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IV.

Walkthrough

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a. I n t r o d u c t i o n to W a l k t h r o u g h

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Each chapter of the game is distinguished by the dungeon that is currently

being played. The dungeon is the main focus of each chapter, but the sections

will be preceded by a "City" section explaining anything new in Sumaru City or

anything that should be done in the city before proceeding with the dungeon.

After the city section, there will be a "Suggested Party" section where I

suggest what level the party should be at, what personae you should have, what

items you should get, and what fusions you should learn. Any comments I have

about the dungeon will be included here. (In other words, I'll try to keep my

personal opinions here and the following walkthrough sections as factual as

possible.) Please note that this section is meant to suggest the state your

party should be in at the end of the dungeon. I put it at the beginning to

give you a chance to stock up on items and personae as well as to give you an

idea what you should accomplish in the dungeon. At the end of the section, a

paragraph will briefly explain the demon encounters in the dungeon.

A few notes on the Suggested Party section:

The levels I suggest in the Suggested Party section are NOT the minimal needed

to survive, but a bit above. You should be able to do the dungeon a few levels

below what I say, but the level I put forth allows for ranking up personae and

spending some time in the dungeon collecting items and cards. However, I also

did not EVER go on a "level-up trip." Levels play a major role in the
experience you will have with Persona 2. If you don't gain many levels, you can

survive in the game, albeit more challenging. If you gain a lot of levels, you

can blow through the game and the bosses in no time, which is no fun. I think

I've managed a good balance between using strategy and levels to your

advantage, while not going to either extreme. The fusions I list in the

Suggested Party section are not all of the fusions in the game, but the major

and more useful ones you will come across in the game. I will only list a

fusion if it can be cast using the personae I list in the Suggested Party

section.

The walkthrough section itself is fairly straight-forward. Each section will be

detailed and the final paragraph will concern the demons met in the dungeon.

For each dungeon, I highly suggest you take your time and explore. If you don't

want to though, the walkthrough will cover every item and point of interest in

the dungeon. Also, you are told a direct route to progress, and not told about

every side route (unless it has a point of interest). In the dungeon section,

there will be a list of demons and when new demons are added, there will be a

header indicating where they are added, but you will not be told where they are

no longer found in the dungeon. Finally, at the end of each dungeon, there will

be a section for puzzles, bosses, and choices, if there are any.

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A. S e v e n S i s t e r s H i g h

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===City=========================

There is no proper city section for the beginning of the game, as you are not
allowed to access the city map yet. You do, however, spend a bit of time in

Kismet and then go straight to Seventh in a non-dungeon state. You only have

partial access to the menu right now; you can only use Item, Config, Load, and

Save.

After seeing all of the intro stuff, you'll eventually be in control of Maya in

Mizuno's office. Just leave and you'll be in the offices of Kismet. To leave

here, you need to talk to everyone in the office (if you don't, Yuki won't let

you leave) and doing in so, you'll learn a bit about Joker and Wang Long. When

you can, take the elevator to the reception area. You will meet the vivacious

Ulala and she will join your party. Just head out the revolving doors and you

will automatically go to the Teacher's Lounge in Seventh. After meeting with

Ms. Smith, you can walk around the school and talk to the students, but you

don't have to if you don't want. Doing so will give you a bit of background and

some info to introduce you to the world, however. You can also pick up the two

items right now, in wastebaskets by the staircases. To continue on, you first

need to go to the Courtyard on the first floor. After the scene with Harding

and Anna, head to the Principal's Office on the third floor and the dungeon

will start. Katsuya will join your party and the rest of the menu will unlock.

REQUIRED TO DO:

Leave Mizuno's Office

Talk to everyone in Editor's Room

Take Elevator down to lobby

Go to Courtyard

Go to Principal's Office

===Suggested Party==============
Level 5

Persona : Maya - Maia

Ulala - Callisto

Katsuya - Helios

Fusions : Stone Rise (Water-Fire-Earth)

to learn Atomic Destruction (Fire-Water-Almighty)

Items : Item/Medicine (Slime)

to get Item/Ball of Returning (Nightmare)

Not much to do here. Just level up and get your personae to rank 6 at least

(you should reach 8). Be sure to gather and check analyze data. Use my

explanation of the various systems and coordinate it with in-game experience.

===Dungeon======================

Seven Sisters High School, Rengedai Ward

4 Floors (1F, 2F, 3F, 4F)

Items - Item/Awaken G (x2) (2F)

1,200 Yen (3F)

Event/Clock Tower Key (Teacher's Lounge, 2F)

Demons - Level 1 Ghost (Devil)

Level 1 Slime (Tower)

Level 2 Pixie (Lovers)

Level 2 Poltergeist (Devil)

Level 3 Guzfan (Hanged Man)


Level 3 Nightmare (Moon)

Level 4 Ratatosk (Hermit)

Level 4 Zombie Schoolgirl (Zombie)

===Walkthrough==================

Once you exit the principal's office, Seventh will now be a dungeon and you can

no longer access the Principal's Office, the Courtyard, bike racks, and you

cannot leave. There will now also be random battles, but the first one will

meet will be a slime who will begin talking and explain a bit about the contact

system. If you listen to him, he will give you Tarot/3 Tower Cards, so you

might as well just here him out.

Seventh is just a "U" shape with short legs, so it is really easy to navigate

and you shouldn't have any problems (especially since you get to wander around

it before it becomes a dungeon).There isn't much to do here in the dungeon, you

only need to get to the clock tower on the fourth floor. But it is locked, so

you need to get the key. Mr. Sousa in the Teacher's Lounge has it. You can go

straight to him and get it or you can have the janitor tell you about it. Once

you have it, you can just go to the fourth floor and enter the clock tower.

Once you do, you will start the boss fight and not be able to access Seventh

ever again. The stairway to the fourth floor is directly in the middle of the

main hallway on the third floor.

However, I highly suggest you spend some time in here and get to know the

battle and contact systems. In fact, getting up to level 5 and getting to rank

6-8 on your personae wouldn't be a bad idea (read: do it). You can also get

some free items like Medicines, Antidotes, and Balls of Returning from

contracts. You may also want to get a few Tarot cards, but it isn't vital at
the moment.

Most of the demons in here are really easy. Just learn the fusion spell "Stone

Rise (Water-Fire-Earth)" and you're set. You can also learn "Atomic Destruction

(Fire-Water-Almighty)," an instant kill spell which works a fair amount of the

time. Use Stone Rise to dispatch every demon in one hit (especially Pixie, I

did ~200 once!) except for Ratatosk who is strong against Earth - use normal

spells for him. Watch out for Zombie Schoolgirls. These rare, but nasty, little

girls deal a good amount of damage that can kill a character in one hit. Use

Stone Rise immediately. They are weak against fire, but the only spell you

have is Agi - fusions work better right now.

===Puzzles======================

This is hardly a puzzle, but it something you need to do beyond finding the

exit to the dungeon, so I'll include it here too.

Just get the Event/Clock Tower Key from Mr. Sousa in the Teacher's Lounge, 2F.

===Boss=========================

Level 7 Empusas - "Don't get friendly with me!"

HP : 56; Void : Holy/Dark

Spells : Aqua, Bufu, Dormina

Level 9 Apep (x2) - "Think before you act..."

HP : 74; Strong : Water; Weak : Fire

Spells : Aqua, Bite


Persona : Maya - Maia

Ulala - Callisto

Katsuya - Helios

This is the simplest boss battle (don't get used to it...). Just use Stone Rise

to take them out in one hit each. Take out the Empusas first as her spell Aqua

does the most damage. Do the two Apeps next (watch for Bite) and you're done.

If you really need to heal in this battle, Maia has the spell Dia, which should

completely heal one character. Three rounds and it should be over.

You don't need to have your personae at rank 8 for this battle, but from now

on, it is assumed that they are for every boss battle.

EXP : 100

Yen : 5,000

===Choices======================

<In Kismet>

Yuki : But there's no return address on it...

Maya : Thanks, Yukki----!

<No effect>

Thanks. But, who could it be from?

<No effect>

<In Kismet>

Mizuno : Who would want to read about a green brat?

Maya : Huh...?

<Mizuno criticizes Maya for being spineless>


I thought it was important

<Mizuno accuses Maya of arguing>

<In Kismet>

Yuki : I'll complain for you!!

Maya : Thanks Yukki, but t's alright...

<Yuki complains about Mizuno>

Let's be positive! It's nothing.

<Yuki complains about Mizuno>

<In Seventh>

Ulala : Ma-ya... you okay...?

Ma-ya : YOU okay, Ulala...?

<Ulala says she is fine, one-uped in kindness by Maya>

Yeah, kinda...

<Ulala dejectedly says that's good>

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B. M i f u n e T r a i l

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===City=========================

After the boss fight, you'll be put on the ward map of Rengedai. Now that you

have access to the city, there is a lot to do (as there will be before each

dungeon). To continue on with the story, you need to go to Kuzunoha in Aoba,

but you can talk to everyone in the stores and on the ward map. When you are

ready to continue, go to Kuzunoha in Aoba and you will meet Todoroki and Tammy
who will set you up to spread rumors. They will also arrange for a meeting with

Baofu. You can now go get the rumors below or you can continue with the story,

it doesn't really matter. When you go to the 2X Slash, you meet Baofu who takes

you to Parabellum where he spreads a rumor that they sell weapons. He joins

your party (at level 8) and when you go back to the ward map, you can now

access the Velvet Room. Go to any mall area and you will see the Velvet Room as

a shop. If you go in, you will meet Igor, Nameless, Belladonna, and the Demon

Artist and you can now use the Velvet Room to summon personae. To continue on,

you need to go to the temporary ward Mt. Mifune. You can't go to the sanitarium

directly as there is an "accident," so take the mountain path (you need to try

to go the sanitarium first then the mountain path will open up). This is one of

the few "double-dungeons" where you will need to complete two dungeons in a

row. But you can leave either of them at any time and return to the city if you

need to.

REQUIRED TO DO:

Go to Kuzunoha Detective Agency in Aoba

Go to 2X Slash in Aoba

Try to get past the Shady Security Guard in Mt. Mifune

Go to Mifune Trail

NEW RUMORS:

Time Castle sells cards - Chunky, Sushi Gatten

Time Castle duplicates cards - Chunky, Sushi Gatten

Rosa Candida sells armor - Message Board, 2X Slash

===Suggested Party==============

Level 8
Persona : Maya - Maia

Ulala - Callisto/Pixie

Katsuya - Helios/Poltergeist

Baofu - Odysseus

Fusions : Tower Inferno (Wind-Earth-Fire)

to learn Hydro Boost (Earth-Wind-Water)

Wind Cutter (Fire-Water-Wind)

Muzzle Shoot (Mafui-Shot)

Items : Item/Seed of Escape (Puck)

to get Spell/Bufu Card (Apep)

What I suggest you do here is to map the entire forest and then return to the

city. In the battles it will take you to map the dungeon and leave, you will

earn a good amount of EXP and also a whole lot of money. Use this money to fill

up the shrine and to buy some armor in Rosa Candida and some items at Satomi

Tadashi. Now that you have Baofu's persona Odysseus, you can do a few more

elemental spells involving wind. The last fusion I suggest you learn requires

a specific spell, Mafui. Ulala's Callisto has this spell, but you only gain it

through mutation. You don't have to spend time trying to get it right now, but

if you get lucky and she learns it, also learn this fusion. When you leave

Seventh and when you return to the city from the trail, you should have a few

tarot cards and you should also have access to a few new persona in the Velvet.

While you can get some new ones if you want, the starter personae are the best

ones available to you at this point, so you should use them primarily. Get a

few low level ones if you feel comfortable enough with the battle system to

switch personae around. But, if you change personae, don't change all of them.

Leave a few that are ranked up and you know are strong, or you will find
yourself hard-pressed even in normal battles. Lastly, I put Poltergeist on

Katsuya because you still need to rank up Baofu's persona Odysseus, even though

Baofu is much more compatible with the devil arcanum than Katsuya is.

I suggest you try getting some Seeds of Escape from Puck. They come in very

handy if you find yourself overwhelmed in a battle as they work 100% of the

time (except for boss battles).

Be sure to fill the Old Shrine in the last section of the trail! The small

investment now will give a very good bonus later on (if you need to know what

it is, see the Sumaru Castle section).

The demons on the trail are a step up from Seventh, but you really shouldn't

dhave any problems. Your biggest threat is the Zombie Kamikaze who has an

instant kill spell and deals quite a lot of damage. Use Tower Inferno on them

immediately. Be very cautious if you meet a group of four (as they can take out

your whole party).

===Dungeon======================

Mifune Trail, Mt. Mifune

1 Floor (7 Sections)

Items - Item/Antidote (x3) (Second Section)

Item/Lucky Bag (x2) (Third Section)

Item/Snuff Soul (x3) (Third Section)

Spell/Aqua Card (Third Section)

Incense/STR Card (Fourth Section)

Item/Obsidian (Sixth Section)


Item/Medicine (x3) (Seventh Section)

Demons - Level 3 Guzfan (Hanged Man)

Level 3 Nightmare (Moon)

Level 4 Harpie (Temperance)

Level 4 Zombie Schoolgirl (Zombie)

Level 5 Blob (Tower)

Level 6 Puck (Lovers)

Level 6 Phantom (Devil)

Level 7 Zombie Kamikaze (Zombie)

<Past the river>

Level 7 Empusas (Magician)

Level 8 Ogre (Chariot)

Level 9 Apep (Strength)

===Walkthrough==================

Mifune Trail is made up of seven separate sections divided by ascending and

descending paths, each of which is relatively small and straight forward. The

first section you enter is very simple, but you need to use the Auto Map to see

the hidden pathway in the trees. Open the map and if you have passed by the

trail, you will see two lines that move into the forest. There are a lot of

these in this forest, so be sure to check your map in each section.

After you head north through the first section, you come to the second which

is a big circle. The exit to the next area is in the northeastern corner of

the circle, but be sure to also pick up the Antidotes directly west of the

exit.
The third section is more complicated, but still easy to navigate. When you

first enter, check the north trees for a hidden path which leads to an Aqua

card. Make your way east as far as you can go and then south to another hidden

path which leads from the western half to the eastern half of this section. Go

north in the eastern half to find another hidden path which leads to thewd exit.

But before you leave, check to the west to find yet another hidden path which

leads to two chests.

After you get them, move on to the fourth section which is really straigdwht

forward. Find the hidden path in the eastern forest which leads to a long

vertical section. Head north to the exit.

In the fifth section, head north until you hit the river. Follow it west until

you come to a bridge. Before you cross the bridge, head south from it to find a

slope which leads to a separate area of the last section where you can find a

STR card. Return to the fifth section and cross the bridge. Go north until you

reach the exit.

In the sixth section, go north through the trees and then to the eastern

branch. Check the map for a hidden path to the south which leads back to the

screen with the river and go south to find an Obsidian (which you will not be

using for some time). Head back and go north of the group of trees to the exit.

In the final section, you'll find several areas. Go northeast to a hidden path

which leads north. Go a little ways east and use the map to find another hidden

path which leads south. Here you will find a few Medicines, but there is also

another hidden path which leads east. The path here is winding, so use the Auto

Map to navigate it. It leads to an Old Shrine and Sign. The sign tells you that

the shrine is for Junnosuke Kuroda. BE SURE TO FILL THE SHRINE! It will take
10,000 yen to fill it, but believe me, it is worth every yen. It may be a lot

of money at this point, but just do it. When you have filled it, return along

the winding path and head directly north to another hidden path. Take this and

go north to the Rear Entrance to the Sanitarium.

No boss this time. Just head into the Sanitarium.

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C. S a n i t a r i u m

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===Suggested Party==============

Level 11

Persona : Maya - Maia/Tengu

Ulala - Callisto/Kimnara/Pixie

Katsuya - Helios/Genjo

Baofu - Odysseus/Ryume

Fusions : Ominous Waterfall (Water-Water)

to learn Sharp Boulder (Earth-Earth)

Fire Burst (Fire-Straight Slash)

Wind Slash (Wind-Straight Slash)

Light Smasher (Holy-Sword)

Items : Spell/Aques Card (Eryins)

to get Spell/Bersac Card (Cockatrice)


First of all, you now have access to some pretty good personae in the Velvet,

so you may want to pick up Tengu, Ryume, Genjo, and Kimnara. You'll need to get

some Free Cards from contracts, though, for the Hierophant and Star classes.

You don't need to get them, but this is the last dungeon that I'm going to use

the starter personae in, and you may want to get a head-start on ranking these

guys up. Also, Katsuya has better compatibility with Ryume, but there isn't a

better persona to give Baofu at this point. Baofu has high compatibility

anyway, so it should be okay like this (you can switch Ryume back to Katsuya

when you find a good one for Baofu). Concerning which spells to put on them,

the only thing I really really think you should do is put Magna or Maha Magna

on Genjo (as it will help you with doing fusions later on).

This dungeon is pretty straight forward. Just get the items, fight some demons,

and head to the Director's Office on 4F. Be sure to get an Aques card from the

Eryins demon and a Bersac card from Cockatrice so you can register them at the

Time Castle. The Aques spell is quite good for this stage of the game.

The demons in here are still easy, but they start to get more complicated.

First, you will see a wider variety of elemental attributes. You should begin

to try examining demons' appearances and attacks to discern their weakness.

You'll notice that the demons start to get some more spells aside from normal

attacks. They will cast status effects and a few will do the infamous and

terrible Hula of Misfortune. BEWARE THIS SPELL!!! It will halve your total

amount of yen. If at all possible, avoid fighting Robin Goodfellow and Nisroc.

Use the contact system to get a few cards.

===Dungeon======================

Sanitarium, Mt. Mifune


4 Floors (1F, 2F, 3F, 4F)

Items - Item/Antidote (x3) (1F)

5000 Yen (2F)

Item/Mithril Silver (4F)

Item/AGI Incense (3F)

Demons - Level 7 Empusas (Magician)

Level 8 Ogre (Chariot)

Level 8 Agathion (Star)

Level 9 Apep (Strength)

Level 11 Cockatrice (World)

<3F>

Level 9 Zombie Junkie (Zombie)

Level 10 Nisroc (Hanged Man)

Level 10 Erinys (Moon)

Level 11 Robin Goodfellow (Lovers)

Level 12 Mou Shobou (Temperance)

===Walkthrough==================

After the little scene and choice at the entrance, head into the Sanitarium.

Just south of the entrance is a Velvet Room and a Trish's Fountain. You will

commonly see these two in long dungeons or double-dungeons. Trish's is new to

you however. Inside, you will meet a greedy little fairy, Trish, who will heal

your party...for a nominal fee. She grossly overcharges and it is hardly ever

worth using her, so just stock up on items at Satomi Tadashi and save your

money.
When you are done using the Velvet and Trish's, head south as far as you can

and then to the west you will see a chest with Antidotes. Get them and east all

the way and then north to the staircase to 2F.

On 2F, you can go up the stairs again, but there is nothing there, so don't

bother. Go all the way south and west to a chest by Room 206 with 5,000 yen.

In Room 206, you will find a nurse (and your party members) who talk about

Tatsuya Sudou. Leave and head west and then north to another staircase.

When you get to 3F, skip exploring here for now and go to 4F. On 4F, go all the

way south and then all the way west to a chest with a Mithril Silver (which,

like the Obsidian, you won't be using for a while). Head back to 3F.

From the staircase, go south as far as you can and then keep going east to get

to Room 303. Katsuya will stop you automatically and you will go in to

investigate Sudou's room. Here you will find some references to the "Oracle of

Maia" (see Extra Info), the serial killings, and a big eye with "Nyar" written

by it. After you are thoroughly creeped out, leave and go back west a ways to a

route north you passed earlier. You will come to a cross roads; head west to a

chest with and AGI Incense (an item that boosts the AGI stat of one character

by 2 points - very cool). Return to the hall by Room 303 and then keep going

east and then north to a staircase. Before you reach it, the screen will flash

black and white and you will feel and hear a heartbeat. This is used throughout

the game to signify when a boss is near.

On 4F, simply head south to the Director's Office. Once you enter, you will

begin the boss fight and will be taken out of the Sanitarium.

===Boss=========================
Level 13 Hellhound - "Ghaaa!"

Comment : Guard dog of hell.

HP : ~700; Strong : Fire; Weak : Water

Spells : Agilao, Fire Breath, Poisonous Scratch

Persona : Maia - Maia

Ulala - Callisto

Katsuya - Helios

Unfortunately, Baofu leaves you for this battle. It's a pain too, because

having him could have made this easier. Although the Hellhound is weak against

water, you can't use your water fusion (Hydro Boost) without using Pixie and

Poltergeist. Your starting personae are stronger and tougher, so just use Stone

Rise. Just use it 4-5 times and you should be set. The Hellhound will deal a

good amount of damage (Fire Breath especially), so use Maia's Media or Diarama

if you need to. Also, don't bother curing the Poison status he will inflict as

it does so little damage to you at this point.

EXP : 500

Yen : 4,500

===Choices======================

<In the Entrance to the Sanitarium>

Baofu : Say that again, I'll put a hole in your face.

Maya : S, Stop it Katsuya.

<Baofu talks about the Tien Tao Lien>

S, Stop it Baofu...
<Baofu talks about the Tien Tao Lien>

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D. S k y M u s e u m

_______________________________________________________________________________

===City=========================

After the boss fight you are placed on the City Map and you can no longer

access Mt. Mifune (nor will you for the rest of the game). You should have

leveled up in the last battle, but if you didn't, be sure to heal any status

effects and use a healer if you need to.

Only a few things have changed on the ward maps. In Rengedai, you should

register your cards at the Time Castle and talk to Chunky for a new rumor about

the Battle Master Magazine. Don't spread it yet.

In Aoba, go to the 2X Slash and check the orange computer for another rumor

about the Battle Master mag. The magazine rumor is one with three possible

outcomes, and you get to decide which one you want. Come back to Kuzunoha after

you get the third possible outcome in the new ward, Konan.

Konan has several points of interest. First, you can enter the Sky Museum,

which is the next dungeon, but you CANNOT get out once you enter. Next, you can

go the Konan PD (Police Department) where Katsu works. In here, you will find

Panta, a dog similar to the Lucky Cat who gobbles up your money. You don't have

to now, but putting 10,000 yen in him will give you a Hihi-Irokane (a material

you won't use for a while). You can keep putting money in him after that, but
no one has figured out what happens. Personally, I have donated 11 million to

him with no results. You can also go to the Lunar Palace, Maya's and Ulala's

home. There isn't much to do here right now, except to talk to Ulala who will

mention she is learning the Flamenco dance. Talking to her here is one of two

steps required to get the special contact "Flamenco de la Pasion" (Ulala +

Katsuya).

In the Seaside Mall in Konan, there are three new shops. In Hiiragi Therapy,

you can meet up with a familiar face from Persona : Revelations, Mary. You can

also go to the Sumaru Genie and get some......interesting fortunes (they're

very funny, see the Sumaru Genie Fortunes Guide). Lastly, you can go to the

Jolly Roger and make a deal with your new Rumormonger, the Rumormonger Barkeep.

He has the final rumor about Battle Master. Now go spread the rumor at Kuzunoha

and you will be able to send in entries. Just buy some magazines from Satomi

Tadashi and go to Tammy in Kuzunoha who will send them in. Go to a dungeon for

a little while and then go to Kismet to see if you won. Chances are slim, but

the more magazines you send, the better your chances.

REQUIRED TO DO:

Go to Sky Museum

NEW RUMORS:

Battle Master gives away weapons - Chunky, Sushi Gatten

Battle Master gives away armor - Message Board, 2X Slash

Battle Master gives away accessories - Barkeep, Jolly Roger

CARDS TO REGISTER:

Aques, Bersac, STR


===Suggested Party==============

Level 13

Persona : Maya - Tengu/Maia

Ulala - Kimnara/Pixie

Katsuya - Genjo

Baofu - Ryume

Fusions : Conflagrant Wrath (Fire-Blade of Fury)

to learn Typhonic Wrath (Wind-Blade of Fury)

Items : Item/Silver Manisha (Ixtab)

to get Item/Chewing Soul (Ocher Jelly)

After exploring the city, you are ready to go to the Sky Museum. Before you do,

go to Satomi Tadashi and get some items. You should get about 10 Balls of

Returning and about 15 of each status-effect-curing item. If you didn't get the

new armor at Rosa Candida for everyone, you should have enough money to do so

now. Weapon upgrades aren't necessary, but you can if you want (or have the

extra cash). Finally, go to the Velvet Room. You won't be able to change

personae in the next dungeon, so do everything you need to now. I highly

suggest that you now stop using the starter personae and get Tengu, Kimnara,

Ryume, and Genjo. You can keep the starters if you want, but there is no real

point and you can get some stat Incense if you return them at Rank 8. It's up

to you. Keep Maia though! She is still a decent persona and she has another

use later... Just don't return her.

Before heading in, spread the rumor about Battle Master. I highly suggest doing

the armor prizes. Weapons are almost useless later in the game and there is
another magazine to get accessories from. The armor they give away is

excellent, so you should start trying to get some right away.

The next dungeon is a bit different than the ones you've done so far. First,

you cannot leave at all. Second, you cannot save at ANY point in there, not

even before the boss fight. Third, there is a 30 minute time limit and if you

run out of time, you will game over. Don't worry about the time limit, you

should be able to do it. There are only a couple of timed dungeons in the game

and this is the only one that you really have to do.

Anyway, in the dungeon, the only thing you need to do battle-wise is make sure

that your personae are at rank 8. You may want to get some of the items I

suggested, but you don't need to. The new fusions don't do much damage, but

they can still be useful against demons who are weak against physical.

The demons here should not be a problem. Just watch out for Robin Goodfellow

and the Hula of Misfortune. Use water on Kimnara, use earth on Cockatrice, and

earth on Mou Shobo. Try to get some Silver Manishas off of Ixtab - they are an

excellent item that void one Holy or Dark spell cast on the party. You can get

some Chewing Souls from the Ocher Jelly (you can also buy them at Satomi

Tadashi, but they are expensive). You can also get a couple of demon rumors in

here by asking Robin Goodfellow and Kimnara for info, but they don't do

anything. They are simply Innocent Sin references to Jun (thanks to Sasoriza

for pointing that out).

===Dungeon======================

Sky Museum, Konan Ward

5 Floors (1F, 2F, 3F, 4F, 5F)


Timed Event : 30 Minutes

Random Battles : Only on 4F and 5F

Items - Item/Medicine (x3) (2F)

Item/Ball of Returning (x2) (2F)

Item/Bead of Protection (3F)

Item/Damascus Steel (3F)

Item/Gala-Gala Drink (x2) (3F)

Item/Incense of Life (4F)

Item/Chewing Soul (x2) (4F)

Demons - Level 11 Robin Goodfellow (Lovers)

Level 11 Cockatrice (World)

Level 12 Mou Shobou (Temperance)

Level 12 Kimnara (Star)

Level 13 Ixtab (Death)

Level 13 Ocher Jelly (Tower)

===Walkthrough==================

After you enter the Sky Museum, there will be a short scene and then Sudou will

set the Museum on fire. If you explore the dungeon yourself, you will more than

likely come dangerously close to running out of time, but if you follow my

directions, you should have no problem finishing.

On 1F, there are no random battles, so just run quickly to conserve time. Head

west to a hall that leads north. Take it and then go w est to the stairs up to

2F. (The elevators that are there don't work at all.)


On 2F, there are no random battles and the staircase back to 1F is blocked.

This will happen each time you change floors, so be sure you are finished on a

floor before moving on. Head east of the stairs into a showroom with display

cases. You should notice that one is different than the rest. It is just like a

treasure chest, so just grab the Medicine inside. Return west past the stairs

to another room with cases. Grab the Balls of Returning, go west into the next

room, and then take the southern passage. Go a little ways west and then south

as far as you can. You will come to a trio of Exhibit Rooms running to the

east. You will find a group of children in the first one (west-most); your goal

here is to find the four groups of children and if you don't find the group(s)

on the floor you are on, Jun won't let you go up the stairs. Anyway, once the

kids leave, go all the way east and then north to a hallway. Take it east to

another Exhibit Hall (where Jun was standing if you hadn't gotten the kids).

Go in and you will see a quick scene where Maya has a... moment. After you

leave there, just head southwest to the staircase up.

On 3F, there are still no random battles and 2F is now blocked by sfire. Keep

going north past the two elevators until you come to two rooms opposite each

other. Go in the western one, Trish's Fountain. You shouldn't need to heal, but

if you talk to Baofu and Katsuya they will talk about ghost stories. I'm pretty

sure this is one step of unlocking the contact "100 Stories," but I'm not

positive - just talk to them anyway. Leave and go north til you get to a

staircase with Jun. Go west of him as far as you can and then go south as far

as you can. You will pass another case-chest, but don't get it - it is a trap

that will deal a small amount of damage. Once you reach the endd of the hall, go

east to an Exhibit Hall where "police hero" Katsuya will "rescue" the kids.

Leave and then keep going east until you can go north. Go up as far as you can

to a chest with a Bead of Protection (an item that you can use once to act like

a spell; this one casts Raku Kaja (DEF x2). Return to the staircase Jun is at
(use Auto Map if you need to). Go south past the first elevator and hook around

it to a hall way that leads east. Keep going east until you get to a path that

leads south. If you take it south and then west when you reach the end, you

will find the next Exhibit Room and Ulala ever-so delicately rescues the

children. Head back north to the hallway (the one east of the elevator). Keep

going east and then north when you can. Do a spiral-type motion west and south

to another chest with a Damascus Steel. Return to the hallway and this time

take the southern route until you get to a case-chest with two Gala-Gala Drinks

(excellent item). Return to the staircase Jun was at and proceed to 4F.

As soon as you take a step on 4F, Sudou will come on over the intercom, rant

about the Other Side and the Grand Cross, and will make it so that there are

now random battles. You only have one more floor to go, so if you made it here

by 20 minutes remaining, you should be okay. Head south past the first elevator

and hook around it east and go into the showroom. Go to the northeast corner of

the room to find a couple of square cases. The back one is broken and has an

Incense of Life in it. Once you get it, go south and do an "S" dcurve into the

next showroom to the south. Get the Snuff Souls from the broken case. Head west

past the second elevator into yet another showroom. Take the path out of it to

the south. Go west the end of the hallway and then a little ways north to the

final Exhibit Room with kids. Baofu will get the kids this time. Head back to

the main hallway with the elevators and go south to the staircase Jun was at.

When you get into the southern section of the hallway (past tshe elevators) the

screen will do the screen flash that precedes the bosses.

5F is really small, but there are still random battles and you can no longer

get to 4F. To finish, just head north to the Rooftop. When you enter the door,

the timer will stop and there will be few dramatic scenes and then the boss

battle will begin.


===Puzzles======================

All you have to do here is search the Exhibit Rooms to find all of the kids.

Jun won't let you pass to the next floor unless you find them, but the 30

minute time limit is a problem, as searching each floor is time-consuming.

Here are directions to each room with kids from the staircase you initially

enter the floor on.

1F : None

2F : 1 Group - 1. Go west until you can go down a southern hall

2. Go south to end of hall to trio of Exhibit Halls

3. Go east to west-most hall with the kids

3F : 2 Groups - 1. Go north until you reach the staircase with Jun

2. Go west as far as you can

3. Go south as far as you can

4. Go east to Exhibit Room with the kids

<next group> 1. Go north until you reach the second elevator

2. Go east on hallway east of the elevator

3. Go south as soon as you can and go all the way down

4. Go west to the Exhibit Room with the kids

4F : 1 Group - 1. Go south past the second elevator

2. Go west on hallway west of elevator

3. Go south in showroom to a hallway running east-west

4. Go west in hallway as far as you can

5. Go north a little ways to the Exhibit Room with the kids

5F : None

===Boss=========================
Level 20 Tatsuya Sudou - "You can't run from fate!!"

Comment : Foreign Minister Tatsuzou Sudou's son. Hears voices in his head.

HP : ~1,100; Absorb : Fire; Weak : Water

Spells : Agilao, Hypnotic Wave, Maha Agi, Old Maid, Pulinpa, Sonic Punch

Level 12 Shax (x2) - "Do you have the time to be so leisurely?

This is a battlefield..."

HP : ~400; Void : Water; Strong : Sword, Attack; Weak : Shot, Fire, Earth

Spells : Diarama, Bufu, Zio

Level 13 Minotaur (x2)- "Ghaaa!"

HP : ~400; Strong : Physical; Weak : Magic

Spells : Sonic Punch, Tackle

Notable Spells : Old Maid - Randomly selects one of the player's characters and

makes it so that upon the next turn of that character, they

will cast another spell called Old Maid which deals huge

damage to all other characters (no damage to the one who cast

it nor to enemies). It can be voided by making the character

it is inflicted upon defend (but there is no way to tell which

one is affected). If voided or used, the character who would

have or did cast it will have their command changed to attack.

Persona : Maia - Tengu

Ulala - Kimnara

Katsuya - Genjo

Baofu - Ryume

Tatsuya - Apollo
And now, the first epic battle of the game. At least, it would be if Tatsuya

didn't join you at a ridiculously high level (55). Tatsuya has 581 HP and 523

SP and is also equipped with the persona Apollo (which you cannot remove).

Without Tatsuya, this would be a very difficult battle, but with him, it is

relatively easy. Apollo initially starts with Agidyne, but you should rank up

about two or three times in the battle, unlocking Gigantic Fist.

You face Tatsuya Sudou, 2 Shaxes (Shaxi?), and 2 Minotaurs. First, take out the

Shaxes as they have a VERY annoying Diarama spell. They are weak against fire,

so use the fusion Tower Inferno (make sure that you use Apollo's Agidyne - it

will take them both out in one hit). Chances are that while you were using the

fusions, the Minotaurs and Sudou did some damage to you - be sure to heal (use

either Kimnara's Soothing Melody to heal about 50 each or use Diarama to fully

heal one person - Media heals pitifully little at this point, so it is no

longer useful). Next, do the Minotaurs. Use any magic fusion (you will probably

need to use 2 fusions for each one).

Now that you have taken care of those minor annoyances, Sudou is bit more of a

challenge. Hopefully, you took out the four other demons before he cast Old

Maid (if he did cast it, taking out the four demons is MUCH harder - just keep

an eye on your HP). When he casts the spell, BE SURE TO DEFEND!!! If you don't,

it is more than likely that all but one party member will be killed (especially

if Tatsuya casts it). By having each character defend, it will negate the

spell. The character who was going to cast it will have their command changed

to attack, so you may want to check your Strategy menu before everyone has

defended to see if the one who would have cast it already has negated it. There

is one small benefit to Old Maid - Sudou didn't deal any damage. You may want

to risk having one character use a spell or item to heal if you are really
hurting bad (but ONLY ONE!). If you get in a crunch, use the Gala-Gala drinks

you picked up (restore 200 HP to one person).

Anyway, when you get a chance to attack, use the water fusion Hydro Boost, have

Tatsuya use Gigantic Fist (NOT Agidyne - Sudou absorbs it), and the remaining

character heal (if you need it) or use his/her best attack (water is best).

This is how I set it up:

Maia : Tengu : Maha Garu (Fusion)

Katsuya : Genjo : Maha Magna (Fusion)

Baofu : Ryume : Aqua (Fusion : Hydro Boost)

Tatsuya : Apollo : Gigantic Fist

Ulala : Kimnara : Soothing Melody or any attack spell but fire!

Sudou has about 1,100 HP, so it should only take a few turns, but the battle

can take much longer the more Sudou casts Old Maid in-between your windows of

opportunity to attack. If worse comes to worse, and all of your characters but

Tatsuya die, you should be able to kill Sudou by only using Tatsuya and

Gigantic Fist (healing when needed).

EXP : 1,208

Yen : 10,480

===Choices======================

<In Hiiragi Therapy>

Mary : Do you know Yuki Mayuzumi?

Maya : Yes

<Mary introduces herself>


No

<Mary sees through Maya's lie and introduces herself>

<In Sky Museum>

Jun : Have we met somewhere before?

Maya : Now that you mention it...

<Jun is surprised then remembers>

In front of the station?

<Jun is confused then remembers>

<In Exhibit Room, Sky Museum>

Ulala : Found them!

Maya : It'll be okay. Run to the roof!!

<The kids leave>

Grab your asses and run to the roof!!

<Katsuya is shocked and the kids leave>

<On Rooftop, Sky Museum>

Katsuya : What... Tatsuya...!?

Maya : Deja Vu Boy!?

<Katsuya is shocked that Tatsuya is Deja Vu Boy>

Jun, are you okay!?

<Ulala points out that Tatsu is Deja Vu Boy>

_______________________________________________________________________________

E. G O L D

_______________________________________________________________________________
===City=========================

After the boss battle and a few scenes, you will be put on the Konan Ward map.

Your party has spilt up, but Maya agreed to help Baofu and he told you to go to

Kismet and wait for him. Now, there is a WHOLE lot of stuff to do in the city

this time, but I'm going to run through what you are required to do and come

back to the optional points after that.

Only a few things have changed at this point; the Rumormonger Barkeep has a new

rumor, the store lists for Parabellum and Rosa Candida have changed (don't buy

anything yet), and Jun can now by found at Araya Shrine in Rengedai. First, go

to Kismet. There will be numerous scenes to sit through and you will meet

Ishigami "Wang Long" Chizuru, find out a bit about the police's dirty dealings,

and learn that the Joker is not just one person... It seems that just as you

can use rumors to your advantage, the "bad guys" can use them too - they use

the media to perpetuate a down-right evil rumor. When you are back in control

of Maya, take the elevator to the lobby and hook up with Baofu again. Then one

of you (depending on the choice you make) will suggest to go find Katsuya. So,

go to Konan PD and Katsuya will rejoin your party and you now are on a search-

and-rescue mission to find Ulala (who will not be joining your party for a

while) and Baofu suggests you go to the a bar in your new ward, Hirasaka. Go

there and select the "Talk" option in the Shiraishi Lady's store menu. She will

suggest you go to Parabellum (to find the man Ulala has a grudge against, who

Maya remembered in mysterious circumstances). You can also meet your new

sRumormonger, Toku, here. He has one rumor right now. Go to Parabellum and you

will see a short scene where Katsuya and Baofu trick the sniveling little punk,

Makimura to confess. Now, Maya thinks that Ulala would be in GOLD Fitness Club,

so go yet another new ward, Yumezaki. GOLD is the next dungeon, but you can

leave it at anytime unlike the last.


Now that you have done all of this, there is a whole mess of extra stuff to do.

I'll divide it up by ward.

Rengedai : Nothing to do here. The only thing new is Jun that is at Araya and

he'll be here for a while.

Aoba : First, Parabellum and Rosa Candida have updated their store lists. You

should get the best armor for all three characters, but don't bother getting

the weapons - they are far too expensive. There is one rumor on the message

board in the 2X Slash. Last, come back to Kuzunoha when you have finished the

other wards and gotten all of the rumors.

Konan : The Barkeep in the Jolly Roger has three rumors for you, including one

that gives the Sumaru Genie new fortune telling. See the Sumaru Genie Appendix

for more on the fortunes.

Hirasaka : First, Toku has four rumors for you, including one that will enable

man-searching at Shiraishi. It's a lot of quick cash, so you should do each one

(see Sasoriza's guide for an explanation and the locations of each person).

Also, I will quickly mention at the end of the city section where they can be

found. You can also access Sumaru Jail where you can meet Eikichi. You should

also talk to Katsuya in the Jail - it is the final step in unlocking the

"Flamenco de la Pasion" contact (which you cannot use at the moment, since

Ulala isn't in your party). You also now have access to the first optional

dungeon, Kasugayama (Kasu) High School. You can come here at anytime to meet

(almost) all of the demons in the game, get items, get cards, rank up personae,

gain levels, and play with the battle system (and there are a few other

perks...). See the Optional Dungeons section for more on it.


On a side note, you can also meet the amusing new healer, Dr. Tomi, in

Hirasaka. He is the "Master of Chiropractic who trained in the USA!!!" And he

has the...Ace in the Hole GOLD FINGER!

