Beruflich Dokumente
Kultur Dokumente
1 - Choose a race • Pace: How fast you walk in a turn. Pace starts at 6 +/-
2 - Buy Traits Advantages and Flaws. Run = Pace +1d6. See “Scale.”
3 - Buy Skills • Parry: How hard you are to hit in melee. Parry =
4 - Determine Derived stats Fighting/2 +2 +/- Bonuses from weapons and
5 - Choose Hindrances & Edges Advantages & Flaws. If Fighting = 0, use 2 instead.
6 - Buy Gear Round total value down.
7 - Create background details
• Toughness: Damage Threshold. Toughness = Vigor/2
+2 +Armor. Round total value down.
1 - Race Skills
Humans only. +1 Free Edge. No Elves or Dwarves in *See Derrived Stats
Deadlands, only tough hombre’s made of spit and glass
make it in the Weird West. Boating *Persuasion
Climbing Piloting
Driving Repair
2 - Traits Fighting Riding
All Traits start at d4. Start with 5 points. -1point
increases a Trait’s die type by 1. Capped at d12. Gambling Shooting
*Guts Stealth
• Agility: Nimbleness, quickness, and dexterity.
• Smarts: General knowledge and mental agility. Healing *Streetwise
• Spirit: Inner wisdom & willpower. Helps you recover Intimidation Survival
from being Shaken.
• Strength: Raw physical power, fitness, & melee Investigation Swimming
damage *Knowledge [X] Taunt
• Vigor: Endurance, resistance to disease, poison, or
toxins, and damage mitigation Lockpicking Throwing
Notice Tracking