Beruflich Dokumente
Kultur Dokumente
Walkthrough
_______________________________________________________________________________
a. I n t r o d u c t i o n to W a l k t h r o u g h
_______________________________________________________________________________
being played. The dungeon is the main focus of each chapter, but the sections
anything that should be done in the city before proceeding with the dungeon.
After the city section, there will be a "Suggested Party" section where I
suggest what level the party should be at, what personae you should have, what
items you should get, and what fusions you should learn. Any comments I have
about the dungeon will be included here. (In other words, I'll try to keep my
possible.) Please note that this section is meant to suggest the state your
give you a chance to stock up on items and personae as well as to give you an
idea what you should accomplish in the dungeon. At the end of the section, a
The levels I suggest in the Suggested Party section are NOT the minimal needed
to survive, but a bit above. You should be able to do the dungeon a few levels
below what I say, but the level I put forth allows for ranking up personae and
spending some time in the dungeon collecting items and cards. However, I also
did not EVER go on a "level-up trip." Levels play a major role in the
experience you will have with Persona 2. If you don't gain many levels, you can
survive in the game, albeit more challenging. If you gain a lot of levels, you
can blow through the game and the bosses in no time, which is no fun. I think
I've managed a good balance between using strategy and levels to your
advantage, while not going to either extreme. The fusions I list in the
Suggested Party section are not all of the fusions in the game, but the major
and more useful ones you will come across in the game. I will only list a
fusion if it can be cast using the personae I list in the Suggested Party
section.
detailed and the final paragraph will concern the demons met in the dungeon.
For each dungeon, I highly suggest you take your time and explore. If you don't
want to though, the walkthrough will cover every item and point of interest in
the dungeon. Also, you are told a direct route to progress, and not told about
every side route (unless it has a point of interest). In the dungeon section,
there will be a list of demons and when new demons are added, there will be a
header indicating where they are added, but you will not be told where they are
no longer found in the dungeon. Finally, at the end of each dungeon, there will
_______________________________________________________________________________
A. S e v e n S i s t e r s H i g h
_______________________________________________________________________________
===City=========================
There is no proper city section for the beginning of the game, as you are not
allowed to access the city map yet. You do, however, spend a bit of time in
Kismet and then go straight to Seventh in a non-dungeon state. You only have
partial access to the menu right now; you can only use Item, Config, Load, and
Save.
After seeing all of the intro stuff, you'll eventually be in control of Maya in
Mizuno's office. Just leave and you'll be in the offices of Kismet. To leave
here, you need to talk to everyone in the office (if you don't, Yuki won't let
you leave) and doing in so, you'll learn a bit about Joker and Wang Long. When
you can, take the elevator to the reception area. You will meet the vivacious
Ulala and she will join your party. Just head out the revolving doors and you
Ms. Smith, you can walk around the school and talk to the students, but you
don't have to if you don't want. Doing so will give you a bit of background and
some info to introduce you to the world, however. You can also pick up the two
items right now, in wastebaskets by the staircases. To continue on, you first
need to go to the Courtyard on the first floor. After the scene with Harding
and Anna, head to the Principal's Office on the third floor and the dungeon
will start. Katsuya will join your party and the rest of the menu will unlock.
REQUIRED TO DO:
Go to Courtyard
Go to Principal's Office
===Suggested Party==============
Level 5
Ulala - Callisto
Katsuya - Helios
Not much to do here. Just level up and get your personae to rank 6 at least
(you should reach 8). Be sure to gather and check analyze data. Use my
===Dungeon======================
===Walkthrough==================
Once you exit the principal's office, Seventh will now be a dungeon and you can
no longer access the Principal's Office, the Courtyard, bike racks, and you
cannot leave. There will now also be random battles, but the first one will
meet will be a slime who will begin talking and explain a bit about the contact
system. If you listen to him, he will give you Tarot/3 Tower Cards, so you
Seventh is just a "U" shape with short legs, so it is really easy to navigate
and you shouldn't have any problems (especially since you get to wander around
only need to get to the clock tower on the fourth floor. But it is locked, so
you need to get the key. Mr. Sousa in the Teacher's Lounge has it. You can go
straight to him and get it or you can have the janitor tell you about it. Once
you have it, you can just go to the fourth floor and enter the clock tower.
Once you do, you will start the boss fight and not be able to access Seventh
ever again. The stairway to the fourth floor is directly in the middle of the
However, I highly suggest you spend some time in here and get to know the
battle and contact systems. In fact, getting up to level 5 and getting to rank
6-8 on your personae wouldn't be a bad idea (read: do it). You can also get
some free items like Medicines, Antidotes, and Balls of Returning from
contracts. You may also want to get a few Tarot cards, but it isn't vital at
the moment.
Most of the demons in here are really easy. Just learn the fusion spell "Stone
Rise (Water-Fire-Earth)" and you're set. You can also learn "Atomic Destruction
time. Use Stone Rise to dispatch every demon in one hit (especially Pixie, I
did ~200 once!) except for Ratatosk who is strong against Earth - use normal
spells for him. Watch out for Zombie Schoolgirls. These rare, but nasty, little
girls deal a good amount of damage that can kill a character in one hit. Use
Stone Rise immediately. They are weak against fire, but the only spell you
===Puzzles======================
This is hardly a puzzle, but it something you need to do beyond finding the
Just get the Event/Clock Tower Key from Mr. Sousa in the Teacher's Lounge, 2F.
===Boss=========================
Ulala - Callisto
Katsuya - Helios
This is the simplest boss battle (don't get used to it...). Just use Stone Rise
to take them out in one hit each. Take out the Empusas first as her spell Aqua
does the most damage. Do the two Apeps next (watch for Bite) and you're done.
If you really need to heal in this battle, Maia has the spell Dia, which should
You don't need to have your personae at rank 8 for this battle, but from now
EXP : 100
Yen : 5,000
===Choices======================
<In Kismet>
<No effect>
<No effect>
<In Kismet>
Maya : Huh...?
<In Kismet>
<In Seventh>
Yeah, kinda...
_______________________________________________________________________________
B. M i f u n e T r a i l
_______________________________________________________________________________
===City=========================
After the boss fight, you'll be put on the ward map of Rengedai. Now that you
have access to the city, there is a lot to do (as there will be before each
but you can talk to everyone in the stores and on the ward map. When you are
ready to continue, go to Kuzunoha in Aoba and you will meet Todoroki and Tammy
who will set you up to spread rumors. They will also arrange for a meeting with
Baofu. You can now go get the rumors below or you can continue with the story,
it doesn't really matter. When you go to the 2X Slash, you meet Baofu who takes
you to Parabellum where he spreads a rumor that they sell weapons. He joins
your party (at level 8) and when you go back to the ward map, you can now
access the Velvet Room. Go to any mall area and you will see the Velvet Room as
a shop. If you go in, you will meet Igor, Nameless, Belladonna, and the Demon
Artist and you can now use the Velvet Room to summon personae. To continue on,
you need to go to the temporary ward Mt. Mifune. You can't go to the sanitarium
directly as there is an "accident," so take the mountain path (you need to try
to go the sanitarium first then the mountain path will open up). This is one of
the few "double-dungeons" where you will need to complete two dungeons in a
row. But you can leave either of them at any time and return to the city if you
need to.