Yumezaki : Here, you can meet the next rumormonger, the spirited Chikalin, in

Peace Diner. She has three rumors. You can also go to Mu Continent, which is

empty at the moment. There is also another building you can access, the Seedy

CD. Right now, the only thing you can do is buy the really cool CDs to listen

to on the stereo at Lunar Palace (Konan). But if you'll notice, there is a

security guard in back who won't let you go upstairs, you can use the Auto Map,

and the screen goes white when you leave. All of these should be clues to the

fact that this is a dungeon. But, you can't use it at the moment, so just pick

up the CDs and listen to the great tunes at the apartment (well, these aren't

the best songs, but they get better, I swear!). (See the Appendix section to

learn a bit more about the CDs.)

On a side note, you can also meet the annoying new healer, Aki dude, in

Yumezaki. I never, ever, EVER go to him if I need to heal. That is how annoying

he is (and I'm a bit partial to Kaori's anyway).

Now that you have gotten all of the rumors, go to Kuzunoha. Before you go on a

rumor-frenzy, go to the glass door of the bookshelf behind the Chief and push

the X button. The door will slide over and you can examine the books to find

the Item/Sumaru Magazine. Go to the Item menu and click on it to get another

rumor about a Secret CD at the Seedy CD (you should have noticed the purple ???

in the Erste category). Now you can spread the rumors (and spend a whole lot of

yen). See the Suggested Party section for how I suggest you spread the variable

rumors. Be sure to send in more magazines to Tammy.


One of the rumors you spread will be about Mu Continent being a casino. You can

now go to the arcade and play slots, poker, black jack, and bingo. Most of it

is automated, but it is still fun and offers a quick break from the game

proper when you need it. Also, you can get some pretty nice prizes by cashing

in coins. This place will also have another use later on. (By the way, if you

need an explanation of how the games work, the game manual explains it all

in a disgusting amount of detail.)

When you are all set, head to GOLD.

REQUIRED TO DO:

Go to Kismet

Take the elevator down to lobby

Go to Konan PD

Go to Shiraishi and talk to Shiraishi Lady

Go to Parabellum

Go to GOLD

SHOP INVENTORIES CHANGE:

Parabellum

Rosa Candida

NEW RUMORS:

Sumaru Genie does Wang Long - Barkeep, Jolly Roger

Miracle Magazine gives away items - Toku, Izakaya Shiraishi

Miracle Magazine gives away Spell Cards - Chikalin, Peace Diner

Mu Continent is casino; Slots win often - Message Board, 2X Slash

Mu Continent is casino; Blackjack wins big - Chikalin, Peace Diner


Mu Continent is casino; Poker wins often - Toku, Izakaya Shiraishi

Shiraishi offers man-searching - Toku, Izakaya Shiraishi

Toa Armory sells weapons - Toku, Izakaya Shiraishi

Toa Armory sells armor - Barkeep, Jolly Roger

Tony sells items - Barkeep, Jolly Roger

Tony sells accessories - Chikalin, Peace Diner

Seedy CD has Secret CD - Sumaru Magazine, Kuzunoha

NEW MANSEARCHES:

Ryoichi Honda - Time Castle

Osamitsu Tanaka - Kismet

Takuya Murata - Kaori

Gonzo Satsuma - Mu Continent

Yuuta Ikenaka - Sumaru Genie

===Suggested Party==============

Level 17

Persona : Maya - Iris/Maia

Katsuya - Surya/Genjo/Ryume

Baofu - Hel/Ryume

Fusions : Blazing Hell (Fire-Fire)

to learn L'Oiseau Du Feu (Fire-Earth-Maha Agi)

Ryuhi Tensho (Wind-Wind)

Land Spark (Earth-Fire-Maha Magna)

Crag Fang (Earth-Fire-Maha Magnus)

Items : Item/Clean Salt (Pixie - Kasu HS)


to get Item/Silver Manisha (Ixtab - Kasu HS)

Item/Chewing Soul (Ocher Jelly - Kasu HS)

Item/Gala-Gala Drink (Nekomata, Minotaur)

Spell/Escape Card (Return Rank 8 Kimnara persona)

First, you need to change your personae before you go on fighting. Since Ulala

left you, you can only do a few fusions, none of which are all that useful to

you. Having newly summoned personae at rank 1 may make things a bit harder on

you in the next dungeon, but they are well worth it. You should (as always) get

them to rank 8, but you may want to go to Kasu High and gain a few ranks there

to make it easier on you in GOLD. You will find your first material card in

GOLD. Use it to get Iris right away and start ranking her up. Use Free cards to

make some Sun cards and get the very useful Surya (don't be put off by the fact

that he is at a low level). You should also get the excellent persona Hel for

Baofu. You can stick with Hel for a little while now, as she has all of the

basic elements making her ideal for doing fusions.

Speaking of fusions, there are a number of new ones to learn now that you have

some more "Maha" spells. A few of the new spells are attack-all spells, which

are very useful for taking out large groups of enemies in random battles.

In the city, be sure to collect the new rumors and spread as many as you can.

You should have a good amount of money from the last dungeon and you can make

a whole lot of money doing mansearches, so you should have enough to spread

all of the rumors, buy the CD's, stock up on items if you need to, buy new

armor (either from Rosa Candida or Toa, should you choose armor), and possibly

buy weapons (which still cost more than they are worth). You should also

consider buying some coins and playing the games at the casino. Coins are

expensive (100 yen for 1 coin), but the rewards of hitting 500 in slots are
well worth it. It isn't needed right now, but at some point, you should

consider using the "Turbo-Controller Trick" (see the Tricks section above).

Also in the city, you now have access to Kasugayama (Kasu) High School and the

Bomb Shelter in the basement. Having a dungeon you can always go to a meet all

of the demons gives you a large amount of freedom concerning your levels, tarot

card stocks, item stocks, and yen. Be sure to visit it often (in fact, you

should do so now to get a few items and gain a few ranks for your new

personae). From now on, I will only mention when a new section of the Bomb

Shelter unlocks, but you should frequent it throughout the game.

Lastly, now that you will no longer need the Kimnara persona, you can return

him to Igor for a prize (if he is at Rank 8, which he should be). You will get

an Escape (Trafuri) card. You should register it at the Time Castle, but the

card is really expensive - if you ever want the card again, it would be cheaper

and easier to just summon Kimnara again, rank him up, and return him.

For the variable rumors, I suggest you do:

Miracle Magazine - Items

Mu Continent - Slots

Toa Armory - Armor

Tony's Shop - Accessories

The demons in here are really easy. In fact, almost all are weak against one or

another element, so just use their weakness. The only one who might give you

problems is Faust. All the demons deal pretty good damage to you (use Diarama),

but Faust's spells Frei and Mephistopheles can hurt you bad. Be cautious and

heal HP and status effects if you need to. He is weak against holy, but you

don't have a good holy spell yet; use your best fusions (or use the contact
system to get cards).

===Dungeon======================

GOLD, Yumezaki Ward

3 Floors (1F, 2F, 3F)

Items - Item/Clean Salt (Women's Lockers, 1F)

Material/Rainbow Gleam (Men's Lockers, 1F)

Tarot/Free Card (5) (Women's Lockers, 3F)

Event/Gym Key (Women's Locker Room, 3F)

Demons - Level 12 Kimnara (Star)

Level 13 Ixtab (Death)

Level 13 Ocher Jelly (Tower)

Level 14 Nekomata (Hermit)

Level 14 Angel (Judgment)

Level 15 Minotaur (Chariot)

Level 16 Tengu (Magician)

<2F>

Level 16 Wraith (Devil)

Level 17 Kiyohime (Strength)

Level 17 Shax (Hanged Man)

Level 22 Faust (Magician)

===Walkthrough==================

This dungeon is really small and therefore really quick. All you need to do is

find the worker who has the key to the gym. Leave the lobby and head into the
dungeon.

On 1F, go north until you get to the Boxing Gym Ulala has locked herself in.

You will get the screen flash and heartbeat for bosses and Baofu will comment

on her "really bad vibes." Go west past the gym and skip the first route north.

Take the next one that leads to the Men's Lockers. Grab the item from the

broken locker in the east-most row of lockers. Leave the lockers and head west

a bit to the Women's Lockers. Get the Material Card for the very useful Iris

persona (whom you should now summon for Maya). After you get it, leave the

lockers and head straight south to the staircase leading to 2F (which is on the

west side of the hallway).

On 2F, go north and then curve east and north around the island of seats.

Continue north to the end of the hallway and go into the Equipment Room. When

Maya enters she will see a barbell flicker for a moment then disappear, but if

you talk to everyone, no one else saw it. (Don't worry about it too much - it

is merely an Innocent Sin reference and nothing comes of it.) The key isn't

here, but the worker says you need to go find someone... So, leave and head

south. This time, take the hallway that leads east away from the island of

seats. You'll come to a pathway south - take it and then go to the staircase

(to the east) up.

On 3F, you can take the path to the south and west to a Trish's Fountain, but

you shouldn't need to use her (unless you want to hear Makimura demonstrating

his scum skills). From the staircase, go north, then slightly west to the

Women's Locker room. Go behind the lockers (of course, Katsuya won't...it's the

ladies' room after all) and find...a panty thief! Just talk to him and he gives

you the key. You can just leave now if you want, but you can talk to Katsuya

and have the option of exposing the pervert to Katsuya who will promptly
"arrest" him (seemed like a little bit of excessive force, but he deserved it).

Anyway, when you get the key, just leave and head west into the Dance Studio.

Go all the way west and go to the Women's Locker's and grab the Free Cards from

the broken locker. Now you are all done here and you can just run back to the

gym on 1F and begin the boss fight.

===Puzzles======================

Get the Event/Gym Key from the pervert in the Women's Locker Room, 3F. Simple

as that.

===Boss=========================

Level 20 Joker Ulala - "You piss me off!!"

Comment : Ulala who turned into a Joker user.

HP : ~950; Strong : Wind; Weak : Earth

Spells : Fata Morgana, Maha Garu, Maha Garula (critical), Old Maid

Pulpina

Notable Spells : Old Maid

Persona : Maia - Iris

Katsuya - Surya

Baofu - Hel (or anyone with a water spell (Ryume))

Now you fight Joker Ulala. By the way, I hope you figured all of this out on

your own - the game practically beat you over the head with the fact that Ulala

has some sort of resentment towards Maya.


Anyway, this battle should be easy enough for you by now. Notice that Ulala

uses wind spells, showing that she is most likely weak against earth (which

she is). Use the fusion Stone Rise thusly:

Baofu : Hel : Aques

Katsuya : Surya : Agilao

Maya : Iris : Maha Magnus

Although Stone Rise is an early spell, it still does much more damage than the

new earth fusions do (note that it says "huge" damage in the fusion menu while

the others say "large."). Make sure that earth spell Maya uses is Magnus and

not Magna (it will affect the damage done) and that the other two also use the

most powerful spells of their element. I put Aques on Hel, but you could also

use any water spell (Hel also has Acid Rain). It should only take 2-3 casts of

the spell to knock Ulala out, but if you use lesser grades of the elements, it

will take longer (which you don't really want to happen...).

If you take her out quickly you shouldn't have any problems, but if she casts

Maha Garula or Old Maid a lot, you can find yourself faring worse (especially

since Iris is weak against wind). Your best bet for healing is to switch to

Maia and use Diarama (which should fully heal one character). You can use

Ryume's Sama Kaja to boost Maya's spell defense, but this battle should be so

quick that you shouldn't need it.

By the way, after the battle, there is a choice. BE SURE to choose the "Shut

up!" option. It will give you a very good reward soon.

EXP : 3,000

Yen : 8,000
===Choices======================

<In Kismet>

Baofu : So, what do we do now?

Maya : Let's meet up with Katsuya...

<Baofu grudgingly agrees that he is necessary>

Wh, what should we do...

<Baofu harps on Maya and says they need to find Katsuya>

<In Women's Locker Room, GOLD>

Katsuya : I knew there was a girl back there...

Maya : Hmmm... Oh, well.

<Katsuya says they should go find Ulala>

Wrong! It was a panty thief.

<Katsuya is shocked, goes to locker, and "arrests" the pervert>

<In Boxing Gym, GOLD>

Ulala : Is...Ma-..-ya..there...?

Ma-ya : U, Ulala?

<Maya cautiously approaches, then backs off. Joker Ulala

teasingly taunts Maya and Baofu says "Women are demons">

I'm right here Ulala!

<Maya approaches and Joker Ulala punches her then taunts her

with the fact that Ulala called Joker to kill Maya. Baofu

says "Women are demons" (slightly different dialogue than

first choice). IMPORTANT: Maya will start the boss battle at

1/2 HP if you choose this option.>


<In Boxing Gym, GOLD>

Makimura : Don't you think she's a cruel person!?

Maya : Mabey you're right...

<Baofu sees Makimura's motives and knocks him on his arse.

Katsuya lets Makimura go. IMPORTANT: If you choose this

option, you WILL NOT be able to mutate Maia into Maia

Custom. Ever. So don't pick this one!>

Shut up! You're wrong about her!

<Ulala says "Maya..." and then continues as in previous

option. VERY IMPORTANT: If you choose this option, you will

be able to mutate Maia into Maia Custom from now on.>

_______________________________________________________________________________

F. C l u b Z o d i a c

_______________________________________________________________________________

===City=========================

After the boss fight and once the Joker has been ripped from Ulala by Igor, she

will rejoin your party. First thing you need to do is a party over-hall (see

Suggested Party). Once you are all set, there a only a couple of new things to

do in the city this time. First, there is a new person on the Hirasaka ward map

- the Pathetic Loser. Talk to him and he will give you a rumor that the rumor-

demon Tek Tek appears in Kasu High. The first area of the Bomb Shelter is now

open as well. The last point of interest right now is that a Housewife on the

Rengedai ward map will say that slot machine number two in the casino is hot...

(hint, hint)
When you are ready, head over to Zodiac club. There is a small section at the

beginning that is not part of the dungeon. Here, you can get a rumor about

Zodiac from one of the dancing kids (see Walkthrough section for an

explanation).

REQUIRED TO DO:

Go to Zodiac

NEW RUMORS:

Tek Tek appears in Kasu High - Pathetic Loser, Hirasaka Ward Map

Club Zodiac is like a maze - Girl, Club Zodiac

===Suggested Party==============

Level 21

Persona : Maya - Maia Custom

Ulala - Iris

Katsuya - Otohime (with Maha Garu)/Surya

Baofu - Hel/Ryume

Fusions : Tidal Wave (Water-Wind-Maha Aques)

to learn Cyclone Splash (Wind-Water-Maha Garu)

Maximum Tempest (Wind-Water-Maha Garula)

Death's Roulette (Holy-Dark)

Items : Item/Chewing Soul (Ocher Jelly - Kasu HS)

to get

First of all, now that Ulala has rejoined your party, you need to make some
major changes to your line up. First, give Iris to Ulala and put Maia on Maya

(just keep reading to find out why). Now, go to the Velvet and pick up the

Strength persona Otohime for Katsuya. I HIGHLY suggest you buy a Maha Garu card

from the Time Castle and put it on Otohime when you summon her (trust me). Be

sure you also upgrade Ulala's armor.

Now that you are all prepped, you should be going on your first optional trip

to a dungeon. As I said, it is optional, so you don't have to and you can just

go on to Zodiac if you wish. But, there are some pretty good rewards for making

this trip to Kasu High, and there is no reason not to. What you are going to do

is go to the third floor of Kasugayama where you can meet your first rare demon

(namely Tek Tek). You could just run around killing demons while you hope to

find him, or you can use the "Estoma Trick" (using Clean Salts, since you don't

have Estoma yet) or the "Save-Reload Trick" to meet him. But, instead of just

mindlessly killing demons and running around, there are a couple of things you

can accomplish while waiting to meet him. First, use the fusion Maximum Tempest

to finish every battle (in one round, no less) and you should start to get a

number of mutations (be sure the fusion includes Otohime to rank her up and

Maia to get her to mutate). The goal of try to get Maia to mutate is to get the

modification ability. As soon as you get it, go to the Velvet and Igor will

explain that a new persona is trying to emerge from Maia. A new option will

appear in Igor's menu where you can mutate the level 3 Maia into the level 31

Maia Custom, a VERY powerful and useful persona (especially at this point in

the game). Unfortunately, only Maia will obtain this kind of a mutation.

Hopefully, during this trip to Kasu High, you should rank up Otohime, get Maia

to mutate into Maia Custom, meet Tek Tek, probably gain a number of mutations

for Hel and Otohime (greatly increasing their value), and I would also suggest

getting a contract with Ocher Jelly and stocking up on Chewing Souls (and/or
other items and tarot cards). The demons you will fight don't give much EXP or

yen, but you should gain a level and a nice pile of cash. When you defeat Tek

Tek, go back to the ward map and give the Event/Tek Tek's Name Tag to him to

get a Soma, the best healing item in the game (heal all HP, SP and status

effects to ALL characters). Not bad for beating that little pip-squeak, huh?

I'd suggest holding on to it for a while (don't use it on a whim as these

things are very rare).

Some people have had a lot of difficulty mutating Maia in Maia Custom. Perhaps

I am just lucky, but I never have had any problems getting mutations. If your

personae compatible with their respective character and you have a good luck

stat, you should have no problems either. If you do have problems, try

equipping LUC increasing accessories, like the Good Luck Bunny, which you

start with. I found that I had a lot of mutations with the spell Maximum

Tempest, so try using it. Above all, don't get frustrated if you can't get the

modification - patience is a virtue and the rewards are well worth it. The only

problem with Maia Custom is that the SP usage is a bit high. But, you should

have at least 200 SP by now, so you'll be fine (if you really need to, use

those Chewing Souls I keep telling you to get).

Also, a quick reminder that you can now use the "Flamenco de la Pasion" contact

method with Katsuya and Ulala.

The demons in this dungeon aren't too bad. The deal a good amount of damage,

but it shouldn't be anything a Mediarama or Diarama can't handle.

You can get rumors about the Atomic Bufula spell in here by asking demons for

info. After you get your first demon-rumor, a new option will appear in the

contract menu - "Spread a Rumor." There are several effects to the spell.
First, that it exists. Second, that it is weak. Third, it is strong. And

finally, that it fuses with another spell (Summon Spirit, which you won't get

for a little while). Unless you are using the Jack Frost persona, the best

choice is obviously to make it weak so the Jack Frost demon doesn't whoop you

with it.

===Dungeon======================

Club Zodiac, Yumezaki Ward

3 Floors (1F, 2F, 3F)

Items - Spell/Media Card (2F)

Gun/S&W Magma (2F)

Item/Anti-Magic Bead (2F)

Item/Lucky Bag (x2) (2F)

Spell/Frei Card (2F)

Item/Battle Master (3F)

Spell/Suku Kaja Card (3F)

Demons - Level 16 Tengu (Magician)

Level 16 Wraith (Devil)

Level 17 Kiyohime (Strength)

Level 17 Shax (Hanged Man)

Level 18 Jack Frost (Lovers)

Level 18 Fang Leng (Human)

Level 19 Fearal (Temperance)

Level 19 Zombie DJ (Zombie)

Level 20 Ryuman (Human)

Level 22 Faust (Magician)


===Walkthrough==================

Before you begin this dungeon, you should spread the rumor that you can collect

in the dance hall. If you don't, you will not be able to get any of the items

listed above; in fact, the only item you will collect will be an Iluzone card

from chest that will initiate a battle with a single Faust. The positive side

to not spreading the rumor is that the dungeon is very simple and straight

forward (so much so, that I won't even cover a step-by-step walkthrough for

it), but it is really not worth it to miss these items. It is also fairly

boring... That said, what follows is the walkthrough for the dungeon after the

rumor has ben spread. (By the way, once you go past the first floor of the

dungeon, you will no longer be able to spread the rumor.)

On 1F, go north then east to get to an area with branching paths. Take the

north west route all the way north to a staircase up to 2F. On 2F, go south

then east to a room with a chest. Return to 1F and go south back towards the

branching paths, but as soon as you reach a path going west, take it to a

staircase up to 2F.

On 2F, to south as far as possible to a chest. Return a little ways north to a

path east. Take it and past the first route south to the second route and take

it south. At the set of two staircases, go north of the eastern one to a chest.

Take the western stairs up to 3F.

On 3F, make a curve north then west then south to a chest. Return to the double

stairs on 2F and take the eastern one up to 3F this time. Now go north then

east until you get to a route going north. Take it to a chest. Return south

and go east then north all of the way to another staircase. You will pass the
Staff Room, which you can enter, but there isn't anything to here at the

moment, so continue to the stairs down to 2F.

On 2F, go south and then slightly west, and then south again to a branching

path. Take the southeast path to a chest. Return to where you came down the

stairs, but go west of them this time. Go past the staircase down to the first

floor to a chest. Return a little bit east to a path south and follow the path

to a staircase up. (If you don't clean the floors with Kiyohime (see the puzzle

section below), you will have to go further east and walk around the big square

to the right of the splotches.)

On 3F, just go north to the Secret Casino door and try to enter. A person on

the other side will ask you the password, which you obviously don't know. Now,

if you return to the Staff Room on 2F, Baofu will "persaude" the Tien Tao Lien

members in there to tell him the password. Return to the casino door and enter

the password. Even though I'm going to list the password in the Puzzle section,

you may still want to hike back to the Staff Room just to see how good Baofu

is at "persauding" people...and to see Katsuya get very angry with Baofu.

Anyway, once you enter the password and open the door, the boss fight will

begin (after a quick story scene).

===Puzzles======================

Two puzzles this time.

During this dungeon, you will see big splotches of yellow on the floor. If you

step on them, the will take away a huge amount of HP. So don't step on them!

However, if you ask demons for info in the contract menu, one of them will tell

you that the demon Kiyohime is a neat freak. If you get a contract with
Kiyohime, a new option will appear in her contract menu to clean the floors.

By all means try to get this rumor - it will make this dungeon much easier to

navigate.

Also, a password is required to enter the Secret Casino to complete the dungeon

and fight the boss. To get the password, you must first try to enter the Secret

Casino then go to the Staff Room on 2F, where Baofu will get the password.

The password is "panther".

===Boss=========================

Level 26 Joker Noriko - "I can't...Because I'm a Joker <heart>"

Comment : Noriko who turned into a Joker user.

HP : ~1,200; Strong : Water; Weak : Fire

Spells : Absolute Zero (critical), Maha Aques, Marin Karin, Old Maid,

Raku Kaja, Taru Kaja

Level 20 Ryuman (x2) - "Hey you! What are you doing here!?"

Comment : Member of the Tien Tao Lien.

HP : ~475; Void : Holy

Spells : Single Shot, Rapidfire

Notable Spells : Old Maid

Persona : Maia - Maia Custom OR Pariker (with Aques)/Maia

Ulala - Iris

Katsuya - Otohime

Baofu - Hel
This battle should be really quick and easy if you just follow my plan, despite

the small bit of infamy that has built up around this battle. Right away, cast

Maximum Tempest twice to take out the two Ryuman demons and deal a good bit of

damage to Noriko. It shouldn't be too hard to cast two fusions right out of the

gate - Noriko usually casts one of here Kaja spells on a Ryuman and the other

two will just hit you for a small bit of damage (just use Maia Custom's

excellent spell Mediarama to fully heal all of your characters). Be sure you

use the best spells you have (Otohime's Garu, Maia Custom's Maha Aques, and

Hel's Maha Garula).

Once those two are gone, this boss can be put to rest really quickly by using

the fusion Tower Inferno 2-3 times on Noriko (again, use the best spells -

Otohime's Garu, Iris' Maha Magnus, and Hel's Fire Storm while Maya heals with

Mediarama). It really should not be hard to cast these spells a few rounds.

Most of Noriko's spells do little to medium damage to you, and if they do too

much, just use the circle button to move Maya to the first slot and cast

Mediarama. Your biggest problems are if she casts Old Maid (defend, as usual)

or inflicts you with the Charmed or Frozen status effects. You can't heal these

and the only way to make them go away is by having the affected character act a

few times (usually anywhere from one to four times). Barring those, this should

be a cut and dry battle over in four to five rounds.

Now, if you don't have Maia Custom, Pariker makes a fairly good substitute,

along with Maia. You should put Aques on her to include her in the fusion

Maximum Tempest at the beginning. For Tower Inferno, you could replace her with

Otohime and have Katsuya heal with Diarama or Soothing Melody (mutation spell)

or you could switch to Maia at this point and use her Diarama. It doesn't make

much difference and you get the same results. You may deal less damage, so it
could take a bit longer (which will obviously make things harder), but it

should still be manageable.

EXP : 2,766

Yen : 7,800

<STORY SPOILER>

In case you missed it (which I think many people will) there is a small portion

of the story which isn't entirely made clear to you. They kind of rush past it

quickly in the Velvet and you might not have picked it up, but Noriko is the

one responsible for the murders at Seven Sisters. After Anna, whom Noriko looks

up to greatly, was in a hit-and-run that ruined her track career, Noriko used

the Joker curse on him (and others). That's why Anna asks Katsuya if he will

arrest Noriko (and Katsuya goes soft on her, but only because he can't do

anything, as Baofu points out).

_______________________________________________________________________________

G. A o b a P a r k (First Visit)

_______________________________________________________________________________

===City=========================

There is very little new in the city this time. Most importantly, the second

area of the Bomb Shelter in Kasu High is now open and you should go there to

meet the rare persona-demon Shaka, who will give you his Material Card when you

defeat him. The Pathetic Loser has disappeared from the Hirasaka ward map, but

a new person, the Mellow old man, has appeared on the Aoba map. He gives you a

rumor about the next dungeon (Aoba Park). In the dungeon, there are flowers...
that can talk... They are a puzzle to get a rare item from one of the flowers

(see the puzzle section). Shiraishi Lady has a new mansearch with a sizeable

reward. Also, you should register your new cards at the Time Castle.

Finally, now might be a good time to fill up the Lucky Cat in Kuzunoha (with

100,000 yen). You can get some very useful rumors at you should have some extra

cash on you.

REQUIRED TO DO:

Just go to Aoba Park

NEW RUMORS:

Flowers in Aoba Park Talk - Mellow old man, Aoba Ward Map

Kaori does Aromatherapy - Nekomata - Kuzunoha

Etheria does Treatments - Nekomata - Kuzunoha

Trish sells ice cream - Nekomata - Kuzunoha

CARDS TO REGISTER:

Frei, Media, Suku Kaja

NEW MANSEARCHES:

Yuuichi Suzuki - Gatten Sushi

===Suggested Party==============

Level 24

Persona : Maya - Maia Custom

Ulala - Iris/Jack Frost

Katsuya - Otohime/Shaka
Baofu - Hel/Ryume

Fusions : None

to learn

Items : Item/Clean Salt (Archangel)

to get Spell/Magnus Card (Hel - Rare)

You should just keep your current personae. The next dungeon is really short

and these personae are actually going to remain very useful for a little bit.

You may want to pick up the Jack Frost persona; he's pretty good, but he's also

really cute!

You should also go to the second area of the Bomb Shelter and try to meet the

demon Shaka, who drops his Material card. He is an EXCELLENT persona (probably

the single most useful persona, even if it is only in the middle of the game).

If you have trouble meeting him, consider using the Estoma Trick (using Clean

Salts) and the Save-Reload trick. You will need to be at level 24 to summon

him, however.

You can also meet the rare demon Nata in Aoba Park, but he is very difficult at

your current level and you won't be able to use his Material card for some time

anyway. You will be returning to this dungeon later, so I would suggest you

wait until then to try and find him. In fact, since you are returning later,

you could just skip everything and head to the Rest Area (which I don't suggest

you do, of course).

The demons in here are fairly easy. Just exploit their weaknesses and you

will be find.
===Dungeon======================

Aoba Park, Aoba Ward

1 Floor (3 Sections - South, Central and North)

Items - Accessory/White Bandanna (South Side)

Item/Miracle Soda (South Side)

Helm/Mechanical Helmet (Central Area)

Item/STR Incense (Central Area)

Item/VIT Incense (Central Area)

Item/TEC Incense (North Side)

Item/Muscle Drink (North Side)

Spell/Bersac Card (North Side)

Demons - Level 18 Jack Frost (Lovers)

Level 19 Fearal (Temperance)

Level 20 Pariker (Moon)

Level 21 Archangel (Judgment)

Level 22 Faust (Magician)

Level 22 Hel (Death)

Level 23 Gandharva (Star)

Level 38 Nata (Justice)

===Walkthrough==================

Your goal for this dungeon is just to reach the Rest Area where Sneak told you

to meet, but there are also a number of items to get. I will direct to all of

the items and you should pass the Rest Area while you are getting them. (DON'T
enter the Rest Area until you are ready to leave - it will automatically start

a scene then kick you out of Aoba Park until later). There is also a puzzle in

this dungeon in which you must talk to all of the flowers to answer a question.

Lastly, you can meet the level 38 persona-demon Nata here (he seems to show up

in the North side most often), whom I suggest you hold off on trying to fight,

as he is far above your level.

In the South Side, go east until you reach a flower. Go south of it to a chest.

Return to the area with the old man you passed, and go north, then northwest,

then north again of him. You'll be shot out going east. Go east until you can

go south and then you will see a small passage to a chest (check the Auto Map

if you can't find it). Return to the Gateway you just passed and go through it.

In the Central Area, do an "S" curve north and go southwest until you go past

the Purple Flower's garden. To the west of it, you will see a SP-depleting blue

grate. Cross over it to get to a chest. Go north around the hedgerow and then

southwest on the other side of it. Keep going until you run into a chest. Once

you get the item, go north past the Rest Area (don't go in) until you get to

yet another chest. After you have that, just go straight east as far as you can

until you reach another Gateway. Go through it.

In the North Side, go west as far as you can, then straight north to a chest.

Return southeast then go north and around the hedges to a small gap in the path

(use the Auto Map to see it). Go slightly north and move south to come around

east. Then go south on the other side of the hedgerow (between the hedge and

the wall). If you go south, you will find a chest. Return to the area around

the gap and go north of it a bit and then there will be a long, winding path

that leads west. Take it to the end to a chest. Now, you could explore up north

and to the far east to find a Trish's Fountain and the entrance to the Concert
Hall, but you have no use for either at the moment, so just return to the Rest

Area and enter it when you are ready.

No boss this time.

===Puzzles======================

There are eight flowers spread throughout the park who will speak (after you

have spread the rumor). They each give you a piece of a puzzle to answer the

Dignified Purple Flower's question (which you only get one shot at, unless you

save and reload your game. If you don't get it right, he will poison you and

refuse to talk to you ever again). Here are the quotes for each one:

Blue : I'm a Blue Dragon, born in February. I'm compatible with Navy

Flower Blue Dragon, born in June. There are as many dragons as months.

Yellow : I'm a Gold Dragon, born in May. I'm compatible with Black

-Green Dragon born in September. Dragons depend on what month you

Flower were born.

Red : Dragons...are divided into...4 types. So, there are 2 other

Flower dragons like you... You're compatible...if they're of the

same nature. By the way...I'm a Red Dragon.

Yellow : Yeah, that's right! I'm a Yellow Flower born in January. I

Flower don't care if I'm incompatible with the Silver dragon, born

in October! But my sister, one month younger, has good

affinity with the Silver Dragon! Well, I have good affinity

with the Gold Dragon, so there!


Orange : I am a Moon Dragon, born in November. that is why I fell in

Flower love with a White Dragon, who was born in March...

Aqua- : I was born in July. Thus, I am a Light Dragon. I have bad

Blue affinity with the Red Dragon, who is one month younger.

Flower But, I have good affinity with my sister, 4 months younger.

Well, don't think about it too much.

Now, let's see the hard data they give us:

-One Dragon per month, thus 12 Dragons.

-Four Groups of Dragons with three each

-A Dragon of one group is compatible with the others in that group

A table of the Wang Long Dragons:

+------------------------------------------------------------+

| Month | Dragon | Affinity | Bad Affinity |

|------------------------------------------------------------+

| January | Yellow | Gold | Silver |

| February | Blue | Navy Blue | |

| March | White | Moon | |

| April | Scarlet* | | |

| May | Gold | Black | |

| June | Navy Blue | Blue | |

| July | Light | Moon, White | Red |

| August | Red | | Light |

| September| Black | Gold | |

| October | Silver | | Yellow |


| November | Moon | White, Light | |

| December | Purple | Silver | |

+------------------------------------------------------------+

* - According to the Wang Long girl in the 2X Slash

Fill in the table and the groups are:

Group 1: Blue, Navy Blue, Scarlet

Group 2: Light, Moon, White

Group 3: Black, Gold, Yellow

Group 4: Silver, Red, Purple

Everything fills in easily except Scarlet and Red. But, since the group with

Purple MUST include Silver, and everything else has been filled in, the only

choice is between Red and Scarlet. But Scarlet isn't even an option when you

talk to the Dignified Purple flower. Thus, Purple has affinity with Silver and

Red. If you talk to the Dignified Purple Flower, you can choose Yellow Green,

Aqua-Blue, Yellow, Red, Blue, or Orange. So, pick RED! You will get the Akashic

Ring, another item that you won't be using for a while, but it is very

valuable.

===Rare Battle==================

Level 38 Nata (Justice) - "Feel the wrath of my Paopei!"

Comment : Battle genius who fights with many Paopei.

HP : 800; Void : Mind/Nerve; Weak : Lightning

Spells : Taru Kaja, Sonic Punch, Tackle

First of all, should you have the fortune (misfortune?) to meet him by
accident, you should be prepared for the battle, or else don't fight him

(retreat) - it is very possible you will game over. If you were looking for

him, you're in for a close fight.

This battle is basically a slug-fest, similar to the Shaka battle (which you

should have fought by now), only with a couple of differences: no status

effects, you should be able to get off a few fusions, and he will hit you

really hard with physical attacks. So hard that he may kill a character in one

hit (especially if he casts Taru Kaja (Atk. Up) on himself). Be sure you have

the best armor.

Your best strategy is to just use everyone's best spell, but arrange it so that

it will do a fusion that does huge damage (Stone Rise, Hydro Boost, Wind

Cutter, or Tower Inferno). HOWEVER, do not try to arrange it so that you use a

fusion every time, or else he will get in many more attacks than you do - his

AGI is much higher than yours and he will go more often than you. You can keep

the number of turns he gets to a minimum by not rearranging your characters

too much. Anyway, as I said, it is just a slug-fest, so attack him with your

best spells, rearrange one or two characters to do fusions when you can and use

Mediarama (most likely every turn).

EXP : 481

Yen : 2,660

Item : Material/Paopei

_______________________________________________________________________________

H. S e w e r s (Route A)

_______________________________________________________________________________
===City=========================

There is a whole lot to do in the city this time, but most of it can't be done

until you do a few story scenes. Right after Aoba Park, the only thing

different is that the inventories at Parabellum and Rosa Candida have changed.

To continue on, go to Kuzunoha and "Master Ulala" will explain her plan for

meeting with the mysterious couple that Sneak told you about. You have two

choices in Kuzunoha - one minor and one VERY major. For the minor one, Ulala

will ask Maya what she thinks of her plan - if you answer "Hmmm...I'm not so

sure..." Ulala will get really angry and give Maya 3,000 yen to pay for the

rumor (no major effect if you answer "That would work."). (By the way, if you

talk to Tammy in Kuzunoha, she will look at the picture and say that the two

look familiar...)

Now, to continue on with the story, you need to spread the rumor about an

"individual at Parabellum" and you are given a choice between that person being

male or female. (The rumor will appear in the rumor menu at Kuzunoha after

Ulala has said her peace.) Whichever choice you make will determine you next

party member and your "route" for the game. The routes are actually very

similar for the greater part of the game, but there are a few major

differences. First and most obvious, the two routes have different fifth party

members. Second, the next dungeon you go to will be different - the Sewers and

Lab for choosing "man" and Sumaru TV for choosing "woman." Third, though the

story-line is basically the same, you see separate aspects of it from the two

routes. Fourth, who you fight during a major boss fight much later on will be

different in each route. These are the major variances, but there are a few

more later on that will be explained at the proper time.


Don't worry too much about making the decision - one isn't harder or better

than the other, just different. (And chances are that you may want to play them

both...) If you really don't know which to choose, save your game before

spreading the rumor and explore each route a bit. The man's route has a double

dungeon, one of which is timed, while the woman's route has a single, but very

long, dungeon. In my humble opinion, the storyline during the man's dungeons is

more dramatic, but the women's route is interesting in it's own right. The

man's route only has one boss battle, but the woman's has five, count them,

five bosses. It's up to you which you take.

Once you have chosen, go to Parabellum and you see a number of scenes. Then the

fifth party member will join you, you will have access to the new ward Narumi,

and be told which dungeon is your next destination.

*******************************************************************************

DO THE SCENE AT PARABELLUM NOW - SPOILERS FROM HERE ON!!!

*******************************************************************************

This section deals with choosing the man's route. If you do, Nate Nanjo, from

the first Persona will join your party. He is at Level 22, equipped with his

starter persona Aizen Myouou, and also equipped with the new armor that is

available at Rosa Candida. Nate's route has two dungeons (as opposed to Ellen's

which has only one) - the Sewers and the Laboratory. Ellen will investigate

Wang Long Chizuru's connection to the New World Order and Nate will be

investigating Guido Kandori's connection to the NWO.

After you have acquired your new party member, there is a ton of stuff to do.

First, you now have access to the final ward, Narumi. There are a number of

points of interest on the ward map, but most of them cannot be accessed at the
moment. You can, however, go to the Hotel Pleadies (where you met Nate and

Ellen) and the shops in its lobby. To get to the shops, you need to go on the

SOUTH side of the hotel. There are two entrances - the one to Nate's suite and

the other to the shops. (A lot of people have had trouble finding the shops.)

There is the Ebony where you can get rumors and will be able to do map-making

quests, Padparcha where you will be able to forge custom weapons (with those

metals you have been obtaining in the game), Clair De Lune where you can get

food and weapons or armor, and finally, yet another Velvet Room. There is no

Satomi Tadashi in Narumi (so your sanity will stay intact...no brainwashing

music!).

The main thing to do is get all of the rumors and then prepare for the next two

dungeons (it is a "double-dungeon" and you cannot leave once you begin the

Sewers). There are also a couple of more mansearches to make a good 40,000 yen.

Be sure to get the rumor Salam who will contract you to make maps of the

dungeons for some EXCELLENT prizes (it is a pain, but well worth it - more on

maps when you get to the lab; for now, just get the blank map). Also be sure to

spread the rumor about Tsuchinoko before you head into the dungeons.

You can also spread a rumor about the Sumaru Genie doing Affinity Readings. See

enigmaopoeia's guide for more details, but here are a couple of useful

affinities (Y = Yes and N = No):

Count (Time Castle) : Y-Y-Y-Y-Y-N

Jewelry Designer (Padparcha) : N-Y-Y-Y-Y-Y

Cashier (Mu Continent) : Y-N-N-Y-Y-N

After you have gained your fifth party member, you can go to Kismet and talk to

Mizuno. If you do, she will ask Maya if she was at Parabellum. IT IS VERY
IMPORTANT THAT YOU ANSWER NO!!! This question has a key point to unlocking

something later, so just be sure to say NO.

If you go around the city and talk to everyone (as you should), you will notice

that Eikichi is missing from Sumaru Prison, Mary is missing form Hiiragi

Therapy, and Sugimoto is missing from the Bomb Shelter basement... Not very

important, but interesting to note.

When you are ready, head into the Sewers (you can try to go into the laboratory

(your real destination) but your party members will say that the security is

too tight to enter directly, so you need to get in via the Sewers).

REQUIRED TO DO:

Go to Kuzunoha

Spread the rumor concerning an individual at Parabellum

Go to Parabellum

Go to the Sewers

SHOP INVENTORIES CHANGE:

Parabellum

Rosa Candida

NEW RUMORS:

Tsuchinoko appears in Sewers - Adventurer, Narumi Ward Map

Clair De Lune sells weapons - Rumor Lovin' Bartender, Ebony

Clair De Lune sells armor - Toku, Izakaya Shiraishi

Padparcha develops weapons - Rumor Lovin' Bartender, Ebony

Salam collects maps - Rumor Lovin' Bartender, Ebony

Fantasy World gives away weapons - Chunky, Sushi Gatten


Fantasy World gives away accessories - Chikalin, Peace Burger

Fantasy World gives away Spell Cards - Barkeep, Jolly Roger

Sumaru Genie does affinities - Barkeep, Jolly Roger

Rosa Candida owner swept away... - Sumaru King, 2X Slash

Shiraishi lady realized her dream... - Toku, Izakaya Shiraishi

Parabellum hired a bouncer... - Humphrey, Parabellum

Trish changed her mind... - Nekomata, Kuzunoha

NEW MANSEARCHES:

Yayoi Kimura - Padparcha

Humphrey - Parabellum

CARDS TO REGISTER:

Magnus

===Suggested Party==============

Level 25

Persona : Maya - Maia Custom

Ulala - Iris/Nemesis

Katsuya - Shaka/(Umayado No Ouji)

Baofu - Hel

Nate - Aizen Myouou

Fusions : None (at the moment - see next dungeon)

to learn

Items : None (except the items in the dungeon)

to get
Before starting the next dungeon, there is a lot to do. First, there are a

couple of personae you should get. First, if you haven't already, get Shaka and

put him on Katsuya (Nate has better compatibility, but Nate's starter persona

Aizen Myouou is at rank one - and Aizen is pretty good, so you may as well keep

him for now). Next, get the Empress persona Nemesis, an very strong persona.

