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Sims Cheats & Tips!

Sure, there are other cheat sites out there with more codes, but this has only the
most useful cheats! And they have all been personally tested so I know they work!
(This page assumes you have all available add-ons and patches)

Cheat Codes ............................................................................................ 1

Instant Refreshment ................................................................................ 2

Creating Perfect 10 ................................................................................. 2

Better Living Trough Chemistry ............................................................... 2

Can't Sleep, Clown Will Eat Me! ............................................................... 3

The Boob Tube ........................................................................................ 3

Now You’re Cooking ................................................................................ 4

Base Hunger Motive Points ...................................................................... 4

Time Savers And Other Tips .................................................................... 6

1
Cheat Codes
To use a cheat code, press CTRL + SHIFT + C, and a small text box will appear in
the upper left corner of the screen. Type the code into that box, and press ENTER.

COMMAND RESULT
Rosebud Gives §1,000
Move_objects Allows you to move any object
on
Map_edit on Lets you alter the buildable
area
Map_edit off Exits map edit mode and
resumes game
Interests Display a Sim's interests
Water_tool Create water areas
Grow_grass (0- Makes grass grow in brown
150) areas

There are other cheat codes, but these are the most useful.

An exclamation point ! will repeat the last command, and a semicolon ; will let you
stack commands. You can also use SHIFT + ARROW to highlight text, and CTRL + C
and CTRL + V to copy and paste.

Thus a very quick way to make a lot of money is to use the rosebud cheat, then
type in !;!;!;!;!; then hold down the SHIFT key, and press the LEFT ARROW key to
extend the highlight over the !;!;!;!;!; press CTRL + C to copy it, then press CTRL +
V to paste it over and over again until it you start hearing a thumping noise (the line
is too full). Then backspace, and type a colon : When you press ENTER, you will
get a message saying that you entered an invalid code, but your money will go up
by several hundred thousand Simoleans. Hold down the ENTER key, and the
message will flash on the screen over and over; each time it appears, your money
will skyrocket. The game can only display §9,999,999, but you can have much
much more.

Instant Refreshment

Got a tired or cranky Sim? Give him a quick pick-me-up, literally! Use the
"move_objects on" cheat listed above. Then save your game, go into Buy mode,
click on the Sim who needs help, and delete him! Don't worry, he's only taking a
quick breather. Go back into Live mode, and you'll see a crosshair symbol over the
Sim's icon. Just click on the icon, and the Sim will reappear with all his motives
maxed out!

2
Be sure to save your game before deleting the Sim, otherwise you'll lose any skill
points you've gained since the last save!

3
Creating a Perfect 10
First, create a character with no personality points. Then buy the Concatenation
Station chemistry set. Have your Sim work on it until he produces a Yellow potion.
Have him drink it, and all his personality traits will go to 10! Blue, Brown, Red, and
White potions are safe to drink, Chartreuse, Green, and Pink are not. If the Sim
complains he's too tired to keep working, see "Instant Refreshment" above. See
"Better Living Though Chemistry" below for explanations of exactly what the
different potions do.

Then have your Sim begin working to increase his skills. Reading and canning food
can increase a Sim's Cooking skill, reading and using the woodworking table will
increase a Sim's Mechanical skill, swimming or using the exercise machine will add
Body points, practicing speech in front of a mirror will increase Charisma, painting
or practicing the piano or guitar will increase Creativity, and chess, the chemistry
lab, or the telescope will increase Logic. Make your Sim keep working at it until
they tire, then save your game and follow the instructions under "Instant
Refreshment" above. Then put them to work again! Keep doing this, and in no time
you'll have a Sim with perfect personality and perfect skills.

All you need now are friends to shoot up the career ladder! Using the "Instant
Refreshment" cheat above, you can throw all night parties and still be in a good
mood the next morning! The maximum career level requires between 8 and 17
friends! Better get partying!

Better Living Through Chemistry

The Concatenation Station can be used to produce a variety of different colored


potions. Here's a list of the potions and what they do:

BLUE: Motive Enhancer. This potion maxes out all motives. The odds are
40% that a blue potion will be created. There is a 1 in 3 chance that a Sim drinking
a blue potion during the day will be visited by the Police and fined $500. Take that,
druggie!

CHARTREUSE: Motive Subtractor. This potion causes all motives to drop to


near zero, making the Sim feel terrible!

BROWN: Invisibility. The Sim becomes invisible for one hour, and can spy on
other Sims taking baths or showers. The invisible Sim will be able to interact with
other Sims, but other Sims will not initiate interactions (because they can't see
him/her!)

4
RED: Love. The Sim and his worst enemy of the opposite gender immediately
fall in love, and the new lover is teleported to the Sim's side.

GREEN: Evil Clone. It's a parthenogenesis party! An evil clone is created


with an opposite personality. The clone hangs around for 6 hours, during which
time he will insult, annoy, and even attack the Sim and his guests. The guests will
assume the Sim is responsible, and his relationships will suffer accordingly.

YELLOW: Personality Inversion. The Sim's personality points are completely


inverted. A neat Sim will become a slob, an outgoing Sim will become a hermit, a
lazy Sim will become active. The inversion is permanent (unless you create another
yellow potion).

PINK: Monster. The Sim becomes a Frankenstein's monster for 2 hours.


During this time, you will be unable to control the Sim, and it will break everything
in it's path.

WHITE: Cure. This potion can only be made by a Sim who is sick with the
Guinea Pig Disease. Drinking it will completely cure the illness. The odds of
producing a white potion are 1 in 11.