REQUIRED TO DO:
Go to 2X Slash in Aoba
Go to Mifune Trail
NEW RUMORS:
===Suggested Party==============
Level 8
Persona : Maya - Maia
Ulala - Callisto/Pixie
Katsuya - Helios/Poltergeist
Baofu - Odysseus
What I suggest you do here is to map the entire forest and then return to the
city. In the battles it will take you to map the dungeon and leave, you will
earn a good amount of EXP and also a whole lot of money. Use this money to fill
up the shrine and to buy some armor in Rosa Candida and some items at Satomi
Tadashi. Now that you have Baofu's persona Odysseus, you can do a few more
elemental spells involving wind. The last fusion I suggest you learn requires
a specific spell, Mafui. Ulala's Callisto has this spell, but you only gain it
through mutation. You don't have to spend time trying to get it right now, but
if you get lucky and she learns it, also learn this fusion. When you leave
Seventh and when you return to the city from the trail, you should have a few
tarot cards and you should also have access to a few new persona in the Velvet.
While you can get some new ones if you want, the starter personae are the best
ones available to you at this point, so you should use them primarily. Get a
few low level ones if you feel comfortable enough with the battle system to
switch personae around. But, if you change personae, don't change all of them.
Leave a few that are ranked up and you know are strong, or you will find
yourself hard-pressed even in normal battles. Lastly, I put Poltergeist on
Katsuya because you still need to rank up Baofu's persona Odysseus, even though
Baofu is much more compatible with the devil arcanum than Katsuya is.
I suggest you try getting some Seeds of Escape from Puck. They come in very
handy if you find yourself overwhelmed in a battle as they work 100% of the
Be sure to fill the Old Shrine in the last section of the trail! The small
investment now will give a very good bonus later on (if you need to know what
The demons on the trail are a step up from Seventh, but you really shouldn't
dhave any problems. Your biggest threat is the Zombie Kamikaze who has an
instant kill spell and deals quite a lot of damage. Use Tower Inferno on them
immediately. Be very cautious if you meet a group of four (as they can take out
===Dungeon======================
1 Floor (7 Sections)
===Walkthrough==================
descending paths, each of which is relatively small and straight forward. The
first section you enter is very simple, but you need to use the Auto Map to see
the hidden pathway in the trees. Open the map and if you have passed by the
trail, you will see two lines that move into the forest. There are a lot of
After you head north through the first section, you come to the second which
is a big circle. The exit to the next area is in the northeastern corner of
the circle, but be sure to also pick up the Antidotes directly west of the
exit.
The third section is more complicated, but still easy to navigate. When you
first enter, check the north trees for a hidden path which leads to an Aqua
card. Make your way east as far as you can go and then south to another hidden
path which leads from the western half to the eastern half of this section. Go
north in the eastern half to find another hidden path which leads to thewd exit.
But before you leave, check to the west to find yet another hidden path which
After you get them, move on to the fourth section which is really straigdwht
forward. Find the hidden path in the eastern forest which leads to a long
In the fifth section, head north until you hit the river. Follow it west until
you come to a bridge. Before you cross the bridge, head south from it to find a
slope which leads to a separate area of the last section where you can find a
STR card. Return to the fifth section and cross the bridge. Go north until you
In the sixth section, go north through the trees and then to the eastern
branch. Check the map for a hidden path to the south which leads back to the
screen with the river and go south to find an Obsidian (which you will not be
using for some time). Head back and go north of the group of trees to the exit.
In the final section, you'll find several areas. Go northeast to a hidden path
which leads north. Go a little ways east and use the map to find another hidden
path which leads south. Here you will find a few Medicines, but there is also
another hidden path which leads east. The path here is winding, so use the Auto
Map to navigate it. It leads to an Old Shrine and Sign. The sign tells you that
the shrine is for Junnosuke Kuroda. BE SURE TO FILL THE SHRINE! It will take
10,000 yen to fill it, but believe me, it is worth every yen. It may be a lot
of money at this point, but just do it. When you have filled it, return along
the winding path and head directly north to another hidden path. Take this and
_______________________________________________________________________________
C. S a n i t a r i u m
_______________________________________________________________________________
===Suggested Party==============
Level 11
Ulala - Callisto/Kimnara/Pixie
Katsuya - Helios/Genjo
Baofu - Odysseus/Ryume
so you may want to pick up Tengu, Ryume, Genjo, and Kimnara. You'll need to get
some Free Cards from contracts, though, for the Hierophant and Star classes.
You don't need to get them, but this is the last dungeon that I'm going to use
the starter personae in, and you may want to get a head-start on ranking these
guys up. Also, Katsuya has better compatibility with Ryume, but there isn't a
better persona to give Baofu at this point. Baofu has high compatibility
anyway, so it should be okay like this (you can switch Ryume back to Katsuya
when you find a good one for Baofu). Concerning which spells to put on them,
the only thing I really really think you should do is put Magna or Maha Magna
on Genjo (as it will help you with doing fusions later on).
This dungeon is pretty straight forward. Just get the items, fight some demons,
and head to the Director's Office on 4F. Be sure to get an Aques card from the
Eryins demon and a Bersac card from Cockatrice so you can register them at the
Time Castle. The Aques spell is quite good for this stage of the game.
The demons in here are still easy, but they start to get more complicated.
First, you will see a wider variety of elemental attributes. You should begin
You'll notice that the demons start to get some more spells aside from normal
attacks. They will cast status effects and a few will do the infamous and
terrible Hula of Misfortune. BEWARE THIS SPELL!!! It will halve your total
amount of yen. If at all possible, avoid fighting Robin Goodfellow and Nisroc.
===Dungeon======================
<3F>
===Walkthrough==================
After the little scene and choice at the entrance, head into the Sanitarium.
Just south of the entrance is a Velvet Room and a Trish's Fountain. You will
you however. Inside, you will meet a greedy little fairy, Trish, who will heal
your party...for a nominal fee. She grossly overcharges and it is hardly ever
worth using her, so just stock up on items at Satomi Tadashi and save your
money.
When you are done using the Velvet and Trish's, head south as far as you can
and then to the west you will see a chest with Antidotes. Get them and east all
On 2F, you can go up the stairs again, but there is nothing there, so don't
bother. Go all the way south and west to a chest by Room 206 with 5,000 yen.
In Room 206, you will find a nurse (and your party members) who talk about
Tatsuya Sudou. Leave and head west and then north to another staircase.
When you get to 3F, skip exploring here for now and go to 4F. On 4F, go all the
way south and then all the way west to a chest with a Mithril Silver (which,
like the Obsidian, you won't be using for a while). Head back to 3F.
From the staircase, go south as far as you can and then keep going east to get
to Room 303. Katsuya will stop you automatically and you will go in to
investigate Sudou's room. Here you will find some references to the "Oracle of
Maia" (see Extra Info), the serial killings, and a big eye with "Nyar" written
by it. After you are thoroughly creeped out, leave and go back west a ways to a
route north you passed earlier. You will come to a cross roads; head west to a
chest with and AGI Incense (an item that boosts the AGI stat of one character
by 2 points - very cool). Return to the hall by Room 303 and then keep going
east and then north to a staircase. Before you reach it, the screen will flash
black and white and you will feel and hear a heartbeat. This is used throughout
On 4F, simply head south to the Director's Office. Once you enter, you will
begin the boss fight and will be taken out of the Sanitarium.