Put her on Ulala, but I'd still use Iris primarily in this dungeon because you

won't have much chance to rank Nemesis up (as the next dungeon is timed). Just

be sure to bring Iris with you if you decide to only use Nemesis - she is

useful later. Other than those two, the rest you have been using should be

fine.

There is a new spell that is available to you and that you should take

advantage of immediately - Estoma. You can find now find it on the Hierophant

persona Umayado No Ouji (hope you have plenty of Free cards). Or, you could use

the persona I prefer to use for Estoma, Nemesis. Her mutation spell is Estoma

- if you have trouble getting her to mutate, you might as well just summon and

rank up Umayado No Ouji. The spell Estoma, when cast from the Spell menu in the

main menu, will ELIMINATE all random battles that only contain demons that are

below the level of your average party level. If say, the average is 22, you

will not have any random battles with demons 22 or below, but you will have

battles that have at least one demon level 23 and up. Very useful for the next

dungeon, which is timed, or if you are just sick of battles. DO NOT, however,

use it all of the time! You need to fight SOME battles.

In the city, there are a whole bunch of new rumors, so spread those. There are

a few noteworthy rumors mixed in there. One of them is about a man named Salam

in Ebony. You can spread a rumor that he collects maps of dungeons - by all

means, spread the rumor and get a blank map from him! He will give you A LOT
of cards if you turn in a complete map to him. Map making is a bit tedious and

frustrating, as you need to fill in every square on the Auto Map (you'll see

what I mean in the next dungeon) by coming within 2 squares of it and sometimes

you need to back track to get a square you missed (if you really get desperate

and frustrated, use the new Estoma spell), but it is well worth it. Next, be

sure to get the rumor about Tsuchinoko, a rare rumor demon that will appear in

the sewers. Third, you can get a rumor that Padparcha, the jewelry store, makes

custom weapons. They will have some _excellent_ armor and weapons, though they

are very pricey and require you to acquire various metals to make (like the

Obsidian and Akashic Ring you have already picked up). Finally, there are four

"random-effect" rumors that you can spread. These rumors don't have one

specific outcome as all other rumors so far have and they can be positive or

negative. For their various effects, see my Kuzunoha/Rumor Guide. To get the

good effects, save your game before you spread them and reload the save if you

get a bad effect. However, hold off on spreading the one about Trish - it's too

hard to use save-reload to get the good effect at the moment.

Now that you have spent tens of thousands of yen on Rumors, you are probably

getting low on funds. There are a couple of lucrative new mansearches to refill

your wallet (or purse, as it were). Now before you start the next dungeon, you

should probably get some new armor. I'd suggest you get your helms and boots

from Rosa Candida (or, if you have the cash, you may want to go to Toa or Clair

De Lune) and to Padparcha for your armor. They have the excellent Mithril

Armor that only costs 10,000 yen and two Mithril Silvers. To get Mithril

Silvers, use the Turbo-Controller trick on Slots #2 at the casino to get a lot

of coins then exchange them for the Silvers. If you are low on status-

recovering items, get some at Satomi Tadashi (and you should probably pick up

some magazines to send in). If you are low on Chewing Souls, get some more from

the Ocher Jellies in Kasu High. You may want to consider weapon upgrades, but
as usual, it isn't that vital. In fact, you get some pretty good weapons in the

next dungeon, so you might as well wait. If you really want to get some

weapons, make some in Padparcha (get the materials from the slots at Mu

Continent). Hopefully you won't run out of money here...

The next two dungeons are another "double dungeon" like Mt. Mifune and the

Sanitarium. Unfortunately, unlike those two, you cannot leave the Sewers or Lab

once you choose between A1 or B1 (see the walkthrough section for more on

that). But, if you are prepped, it shouldn't be anything you can't handle. In

the Sewers, you are give a choice between two routes - A or B. TAKE B!!! It has

much better items and it is generally easier to navigate. A1 and B1 are

identical in the items they give, but for sections 2 and 3, absolutely take B.

As for fighting the demons in the Sewers, they should be fairly easy. Most of

them are strong against water and weak against fire, so don't use water and DO

use fire. Using a fire fusion that will hit all the demons would be best, but

since you don't have one yet, you can just use Maximum Tempest or Crag Fang to

take them out (you should be able to kill them all using it once or at the most

twice). However, you may not even want to bother fighting demons in here to

conserve time (the high encounter rate is really frustrating in a timed dungeon

with a lot to explore). If your level is high enough, just use Estoma to bypass

the fights. There are a lot of new demons in here to fight (for gathering

Analyze data and items) but you can fight them in the Bomb Shelter also, so it

isn't that big of a deal to collect data and items here.

There are a couple of demon rumors to get in here, but they aren't necessary.

Two of them tell you that there are really good items in B2 and B3 and you can

also get rumors about the Rumor-Spell Wonderful Aques for Kanaloa (but you can

also get them in Area 3 of the Bomb Shelter).


===Dungeon======================

Sewers, Narumi Ward

1 Floor (6 sections - 1A, 2A, 3A, 1B, 2B, 3B)

Timed Event : 10 Minutes (each section)

Items - Item/Devil's Capote

(A1)-Item/Disguise Goods

Item/Seed of Escape

(A3)-Sword/Plasma Sword

(B1)-Item/Devil's Capote

Item/Disguise Goods

Item/Seed of Escape

(B2)-Tarot/Free Tarot (20)

Finger Shot/Striker

Item/Medicine (20)

Item/LUC Incense

Item/Medical Powder

Item/Damascus Steel

(B3)-Spell/Recarm Card

Gun/Pipe Fox

Item/Awaken

Item/Mithril Silver

Sword/Plasma Sword

Demons - Level 18 Jack Frost (Lovers)

Level 20 Parkier (Moon)

Level 21 Archangel (Judgment)


Level 22 Faust (Magician)

Level 22 Hel (Death)

Level 23 Gandharva (Star)

Level 23 Kraken (World)

Level 24 Kanaloa (Tower)

<3rd section>

Level 24 Kabanda (Hanged Man)

Level 25 Lich (Devil)

Level 29 Tsuchinoko (Rumor)

===Walkthrough==================

When you first enter the sewers, there will be quick scene where Nate is

reunited with Mary and Chris. These two will play a small role in this dungeon

in that each will unlock doors leading to different areas of the sewers (Mary

unlocks the A route and Chris unlocks the B route). In this dungeon, there are

two routes (A and B) and three sections (1, 2, and 3) and you will have to

choose either A or B for each section (you can cross paths and take A1 then B2

and then A3, if you want). HOWEVER, I must reiterate that you should take the B

path every time. It doesn't make much difference for the first section, but I

think that B1 is easier to navigate. Regardless, I'm not even going to include

a walkthrough for the A routes since you shouldn't take them. If you want, you

can explore the A routes, but you will find them hard to navigate and very

barren item-wise.

Each section is timed to ten minutes. However, unlike the Sky Museum, if you

run out of time, you don't game over, but are washed back to the beginning of

the current section. But it isn't like you restart the section - you keep your

map (in the Auto Map) and the items you have gathered. You simply have to
backtrack to where you were before and keep going (which shouldn't be too hard

- just use the Auto Map if you get lost).

Once you choose a route, you cannot go back and you cannot save in the sewers

themselves (but you can in the first room and the Relay Points inside). Be sure

to save before choosing each section, just in case. Also, once you choose

between A1 and B1, you will not be able to leave the Sewers nor the lab until

you have completed both dungeons.

In B1, just head west until you can take a bridge south. Go across it and head

west until you run out of path. Cross the bridge to the north and head west

again until you reach a corner that turns you south. Go quite a ways south

until you are turned west. Take the path north you will come too and follow the

path until you come to another bridge to the north. Cross it and go east to the

corner which turns you south. DON'T take the bridge west and keep going south

until you are turned east again. If you go all the way east, you will find two

paths next to each other that go north. Take both of them until you get to item

box built into the wall. Once you grab it, go across the bridge south of the

eastern route that ran north. Once across, just go west until you are forced

south then take the path west you come to. Follow the path around several turns

until you come to a bridge east. DON'T take the bridge yet - first keep going

south then east to a chest. Return to the bridge then go south until you are

turned west, then take it to the first Relay Point. Inside, you can talk to

your characters, save, and choose the next route (again, take B - but be sure

to at least talk to Mary (via the walkie-talkie) for a very funny line).

B2 is a bit different than the rest of the sections in the Sewers. To get to

the exit, all you have to do is head north across the bridge and go all the way

east until you reach the door to the second Relay Point. However, you should
notice a bridge directly south of the door. If you take that it leads to a long

section of square islands running south. There are six islands and each has a

treasure chest on it. There are also two long lanes that run parallel to the

line of islands (on the west and east side). There is a treasure chest in the

wall on the east lane (bringing the total in here to seven chests). All you

have to do is find a way onto each island and grab the chest, whichever side it

may be one. Here are some stats on each island:

<Starting from the north and heading south>

<If a direction is west, it is from the west lane; if east, the east

lane; if north or south, it is from the island north or south of it.>

1: Accessible from the west, south and east; chest on the east wall.

2: Accessible from the north and south; chest on the north wall.

3: Accessible from the north, west, and south; chest on the north.

4: Accessible from the north, west, and east; chest on the east.

5: Accessible from the west, south, and east; chest on the south.

6: Accessible from the north and east; chest on the south wall.

B3 is also has a really simple layout, but in a different way from B2. Here

there are just two lanes that run parallel to each other with bridges across

them and pairs of chests by five of the bridges (plus two chests on the north-

most wall, for a total of 12 chests, however, many are traps and begin fights).

When you begin, just go north across the bridge then go east along the wall.

There are two chests on the wall - the west-most one has a Plasma Sword for

Nate (but the Damascus sword from Padparcha is better and if you'll notice, the

sword does magic damage to enemies, not physical), and the other is a trap that

will start a battle with a Kanaloa and two Kabandas (it's just like the random

encounters, so there's no reason not to get it). Once you have the chests, just

keep going east until you get to a bridge south. Cross it and go west until you
come to a bend that turns you south to another bridge that goes west - take it

and go south. Here you come to the another pair of chests - one on each side of

the bridge. The western one has a Recarm spell card and the other does HP

damage to your party (same deal as the fight chest - check it if you want to be

sure, it's only a small amount of damage). Anyway, go south of the eastern box

and turn east at the bend to come to another pair. The northern one will start

a fight with two Gandharvas, a Lich, and a Kanaloa, while the southern has a

gun for Katsuya (and Maya, but put it on Katsu). Go west of the southern box

and turn south at the bend to the next pair. The western box has an Awaken (a

very useful item that increases a persona's rank by one - just be sure not to

use it on rank 1-6 - it is a waste since it only takes a few casts to go up one

of those ranks) and the eastern box will start a fight with two Archangels and

a Kanaloa. Go south of the eastern box and go west at the bend to the next

pair. The southern box does SP damage and the northern has a Mithril Silver. Go

west of the northern box and turn south at the bend to the final pair. Both

boxes do HP damage. Just head south of the eastern box until it forces you east

then cross the bridge you come to south to the Parking Lot. There will be a few

interesting scenes and a pseudo-boss battle will start inside the Lab (don't

worry - it's pathetically easy).

However, before you leave B3, be sure to fight Tsuchinoko. He shouldn't be too

hard to find, but you can use the Estoma trick if he takes too long. And don't

worry about running out of time - the prize is well worth it.

As I stated earlier, I'm not going to include a walkthrough for the A route,

but there is one small point about A3 that should be noted. Unlike B3 where

there is only one door leading to the Parking Lot, there are five doors in A3

which lead to the Parking Lot, but only one of them is unlocked. The only door

that is unlocked is the one that is all the way in the northwest corner of the
map in a small section that juts out west and the door faces to the south.

===Rare Battle==================

Level 29 Tsuchinoko (Rumor) - "Myu myuu..."

Comment : Wild, mysterious snake. It has a bloated stomach.

HP : 232; Strong : Magic; Weak : Physical

Spells : Paralyzing Bite, Violent Rage, Bloodsuck, Retreat

First of all, this demon only appears in the third area (A3 or B3).

This should be a really easy fight, if you can get him to stick around. He will

often use Retreat for his first attack, so you need to hit him hard and hit him

quick. Since he has resistance to magic and weakness to physical attacks, don't

use magic and use your best physical attacks. The two you have the do the most

damage are Aizen Myouou's Sonic Punch and Nemesis's Triple Down. If you can

manage to get these two to attack right away, he should be killed by those two

attacks alone, but it may take a bit more. Really, this should be so easy - the

hardest part is finding him.

EXP : 840

Yen : 4,000

Item : Event/Dead Tsuchinoko

Turn in the Event Item to the Adventurer on the Narumi ward map (when you get

out of here) to get an Item Breeder - which will duplicate you one copy of ANY

usable item. Very useful, but very scarce - save it for now.

===Boss=========================
Level 28 Red Beret (x2) - "Hey you! What are you doing here?!"

HP : 261; Void : Holy

Comment : Private Building Police

Spells : Tranquilizer, Rapidfire

Persona : Maya - Maia Custom

Ulala - Nemesis or Iris

Katsuya - Shaka

Baofu - Hel

Nate - Aizen Myouou

Ugh. I can't believe they even consider this a boss fight. (It is - the boss

music is playing and if you set the battle mode to simple, this battle is in

normal mode now).

Anyway, just use Maximum Tempest or Crag Fang to end it.

EXP : 522

Yen : 3,920

===Choices======================

<In Kuzunoha>

Ulala : So what do you think Ma-ya?

Ma-ya : That would work.

<Baofu asks what to do and Ulala says Maya knows what to do>

Hmmm... I'm not so sure...

<Ulala gets really angry and gives Maya 3,000 yen to pay>
<Outside Parabellum>

Katsuya : I'm worried...

Maya : Let's Think Positive <heart>

<Katsuya blushes>

Hmmm... I'm worried too <heart>

<Katsuya blushes>

<Outside Parabellum>

Katsuya : Do you get tired of who you are?

Maya : I guess sometimes...?

<Katsuya is pessimistic>

No, I like who I am...

<Katsuya praises Maya's strength>

<In Kismet>

Mizuno : You were in front of Parabellum, right?

Maya : No... what are you talking about?

<Mizuno rambles about flowers and men. <shudder> VERY IMPORTANT:

Be sure to pick this option! It is a key step to doing something

later on...>

You must be tired, Chief.

<Mizuno gets angry. VERY IMPORTANT: DO NOT choose this option!>

_______________________________________________________________________________

I. L a b (Route A)

_______________________________________________________________________________
===Suggested Party==============

Level 29

Persona : Maya - Maia Custom

Ulala - Nemesis/Iris

Katsuya - Shaka/(Umayado No Ouji)

Baofu - Hel/(Hotei)

Nate - Aizen Myouou

Fusions : Ice Blast (Ice-Ice)

to learn Lightning Blast (Lightning-Lightning)

Nuclear Blast (Nuclear-Nuclear)

Items : None

to get

Pretty straight-forward; just make your way through the dungeon and be sure to

get all of the items and the demon rumor about Rasputin. Also be sure to

complete the map for Salam (you will see a small text box pop up when it has

been completed). See the walkthrough section for more on map-making.

===Dungeon======================

Science Laboratory, Narumi Ward

4 Floors (B1, 1F, 2F, 3F)

Items - Item/Anti-Magic Bead (B1)

Item/Orichalch (1F)

Item/Explosive Bead (1F)


Spell/Maha Agionn Card (2F)

Spell/Posumudi Card (2F)

Demons - Level 24 Kabanda (Hanged Man)

Level 24 Kanaloa (Tower)

Level 25 Lich (Devil)

Level 25 Garrison (Human)

Level 27 Taranis (Chariot)

Level 27 Kun Anun (Hermit)

Level 28 Kamasos (Temperance)

<2F>

Level 28 Rasputin (Magician)

Level 28 Red Beret (Human)

Level 29 Principality (Judgment)

===Walkthrough==================

After the boss fight, Eikichi will temporarily join your party as a tag-along

(not a party member; he will appear in the Velvet Room and other rooms like

party members similar to Makimura before GOLD).

Move into the dungeon and open the Auto Map. You will see that there are now

small squares evenly spaced on the blackened areas of the map like a grid. This

means that the map-making quest is active. What you need to do is clear all of

those squares off the map by coming within two squares of each one. Once you

have completed the map, a small text box will come up saying that the map is

complete. Take the completed map to Salam in Ebony and he will give you a card

set. Map-making can be frustrating, but the rewards are well worth it. Check

the map often to be sure you got all of the squares and so you don't need to
backtrack long distances. For wider halls and areas, move in a zigzag pattern

to save time (try to practice moving in a pattern that allows you get the

maximum amount of squares without missing any). If you really want, you can use

Estoma to reduce the number of battles, but you shouldn't rely on it always.

Also, on floors two and three, there are trap panels. If you check the map, you

will see that they don't show up, even if you come within two squares - you

need to step on every panel for it to show on the map. For HP panels, this

shouldn't be a problem, but a having a lot of SP panels can be dangerous as

getting into battle with no SP will leave you at a severe disadvantage. You may

want to try to do only a couple at a time, do them right before a level up, or

use Estoma and run around to recharge SP (and you can use items, but they are

expensive).

When you are doing maps, BE SURE to exit an elevator on EACH floor - the little

"E" box is part of the map and the only way to get it to show up is by exiting

an elevator on that floor (just entering it doesn't count).

Now that you are doing maps, you should fully explore the dungeon and no longer

need the step-by-step walkthrough of how to progress in the dungeon. However,

I will still include one, albeit a bit concise at times.

Also, when you leave the Security Room, take note of the elevator and fuse box

that are nearby. There is a puzzle in this dungeon to restore power to the

elevator and access a part of the second floor. See the Puzzle section for more

details on how to solve it.

There is also a Velvet Room and a Trish's Fountain on 1F near the entrance, but

you shouldn't need them.


On 1F, just go east past the elevator and move south to the staircase down.

Note the shutters further south and the inaccessable chest beyond them.

On B1, take the southern hallway west and keep going past the large room with

paths running north and south. You will come to long and larger hallway; go to

the western end of the hallway to get a chest. You should have noticed the door

you passed - enter it. There will be a quick scene where you find experiment

patients and Eikichi looks for Sugimoto. Sugimoto isn't there, but Eikichi

agrees to take the patients out of the lab and trusts Nate to find Sugimoto.

Eikichi will now leave the party. Anyway, after you are outside the Confinement

Area again, go a little ways east to a narrow hall going north. Take it as far

as you can north then west to find a doctor standing in the hall. Talk to him

and he will give you the Event/Lvl. 1 Pass. Return to the room west of the

staircase and go south to another staircase leading up.

On 1F, go straight north to a control panel and change to Administrative mode

A. The A doors will open and the B doors will lock. Now, return down to B1,

then go back to the first staircase and go back on 1F by the Velvet Room. Go

south to the shutters that were closed before and get the item west of the

pillar. Return back to the control panel on 1F. Take the hall north then go

west until you are shot out into a large room. Go south to a room with a

pillar; east of the pillar is a chest with a bead. Return north to the room and

head back into the hallway leading east, but don't go very far. There is

another hallway leading north. Take that to another room with a staircase

leading up.

On 2F, in the room with the HP panels, push the switch until it locks up the A

doors and opens up the B doors. Now, take the staircase on the southern wall
up to 3F. You will be in a room just like the HP panel room, except that the

panels are SP traps. Go to the western wall and you will find a hallway leading

to a small room with a staircase back down to 2F. Now, on 2F, go south down a

long hallway, turn east at the corner and go down quite a ways, turn north at

the corner, and you will come to a small room on the other side of a Level 2

shutter. There will be a doctor standing next to the door - talk to him to get

the Lvl. 2 Card. Now, just head through the door east of the doc and you will

be back in the HP panel room. Hit the panel again and go to the staircase on

the south side of the room. Take it up.

On 3F, there is a room with a lot of SP depleting panels (and there is also a

room west of here, but you need to hit the panel again to map it). From the SP

room, go east, then follow the hallway north until you come to a door leading

to the north. Unlock it with the key and head north to start a number of

dramatic scenes and the boss battle.

Once again, be sure to do the puzzle with the elevator and be sure to get the

text box that says you have completed the map of the laboratory.

===Puzzles======================

As you have probably noticed, you cannot use the elevators since the power is

cut and the fuse box is locked so you can't fix it. What you need to do is get

the demon rumor about Rasputin having the key. Once you get this info, get a

contract with Rasputin and a new option will appear in his contract menu - "The

Fuse Box Key." He will give it to you and you can open the fuse box. Head to

the second floor to complete the map and get a couple of spell cards.

It seems the only demon who readily gives up the rumor is Kabanda, so try him
first.

===Boss=========================

Level 35 Devil Sugimoto - "H...Hel...p...me..."

Comment : Kasugayama High School student.

HP : 2,800; Strong : Physical; Void : Dark; Weak : Fire/Holy

Spells : Blizzard Breath; Poison Scratch, Roar, Tackle

Level 28 Red Beret (x2) - "Hey you! What are you doing here?!

Comment : Private Building Police

HP : ~1,100; Void : Holy

Spells : Tranquilizer; Rapidfire

Persona : Maya - Maia Custom

Ulala - Nemesis and Iris

Katsuya - Shaka

Baofu - Hel

Nate - Aizen Myouou

This isn't too hard of a fight, but the bosses have a lot of HP, so the fight

is rather prolonged.

For the first half, you want to take out those annoying Red Berets. Have three

people use the fusion Tidal Wave, Nate use Suku Kaja, and have Katsuya use Vile

Thunderbolt. For Suku Kaja, first cast it on Maya, so you can bring Maia Custom

up to heal whenever you need to (Mediarama) then cast it on the other people

on in the fusion so you can rearrange those characters to do Tidal Wave often

(not quite two times more turns per round than the enemies, but only a bit less
than that).

It'll take a little while, but the two guards will fall. Now, switch Ulala to

Iris. Start using the fusion Hydro Boost (with Nate, Baofu, and Maya) and have

the other two use Lightning Blast. That is, if you have gotten Iris's mutation

spell Zionga - if not, just have the pair do their strongest attacks, or

another fusion. Using Tower Inferno would be nice, due to Sugimoto's weakness,

but the only fire and wind spells I had were on Hel. You may be able to do it,

depending on what spells you added to your personae. Regardless, it isn't too

hard if you just keep on him.

He isn't that much of a threat - his attacks are moderate and if you have

problems you can just rush Maya up to the front (thanks to Suku Kaja) and heal.

Do, however, watch out for Roar, which has a chance of causing fury to one or

more characters which can really mess with your fusion plans. If a character

does get furious, just do your best to do another fusion.

EXP : 7,022

Yen : 16,920

_______________________________________________________________________________

J. S u m a r u T V (Route B)

_______________________________________________________________________________

===City=========================

There is a whole lot to do in the city this time, but most of it can't be done

until you do a few story scenes. Right after Aoba Park, the only thing
different is that the inventories at Parabellum and Rosa Candida have changed.

To continue on, go to Kuzunoha and "Master Ulala" will explain her plan for

meeting with the mysterious couple that Sneak told you about. You have two

choices in Kuzunoha - one minor and one VERY major. For the minor one, Ulala

will ask Maya what she thinks of her plan - if you answer "Hmmm...I'm not so

sure..." Ulala will get really angry and give Maya 3,000 yen to pay for the

rumor (no major effect if you answer "That would work."). (By the way, if you

talk to Tammy in Kuzunoha, she will look at the picture and say that the two

look familiar...)

Now, to continue on with the story, you need to spread the rumor about an

"individual at Parabellum" and you are given a choice between that person being

male or female. (The rumor will appear in the rumor menu at Kuzunoha after

Ulala has said her peace.) Whichever choice you make will determine you next

party member and your "route" for the game. The routes are actually very

similar for the greater part of the game, but there are a few major

differences. First and most obvious, the two routes have different fifth party

members. Second, the next dungeon you go to will be different - the Sewers and

Lab for choosing "man" and Sumaru TV for choosing "woman." Third, though the

story-line is basically the same, you see separate aspects of it from the two

routes. Fourth, who you fight during a major boss fight much later on will be

different in each route. These are the major variances, but there are a few

more later on that will be explained at the proper time.

Don't worry too much about making the decision - one isn't harder or better

than the other, just different. (And chances are that you may want to play them

both once you beat this game...) If you really don't know which to choose, save

your game before spreading the rumor and explore each route a bit. The man's

route has a double dungeon, one of which is timed, while the woman's route has
a single, but very long, dungeon. In my humble opinion, the storyline during

the man's dungeons is more dramatic, but the women's route is interesting in

it's own right. The man's route only has one boss battle, but the woman's has

five, count them, five bosses. It's up to you which you take.

Once you have chosen, go to Parabellum and you see a number of scenes. Then the

fifth party member will join you, you will have access to the new ward Narumi,

and be told which dungeon is your next destination.

*******************************************************************************

DO THE SCENE AT PARABELLUM NOW - SPOILERS FROM HERE ON!!!

*******************************************************************************

This section deals with choosing the woman's route. If you do, Ellen

Kirshihima, from the first Persona will join your party. She is at Level 22,

equipped with her starter persona Nike, and also equipped with the new armor

that is available at Rosa Candida. Ellent's route will take you to Sumaru TV

as the next dungeon (as opposed to Nate's which has two dungeons). (Ellen will

investigate Wang Long Chizuru's connection to the New World Order and Nate will

be investigating Guido Kandori's connection to the NWO.)

After you have acquired your new party member, there is a ton of stuff to do.

First, you now have access to the final ward, Narumi. There are a number of

points of interest on the ward map, but most of them cannot be accessed at the

moment. You can, however, go to the Hotel Pleadies (where you met Nate and

Ellen) and the shops in its lobby. To get to the shops, you need to go on the

SOUTH side of the hotel; there are two entrances - the one to Nate's suite and

the other to the shops. (A lot of people have had trouble finding the shops.)

There is the Ebony where you can get rumors and will be able to do map-making
quests, Padparcha where you will be able to forge custom weapons (with those

metals you have been obtaining in the game), Clair De Lune where you can get

food and weapons or armor, and finally, yet another Velvet Room. There is no

Satomi Tadashi in Narumi (so your sanity will stay intact...no brainwashing

music!).

The main thing to do is get all of the rumors and then prepare for the next

dungeon. There are also a couple of more mansearches to make a good 40,000 yen.

Be sure to get the rumor Salam who will contract you to make maps of the

dungeons for some EXCELLENT prizes (it is a pain, but well worth it - more on

maps when you get to the TV station; for now, just get the blank map). Also be

sure to spread the rumor about Reiko you can obtan from the security guard in

the lobby of Sumaru TV.

You can also spread a rumor about the Sumaru Genie doing Affinity Readings. See

enigmaopoeia's guide for more details, but here are a couple of useful

affinities (Y = Yes and N = No):

Count (Time Castle) : Y-Y-Y-Y-Y-N

Jewelry Designer (Padparcha) : N-Y-Y-Y-Y-Y

Cashier (Mu Continent) : Y-N-N-Y-Y-N

After you have gained your fifth party member, you can go to Kismet and talk to

Mizuno. If you do, she will ask Maya if she was at Parabellum. IT IS VERY

IMPORTANT THAT YOU ANSWER NO!!! This question is a key point to unlocking

something later on.

If you go around the city and talk to everyone (as you should), you will notice

that Eikichi is missing from Sumaru Prison, Mary is missing form Hiiragi
Therapy, and Sugimoto is missing from the Bomb Shelter basement... Not very

important, but interesting to note.

When you are ready, head into Sumaru TV.

REQUIRED TO DO:

Go to Kuzunoha

Spread the rumor concerning an individual at Parabellum

Go to Parabellum

Go to the Sumaru TV

SHOP INVENTORIES CHANGE:

Parabellum

Rosa Candida

NEW RUMORS:

Reiko appears in Sumaru TV - Security Guard, Sumaru TV

Clair De Lune sells weapons - Rumor Lovin' Bartender, Ebony

Clair De Lune sells armor - Toku, Izakaya Shiraishi

Padparcha develops weapons - Rumor Lovin' Bartender, Ebony

Salam collects maps - Rumor Lovin' Bartender, Ebony

Fantasy World gives away weapons - Chunky, Sushi Gatten

Fantasy World gives away accessories - Chikalin, Peace Burger

Fantasy World gives away Spell Cards - Barkeep, Jolly Roger

Sumaru Genie does affinities - Barkeep, Jolly Roger

Rosa Candida owner swept away... - Sumaru King, 2X Slash

Shiraishi lady realized her dream... - Toku, Izakaya Shiraishi

Parabellum hired a bouncer... - Humphrey, Parabellum

Trish changed her mind... - Nekomata, Kuzunoha


NEW MANSEARCHES:

Yayoi Kimura - Padparcha

Humphrey - Parabellum

CARDS TO REGISTER:

Magnus

===Suggested Party==============

Level 30

Persona : Maya - Maia Custom

Ulala - Iris

Katsuya - Shaka/(Umayado No Ouji)

Baofu - Hel

Ellen - Nemesis

Fusions : Ice Blast (Ice-Ice)

to learn Lightning Blast (Lightning-Lightning)

Nuclear Blast (Nuclear-Nuclear)

Items : None

to get

Before starting the next dungeon, there is a lot to do. First, there are a

couple of personae you should get. First, if you haven't already, get Shaka and

put him on Katsuya. Next, get the Empress persona Nemesis, an very strong

persona. Give her to Ellen (you could give her to Ulala, but I found that since

Nemesis uses more SP than Iris and since Ellen had more SP than Ulala, it was
a better fit). Other than those two, the rest you have been using should be

fine.

There is a new spell that is available to you and that you should take

advantage of immediately - Estoma. You can find now find it on the Hierophant

persona Umayado No Ouji (hope you have plenty of Free cards). Or, you could use

the persona I prefer to use for Estoma, Nemesis. Her mutation spell is Estoma

- if you have trouble getting her to mutate, you might as well just summon and

rank up Umayado No Ouji. The spell Estoma, when cast from the Spell menu in the

main menu, will ELIMINATE all random battles that only contain demons that are

below the level of your average party level. If say, the average is 22, you

will not have any random battles with demons 22 or below, but you will have

battles that have at least one demon level 23 and up. Very useful if you are

just sick of battles. DO NOT, however, use it all of the time! You need to

fight some battles.

In the city, there are a whole bunch of new rumors, so spread those. There are

a few noteworthy rumors mixed in there. One of them is about a man named Salam

in Ebony. You can spread a rumor that he collects maps of dungeons - by all

means, spread the rumor and get a blank map from him! He will give you A LOT

of cards if you turn in a complete map to him. Map making is a bit tedious and

frustrating, as you need to fill in every square on the Auto Map (you'll see

what I mean in the next dungeon) by coming within 2 squares of it and sometimes

you need to back track to get a square you missed (if you really get desperate

and frustrated, use the new Estoma spell), but it is well worth it. Next, be

sure to get the rumor about Reiko, a rare rumor demon that will appear in

Sumaru TV. Third, you can get a rumor that Padparcha, the jewelry store, makes

custom weapons. They will have some EXCELLENT armor and weapons, though they

are very pricey and require you to acquire various metals to make (like the
Obsidian and Akashic Ring you have already picked up). Finally, there are four

"random-effect" rumors that you can spread. These rumors don't have one

specific outcome as all other rumors so far have and they can be positive or

negative. For their various effects, see my Kuzunoha/Rumor Guide. To get the

good effects, save your game before you spread them and reload the save if you

get a bad effect. However, hold off on spreading the one about Trish - it's too

hard to use save-reload to get the good effect at the moment.

Now that you have spent tens of thousands of yen on Rumors, you are probably

getting low on funds. There are a couple of lucrative new mansearches to refill

your wallet (or purse, as it were). Now before you start the next dungeon, you

should probably get some new armor. I'd suggest you get your helms and boots

from Rosa Candida (or, if you have the cash, you may want to go to Toa or Clair

De Lune) and to Padparcha for your armor. They have the excellent Mithril

Armor that only costs 10,000 yen and two Mithril Silvers. To get Mithril

Silvers, use the Turbo-Controller trick on Slots #2 at the casino to get a lot

of coins then exchange them for the Silvers. If you are low on status-

recovering items, get some at Satomi Tadashi (and you should probably pick up

some magazines to send in). If you are low on Chewing Souls, get some more from

the Ocher Jellies in Kasu High. You may want to consider weapon upgrades, but

as usual, it isn't that vital. In fact, you get some pretty good weapons in the

next dungeon, so you might as well wait. If you really want to get some

weapons, make some in Padparcha (get the materials from the slots at Mu

Continent). Hopefully you won't run out of money here...

Fighting demons in Sumaru TV is fairly easy, but you start off doing little

damage (my goodness! I can't kill demons in one hit anymore!?). By the end of

the dungeon, though, you should be whopping their behinds left and right.

Just use the fusion Tidal Wave primarily and Crag Fang on the demons that void
water. Since you still need to rank up Nemesis and Shaka, it might be best to

alternate those fusions so the both get a chance to rank up and get mutations

(you really want to get their mutation spells Estoma and Refresh Ring and

getting the two ranks up mutation is quite nice).

There are a couple of demon rumors to get in here, but they aren't necessary.

You can get a short rumor about the puzzle in here and rumors about Jack O

Lantern's rumor-spell Dynamic Agilao.

===Dungeon======================

Sumaru TV, Aoba Ward

6 Floors (1F, 2F, 3F, 4F, 5F, 6F)

Items - Gun/Pipe Fox (1F - Inside trap only)

Spell/Patra Card (2F)

Item/Silver Manisha (2F)

Fist/Ogre Hand (4F)

Spell/Maha Garula (4F - Normal station only)

Rapier/Absorblade (5F)

Item/Chewing Soul (x3) (6F - Inside trap only)

Demons - Level 20 Parkier (Moon)

Level 21 Archangel (Judgment)

Level 22 Faust (Magician)

Level 22 Hel (Death)

<Inside the trap>

Level 23 Gandharva (Star)

Level 23 Kraken (World)


Level 24 Kanaloa (Tower)

Level 24 Kabanda (Hanged Man)

Level 25 Lich (Devil)

Level 24 Kabanda (Hanged Man)

Level 24 Kanaloa (Tower)

Level 25 Lich (Devil)

Level 27 Taranis (Chariot)

Level 27 Kun Anun (Hermit)

<Normal station>

Level 28 Rasputin (Magician)

Level 28 Kamasos (Temperance)

Level 29 Principality (Judgment)

===Walkthrough==================

Aside from the fact that this dungeon is _really_ easy to navigate, a step-by-

step walkthrough isn't needed due to the large layout of each floor. This will

just quickly direct you on how to progress and where the items are, but you

should fully explore each floor (since you should be doing the map making

anyway).

When you first enter Sumaru TV, you'll meet up with Yuki, Fujii, and Brad who

agree to help out. You'll also catch a glimpse of a mysterious feline...

Anyway, when you are in control of Maya again, go talk to the security guards

in the back of the lobby. One will give you a rumor about the rumor-demon that

appears in this dungeon, Reiko Kashima. Oh, and ignore the "R is for Revenge"

stuff - it's just to freak you out, not a clue to some puzzle. Once you have

spread the rumor, head up the one of the elevators to the second floor. You

can leave the station and return to the city at this point, but you won't be
able to shortly (I'll warn you, of course). At the moment, you can only explore

2F and 1F.

Move into the dungeon and open the Auto Map. You will see that there are now

small squares evenly spaced on the blackened areas of the map like a grid. This

means that the map-making quest is active. What you need to do is clear all of

those squares off the map by coming within two squares of each one. Once you

have completed the map, a small text box will come up saying that the map is

complete. Take the completed map to Salam in Ebony and he will give you a card

set. Map-making can be frustrating, but the rewards are well worth it. Check

the map often to be sure you got all of the squares and so you don't need to

backtrack long distances. For wider halls and areas, move in a zigzag pattern

to save time (try to practice moving in a pattern that allows you get the

maximum amount of squares without missing any). If you really want, you can use

Estoma to reduce the number of battles, but you shouldn't rely on it always.

Also, when you are doing maps, BE SURE to exit an elevator on EACH floor - the

little "E" box is part of the map and the only way to get it to show up is by

exiting an elevator on that floor (just entering it doesn't count).

Now that you are doing maps, you should fully explore the dungeon and no longer

need the step-by-step walkthrough of how to progress in the dungeon. However,

I will still include one, albeit a bit quicker.

2F, like the rest of the floors, consits of winding hallways and a few open

spaces. It's basically a loop with a few side-tracks, so navigating is a simple

matter. First and foremost, grab the two chests. One is in the southwestern

corner of the floor and the other is in the middle-northern section (on the

north side of the elevator (which you cannot use right now)). Next, you can
head downstairs to 1F, a small circle, but you will find the chest down there

blocked by boxes. You'll be able to get it momentarilly. Lastly, you should

come across the Dressing Rooms in the middle of the map. In Room 1, you can

meet with the Muses (Lisa Silverman in particular) and their manager, Ginji.

Katsuya acts a bit...odd here. In Room 2, you can meet Junko Kurosu (Jun's

mother). Apparently Ulala really wants some autographs... When you head into

Room 3, the real fun begins. This is the last chance you will have to go to the

city for a while. When ready, enter to meet with the black kitty again.

After a quick scene, you will find yourself trapped in a "shadow world" that is

black and white. Ellen expounds on this trap, called a Kimon Tonkou formation,

and says that in order to escape, you need to pass through eight gates. Each

gate is marked by a talisman with a symbol representing a number. So, start on

the quest to leave - head to the first gate, presumably at Station 1.

A few things change in the trap. First, you can now access the entire station

(all six floors of it), so you may want to explore. First, we'll cover

exploring, then how to get out of here.

Back on 1F, you will find that the chest (and the gun for Katsuya inside) can

now be accessed. There are a few spots in the dungeon where boxes appear and

disappear between the shadow world and the normal world. The next spot is on

4F in the western hallway. You cannot get to a small portion of the map which

has a chest right now, but you will later. The last such area is on 6F in the

northeastern corner. You can get to this chest now and you must get it (and

map this bit) now before exiting the shadow world.

On the subject of items, there are a couple more chests. On 3F, in the long,

staggered hallway that runs east-west, there is a staircase on the eastern end
that leads up to a small section of 4F. There is an excellent weapon for Ulala

here. Next, you can find a chest on 5F which has a rapier for Ellen. It is on

the western wall, just west of the studio. Lastly, there are two chests on

6F. One (the one in the southwestern corner) is an SP trap, while the other

(in the northeastern corner) that has a few Chewing Souls.

There are only a few more points of interest here. There is a Velvet Room and

a Trish's Fountain on 3F, not that you should need them. Next, be sure to get

the "E" on the map for the elevator (which, to be honest, is rather

inconviently located - I used the stairs). Dressing Rooms 1 and 2 are now

locked, also. Last, be sure to meet the rumor-demon Reiko and get her item.

BE SURE to talk to your party members in the Trish's Fountain here - it is the

final step to unlocking the 100 Stories contact (though, you won't be able to

use the contact until you leave the TV station, for some odd reason).

Also, Ellen blocks you from entering Dressing Room 4 on 3F or from entering

any of the other studios. And you cannot leave the station.

Now, to exit this trap, first head to Studio 1 on 2F. You'll see the little

putty-tat again. After a quick scene, head to the next gate, supposedly at

Studio 2. When you try to enter, however, nothing happens. For some reason,

the numbers aren't what they are supposed to be. So, Ellen concedes that they

need outside help. Head to Dressing Room 4 on 3F to see Brad through the

mirror. He will locate where the talisman with the symbol for 2 is in the real

world. He says it is at Studio 5 (on 4F). So, head there next.