Can't Sleep, Clown Will Eat Me!


The easiest way to keep the Tragic Clown away, is don't buy the Tragic Clown
painting. If you buy the painting, and the average Mood score in your household
drops too low, the clown will pay you a visit.

Think you're clever and will just trap the clown in a room with no doors? Forget it,
he'll drop a portable hole on the ground, and reappear outside the trap. You also
can't drown him in the pool; he'll swim around for a while, then reappear on dry
land. The clown has no motives, so he won't tire, become hungry, or need to use
the toilet.

There are two ways to get rid of the clown. One is to raise everyone's Mood score.
Not an easy thing to do with the clown bothering them all the time (The "Instant
Refreshment" trick above can do the trick, as can drinking blue potions). The
alternative is to hang the Tragic Clown painting over a fireplace, and keep lighting a
fire. Be sure to remove any smoke detectors from the room. Once the fireplace
catches fire, the painting will burn, and with it, the clown. Once the clown is gone,
call the Fire Department to extinguish the blaze.

DO NOT install the Clown Catcher add-on available on the Sims website, especially if
you have the Sims Unleashed. It can cause the game to crash!

The Boob Tube


5
Sims with different personalities will prefer different TV programs. Here's a quick
list of preferences:

Playful -------Cartoon

Grouchy ------Horror

Active --------Action

Outgoing ------Romance

Now You're Cooking!


The satisfaction a Sim gets from a meal is based on the number of Hunger Motive
Points that meal provides. Below is a series of charts that indicate the number of
points that different meals have and how different appliances can modify these
numbers.

The general formula is Type of Meal + Type of Fridge + Type of Prep Surface +
Type of Cooking Method + (Cooking Skill x Modifier) = Hunger Motive Points

The candy box, fruitcake, pizza, and Robo-food have no modifiers, snacks have only
the fridge modifiers, and quick meals have only the fridge, cooking method and
cooking skill modifiers. A group meal is the same as a full meal, but with 6 servings.
A pizza also offers six servings.

Base Hunger Motive Points

Candy Box ................................3 Fridge (Old Thyme) ...................18

Fruitcake ..................................7 Prep surface modifiers Dishwasher


top ...........................................5
Snack .......................................9
Trash compactor top .................5
Quick Meal ...............................16
Countertop ...............................16
Full Meal ..................................16
Food Processor .........................32
Group Meal ...............................16
Cooking method modifiers Toaster
Pizza (per slice) ........................33 Oven ........................................9

6
Robo-Food ................................33 Microwave ................................16

Fridge modifiers Fridge (Llamark) Stove (Dialectric) ......................32


................................................9
Stove (Pyrotorre) ......................40
Fridge (Porcina) ........................12
Stove (CiaoTime) ......................48
Fridge (Freeze Secret) ..............16
Stove (Old Thyme) ....................55

Cooking skill modifiers Toaster Oven ..........1.0 x Cooking points

Microwave ...................................................1.0 x Cooking points

Stove (any) .................................................1.5 x Cooking points

Thus, a Sim with 3 Cooking points (3 x 1.5), preparing a full meal (16) using a
Porcina fridge (12), countertop (16), and a Pyrotorre Stove (40) results in a meal
having a Hunger Motive value of 88.5 points. A fairly filling meal

A Sim with 10 Cooking points (10 x 1.5), preparing a group meal (16) using an Old
Thyme fridge (18), a food processor (32) and an Old Thyme stove (55) will produce
6 servings with a Hunger Motive value of 136 points each!

A Sim with 0 Cooking points (0), preparing a quick meal (16), using a Llamark Fridge
(9) and a Toaster Oven (9) results in a meal with a Hunger Motive Value of only 34
points. Might as well call out for pizza.

7
Time Savers & Other Tips
In the Sims, the more expensive an object is, the more effective it is in raising
motives. Also, Sims will come to expect a certain lifestyle, if they are used to a big
screen TV, they won't be satisfied if you replace it with a small B&W TV. In
addition, more expensive items generally provide more motive points, which means
the Sims need to use them less often or for less time. In general, you should try to
buy the most expensive items possible.

Your Sims spend a huge chunk of time asleep, so you should buy the bed with the
highest Energy rating possible (The Modern Mission Bed is the best choice, it offers
a 10). This will allow your Sim to get by on less sleep.

Keep the toys out of the bedroom! Try to keep things like radios, TV's, computers,
games, phones, etc. out of the bedroom, they will wake up anyone trying to sleep.

One of the first things you should do is have your Sims study cooking. A Sim with
no skill points has a 15% chance of starting a fire when cooking. Having just one
point reduces that to 5%, and two points drops it to 1%. 3 or more points reduces
the risk of fire to zero. More points also a make for more satisfying meals, which
means less money and time are spent cooking and eating. And finally, more
cooking points means faster cooking.

Better appliances also produce better and faster meals. And be sure to buy a food
processor, they add a LOT to the food satisfaction and greatly speed food prep.

Studying mechanical may also be worthwhile. With 0 Mechanical points, a Sim has
a 100% chance of being electrocuted when trying to repair an broken appliance.
With a single point, that risk drops to 25%. With 2 points, it's down to 10%, and
with 3 points or more, it's 1%. More Mechanical points also means faster repairs.
You could always call the repairman, but that's $50 per hour!

Don't buy a shower. Buy a bathtub. Sure, they take up more room, but they also
help reduce Comfort motives, not just Hygiene.

If you have the money, buy Servo the robot. He's worth every penny!

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