===Boss=========================
Level 13 Hellhound - "Ghaaa!"
Ulala - Callisto
Katsuya - Helios
Unfortunately, Baofu leaves you for this battle. It's a pain too, because
having him could have made this easier. Although the Hellhound is weak against
water, you can't use your water fusion (Hydro Boost) without using Pixie and
Poltergeist. Your starting personae are stronger and tougher, so just use Stone
Rise. Just use it 4-5 times and you should be set. The Hellhound will deal a
good amount of damage (Fire Breath especially), so use Maia's Media or Diarama
if you need to. Also, don't bother curing the Poison status he will inflict as
EXP : 500
Yen : 4,500
===Choices======================
S, Stop it Baofu...
<Baofu talks about the Tien Tao Lien>
_______________________________________________________________________________
D. S k y M u s e u m
_______________________________________________________________________________
===City=========================
After the boss fight you are placed on the City Map and you can no longer
access Mt. Mifune (nor will you for the rest of the game). You should have
leveled up in the last battle, but if you didn't, be sure to heal any status
Only a few things have changed on the ward maps. In Rengedai, you should
register your cards at the Time Castle and talk to Chunky for a new rumor about
In Aoba, go to the 2X Slash and check the orange computer for another rumor
about the Battle Master mag. The magazine rumor is one with three possible
outcomes, and you get to decide which one you want. Come back to Kuzunoha after
you get the third possible outcome in the new ward, Konan.
Konan has several points of interest. First, you can enter the Sky Museum,
which is the next dungeon, but you CANNOT get out once you enter. Next, you can
go the Konan PD (Police Department) where Katsu works. In here, you will find
Panta, a dog similar to the Lucky Cat who gobbles up your money. You don't have
to now, but putting 10,000 yen in him will give you a Hihi-Irokane (a material
you won't use for a while). You can keep putting money in him after that, but
no one has figured out what happens. Personally, I have donated 11 million to
him with no results. You can also go to the Lunar Palace, Maya's and Ulala's
home. There isn't much to do here right now, except to talk to Ulala who will
mention she is learning the Flamenco dance. Talking to her here is one of two
Katsuya).
In the Seaside Mall in Konan, there are three new shops. In Hiiragi Therapy,
you can meet up with a familiar face from Persona : Revelations, Mary. You can
very funny, see the Sumaru Genie Fortunes Guide). Lastly, you can go to the
Jolly Roger and make a deal with your new Rumormonger, the Rumormonger Barkeep.
He has the final rumor about Battle Master. Now go spread the rumor at Kuzunoha
and you will be able to send in entries. Just buy some magazines from Satomi
Tadashi and go to Tammy in Kuzunoha who will send them in. Go to a dungeon for
a little while and then go to Kismet to see if you won. Chances are slim, but
REQUIRED TO DO:
Go to Sky Museum
NEW RUMORS:
CARDS TO REGISTER:
Level 13
Ulala - Kimnara/Pixie
Katsuya - Genjo
Baofu - Ryume
After exploring the city, you are ready to go to the Sky Museum. Before you do,
go to Satomi Tadashi and get some items. You should get about 10 Balls of
Returning and about 15 of each status-effect-curing item. If you didn't get the
new armor at Rosa Candida for everyone, you should have enough money to do so
now. Weapon upgrades aren't necessary, but you can if you want (or have the
extra cash). Finally, go to the Velvet Room. You won't be able to change
suggest that you now stop using the starter personae and get Tengu, Kimnara,
Ryume, and Genjo. You can keep the starters if you want, but there is no real
point and you can get some stat Incense if you return them at Rank 8. It's up
to you. Keep Maia though! She is still a decent persona and she has another
Before heading in, spread the rumor about Battle Master. I highly suggest doing
the armor prizes. Weapons are almost useless later in the game and there is
another magazine to get accessories from. The armor they give away is
The next dungeon is a bit different than the ones you've done so far. First,
you cannot leave at all. Second, you cannot save at ANY point in there, not
even before the boss fight. Third, there is a 30 minute time limit and if you
run out of time, you will game over. Don't worry about the time limit, you
should be able to do it. There are only a couple of timed dungeons in the game
and this is the only one that you really have to do.
Anyway, in the dungeon, the only thing you need to do battle-wise is make sure
that your personae are at rank 8. You may want to get some of the items I
suggested, but you don't need to. The new fusions don't do much damage, but
they can still be useful against demons who are weak against physical.
The demons here should not be a problem. Just watch out for Robin Goodfellow
and the Hula of Misfortune. Use water on Kimnara, use earth on Cockatrice, and
earth on Mou Shobo. Try to get some Silver Manishas off of Ixtab - they are an
excellent item that void one Holy or Dark spell cast on the party. You can get
some Chewing Souls from the Ocher Jelly (you can also buy them at Satomi
Tadashi, but they are expensive). You can also get a couple of demon rumors in
here by asking Robin Goodfellow and Kimnara for info, but they don't do
anything. They are simply Innocent Sin references to Jun (thanks to Sasoriza
===Dungeon======================
===Walkthrough==================
After you enter the Sky Museum, there will be a short scene and then Sudou will
set the Museum on fire. If you explore the dungeon yourself, you will more than
likely come dangerously close to running out of time, but if you follow my
On 1F, there are no random battles, so just run quickly to conserve time. Head
west to a hall that leads north. Take it and then go w est to the stairs up to
This will happen each time you change floors, so be sure you are finished on a
floor before moving on. Head east of the stairs into a showroom with display
cases. You should notice that one is different than the rest. It is just like a
treasure chest, so just grab the Medicine inside. Return west past the stairs
to another room with cases. Grab the Balls of Returning, go west into the next
room, and then take the southern passage. Go a little ways west and then south
as far as you can. You will come to a trio of Exhibit Rooms running to the
east. You will find a group of children in the first one (west-most); your goal
here is to find the four groups of children and if you don't find the group(s)
on the floor you are on, Jun won't let you go up the stairs. Anyway, once the
kids leave, go all the way east and then north to a hallway. Take it east to
another Exhibit Hall (where Jun was standing if you hadn't gotten the kids).
Go in and you will see a quick scene where Maya has a... moment. After you
On 3F, there are still no random battles and 2F is now blocked by sfire. Keep
going north past the two elevators until you come to two rooms opposite each
other. Go in the western one, Trish's Fountain. You shouldn't need to heal, but
if you talk to Baofu and Katsuya they will talk about ghost stories. I'm pretty
sure this is one step of unlocking the contact "100 Stories," but I'm not
positive - just talk to them anyway. Leave and go north til you get to a
staircase with Jun. Go west of him as far as you can and then go south as far
as you can. You will pass another case-chest, but don't get it - it is a trap
that will deal a small amount of damage. Once you reach the endd of the hall, go
east to an Exhibit Hall where "police hero" Katsuya will "rescue" the kids.