Now, if you are wondering why the numbers aren't right, see the Puzzle section

for the reasoning behind it. Otherwise, you can try to figure it out yourself
(it isn't hard, believe me) or you can just return to Dressing Room 4 each

time and have Brad locate the next talisman for you.

Continuing with the trap, just go to Studio 5, the second gate. Next, go to

Studio 3. However, before entering, be warned that you will fight the first

boss fight here. It isn't tough, but heal your party before entering, at least.

And having your persona at rank 8 by now wouldn't be a bad idea. Anyway, after

the fight, head to Studio 7 on 5F, the fourth gate. Again, you will fight a

boss here. After that, go to Studio 2 (no boss). Next, Studio 6 is the sixth

gate (on 5F). Yes, there is yet another boss fight here (number 3). After you

are done beating down on that sicko, go to Studio 4 on 3F for the seventh gate.

Inside, Ellen will mention her "promise" and will make excessive use of the

word "him". Lastly, head to final gate on 6F, Studio 8. Be forewarned, though,

that you will fight another boss fight and that you will be taken out of the

Kimon Tonkou trap. So be sure you have mapped the areas on 1F and 4F that you

won't be able to access afterwards.

Once you have trounced the fourth boss and are back in the "real" world,

you can get at the final chest on 4F and complete your map (be sure to get the

message that says the map is completed). When you are all set, head to Studio

1 for the fifth and final boss fight. This one is tougher than the rest, so

be ready. After this fight, you will be taken out of Sumaru TV to a series of

cutscenes.

===Puzzles======================

When you go into the Kimon Tonkou formation (the black and white world-trap

that you are in for most of the dungeon), Ellen says that in order to get out,

you need to pass through eight gates. Each gate is is one of the studios in
the station and each gate is designated by a Tonkou talisman that is hanging

next to the door to each station. Each talisman has a number on it that says

which gate it is.

According to Ellen, this is what each Ba Gua letter means:

||| :|| |:| ::| ||: :|: |:: :::

1 2 3 4 5 6 7 8

But, in actuality, this is what the mean in the Kimon Tonkou formation:

||| :|| |:| ::| ||: :|: |:: :::

1 5 3 7 2 6 4 8

In other words:

Gate 1 = Studio 1 Gate 5 = Studio 2

Gate 2 = Studio 5 Gate 6 = Studio 6

Gate 3 = Studio 3 Gate 7 = Studio 4

Gate 4 = Studio 7 Gate 8 = Studio 8

Why is this? As you can see above, each letter is simply mirrored to get the

actual gate number in the trap. ||| is still |||, but :|| becomes ||:.

So, to escape the trap, go to Studios 1, 5, 3, 7, 2, 6, 4, then 8 in that

order. (Or, you could have just run to Brad's dressing room each time and had

him tell you where to go next...)

===Rare Battle==================
Level 32 Reiko Kashima - "Ha ha ha..."

Comment : Woman who kills anyone that can't give the correct password."

HP : 256; Void : Holy/Dark/Mind/Nerve

Spells : Zandyne, Maha Mudo, Curse, Dark Baptism

Just use Hydro Boost and she will bow out.

EXP : 1,024

Yen : 5,000

Item : Event/Reiko's Umbrella

Bring her Umbrella to the Frightned Security Guard in the lobby of Sumaru TV

(the one who gave you the rumor) for an incense set.

===Boss=========================

FIRST BOSS FIGHT - Studio 3 (Inside Trap)

Level 30 Stalker - "We love each other."

Comment : A person who was stalking Ellen?

HP : ~1,,200; Void : Holy/Dark

Spells : Devil's Smile, Serenade of Madness

Persona : Maya - Maia Custom

Ulala - Iris

Katsuya - Shaka

Baofu - Hel

Ellen - Nemesis
I'm not going to list the persona use in the bosses each time, since they are

all the same each time. Just be sure they are at rank 8 and getting Shaka's

mutation Refresh ring would be to your advantage.

Feh. This is a rather easy boss except for the possible status effects. If

you managed to get Shaka's mutation spell, Refresh Ring, you have nothing to

worry about. Otherwise, you just need to wait it out until the affect person(s)

is healed. Try to do the pattern below, but if you can't just improvise your

way through it (try a different huge damage spell or try a two-persona

elemental fusion). Hydro Boost happened to do the most damage for me since Maya

and Baofu both had high TEC stats.

Katsuya : Attack/Refresh Ring

Ellen : Triple Down

Ulala : Maha Magnus (Fusion)

Baofu : Maha Garula (Fusion)

Maya : Maya Aques (Fusion : Hydro Boost)/Mediarama

You shouldn't even need to heal this time around, but as usual, use Mediarama

if you need it.

EXP : 1,500

Yen : 3,000

--------------------------------

SECOND BOSS FIGHT - Studio 7 (Inside Trap)

Level 30 Stalker - "You got me the last time... Now it's my turn."
Comment : A person who was stalking Ellen?

HP : ~1,750; Void : Holy/Dark

Spells : Devil's Smile, Marvelous Dance, Serenade of Madness, Stagnant Air

Same deal as last time, but he has more spells that can also cause status

effects. Use Refresh Ring if you have it.

He has more HP, so this battle will go on a bit longer. Just heal as needed

and try your best to hit him with a huge damage fusion.

EXP : 1,500

Yen : 3,000

--------------------------------

THIRD BOSS FIGHT - Studio 6 (Inside Trap)

Level 30 Stalker - "A guy's all humble, and you get cocky ...huh!?"

Comment : A person who was stalking Ellen?

HP : 1,900; Void : Holy/Dark

Spells : Curse, Devil's Smile, Marvelous Dance, Serenade of Madness,

Stagnant Air, Violent Rage

Again, he has more spells that cause status effects. He also has Curse which

will do a good amount of damage (heal afterwards).

Again, use the same pattern and heal as needed. He has a bit more HP and will

cause more damage and status effects, but it isn't much different from the

last fight.
EXP : 1,500

Yen : 3,000

--------------------------------

FOURTH BOSS FIGHT - Studio 8 (Inside - Trap)

Level 35 Black Cat - "Meow... Meow..."

Comment : Black cat of the Wang Long fortune-teller.

HP : ~2,200; Reflect : Magic; Weak : Physical

Spells : Fire Breath, Lightning Strike, Paralyzing Scratch, Poisonous Scratch

Bah. Just use physical attacks. Have Ulala, Katsuya, and Baofu attack, Ellen

use Triple Down, and Maya use Medirama. You could also have Maya attack, but

chances are that the kitty will hit you with Fire Breath most of the time,

which will do enough damage to warrant healing. Still, this battle is rather

simple.

EXP : 0

Yen : 0

--------------------------------

FIFTH BOSS FIGHT - Studio 1 (Normal Station)

Level 53 Chizuru Ishigami - "I shall rid you of your Kegare!"

Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.

HP : 1; Reflect : Magic; Weak : Physical


Spells : Curse, Fata Morgana, Fiendish Card

Level 24 Shikigami (x4) - <Varies - see below>

Comment : Using demon of Yin/Yang sorcery. (sic.)

HP : 1,000; Reflect <element>; Weak : <opposite element>

Spells : Agidyne/Aquadyne/Garudyne/Magdyne, Maha Agionn/Aques/Garula/Magnus,

Scratch, Taru/Maka/Sama/Raku Kaja <Varies based on element>

Ok, this is an interesting battle... First of all, that Chizuru is a fake - use

any physical attack to take her out quick (just have the person who is first in

your battle order attack). Next, you need to deal with the elemental Shikis:

Element | Reflect/Weak | Spells | Battle Quote

---------+--------------+---------------+-----------------------

Fire | Fire/Water | Agi- & Taru | AAAAAAAAAAAAAAAHHHH!

Water | Water/Fire | Aqua- & Maka | AAAAAAAARRRRRGH!

Wind | Wind/Earth | Garu- & Sama | OOOOOOAAAAAAHHH!

Earth | Earth/Wind | Mag- & Raku | WAAAAAAAAAAAAHHH!

There are a few ways to tell the Shikigamis apart. First, by the type of spells

they cast. Second, by whether or not they reflect or are weak against certain

elements. But both of these methods can make it difficult to keep track of

them. Their backs also light up red, blue, green, or brown when they cast an

elemental spell (not the Kajas or Scratch), but that is also infrequent and

hard to track. The best way is to check their battle quote which varies between

them (see above). Before you set up your fusion to use, check their quote and

keep your eye on that one so you don't lose it, should it decide to move.

Once you have taken out the fake Chizuru, pick a Shikigami, check it's quote,
and prepare the appropriate huge damage fusion (Tower Inferno, Hydro Boost,

Wind Cutter, or Stone Rise). While three characters are doing that fusion, have

the remaining two cast a good spell that will damage them all (using an element

like Lightning or Ice is prefreable, since they won't reflect it). Shaka's

Vile Thunderbolt and Nemesis' Absolute Zero are ideal, since the other three

are the ones you will primarily use for the fusions. The first two Shikis you

take out will require a second casting of the fusion, but the third and fourth

should only need one, due to the damage you should do with your extra two

characters.

The Shikigamis won't do too much damage to you, but just use Medirama if you

get low on HP. This is a fairly easy fight if you keep your HP high. (No

friggin status effects...unless you don't kill Chizuru first, which you

should...)

EXP : 8,000

Yen : 0

===Choices======================

<In Kuzunoha>

Ulala : So what do you think Ma-ya?

Ma-ya : That would work.

<Baofu asks what to do and Ulala says Maya knows what to do>

Hmmm... I'm not so sure...

<Ulala gets really angry and gives Maya 3,000 yen to pay>

<Outside Parabellum>

Katsuya : I'm worried...


Maya : Let's Think Positive <heart>

<Katsuya blushes>

Hmmm... I'm worried too <heart>

<Katsuya blushes>

<Outside Parabellum>

Katsuya : Do you get tired of who you are?

Maya : I guess sometimes...?

<Katsuya is pessimistic>

No, I like who I am...

<Katsuya praises Maya's strength>

<In Kismet>

Mizuno : You were in front of Parabellum, right?

Maya : No... what are you talking about?

<Mizuno rambles about flowers and men. <shudder> VERY IMPORTANT:

Be sure to pick this option! It is a key step to doing something

later on...>

You must be tired, Chief.

<Mizuno gets angry. VERY IMPORTANT: DO NOT choose this option!>

_______________________________________________________________________________

K. S m i l e M a l l

_______________________________________________________________________________

===City=========================

After a number of revealing scenes, you will be put in control of your party in
Baofu's Lair. There isn't much to do in the city this time around. First of

all, for Nate's route bring the Dead Tsuchinoko to the Adventurer on the Narumi

ward map for an Item Breeder and for Ellen's route, bring Reiko's Umbrella to

the Guard in Sumaru TV for an incense card set (one of each type). There are

some new mansearches to do and there are some new CDs at the Seedy CD. Also, be

sure to talk to Nate in Sumaru TV - it is one step in unlocking a contact with

Nate (this, obviously, only works in Nate's route). The second step is to talk

to Baofu in Shiraishi. After you have spoken with both of them, the new contact

will unlock ("Song of a Baseball Fanatic"; Baofu + Nate). Also, if you talk to

Nate and Baofu in Parabellum, it will unlock the contact "Cynical People."

The third area of the Bomb Shelter at Kasugayama High is now open.

Also, the people who were involved in the last scenarios can now be found in

the city - Eikichi and Lisa (Ginko) are at Araya Shrine, Chris is at Gatten

Sushi with Chunky, and Mary is back at Hiiragi Therapy.

Lastly, if you completed the map, you can now return it to Salam for a nice

little prize (see the prizes list appendix). One of the prizes is a single

powerful spell card that is randomly selected. You can use a form of the save-

reload trick you have used for the random-effect rumors and enemy encounters -

if you save your game before turning in the map, you can keep reloading until

you get a desired card. While it doesn't really matter what card you get, some

may be more useful than others at this point. Or, you may want to save it for

later. However, I suggest that you DO NOT register it - it will be FAR too

expensive and you will be getting each of the cards again later. Use if you

want, but I won't require it the boss strategies (though it can make things

a whole lot easier).


When you are ready, get a new map from Salam, stock up on items or armor if you

need them, get new personae, and head into the mall.

REQUIRED TO DO:

Go to Smile Mall

NEW MANSEARCHES:

Shoichi Shimizu and Shizue Tanaka - Tony's Shop

Taichi Nagase - Dr. Tomi's Chiropractic

Keiko Yokoyama - Satomi Tadashi (Yumezaki)

CARDS TO REGISTER:

Maha Agionn, Posumudi

===Suggested Party==============

Level 32

Persona : Maya - Yebisu/Maia Custom

Ulala - Sif/Nemesis/(Jack O Lantern)/(Jack Frost)

Katsuya - Nankyoku Roujin/(Kerepres)

Baofu - Baal/Hel

Nate - Shaka

OR

Maya - Yebisu/Maia Custom

Ulala - Nankyoku Roujin/Nemesis/(Jack O Lantern)/(Jack Frost)

Katsuya - Shaka/(Kerepres)

Baofu - Baal/Hel
Ellen - Sif

Other - Kerepres (morph to Yebisu)

Jack O Lantern (or Nemesis) (morph to Nankyoku Roujin)

Jack Frost (morph to Fukurokuju)

Taranis (return for a Garula card)

Fusions : Mega Blaze (Fire-Earth-Maha Agionn)

to learn Salamander (Dynamic Agilao-Summon Spirit)

King Frost (Atomic Bufula-Summon Spirit)

Items : Accessory/Lucky Source (Return Rank 8 Fukurokuju)

to get Item/Seed of Escape (Picollus)

You now have access to several excellent personae, so it is time to change your

line up. First of all, there are three Minor Arcana personae you should get (as

listed above). Yebisu is the most important - he is by far one of the top

personae in the game (relative to level) and you NEED to get him. To get him,

get the Kerepres personae and put him on Katsuya. Then, end EVERY battle with a

fusion involving Kerepres to get mutations. I found that using Ice Blast along

with Nemesis worked pretty well, along with Maximum Tempest and Hydro Boost.

Nankyoku Roujin is also very good - get Jack O Lantern and put him on Ulala to

mutate (though, Nemesis can also mutate into Nankyoku...if you don't mind

finding a new persona to use for Estoma). Fukurokuju, on the other hand, isn't

as useful as the other two; he is several levels below you and would have been

more useful a few dungeons ago, but I didn't want to require Minor Arcana too

early in the game. Hopefully, you are now regularly getting mutations and

obtaining these guys shouldn't be that hard. Anyway, Fukurokuju isn't useful

for battle, but if you rank him up to 8 and return him, you can get the very
useful Lucky Source which, when equipped, will add an extra point to LUC when a

character levels up. Sources are a great advantage for powering up your

characters - be sure to pick it up. Finally, you probably can't summon him at

the beginning of the dungeon, but you should gain the levels in Smile Mall

needed to summon Baal for Baofu. Pick up Sif for Ulala and switch Shaka over to

Nate, if you are have him. Otherwise, with Ellen, keep Shaka on Katsuya, give

Sif to Ellen, and put Nankyoku on Ulala (to take advantage of Ellen's high SP).

For Sif, I added the spell (Maha) Garula to her (using either the Maha Garula

card found in Sumaru TV or a Garula card obtained from returning a rank 8

Taranis persona). The reason I suggest you do this is so you can do a very

powerful fusion later on. Specifically, when you return to Aoba Park and obtain

Nata's material card, I used a Hurricane Card on him so I could do the fusion

Giga Cyclone (Wind-Water-Maha Garudyne) with Sif, Baal, and Nata. If you will

look at the prize's list for returning maps to Salam, you will see that you get

one randomly selected "rare" card and also that you can save-reload to change

which card you get. I kept doing this to get the Hurricane card to make Nata

even more powerful and useful. (I wish I could have done this with Shaka...)

This will not be required in the boss strategies, but it can make both the

bosses and the dungeons easier.

If you have problems getting the Minor Arcana personae, you could just use Maia

Custom, Sif, Kerepres, Baal, Shaka, and Nemesis on the party (on Maya, Ulala,

Katsu, Baofu, Nate, and Ellen, respectively) and still do well, but the

personae I have listed are too good to pass up (and from here on, they will be

a critical part of the boss strategies). If you do not get them during this

dungeon, keep trying during the next two dungeons (at the very least, get

Yebisu).
As to the fusions, once you have the spell Summon Spirit and spread the rumors

about hidden spells (and that they fusion with a "secret" spell) you will be

able to do the decent rumor spell fusions. There are several more, but I won't

require using the personae for them. Just know that all of the rumor spells can

fusion in this manner.

The demons in the mall are tougher, but you should be strong enough to handle

them. Also, the horrible, terrible, very EVIL spell Hula of Misfortune (lose

1/2 of your total yen) is back on the demon Picollus - avoid fighting him if at

all possible. Use the contact system to get some cards and Seeds of Escape from

him. You can also get the rumor spell about Demeter's Ultra Frelia here. Unless

you are going to use the Demeter personae, you should spread that it is weak so

that Demeter is even weaker.

===Dungeon======================

Smile Mall, Hirasaka Ward

5 Floors (B1, 1F, 2F, 3F, 4F)

Items - Item/Gem (x2) (B1)

Item/Precious Egg (1F)

Accessory/Leader's Manual (1F)

Incense/TEC Card (2F)

Item/Bead of Power (4F)

Demons - Level 27 Taranis (Chariot)

Level 28 Rasputin (Magician)

Level 29 Kerepres (Strength)

Level 29 Principality (Judgment)


Level 30 Hun Hau (Death)

Level 30 Picollus (Star)

<3F>

Level 31 Demeter (World)

Level 32 Zaeboth (Hanged Man)

===Walkthrough==================

This is a really easy dungeon to navigate, so the walkthrough for this section

will be truncated. It's full of wide open spaces, but it also has numerous

recesses in the walls which make it a bit of a pain to map. Just be patient.

On 1F, there is an item chest directly east of where you enter. After you have

mapped the floor, there is a set of staircases going both up and down directly

north of the dungeon entrance. First, go down to B1. Also, you should notice

that there is an elevator on the northern wall of the mall - be sure to travel

to each floor via the elevator to get the "E" to appear on the map. You can use

the elevator if you want, but it is easier to use the stairs and you cannot

access the third floor from the elevator.

On B1, there is an item directly north of the staircase. Get it, map the floor

and return up the staircases to 2F. You should notice that there is an area on

the western half that you cannot access yet. You will come back here in a

moment.

On 2F, there is an item just a few steps east of the staircases. Get it, map

the floor, and head up the stairs to 3F.

On 3F, there is a Trish's Fountain directly northeast of the staircases. Now


would be a good time to try to get the good effect for the random-effect rumor

"Trish changed her mind." Just save, go to Kuzunoha, spread the rumor, and come

here to check the results. Lather, rinse, repeat until you get the lower price

effect (still too expensive, though...). Anyway, map the floor, and you will

eventually find a staircase in the northeast corner of the map - take it down.

You will find yourself in a small area isolated from the main map. Map each

area, and get the item on 1F. Finally reach B1 and map that area - no items or

anything special down there (I don't know why they changed the motif for that

section only...) Anyway, once you have completed the maps for B1-3F, go up to

4F.

On 4F, just map the whole floor and find the item in the northeastern wing of

the floor. Once you get the message that says you have completed the map, you

can turn it into Salam now, or continue on the boss fight.

To start the boss fight, attempt to enter the Seminar Hall on the northwestern

portion of the map (directly west of the elevator). The party decides against

a frontal assault and Maya has a mysterious flashback about smoking in a ladies

room. So, head over to the Women's Restroom in the southeastern wing of the

floor. Once you go in, you will be locked into a sequence which leads to the

boss, so be sure you are prepared.

After a few quick scenes and a choice in the bathroom, Katsuya and Baofu will

temporarily split from the party. Once the fire alarm is going off, head over

to the Seminar Hall and the boss fight will start. You will have to get there

with only three party members - depending on how confident you are of your

battle skills, you may or may not want to use Estoma to reach the room (rather

than fighting battles at a minor disadvantage).


===Boss=========================

Level 40 Joker Ginji - "Kegare... More Kegare!!"

Comment : Talented producer who was brainwashed by the N.W.O.

HP : 2,600; Absorb : Earth; Weak : Wind

Spells : Diarama, Fire Breath, Maha Magnus, Old Maid, Photon Cannon, Sama

Recarm

Level 35 Shoggoth (x4) - "To the beyonds of the red cosmos!!"

Comment : Servant race of Cthulhu legends. Best work is with water.

HP : 540; Void : Physical; Weak : Sword/Holy

Spells : Poisma; Stagnant Air, Possession

Notable Spells : Old Maid

Persona : Maya - Maia Custom and Yebisu

Ulala - Sif

Katsuya - Nankyoku Roujin

Baofu - Hel

Nate - Shaka

OR

Maya - Yebisu

Ulala - Nankyoku Roujin

Katsuya - Shaka

Baofu - Hel

Ellen - Sif
This battle is so pathetically easy...if you follow my strategy. Even though

you have new personae, some of the older ones like Hel and Maia Custom are more

useful (for their elemental spells).

First take out the Shoggoths. Use Mega Blaze to do most of the damage then have

Nate use Nirvana and the rest use their best attack to take them out. While you

are doing all of this, use Yebisu (on Maya) to cast Maka Kaja (SAt. x2 - VERY

useful) on Baofu or Ellen (since, depending on which route you toke, they are

the ones who go last in the Wind Cutter fusion, and the person to act last in

a fusion is the one who modifies the damage).

Once those guys are gone, switch Maya back to Maia Custom (and if needed, put

Yebisu on someone else to cast Maka Kaja). Cast Maka Kaja on Baofu and then, do

the fusion Wind Cutter on Ginji. It should an insane amount of damage - it once

did 1,200 for me. Cast it twice (or thrice at the most) and he will go down.

Even if he casts Sama Recarm on the Shoggoths, concentrate on Ginji.

Hopefully, it will be that easy for you, but he does have some rather nasty

attacks - you should be able to kill him before he has a chance to use these.

For Old Maid, defend as usual. Fire Breath and Maha Magnus shouldn't pose too

much trouble. If you need to heal, just use Pine Bamboo Plum (the amount healed

is random, but chances are it will heal 200+ HP). The Minor Arcana are very

useful in respect to the fact than anyone can use them at good compatibility -

if you need to use Pine Bamboo Plum, just move the persona to the next person

who will act, so you prevent the chance for Ginji to attack while you would

normally have to wait for Maya to act.

His most annoying attack, though, is Sama Recarm. He will resurrect one of the

Shoggoths you killed at full HP. While they aren't too tough, they can attack
your party and, at the worst, cast Possession. Sif has Kotoludi to void the

possession status, should you need it (or just use a Lucky Bag).

Regardless, this battle should be over so quick, Ginji won't have a chance to

make it hard on you. And you earn a LOT of EXP from this battle, making it well

worth it. On a final note, this is the last Joker battle, so no more Old Maid!

Whoo-hoo!

EXP : 13,632

Yen : 25,800

===Choices======================

<In Women's Restroom, Smile Mall>

Ulala : All these people will get mixed up in it!

Maya : What should we do...?

<Katsuya suggests they start a fire and Ulala attempts to be

funny... Nate is serious in the bathroom. Ellen is serious.>

Let's start a fire!

<Ulala rants at Maya, but Katsuya agrees with Maya. Then Ulala

goes off on Katsuya. Nate says a very ironic line in the

restroom. Ellen calls Ulala air-headed. Bwahaha!>

_______________________________________________________________________________

L. A o b a P a r k (Second Visit)

_______________________________________________________________________________

===City=========================
After the boss fight, the party decides to leak their info about the N.W.O. to

the press and Katsuya gets a call from "Sneak" to meet at Aoba Park again.

Katsuya will temporarily leave your party for this dungeon, but don't worry

about it too much. (I mean, when you first came through here with only four

people and then you were at a lower level.) Not to spoil it too much, but he

will rejoin you for the boss battle with the personae you last had equipped on

him (presumably Nankyoku Roujin or Shaka).

There are a few new things in the city this time, but not much. First,

Parabellum, Rosa Candida, and Tony's Shop have updated their stock. There is a

single new mansearch at Shiraishi. Matsuoka is now at Parabellum (not that it

matters much).

You should also turn in your map for a number of cards. However, you cannot map

Aoba Park (Salam says it isn't interesting, but you have already mapped Aoba

Park your first visit, so it would be repetitive...though I wouldn't mind doing

it again for more cards...).

On a final note, there are a few new developments concerning the optional

dungeons. In the Seedy CD, you will now find Ixquic, the transmigrated warrior

maiden, just northwest of the entrance. She will give you a rumor about a "100

km/h Hag" which, when spread at Kuzunoha, will move the guard away from the

staircase in the back of the Seedy CD, allowing you to go up the second floor

and start the dungeon. The other development with the optional dungeons is that

a security guard is now in Mu Continent, next to the cashier's table. Later he

will give you a rumor (ala Ixquic), but for now, you can't do anything here.

REQUIRED TO DO:
Go to Aoba Park

SHOP INVENTORIES CHANGE:

Parabellum

Rosa Candida

Tony's Shop

NEW MANSEARCHES:

Saori Kudou - Sumaru TV

CARDS TO REGISTER:

Kotoludi, Patra, Me Patra

===Suggested Party==============

Level 33

Persona : Maya - Yebisu/Maia Custom

Ulala - Sif/Nemesis

Baofu - Baal/Hel

Nate - Shaka

OR

Maya - Yebisu/Maia Custom

Ulala - Nankyoku Roujin

Baofu - Baal/Hel

Ellen - Sif

Fusions : None
to learn

Items : None

to get

You can now access the optional dungeon in the Seedy CD, but I'd suggest you

hold off on it for now and finish the second visit to Aoba Park first (since

you are short one party member who is rather useful in there).

In Aoba Park, there is really nothing to do except fight Nata (be sure to fight

him - use the Estoma and Save/Reload tricks if you need). You already should

have mapped the whole dungeon, obtained all of the items, and done the puzzle

with the Purple Flower. If you haven't, do so now (refer to Aoba Park (First

Visit)). You may want to take advantage of the Fortune demon Wanyuudo - fortune

demons are rather rare, however, you cannot use the cards yet since the next

Fortune demon is still several levels above you.

The demons in here are easy. Wanyuudo and Zaeboth will put up a fight and often

attack in groups, but a good attack-all fusion should take them out (like Tidal

Wave or Mega Blaze).

===Dungeon======================

Aoba Park, Aoba Ward

1 Floor (3 Sections - South, Central and North)

Items - None (See Aoba Park (First Visit))

Demons - Level 29 Kerepres (Strength)


Level 30 Hun Hau (Death)

Level 31 Demeter (World)

Level 32 Zaeboth (Hanged Man)

Level 33 Wanyuudo (Fortune)

Level 38 Nata (Justice)

===Walkthrough==================

No walkthrough this time. Just follow your map to the Concert Hall all the way

north to watch some revealing and dramatic scenes to start the boss fight.

===Puzzles======================

If you haven't already, answer the Dignified Purple Flower's question. (See

Aoba Park (First Visit) for the solution.)

===Rare Battle==================

Level 38 Nata (Justice) - "Feel the wrath of my Paopei!"

Comment : Battle genius who fights with many Paopei.

HP : 800; Void : Mind/Nerve; Weak : Lightning

Spells : Taru Kaja, Sonic Punch, Tackle

Even though the game is determined to make you fight Nata with only four

people, he is SO much easier this time around. First, have Maya use Yebisu to

cast Maka Kaja on Nate or Ulala (whoever will be going last in the fusion),

then have them use Lightning Blast - one to two casts and he should be dead. He

shouldn't even have a chance to threaten you (heck, he should only get one turn

and he usually casts Taru Kaja on himself his first turn).


In Ellen's route, however, you'll just need to cast the best spells you have

(since Katsuya took Shaka with him when he left and you don't have any other

lightning spell). Cast Maka Kaja on Ellen and have Sif cast Vile Thunderbolt -

it'll do most of the damage (it should do a little less than 400, so two rounds

at most).

EXP : 481

Yen : 2,660

Item : Material/Paopei

===Boss=========================

Level 42 Captain Shimazu - "Thank you for your troubles, Sergeant...(chuckle)"

Comment : Finest troop leader of New World Order in police department.

HP : 2,360; Void : Mind/Nerve

Spells : Flare Shot, Rapidfire, Tranquilizer, Triple Down

Level 38 SAT (x4) - "I have nothing to say..."

Comment : Anti-terrorist unit by the New World Order. (sic.)

HP : 912; Somewhat strong : Magic; Weak : Sword/Attack

Spells : Aimed Shot, Hypnotic Wave, Single Shot

Notable Spells : Aimed Shot - Chance of killing a single enemy.

Flare Shot - Damage and chance of causing Illusion

to a single enemy.

Persona : Maya - Yebisu

Ulala - Sif
Katsuya - Nankyoku Roujin

Baofu - Hel

Nate - Shaka

OR

Maya - Yebisu

Ulala - Nankyoku Roujin

Katsuya - Shaka

Baofu - Hel

Ellen - Sif

This battle isn't too hard, but it can be a pain. The main reason is that the

SATs have an attack called Aimed Shot which can instantly kill a character. It

doesn't work often, but there are four of them constantly casting it, so

chances are one or more of your characters may die. You'll just have to

resurrect and heal them (Shaka has Recarm and use Pine Bamboo Plum to heal).

They can also put your characters to sleep with Hypnotic wave - just use

Shaka's mutation spell Refresh Ring or an Awaken G item.

First, you want to take out those SATs. Cast Maka Kaja (switch Yebisu around,

if needed) and then use Mega Blaze. Keep using it until you take them out - you

should be able to kill them before they can kill one of your characters or do

any serious damage to you. Have the character not in the fusion use their best

attacks on the SATs (like Nirvana and Maha Garula).

Next, take out Shimazu. He doesn't have an elemental weakness, but he doesn't

have any strengths either. I'd suggest using Tower Inferno (while under Maka

Kaja) to do a lot of damage to him. Any of the fusions that do "huge" damage
should work well.

EXP : 9,460

Yen : 30,000

_______________________________________________________________________________

M. F a c t o r y

_______________________________________________________________________________

===City=========================

After the boss fight, Baofu says the party should go to his Lair. However,

Baofu will temporarily leave the party for a dungeon and return for the boss

fight (ala Katsuya in the last dungeon). So, in the time that you have all five

party members, you may want to go do the optional Seedy CD dungeon. (Not that

it is so hard that you need all five party members, but it may be a bit easier

on you.) Once you enter his Lair, he will leave and you will be given your next

dungeon - the Factory in Konan. Before you leave the Lair, talk to Katsuya and

Nate who seem to be discussing something... When you try to leave the Lair,

there will be a quick scene with Tatsuzou Sudou, Guido and the mysterious

Gozen.

There are only a couple of things new in the city this time. Toa Armory has

changed it's stock. There is a new rumor you can get - Yaoyi Kimura in

Padparcha has it. However, to get the rumor, you must first have done her man-

searching job. It is another random-effect rumor, so save and reload until you

get the outcome where Kaori increases her aromatherapies.


When you are ready, head to the factory.

REQUIRED TO DO:

Go to Baofu's Lair

GO to the Factory

NEW RUMORS:

Kaori closed down... - Yaoyi Kimura, Padparcha

SHOP INVENTORIES CHANGE:

Toa Armory

===Suggested Party==============

Level 37

Persona : Maya - Yebisu/Maia Custom

Ulala - Sif (w/Garula)

Katsuya - Nata (w/Maha Garudyne)

Nate - Baal/Shaka

OR

Maya - Yebisu/Maia Custom

Ulala - Nankyoku Roujin

Katsuya - Nata (w/Maha Garudyne)

Ellen - Sif (w/Maha Garula)

Fusions : Giga Cyclone (Wind-Water-Maha Garudyne)

to learn Ryusei Rekken (Wind-Sonic Punch)


Items : Spell/Bufula Card (Lilim)

to get Spell/Gryva Card (Darioku Tenmaou - Rare)

Spell/Magdyne Card (Satyrus - Rare)

Spell/Zanma Card (Agrippa - Rare)

Item/Chewing Soul (Satyrus)

After the boss fight and before Baofu's Lair, you should remove Baal from Baofu

(if you have it on him). Put Hel or something on him - just take Baal off (for

Nate, that is - if you have Ellen, don't worry about it).

Now you should summon Nata for Katsuya. If, as I suggested, you put Garula on

Sif, you should now put the Hurricane card on Nata to do the Giga Cyclone

fusion (again, it will not be required, but it is very useful). You should move

Baal to Nate and make Yebisu Maya's primary persona (though, in Ellen's route,

you'll need Maia in order to use the Giga Cyclone fusion).

In the dungeon, there isn't much to do, but you can get a number of spell cards

from demons. Unfortunately, most of them (all except Bufula) are rare items, so

you may or may not be able to get them. It isn't a big deal, but you may want

to go to the Bomb Shelter sometime to pick them up. You can also get Chewing

Souls here if you are running low. Tarot cards are also fairly plentiful here,

so stock up if you are low. Just be sure to rank up Nata and map the dungeon.

The demons in here are push-overs. Lay waste to their demonic hides!

===Dungeon======================

Factory, Konan Ward


3 Floors (1F, B1, B2)

Items - Item/Antidote (x5) (B1)

Item/Crisis Powder (B1)

Item/Sumaru Magazine 2 (B2)

Spell/Zionga Card (Chest-battle, B2)

Demons - Level 33 Wanyuudo (Fortune)

Level 33 Lilim (Moon)

Level 34 Agrippa (Magician)

Level 34 Darioku Tenmaou (Devil)

Level 35 Python (Strength)

Level 35 Shoggoth (Tower)

Level 37 Tenchu Hekiun (Human)

<B2>

Level 36 Satyrus (Lovers)

Level 36 Power (Judgment)

===Walkthrough==================

This dungeon is pretty simple. It is much easier to map than Smile Mall.

However, when mapping, you must ride on all of the conveyer belts and fall

through two traps that drop you down a floor to complete the map.

On 1F, just follow the paths to the stairs down (it is pretty linear and it all

leads to the staircase in the southwest corner). There is a Trish's Fountain,

but you shouldn't need it. You may also notice an area east of you that you

cannot access - you will get there soon enough.


On B1, just map the area and get the chests. Again, it is linear and leads to

an area with a narrow hallway going east and a staircase north of the hallway.

The two chest on the south wall don't have items, but the western one will

poison your party and the eastern one is empty. Don't go down the stairs yet

(you'll be there all too soon) and take the hallway east. Follow it until you

are shot out in a big maze of conveyer belts. It isn't really a maze, but it

can be confusing. First, take the eastern one then take two belts north. When

you are in another hallway, don't go west yet - there is a trap that drops you

down to B2. First go east to a staircase down to a different section of B2.

Follow the path until you get to an office. On the desk there is a notice with

a password written on it. That is used for changing the direction of the belts

so you can access the end of this dungeon. Return to B1 and go back to the

conveyer belt. This time, go west of it and drop down to B2.

On B2, simply map the whole area (again, linear). You will be dropped near a

chest to the north. In it, there is a battle with 2 Heinirs and they will drop

a Zionga card. Make your way southwest to the staircase up.

You will be at the staircase that was north of the hallway leading to the

conveyer belts. Take the hallway again and this time go on the western belt.

To the west is the room you can use to change the direction of the belts, but

first you need to go north and take a step west to fall down the second trap.

Hike back to the conveyer belts and finish mapping as many belts as you can by

riding them. When you are done, go east to the locked room and enter the

password. Inside, you must map this area. It isn't a normal room like Trish's

or the Velvet - it needs to be mapped like the dungeon. Hit the button on the

control panel to the north and the belts will switch directions. Head back to

the belts.
Now, you can just go north on the belts to reach a long belt running east which

will drop you off on the other side of the first trap. There is a staircase to

the north which leads to 1F. However, before you go, you need to map the other

belts that run into the long belt running east. To do so, you need to

deliberately fall down the trap, hike back to the belts, and ride the other

two. Once you have done that, simply go up to 1F, map the remaining areas until

you find Plant #2 to the southeast. When you are ready, enter the plant to see

some dramatic scenes and start the boss fight.

===Puzzles======================

To access the path to Plant #2 and the boss fight, you need to change the

direction of the conveyer belts. But to do this, you need to get to the Control

room, which is locked. The pass code can be found in an Unfinished Notice

found on a desk in B2.

The pass code is "19750326".

===Boss=========================

Level 45 X-1 - "......"

Comment : Human-like weapon of the New World Order and Defense Agency.

HP : 3,000; Void : Mind/Nerve/Holy; Weak : Lightning

Spells : 81mm Cannon L16, M249MINNI, Muramasa Copy

Persona : Maya - Yebisu

Ulala - Sif

Katsuya - Nata

Baofu - Baal
Nate - Shaka

OR

Maya - Yebisu

Ulala - Nankyoku Roujin

Katsuya - Nata

Baofu - Hel/Baal

Ellen - Sif

Notable Spells : Muramasa Copy - Seals of one character's ability to use

persona. Wears off after several rounds.

A fairly easy battle. Immediately have Maya (or switch Yebisu around so the

next person to act is casting the spell) cast Maka Kaja and have Sif and Shaka

start casting Lightning Blast on the machine. Then, have the remaining

characters do a huge damage fusion (Tower Inferno, etc.). Though they will only

do 1/3 to 1/4 of the amount of damage Lightning Blast will, it is the best they

can do.

The X-1's attacks can be rough. The 81mm Cannon will do a large amount of

damage to all characters. Just use Yebisu's Pine Bamboo Plum and Baal's

Mediarama to heal when you need it and you will be fine. Muramasa Copy can be a

pain as it seals off one character's ability to use persona for a few rounds,

but he shouldn't even have a chance to use it. If one of your characters gets

hit by it, just have them use items to heal (unless it is a critical character

like Maya, Ulala, or Nate - then switch the persona to a different character

and continue with the strategy).


Your characters are so well protected that you shouldn't even break a sweat

here.

EXP : 6,000

Yen : 0

_______________________________________________________________________________

N. N i c h i r i n m a r u

_______________________________________________________________________________

===City=========================

In Sumaru, there are a number of new things to do. First, the fourth area of

the Bomb Shelter is now open. Second, you can talk to the guard in Mu Continent

who will now give the rumor about Mussie which will open Mu Continent as an

optional dungeon event. Parabellum's and Rosa Candida's shop lists have been

updated. Also, you can get a rumor from a Tourist on the Narumi ward map that a

"Cape" appears offshore (on the Nichirinmaru ship, the next dungeon; Red Cape

for Nate and Blue for Ellen).

A new contact has been unlocked, now that you know about Baofu's past. It is

the "Investigation of Terror" with Katsuya. It can also involve others like

Ulala and Ellen in variations of the contact.

If you go to Araya Shrine, and go behind the shrine (go up the steps and walk

around it) you can find a young boy back there named Knowledgeable Dai. If you

talk to him, he will mention that he is looking for a weaponsmith. Go to

Shiraishi, and in addition to the two new mansearches, a third will appear for
Takumi Asano. However, he doesn't just appear at Araya (where you will find

him) - you must go to the bodyguard in Shiraishi and ask for his hint. He will

give you the rumor that Asano appears at Araya. Spread it at Kuzunoha and

return to Araya to find Asano. If you identify him and talk to him, he will

give you the Event/Secret Document which will allow you to forge the Legendary

Weapons. Bring the book to Padparcha and talk to the owner. Padparcha's store

inventory will then be updated.

In Gatten Sushi, Chris says goodbye (the next time you are in the city, he will

be gone...)

You can give your map to Salam, get the prize, and get a new map for the

Nichirinmaru.

