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Halfling Character Name Shortsword.

Melee Weapon Attack: +5

Rogue 1 Hit:
“Could you keep the screaming neutral
down a bit? I’m kinda busy here.”
Dagger. Melee or Ranged Weapon
Armor Class 14 (leather) Attack:
Hit Points 9 (Hit Dice 1d8)
Speed 25 ft. Hit:
else has it, they don’t anymore. Necessity
trumps silly laws of possession. Shortbow. Ranged Weapon Attack: +5
You weren’t a desperate orphan, STR DEX CON
10 (+0) 17 (+3) 13 (+1)
scratching out a living on the mean Hit:
streets. Neither were you a noble INT WIS CHA
poser, slumming for excitement. No, 14 (+2) 12 (+1) 9 (–1)
you are a master of adaptation to your Bonus Actions
environment—be it urban, dungeon, Two-Weapon Fighting.
or the wild.
Saving Throws
Background (Criminal) Skills
You are an experienced criminal with
a history of breaking the law. You have
Tools
✓ criminals
spent a lot of time among other
Weapons
and still have contacts within the
criminal underworld. You have survived

regulations of society. Senses


Your expertise is burglary. You are Languages Options
unmatched at getting into tight spaces
and locked rooms, and getting back out
Actions
again richer and none the worse. Lucky.
You have a reliable Attack.
and trustworthy contact who acts Sneak Attack.
as your liaison to a loose network of
other criminals. (This is not a formal
organization like the Zhentarim.) You
know how to get messages to and from
your contact, even over great distances, Halfling Traits Rogue Features
using local messnegers, corrupt caravan
You can move Once per turn, you
masters, and seedy sailors.
through the space of any creature that is can deal an extra 1d6 damage to one
You are a member of the
of a size larger than yours. creature you hit with an attack if you have
Harpers, a clandestine network of
advantage on the attack roll. The attack
spellcasters and spies that seeks to tip When you roll a 1 on an attack
the scales in favor of the innocent, the roll, ability check, or saving throw,
You don’t need advantage on the
weak, and the poor. you can reroll the die and must use
attack roll if another enemy of the
You are always the new roll.
target is within 5 feet of it, that enemy
calm, no matter what the situation. You have advantage on saving isn’t incapacitated, and you don’t have
Everyone should be free to throws against being frightened. disadvantage on the attack roll.
pursue his or her own livelihood.
Equipment
You are loyal to your friends, not You can attempt
to any ideals. to hide even when you are obscured
When you see something by a creature that is at least one size Shortsword, shortbow, quiver with
valuable, you can’t think of anything but larger than you. 20 arrows, daggers (2), leather armor,
how to steal it. burglar’s pack (silk rope), thieves’ tools,
caltrops, dice set, chalk (5), soap (2),
steel mirror, dark common clothes
with a hood, belt pouch, money (26 gp,
9 sp, 1 cp).

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