Leave and then keep going east until you can go north. Go up as far as you can
to a chest with a Bead of Protection (an item that you can use once to act like
a spell; this one casts Raku Kaja (DEF x2). Return to the staircase Jun is at
(use Auto Map if you need to). Go south past the first elevator and hook around
it to a hall way that leads east. Keep going east until you get to a path that
leads south. If you take it south and then west when you reach the end, you
will find the next Exhibit Room and Ulala ever-so delicately rescues the
children. Head back north to the hallway (the one east of the elevator). Keep
going east and then north when you can. Do a spiral-type motion west and south
to another chest with a Damascus Steel. Return to the hallway and this time
take the southern route until you get to a case-chest with two Gala-Gala Drinks
(excellent item). Return to the staircase Jun was at and proceed to 4F.
As soon as you take a step on 4F, Sudou will come on over the intercom, rant
about the Other Side and the Grand Cross, and will make it so that there are
now random battles. You only have one more floor to go, so if you made it here
by 20 minutes remaining, you should be okay. Head south past the first elevator
and hook around it east and go into the showroom. Go to the northeast corner of
the room to find a couple of square cases. The back one is broken and has an
Incense of Life in it. Once you get it, go south and do an "S" dcurve into the
next showroom to the south. Get the Snuff Souls from the broken case. Head west
past the second elevator into yet another showroom. Take the path out of it to
the south. Go west the end of the hallway and then a little ways north to the
final Exhibit Room with kids. Baofu will get the kids this time. Head back to
the main hallway with the elevators and go south to the staircase Jun was at.
When you get into the southern section of the hallway (past tshe elevators) the
5F is really small, but there are still random battles and you can no longer
get to 4F. To finish, just head north to the Rooftop. When you enter the door,
the timer will stop and there will be few dramatic scenes and then the boss
All you have to do here is search the Exhibit Rooms to find all of the kids.
Jun won't let you pass to the next floor unless you find them, but the 30
Here are directions to each room with kids from the staircase you initially
1F : None
5F : None
===Boss=========================
Level 20 Tatsuya Sudou - "You can't run from fate!!"
Comment : Foreign Minister Tatsuzou Sudou's son. Hears voices in his head.
Spells : Agilao, Hypnotic Wave, Maha Agi, Old Maid, Pulinpa, Sonic Punch
This is a battlefield..."
HP : ~400; Void : Water; Strong : Sword, Attack; Weak : Shot, Fire, Earth
Notable Spells : Old Maid - Randomly selects one of the player's characters and
will cast another spell called Old Maid which deals huge
damage to all other characters (no damage to the one who cast
Ulala - Kimnara
Katsuya - Genjo
Baofu - Ryume
Tatsuya - Apollo
And now, the first epic battle of the game. At least, it would be if Tatsuya
didn't join you at a ridiculously high level (55). Tatsuya has 581 HP and 523
SP and is also equipped with the persona Apollo (which you cannot remove).
Without Tatsuya, this would be a very difficult battle, but with him, it is
relatively easy. Apollo initially starts with Agidyne, but you should rank up
You face Tatsuya Sudou, 2 Shaxes (Shaxi?), and 2 Minotaurs. First, take out the
Shaxes as they have a VERY annoying Diarama spell. They are weak against fire,
so use the fusion Tower Inferno (make sure that you use Apollo's Agidyne - it
will take them both out in one hit). Chances are that while you were using the
fusions, the Minotaurs and Sudou did some damage to you - be sure to heal (use
either Kimnara's Soothing Melody to heal about 50 each or use Diarama to fully
longer useful). Next, do the Minotaurs. Use any magic fusion (you will probably
Now that you have taken care of those minor annoyances, Sudou is bit more of a
challenge. Hopefully, you took out the four other demons before he cast Old
Maid (if he did cast it, taking out the four demons is MUCH harder - just keep
an eye on your HP). When he casts the spell, BE SURE TO DEFEND!!! If you don't,
it is more than likely that all but one party member will be killed (especially
if Tatsuya casts it). By having each character defend, it will negate the
spell. The character who was going to cast it will have their command changed
to attack, so you may want to check your Strategy menu before everyone has
defended to see if the one who would have cast it already has negated it. There
is one small benefit to Old Maid - Sudou didn't deal any damage. You may want
to risk having one character use a spell or item to heal if you are really
hurting bad (but ONLY ONE!). If you get in a crunch, use the Gala-Gala drinks
Anyway, when you get a chance to attack, use the water fusion Hydro Boost, have
Tatsuya use Gigantic Fist (NOT Agidyne - Sudou absorbs it), and the remaining
character heal (if you need it) or use his/her best attack (water is best).
Sudou has about 1,100 HP, so it should only take a few turns, but the battle
can take much longer the more Sudou casts Old Maid in-between your windows of
opportunity to attack. If worse comes to worse, and all of your characters but
Tatsuya die, you should be able to kill Sudou by only using Tatsuya and
EXP : 1,208
Yen : 10,480
===Choices======================
Maya : Yes
_______________________________________________________________________________
E. G O L D
_______________________________________________________________________________
===City=========================
After the boss battle and a few scenes, you will be put on the Konan Ward map.
Your party has spilt up, but Maya agreed to help Baofu and he told you to go to
Kismet and wait for him. Now, there is a WHOLE lot of stuff to do in the city
this time, but I'm going to run through what you are required to do and come
Only a few things have changed at this point; the Rumormonger Barkeep has a new
rumor, the store lists for Parabellum and Rosa Candida have changed (don't buy
anything yet), and Jun can now by found at Araya Shrine in Rengedai. First, go
to Kismet. There will be numerous scenes to sit through and you will meet
Ishigami "Wang Long" Chizuru, find out a bit about the police's dirty dealings,
and learn that the Joker is not just one person... It seems that just as you
can use rumors to your advantage, the "bad guys" can use them too - they use
the media to perpetuate a down-right evil rumor. When you are back in control
of Maya, take the elevator to the lobby and hook up with Baofu again. Then one
of you (depending on the choice you make) will suggest to go find Katsuya. So,
go to Konan PD and Katsuya will rejoin your party and you now are on a search-
and-rescue mission to find Ulala (who will not be joining your party for a
while) and Baofu suggests you go to the a bar in your new ward, Hirasaka. Go
there and select the "Talk" option in the Shiraishi Lady's store menu. She will
suggest you go to Parabellum (to find the man Ulala has a grudge against, who
Maya remembered in mysterious circumstances). You can also meet your new
sRumormonger, Toku, here. He has one rumor right now. Go to Parabellum and you
will see a short scene where Katsuya and Baofu trick the sniveling little punk,
Makimura to confess. Now, Maya thinks that Ulala would be in GOLD Fitness Club,
so go yet another new ward, Yumezaki. GOLD is the next dungeon, but you can
Rengedai : Nothing to do here. The only thing new is Jun that is at Araya and
Aoba : First, Parabellum and Rosa Candida have updated their store lists. You
should get the best armor for all three characters, but don't bother getting
the weapons - they are far too expensive. There is one rumor on the message
board in the 2X Slash. Last, come back to Kuzunoha when you have finished the
Konan : The Barkeep in the Jolly Roger has three rumors for you, including one
that gives the Sumaru Genie new fortune telling. See the Sumaru Genie Appendix
Hirasaka : First, Toku has four rumors for you, including one that will enable
man-searching at Shiraishi. It's a lot of quick cash, so you should do each one
(see Sasoriza's guide for an explanation and the locations of each person).