REQUIRED TO DO:

Go to the Yacht Harbor

SHOP INVENTORIES CHANGE:

Parabellum

Rosa Candida

Padparcha (after obtaining the Secret Document)

NEW RUMORS:

Secret CD2 - Sumaru Magazine 2, Factory

Mussie appears at Mu Continent - Security, Mu Continent

Red/Blue Cape appears offshore - Tourist, Narumi ward map

Takumi Asano appears at Araya Shrine - Bodyguard, Shiraishi

NEW MANSEARCHES:
Satomi Iida - Satomi Tadashi (Konan)

Junji Kinoshita - Bomb Shelter entrance

Takumi Asano - Araya Shrine

CARDS TO REGISTER:

Magdyne, Bufula, Zionga, Zanma, Gryva, Taru Kaja, Raku Kaja, Maka Kaja, Sama

Kaja, De Kaja, ALL Incense

===Suggested Party==============

Level 40

Persona : Maya - Genbu (w/Maha Agionn)/Maia Custom

Ulala - Parvati (w/Zionga or Ziodyne)/Sif

Katsuya - Nata

Baofu - Peri

Nate - Yebisu/Shaka

OR

Maya - Genbu (w/Maha Agionn)/Maia Custom

Ulala - Parvati (w/Zionga or Ziodyne)/Sif

Katsuya - Nata/Il-Dana

Baofu - Peri

Ellen - Yebisu

Other - Vivian (Return at Rank 8 for a Torrent Card)

Fusions : Meltdown (Fire-Earth-Maha Agidyne)

to learn Last Quake (Earth-Fire-Maha Magdyne)


Low End Breaker (Zanma-Holy)

Items : Item/Clean Salt (Power)

to get Item/Devil's Capote (Leviathan)

This next dungeon is another double-dungeon and you won't be returning to the

city for some time, so do any prepping you need to.

Time to get some new personae. First, summon Genbu for Maya. I HIGHLY suggest

you put Maha Agionn on him, if not Maha Agidyne (from Salam's prizes). Doing

so will enable you to use a number of excellent fusions. Also, get Parvati for

Ulala. BE SURE to put a lightning spell on her - it will be invaluable for the

next dungeons. You should have registered Zionga at the Time Castle, but if you

are lucky in Mu Continent, you can get a Lightning Card from the Succubus

demon (rare item). Nata and Yebisu and two very useful personae, so stick with

them for a while. Lastly, you'll want to get the Minor Arcana persona Peri.

To get him, either mutate Baal on Nate/Baofu or Heiner on Ulala. Once you get

Peri, you'll see why you want him.

The demons should not be a problem. Use Meltdown to annihilate anything that

stands in your way. Be sure to fight the rumored Cape demon - use the Estoma

trick if you didn't fight him in all of your running around. The Fortune demon

Orthos gives up a lot of Tarot cards, so consider getting some. You can also

get the demon-rumors about Stuparideth's Dangerous Garula rumor spell and one

about Hide and Seek (a reference to Knowledgeable Dai behind Araya shrine).

===Dungeon======================

Nichirinmaru, Sumaru Bay


5 Floors (2F, 1F, B1, B2, B3)

Items - Item/HP Incense (2F)

Item/Miracle Soda (1F)

Spell/Magdyne Card (B1)

Item/Chewing Soul (x3) (1F)

Item/Bead of Magic Power (B1)

Spell/Garudyne Card (Chest-battle, B1)

Item/Yamatano Drink (B2)

Material/Dul-Dauna's Oar (B3)

Spell/Me Patra Card (B3)

Item/Bead of Shockwave (B3)

Demons - Level 35 Python (Strength)

Level 35 Shoggoth (Tower)

Level 36 Satyrus (Lovers)

Level 36 Power (Judgment)

Level 37 Stuparideth (Temperance)

Level 37 Tenchu Hekiun (Human)

Level 38 Heinir (Star)

<"Metal" motif parts (all floors)>

Level 39 Rakshasa (Chariot)

Level 39 Leviathan (World)

Level 40 Orthos (Fortune)

Level 40 Tenchu Mochizuki (Human)

===Walkthrough==================

This dungeon is fairly easy to navigate, as it consists of mostly narrow


hallways, but expect to do a lot of walking and a whole lot of back-tracking.

On 1F, just map the floor, get the item (check the auto map if you have trouble

finding it), and head up to 2F via the elevator.

On 2F, once again, just map the floor and get the single chest. There is a

Velvet Room and a Trish's Fountain on the south wall if you need to use them.

When the floor is mapped, take the stairwell in the southwestern corner to map

a small portion of 1F (for mapping), then return to 2F and take the staircase

in the southwestern corner. Return to 1F, and take the staircase in the middle

of the map down to B1 where you will find a small area with an item. Return to

1F, take the staircase on the southern wall down to B1, then take the staircase

east of it (in a different wing) down.

On B2 just map the floor and get the items. There are two traps here - be sure

to take them. The one on the northern wall leads to a chest on B3 with a

material card for Il-Dana, an excellent persona. On B2, you can also find the

Conference Room, along with Gozen's shrine, you have seen so often in

cutscenes. Head to B3 when you are done.

On B3, map the floor, get the items, and go to the staircase in the south-

eastern corner that leads up to an area of B2. Follow the area through a couple

of staircases and you will end up in a large room with three doors to the

Heliport and a Tenchu guard blocking a staircase to the west. The doors lead to

the boss fight, but don't worry that you haven't completed the map yet - you're

going to come back out to the ship. Go in and wipe the floor with the bosses.

When you come out again, the guard will be gone from the staircase - take it.

You will be in a large section on 1F. Map the area, get the chest, and head
down to B1 via the staircase in the southwestern corner. Follow the hallway

down to B2. Here, there are two staircases - first take the western one to a

chest, then return and take the eastern one. This leads to another large room

with three doors. These lead to the Dock and the end of the dungeon. Be sure to

get the pop-up message that you completed the map before you enter.

===Rare Battle==================

<Nate's Route>

Level 46 Red Cape (Rumor) - "Red is Goood!"

Comment : Force between red or blue. If red, it cuts off your neck.

HP : 368; Absorb : Fire/Nuclear; Weak : Water/Ice

Spells : Taru Kaja, Inferno, Heat Wave, Level Trap

Cast Maka Kaja on Ulala, then use the fusion Hydro Boost. One hit and it is

dead. (Maka Kaja shouldn't even be necessary...)

EXP : 2,200

Yen : 9,000

Item : Event/Red Cape

--------------------------------

<Ellen's Route>

Level 45 Blue Cape (Rumor) - "Is Blue Good?"

Comment : Force between red or blue. If blue, it drain's the body's blood.

HP : 360; Absorb : Water/Ice; Weak : Fire/Nuclear

Spells : Maka Kaja, Fear Torrent, Heat Wave, Level Trap


Cast Maka Kaja on Baofu, then use the fusion Tower Inferno. One hit and it is

dead. (Maka Kaja shouldn't even be necessary...)

EXP : 2,100

Yen : 10,000

Item : Event/Blue Cape

===Boss=========================

Level 45 X-1 (x3) - "......"

Comment : Amphibious weapon of the New World Order and Defense Agency.

HP : 3,000; Void : Mind/Nerve/Holy; Weak : Lightning

Spells : 81mm Cannon L16, M249MINNI, Muramasa Copy, Self Explosion

Persona : Maya - Genbu

Ulala - Parvati (w/Zionga or Ziodyne)

Katsuya - Nata

Baofu - Peri

Nate - Yebisu

OR

Maya - Genbu

Ulala - Parvati (w/Zionga or Ziodyne)

Katsuya - Nata

Baofu - Peri

Ellen - Yebisu

Notable Spells : Muramasa Copy


This battle is similar to the boss fight at the Factory - there are just more

of the machines. Right away cast Maka Kaja on Baofu or Ulala and have them use

Lightning Blast. It should do 1,000+ damage a turn, so about three casts (four

at the most) and they should be out of commission. (As usual, be sure to use

the most powerful spell, Ziodyne, LAST.) Use the other characters as support

(any attack they can do does pitifully little damage). Have Maya and Nate/Ellen

cast Raku Kaja on all of the characters (Nate/Ellen in particular since Yebisu

is weak against physical). Tetrakarn is useful too, but it will get voided so

often that it is easier to just use Raku Kaja. Use Pine Bamboo Plum to heal

(switch Yebisu around for quick healing, especially since your other three

characters are practically twiddling their fingers compared to the massive

firepower Ulala and Baofu are putting out).

Hopefully it will be that cut and dry for you, but chances are they may be

complications. First of all, there is that damned Muramasa Copy to deal with.

If a crucial character gets their ability to use personae sealed, just switch

the persona to a different character and have the sealed character use items to

heal (Gala-Gala Drinks are quite good). Also, when one of the machines becomes

critical (it will lightly flash with electricity) it may cast Self Explosion.

It does a good amount of damage, so don't get caught with low HP when they are

critial and you may need to heal after one casts it.

EXP : 18,000

Yen : 0

===Choices======================

<On the Heliport>


Tatsuya : Why did you come...?!!

Maya : Tatsuya...

<Tatsuya gets enraged and runs off>

What do you mean, why...?

<Tatsuya gets enraged and runs off>

_______________________________________________________________________________

O. U n d e r s e a R u i n s

_______________________________________________________________________________

===Suggested Party==============

Level 43

Persona : Maya - Genbu (w/Maha Agionn)/Maia Custom

Ulala - Parvati (w/Zionga or Ziodyne)/Sif

Katsuya - Nata/Il-Dana

Baofu - Peri

Nate - Yebisu/Shaka

OR

Maya - Genbu (w/Maha Agionn)/Maia Custom

Ulala - Parvati (w/Zionga or Ziodyne)/Sif

Katsuya - Nata/Il-Dana

Baofu - Peri

Ellen - Yebisu

Fusions : None
to learn

Items : Item/Devil's Capote (Leviathan)

to get Spell/Zanma Card (Barbatos)

Item/Gem (Catoblepas)

Plus a whole lot of items in the dungeon

You can now summon the excellent persona Il-Dana, but I would hold off until

the next dungeon. Also, you should try to get a persona to mutate into Nodens,

another useful Minor Arcana persona, but again, hold off on summoning it until

you get out of here.

This is probably the most lucrative dungeon...if you know where to look. Be

sure to check the Walkthrough section for the location of each secret passage.

Also, do the puzzle to get into the Treasure Room.

The demons in here are, again, really easy. Just use the Meltdown fusions to

deal with most of them.

===Dungeon======================

Undersea Ruins, (Pacific Ocean?)

4 Floors (1F, B1, B2, B3)

Items - Spell/Divine Light Card (1F)

Spell/Medirama Card (1F)

Item/Orichaloch (1F)

Item/Item Breeder (1F)

Spell/Maka Kaja Card (Chest-battle, B1)


Item/Gem Ring (B1)

Item/Precious Egg (x5) (B2)

Spell/Flame Card (B3)

Spell/Torrent Card (B3)

Spell/Hurricane Card (B3)

Spell/Earthquake Card (B3)

Spell/Ice Card (B3)

Spell/Lightning Card (B3)

Spell/Torment Card (B3)

Item/Hihi-irokane (B3)

Item/Meteorite S (B3)

Demons - Level 39 Rakshasa (Chariot)

Level 39 Leviathan (World)

Level 40 Orthos (Fortune)

<B1>

Level 40 Tenchu Mochizuki (Human)

Level 41 Waitry (Magician)

Level 41 Barbatos (Hanged Man)

<B2>

Level 42 Catoblepas (Hermit)

Level 42 Aeshma (Tower)

Level 43 Takshaka (Strength)

Level 45 Tenchu Myojou (Human)

===Walkthrough==================

What this dungeon gives in treasure, it makes up for in sheer annoyance.

Expect to do even more walking than the Nichirinmaru and _FAR_ more back-
tracking.

You start off on B1. Just head south through the passage to the stairs down.

On B2, follow the passage east. You will pass a staircase - don't take it yet

(you'll be back here again...and again...and again...). Keep going and the

passage will widen for a short bit. In the wide section, on the north wall,

you should see a big pile of rocks and a darkened area of the wall. That is

actually a secret passage way to a chest (get it, obviously). There are

several of these secret passages in here, but they don't show up on the map

making them a pain to find. This walkthrough will do its best to point them

out. Anyway, if you keep following the tunnel, you will find it comes to a

staircase and turns north. If you go try to go north, you will get the familiar

heart-beat before bosses, but if you keep going, you will find traps that drop

you down to B3. B3 is basically a big cavern with a Velvet Room, a Trish's

Fountain, access to the staircase you passed in the hallway, and a northern

hallway that leads to the Treasure Room (see the Puzzle section for more on

that). Anyway, take the staircase on the southern wall up.

The staircase leads to a small room with another staircase going up. That

staircase takes you to a very long hallway running west. Take that and turn

north with it to yet another staircase. This leads to a small section of B1

with another staircase down.

This section of B2 is very linear - just follow the winding path to find two

chests and a staircase up. HOWEVER, there are a few traps in the path. The

first is in the second "room" you encounter after entering on the staircase.

It is directly in the center on the northern wall, so walk around it too the

south (it will drop you to B3 and you will have to walk all the way here

again). After that, follow the path for a while until you come to a staircase
on the western wall (don't take it). If you keep going north, you will find a

row of traps - fall down them. Don't worry, you will be dropped in a small room

that leads to the stairwell you just passed. If you will notice, there is a

large boulder in the room. Use the Auto-Map to coordinate B3 and B2 to find

which area you can cross. Keep following the path until you are led south and

put in a large room with a (empty) chest. Keep going south to another room with

another chest. HOWEVER, there is a trap (that will drop you near the Velvet)

directly west of it. Walk south around the trap and get the chest. Then

continue south to the stairwell. BUT, there is another trap directly north of

the stairs - walk either east or west around it. An easy way to locate the

traps in the second room is that the traps are in the same location as the

boulders in the last room.

You will be put in a passage on B1. Just follow it around until it diverges

west and east to two stairs. You could take the eastern one to a chest, but it

is empty, so don't bother. Take the western one. That will put you in a small

room with another staircase - take it.

In this rather large room, there are numerous HP and SP traps. Dodge them go

west to a small path that juts out west (not the larger one directly north of

it). If you examine the western wall, you should see another broken wall/secret

passage - get the item. When you get it, make your way north to a room with a

staircase and a passageway east. Go east to find a large room with a lot of

stones sticking out of the ground. Map this area fully! Doing so will help you

in a bit. Return to the staircase, but don't take it yet - there is another

secret passage in the western wall just south of it. Get the chest and return

to the staircase.

This takes you to a long path on 1F with big boulders alternating against the
wall - you'll need to zigzag your way through it. When you reach the end, you

will find a staircase to the south and an area you cannot access to the north

(blocked by a stone). Go back into the boulder hallway and go past the first

two boulders. You should find yet another secret passage on the northern wall

directly west of one of the boulders. Go in, but BE CAREFUL. What you need to

do is compare the map of the room with the boulders on B1 that I told you to

map with this room. On 1F, you can only walk on areas that have a boulder

underneath them (there are a few small gaps between the boulders you can walk

on). Follow the path west - north - east to a staircase. Take it to a small

room with another staircase which leads to the area on 1F that you couldn't

access (north of the staircase). Get EXCELLENT items in the chests and return

to the staircase on 1F. Take it to a very small room running south. The last

square is a trap (take it) which leads to the area on B2 beyond the traps that

were blocking your way.

Before you enter the Room of Seal and start the boss fight, though, go to the

staircase on the eastern wall (careful not to fall down the traps or you will

have to backtrack all this way again...). This leads to a seemingly empty room.

If you look on the west wall, you should see the final secret passageway. Take

it to a small room with a staircase which leads to a room on 1F with a couple

of chest. Make your way back to the Room of Seal and enter when you are ready.

(Be sure you are prepared - this next boss is a handful...)

HOWEVER, before you begin the boss fight, be sure to do the puzzle with the

Treasure Room and get the treasures within. (Navigating through the Treasure

Room is easy - just following the winding path through the HP and SP traps to

find the nine chests on the eastern wall.)

===Puzzles======================
Aside from the numerous secret passageways described in the Walkthrough

section, there is another puzzle in this dungeon - the Treasure Room. If you

go near the tunnel in the northwest corner of B3, you will find a blocked off

tunnel leading east and the term "Treasure Room" will appear in description in

the upper-left hand corner of the screen. To get into the Treasure room, you

need to acquire two demon rumors from the demon Aeshma. First, she will give

you a rumor telling you about the Room's existence; this rumor has no effect.

Second, she will give you a rumor that the demon Leviathan can break down the

wall (similar to the rocks in the Bomb Shelter). After you obtain the second

rumor, a new option will appear in Leviathan's contract menu - "Break down a

wall." Select it and you will be able to access the Treasure Room and the

treasures.

However, nothing is ever that simple (at least in this game). First, Aeshma is

a VERY rare encounter. And in the few times you do meet her and ask for info,

she will probably tell you that she doesn't have any information......

"dahling." You must persist - she is the only one who can give you the rumor.

I have found the if you get a contract with her and ask her for info as soon as

possible (i.e. the VERY first times you meet her) she will give the info right

away. However, you can also get rumors about the spell Great Magnus on

Barbatos. To prevent her from giving you those rumors in the precious few times

you meet her, try to get all four rumors about Great Magnus before asking her

for info. If you have problems meeting her, use the Save-Reload trick - trust

me, it works wonders. Also, this may be a bit superstitious of me, but I have

found that I often met Aeshma in the long hallway on the south side of B2,

running on the three squares between the two blocks that look like the have

eyes (there are two big red circles). This may or may not be accurate, but hey,

it worked for me.


Aeshma only appears on B2 and B3. Leviathan appears on 1F and B1. Leviathan is

a rather common encounter, so you shouldn't have any problems meeting him.

If you are having a lot of problems getting the rumor, you don't really need to

go in there. If you'll take a look at the item list in the Dungeon section, you

will see the items are well worth it, but not critical. Try to be patient and

don't get frustrated - do some other things while waiting for Aeshma like

getting Tarot Cards, items, or mabey even trying to get a Fool Card (the demons

in this dungeon are pretty easy to figure out - Barbatos and Takshaka in

particular).

===Boss=========================

<Nate's Route>

Level 55 Guido Kandori - "I grow weary of talking... Come on..."

Comment : The cause of the Sebec Scandal. Has some sort of a link to Nate.

HP : ~3,600; Strong : All

Spells : Rain of Arrows, Unperishable Black, Wheel of Time, Zandyne, Ziodyne

Level 45 X-2 (x4) - "......"

Comment : Self-Defense Army machine. Amphibious and useful.

HP : ~2,500; Void : Mind/Nerve/Holy; Weak : Lightning

Spells : JM61, Muramasa Copy, Sea Sparrow

Notable Spells : Unperishable Black - Takes off 1/2 of a character's total HP

(Dark)

Wheel of Time - Huge damage to all characters

Muramasa Copy
Sea Sparrow - Huge physical damage to all enemies

Persona : Maya - Genbu

Ulala - Parvati (w/Zionga or Ziodyne) and Sif

Katsuya - Nata

Baofu - Peri

Nate - Yebisu

Now, Nate must kill Guido once again. And Kandori isn't going down without a

fight. The basic strategy here is to quickly take out the 4 X-2s with Lightning

Blast then move on to whittling down on Guido with a "huge" damage fusion.

First have Yebisu cast Maka Kaja on Ulala and/or Baofu. Then have them cast

Lightning blast. Once again, it should 1,000+ and since the X-2s have less HP

than the X-1s, it should only take 3 casts. While all of this is going on,

Guido won't attack often - he speeds up when the X-2s are gone (or at least it

seems like it). Take advantage of this by casting assist spells on all

characters - Maka Kaja, Raku Kaja, and Tetraja. Tetraja is VERY important for

voiding Kandori's Unperishable Black spell - use Sif on Maya and when the X-2s

are gone, put her on Ulala for the rest of the battle. When it's just you and

Guido, use this setup;

Nate : Yebisu : Maka Kaja, Pine Bamboo Plum

Katsuya : Nata : Maha Garudyne or Killer Wind (Fusion)

Maya : Genbu : Maha Magdyne (Fusion)

Baofu : Peri : Maha Agidyne (Fusion : Tower Inferno)

Ulala : Sif : Tetraja, healing w/Yebisu and Gala-Gala Drinks,

restoring SP w/Chewing Souls.


Guido is Strong : All, so elements do not matter - just use any huge damage

fusion. I chose Tower Inferno because it can be done with Maha -dyne spells

and also involves my two characters with the highest TEC, Maya and Baofu. If

you did not put Maha Garudyne on Nata as I suggested, his spell Killer Wind is

a good substitute. It should do ~400 damage a turn - not much, but if you

consistently deal damage to him, he will fall.

Of primary import is protecting your characters. All of them should be well

defended against most of the X-2s' and Guido's attacks except for Nate since

Yebisu is weak against Physical - be sure to cast Raku Kaja on Nate while the

X-2s are alive. The spell Sea Sparrow used by the X-2s can be a MAJOR pain in

the ass - it will take off 1/2 - 2/3 of each character's total HP and if Raku

Kaja is not in effect on Nate, it may flat out kill him. Switch Yebisu to the

next person to act and heal with Pine Bamboo Plum. If a character should die,

use Parvati's Recarm and immediately heal with Bamboo Plum. Regardless, the

X-2s should go down quick. For Guido, BE SURE to always have Tetraja in effect

and if he uses Unperishable Black, cast it again. The rest of his attacks

should be minor annoyances, but nothing more. (Though it would be to your

advantage to cast Raku Kaja on everyone for Kandori's Rain of Arrows.)

Not a terribly difficult fight, if you handle it right. And you get a huge

amount of EXP - a nice reward. (In fact, two of my characters leveled up twice

after this battle!)

And yes, Gudio's persona is Nyarlathotep himself (or one of his forms, at

least).

EXP : 40,000

Yen : 45,000
--------------------------------

<Ellen's Route>

Level 53 Chizuru Ishigami - "I shall rid you of your Kegare!"

Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.

HP : 3,200; Strong : Magic; Weak : Physical

Spells : Anger of the Earth, Card of Binding, Card of Protection, Curse,

Fiendish Card, Rain of Arrows

Level 53 Fake Chizuru Ishigami (x4) - "I shall rid you of your Kegare!"

Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.

HP : 1; Reflect : All

Spells : (Attack), Card of Binding, Curse

Notable Spells : Card of Protection - Summons four Fake Chizuru Ishigamis. Once

you attack the real Chizuru, the fakes

will disappear.

Fiendish Card - Inflicts furious on one character.

Persona : Maya - Genbu

Ulala - Parvati

Katsuya - Nata

Baofu - Peri

Ellen - Yebisu

This battle is remarkably easy. It's a cakewalk compared to the last few bosses

and infinitely easier than fighting Guido in Nate's route.


Just have everyone attack except for Katsuya and Ellen. Have Katsuya cast Taru

Kaja on himself, then start using Brain Shake. He's your main attacker, but, as

you'll see, the rest don't slouch either. Have Ellen keep casting Pine Bamboo

Plum for healing.

Eventually, Chizuru will cast Fiendish card, which will cause furious to one

character, which increases their attack power. So even a physical wuss like

Maya will start doing 100+ (more with critcals). The only problem is if she

casts it on Ellen - then switch Yebisu to someone else for healing. Keep doing

this until she falls. Simple, no?

As for Chizuru's other attacks, Card of Protection is the only one you need to

worry about. When she casts it, four fake Chizurus will appear. To get rid of

them, all you have to do is physically attack the real Chizuru. So, cast some

minor all attack magic spell like Parvati's Maha Aques. Pay close attention

to the spirtes to see which of the Chizurus doesn't reflect it. Attack that

Chizuru and the rest will disappear. Another way to tell them apart is to

compare what spells they cast - the fakes mostly attack and cast Card of

Binding will the real Chizuru will use her array of spells. One last way - if

you try to use the retreat command, Chizuru wll taunt you (as all bosses do

when you try to retreat). The screen will center on the real Chizuru and she

spread her arms out and say "Accept your fate."

She will also cast the powerful spell Anger of the Earth - have Genbu cast Wall

of Earth to void it (and keep it up as long as you can before Maya eventually

falls under furious). Curse will do hardly any damage. Rain of Arrows will only

cause significant damage to Ellen (due to Yebisu's Weak: Physical). Just cast

Raku Kaja on Ellen at the beginning of the battle.


Half as much EXP as the Guido battle, but be glad it was so easy.

EXP : 18,000

Yen : 50,000

_______________________________________________________________________________

P. M t . I w a t o

_______________________________________________________________________________

===City=========================

Now that you are back on dry land, Tatsuya agrees to explain everything to the

party. First he has you go to Araya Shrine, where Maya "remebers" a traumatic

event from the "Other Side", then to Mt. Iwato, the next dungeon. Tatsuya is a

"tag-along" for this dungeon similar to Makimura and Eikichi and will appear in

shops in town. (He has some interesting things to say, but mostly he and the

party nag Maya to stop fooling around in the city and go to Iwato to find out

what Tatsu has to say...)

There a few new things in the city; I'll go by ward.

Rengedai : First of all, you should have a WHOLE lot of cards to register at

the Time Castle. Also, in case you didn't notice when you went to Araya with

Tatsu, the Innocent Sin kids, Eikichi, Lisa, and Jun, are missing from Araya.

The Old Woman there says a giant black swirl swallowed them... Last, sadly,

Chris has left Gatten Sushi.


Hirasaka : Area 5 of the Bomb Shelter is open. Other than that (and the fact

that Izakaya Shiraishi is PACKED with people) nothing new here.

Yumezaki : You can get the rumor about the 200km/h Fogey which will open up the

Seedy CD (Second Visit) dungeon from Ixquic. Also in the Seedy CD, they have

new CDs by Dritte.

Aoba : Nothing new.

Konan : The only thing to do here is to talk to Mary in Hiiragi therapy about

Guido...

Narumi : First, you can give the Event/Red/Blue Cape to the Tourist for your

prize (Red - Sword/Soshu Masamune; Blue - ???). Next, the Clair De Lune has

finally updated their shop list. Last, you can turn in your map of the

Nichirinmaru to Salam and get a new map for Iwato.

Also, the magazine sweepstakes have updated their prizes.

REQUIRED TO DO:

Go to Araya Shrine

Go to Mt. Iwato

NEW RUMORS:

200km/h Fogey appears in the Seedy CD - Ixquic, Seedy CD

SHOP INVENTORIES CHANGE:

Clair De Lune
CARDS TO REGISTER;

Agidyne, Flame, Aquadyne, Torrent, Garudyne, Hurricane, Earthquake, Ice,

Lightning, Torment, Diarama, Medirama, Divine Light

===Suggested Party==============

Level 46

Persona : Maya - Izanami/Nodens

Ulala - Genbu

Katsuya - Il-Dana/Nata

Baofu - Peri/Nodens

Nate - Yebisu/Shaka

Other - Parvati (Return for an HP Source/Morph to Nodens)

Fusions : Maha Taru Kaja (Taru Kaja-Affectionate Prayer)

to learn Maha Maka Kaja (Maka Kaja-Affectionate Prayer)

Maha Raku Kaja (Raku Kaja-Affectionate Prayer)

God's Hand (Almighty-High Pressure)

Items : Spell/Anti-Force Card (Lucifugus - rare)

to get

In the city, collect your mapping prize from Salam and get a new map, register

a WHOLE lot of cards, and get the rumor. I'd suggest you hold off on doing the

Seedy CD until after Iwato.

As for your personae, summon Il-Dana if you haven't already (I put a Torment

card on him - I love Il-Dana...) and mutate a persona into Nodens (the last
Minor Arcana I suggest you get). I had Parvati mutate into Nodens, but you

should also rank her up and return her for the excellent Hit Point Source.

You should also go to the fifth area of the Bomb Shelter and use the Estoma

Trick to meet Izanami (trust me, do it before you complete Iwato...you can't

use the trick afterward, due to the number of levels you will gain) and summon

her for either Ulala or Maya. With Izamami's spell Affectionate Prayer, you can

use the infinitely useful Maha "----" Kaja spells. Maha Maka Kaja is a godsend.

This dungeon, as stated below, is straight forward, but it is a PAIN to map.

Just be patient and be sure to hit all of the traps. In the Hidden Rooms, you

can find the four material cards for the "Ultimate Personae" for Maya, Ulala,

Katsuya and Baofu. But, you shouldn't be able to summon them yet - their levels

are all in the mid 60's. Soon, grasshopper...

The demons, on the other hand, start off a few levels above what you should be

at and attack in large groups of up 4-6. It wouldn't be such a bad idea to use

the contact and contract systems to whittle down the number of demons in battle

to about 4, if possible. Use Meltdown and keep an eye on your HP in battles

against numerous enemies. You can get demon-rumors about Succubus and Ankou

using their rumor-spells in here.

===Dungeon======================

Mt. Iwato, Rengedai

4 Floors (B1, B2, B3, B4)

Items - Material/Ancient Sun (B1)

Material/Bronze Ring (B1)

Item/SP Incense (B1)


Material/Silver Bow (B2)

Material/Ortyx (B3)

Demons - Level 42 Catoblepas (Hermit)

Level 42 Aeshma (World)

Level 43 Takshaka (Strength)

Level 44 Ankou (Death)

Level 44 Virtue (Judgment)

Level 45 Vucab-Kakish (Temperance)

Level 46 Lucifugus (Devil)

Level 46 Hunab Ku (World)

Level 47 Succubus (Moon)

Level 49 Crowley (Magician)

===Walkthrough==================

This dungeon is so linear it isn't funny. Aside from the fact that you should

be mapping Iwato, this dungeon doesn't need a walkthrough. Just be sure to

check the Auto-Map to find the Hidden Rooms (3 on B1, 1 on B2, 1 on B3), to

find the hidden passageways, and also to get the small squares that are in the

wall (to get them, you need to get against the wall as close as possible to

them).

No boss fight this time.

===Choices======================

<In the Spring of Mirrors>

Tatsuya : Something bad may happen!


Maya : Tatsuya... I have a right to know.

<Tatsuya vaguely says "Come on" and leaves>

Tatsuya... Don't suffer by yourself...

<Tatsuya is silent then leaves>

<In the last Spring of Mirrors>

Tatsuya : You tricked me...

Maya : Dummy...! Look at you!

<Maya slaps Tatsuya around - very funny...>

It's okay now, forget it...

<Maya hugs Tatsuya - very touching...>

_______________________________________________________________________________

Q. S u b w a y T u n n e l

_______________________________________________________________________________

===City=========================

Nate or Ellen has left your party and Tatsuya now joins you. You're finally

going to take the N.W.O. head-on and infiltrate Torifune. But first, there are

number of new things in the city. Once again, I'll go by ward.

Rengedai : Nothing new except to register the cards you will get from Salam.

Hirasaka : There are some new mansearches and Toa Armory has updated their

store list. Also, be sure to go to Sumaru Jail and talk to Tatsuya - he will

say he used to play the guitar which will allow him to participate in the Dance

of Passion contact (in the form of Ulala + Katsuya + Tatsuya). There are also

a few new developments in the Bomb Shelter. Yasuo will now appear in the
entrance area (where the party is shown on screen) and give you the rumor that

Kudan appears somewhere in the Shelter. Also, the sixth area of the Shelter

can now be accessed. To open it, you simply need to enter the Subway dungeon.

If you come back out, you will find it open. Inside you can meet Kudan and the

persona-demon Odin.

Yumezaki : First and foremost, Mu Continent has updated their store list. They

now stock Hihi-irokane and Precious Eggs, along with various other additions.

But the main attraction is the half-dozen new material cards you can purchase,

including either the card for either Satan or Lucifer. If you picked Ellen's

route, then the card for Satan will appear and if you picked Nate, Lucifers

will appear. (Don't worry - it is possible to get both...just not this game...

see section "U. The End..." for more details, but be aware of possible

spoilers.) Also, you can find another hyper young girl, Fuyuko, in the corner

of Mu Continent. She will give you a rumor about the Haunted Taxi and Mu will

open up as a dungeon for the second time.

Aoba : There isn't anything new here gameplay-wise, but you can see a VERY

funny conversation between Baofu and Tatsuya in Parabellum. Be sure to check it

out.

Konan : In the Jolly Roger, you can get the rumor that the Sumaru Genie has

upgraded the affinity readings (you can get more people). Once again, I refer

you to enigmaopoeia's guide. In the Satomi Tadashi, if you have identified

Satomi Iida via Shiraishi's mansearch, she will give you the last random-effect

rumor; this one is about Etheria. The "good" effect is that more courses are

added, but they are restricted to women only. Lastly, if you haven't already,

this is your last chance to read yet another very funny conversation. It's in

the Konan PD station - push the X button on the curtains on Panta's right.
Narumi : Exchange your map for cards and get a new one for Torifune.

Also a minor note about Tatsuya. Aside from the fact that he joins you at level

55, he has a quirk about him...he can't drink alcohol! Places like Parabellum

and Ebony won't serve him drinks.

REQUIRED TO DO:

Go to the Subway Tunnel

SHOP INVENTORIES CHANGE:

Toa Armory

NEW RUMORS:

Kudan appears in the Bomb Shelter - Yasuo, Bomb Shelter

Haunted Taxi appears in Mu Continent - Fukyko, Mu Continent

Sumaru Genie Affinity reading upgraded - Barkeep, Jolly Roger

Etheria is different... - Satomi Iida, Satomi Tadashi (Konan)

NEW MANSEARCHES:

Setsu Nishitani - Araya Shrine

Kenichi Nakatani - Clair De Lune

Jun Saito - Bomb Shelter Entrance

CARDS TO REGISTER:

Maha Aques, Maha Garula, Maha Magnus, Frelia, Megidola, Anti-Force

===Suggested Party==============
Level 49

Persona : Maya - Izanami/Yebisu

Ulala - Cerberus (w/Maha Aquadyne)

Katsuya - Il-Dana/Nata

Baofu - Seiryu (w/Bufudyne)/Peri

Tatsuya - Bishamonten (w/Sama Kaja)

Other - Sif (or any other persona with Tetraja)

Peri (keep for Refresh Ring)

Genbu (Return for Hiranya)

Indra (Return for 10 Somas)

Pariker (Return for Obsidian)

Phoenix (Return for Eternal Desire)

Fusions : Vain Splash (Water-Wind-Maha Aquadyne)

to learn Ice Crush (Ice-Almighty-Diamond Dust)

Maha Sama Kaja (Sama Kaja-Affectionate Prayer)

Conflagrant Wrath (Fire-Blade of Fury)

Typhonic Wrath (Wind-Blade of Fury)

Frigid Wrath (Ice-Heat Wave)

Items : Item/Crisis Powder (Seker)

to get

New persona time! Since Tatsuya joins you at level 55 (that is, if you are

playing the North American version - in the Japanese, you can transfer your

data from Innocent Sin...) you now have access to level 59 and below persona.

Sooooo, there is a lot you need to do. First, as shown above, you want to

summon Izanami, Cerberus, Seiryu, and Bishamonten (stick with Il-Dana and Nata
for Katsu). However, when you summon these guys, I highly suggest you put an

Ice card on Seiryu and a Torrent Card on Cerberus (as well as a Sama Kaja card

on Bishamonten, but that is a bit more optional). The material card for

Bishamonten is bought at the Casino. Doing all this will allow you to do a

large number of excellent fusions. Trust me, once you summon these guys and

rank them up, you can just sit and marvel at the beauty of this setup. AND, if

you keep Yebisu for his Rock Fall spell (since the new persona don't have an

earth spell...grrr...) you can do the excellent Meltdown fusion you have been

using (as well as Maha Maka/Raku Kaja). A very good setup, if I do say so

myself (and I do). Also, I put a Makarakarn spell on Izanami, but that isn't

that big of a deal. On top of all of that, Cerberus and Seiryu have very high

mutation rates (when equipped on Ulala and Baofu, respectively). I'm also going

to say you should shelve Apollo. As great as you think he must be, Bishamonten

is better.

Also, you should summon a number of personae for other reasons. First, keep Sif

or another persona with Tetraja in your inventory - that spell will be vital

later on... Also, as useful as Genbu is, you should send him back for his even

more useful return item - a Hiranya (it will restore 25% of both HP and SP and

it will not be used up!) Next, summon the Emperor persona Indra and return him

for 10 Somas! Very useful and cheap. Next, you should make some Hihi-irokane

Armor at Padparcha. For that, you need Obsidian which you can obtain from

returning a rank 8 Pariker. Finally, this isn't needed, but you can get the

item Eternal Desire from returning a Phoniex persona (it has the effect of

Recarm Dora - revive all dead characters and the user become unconscious, and

it is reusable like the Hiranya). Useful at the least.

Now that you are set with personae, you should prep your characters. You should

have access to a lot of items, weapons, and armor. First, after you complete
the optional dungeons, you will be able to make a Legendary Weapon at Padparcha

(or, you can make two if you use one of your Item Breeders on a Legenbright...

which you should). It doesn't matter which one you make, but I made a Handgun

because Katsu has the highest STR and At. stats (even higher than Tatsu). After

that, you should make some Hihi-irokane armor, easily the most useful for it's

high SDf. rating. Next, just buy the best armor you can get - Princess Crowns,

Goddess Legs, Training Helmets, Novel Armor, and the custom weapons at

Padparacha should do nicely. Hopefully you have also been entering the

sweepstakes contests. For the armor contest, you can win Achilles' Greaves and

Natures Cloaks. Be sure to enter the contests a number of times while you are

in the city this time. Accessories like Miracle Objects, Sources, and Gears

should be equipped. Lastly, stocking up on items would be good - status effect

healing, Chewing Souls, Gala-Gala Drinks, Balls of Returning and the like.

Optional dungeon time! You should now do both the Seedy CD (Second Visit) and

Mu Continent (Second Visit) events. They will both give you metals used for

making Legendary Weapons. Also, you can unlock the sixth area of the Bomb

Shelter. Inside you can meet Kudan and Odin - but hold off on Odin for the

moment (not because the battle is difficult, but because you won't be able to

summon him and the demons in Area 6 are at too high of a level to use the

Estoma Trick effectively). Meeting Kudan should be much easier than meeting

Odin, so fight him if you can and then bring his item to Yasuo on the roof for

a Mutation, Synchronize, and Adjustment Gear - VERY nice.

The demons in the Subway, as usual, are rather easy. Just use your brand new

Vain Splash fusion or your trustworthy Meltdown (wind and earth spells aren't

as effective in here as most demons have strengths in those areas). However,

there are a couple of rather annoying demons in here - Crowley, Lucifugus, and

Succubus. They all void or are strong against magic. So, use your best physical
attacks - the new "Wrath" fusions as well as normal attacks work well. Lastly,

you can get a couple of rumors in here. If you forged a Legendary Weapon, then

you can obtain rumors in here that modify their properties (make them stronger,

have elemental attributes, or other effects). You can obtain these rumors at

any point from now on. Also, you can obtain a demon-rumor that pertains to the

puzzle described below.

===Dungeon======================

Subway Tunnel

1 Floor (7 Sections)

Items - Incense/AGI Card (First Section)

Item/Rainbow Piece (Second Section)

Spell/Estoma Card (Third Section)

Demons - Level 45 Vucab-Kakish (Temperance)

Level 45 Tenchu Myouju (Human)

Level 46 Lucifugus (Devil)

Level 46 Hunab Ku (World)

Level 47 Succubus (Moon)

Level 49 Crowley (Magician)

<Section 4>

Level 48 Pucel (Hanged Man)

Level 49 Yaksha (Star)

Level 50 Ares (Chariot)

Level 50 Seker (Tower)

Level 52 Tenchu Akatsuki (Human)


===Walkthrough==================

This is a really simple dungeon. It is just straight, long lines that you need

to run down. It is all on one floor, so it is hard to differentiate between

sections, but this walkthrough calls each section first, second, third, etc.

based on the order the maps are shown in the Auto-Map (by pushing the shoulder

buttons to select between maps). Also, you can leave this dungeon at any time.

In the first section, just run straight north to the slope. There is a chest

on the western wall, so don't miss it.

In the second section, run north a bit and you will find a switch. Hit it and

continue north until you come to a crossroads. Go east all the way to another

slope. You will pass a path that leads south - there is a chest down there, but

when you switched the bridge to get across, the other one fell. To get across

you need to complete the puzzle as outlined in the Puzzle section.

The third section is very small, but you can find an Estoma card in here. Grab

it and return to the last section. This time, run straight west to yet another

slope.

In the fourth section, run west until you come to a path leading north. Take it

all the way down to a lift to the next section.

In the fifth section, just go straight north past the first intersection to

the second. At the second, go west to a lift.

In the sixth section, just run west to a passage north. Take it to yet another

lift.
In the seventh and final section, go north until you come to a large open area.

Go west through a narrow passage to another, smaller open area. Go north to

find a tunnel that leads to the final lift.

No boss, just be sure you are done in the city and head into the Lift to begin

the Ameno Torifune dungeon. Once you enter the lift, you will not be able to

leave for some time.

