-payments for articles.
addition, all media segments have suffered
•• Paid content can receive a boost from •• Copyright infringements and piracy
new, micropayment-based pricing models would be nearly impossible
•• Monetization options emerge for an However, the technology and the mech-
increasingly fragmented content inven- anisms are still young and evolving, and
tory (e.g. blogs, news bites, photos) industry-wide adoption of standards is
•• Allocation of advertising budgets be- most probably still a few years off.
comes more accurate and targeted as
media usage can be directly linked to
the respective content items
03
Blockchain @ Media | A new Game Changer for the Media Industry?
Central Decentral
What is a blockchain?
Before going into the industry specifics,
let’s clarify what a blockchain is:
04
Blockchain @ Media | A new Game Changer for the Media Industry?
Distributed 1 Digital 2
ledger
Updated near
3 real time
Operates‘trustless’ 7
5 sealedCryptographically
Irreversible and 6
auditable
Distributed Consensus-based
Identical copies of all records are shared Participants in the network collectively au-
in the blockchain. Participants can inde- thenticate and approve transactions to the
pendently verify information. Verification blockchain. There are different methods of
processes are not dependent on a centra- reaching the consensus. Generally spea-
lized authority. If one node fails, the king, a majority of network participants has
remaining ones can continue to operate to agree to the transaction’s correctness,
ensuring availability and reliability. and rules can be tailored to circumstances.
05
Blockchain @ Media | A new Game Changer for the Media Industry?
A relatively recent but potentially key The use cases for the media and music
concept especially for media companies is industries discussed below are all built
the concept of “smart contracts”, which are around these unique blockchain charac-
essentially computer code stored in a teristics as enablers for more reliable,
blockchain that can perform actions under tamper-proof, and failure-resistant appli-
specific circumstances. cations.
06
Blockchain @ Media | A new Game Changer for the Media Industry?
Time to change?
How blockchain can impact media
Content Content
Production Aggregation Distribution Consumption
Content Brokers
Companies
Content Creators
07
Blockchain @ Media | A new Game Changer for the Media Industry?
New pricing options Content bypassing Distribution of Monetization of C2C Consumption of paid
for paid content aggregators/distributors Royalty Payments / P2P content sharing content without boundaries
Description
As micro-payments become Blockchain allows everybody Content consumption / C2C / P2P content sharing National / regional limitations
economically efficient and to become a marketer as usage is captured in and usage becomes of paid content subscriptions
digital content is harder to reach of lead generation Blockchain and a precise transparent and monetizable and DRM complexibilities will
copy illegally, new pricing becomes trackable and can consumption-based analysis through the Blockchain be decreased by the
opportunities arise be compensated of playtimes is possible Blockchain
Benefits
• Low-price content (<1€) • Liberalization of • Near real-time allocation • Transparent and • Decreased complexity
can efficiently be settled advertising market of royalty payments “controllable” P2P trans- of rights managment
between seller and buyer • More precise performance • Alternative to actions Automated “real- • Direct linkage of
tracking of advertising imprecise estimates time” billing consump-tion to individual
efforts • Automated “real- / user through Blockchain
time” billing authentication
08
Blockchain @ Media | A new Game Changer for the Media Industry?
How it could
be done
Having learned about blockchain technology in
general and its particular relevance for the media
industry, our five blockchain-based use cases will
show how changes could soon become reality.
Blockchain @ Media | A new Game Changer for the Media Industry?
10
Blockchain @ Media | A new Game Changer for the Media Industry?
Use Case #1 –
New pricing options
for paid content
11
Blockchain @ Media | A new Game Changer for the Media Industry?
As Is
Publisher User Challenges
Online News
12
Blockchain @ Media | A new Game Changer for the Media Industry?
Use Case #2 –
Content bypassing
aggregators
Paid content is increasingly gaining traction, monetization cake for the initial creator
but the monetization of online media still of digital content becomes smaller with
heavily depends on advertising. As there is every additional party involved. For emer-
no overall willingness to pay for digital ging media assets such as blogs or user-
content, ad-based distribution models will generated content, the complexity of es-
remain important in the next decade. So far, tablished advertising processes can even
the digital adverting ecosystem is complex generally impede ad-based monetization.
and involves numerous stake-holders.