Also, I will quickly mention at the end of the city section where they can be
found. You can also access Sumaru Jail where you can meet Eikichi. You should
also talk to Katsuya in the Jail - it is the final step in unlocking the
"Flamenco de la Pasion" contact (which you cannot use at the moment, since
Ulala isn't in your party). You also now have access to the first optional
dungeon, Kasugayama (Kasu) High School. You can come here at anytime to meet
(almost) all of the demons in the game, get items, get cards, rank up personae,
gain levels, and play with the battle system (and there are a few other
Yumezaki : Here, you can meet the next rumormonger, the spirited Chikalin, in
Peace Diner. She has three rumors. You can also go to Mu Continent, which is
empty at the moment. There is also another building you can access, the Seedy
CD. Right now, the only thing you can do is buy the really cool CDs to listen
security guard in back who won't let you go upstairs, you can use the Auto Map,
and the screen goes white when you leave. All of these should be clues to the
fact that this is a dungeon. But, you can't use it at the moment, so just pick
up the CDs and listen to the great tunes at the apartment (well, these aren't
the best songs, but they get better, I swear!). (See the Appendix section to
On a side note, you can also meet the annoying new healer, Aki dude, in
Yumezaki. I never, ever, EVER go to him if I need to heal. That is how annoying
Now that you have gotten all of the rumors, go to Kuzunoha. Before you go on a
rumor-frenzy, go to the glass door of the bookshelf behind the Chief and push
the X button. The door will slide over and you can examine the books to find
the Item/Sumaru Magazine. Go to the Item menu and click on it to get another
rumor about a Secret CD at the Seedy CD (you should have noticed the purple ???
in the Erste category). Now you can spread the rumors (and spend a whole lot of
yen). See the Suggested Party section for how I suggest you spread the variable
now go to the arcade and play slots, poker, black jack, and bingo. Most of it
is automated, but it is still fun and offers a quick break from the game
proper when you need it. Also, you can get some pretty nice prizes by cashing
in coins. This place will also have another use later on. (By the way, if you
need an explanation of how the games work, the game manual explains it all
REQUIRED TO DO:
Go to Kismet
Go to Konan PD
Go to Parabellum
Go to GOLD
Parabellum
Rosa Candida
NEW RUMORS:
NEW MANSEARCHES:
===Suggested Party==============
Level 17
Katsuya - Surya/Genjo/Ryume
Baofu - Hel/Ryume
First, you need to change your personae before you go on fighting. Since Ulala
left you, you can only do a few fusions, none of which are all that useful to
you. Having newly summoned personae at rank 1 may make things a bit harder on
you in the next dungeon, but they are well worth it. You should (as always) get
them to rank 8, but you may want to go to Kasu High and gain a few ranks there
to make it easier on you in GOLD. You will find your first material card in
GOLD. Use it to get Iris right away and start ranking her up. Use Free cards to
make some Sun cards and get the very useful Surya (don't be put off by the fact
that he is at a low level). You should also get the excellent persona Hel for
Baofu. You can stick with Hel for a little while now, as she has all of the
Speaking of fusions, there are a number of new ones to learn now that you have
some more "Maha" spells. A few of the new spells are attack-all spells, which
are very useful for taking out large groups of enemies in random battles.
In the city, be sure to collect the new rumors and spread as many as you can.
You should have a good amount of money from the last dungeon and you can make
a whole lot of money doing mansearches, so you should have enough to spread
all of the rumors, buy the CD's, stock up on items if you need to, buy new
armor (either from Rosa Candida or Toa, should you choose armor), and possibly
buy weapons (which still cost more than they are worth). You should also
consider buying some coins and playing the games at the casino. Coins are
expensive (100 yen for 1 coin), but the rewards of hitting 500 in slots are
well worth it. It isn't needed right now, but at some point, you should
consider using the "Turbo-Controller Trick" (see the Tricks section above).
Also in the city, you now have access to Kasugayama (Kasu) High School and the
Bomb Shelter in the basement. Having a dungeon you can always go to a meet all
of the demons gives you a large amount of freedom concerning your levels, tarot
card stocks, item stocks, and yen. Be sure to visit it often (in fact, you
should do so now to get a few items and gain a few ranks for your new
personae). From now on, I will only mention when a new section of the Bomb
Lastly, now that you will no longer need the Kimnara persona, you can return
him to Igor for a prize (if he is at Rank 8, which he should be). You will get
an Escape (Trafuri) card. You should register it at the Time Castle, but the
card is really expensive - if you ever want the card again, it would be cheaper
and easier to just summon Kimnara again, rank him up, and return him.
Mu Continent - Slots
The demons in here are really easy. In fact, almost all are weak against one or
another element, so just use their weakness. The only one who might give you
problems is Faust. All the demons deal pretty good damage to you (use Diarama),
but Faust's spells Frei and Mephistopheles can hurt you bad. Be cautious and
heal HP and status effects if you need to. He is weak against holy, but you
don't have a good holy spell yet; use your best fusions (or use the contact
system to get cards).
===Dungeon======================
<2F>
===Walkthrough==================
This dungeon is really small and therefore really quick. All you need to do is
find the worker who has the key to the gym. Leave the lobby and head into the
dungeon.
On 1F, go north until you get to the Boxing Gym Ulala has locked herself in.
You will get the screen flash and heartbeat for bosses and Baofu will comment
on her "really bad vibes." Go west past the gym and skip the first route north.
Take the next one that leads to the Men's Lockers. Grab the item from the
broken locker in the east-most row of lockers. Leave the lockers and head west
a bit to the Women's Lockers. Get the Material Card for the very useful Iris
persona (whom you should now summon for Maya). After you get it, leave the
lockers and head straight south to the staircase leading to 2F (which is on the
On 2F, go north and then curve east and north around the island of seats.
Continue north to the end of the hallway and go into the Equipment Room. When
Maya enters she will see a barbell flicker for a moment then disappear, but if
you talk to everyone, no one else saw it. (Don't worry about it too much - it
is merely an Innocent Sin reference and nothing comes of it.) The key isn't
here, but the worker says you need to go find someone... So, leave and head
south. This time, take the hallway that leads east away from the island of
seats. You'll come to a pathway south - take it and then go to the staircase
On 3F, you can take the path to the south and west to a Trish's Fountain, but
you shouldn't need to use her (unless you want to hear Makimura demonstrating
his scum skills). From the staircase, go north, then slightly west to the
Women's Locker room. Go behind the lockers (of course, Katsuya won't...it's the
ladies' room after all) and find...a panty thief! Just talk to him and he gives
you the key. You can just leave now if you want, but you can talk to Katsuya
and have the option of exposing the pervert to Katsuya who will promptly
"arrest" him (seemed like a little bit of excessive force, but he deserved it).
Anyway, when you get the key, just leave and head west into the Dance Studio.
Go all the way west and go to the Women's Locker's and grab the Free Cards from
the broken locker. Now you are all done here and you can just run back to the
===Puzzles======================
Get the Event/Gym Key from the pervert in the Women's Locker Room, 3F. Simple
as that.