===Puzzles======================

As noted, there is an area of the tunnels that you cannot access due to the

switching bridge. However, you can have the demon Seker build a bridge across.

Similar to Aeshma and Leviathan, get a contract with Hunab Ku, ask him for

info, and he will tell you that Seker's spell Maha Magnus is strong enough to

build a bridge. Unlike the Aeshma-Leviathan affair, both demons are common

encounters, there is no "fake" rumor, and Hunab Ku should give it up the first

time you ask.

When you cross the bridge, you will find a chest with a Rainbow Piece (which

can also be bought at Padparcha....but for 900,000 yen...).

_______________________________________________________________________________

R. A m e n o T o r i f un e

_______________________________________________________________________________

===Suggested Party==============
Level 52

Persona : Maya - Izanami/Yebisu

Ulala - Cerberus (w/Maha Aquadyne)

Katsuya - Il-Dana/Nata

Baofu - Seiryu (w/Bufudyne)/Peri

Tatsuya - Bishamonten (w/Sama Kaja)

Other - Sif (or any other persona with Tetraja)

Peri (keep for Refresh Ring)

Fusions : None (or any past fusions you have not yet learned)

to learn

Items : Spell/Anti-Magic Card (Mucalinda)

to get Item/Incense of Life (Phoenix)

Spell/Divine Light Card (Phoenix - rare)

As with most double-dungeons, you will have access to a Velvet Room in here,

but I suggest you stick with the personae you are still using. And yes, hold

off on the "Ultimate" Personae too, even though you can probably summon them

now. The setup you are using is just so useful for this coming dungeon and the

boss fights - much better than the Greeks - that you should stay with it. Trust

me here.

You should also pick up a few items in here. First and foremost, you can easily

obtain the Anti-Magic (Makarakarn) Card from Mucalinda on B4, so stock up.

Also, grab some Incenses of Life from the demon Phoenix and, if possible, try

to get his rare item, the Divine Light (Sama Recarm) Card.
Battling demons in this dungeon should not be a problem for you. Just use Vain

Splash/Meltdown and physical attacks when needed.

Last, you can obtain a demon-rumor from the Mannan demon about Il-Dana. It

seems that Il-Dana is actually another persona in disguise. What this means is

that after you obtain the rumor, you will be able to get the mutation

"Modification Ability Learned" and you can go to the Velvet and mutate Il-Dana

into Lugh, a decent, but very high level persona.

===Dungeon======================

Ameno Torifune, Under Sumaru City

7 Floors (B1, B2, B3, B4, B5, B6, B7, B8)

Items - Item/Precious Egg (x2) (B1)

Item/Gem Ring (B2)

Spell/De Kaja (Chest-battle, B2)

Item/Seed of Escape (B3)

Item/AGI Incense (B5)

Item/TEC Incense (B5)

Material/Urdarbrunn (B6)

Material/Scarlet Wings (B6)

Demons - Level 37 Tenchu Hekuin (Human)

Level 40 Tenchu Mochizuki (Human)

Level 45 Tenchu Myojou (Human)

Level 50 Ares (Chariot)

Level 50 Seker (Tower)

Level 51 Cerberus (Fortune)


Level 52 Dominion (Judgment)

Level 52 Tenchu Akatsuki (Human)

<B4>

Level 53 Fafnir (Strength)

Level 54 Phoenix (Temperance)

Level 54 Mucalinda (World)

<B6>

Level 55 Mannan (Magician)

Level 56 Kinich Ahau (Hermit)

Level 58 Girimeraka (Chariot)

===Walkthrough==================

This dungeon is large and it can be a hassle to map, but it isn't too hard. As

usual, check your map often so you don't end up far away from a missed square.

There is an elevator in here, so don't forget to get the "E" on the map. Last,

there are some HP traps in here that will take off a huge amount of damage. You

don't need to step on each one to complete the map, but you still need to step

on some to proceed with the dungeon. Just keep an eye on your HP and be careful

of getting into battles with everyone critical.

You start on B1. The floor is large, but it is straight-forward. Just map it,

grab the chest on the north side and head to the lift east of the chest.

On B2 you will have to deal with the HP damage traps mentioned above. The

traps are turned "on" and "off" by panels embedded in the ground - if you step

on a certain area, the traps will show up, and if you step in other areas, the

traps will disappear. You can try to navigate the floor by locating the on and

off panels if you want, but it would be easier to just run through, get hit by
the traps, and heal afterwards. Map the floor (remember, you don't need to hit

all of the traps), grab the chests, and head to the next lift which is directly

north of last lift.

B3 consists of two parts, northern and southern. The northern half is really

simple - there are just two warps on opposite ends of the long walkway. Take

the eastern one. It will take you to the southern half. Here, go south to find

a chest and map the area before the barrier (don't go past). Then go back up

north a bit and go west to find another barrier (which should fall as you

approach it). Map the eastern side and enter the Room of Insult you will find.

Don't worry - nothing major happens in here (like a boss or whatnot). After a

quick scene, head out of the room to the south, map the southern part of this

half and enter the lift.

B4 is really small and consists of more barriers that can be activated and

deactivated by stepping on panels (like the last floor). It's not complicated

at all, so just be sure to map everything (though there is a small area on the

eastern wall that you cannot map) and head to the warp at the northern end.

The warp brings you down to B5 in the middle of a wide open space. Run north

until you find the wall. Head east along the wall to find a chest. From the

chest, go south along the eastern wall to find a warp recessed into the wall.

It brings you back up to B4, so take it, map the small area, and return to B5.

If you continue following the wall south, then west, then north, you can find

another chest in the southeastern corner of this floor. Directly north of that

last chest is the Room of Damnation. Finish mapping the large open space (it's

a pain, I know - use the Auto Map often) then enter. There will be a scene, a

choice, and then Tatsuya will temporarily leave. After Tatsuya leaves, you will

be able to use the Velvet Room and Trish's Fountain located in here. When you
are ready, head out of the room north. The northern part of this floor is just

a winding path (with a couple of extraneous paths), so map it and make your

way to the elevator.

Go down to B6. There are two paths to take on B6 which run parallel to each

other. You want to take the one on the west, but before you do, map the small

bit of area on the eastern path right up to the barrier wall (you should be

able to see the endcaps of where it will be when you hit the "on" panel). Just

be careful not to go too far north and hit the panel by accident. Take the

western path all the way north, map the small area that it will lead you two,

then head south down the eastern path. The barriers will light up behind you

once you enter, so be sure to finish mapping before entering. Follow it all the

way down and you will find the path diverges again to the south, with a warp

stuck in-between the two earlier, parallel paths. Be sure to map the remaining

portion of the eastern path (up to the barrier, so hopefully you did map the

area on the other side of the warp like I told you to at the beginning of this

floor - it will save you the hassle later). Then take the warp. It will put you

north of the areas you just mapped. Map this area. You will find another room,

called the Room of Guilt this time. This is where you will fight the first boss

fight, so be sure you are ready before entering. After the fight, Tatsuya will

rejoin you and there will be a quick scene with Katsuya and Tatsuya. This will

unlock two new contacts for those two - "Brother's Kindness" (Katsu + Tatsu)

and "Comparing Heights" (Tatsu + Katsu). When you can leave, just head north

to the lift. Also, there are two chests on B6 that contain material cards for

some excellent personae, but they are really easy to find (in fact, they almost

get right in your way).

B7 is very linear, but it also has a whole mess of the HP traps. There is a

path for each one to avoid getting hit, so look for it. On the northeastern
wall, there is a lift that leads down to B8. However, if you continue further

south, toward the elevator, you will find a Room of Teleporation to the west.

Inside you will find the Petite Deva machine which Tatsu will explain leads

back to the city. Take it, if you need to, but there isn't anything new in the

city to do. When you are ready, just head to B8 (via the lift or elevator - be

sure to fully map the floor).

B8 is just one big room with a bunch of pillars and the Control Room on the

western wall. Be sure to get the message that you have completed the map, and

head into the Control Room to start the second boss fight.

===Boss=========================

FIRST BOSS FIGHT - Room of Guilt

Level 57 Metal Lisa - "That's not fair... Breaking your promise..."

Comment : Metal Lisa created by Tatsuya's guilt.

HP : ~2,500; Absorb : Earth; Void : Physical; Weak : Wind

Spells : Lover of Darkness, Maha Magdyne, Taru Kaja, Throw a Kiss

Level 57 Metal Eikichi - "That promise... It wasn't a lie, was it...?"

Comment : Metal Eikichi created by Tatsuya's guilt.

HP : ~3,000; Absorb : Water; Void : Physical; Weak : Fire

Spells : Aquadyne, Bloody Divorce, Maha Mudo

Level 57 Metal Jun - "You promised we'd always be together..."

Comment : Metal Jun created by Tatsuya's guilt.

HP : ~2,200; Absorb : Wind; Void : Physical; Weak : Earth

Spells : De Kaja, Medirama, Terror of Fortune, Wingbeat


Notable Spells : Bloody Divorce - Huge dark damage.

Lover of Darkness - Huge dark and physical damage.

Terror of Fortune - Huge dark damage and causes a

variety of status effects.

Wingbeat - Large physical damage.

Persona : Maya - Izanami/Peri

Ulala - Sif/Cerberus

Katsuya - Il-Dana/Nata/Yebisu

Baofu - Seiryu

Tatsuya - Bishamoten (w/Sama Kaja)

Alright, this is one hell of a battle - probably the toughest yet. I've come up

with a pretty damn good strategy, but you need to follow it to the letter if

you are using the personae I am suggesting. The strategy is based on rounds, so

each round will be detailed one at a time. It also involves switching personae

around a lot (on Katsuya in particular), so be sure you are comfortable with

this. Still, this battle may take a bit of practice.

Also, since Persona's battle system is not this strict with rounds, each round

is only approximating the order - it can altered based on how your characters

order themselves. DO NOT do too much rearranging or the Metals will get in so

many attacks that you won't stand a chance.

The sections below mostly deal with offensive. For defensive, Maha Sama Kaja is

your best protection (see Round 1). If they start to do a lot of damage to you,

use a Soma (stop the battle or plan ahead). Don't be conservative - use one if

you see a lot of people below 1/2 HP. Not only will a Soma refill your HP and
SP, but it will cure status effects too. If you brought Peri, his Refresh Ring

spell can be used if there is a single person with a status effect, but for

more than one use a Soma (even if you have high HP and SP - don't be afraid to

waste these, you can get more later). No one should die, but if one does, use

Cerberus' Sama Recarm spell and do your best to get Sama and Maka Kaja back on

that person. (The biggest problem I had was with Katsuya equipped with Il-Dana.

Il-Dana is weak against Dark and not only does will he take a lot of damage,

but Eikichi's Maha Mudo is practically 100% instant kill on him. To prevent

this, switch around persona on Katsu as detailed below.) Last, Cerberus'

Diarahan is ideal if only one person (like Katsu) needs healing (you don't NEED

to throw away Somas...).

Round 1 :

Ulala : Tetraja (Sif)

Tatsuya : Sama Kaja (Fusion)

Maya : Affectionate Prayer (Fusion : Maha Sama Kaja)

Baofu : Senpu Jin

Katsuya : Maha Garudyne/Killer Wind (Nata) (on Lisa)

On the first round, you want to cast Tetraja and Maha Sama Kaja right off the

bat. This will greatly protect you against the majority of their attacks. Have

Bao and Katsu cast wind spells on Lisa (the first one you want to take out, due

to her status effect spells).

Round 1.5 :

Ulala : Tetraja (Sif)

Baofu : Maka Kaja (Fusion)

Maya : Affectionate Prayer (Fusion : Maha Maka Kaja)

Tatsuya : Heal (Soma)/Maha Agidyne (on Eikichi)


Katsuya : Heal (Soma)/Maha Garudyne/Killer Wind (Nata) (on Lisa)

This round is a bit more loose. The main thing you want to do is keep up

Tetraja and cast Maha Maka Kaja on everyone. If you can accomplish these things

right away, great - skip Tatsu and Katsu and go straight to round 2. However,

if your characters order themselves so you need to have Tatsu and Katsu act

(remember, don't change order too much...) then have them either heal with one

of the Somas (if you need it) or cast the spells described above. Do not let

anyone die once the Kaja spells are up - it will be a major pain if you need

to recast them.

Round 2 :

Ulala : Tetraja (Sif)

Katsuya : Maha Agidyne (Fusion)

Maya : Maha Aquadyne (Fusion)

Baofu : Senpu Jin (Fusion : Wind Cutter)

Tatsuya : Heal (Soma)/Maha Agidyne (on Eikichi)

This time, keep Tetraja up and have Tatsu heal/attack as needed. When you can,

have the characters use Wind Cutter on Lisa as detailed above. It should do

2,000+ damage, so she should die. (If she doesn't die, do another half-round

with Senpu Jin and healing.)

Round 3 :

Ulala : Tetraja (Sif)

Baofu : Senpu Jin (Fusion)

Katsuya : Rock Fall (Yebisu) (Fusion)

Tatsuya : Maha Agidyne (Fusion : Tower Inferno)

Maya : Heal (Soma, Affectionate Prayer, Dance of Protection)


Next, deal with Eikichi (he doesn't cause status effects like Jun can, but

Bloody Divorce is bloody annoying). Keep Tetraja up and have Maya heal if

needed. Then, cast the fusion Tower Inferno as described above. This may or may

not kill him, depending on how many times you have cast Senpu Jin and Maha

Agidyne on him. It should do 2,000+, but if you need, do another half-round

with either Maha Agidyne or Cerberus' Fire Breath and healing.

Round 4 :

Maya : Maha Aquadyne (Fusion)

Tatsuya : Maha Agidyne (Fusion)

Katsuya : Rock Fall (Yebisu) (Fusion : Stone Rise)

Baofu : Any attack but wind (Bufudyne)

Ulala : Healing (Diarahan/Soma)/Fire Breath (Cerberus)

Finally, take out Jun. Forget about Tetraja now and have Ulala use Fire Breath

or heal (and have Baofu use his best attack - NOT wind since Jun absorbs it).

Use the fusion Stone Rise on him as detailed above. This probably won't kill

him since you haven't done any damage to him yet (as stated, he absorbs wind

so Senpu Jin didn't hurt him like it did Eikichi). If he doesn't go down, just

repeat the round, healing as needed.

One final note - if Lisa cast Taru Kaja on Jun, you can cut down on the damage

he does to you with Wingbeat by casting De Kaja on him. Apollo has it, if you

brought him.

This is a tough battle, but be patient and persevere. And then enjoy the

feeling of immense relief and satisfaction (as well as the large portion of

EXP) that will follow.


(Heh, this boss strategy was longer than some of the walks...)

EXP : 41,000

Yen : 53,000

--------------------------------

SECOND BOSS FIGHT - Control Room

Level 60 Was Sugawara - "Hahahahaha!"

Comment : Wreck of Sugawara who wished for immortality.

HP : ~6,000; Absorb : Shot/Strike; Weak : Fire

Spells : Roar, Tentacle, Violent Rage

Persona : Maya - Izanami

Ulala - Yebisu

Katsuya - Il-Dana

Baofu - Seiryu

Tatsuya - Bishamonten

Compared to the last battle, this one is a breeze. However, this battle is

different than most in that Sugawara has a quirk - he regains 775 HP after

EVERY time he acts. This can be a pain, but you just need to make sure that you

do more than that in damage each round.

Like the last battle, cast Maha Sama Kaja and Maha Maka Kaja right away. Don't

even bother trying to attack him these first two rounds - you shouldn't be able

to do more than 775 damage. Just be patient and get those spells up,
healing/recovering status effects as needed (like last time, Somas and Refresh

Ring are your weapons of choice against berserk and electrified).

Once that is done, use Tower Inferno (with Ulala using Yebisu). It should do

~2,000 damage each turn. Keep casting it, having Maya heal with Affectionate

Prayer or Somas and have Katsuya use Freidyne or Divine Judgment.

Now watch and laugh as the twisted creature dies...

EXP : 58,000

Yen ; 40,000

===Choices======================

<In the Room of Damnation>

Tatsuya : ...........

Maya : Th, Thank you for saving me...!

<Tatsuya is cold>

You're kind of cold...

<Tatsuya is cold>

_______________________________________________________________________________

S. S u m a r u C a s t l e

_______________________________________________________________________________

===City=========================

Sumaru City has risen into the sky and Kiyotada's castle has appeared where
Honmaru Park was formerly located. Now you head to Sumaru Castle to chase after

Tatsuzou... But first, there are some pretty major changes in the city.

First and foremost, the city is kind of in the air... You are no longer in

Sumaru City, but are on the Ameno Torifune. There is a new graphic on the City

Map, but it still operates as normal. Also, there is a new overworld theme -

MUCH better than the one that has been playing thus far (almost as good as

Innocent Sin's...almost). Also, in case you hadn't noticed, Narumi ward is

gone! Seeing as Narumi was formed only ten years ago and not part of the

original city, it apparently did not fit on the Torifune (much to the regret of

the countless people who perished with the destruction of Narumi ...<moment of

silence>).

As for the rest of the city:

Rengedai : Obviously, the next dungeon, Sumaru Castle, has now appeared on the

ward map. You should register any cards you have at the Time Castle. Last, if

you talk to Katsuya in the Time Castle, he will ask you a question and you have

a choice (nothing major). There is also something to do at Araya later - see

the second paragraph after the ward listing.

Hirasaka : Most importantly, Salam can now be found at the Satomi Tadashi store

here. You can turn in your Torifune map (if you didn't already via the Petite

Deva machine), but he doesn't want a map for the Castle... You shouldn't mess

with gods, right? (Heh, that's what he thinks...) There are some new

mansearches at Shiraishi. Last, there is an interesting development at Toa

Armory - the Whistle Shopkeeper apparently has a...heart?

Yumezaki : Tony has updated his shop to the final list.


Aoba : The 2X Slash has a new rumor on the message board - apparently Clair De

Lune did not get destroyed with Narumi. If you spread the rumor, the restaurant

will appear in Aoba Dr. with Parabellum and the rest. In Parabellum, the Rumor

Lovin' Barkeep has moved in. She won't sell her drinks, but she will give you

any rumors you may have missed. There is also something to do in Kismet, but

see the first paragraph after the ward listings for more.

Konan : The Rumormonger Barkeep will give you a rumor that Padparcha, like the

Clair De Lune, is safe and is now in Konan ward.

There is also one other major thing to do in the city - reawakening the so-

called "Ancestral Personae." There have been a couple of actions that I have

told you to do during the course of the game that I said would be made known to

you later - well, now is the time. If you talked to Mizuno after you choose

between Nate or Ellen, then Mr. Kashihara (Jun's dad, who you also saw at

Seventh) will appear in Mizuno's office in Kismet. Talk to him and he will ask

you if you want to hear a story - pick YES, of course! He will relate the story

of Tatsunoshin Suou's rebellion against Kiyotada Sumaru in feudal Sumaru. After

the story is done, you will be given another choice - ask what the warrior's

name was. He will then say the name, but with red text (indicating a rumor).

After that, the screen will go black and he will leave (incidentally, if you

picked the wrong option while talking to him, he would leave immediately). Go

to Kuzunoha and spread the rumor. This will change the layout of the seventh

floor of Sumaru Castle to include the Chamber of Warrior, which we will touch

on in the dungeon section.

After you have obtained the Tatsunoshin rumor, go to Araya Shrine and talk to

Setsu (you must have identified her via mansearch for this to work). She will
say that she has remembered an old tale of love. Of course, say you will

listen. She will tell you about Mahime Amano, princess and lover of

Tatsunoshin. Once again, you will be give another choice at the end of the

story - ask what her name was you will get another rumor. Go to Kuzunoha and

spread it to change to layout of the third floor of Sumaru Castle to include

the Chamber of Princess (which, again, is explained in the dungeon).

On an interesting side note, the returning characters from Revelations: Persona

are out fighting the Tenchu army. In Parabellum and Padparcha, Nate is said to

be fighting and protecting the people. In Sumaru TV, Brad is standing over a

dead Tenchu soldier. In Hiiragi Therapy, Reiko says that Mary had to leave to

protect the city. Finally, in Kismet, Shunsuke says that Yuki also left to

fight. Good to know they are trying to trying to defend the city.

REQUIRED TO DO:

Go to Sumaru Castle

SHOP INVENTORIES CHANGE:

Tony's

NEW RUMORS:

Tatsunoshin Suou - Kashihara, Kismet

Mahime Amano - Setsu Nishitani, Araya Shrine

Clair De Lune was safe - Sumaru King, 2X Slash

Padparcha was safe - Rumormonger Barkeep, Jolly Roger

NEW MANSEARCHES:

Hiromi Matsushita - Parabellum

Junko Ikeda - Bikini Line


CARDS TO REGISTER:

Anti-Magic Card

===Suggested Party==============

Level 57

Persona : Maya - Isis/Artemis/Izanami

Ulala - Suzaku/Astria/Cerberus

Katsuya - Hyperion

Baofu - Prometheus

Tatsuya - Odin/Apollo/Bishamonten (w/Sama Kaja)

Fusions : Dragon Cross (see below)

to learn Lightning Crush (Lightning-Almighty-Baptism by Thunder)

Pantheon (Holy-Almighty-Hieros Glupaine)

Storm Nightmare (Wind-Alimghty-Twinkle Nebula)

Maha Raku Kaja (Raku Kaja-Affectionate Prayer)

Items : Spell/Anti-Magic Card (Mucalinda)

to get Spell/Shockwave Card (Jahi)

Dragon Cross :

Baofu : Prometheus : Wiseman Snap

Ulala : Astria : Twinkle Nebula

Maya : Artemis : Crescent Mirror

Katsuya : Hyperion : Justice Shot

Tatsuya : Apollo : Nova Cyther


Alright, here's the deal. You can now summon the "Ultimate" personae for each

character (the Greek set material cards you obtained in Iwato). Most of the

personae are quite good, but as a group they aren't the best. Therefore, you

can use the ultimates, if you so choose, but there are some other excellent

personae which are also available to you, which I will suggest you use. If you

decide to just use the Greeks, you can just Dragon Cross every enemy into

oblivion for the rest of the game (the fusion for Dragon Cross, by the way, is

detailed above - and it is spell and persona specific).

Also, as you are well aware, you can add a spell to a persona when you summon

them. Hence, you may find yourself asking which spells you should add to the

Greeks. Here is my suggestion for getting the most out of them:

Artemis : Maha Aquadyne

Astria : Ziodyne

Hyperion : Maha Garudyne

Prometheus : Mediarahan

Unfortunately, you cannot add a spell to Apollo as he is already summoned when

Tatsuya joins you. With the setup above, you will be able to do a huge number

of fusions (including the elemental single-huge fusions, and the devastating

Storm Nightmare), not to mention the fusions that the personae can do innately

with the spells they already have (namely Dragon Cross, Nuclear Crush, and

Meltdown). I also added Mediarahan, the ultimate healing spell, to Baofu's

Prometheus (since I decided to also use Prometheus with the main persona setup

I suggest). Astria is a bit more flexible, since you can't really do anything

to her to make her that critical - I decided Ziodyne would work well to give

the Lightning Crush fusion.


I highly suggest adding these spells, but experiment around with them and add

the spells that suit your style of play. So, if you intend to use the Greeks,

you should be all set for the rest of the game.

However, I feel that the Greek set as a whole is rather lacking. On top of

that, there are some excellent personae you can now access. I suggest you keep

Hyperion and Prometheus for Katsuya and Baofu, but summon Isis, Suzaku, and

Odin for Maya, Ulala, and Tatsuya, respectively. For their spell cards, I added

Raku Kaja to Isis, Estoma to Suzaku, and Tetraja to Odin, but you can add

whichever spells you feel are best. The main asset to this setup is access to

the fusions Nuclear Crush, Last Quake, and Pantheon (Hyperion's Mahanma spell

is the extra holy spell, by the way), as well as Prometheus' Mediarahan, Maka

Kaja, and Baptism by Thunder (to use with Isis' Ziodyne). You should also keep

Izanami, Cerberus, and Bishamoten around for their Affectionate Prayer, Sama

Recarm, and Sama Kaja spells (respectively). The last setup I had you do (with

Seiryu, Izanami, etc.) was practically art, but this one is very solid battle-

wise. The only problem is Odin's and Isis' weakness for physical, but that is

easily remedied by a quick Maha Raku Kaja.

Lastly (persona-wise), you can obtain the Ancestral Personae inside of Sumaru

Castle. They are truly only useful for three things - the Tenchu-Satsu fusion

(see the second boss fight), returning Junnosuke to obtain the Accessory/Karma

Ring (see the Bomb Shelter, Area 8), and because Mahime has two very good

spells - Affectionate Prayer and Dance of Protection (which the infinitely more

useful Izanami persona already has...). Unfortunately, each of the Ancestral

Persona only have two spells...limiting their usefulness as battle personae

greatly. Oh well...quickly rank them up and keep them in your party inventory

before the boss fights.


As usual, buy the best armor and weapons you can (you should have one or two

Legendary Weapons by now too - use your Item Breeders on Legenbrights, one of

the rarest items in the game).

The setups above are so powerful that the demons in this dungeon are joke. Use

your trusty Dragon Cross or Nuclear Crush to kill anyone who stands in the way.

Though some of the attributes on some of the demons can be annoying, there

isn't anything you can't handle by now. Also, you can meet the persona-demon

Rangda here. The demon can be found on any floor, but it seems that the chances

of meeting it increase as you go further up (1F seems to have a lower chance

as opposed to 8F). The demons in this dungeon are at too high of a level to

use the Estoma Trick to eliminate all random battles, but using it and the

aromatherapy Hyssop can help increase your chances of meeting the demon (not

that it is worth it...).

===Dungeon======================

Sumaru Castle, Rengedai Ward

8 Floors (1F, 2F, 3F, 4F, 5F, 6F, 7F, 8F)

Items - Item/Muscle Drink (1F)

Item/Beyondite (1F)

Item/Incense of Life (4F)

Item/Awaken (5F)

Item/Bead of Darkness (6F)

Spell/Sama Kaja (7F)

Incense/ALL Card (7F)

Demons - Level 54 Phoenix (Temperance)


Level 54 Mucalinda (World)

Level 55 Mannan (Magician)

Level 56 Kinich Ahau (Hermit)

Level 56 Jahi (Moon)

Level 57 Adramelech (Hanged Man)

Level 57 Throne (Judgment)

Level 58 Girimekara (Chariot)

Level 60 Kishin (Death)

Level 69 Rangda (Magician)

<4F>

Level 59 Tezcatlipoca (Tower)

Level 59 Tzitzimitl (Devil)

<6F>

Level 62 Uroboros (World)

Level 66 Ah Puch (Death)

===Walkthrough==================

This dungeon has a different format the other dungeons that you have explored

up to this point. Instead of a progression from one floor to the next, the

entrance room contains eight warps which lead to various parts of the castle.

You may take any of the warps at anytime, but each warp will only take you to

a small portion of the castle (usually one floor). To reach the end of the

dungeons, you must take the eighth warp - the one set apart in the back. But,

inside there is a door which is locked and requires a password. Scattered

throughout the dungeon are lithographs with pieces of the puzzle. Find the

lithographs, solve the puzzle, then proceed to the boss fight. Simple, eh?

Each warp will be detailed based upon a number assigned to them. Below is the
form of the warps in the main room (in case you didn't notice, it is Ursa

Major, the constellation commonly known as the Big Bear). Forgive this poor

excuse for a diagram...

(8)

(7)

(2)* * *(3) *

** * *

** * *

(1) (4) (6)

* *

* (5) *

Warp 1 :

The first warp leads to 1F. From the starting point, head north until you hit

the wall with two paths leading east and west (the hallway you past that lead

west goes to the Ursa Major Warp which will bring you back to the main room).

Go east until you come to a crossroads. Take the north path until you hit the

wall again. Take the western path to a warp. The warp brings you to another

section of 1F, northeast of your previous position. Go directly south of the

warp to find a chest. Grab it, then return north to the path you passed leading

west. Take it, wind around south then west until you hit the western wall. Go

south then round the corner and go east. You will eventually come to a path

south - take it. Keep going until you are forced into another hallway running

east-west. Go east first, and follow the path to a warp. Take it to find

yourself south of the starting position. Go east until you reach a crossroads

and go south into the room. In the southeast corner, there is a chest. Grab it

and return to take the warp back. Now, return north, then continue west, past

the pathway north, then round the corner south to another warp - take it. This
will put you in a small blocked off area with the Dubhe Lithograph (which you

should have seen, but could not access). Once you have the letter, you are done

here - return to the Ursa Major Warp and proceed to the next warp.

Warp 2 :

The second warp leads to 3F. The layout of 3F varies depending on whether or

not you spread the rumor about Mahime Amano. Assuming you did, head north from

the starting point and go east at the fork. Keep going and go north when you

can, then keep going until you reach a path east. Go all the way, then north,

then west at the bend to find the Merak Lithograph. Return to the fork

previously referred as the "fork" and go west. You will come to a path zigzags

northwest, and you will pass three paths leading north. The first you will come

to has the Ursa Major warp, the next has a chest, and the final one continues

on with the dungeon. From the final path north, just keep going north and go

east at the bend. You will pass a stairwell near the corner, but don't take it.

For some reason that is entirely beyond me, the placed an obligatory stairwell

here that leads up on floor where you will find...nothing. Well, there is a

trap at the end of the hall that leads back down to 3F, but there is no

conceivable reason for this thing to be here... <Twilight Zone music plays>

Anywho, go east past the stairwell and when you can, take the path north to

a room to the east that leads to the Chamber of Princess. Inside, there will be

a quick scene with the Mummy of Mahime Amano and afterwards, you will be able

to summon her in the Velvet.

Warp 3 :

The third warp leads to 4F. This floor has a really simple floor plan - it

consists of the main hallway (which you will find east of the starting point)

that runs north-south. From the hallway, there are six branches evenly spaced

on both sides (three on the west, three on the east). The middle-west path is
the starting point, the middle-east path is the Ursa Major Warp, the top-west

and bottom-west paths lead to chests, and the bottom-east path leads to the

Phelpa Lithograph. There is also an area to the north, but it is blocked off

(and there isn't anything there anyway, except the obligatory stairwell and

trap mentioned in the Warp 2 section).

Warp 4 :

The fourth warp leads to 5F. However, it only leads to the western half of 5F,

whereas the fifth warp leads to the eastern half. The floor is big, but there

isn't much to do here. From the starting point, head north until you reach a

east-west hallway. Go west to reach a chest, then return. Go east a little bit

to reach a hallway leading north. If you take it, you will run right into the

Kegare Chamber. There is no boss or event in here, but you can stare at Guido's

Kegare machines...ooo, purty! When you are done marveling at them, leave and

head towards the western wall where you will find a hall leading north. Take it

for quite a ways until it turns east. Keep walking and you will pass two short

hallways leading south. The second has a Lithograph tucked into the east wall.

If you keep going east in the long hall, you will reach the Ursa Major Warp.

Warp 5 :

The fifth warp leads to the eastern half of 5F. From the starting point, go

north to reach a large chamber that runs east-west. On the northern wall, west

of a hallway leading north, you will find the Alioth Lithograph. Go the hallway

east of the Lithograph and take it north. When you hit the hall going east-

west, go west, then north to find a chest. Return to the larger hallway with

the Lithograph and go towards the south to find a yet another hallway. Take it

to find a staircase up to 6F. 6F is really small - just follow the path to find

the large, long room running towards the north. Make your way north to find a

chest. Grab the item and return down the stairs to 5F. From the hallway with
the staircase, go north and keep going until you reach a path leading west -

take it to the Ursa Major Warp.

Warp 6 :

The sixth warp leads to the small hallway on the north side of 6F. It is

basically "T" shaped with the western branch being the staring point, the

eastern branch containing the Ursa Major Warp and the tiny southern branch

leading to a staircase down to a small blocked off section of 5F, where you

can find the Mergez Lithograph.

Warp 7 :

The seventh warp leads to 7F. The layout of 7F changes somewhat depending on

whether or not you spread the rumor about Tatsunoshin. If you didn't the floor

is rather small and empty, with the final lithograph on the north wall. If you

spread the rumor, it is larger and has a lattice of hallways stretching out of

the main hallway, with chests in the hallways. From the starting point (on the

floor that has the rumor spread, which is what I assume you did), the Ursa

Major Warp out of here is directly east. As stated, the floor just consists of

a large hallway running north-south with various tunnels attached to the

western and eastern walls. In the southwest corner of the tunnels and also in

the southeast corner, you will find two chests. In the northeast section, you

will find the Chamber of the Warrior. If you go inside, you will see a small

bit of dialogue with the Mummy of Tatsunoshin (and, if you filled the donation

box at Mt. Mifune (which was dedicated to Junnosuke), Suou's vassal, Junnosuke

Kuroda, will also join him). After the dialogue, there will be a small message

which says they may be summoned in the Velvet as personae. However, Junnosuke

is a Fool persona and requires four fool cards. If you have completed Salam's

maps up to this point, you will only have three - you must obtain another fool

card via contacting demons in order to summon Junnosuke for the next boss
battle, the only point in the game when the Ancestral Personae are useful.

Anyway, in the main north-south hallway, you will find the final Lithograph,

Alkaid, on the north wall. Get the letter, proceed to the Ursa Major Warp, then

enter the final warp.

Warp 8 :

The eighth and final warp leads to 1F. You are put in a small hallway directly

north of an Ursa Major warp. If you go straight north through the large room

with SP traps, you will find the door to the Chamber of Henbai on the north

wall. Also on the north wall, east of the door, is a small plaque. Using the

letters gathered from the Lithographs and the plaque next to the door, figure

out the password and enter the Chamber (after Katsuya goes through a little

speech about the significance of it all). The door leads to a large chamber on

2F. Basically, this room is one big trap, with a single pathway through them.

If you will look on the floor, most of the panels are just a single design.

However, there are several panels that have a large beige circle with another

design inside - if you connect these "dots" you will find path out. From the

first starting circle, head north to the next circle. Then head east to the

next, then south, then east, then north, then east to the Castle Tower Warp.

(Oh, and don't worry too much about falling - it will just put you in the

large room on 1F; not much of a hassle, but it gets annoying...) Taking the

warp leads to 8F. Wind your way through the hallway to reach the Chamber of

Utena on the northern wall. If you keep going east then south, you will find

an Ursa Major Warp. Once you enter the Chamber of Utena, it will begin the

boss fight sequence and you will be taken straight to the final dungeon. So

be sure you are done in Sumaru Castle and the city before proceeding.

===Puzzles======================
To open the door that leads to the Chamber of Henbai, you must enter a password

which is determined from the lithographs found in the castle. The various

lithographs give the following information:

+-----------------------------+

| Floor | Lithograph | Letter |

|-----------------------------+

| 1F | Dubhe |P |

| 3F | Merak |E |

| 4F | Phelpa |R |

| 5F | Mizar |U |

| 5F | Alioth |E |

| 5F | Mergez |S |

| 7F | Alkaid |S |

+-----------------------------+

The plaque next to the door, called the Form of Reverse Souryu Henbai, tells

you this:

"Thou shalt carry thy feet in the sequence of Dubhe, Merak, Phelpa, Mergez,

Alioth, Mizar, and Alkaid."

Thus, put them in order and you get: PERSEUS.

===Rare Battle==================

Level 69 Rangda (Magician) - "Uwaaaaa!"

Comment : Witch of Bali that represents evil. Holy beast Baron's eternal rival.

HP : 1,500; Reflect : Physical; Weak : Holy


Spells : Megidola, Mudoonn, Marin Karin, Scratch

Rangda is a wimp. If you want to end it quick, just use Hyperion's Mahanma for

an instant kill. Or, you can just use Hieros Glupaine and the best attacks the

other characters have.

This is SOOOO not worth the trouble of trying to find the demon to summon the

persona (which is incredibly worthless). If you have trouble meeting Rangda,

just don't bother and move on.

EXP : 1,567

Yen : 4,830

Item : Material/Dancing Mask

===Boss=========================

FIRST BOSS FIGHT - Chamber of Utena

Level 67 Detested Hunter - "UOOOOOOOOOONNNN... GRGRGRGRGRGRGRGR..."

Comment : Tatsuzou Sudou changed by Nyralathotep's power.

HP : 5,500; Absorb : Wind; Void : Dark; Weak : Ice

Spells : Bloodsuck, Dark Baptism, Fire Breath, Petrifying Glare,

Transfixion

Persona : Maya - Isis/Mahime Amano

Ulala - Suzaku

Katsuya - Hyperion

Baofu - Prometheus (w/Mediarahan)

Tatsuya - Odin (w/Tetraja)/Bishamonten (w/Sama Kaja)


This guy is a joke. First off, cast Maha Sama Kaja and Maha Maka Kaja and have

the other characters not participating in the fusions use their best attacks

(Ulala - Hieros Glupaine, Katsuya - Triple Down, Baofu - Wiseman Snap). When

both Kajas are up, go into a pattern like this:

Ulala : Suzaku : Hieros Glupaine

Baofu : Prometheus : Wiseman Snap/Mediarahan

Maya : Isis : Freidyne (Fusion)

Tatsuya : Odin : Grydyne (Fusion)

Katsuya : Hyperion : Heat Kaiser (Fusion : Nuclear Crush)

He should go down in four rounds or fewer with Hieros Glupaine doing 500+ and

Nuclear Crush doing 1,500+. Good riddance, Tatsuzou, you pig!

His attacks aren't even worth worrying about. At the very worst, use Mediarahan

if you run low on HP.

The next boss battle will follow immediately, but all of your characters should

level up after this battle so they start the next fight fresh.

EXP : 64,000

Yen : 48,000

--------------------------------

SECOND BOSS FIGHT - Chamber of Utena

Level 75 Gozen - "You commit this outrage knowing I am Kiyotada Sumaru!?"


Comment : New World Order's object of worship.

HP : 8,000; Absorb : Attack; Void : Dark; Resist : Magic; Weak : Sword

Spells : De Kaja, Megaton Press, Megidolaonn, Perpetual Darkness,

Rotten Flesh, Trial of Darkness

Persona : Maya - Isis/Mahime Amano

Ulala - Suzaku

Katsuya - Hyperion/Junnosuke Kuroda

Baofu - Prometheus (w/Mediarahan)

Tatsuya - Odin/Bishamonten (w/Sama Kaja)/Tatsunoshin Suou

Notable Spells : Perpetual Darkness - All characters will not be able to

participate in fusion spells until

they have done one "normal" action

(cast a spell, defend, attack, etc.).

HA! The last battle was a joke and this one pales in comparison to the Metal

Trio. Let me show you how to kill a god... <grin>

First of all, if you managed to obtain the Ancestral Personae, you can do the

fusion Tenchu-Satsu to deal 8,000 damage to Gozen and end this right away.

Here's how you do it:

(Anyone) : Junnosuke Kuroda : Deadly Needle (Fusion)

Maya : Mahime Amano : Dance of Protection (Fusion)

Katsuya/Tatsuya : Tatsunoshin Suou : Mighty Swing (Fusion : Tenchu-Satsu)

As cool as that fusion is, if you didn't get an extra Fool card via contacting

demons, you won't be able to do it (as Kuroda requires three fool cards to
summon, while, if you have completed all of Salam's maps, you should only have

two). Not that it matters, this battle is so simple anyway. I'd say save your

Fool Cards.

As for fighting him normally, run this battle almost just like the last. First,

cast Maha Sama Kaja and Maha Maka Kaja while the others use their best attacks.

But, also do Maha Raku Kaja if you can. Then, go into the pattern described in

the last battle. Hieros Glupaine should still do 500, but Nuclear Crush will go

down to 1,000. Still, just keep on him and he will fall.

Ulala : Suzaku : Hieros Glupaine

Baofu : Prometheus : Wiseman Snap/Mediarahan

Maya : Isis : Freidyne (Fusion)

Tatsuya : Odin : Grydyne (Fusion)

Katsuya : Hyperion : Heat Kaiser (Fusion : Nuclear Crush)

His attacks are better than the Hunter's, but still not much to worry about.

De Kaja is probably the most trouble since you will lose your best offensive

and defensive adjustments on one character. Just cast Sama and Maka Kaja again,

if you can. His attacks won't deal too much damage, but keep an eye on your HP

and use Prometheus' Mediarahan if you need to. Casting Tetraja might help with

Trial of Darkness, but it isn't critical. Perpetual Darkness, while not harmful

HP-wise, is very annoying. It basically prevents all characters from using

fusions until they have acted once. If you are in the process of casting a

fusion, it will cancel it. Just have each person use their best attack and

continue with the pattern.