There are several intermediaries between Blockchain facilitates customer
the content creator and the potential relationships
advertiser. The slice of the Based on the blockchain, everyone from
leading media houses to small bloggers
can easily generate advertising revenues.
As Is
Producer Aggregator As blockchains permit an exact tracking
or Author / Distributor User of content usage, it also enables a di-
sin
Ad
ve
Challenges Benefits
•• Content aggregators and adver- •• Blockchain permits direct custo-
tising networks are likely to lose mer relationships between fans
their dominant market position in and artists.
the media world.
•• Marketing performance and
•• Monetization of content becomes impact become more accurately
more democratic and entry hur- measurable.
dles could vanish.
•• Existing complex media and ad-
vertising ecosystems become
simple and transparent.
14
Blockchain @ Media | A new Game Changer for the Media Industry?
Use Case #3 –
Distribution of royalty
payments
Today, the distribution of royalty payments Blockchain permits for trans- form of smart contracts that specify how the
builds on multiple contracts between parent royalty distribution artists are to be compensated and how sales
artists, producers, and music publishing With the help of a blockchain, the distribu-tion proceeds are to be divided among all eligible
houses. For instance whenever a song is of royalties could become more efficient and parties. Preferably, an embedded blockchain-
played on TV, radio, at events or is strea- transparent. This would include a music based mechanism tracks usage on streaming
med online, the rights holders should re- directory with the original digital music file – services, radio stations, tele-vision etc. and
ceive a royalty payment in a contractually associated with all relevant identities of people automatically accumulates credits or
defined split. In order to ensure that this is involved in the content creation. It is also disburses actual payments to the respective
happening, the national copyright col- possible to store instructions in copyright owners.
lection bodies act as a collection platform
for copyright holders and compensate the
eligible parties.
Challenges Benefits
However, contractual complexities can •• Large amounts of historical data to •• Near real-time and exact
complicate the settlement activities, leading be retained at the blockchain allocation and distribution of
to opaque proceeds (“black box”). The nodes due to the number of royalty payments according to
share of royalty payments distributed in this “transactions” (airplays, streams, usage, based on smart contracts -
manner relates to music consump-tion that club-rotations etc.) across all music no more black boxes
cannot (yet) be linked to the rights holder. consumption channels
•• Cost efficiency – no costly tracking
That can be a playlist at a wedding, music
•• Common blockchain platform and monitoring systems for music
played in a store, or music in a YouTube
and interoperable blockchain usage required, as every
video. At the moment, the collecting body
standards need to be agreed consumption / usage will be
gathers airplay statistics and uses that
upon by the many relevant tracked in the blockchain
same relative distribution factor for the
participants
royalties that are not directly associated •• New role of collection asso-
with a rights holder. As a result, the •• The position of a trusted third party ciations – blockchain platform
payments distributed are mere proxies, and might not be granted to collection provider and verification of smart
e.g. lesser-known artists with only a few associations by market participants contract details through
dedicated statistics are potentially not being collection asso-ciations as
compensated with a fair share of royalties trusted third parties
overall.
15
Blockchain @ Media | A new Game Changer for the Media Industry?
16
Blockchain @ Media | A new Game Changer for the Media Industry?
Use Case #4 –
Secure and
transparent C2C sales
Blockchain has the potential for content infringements are nearly impossible. In charged directly with the fee for the specific
rights owners to enable additional reve- addition, the transparency of blockchain content they shared. This permits easy and
nue streams by leveraging consumer-to- enables content owners to “control” peer- legal sharing of paid content among users,
consumer sales. to-peer content distribution and thus to and forms an additional source of revenue
create new business models such as con- for aggregators and copyright holders. The
Thus while the idea of peer-to-peer con- sumer-to-consumer marketing of content. same logic applies to physical copies that
tent sharing is not new, it is and has been For example, now a subscriber can access are shared among consumers, if the physi-
a serious threat to music creatives and their blockchain content and share it with a cal asset is authorized on a blockchain.
movie / TV producers in the past. Peer-to- friend. The subscription holder will then be
peer networks and the respective ex-
change of(media) files is almost impossible
to control due to the sheer number of ex- As Is
changes and of users exchanging files.