===Boss=========================
Spells : Fata Morgana, Maha Garu, Maha Garula (critical), Old Maid
Pulpina
Katsuya - Surya
Now you fight Joker Ulala. By the way, I hope you figured all of this out on
your own - the game practically beat you over the head with the fact that Ulala
uses wind spells, showing that she is most likely weak against earth (which
Although Stone Rise is an early spell, it still does much more damage than the
new earth fusions do (note that it says "huge" damage in the fusion menu while
the others say "large."). Make sure that earth spell Maya uses is Magnus and
not Magna (it will affect the damage done) and that the other two also use the
most powerful spells of their element. I put Aques on Hel, but you could also
use any water spell (Hel also has Acid Rain). It should only take 2-3 casts of
the spell to knock Ulala out, but if you use lesser grades of the elements, it
If you take her out quickly you shouldn't have any problems, but if she casts
Maha Garula or Old Maid a lot, you can find yourself faring worse (especially
since Iris is weak against wind). Your best bet for healing is to switch to
Maia and use Diarama (which should fully heal one character). You can use
Ryume's Sama Kaja to boost Maya's spell defense, but this battle should be so
By the way, after the battle, there is a choice. BE SURE to choose the "Shut
EXP : 3,000
Yen : 8,000
===Choices======================
<In Kismet>
Ulala : Is...Ma-..-ya..there...?
Ma-ya : U, Ulala?
<Maya approaches and Joker Ulala punches her then taunts her
with the fact that Ulala called Joker to kill Maya. Baofu
_______________________________________________________________________________
F. C l u b Z o d i a c
_______________________________________________________________________________
===City=========================
After the boss fight and once the Joker has been ripped from Ulala by Igor, she
will rejoin your party. First thing you need to do is a party over-hall (see
Suggested Party). Once you are all set, there a only a couple of new things to
do in the city this time. First, there is a new person on the Hirasaka ward map
- the Pathetic Loser. Talk to him and he will give you a rumor that the rumor-
demon Tek Tek appears in Kasu High. The first area of the Bomb Shelter is now
open as well. The last point of interest right now is that a Housewife on the
Rengedai ward map will say that slot machine number two in the casino is hot...
(hint, hint)
When you are ready, head over to Zodiac club. There is a small section at the
beginning that is not part of the dungeon. Here, you can get a rumor about
Zodiac from one of the dancing kids (see Walkthrough section for an
explanation).
REQUIRED TO DO:
Go to Zodiac
NEW RUMORS:
Tek Tek appears in Kasu High - Pathetic Loser, Hirasaka Ward Map
===Suggested Party==============
Level 21
Ulala - Iris
Baofu - Hel/Ryume
to get
First of all, now that Ulala has rejoined your party, you need to make some
major changes to your line up. First, give Iris to Ulala and put Maia on Maya
(just keep reading to find out why). Now, go to the Velvet and pick up the
Strength persona Otohime for Katsuya. I HIGHLY suggest you buy a Maha Garu card
from the Time Castle and put it on Otohime when you summon her (trust me). Be
Now that you are all prepped, you should be going on your first optional trip
to a dungeon. As I said, it is optional, so you don't have to and you can just
go on to Zodiac if you wish. But, there are some pretty good rewards for making
this trip to Kasu High, and there is no reason not to. What you are going to do
is go to the third floor of Kasugayama where you can meet your first rare demon
(namely Tek Tek). You could just run around killing demons while you hope to
find him, or you can use the "Estoma Trick" (using Clean Salts, since you don't
have Estoma yet) or the "Save-Reload Trick" to meet him. But, instead of just
mindlessly killing demons and running around, there are a couple of things you
can accomplish while waiting to meet him. First, use the fusion Maximum Tempest
to finish every battle (in one round, no less) and you should start to get a
number of mutations (be sure the fusion includes Otohime to rank her up and
Maia to get her to mutate). The goal of try to get Maia to mutate is to get the
modification ability. As soon as you get it, go to the Velvet and Igor will
explain that a new persona is trying to emerge from Maia. A new option will
appear in Igor's menu where you can mutate the level 3 Maia into the level 31
Maia Custom, a VERY powerful and useful persona (especially at this point in
the game). Unfortunately, only Maia will obtain this kind of a mutation.
Hopefully, during this trip to Kasu High, you should rank up Otohime, get Maia
to mutate into Maia Custom, meet Tek Tek, probably gain a number of mutations
for Hel and Otohime (greatly increasing their value), and I would also suggest
getting a contract with Ocher Jelly and stocking up on Chewing Souls (and/or
other items and tarot cards). The demons you will fight don't give much EXP or
yen, but you should gain a level and a nice pile of cash. When you defeat Tek
Tek, go back to the ward map and give the Event/Tek Tek's Name Tag to him to
get a Soma, the best healing item in the game (heal all HP, SP and status
effects to ALL characters). Not bad for beating that little pip-squeak, huh?
Some people have had a lot of difficulty mutating Maia in Maia Custom. Perhaps
I am just lucky, but I never have had any problems getting mutations. If your
personae compatible with their respective character and you have a good luck
stat, you should have no problems either. If you do have problems, try
equipping LUC increasing accessories, like the Good Luck Bunny, which you
start with. I found that I had a lot of mutations with the spell Maximum
Tempest, so try using it. Above all, don't get frustrated if you can't get the
modification - patience is a virtue and the rewards are well worth it. The only
problem with Maia Custom is that the SP usage is a bit high. But, you should
have at least 200 SP by now, so you'll be fine (if you really need to, use
Also, a quick reminder that you can now use the "Flamenco de la Pasion" contact
The demons in this dungeon aren't too bad. The deal a good amount of damage,
You can get rumors about the Atomic Bufula spell in here by asking demons for
info. After you get your first demon-rumor, a new option will appear in the
contract menu - "Spread a Rumor." There are several effects to the spell.
First, that it exists. Second, that it is weak. Third, it is strong. And
finally, that it fuses with another spell (Summon Spirit, which you won't get
for a little while). Unless you are using the Jack Frost persona, the best
choice is obviously to make it weak so the Jack Frost demon doesn't whoop you
with it.
===Dungeon======================
Before you begin this dungeon, you should spread the rumor that you can collect
in the dance hall. If you don't, you will not be able to get any of the items
listed above; in fact, the only item you will collect will be an Iluzone card
from chest that will initiate a battle with a single Faust. The positive side
to not spreading the rumor is that the dungeon is very simple and straight
forward (so much so, that I won't even cover a step-by-step walkthrough for
it), but it is really not worth it to miss these items. It is also fairly
boring... That said, what follows is the walkthrough for the dungeon after the
rumor has ben spread. (By the way, once you go past the first floor of the
On 1F, go north then east to get to an area with branching paths. Take the
north west route all the way north to a staircase up to 2F. On 2F, go south
then east to a room with a chest. Return to 1F and go south back towards the
branching paths, but as soon as you reach a path going west, take it to a
staircase up to 2F.
path east. Take it and past the first route south to the second route and take
it south. At the set of two staircases, go north of the eastern one to a chest.
On 3F, make a curve north then west then south to a chest. Return to the double
stairs on 2F and take the eastern one up to 3F this time. Now go north then
east until you get to a route going north. Take it to a chest. Return south
and go east then north all of the way to another staircase. You will pass the
Staff Room, which you can enter, but there isn't anything to here at the
On 2F, go south and then slightly west, and then south again to a branching
path. Take the southeast path to a chest. Return to where you came down the
stairs, but go west of them this time. Go past the staircase down to the first
floor to a chest. Return a little bit east to a path south and follow the path
to a staircase up. (If you don't clean the floors with Kiyohime (see the puzzle
section below), you will have to go further east and walk around the big square
On 3F, just go north to the Secret Casino door and try to enter. A person on
the other side will ask you the password, which you obviously don't know. Now,
if you return to the Staff Room on 2F, Baofu will "persaude" the Tien Tao Lien
members in there to tell him the password. Return to the casino door and enter
the password. Even though I'm going to list the password in the Puzzle section,
you may still want to hike back to the Staff Room just to see how good Baofu
Anyway, once you enter the password and open the door, the boss fight will
===Puzzles======================
During this dungeon, you will see big splotches of yellow on the floor. If you
step on them, the will take away a huge amount of HP. So don't step on them!