Regardless, this battle is really easy. As Ulala would so eloquently put it,

"Ci~ao!"
EXP : 0

Yen : 0

===Choices======================

<In Time Castle>

Katsuya : What do you think?

Maya : Alike

<Katsu is happy and gets flustered, heh>

Not alike

<Katsu is very serious>

_______________________________________________________________________________

T. M o n a d o M a n d a l a

_______________________________________________________________________________

After those pathetic boss fights, you will be taken directly to the next

dungeon, Monado Mandala, where you will finally meet "him" - Nyarlathotep.

You start off in the dungeon, but before you freak out, YES, you will be able

to return to the city...just not quite yet. Therefore, you should skip the

City and Suggested Party sections and go directly to the Walkthrough, then

return to these sections when I indicate to.

===City=========================

As you saw in the CG movie, Sumaru City was sucked into the Collective

Unconsciousness (CU, for short). There is yet another City Map and overworld
theme (both of which aren't half as good as the previous ones). In case you

didn't notice in the CG, it seems the city is boxed in the CU by a cube made of

long and twisted lines - I believe that each side of the cube is supposed to

be one world (though, obviously, they must be MUCH bigger than what you are

given access to). The Chamber of Philemon appears to be in the center of the

cube.

You will be able to return to the city at anytime via the Rest Area. There is

a fair amount to do, so I'll go by ward.

Rengedai : First of all, Araya Shrine is now your access point to the Rest

Area in the dungeon. Next, you should have some cards to register (and you

will get some more in the dungeon). Also, be sure to talk with the Count and

the party in the Time Castle...then see section on Time Count quotes.

Hirasaka : First, you can get the final map from Salam in the Satomi Tadashi.

Be sure you complete it and return it to him - you get some excellent prizes.

Also, after you have completed the World of Reason and are able to return to

the city, Area 7 in the Bomb Shelter will be open. Area 8 will open after you

have completed all six worlds and fought the second boss fight (but not the

last two fights).

Yumezaki : The only thing new here is that the final set of CDs are on sale at

the Seedy CD.

Aoba : The Clair De Lune has updated their store list to the final items. Also,

you can go to Kismet to talk with Mizuno and be given a choice (no impact on

anything except Mizuno's self-esteem).


Konan : The Weapon Development list at Padparcha has been updated to include

some very good weapons and armor.

That's all folks.

SHOP INVENTORIES CHANGE:

Clair De Lune

Padparcha

CARDS TO REGISTER:

Garula, Shockwave, any others not yet registered

===Suggested Party==============

Level 69 (Tatsuya at 72)

Persona : Maya - Gyokukou Joutei (w/Sama Recarm)/Skuld

Ulala - Amurtart (w/Maha Aquadyne)

Katsuya - Nannar (w/Estoma)/Hyperion

Baofu - Hastur (w/Maha Magdyne)/Prometheus

Tatsuya - Virocana (w/Megidolaonn)/Odin

Fusions : Maelstrom (Water-Almighty-Aquary Tide)

to learn Megalo-Fire (Fire-Almighty-Deadly Burn)

All 1 (Mudoonn-Hamaonn)

Items : Material/Moon of Ullr (Return Tsukuyomi persona)

to get Material/King in Yellow (See below - second paragraph)

Item/ALL Incense (Fenrir)

Item/Awaken (Talos)
Spell/Megido Card (Ah Puch)

Spell/Annihilation Card (Ah Puch - Rare)

Item/Akashic Ring (Shu - Rare)

Item/Golden Honey (Persona Talk between Hastur and Biyarki)

Item/Legenbright (Persona Talk between Odin and Valkyrie)

It is time to select the personae that you want to take into the final battles.

In my humble opinion, you should bring Gyokukou Joutei, Amurtart, Nannar,

Hastur, and Virocana. Gyokukou Joutei and Amurtart are just regular personae

that appear on the list in the Velvet. However, Gyokukou is at level 77, which

means that Tatsuya needs to be at 72 in order to summon her. It is a bit high,

but it shouldn't be a problem to reach that level in Monado, even without so-

called leveling-up trips. The other three, however, require material cards

which are obtained in various places. Nannar's card can be acquired by

returning a rank 8 Tsukuyomi persona. Virocana's card is dropped by the rare

persona-demon Virocana, who is found in Area 7 of the Bomb Shelter (as usual,

use the Estoma Trick).

Finally, Hastur's card is a bit odd. Simply put, you just need to go to the 2X

Slash and talk to the Wang Long girl (who tells your fortunes). When she asks

you for your month, type in "HASTURCOMEFORTH" instead (no spaces between the

words and case is irrelevant). She will act, umm, very strange and you will now

find the material card King in Yellow in Kismet (where you normally pick up the

magazine prizes...or letters saying you lost...). Where you are supposed to

find this information in the game is unknown. I assume that some demon would

give you a demon-rumor, or that it might be from Persona-Talk, but I haven't

been able to find it (and I have searched numerous other sources for the info).

Oh well...we know how to do it, and that is all that really matters.
These personae are an incredible group - with attributes like Reflect : Magic

and Void : Holy/Dark, you will be well prepared for the coming battles (which,

in all honesty, are not as difficult as previous battles). Also, they have

dozens of excellent spells including Hieros Glupaine (2!), Affectionate Prayer,

Maka and Sama Kaja, Deadly Burn, Chaos Element, Aquary Tide, and Maha Agi-,

Aqua-,Mag-,Garudyne among others. They can also do a number of powerful

fusions. To get the most out of them, when adding spell cards when summoning,

I HIGHLY suggest you add Maha Aquadyne to Amurtart and Maha Magdyne to Hastur.

Doing so will give you access to even more fusions including Maelstrom (a 99%

instant kill all enemies fusion, like Megalo-Fire, which the group can do

innately). The other three personae are pretty flexible and you can add which

ever spells you wish, but I of course, suggest the ones listed above (Sama

Recarm, Estoma, and Megidolaonn for Gyokukou, Nannar, and Virocana,

respectively - you don't really need to worry too much about increasing the

number of fusions, since you will have access to many useful fusions).

The demons in Monado are...very disappointing. They are incredibly, no,

ridiculously easy. In most RPGs, the random battles are like mini-boss fights,

but, sadly, the final battles in Persona 2 are a cakewalk. Granted, there are

a few guys like Ahzi Dahaka and Shu that put up some kind of a fight, but they

are still put down relatively quickly.

There are TONS of items to get in Monado and the Bomb Shelter, so be sure to

pick them up (be sure to view the section on the Bomb Shelter - Area 8 in

particular).

Lastly, before you head into the last boss battle, you should take the time to

prepare your characters. You want to be sure you have the best possible

equipment on everyone. First, forge the Legendary Weapons or make some of the
custom weapons. You won't be using weapons too much, but having the best never

hurts. Armor, however, is very important. For helms, try to get the Windreading

Helms from the sweepstakes for the guys and buy some Magical Hairpieces for the

girls. For armor, you really should try to get as many Nature's Cloaks from the

sweeps as possible (+9 bonus to all stats!), but the Hihi-Irokane armor from

Padparcha makes an excellent substitute. For leggings, get some Achilles'

Greaves (from the sweeps, as usual) for the guys and some Tengu's Clogs for

the girls (and any of the guys you can't get the Greaves for). For accessories,

get some good stat boosting ones. The All-Round Earring from the sweeps is best

(+15 to all stats), but chances are you didn't get one. The ones that give +15

to individual stats are your best bet (concentrate on TEC first, then AGI).

Once your characters are all decked out, you need to pick up some items. First

of all, you should really get some ALL Incenses from Fenrir and boost

everyone's stats as much as possible. The Incense is his normal item, so just

make a contract and collect them. You don't need to max out necessarily, but

boosting each character about 10 (five per character, so collect about 25) will

help you out greatly in the final battles. In fact, these things give you quite

an unfair advantage. There's also another item you need to take advantage of -

Somas. Summon Indra and return him to collect another 10 Somas (feel free to do

this as many times as you wish). Also, you can pick up various and sundry items

like Precious Eggs, Incenses of Life, and Gem Rings to use in place of Somas

(though I prefer always keep a large stock of these to use those during normal

random battles and conserve Somas for bosses).

Last, you can pick up two items via Persona-Talks. First, if you equip a rank 8

Odin persona (he must be a rank 8), a Valkyrie demon will give you a precious

Legenbright. (This only works if Odin as rank 8 - any other rank will give you

the standard contract/cards options. Also, this only works once.) Next, if you
equip Hastur and go find the Biyarkis in Area 4 of the Bomb Shelter, they will

start a rather...interesting...P-Talk. This will give you the Golden Honey, an

item that eliminates all random battles. Not bad, not bad at all.

===Dungeon======================

Monado Mandala, The Collective Unconsciousness

6 Worlds (Reason, Instinct, Judgment, Knowledge, Emotion, Conviction)

Items - Item/Devil's Capote (Reason)

Spell/Taru Kaja (Reason)

Item/Bead of Speed (Reason)

Item/Antidote (x2) (Instinct)

Item/Soma (Instinct)

Spell/Diarama (Instinct)

Spell/Sacrifice (Knowledge)

Item/Silver Manisha (Knowledge)

Item/Precious Egg (x3) (Knowledge)

Item/Disguise Goods (Emotion)

Item/Gem Ring (Emotion)

Item/Bead of Devastation (Conviction)

Item/Awaken (Conviction)

Item/Legenbright (Conviction)

Demons - Level 57 Throne (Judgment)

Level 60 Valkyrie (Star)

Level 61 Saji (Magician)

Level 62 Kau (Temperance)

Level 62 Uroboros (World)


Level 63 Vasuki (Strength)

Level 64 Cherub (Judgment)

<Judgment>

Level 64 Shub-Niggurath (Tower)

Level 65 Berserk (Chariot)

Level 66 Ah Puch (Death)

<Emotion>

Level 68 Apaosha (Hermit)

Level 70 Fenrir (Fortune)

Level 74 Talos (Chariot)

Level 86 Shu (Devil)

<Conviction>

Level 78 Gaia (Empress)

Level 78 Ahzi Dahaka (Strength)

===Walkthrough==================

After Sumaru Castle you are taken directly to Monado where you finally meet

Nyarlathotep himself. This dungeon is his final challenge to you - he has

kidnapped Eikichi, Lisa, and Jun from Araya (if you talk to Setsu, she said

there was a blackhole that swallowed them up). So, go save them!

World of Reason :

This dungeon is composed of six "worlds" or areas. They are bigger than the

average floor (larger than Torifune's floors), but they are fairly quick. After

Nyar's intimidation speech, head into the first world - Reason. You will be

mapping this dungeon later, so you might as well fully explore the dungeon,

rather than having to come back again. The worlds are just composed of lanes
that curve around, so you shouldn't need to see the squares on the map to know

that you have mapped it (and yes, once you get the map, everywhere you have

been already is counted on the map so you don't have to redo it).

From the Entrance, head north then go east at the corner. You will come to two

lanes running parallel to each other. First, go south down the first lane to a

door. It will take you to a small island with a door you cannot enter. Just map

it and return to the door. Then, take both paths up (mapping...) - they both

lead to path going west. Take it, go north at the corner, then down a long path

east. Get the little island stick out east, then head south until you come to

another island jutting out east with a chest. Grab it and keep heading south.

Go east at the corner, then north at the next corner. Head north all the way

(hitting the islands jutting out west) and go west at the turn. All the way

west is a door, but don't take it - it is a one way door all the way back to

that first island. East of the door is a path going north - take it and follow

it's turns east then north. Go east over the traps, then south, then follow the

path to another door. Open it and it will start a battle. (These set door

fights are spread throughout the dungeon - you cannot contact, but can retreat,

if you wish. However, the door will remain closed if you retreat.) Grab the

chest behind the door and return south. Instead of going over the traps again,

follow the path north around (mapping...). Go west of the traps and follow the

zigzag path south until you reach the Room of Reason (you will know it when you

see it - it is a big monolithic-like arch (like the Entrance)).

Inside, there will be a quick scene where you learn about Katsuya's dream...

Then, you will be confronted by Shadow Katsuya and there will eventually be

a choice for Maya. Depending upon which choices you make when confronting the

Shadows, the Innocent Sin kid's memories may or may not be returned. The point

is to not return them, but returning them will do nothing but change the
dialogue a bit and make the boss fights harder. It's up to you which choice

you will make, but if this is your first time through, you should try to take

the easier route first. See the Choices section for details.

When you are done, head back into the World of Reason. Keep going south and

turn west at the corner. Then, at yet another corner, go north. You will come

to a path with a door on the east - take it. It will lead to a small island

with another door-battle and a chest. Grab it and return. Keep going north all

of the way to find a chest. Return to the two paths you passed (map them),

but first, make your way south (on the other side of them) to find a large

blue stele. If you touch it, it will open a door to the Rest Area, which is

directly north of the stele. Head there now.

Rest Area :

The Rest Area is linked to each world by a single door (grouped around the

middle). To the north, you will find a Velvet Room and a Trish's Fountain.

To the south, you will find the Door to Araya (Shrine). This is your portal

back to the city. You can head back anytime to pick up items (get your map

from Salam now!), do sidequests, etc., etc. You should now look at the City

and Suggested Party sections.

Now that you are actively mapping Monado, the walkthrough will only quickly

direct you to where you need to go to proceed and to where the items are.

Head back through the door to Reason and go east of the door to a staircase

that leads to Instinct.

World of Instinct :
Head north and you will come to a crossroads. If you go east, there are a

bunch of lanes (and a door) to map - do so. If you go north, there is a door

to some lanes that lead to a chest - grab it. Finally, go west, then north,

then west, then south (at corners) to find three parallel lanes to the west.

The first has nothing, the last has a chest, and the middle has a door. Go

through the door, then head straight north a door with a chest behind it.

After that, go back to the path leading east that you passed. Follow it to yet

another door. Follow the path east to find three more lanes, running north this

time. The first leads to a warp door to a chest, the last to another door that

leads to a chest, and the middle leads to the Room of Instinct. Inside, Ulala

will be confronted by her inferiority complex and Shadow Ulala. Make your

choice and move on. Go north from the door, east at the turn, south at the

turn to find another cross roads. Going west leads to a warp door that leads to

the blue stele that unlocks the Rest Area door. Going east leads to the Rest

Area door. Going south leads to a warp door to the staircase out of here.

World of Judgment :

The World of Judgment actually wraps around the Rest Area. You will fight the

first boss fight here, so if you are going by the personae I suggested above,

you should now phase in Skuld and Amurtart to your party (keeping the rest of

the personae - see the first boss battle section).

From the staircase, head west, then go north. You will find three lanes running

north that all lead to the same place - a path going west. If you go west, you

will run into two lanes next to each other with two pairs of doors. Only the

southwestern and northeastern doors start battles - the other two don't.

Proceed past the doors south down a long lane that zigzags a bit at the end.
You will be turned east - follow it as far as you can. You will past a path

to the north that leads to the door to the Rest Area, but is locked at the

moment. If you go past it, then turn south, then west, you will find another

long lane that leads to the Room of Judgment where you fight the first boss

fight. (See the Boss section now.) When you have cleaned their clocks, keep

going west then turn north at the corner. At the end of the path north, there

is a door that warps to a small island with the staircase to the next area.

Just south of the door, however, is the blue stele - hit it and return to the

Rest Area, if you need to.

World of Knowledge :

The World of Knowledge is a pain to map due to the large number of islands

packed closely together and linked like a web. Oh well, what can you do? From

the staircase, there is basically a large web of islands running in a column

vertically. To the south, you will find a path that leads to a chest. Go north

to proceed with the dungeon. Once you get in the northwestern corner, proceed

directly west to find a chest. Make your way south of that chest, then move

west to another web section. In the northwestern-most corner, there is another

chest. Make you way back east again until you find the path running

directly south of the second to last chest. If you proceed all the way south,

you will come to the Room of Knowledge where Baofu must confront his former

life. Make your choice and move on (this is probably the most dramatic and

interesting scene, by the way). From the Room, head south, then go west at the

turn. If you go all the way west, you will be lead to a path that winds it's

way to the staircase to the next area. However, the first path north leads to

the blue stele and the small web section with the door to the Rest Area.

World of Emotion :
The World of Emotion is much smaller, but it is much more of a pain than the

previous worlds. It consists of a whole lotta warp doors which are confusing

if you don't know where each goes. So, just follow these directions. From the

staircase, go west to a cross roads. First go north to find a chest. The paths

to the west and south both lead to the same area, so take either (or both for

mapping). The next area is just another crossroads. Take the western leg to

proceed to next cross-shaped area. The eastern and southern legs both lead to

a small area to the west with warps to the two doors (back to the cross) on the

ends. Take the western leg of the cross to proceed. From there, go north until

you come to a three-legged crossroads. Go east first to find a chest, then

north to proceed. From there, go north through a door, then east at the mini-

three-legged-crossroads (the door the Rest Area is to the west). After the warp

door, head north to the Room of Emotion where Nyar himself challenges Maya.

See the choices section. And be careful - if you select the "correct" choice,

Nyar will pose another question to Maya which also has "correct" and "wrong"

outcomes. Make your choice(s) and proceed north. The staircase to the next

area is north, while a warp door to the blue stele juts out to the west (just

south of the stairs).

World of Conviction :

The final world is basically two large spirals - an inner and an outer spiral.

From the staircase, head to the warp door to the west. Through the door, head

a ways south, then turn west at the corner. Head a long ways west to a small

grouping of four islands in the southwestern corner of the map. The lane that

runs parallel of the path you just came down leads to the inner spiral, but it

is blocked by a shadowy door with a skull marking. So, head north of the four

island grouping to the outer spiral. There are two lanes going north - the
western leads to a warp door and a chest and the eastern proceeds with the

spiral. Make your way north to another four island group in the northwestern

corner of the map. Jutting out from the bottom-right square are two paths - the

southern with a chest and the eastern with a blue stele. This stele doesn't

unlock the Rest Area, but eliminates the shadowy barrier to the inner spiral.

However, before returning to the inner spiral, proceed down the path that

sticks out of the upper-right island in the grouping. It leads west, then south

to a door that is yet another set battle. This one starts a battle with a

unique demon - Ahzi Dahaka. See the puzzle section below for info on how to get

past him.

Return to where the shadowy door was located and proceed east down the path.

Go north from yet another four island grouping to find _another_ grouping.

Head west of that grouping (either down the northern path with the door or the

southern path with the traps) to another island grouping (last one, I

promise!). The spiral starts to have some diverging paths now - from the last

grouping, there is a path to a chest (the eastern path) and a path that leads

to the rest of the spiral. From this path, there are two lanes leading east -

the bottom one leads to the Rest Area stele, and the top leads to the inner

area of the spiral. Finally, there are two paths that lead north - one to the

Rest Area (the eastern one) and one that leads to the Room of Conviction, where

you will fight the final three boss fights.

You should get a message that you completed the map (if not, check your maps

to find the missing squares) and turn in your map for the final card set.

There some interesting encounters to be had in the World of Conviction. First,

you can meet the rare persona-demon Gaia. Second, you can meet Shu, a tough

and very rare demon that drops the precious Akashic Ring (Shu can also be
found the World of Emotion). Last, you can meet the demons Fenrir and Talos

whose normal items are ALL Incenses and Awakens (respectively) - very useful.

Also, once you have done the puzzle below, you can meet Ahzi Dahaka.

Entering the Room of Conviction will start the third boss fight. Once you have

defeated the bosses, you will have access to the portal in the back of the

room. It leads to the Chamber of Philemon and the final boss battles. Once you

enter the portal you will not be able to come back, so be sure you have saved

and are ready! Also, once you have fought the second boss battle, the eighth

and final area of the Bomb Shelter will unlock. (It will only open once you

have completed the Monado dungeon, which includes the second boss fight, but

not the third and fourth, which as previously mentioned, you cannot return

from.)

===Puzzles======================

In the World of Conviction, there is a door in the northern area of the map

that has a door with a chest behind it. Attempting to open the door will

initiate a battle with the demon Ahzi Dahaka. If you attempt to damage it,

you will be unable to (nothing will affect it - Magic, Physical, or None).

The only way to defeat the demon (and get at the chest behind it) is to a

little something extra. If you ask any demon in Conviction for info, they will

tell you a little story about Ahzi and a persona called Fariedone (for more

details on the rumor, see my rumor guide). You are not required to obtain this

rumor in order for what follows below to work, but that is your clue as to what

to do. So, go to the Velvet and summon Fariedone (he is a level 70 Star

persona, so you should be able to get him easily). Once summoned, head back to

the door, equip Fariedone on a character, and open the door.


If you haven't encountered Persona-Talk by now, you will be treated to one. The

Talk will happen automatically - Fariedone will rise up and he and Dahaka will

throw threats back and forth. After they are done, both Dahaka and the person

equipped with Fariedone will be inflicted with the berserk status effect. Also,

you can now damage Dahaka. So, lay waste to him (he is tougher than most random

encounters, but still not a major ordeal).

Once you have defeated him, you will be able to get at the chest behind the

door. It contains the final, precious Legenbright. Finally, once you have

defeated Dahaka for the first time, he will begin to appear in random battles

(alone and with other demons) quite often. He gives pretty good EXP and Yen

and also drops ALL Incenses (which can be obtained more easily from Fenrir).

===Rare Battle==================

Level 78 Gaia (Empress) - "Hmph! Feel the earth's wrath!"

Comment : Greek goddess meaning "Earth". Conceived many children with Uranus.

HP : 3,000; Void : Earth/Holy/Dark

Spells : Tetrakarn, Anger of the Earth, Rain of Arrows

Use Maelstrom or Megalo-Fire and she's dead. Wheee.

EXP : 2,028

Yen : 5,460

Item : Material/Cradle of Creation

===Boss=========================

FIRST BOSS FIGHT - World of Judgment


Level 62/72 Shadow Katsuya - "You must be tired of fooling yourself. I will end

it for you."

Comment : Shadow of Katsuya's soul.

HP : ~4,000/~5,000; Void : Fire/Nuclear/Dark; Weak : Water/Ice

Spells : Heat Kaiser, Shadow Force, Triple Down, Vice Shot

Level 61/71 Shadow Ulala - "Isn't it tough to be alone?"

Comment : Shadow of Ulala's soul.

HP : ~4,000/~4,700; Reflect : Mind/Nerve; Void : Wind/Dark; Weak : Earth

Spells : Alluring Makazura, Dark Nebula, Maha Garudyne

Notable Spells : Shadow Force - Changes HP and SP randomly. Question marks will

appear in the HP/SP boxes and you will not be

able to access the Status menu.

Vice Shot - Instant Kill to one character

Persona : Maya - Skuld

Ulala - Amurtart

Katsuya - Hyperion

Baofu - Prometheus

Tatsuya - Odin

The Shadows' level and HP (as well as their base stats, like STR and VIT)

change based upon which choices you made. If you picked the correct choices or

one correct and one wrong choice, they will be the lower numbers. If you picked

both wrong choices and returned Eikichi's memory, then they will have the

higher numbers. The strategy for fighting them is the same, but it is simply

tougher if you end up with the high stats. If this is your first time through
the game, I'd suggest you pick the correct choices for the sake of making this

easier on you. Anyway...

By now, as I suggested in the walkthrough, you should have phased Amurtart and

Skuld into your party.

This fight is pretty simple - instead of doing massive damage fusions, as

usual, I suggest you do mostly single attacks, as you will do more damage (and

you won't need to depend on putting them in order or anything else).

First cast Maha Sama and Maha Maka Kaja using Izanami and Amurtart while

the rest do the normal attacks I list below. After the Kajas are up, use these

attacks:

Maya : Skuld : Hieros Glupaine

Ulala : Amurtart : Divine Judgment

Katsuya : Hyperion : Triple Down

Baofu : Prometheus : Wiseman Snap/Mediarahan

Tatsuya : Odin : Baptism by Thunder

Though you may be tempted to do the fusion Pantheon, don't do it. You'll do

much more damage doing the indvidual spells. Try it out yourself, if you

don't believe me. You should concentrate on taking only one of them out first

and I suggest dispatching Katsuya first (mostly because of Vice Shot and Shadow

Force). Just keep attacking them and healing when needed. All in all, a very

easy fight (it all goes downhill after the Metal Trio fight...).

EXP : 80,000/98,000

Yen : 0
--------------------------------

SECOND BOSS FIGHT - World of Conviction

Level 63/73 Shadow Baofu - "Beg for mercy! Mabey I'll let you go?

Comment : Shadow of Baofu's soul.

HP : ~4,000/~4,800; Strong : Physical; Void : Dark; Weak : Lightning

Spells : Baptism by Thunder, Bastard Snap, Level Trap, Shadow Force, Viper

Smash

Level 64/74 Shadow Maya - "Let's have some fun..."

Comment : Shadow of Maya's soul.

HP : ~4,000/~5,000; Reflect : Magic; Weak : Physical

Spells : Diamond Dust, Eclipse Mirror, Mediarama, Tetrakarn, Whirlwind Blast

Notable Spells : Level Trap - Damage to all characters based on level.

Character with highest level is killed.

Shadow Force

Eclipse Mirror - Huge Almighty and Dark damage.

Persona : Maya - Gyokukou Joutei (w/Sama Recarm)

Ulala - Amurtart (w/Maha Aquadyne)

Katsuya - Nannar/Hyperion

Baofu - Hastur (w/Maha Magdyne)

Tatsuya - Virocana (w/Megidolaonn)

As last time, the stats of the Shadows change based upon your choices. As last

time, I suggest you take the easier battle.


A bit more complicated than the last bosses, but still not that tough. As

usual, cast Maha Sama Kaja and Maha Maka Kaja and then go after Maya first.

She reflects magic, so you'll need to use your best physical attacks. Use

Whirlwind Blast, Attack, Triple Down, Attack, and Rain of Arrows (Maya, Ulala,

Katsuya with Hyperion, Baofu, and Tatsuya, respectively). She should go down

soon enough. If you get low on HP, just have someone (I'd suggest Ulala or

Baofu, since they are doing the least damage) switch to Nannar and use her

Mediarahan. If someone should die (doubtful) use Sama Recarm and recast the

single Kaja spells on him/her.

Next, take out Baofu. Use this setup:

Maya : Gyokukou Joutei : Hieros Glupaine

Tatsuya : Virocana : Hieros Glupaine

Baofu : Hastur : Aquary Tide (Fusion)

Katsuya : Nannar : Maha Garudyne (Fusion)

Ulala : Amurtart : Maha Aquadyne (Fusion : Vain Splash)

He should fall in no time.

None of their attacks do enough damage to worry about, so just use Mediarahan

when needed. The only things to really watch for are Tetrakarn and Level Trap.

Tetrakarn will just reflect back one of your attacks while you are trying to

take out Maya (no big deal) and Level Trap will do a bit of damage and kill

off Tatsuya (just use Sama Recarm and recast the Kajas).

After you have defeated these guys, you will be able to access the warp to

Philemon's Chamber and the final boss. Also, the door to Area 8 in the Bomb
Shelter will unlock.

EXP : 80,000/98,000

Yen : 0

--------------------------------

THIRD BOSS FIGHT - World of Conviction

Before you proceed into the portal, be sure you check the end of the Suggested

Party section (above) for my suggestions on party status.

Level 77/80/82 Moon Howler - "Why did you come here? Heh...to spout gibberish?"

Comment : Crawling Chaos, one of Nyralathotep's embodiments.

HP : ~9,300/~9,600/~10,000; Void : Almighty/Dark; Weak : Holy

Spells : Guard Punish, Megidolaonn, Omega Cluster, Shadow Kill, Unperishable

Black

Notable Spells : Guard Punish - Huge magic damage to all characters.

Shadow Kill - Huge Physical damage to all characters.

Unperishable Black

Persona : Maya - Gyokukou Joutei (w/Sama Recarm)

Ulala - Amurtart (w/Maha Aquadyne)

Katsuya - Nannar

Baofu - Hastur (w/Maha Magdyne)

Tatsuya - Virocana (w/Megidolaonn)

Alright - time for the final bosses. You will have to fight two boss battles in
a row, so be prepared. Like the Shadows, the stats for this boss change based

upon which choices you made. If you did NOT restore either Eikichi's or Lisa's

memory, then his stats will be the lowest numbers. If you restored one, then it

will be the middle numbers. If you restored both, it will be the higher number.

If you followed my suggestions, you should face the lower numbers (and if not,

the strategy is the same). You will face two forms of Nyarlathotep. The first

is a pushover and the second is pretty strong.

There are two sections to this strategy. First, you want to cast Maha Sama and

Maka Kaja ASAP. However, you don't want to move your characters around too much

and give Nyar a chance to hurt you. So, for the first section, use this setup

(adjusting for how your party arranges themselves in the battle order):

Ulala : Amurtart : Sama/Maka Kaja (Fusion)

Maya : Gyokukou Joutei : Affectionate Prayer (Fusion : Maha Sama/Maka Kaja)

Tatsuya : Virocana : Hieros Glupaine

Katsuya : Nannar : Maha Aquadyne (Fusion)

Baofu : Hastur : Aquary Tide (Fusion : Ominous Waterfall)

Once that is done, move into the second setup for the rest of the battle:

Maya : Gyokukou Joutei : Tetraja/Hieros Glupaine

Tatsuya : Virocana : Hieros Glupaine

Baofu : Hastur : Aquary Tide (Fusion)

Katsuya : Nannar : Maha Garudyne (Fusion)

Ulala : Amurtart : Maha Aquadyne (Fusion : Vain Splash)

Each Hieros Glupaine should do 600+ while Vain Splash does 2,000+ (for a grand

total of 3,200+ damage a round). He'll be dead real quick.


However, he does have some pretty nasty attacks. Shadow Kill is your biggest

problem, since you have a couple of Weak : Physical attributes. It shouldn't

do enough to kill the character, so you should heal right afterwards (use

Mediarahan or a Soma, as needed). Guard Punish and Megidolaonn should do little

damage, so nothing to worry about there. Omega Cluster and Unperishable Black

can be a pain, but if you keep Tetraja up, then you shouldn't have a problem.

Omega Cluster will just kill off the weakest character after a couple of

rounds, so there isn't much you can do about it once it's cast - just cast

Sama Recarm and recast the Kajas, if you can.

Still, this shouldn't be a problem for you. Once he is dead, you will move on

to the final fight.

EXP : 0

Yen : 0

--------------------------------

FINAL BOSS FIGHT - World of Conviction

Level 99 - Nyarlathotep - "Are you afraid? No one can escape the shadows!"

(Critical) - "I won't accept it!!"

Comment : A mass of gods with 1000 names and faces at the center of space.

HP : ~18,000; Void : Dark; (Resist : All?)

Spells : Chaos Element, Crawling Chaos, Shadow Kill, Transient Ripple, Wheel of

Fortune, Wheel of Time

Notable Spells : Transient Ripple - Nullifies Kaja spells on all characters.


Wheel of Fortune - Seals all character's ability to P. Change.

Persona : Maya - Gyokukou Joutei (w/Sama Recarm)

Ulala - Amurtart (w/Maha Aquadyne)

Katsuya - Nannar

Baofu - Hastur (w/Maha Magdyne)

Tatsuya - Virocana (w/Megidolaonn)

Run this battle exactly like the last - cast the Maha ---- Kajas (even if you

cast them last time - you started a new battle and they were voided) and go

into the pattern of Tetraja/Hieros Glupaine/Vain Splash. The patterns are

repeated here for your convenience:

Ulala : Amurtart : Sama/Maka Kaja (Fusion)

Maya : Gyokukou Joutei : Affectionate Prayer (Fusion : Maha Sama/Maka Kaja)

Tatsuya : Virocana : Hieros Glupaine

Katsuya : Nannar : Maha Aquadyne (Fusion)

Baofu : Hastur : Aquary Tide (Fusion : Ominous Waterfall)

Maya : Gyokukou Joutei : Tetraja/Hieros Glupaine

Tatsuya : Virocana : Hieros Glupaine

Baofu : Hastur : Aquary Tide (Fusion)

Katsuya : Nannar : Maha Garudyne (Fusion)

Ulala : Amurtart : Maha Aquadyne (Fusion : Vain Splash)

The Hieros Glupaines should still each do 600+ damage (since it is based on the

persona's power, not on anything else like the character's stats or the boss'

stats), but Vain Splash will go down to 1,000+. Regardless, 2,200+ damage per

round is pretty good.


Nyar's attacks are fairly rough this time around. First of all, Chaos Element

Should be irrelevant due to Tetraja. Next, Shadow Kill is a real pain this

time. Depending on your stats, it may or may not kill the character - there

isn't much you can do, really. Having Raku Kaja is a plus, but even if you do

cast it, chances are it'll be voided by Transient Ripple (along with the Sama

and Maka Kajas - if that happens, just repeat the first pattern and go into the

second again). It's best to just tough it out and heal afterwards. If you used

ALL Incenses and got mutations for your personae, all characters should survive

it. Next, Wheel of Fortune is also irrelevant, since you shouldn't need to

change personae anyway. Wheel of Time will do a bit of damage, but not enough

to threaten you. Basically, don't neglect your HP. If you get hit, just use a

Soma or cast Mediarahan (it'll save you frustration later, should someone die).

And be sure to keep Tetraja up; Chaos Element can hurt pretty bad (anywhere

from 100-800 damage, randomly selected for each person), so you don't want to

get hit by it.

This battle is tougher than the last, but for the last boss of the game,

Nyarlathotep is pretty disappointing. Keep on him, heal often, and he will

fall.

EXP : 0

Yen : 0

===Choices======================

<In the Room of Reason>

Tatsuya : ........

Maya : Stop it... Katsuya!!


<Katsuya acts weak... Acts ashamed of himself and of his love. This

is the INCORRECT choice. If you choose this, it will be one step to

returning Eikichi's memory.>

I believe in you...

<Katsuya acts strong. He alludes to love, but thanks Maya instead.

This is the CORRECT choice. If you choose this, Eikichi's memory

will not be restored.>

<In the Room of Instinct>

Shadow Ulala : You tell her instead.

Maya : It's not up to me to answer...

<Ulala acts strong (and philosophical). This is the CORRECT choice.

If you choose this Eikichi's memory will not be restored.>

Ulala already found herself!

<Ulala acts somewhat weak. This is the INCORRECT choice. If you

choose this, it will be the second step to unlocking Eikichi's

memory. If you selected the incorrect choice in the Room of Reason,

the memories will be restored and the boss data will change

accordingly.>

<In the Room of Knowledge>

Baofu : You f##kin' bastard!!!!

Maya : Don't do it!

<Maya stands in Baofu's way and prevents him from killing Reverse

Odyseuss. The ghost of Miki appears and talks with Baofu. Baofu

admits to his true intentions. This is the CORRECT choice. If you

choose this, Lisa's memory will not be restored.>

........

<Baofu kills Reverse Odyseuss. He confesses his true motives to the


party. He also exacts revenge on Ulala for Parabellum... This is the

INCORRECT choice. If you choose this, it will be one step to

returning Lisa's memory.>

<In the Room of Emotion>

Nyarlathotep : After coming here, what are you angry at?

Maya : At you...!

<Nyar mocks Maya. This is the INCORRECT choice. If you choose this,

it will be the second step to unlocking Lisa's memory. If you

selected the incorrect choice in the Room of Knowledge, the memories

will be restored and the boss data will change accordingly.>

I'm just...very sad...

<Nyar taunts Maya about Tatsuya and asks a second question (below)

This is the CORRECT choice.>

<In the Room of Emotion, only if the correct choice was made above>

Nyarlathotep : He'll never be yours! Never!

Maya : Pull the trigger.

<The bullets hit Nyar, but Tatsuya feels them instead. This is the

INCORRECT choice. If you choose this, you will be defaulted back to

as if you had selected the wrong answer in the previous question.

Also, Tatsuya's HP will be reduced to 1.>

Don't pull the trigger.

<Nyar leaves. This is the CORRECT choice. If you choose this, Lisa's

memory will not be restored.>

_______________________________________________________________________________

U. T h e E n d . . .
_______________________________________________________________________________

So, you've beaten the final boss. First off, congratulations on beating Persona

2. However, you have not yet completed Persona 2. There are still a few things

you need to know...

First, you may wish to try going through Monado and choosing the "wrong"

answers to see how the dialogue changes. Some of it is interesting, but there

is still only one ending. I repeat, there is only one ending! Only some small

amount of the words said in the script change (nothing monumental). The major

change if you choose the wrong choices is that the bosses become tougher (if

you are looking for more of a challenge).

Next, on more of a side note, there are several high-level personae in the game

that you may want to play around with such as Gaia, Alice, Vishnu, Siva,

Brahma, the "Rare Mods" (Mot, Michael, Pallas Athena, Shokuin), Satan, and

Lucifer (see below for more info on these last two). There are also a couple of

items you can obtain that haven't been mentioned here. Also, there are many,

many, MANY fusions that haven't been mentioned here. For a complete listing

of which personae you can obtain and experiment with, items to obtain, and

fusions to play with, I refer you to Archaeopteryx's FAQ.

After watching the dramatic (and somewhat sad) ending, there will be a prompt

that asks you to add "End Game Data" to one of your save files. Pick a save and

add the data. A small picture will appear on the end of your save file - either

of Nate or Ellen. As you should have noticed, the game checks your memory cards

before loading the main menu when you start the game up. It is searching for

saves with this end game data to unlock new modes of gameplay. When you add

this small key to your save (don't worry - it won't override your save or
ruin your game; it just adds this key) a new mode will appear in the startup

menu - RESTART. This allows you to use one of your saves to start a new,

enhanced game. It is not a Continue+ where you keep your stats and items, but

certain things transfer over to the next game. Here is a list:

---Restart Transfer List--------

1. The End Game Data (the key and pic on your save)

2. All Analyze Data (Demon, Persona, and Fusion, but not any boss data)

3. All Tarot Cards (including Fool and Free)

4. The cards registered at the Time Castle

5. The Carma Ring (see the Bomb Shelter, Area 8 for more info)

6. The effects of restaurant items (food, aromatherapy, treatments)

7. If you obtained any of the 'rare mods' (Lugh, Pallas Athena, Mot, Michael,

Shokuin) they will remain in personae list in the Velvet Room each game.

These added perks should make your next game a bit easier and more interesting.

In case you didn't notice, you can get a pic of either Nate or Ellen as your

End Game Data. But what if you get both? If you play through the game again,

choose a different route after the fateful meeting with "Sneak", and beat the

game again, a new mode of gameplay will unlock in the main menu - the EXTRA

DUNGEON. This is a bonus dungeon completely independent of the game proper.

This is a form of a Continue+ game, in that all of your character's stats,

items, and a few other things transfer over into this dungeon. For more info,

see my Extra Dungeon guide.

There is one last point of note - Satan and Lucifer - the two highest level

personae in the game (perhaps the most powerful). To summon them, you must

purchase their material cards, Morning Star and Accuser's Diary, from Mu
Continent (after Mt. Iwato). However, during your first game, only one of the

cards will appear (depending on which route you took - Lucifer for Nate and

Satan for Ellen). But when you start your second game, and choose the other

route, both cards will appear in the casino list (you must choose different

routes both times or both cards won't appear). There is no other requirement

to having the cards appear than to choose different routes. What's the point of

having them both, other than being super-powerful? One word - Armageddon.

This fusion will instantly kill ALL enemies on screen...bosses included...even

the final boss! A useful little fusion, but the novelty does where off after

a little while...and it gets boring just smiting everything. To cast it, have

Lucifer and Satan cast Omega Cluster and Alpha Blaster, respectively, in that

order.

So, congratulations again on beating the game, be sure to check out the extras

I mentioned above, and I urge you to play the game again!

===============================================================================

V. Optional Dungeons

_______________________________________________________________________________

A. K a s u g a y a m a H i g h / B o m b S h e l t e r

_______________________________________________________________________________

Kasugayama (Kasu) High is an optional dungeon where you can meet almost every

demon in the game and also meet some rare demons only seen here. The main

attraction of Kasu High is the Bomb Shelter, detailed below.


This section will be run slightly different than the walkthrough. First of all,

you can come here at various times during the game, but this guide is based

upon going to each area as soon as it is available (and thus it will likely be

more difficult than if you came at a later point when you may have much higher

levels and better personae and items). A step by step walkthrough is not needed

for these sections, but for the Bomb Shelter areas, a direct route to the map

will be provided.