Distributor User Friend of User
For example, a subscriber records a show
on DVD which a friend without a subscrip-
Illegal copy
tion is interested in. Giving or selling this
DVD to someone without a subscription is
theoretically illegal but an established
Direct purchase
practice.
17
Blockchain @ Media | A new Game Changer for the Media Industry?
18
Blockchain @ Media | A new Game Changer for the Media Industry?
Use Case #5 –
Consumption of paid
content without boundaries
The last use case deals with a situation that •• In addition, DRM systems are not or since more sophisticated Digital Rights
many subscribers of paid content subscrip- seamlessly integrated between differ-ent Management systems are also capable of
tions (e.g. for pay TV, VoD, streaming ser- countries. Therefore the respective dealing with complexities like multi-country
vices) have witnessed in the past. They subscription rights and packages are not access.
can-not access the contents they accessible in other countries.
subscribed to once they are in another Nevertheless the blockchain has the po-
country / re-gion, for example during Nevertheless players are currently rolling ten-tial to make DRM systems obsolete
business travel or on vacation. out models whereby sub-scriptions and or at least to reduce the complexity of
access to content are not limited to specific these systems, because every
The reasons: countries / regions. But that can only be transaction/ con-sumption is tracked in
attained if the aggregator has acquired the the blockchain and directly linked to a
•• Licenses for content are usually sold rights for all geographic areas and the DRM user. The payment will be automatically
country by country and therefore ac- systems are integrated.The blockchain is initiated according to the underlying
cess from another country / territory not a technical prerequisite for this endeav- smart contract terms for the content.
is prohibited by the licensor.
As Is
Producer Aggregator Challenges Benefits
or Author / Distributor User
19
Blockchain @ Media | A new Game Changer for the Media Industry?
Takeaways for
Media Players
In a nutshell, blockchain’s potential benefits •• Trust in blockchain technologies To conclude, media players need to con-
for the media industry prima-rily relate to and platforms sider blockchain-based applications and
payment transactions and copyright their potential impact on the whole industry:
•• Opaqueness of blockchain platforms
tracking. Possible applications and micropayment-based pricing options for
and standards due to quickly-changing
technical innovations will have a far- paid content, a shift of market power
market participants
reaching impact: content creators may be caused by content bypassing aggregators,
able to keep a close track of their play- •• Usability and reach of blockchain tech- and an im-proved distribution of royalty
times, royalties and advertising revenues nologies in everyday environments payments, to name just a few.
could be shared in an exact and timely
•• Interoperability of platforms and various
manner based on consumption, and low- To ensure timely and appropriate meas-ures,
standards needs to be secured
cost content could be purchased efficiently, we recommend an immediate review of the
even if priced at mere fractions of cents. In addition, the amount of historical data individual consequences for the existing busi-
stored by blockchain nodes could quickly ness. In addition, companies should lose no
However, there are several fundamental become unwieldy and challenging due to time in identifying applicable blockchain-based
issues and technical obstacles which may a large number of “transactions”. opportunities as a fundamental com-ponent of
undermine the realization of our use cases: their future business strategy.
Distributors consider Monetization of low price Reengineer contractual Increase customer experi-
paying artist in smaller content is getting feasible relationships in a smarter ence through multi-country
tranches due to very low transaction and more transparent way access of paid content
costs
If artists market them- Enable immediate Decrease DRM complexity
selves, they charge Allow consumers to trans-actions and
consumers directly choose “ad free” content at automated royalty / Enable real-time
small prices revenue share billing for all
distribution transactions
20
Blockchain @ Media | A new Game Changer for the Media Industry?
Contacts
Tel.: +49 (0)89 29036 7770 Tel.: +49 (0)89 29036 7939
msallaba@deloitte.de amogg@deloitte.de
Monitor Deloitte
mgramatke@deloitte.de
sheinzelmann@deloitte.de wgiessen@deloitte.de
21
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