However, if you ask demons for info in the contract menu, one of them will tell
you that the demon Kiyohime is a neat freak. If you get a contract with
Kiyohime, a new option will appear in her contract menu to clean the floors.
By all means try to get this rumor - it will make this dungeon much easier to
navigate.
Also, a password is required to enter the Secret Casino to complete the dungeon
and fight the boss. To get the password, you must first try to enter the Secret
Casino then go to the Staff Room on 2F, where Baofu will get the password.
===Boss=========================
Spells : Absolute Zero (critical), Maha Aques, Marin Karin, Old Maid,
Level 20 Ryuman (x2) - "Hey you! What are you doing here!?"
Ulala - Iris
Katsuya - Otohime
Baofu - Hel
This battle should be really quick and easy if you just follow my plan, despite
the small bit of infamy that has built up around this battle. Right away, cast
Maximum Tempest twice to take out the two Ryuman demons and deal a good bit of
damage to Noriko. It shouldn't be too hard to cast two fusions right out of the
gate - Noriko usually casts one of here Kaja spells on a Ryuman and the other
two will just hit you for a small bit of damage (just use Maia Custom's
excellent spell Mediarama to fully heal all of your characters). Be sure you
use the best spells you have (Otohime's Garu, Maia Custom's Maha Aques, and
Once those two are gone, this boss can be put to rest really quickly by using
the fusion Tower Inferno 2-3 times on Noriko (again, use the best spells -
Otohime's Garu, Iris' Maha Magnus, and Hel's Fire Storm while Maya heals with
Mediarama). It really should not be hard to cast these spells a few rounds.
Most of Noriko's spells do little to medium damage to you, and if they do too
much, just use the circle button to move Maya to the first slot and cast
Mediarama. Your biggest problems are if she casts Old Maid (defend, as usual)
or inflicts you with the Charmed or Frozen status effects. You can't heal these
and the only way to make them go away is by having the affected character act a
few times (usually anywhere from one to four times). Barring those, this should
Now, if you don't have Maia Custom, Pariker makes a fairly good substitute,
along with Maia. You should put Aques on her to include her in the fusion
Maximum Tempest at the beginning. For Tower Inferno, you could replace her with
Otohime and have Katsuya heal with Diarama or Soothing Melody (mutation spell)
or you could switch to Maia at this point and use her Diarama. It doesn't make
much difference and you get the same results. You may deal less damage, so it
could take a bit longer (which will obviously make things harder), but it
EXP : 2,766
Yen : 7,800
<STORY SPOILER>
In case you missed it (which I think many people will) there is a small portion
of the story which isn't entirely made clear to you. They kind of rush past it
quickly in the Velvet and you might not have picked it up, but Noriko is the
one responsible for the murders at Seven Sisters. After Anna, whom Noriko looks
up to greatly, was in a hit-and-run that ruined her track career, Noriko used
the Joker curse on him (and others). That's why Anna asks Katsuya if he will
arrest Noriko (and Katsuya goes soft on her, but only because he can't do
_______________________________________________________________________________
G. A o b a P a r k (First Visit)
_______________________________________________________________________________
===City=========================
There is very little new in the city this time. Most importantly, the second
area of the Bomb Shelter in Kasu High is now open and you should go there to
meet the rare persona-demon Shaka, who will give you his Material Card when you
defeat him. The Pathetic Loser has disappeared from the Hirasaka ward map, but
a new person, the Mellow old man, has appeared on the Aoba map. He gives you a
rumor about the next dungeon (Aoba Park). In the dungeon, there are flowers...
that can talk... They are a puzzle to get a rare item from one of the flowers
(see the puzzle section). Shiraishi Lady has a new mansearch with a sizeable
reward. Also, you should register your new cards at the Time Castle.
Finally, now might be a good time to fill up the Lucky Cat in Kuzunoha (with
100,000 yen). You can get some very useful rumors at you should have some extra
cash on you.
REQUIRED TO DO:
NEW RUMORS:
Flowers in Aoba Park Talk - Mellow old man, Aoba Ward Map
CARDS TO REGISTER:
NEW MANSEARCHES:
===Suggested Party==============
Level 24
Katsuya - Otohime/Shaka
Baofu - Hel/Ryume
Fusions : None
to learn
You should just keep your current personae. The next dungeon is really short
and these personae are actually going to remain very useful for a little bit.
You may want to pick up the Jack Frost persona; he's pretty good, but he's also
really cute!
You should also go to the second area of the Bomb Shelter and try to meet the
demon Shaka, who drops his Material card. He is an EXCELLENT persona (probably
the single most useful persona, even if it is only in the middle of the game).
If you have trouble meeting him, consider using the Estoma Trick (using Clean
Salts) and the Save-Reload trick. You will need to be at level 24 to summon
him, however.
You can also meet the rare demon Nata in Aoba Park, but he is very difficult at
your current level and you won't be able to use his Material card for some time
anyway. You will be returning to this dungeon later, so I would suggest you
wait until then to try and find him. In fact, since you are returning later,
you could just skip everything and head to the Rest Area (which I don't suggest
The demons in here are fairly easy. Just exploit their weaknesses and you
will be find.
===Dungeon======================
===Walkthrough==================
Your goal for this dungeon is just to reach the Rest Area where Sneak told you
to meet, but there are also a number of items to get. I will direct to all of
the items and you should pass the Rest Area while you are getting them. (DON'T
enter the Rest Area until you are ready to leave - it will automatically start
a scene then kick you out of Aoba Park until later). There is also a puzzle in
this dungeon in which you must talk to all of the flowers to answer a question.
Lastly, you can meet the level 38 persona-demon Nata here (he seems to show up
in the North side most often), whom I suggest you hold off on trying to fight,
In the South Side, go east until you reach a flower. Go south of it to a chest.
Return to the area with the old man you passed, and go north, then northwest,
then north again of him. You'll be shot out going east. Go east until you can
go south and then you will see a small passage to a chest (check the Auto Map
if you can't find it). Return to the Gateway you just passed and go through it.
In the Central Area, do an "S" curve north and go southwest until you go past
the Purple Flower's garden. To the west of it, you will see a SP-depleting blue
grate. Cross over it to get to a chest. Go north around the hedgerow and then
southwest on the other side of it. Keep going until you run into a chest. Once
you get the item, go north past the Rest Area (don't go in) until you get to
yet another chest. After you have that, just go straight east as far as you can
In the North Side, go west as far as you can, then straight north to a chest.