===Kasugayama High==============

5 Floors (B1, 1F, 2F, 3F, 4F)

Items : None

Demons : <B1, 1F, 2F, 4F>

Level 1 Ghost (Devil)

Level 1 Slime (Tower)

Level 2 Pixie (Lovers)

Level 2 Poltergeist (Devil)

Level 3 Guzfan (Hanged Man)

Level 3 Nightmare (Moon)

Level 4 Ratatosk (Hermit)

Level 4 Harpie (Temperance)

Level 5 Blob (Tower)

Level 6 Puck (Lovers)

Level 6 Phantom (Devil)

Level 7 Empusas (Magician)

Level 8 Ogre (Chariot)

Level 9 Apep (Strength)


<3F>

Level 10 Nisroc (Hanged Man)

Level 10 Erinys (Moon)

Level 11 Robin Goodfellow (Lovers)

Level 11 Cockatrice (World)

Level 12 Mou Shobou (Temperance)

Level 12 Kimnara (Star)

Level 13 Ixtab (Death)

Level 13 Ocher Jelly (Tower)

Level 24 Tek-Tek (Rumor)

When you first enter Kasu High, a Pale Man will come up to you and tell you

that this school is infested with demons. Here in this school and the Bomb

Shelter below it, you can meet most of the demons from past dungeons.

Kasu High itself is fairly straight-forward. All three main floors are

basically "L" shapes on it's side. There are also two other areas, the Rooftop

and the Basement. On the rooftop, you can meet Yasuo. He has one main purpose

and for that he will appear in the Basement at a later point.

After you spread the rumor from the Pathetic Loser about Tek Tek, the demon

Tek Tek will appear on the third floor of Kasu High as a rare demon.

---Rare Demon-------------------

Level 24 Tek Tek (Rumor) - "Tek tek..."

Comment : Ghost that says "Tek Tek"?

HP : 192; Void : Holy/Dark/Mind/Nerve

Spells : Maha Garula, Devil's Smile, Poisonous Scratch


Recommended Party : Level 19

Maya - Maia Custom

Ulala - Iris

Katsuya - Otohime (with Garu)

Baofu - Hel

Tek Tek has no weakness, so just use any two fusions that do huge damage (Tower

Inferno, Hydro Boost, etc.) to kill him. Watch out for his spell Maha Garula

which can really hurt Ulala since Iris is weak against wind. Use Mediarama or

Diarama if you need to. This should be a really easy fight.

EXP : 576

Yen : 2,500

Item : Event/Tek Tek's Name Tag

Bring Tek Tek's Name Tag to the Pathetic Loser outside of Kasu High and he will

give you a Soma.

==Bomb Shelter Intro============

When you enter to basement of Kasu High, you will be in a room that joins the

high school and the bomb shelter. Here you will find the student in charge of

safety and Hiroki Sugimoto. Initially Sugimoto talks about how he will get

revenge on Eikichi (who you can meet in Sumaru Prison). After the Club Zodiac

dungeon, he lies that he didn't use the Joker curse and finally, after you

choose your route, he disappears from the Basement. The student in charge of

safety will always be there.


Upon entering the Bomb Shelter, you will find yourself in the Main Area where

you can directly access each area of the Bomb Shelter (as they unlock as you

progress through the game). This main area, while it has no random battles,

is still considered a part of the dungeon, and you can recharge SP here as you

walk.

You cannot get a map for the Main Area - it will always be a blank field of

green. So, here is the location of each area in relation to each other in the

Main Area:

8 7

+----+

N 3-| |-6

-+- 2-| |-5

| 1-| |-4

+----+

Exit

===Bomb Shelter Area 1==========

Opens : After GOLD

Demons : Level 11 Robin Goodfellow (Lovers)

Level 11 Cockatrice (World)

Level 12 Mou Shobou (Temperance)

Level 12 Kimnara (Star)

Level 13 Ixtab (Death)

Level 13 Ocher Jelly (Tower)


Level 14 Angel (Judgment)

Level 15 Minotaur (Chariot)

Level 16 Tengu (Magician)

Items : Event/Shelter Area 1 Map

Map : <From the entrance to the Main Area>

1. Go west past the poison panels and take the path west of the

north.

2. As soon as you come to a path east, take all the way down.

3. The chest with the map should be just south of you.

Doors : 2 Doors - The one on the southwest of the map goes to the

Main Area and the door in the middle of the map, north side,

leads to Area 2.

Rumors : 1. Jack Frost's Atomic Bufula spell (four rumors)

2. Minotaur can break rock to make shortcut to Area 2.

Notes : Not much to do here. There is a Sachiko's Letter in here. Just be sure

to get the rumor about the Minotaur, get a contract with him, then

break the rock that was blocking your way to Area 2 in the Main Area.

===Bomb Shelter Area 2==========

Opens : After Club Zodiac

Demons : Level 14 Angel (Judgment)

Level 15 Minotaur (Chariot)


Level 16 Tengu (Magician)

Level 16 Wraith (Devil)

Level 17 Kiyohime (Strength)

Level 17 Shax (Hanged Man)

Level 18 Jack Frost (Lovers)

Level 19 Fearal (Temperance)

Level 22 Faust (Magician)

Level 29 Shaka (Hierophant)

Items : Event/Shelter Area 2 Map

Map : <From the entrance to the Main Area>

1. Follow the path west then north until you are forced to go west.

2. Keep going west until you hit the wall. If you look closely, you

should find a miner's tunnel. Take it west.

3. In the next tunnel, go south to get to another miner's tunnel

leading east. Take it.

4. Go all the way south until you are shot out east near a boulder and

a poison panel. Go north west of the panel until you see another

panel.

5. There is a miner's tunnel right before the poison panel (south of

it). Take it do a small room with the chest.

<From the door to Area 1>

1. Go west as far as you can then go south until you are shot out

west. Follow steps 4 and 5 above (following it from the point with

the boulder and poison panel).

Doors : Three doors - The one all the way to the east leads to the Main Area,

the one east of that door (and a big boulder) leads to the first area,

and the last one, northwest of the other two, leads to Area 3.
Rumors : 1. Any previous rumor-spells rumors

2. Minotaur can break rock to make shortcut to Area 2.

Notes : This time, there is a bit more to do. First there is a Sachiko's

letter and bulletin board on the west side of the area (use the Auto-

Map to locate them - if you pass the cursor near them, the text box

will change to indicate it is near one of them). You can still get the

rumors about Jack Frost and the Minotaur. Finally, you can meet the

rare demon Shaka.

---Rare Demon-------------------

Level 29 Shaka (Hierophant) - "You must apprehend!"

Comment : Religious founder, Siddartha Gautama

HP : 500; Strong : All

Spells : Vile Thunderbolt, Nirvana, Hypnotic Wave

Suggested Party : Level 23

Maya - Maia Custom

Ulala - Iris

Katsuya - Otohime (with Garu)

Baofu - Hel

This is going to be a tough battle. It is pretty much a slug-fest, so you need

to make sure you come out on top by constantly dealing damage and healing (most

likely every round). Unfortunately, he will often cast Vile Thunderbolt which

will not only hit all characters for a lot of damage, but also inflict the

electrified status effect on them (usually 1-2 characters each time). You

cannot recover from this effect except by letting the character act and it will
eventually disappear (1-4 rounds). For this reason, and the fact that one or

more characters may die, you will not be able to get off many fusion spells (if

any). Since he isn't weak against anything, you just need to consistently hit

him for damage and be sure to use Mediarama to heal every round. By all means

get a fusion off if you can (one of your huge damage ones - Tower Inferno,

Hydro Boost, etc.) - it will make this battle go by much quicker.

EXP : 280

Yen : 2,030

Item : Material/Yuiga Dokuson

When you defeat Shaka, he will drop his Material card, so you may summon him in

the Velvet Room. He is easily one of the best personae in the game (relative to

level) so summon him as soon as you can (you'll need to be at level 24).

===Bomb Shelter Area 3==========

Opens : After the Laboratory/Sumaru TV

Demons : Level 20 Pariker (Moon)

Level 21 Archangel (Judgment)

Level 22 Faust (Magician)

Level 22 Hel (Death)

Level 23 Gandharva (Star)

Level 23 Kraken (World)

Level 24 Kabanda (Hanged Man)

Level 24 Kanaloa (Tower)

Level 25 Lich (Devil)

Level 26 Jack O Lantern (Lovers)


Level 27 Tarnis (Chariot)

Level 27 Kun Anun (Hermit)

Level 28 Rasputin (Magician)

Level 28 Kamasos (Temperance)

Level 29 Principality (Judgment)

Items : Event/Shelter Area 3 Map

Map : <From the entrance to the Main Area>

1. Head north a ways until the path turns west. Take west all the way

to the dead end.

2. There is a miner's tunnel in the southern wall. Take it.

3. Head west, then south at the corner. You will be led to a room with

HP and poison traps. The map is in the southwestern corner.

Doors : Two doors - the eastern one leads to the main area and the western one

leads to Area 2.

Rumors : 1. Kanaloa's Wonderful Aques spell (Four Rumors)

2. Jack O Lantern's Dynamic Agilao spell (Four Rumors)

3. Any previous rumor-spell rumors

Notes : Nothing to do in here - just another letter.

===Bomb Shelter Area 4==========

Opens : After the Factory

Demons : Level 29 Kerepres (Strength)


Level 30 Hun Hau (Death)

Level 30 Picollus (Star)

Level 31 Demeter (World)

Level 32 Zaeboth (Hanged Man)

Level 33 Wanyuudo (Fortune)

Level 33 Lilim (Moon)

Level 34 Agrippa (Magician)

Level 34 Darioku Tenmaou (Devil)

Level 35 Python (Strength)

Level 35 Shoggoth (Tower)

Level 36 Satyrus (Lovers)

Level 42 Biyarky (Devil)

Items : Event/Shelter Area 4 Map

Map : <From the entrance to the Main Area>

1. Head east until you come to a path leading north. Take it to the

dead end.

2. There is a miner's tunnel in the east wall. Take it.

3. Just follow the winding path east until you are put in a room with

HP and poison traps. The map is in the southeastern corner.

Doors : Two doors - the western one leads to the main area and the eastern

door leads to Area 5.

Rumors : 1. Demeter's Ultra Frelia spell (four rumors)

2. Any previous rumor-spell rumors

3. Shoggoth can break rock blocking Area 5


Notes : Not much to do in here. There is another letter and you can meet the

demon Biyarky in here. You can cause a persona-talk by equipping the

level 62 Hastur persona. Doing this will give you the Golden Honey,

and item that elimantes all random battles. (Also, to make a Biyarky

joyful, use Ulala + Baofu.)

===Bomb Shelter Area 5==========

Opens : After the Undersea Ruins

Demons : Level 37 Stupairdeth (Temperance)

Level 38 Heinir (Star)

Level 39 Rakshasa (Chariot)

Level 39 Leviathan (World)

Level 40 Orthos (Fortune)

Level 41 Waitry (Magician)

Level 41 Barbatos (Hanged Man)

Level 42 Catoblepas (Hermit)

Level 42 Aeshma (Tower)

Level 43 Takshaka (Strength)

Level 51 Izanami (Priestess)

Items : Event/Shelter Area 5 Map

Map : <From the door to Area 4>

1. Head north until you come to a room with dozens of boulders. Curve

around them north.

2. You will find a path leading east. Take it until it turns you

south.
3. Take the eastern path and go south past the HP and poison panels to

find the map against a boulder all the way south.

Doors : Three doors - the western one leads to the main area, the southern one

leads to Area 4, and the northern one leads to Area 6.

Rumors : 1. Barbatos' Great Magnus spell (Four rumors)

2. Stuparideth's Dangerous Garula spell (Four rumors)

3. Any previous rumor-spell rumors

Notes : You can meet the persona-demon Izanami here.

---Rare Demon-------------------

Level 51 Izanami (Priestess) - "Come here!"

Comment : Japan's legendary god of life. Gave birth to Japan and it's gods.

HP : 1,500; Void : Water/Holy/Dark

Spells : Marin Karin, Diamond Dust, Deadly Needle

Suggested Party : Level 46

Maya - Genbu

Ulala - Parvati

Katsuya - Il-Dana

Baofu - Peri

Ellen/Nate - Yebisu

This is a pretty simple fight (easier than Shaka...). She doesn't have a

weakness, so elements don't really matter. However, her elemental affinity is

water, so using a fire fusion may help a bit. Use Meltdown with Peri - Genbu -
Il-Dana. It may take a few casts, but she will eventually fall. She won't do

too much damage, but if she does, just switch Yebisu around and use Pine Bamboo

Plum to heal. She can cause the charmed, frozen, and poison status to you with

her spells - just use the appropriate item or Peri's useful Refresh Ring spell.

EXP : 887

Yen : 3,500

Item : Material/Path to Hades

When you defeat Izanami, she will drop her Material card, so you may summon her

in the Velvet Room. She is an excellent persona, but her main advantage is

Affectionate Prayer with which you can cast the infinitely useful Maha "----"

Kaja fusion spells.

===Bomb Shelter Area 6==========

Opens : Upon entering the Subway Dungeon

Demons : Level 44 Ankou (Death)

Level 44 Virtue (Judgment)

Level 45 Vucab-Kakish (Temperance)

Level 46 Lucifugus (Devil)

Level 46 Hunab Ku (World)

Level 47 Succubus (Moon)

Level 48 Pucel (Hanged Man)

Level 49 Crowley (Magician)

Level 49 Yaksha (Star)

Level 50 Ares (Chariot)

Level 50 Seker (Tower)


Level 63 Kudan (Rumor)

Level 65 Odin (Emperor)

Items : Event/Shelter Area 6 Map

Map : <From the door to the main area>

1. Go east around the HP traps until you find the first tunnel going

north. Take it to the end.

2. Go straight east a long ways until you reach the end of the tunnel.

3. It lets out in a room with HP traps and the box with the map is on

the southern wall.

Doors : Two doors - the western one leads to the main area, and the western

leads to Area 5.

Rumors : 1. Legendary Weapons (any that are currently equipped)

2. Any previous rumor-spell rumors

Notes : There is a Sachiko's Letter here that has a piece to the puzzle.

You can meet two rare demons here - Kudan and Odin. You should fight

Kudan before you attempt the Subway dungeon and you should fight

Odin after Torifune.

---Rare Demon-------------------

Level 63 Kudan (Rumor) - "More... more... tell MORE rumors! Give me more life!"

Comment : Monster that terrorized Japan. Said to die after predicting evil.

HP : 1,500; Strong : Magic; Weak : Physical

Spells : Diarama, High Pressure, Circular Reasoning, Prophecy


Suggested Party : Level 47

Maya - Izanami

Ulala - Cerberus

Katsuya - Nata

Baofu - Seiryu

Tatsuya - Bishamoten

Just cast Maha Taru Kaja and use your best physical attacks on him. (Attack,

Tackle, Brain Shake, Bite, and Heat Wave for Maya, Ulala, Katsuya, Baofu, and

Tatsuya, respectively). One to two hits (one if Katsuya goes) and he is dead.

Kudan is fairly wussy. HOWEVER, he does have one attack that you NEED to watch

out for - Prophecy. It will reset all persona equipped on your characters to

as if you had just summoned them (rank 1, lose stat and unknown ability

mutations). He will also die after using the spell. BE SURE to save before

coming in here to fight him.

EXP : 3,936

Yen : 13,200

Item : Event/Kudan's Head

Bring the Head you will win to the roof of Kasu High. Talk to Yasuo and he will

trade the head for a Mutation, a Synchronize, and an Adjustment Gear (one of

each).

---Rare Demon-------------------

Level 65 Odin (Emperor) - "Deeeeeeeeeiii!"


Comment : Father of the Norse Gods. Swallowed by Fenrir at Ragnarock.

HP : 2,000; Void : Magic; Weak : Physical

Spells : Mudoon, Baptism by Thunder, Death Bound

Suggested Party : Level 53

Maya - Izanami

Ulala - Cerberus

Katsuya - Nata

Baofu - Seiryu

Tatsuya - Bishamoten

Just cast Maha Taru Kaja and use the best physical attacks for each character

(described in the Kudan battle). He's a bit tougher than Kudan, but he should

go down quickly enough. He will drop his material card so you can summon him in

the Velvet.

EXP : 1,408

Yen : 4,550

Item : Material/Runic Monument

===Bomb Shelter Area 7==========

Opens : After completing Sumaru Castle (boss included)

Demons : Level 51 Cerberus (Fortune)

Level 52 Dominion (Judgment)

Level 53 Fafnir (Strength)

Level 54 Phoenix (Temperance)

Level 54 Mucalinda (World)


Level 55 Mannan (Magician)

Level 56 Kinich Ahau (Hermit)

Level 56 Jahi (Moon)

Level 57 Adramelech (Hanged Man)

Level 57 Throne (Judgment)

Level 58 Girimekara (Chariot)

Level 59 Tzitzimitl (Devil)

Level 59 Tezcatlipoca (Tower)

Level 60 Kishin (Death)

Level 62 Uroboros (World)

Level 66 Ah Puch (Death)

Level 73 Virocana (Sun)

Items : Event/Shelter Area 7 Map

Map : <From the door to the main area>

1. Go all the way north to the end of the path. Find the miner's

tunnel in the eastern wall and enter it.

2. In the next path, go all the way south to the end. Find the next

miner's tunnel in the eastern wall. Enter it.

3. In the next path, there are two miner's tunnels in the eastern

wall - take the northern one.

4. In the next area, go all the way north and find the tunnel in the

eastern wall. Enter it.

5. In the next section, go south until you see a miner's tunnel in the

WESTERN wall. Don't take this one, but keep going south and you

will find another tunnel in the western wall. Take this one to a

small room with the map.


Doors : Two doors - the southern leads to the main area and the northern

leads to Area 8.

Rumors : 1. Legendary Weapons (any that are currently equipped)

2. Any previous rumor-spell rumors

Notes : This place is pretty big and it is a pain and a half to navigate.

There are two letters with information about the puzzle, so be sure to

read them. Also you can meet the rare persona-demon Virocana here.

---Rare Demon-------------------

Level 73 Virocana (Sun) - "Go train some more!"

Comment : God of heavens who is said to be the core.

HP : 2,800; Void : Fire/Holy/Dark

Spells : Deadly Burn, Divine Judgment, Magic Seal, Rain of Arrows

Suggested Party : Level

Maya - Isis

Ulala - Suzaku

Katsuya - Hyperion

Baofu - Prometheus (w/Mediarahan)

Tatsuya - Odin

Just keep casting Nuclear Crush, Wiseman Snap, and Wall of Flame. He will go

down in about 3 rounds. Not difficult at all.

EXP : 1,776

Yen : 5,110
Item : Material/1000 Lotus Petals

Virocana is one of the few great personae. Summon him for Tatsuya as soon as

you have the requisite levels.

===Bomb Shelter Area 8==========

Opens : Upon completing Monado Mandala (second boss fight included)

Demons : Level 60 Valkyrie (Star)

Level 61 Saji (Magician)

Level 62 Kau (Temperance)

Level 63 Vasuki (Strength)

Level 64 Shub-Niggurath (Tower)

Level 64 Cherub (Judgment)

Level 65 Berserk (Chariot)

Level 68 Apaosha (Hermit)

Level 70 Fenrir (Fortune)

Level 74 Talos (Chariot)

Level 80 Alice (Lovers)

Level 81 Dark Alice (Lovers)

Items : Event/Shelter Area 8 Map

Item/Legenbright

Item/Tenshou Coin

Map : <From the door to the main area>

1. Go north, swerving around four square blocks of wall.

2. When you can, go east until you reach a path going north - take it.
3. When you reach a tunnel going west, take it and follow it's zigzag

path west/northwest.

4. In a slightly long path, go west, then follow it south and around

north (past a poison panel).

5. After going north a short ways, there is a path going west - follow

it around two square blocks of wall. There is another tunnel going

west that is slightly more northerly than the last - take it.

6. Make your way north around two square blocks of wall to a small

leg sticking out north with the map.

Doors : Two doors - the southern leads to the main area and the western

leads to Area 7.

Rumors : 1. Legendary Weapons (any that are currently equipped)

2. Any previous rumor-spell rumors

Notes : This area is even bigger than Area 7, but it is MUCH easier to walk

around in. The final letter with information about the puzzle is in

here. And, you can now use the letters to figure out the puzzle to

opening the door to Sachiko's Room. Also, on a side note, there is a

letter in here that is blank when you first read it, but after you

open Sachiko's Room, Sachiko will have a little message for you,

giving his permission for you take his treasure. Finally, you can meet

up with the rare demons Alice and Dark Alice in here. Unlike the

rare demons so far, you can meet these two as many times as you want

...provided you can find them, that is...

---Rare Demon-------------------
Level 80 Alice (Lovers)

Comment : Mysterious girl.

HP : 2,500; Strong : All

Spells : Megidolaonn, Omega Cluster, Another Dimension

Contact : Joy - Katsuya + Maya + Ulala; Interest - Ulala + Baofu

In Area 8, you can meet the Alice demon (a staple of the Megami Tensei games,

or so I'm told). She is a pretty tough fight, possessing a strong attack and

two instant kill spells. Just use your best attacks for which ever persona

you have at the time (you should be familiar enough with the game to devise

your own strategy based upon the persona you are using at the time).

But, you can do more with Alice than just fight her. She is also a persona. But

getting her material card requires a few extra steps. First, you must have

the Carma Ring, either from summoning and returning a rank 8 Junnosuke Kuroda

persona (which requires that you have completed the necessary steps for

obtaining the Ancestral Personae) or from an Innocent Sin data transfer (if

you are playing the Japanese version, that is). Once you have it, equip it on

Katsuya (since he leads the contact used) and meet Alice in battle. Now, use

the contact method listed above to elicit joy and get a contract (this means

that you will have to be at level 80, as is needed for getting a contract with

her). Now, meet Alice again (don't remove the Carma Ring!) and use the same

contact again. If you make her joyful once, she will say the Carma Ring you are

wearing is similar to her Karma Ring. She will be a happy little girl and give

you her card : Material/Champion. Now, scurry over to the Velvet and check out

this incredible persona. She's easily one of the best in the game.

Alice also drops (or you can obtain it via contract) the Spell/Annihilation

Card. Lastly, she gives a HUGE amount of EXP. But, that is more of a bonus than
something to actively strive for. The large amount it nice, but she is too rare

to make her a plausible way to quickly level up.

EXP : 30,000

Yen : 5,600

Item : Spell/Annihilation Card

---Rare Demon-------------------

Level 81 Dark Alice (Lovers) - "Nyaaaah!"

Comment : Mysterious punker girl.

HP : 3,000; Void : Almighty/Holy/Dark/Mind/Nerve

Spells : Nuclear Missile, Chaos Element, Another Dimension

Even rarer than Alice is Dark Alice. There isn't much you can do with her

except fight her. She's pretty damn tough, having the three best attack

spells in the game. Depending upon which personae you are using, you just need

to hit her with your best fusions and attacks. Just be aware of all of the

things she voids (Hieros Glupaine and Chaos Element would take her down in no

time if she didn't void them...).

The only thing Dark Alice is good for (that I know of) is that she is quite

a challenging little fight and that she drops the rare Item Breeder. Like

Alice, she doesn't drop it 100% of the time like the persona-demons, but if

you have high enough LUC and a Police Glove or two, she should drop them fairly

often (if you can meet her, that is...).

EXP :

Yen :
Item : Item/Item Breeder

===Puzzle to Sachiko's Room=====

Sachiko's Room is locked by a door which requires a passcode. How do you get

the pass code? First, you must find the following boards and letters:

---Bulletin Boards--------------

<Main Area, North Wall>

Note 1 : Food will be distributed at the times below. To avoid

confusion, please send only one person from each family.

Mon. : 4:00 Tue: 1:00

Wed. : 1:00 Thu: 7:00

Fri. : 3:00 Sat: 7:00

<Main Area, East Wall>

Note 2 : We have created a chart for the cleaning of the bomb shelter.

Please divide into the decided group, and clean the area

accordingly.

Mon. : Group 2 Tue: Group 6

Wed. : Group 4 Thu: Group 1

Fri. : Group 3 Sat: Group 5

<Main Area, West Wall>

Note 3 : From this week, we will have each group help lead people

to this bomb shelter. Please follow the chart below.

Mon. : Group 6 Tue: Group 4

Wed. : Group 3 Thu: Group 2

Fri. : Group 5 Sat: Group 1

<Main Area, South Wall>


Note 4 : A doctor will be here for check ups. The time differs

everyday, so please be careful.

Mon. : 9:00 Tue: 10:00

Wed. : 12:00 Thu: 3:00

Fri. : 9:00 Sat: 8:00

---Sachiko's Letters------------

<Area 5>

August 20th.

Mommy is teaching me about Norse gods and astronomy. Today I learned two

things: the Crux, and Thor. Mommy told me that with these things and the post

at the entrance, you can get the lock's number.

<Area 6>

August 25th.

Mommy taught me some new things. Where the sun rises (Daddy should know) and

the goddess of love and beauty, Freya. If you combine these with the posts at

the entrance, it also makes the locks number. Daddy, myths are fun.

<Area 7>

August 30th.

I learned more stuff from Mommy. Where the sun sets, and Tyr. Tyr is called

Mars in Roman myths.

<Area 7>

September 2nd.

I learned a new god and more astronomy. The Aurora Borealis and Odin. Odin was

swallowed by Fenrir, you know.


So, how do you turn these notes into a passcode? First, much of the info in the

letters are either irrelevant or red herrings. The only relevant information

in the letters are the dates, astronomy terms, and mythological figures (Norse

mythology, to be specific). As you may or may not notice, each of the terms

that are considered astronomy could actually represent a direction. Obviously,

the sun rises in the east and sets in the west. The Crux is also known as the

Southern Cross, due to the fact that it is shaped like a cross and appears in

the southern hemisphere over the Americas. As you should know, the Aurora

Borealis is also known as the Northern Lights. And as for the mythology, the

names of certain Norse gods were used for the days of the week, such as

Thor's Day or Woden's day.

Aug. 20 - Crux -> South - Thor -> Thursday

Aug. 25 - Sunrise -> East - Freya -> Friday

Aug. 30 - Sunset -> West - Tyr -> Tuesday

Sep. 02 - Aurora Borealis -> North - Odin (Woden) -> Wednesday

Thus, you use the direction to decide which board to use (south for the one on

the south wall, east for east, etc.) then pick the entry on the board that for

the day paired with the direction. Then, take the single digit number from the

entry as one digit of the passcode. If you keep the letters in chronological

order, you will arrive at the passcode.

+---------+-------+-----------+--------------+--------+

| Date | Wall | Day ---> | Entry ---> | Number |

+---------+-------+-----------+--------------+--------+

| Aug. 20 | South | Thursday | Thu: 3:00 | 3 |

| Aug. 25 | East | Friday | Fri: Group 3 | 3 |


| Aug. 30 | West | Tuesday | Tue: Group 4 | 4 |

| Sep. 02 | North | Wednesday | Wed: 1:00 | 1 |

+---------+-------+-----------+--------------+--------+

Thus, the passcode is 3341. Inside of Sachiko's Room, you will find one of the

few Legenbrights in the game.

_______________________________________________________________________________

B. S e e d y C D (First Visit)

_______________________________________________________________________________

After Smile Mall, Ixquic, the transmigrated warrior maiden, will appear in the

Seedy CD. If you talk to her, you can obtain the rumor that the 100km/h Hag

appears in the Seedy CD. Go to Kuzunoha and spread the rumor. When you return

to the CD store, the security guard who was previously blocking the staircase

is gone and you may proceed up to 2F. Proceed forward a few steps and you will

be confronted by a Jack Frost who says that the demons of this dungeon spread

a demon-rumor that your party cannot use personae in the dungeon, HO! (Sorry,

couldn't resist, HO!)

So what does this mean? You cannot use your personae in or out of battle for

attacking, healing, or assisting. Which means you will have to rely on your

weapons, armor, and items in here. Not that it should be a big deal - the

enemies in here are several levels below where you should be at and should not

pose a challenge. Just get the best armor and weapons available. For weapons,

the custom weapons at Padparcha should do quite nicely. The Penta Spirit and

Pipe Fox are particularly useful for causing the electrified and illusion

statuses respectively. For healing, just buy (or obtain via contract) a few
Gala-Gala Drinks, not that you should need them. Your basic strategy for the

dungeon is simply to attack. You may also use beads, but chances are you don't

have very many. You can also use the contact system to avoid fights, but the

demons really aren't very hard.

You can leave anytime you wish (and yes, your will be able to use your persona

when you leave the dungeon area).

Suggested Level : 35

Seedy CD (First Visit), Yumezaki Ward

2 Floors (2F, 3F)

Items : Item/Medical Powder (2F)

Item/Gala-Gala Drink (3F)

Demons : Level 16 Wraith (Devil)

Level 19 Fearal (Temperance)

Level 19 Zombie DJ (Zombie)

Level 22 Faust (Magician)

<3F>

Level 15 Minotaur (Chariot)

Level 17 Kiyohime (Strength)

There truly isn't much to do here. The map is winding and a hassle to navigate,

but you should find your way without problems. There are a few items to grab,

but the main purpose of this dungeon is reach the third floor where you can

meet the rumor demon 100km/h Hag. It will probably take a while to meet her,

but you can speed it up by using a form of the Estoma Trick. Clean Salts work

just like Estoma and you can find them easily in Kasugayama High.
===Rare Battle==================

Level 37 100km/h Hag - "I'm the fastest runner around!"

Comment : Rumored old woman running 100km/h. Who is she?

HP : 296; Void : Holy/Dark/Mind/Nerve

Spells : Fata Morgana, Retreat, Lightning Strike

She almost always goes first. She almost always uses retreat. You may expect

her to run away a few times before you get a chance to fight. It's a pain, but

when she finally uses an attack other than retreat, you need to hit her with

all you have. Your main attackers should be Katsuya and Baofu (possibly Nate if

you choose his route), so be sure to have them equipped with accessories that

give STR bonuses. Using food from the city can help a lot too, but chances are

that it will wear off before you even meet her. If you can manage it, the Combo

Plate at Shiraishi works wonders (+15 to STR).

Regardless, just keep attacking her and hope she won't run away. The Gun/Penta

Spirit is very useful if you can get the ELEC status on her, effectively

stopping her from attempting retreat. If you have any beads, you may want to

use them. She doesn't have much HP, so she should fall relatively quickly.

EXP : 1,370

Yen : 7,500

Item : Event/High-Speed Title

Bring the High-Speed Title to Ixquic on the first floor and she will give you

her Incense Set. It consists of one of each kind of stat incense: STR, VIT,

TEC, AGI, LUC, HP, SP, and ALL. Once you give her the Title and leave the

store, the guard will one again appear at the staircase and prevent you from
going up until next time...

_______________________________________________________________________________

C. S e e d y C D (Second Visit)

_______________________________________________________________________________

After you get back from the watery depths of despair known as the Undersea

Ruins, you can obtain the next rumor about the Seedy CD from Ixquic. This time,

there is a 200km/h Fogey running around. Spread it and head up. (Though you can

access the second trip to the Seedy CD after the Undersea Ruins, I suggest you

wait until after Mt. Iwato.)

Suggested Level : 46

Seedy CD (Second Visit), Yumezaki Ward

4 Floors (2F, 3F, 4F, 5F)

Items : Item/Bead of Impact (1F)

Item/Medicine (Chest battle; 4F)

Item/Gala-Gala Drink

Item/Yamatano Drink (Chest battle; 5F)

Item/Bead of Pressure (5F)

Demons : <4F>

Level 33 Lilim (Moon)

Level 34 Darioku Tenmaou (Devil)

Level 35 Shoggoth (Tower)

Level 39 Rakshasa (Chariot)

Level 39 Leviathan (World)

Level 43 Takshaka (Strength)


Once again, there isn't much to do here. There are a few chests to grab, but

nothing spectacular. Also, be sure to use the elevator (accessible on 4F) to

travel the floors to get chests in areas that are blocked of from the main

area. When you have all of the items, head up to 5F and try to meet the rare

demon, the 200km/h Fogey.

Also, the demons in here are relatively tougher than the last time. Some are

strong against or void physical attacks. You just need to tough it out or use

the contact system.

===Rare Battle==================

Level 50 200km/h Fogey - "I'm the fastest runner in the world!"

Comment : Rumored old man running 200km/h. Who is he?

HP : 400; Void : Holy/Dark/Mind/Nerve

Spells : Magdyne, Curse, Lightning Strike

Just attack him. This battle is ridiculously easy. On top of that, he won't run

away like the Hag.

EXP : 2,500

Yen : 7,000

Item : Event/Top-Speed Title

Bring the Top-Speed Title to Ixquic and she will give you a VERY precious

item - a Legenbright. And that's all folks; you're done at the Seedy CD. Once

you turn in the Legenbright and leave, you will not be able to go back upstairs

again. HOWEVER!, Ixquic isn't leaving! Whoo-hoo! ...ahem... Sooo, if you get
bored or something, you can always visit the transmigrated warrior maiden!

_______________________________________________________________________________

D. M u C o n t i n e n t (First Visit)

_______________________________________________________________________________

After the Factory dungeon, the security guard in Mu Continent will give you a

rumor that Mussie appears in the Casino. If you spread the rumor at Kuzunoha,

it will unlock the casino as an optional dungeon event. Talk to the, uhh,

enthusiastic worker in front of the door to get a basic rundown of how it

works. Basically, you have ten minutes to find the boss, kill it, and make it

out again. You can leave at anytime before the ten minutes is up (before you

defeat the boss) and re-enter with the timer reset to 10:00. You should take

advantage of that and at least one trip in there just to map it and explore.

Just be sure not to run out of time - you will LOSE the prizes due to you. (The

prizes are explained at the end.)

Suggested Level : 40

Persona : Maya - Genbu

Ulala - Sif

Katsuya - Nata

Baofu - Peri

Nate/Ellen - Yebisu

Mu Continent (First Visit), Yumezaki Ward

4 Floors (1F, 2F, 3F, 4F)

Timed Event : 10 minutes

Items : Item/Medicine (2F)


Item/Medicine (2F)

Item/Medicine (3F)

Item/Medicine (4F)

Item/ALL Incense (4F)

Demons : Level 24 Kabanda (Hanged Man)

Level 26 Jack O Lantern (Lovers)

Level 29 Principality (Judgment)

Level 30 Hun Hau (Death)

Level 30 Picollus (Star)

<3F>

Level 36 Satyrus (Lovers)

Level 37 Stuparideth (Temperance)

Level 40 Orthos (Fortune)

Level 41 Waitry (Magician)

Level 42 Catoblepas (Hermit)

Level 47 Succubus (Moon)

The dungeon can be a bit confusing with it's dozens of staircases, but you have

the opportunity to map and become familiar with the dungeon. 4 of 5 of the

items are probably not even worth finding, but the ALL Incense on 4F is quite

nice. To get it, go up to the third floor, near Trish's Fountain. There are two

stairwells west of the fountain, one you just came up and another west of it.

Take the west-most one up. On 4F, run north to find the chest near the wall.

The demons in here are several levels above you, but you should be able to

handle them. Just keep an eye on your HP. If you don't even want to bother with

demons (for saving time, preventing tough battles, or just plain annoyance),

just use Estoma and the contact system. Estoma won't work for all demons, so

get some cards if you want. One notable demon is Succubus whose rare item is a
Lightning card. It would be very much to your advantage to obtain this, if you

can, and put it on Parvati for the next two story dungeons.

When you find the Trish's Fountain on 3F, you will find it to be empty. So, you

need to run east down the hall, then turn south with it. Trish will be standing

in front of a stairwell all the way south. If you talk to her, she will say

that some demon has taken over her fountain. So, despite the fact she swindles

you every time you go to her fountain, you need to go kill the monster

(grrrr...). The boss only appears in fountain after you have spoken with Trish.

If you are done in the dungeon, run in there to start the boss fight.

===Boss=========================

Level 41 Mussie - "Ghaaa!"

Comment : Mystery monster. Is it a survivor of an extinct species?...

HP : 328; Void : Mind/Nerve; Weak : Lightning

Spells : Blizzard Breath, Photon Cannon, Petrifying Glare

Cast Maka Kaja on whoever will go last and then use Lightning Blast. He should

fall in one hit. Maka Kaja may not even be needed, but cast it nonetheless.

Also, you cannot obtain Analyze Data for Mussie at this point, since it is

considered a boss and you cannot contact him.

EXP : 1,680

Yen : 8,000

Item : Event/Mussie's Fang

Once you have defeated Mussie, rush to the exit. When you leave, the casino
worker will...get very excited...and will give you your first reward. She will

tell you that you need to push the X button as fast as you can to rack up yen

in ten seconds. You should be able to get ~30,000 yen. After that, the dungeon

will be locked until next time...

Bring Mussie's Fang to the security guard you got the rumor from for your

second reward - an Agility Source.

_______________________________________________________________________________

E. M u C o n t i n e n t (Second Visit)

_______________________________________________________________________________

Upon completing the Mt. Iwato dungeon, a girl named Fuyuko will appear in Mu

Continent and give you a rumor that the Haunted Taxi appears in the casino.

Spreading the rumor will allow you to enter the dungeon for a second and final

time. Everything works exactly the same as last time - you have 10 minutes, you

can leave whenever you wish, and the goal is to fight the boss and get out

before you run out of time.

Level 46

Persona : Maya - Izanami

Ulala - Cerberus

Katsuya - Il-Dana

Baofu - Seiryu

Tatsuya - Bishamonten

Mu Continent (Second Visit), Yumezaki Ward

4 Floors (1F, 2F, 3F, 4F)


Timed Event : 10 minutes

Items : None (other than the ones listed last time)

Demons : Level 24 Kabanda (Hanged Man)

Level 26 Jack O Lantern (Lovers)

Level 29 Principality (Judgment)

Level 30 Hun Hau (Death)

Level 30 Picollus (Star)

<3F>

Level 36 Satyrus (Lovers)

Level 37 Stuparideth (Temperance)

Level 40 Orthos (Fortune)

Level 41 Waitry (Magician)

Level 42 Catoblepas (Hermit)

Level 47 Succubus (Moon)

Unlike the second visit to the Seedy CD, hardly anything is changed. All you

need to do is run to the stairs on 3F that were previously blocked by Trish,

then follow the path on 4F to find the door to the boss fight. However, the

door is locked by a code. The girl at the desk on 1F says that the security

guard should have the code. Thus, if you will notice on your Automap on 4F (in

an area you should have already visited), there is a blue arrow indicating a

person. So, make your way to him and chat with him. He isn't the guard who set

the code, but he gives you a clue as to what it is. He says "before too" twice

in his little speech. You should easily see "be-"4 2 in that giving you half of

the code. However, the "be" is a bit more obscure. Try writing an uppercase

"B". Now, write a 1 and a 3 really close together - "13". Look like a B? Not

really, but it is how you are supposed to figure it out if you don't speak

1337 (if you don't know, don't ask...trust me). Anyway, once you have the

number, you can just open the door, fight the boss and rush out.
The demons in here are the same as last time, but you should now be on par with

their levels, making this visit much easier. Still, you may want to use Estoma,

just to conserve time (not that there all that much to do here...).

===Boss=========================

Level 53 Haunted Taxi - "This is the 'Wild Ride'. I will try my best, starting

with the little things."

Comment : Rumored Ghost taxi. Is there meaning to the Kansai accent...?

HP : 416; Void : Holy/Dark/Mind/Nerve; Weak : Lightning

Spells : Tackle, Radical Powerslide

Unlike last time, the persona I suggest do not have lightning spells to take

advantage of the weakness. However, it shouldn't even be needed. If you setup

the persona as I suggested, just use the fusion Ice Blast, and have the Suou

brothers each use Maha Agidyne. He should be down in no time.

Also, you cannot obtain Analyze Data for the Taxi at this point, since it is

considered a boss and you cannot contact him.

EXP : 2,704

Yen : 12,000

Item : Event/Taxi Driver's Hat

Once you have the event item, run down to the exit to claim your rewards. Like

last time, you have to mash the X button to get as much yen as you can. You

should be able to get ~45,000 yen this time. Once that is done (and the dungeon

is locked up for good), go over to Fuyuko and give her the event item for an
Akashic Ring.

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