Return southeast then go north and around the hedges to a small gap in the path
(use the Auto Map to see it). Go slightly north and move south to come around
east. Then go south on the other side of the hedgerow (between the hedge and
the wall). If you go south, you will find a chest. Return to the area around
the gap and go north of it a bit and then there will be a long, winding path
that leads west. Take it to the end to a chest. Now, you could explore up north
and to the far east to find a Trish's Fountain and the entrance to the Concert
Hall, but you have no use for either at the moment, so just return to the Rest
===Puzzles======================
There are eight flowers spread throughout the park who will speak (after you
have spread the rumor). They each give you a piece of a puzzle to answer the
Dignified Purple Flower's question (which you only get one shot at, unless you
save and reload your game. If you don't get it right, he will poison you and
refuse to talk to you ever again). Here are the quotes for each one:
Blue : I'm a Blue Dragon, born in February. I'm compatible with Navy
Flower Blue Dragon, born in June. There are as many dragons as months.
Yellow : I'm a Gold Dragon, born in May. I'm compatible with Black
Flower don't care if I'm incompatible with the Silver dragon, born
Blue affinity with the Red Dragon, who is one month younger.
+------------------------------------------------------------+
|------------------------------------------------------------+
| April | Scarlet* | | |
+------------------------------------------------------------+
Everything fills in easily except Scarlet and Red. But, since the group with
Purple MUST include Silver, and everything else has been filled in, the only
choice is between Red and Scarlet. But Scarlet isn't even an option when you
talk to the Dignified Purple flower. Thus, Purple has affinity with Silver and
Red. If you talk to the Dignified Purple Flower, you can choose Yellow Green,
Aqua-Blue, Yellow, Red, Blue, or Orange. So, pick RED! You will get the Akashic
Ring, another item that you won't be using for a while, but it is very
valuable.
===Rare Battle==================
First of all, should you have the fortune (misfortune?) to meet him by
accident, you should be prepared for the battle, or else don't fight him
(retreat) - it is very possible you will game over. If you were looking for
This battle is basically a slug-fest, similar to the Shaka battle (which you
effects, you should be able to get off a few fusions, and he will hit you
really hard with physical attacks. So hard that he may kill a character in one
hit (especially if he casts Taru Kaja (Atk. Up) on himself). Be sure you have
Your best strategy is to just use everyone's best spell, but arrange it so that
it will do a fusion that does huge damage (Stone Rise, Hydro Boost, Wind
Cutter, or Tower Inferno). HOWEVER, do not try to arrange it so that you use a
fusion every time, or else he will get in many more attacks than you do - his
AGI is much higher than yours and he will go more often than you. You can keep
too much. Anyway, as I said, it is just a slug-fest, so attack him with your
best spells, rearrange one or two characters to do fusions when you can and use
EXP : 481
Yen : 2,660
Item : Material/Paopei
_______________________________________________________________________________
H. S e w e r s (Route A)
_______________________________________________________________________________
===City=========================
There is a whole lot to do in the city this time, but most of it can't be done
until you do a few story scenes. Right after Aoba Park, the only thing
different is that the inventories at Parabellum and Rosa Candida have changed.
To continue on, go to Kuzunoha and "Master Ulala" will explain her plan for
meeting with the mysterious couple that Sneak told you about. You have two
choices in Kuzunoha - one minor and one VERY major. For the minor one, Ulala
will ask Maya what she thinks of her plan - if you answer "Hmmm...I'm not so
sure..." Ulala will get really angry and give Maya 3,000 yen to pay for the
rumor (no major effect if you answer "That would work."). (By the way, if you
talk to Tammy in Kuzunoha, she will look at the picture and say that the two
look familiar...)
Now, to continue on with the story, you need to spread the rumor about an
"individual at Parabellum" and you are given a choice between that person being
male or female. (The rumor will appear in the rumor menu at Kuzunoha after
Ulala has said her peace.) Whichever choice you make will determine you next
party member and your "route" for the game. The routes are actually very
similar for the greater part of the game, but there are a few major
differences. First and most obvious, the two routes have different fifth party
members. Second, the next dungeon you go to will be different - the Sewers and
Lab for choosing "man" and Sumaru TV for choosing "woman." Third, though the
story-line is basically the same, you see separate aspects of it from the two
routes. Fourth, who you fight during a major boss fight much later on will be
different in each route. These are the major variances, but there are a few
than the other, just different. (And chances are that you may want to play them
both...) If you really don't know which to choose, save your game before
spreading the rumor and explore each route a bit. The man's route has a double
dungeon, one of which is timed, while the woman's route has a single, but very
long, dungeon. In my humble opinion, the storyline during the man's dungeons is
more dramatic, but the women's route is interesting in it's own right. The
man's route only has one boss battle, but the woman's has five, count them,
Once you have chosen, go to Parabellum and you see a number of scenes. Then the
fifth party member will join you, you will have access to the new ward Narumi,
*******************************************************************************
*******************************************************************************
This section deals with choosing the man's route. If you do, Nate Nanjo, from
the first Persona will join your party. He is at Level 22, equipped with his
starter persona Aizen Myouou, and also equipped with the new armor that is
available at Rosa Candida. Nate's route has two dungeons (as opposed to Ellen's
which has only one) - the Sewers and the Laboratory. Ellen will investigate
Wang Long Chizuru's connection to the New World Order and Nate will be
After you have acquired your new party member, there is a ton of stuff to do.
First, you now have access to the final ward, Narumi. There are a number of
points of interest on the ward map, but most of them cannot be accessed at the
moment. You can, however, go to the Hotel Pleadies (where you met Nate and
Ellen) and the shops in its lobby. To get to the shops, you need to go on the
SOUTH side of the hotel. There are two entrances - the one to Nate's suite and
the other to the shops. (A lot of people have had trouble finding the shops.)
There is the Ebony where you can get rumors and will be able to do map-making
quests, Padparcha where you will be able to forge custom weapons (with those
metals you have been obtaining in the game), Clair De Lune where you can get
food and weapons or armor, and finally, yet another Velvet Room. There is no
Satomi Tadashi in Narumi (so your sanity will stay intact...no brainwashing
music!).
The main thing to do is get all of the rumors and then prepare for the next two
dungeons (it is a "double-dungeon" and you cannot leave once you begin the
Sewers). There are also a couple of more mansearches to make a good 40,000 yen.
Be sure to get the rumor Salam who will contract you to make maps of the
dungeons for some EXCELLENT prizes (it is a pain, but well worth it - more on
maps when you get to the lab; for now, just get the blank map). Also be sure to
spread the rumor about Tsuchinoko before you head into the dungeons.
You can also spread a rumor about the Sumaru Genie doing Affinity Readings. See
enigmaopoeia's guide for more details, but here are a couple of useful
After you have gained your fifth party member, you can go to Kismet and talk to
Mizuno. If you do, she will ask Maya if she was at Parabellum. IT IS VERY
IMPORTANT THAT YOU ANSWER NO!!! This question has a key point to unlocking
If you go around the city and talk to everyone (as you should), you will notice
that Eikichi is missing from Sumaru Prison, Mary is missing form Hiiragi
Therapy, and Sugimoto is missing from the Bomb Shelter basement... Not very
When you are ready, head into the Sewers (you can try to go into the laboratory
(your real destination) but your party members will say that the security is
too tight to enter directly, so you need to get in via the Sewers).
REQUIRED TO DO:
Go to Kuzunoha
Go to Parabellum
Go to the Sewers
Parabellum
Rosa Candida
NEW RUMORS:
NEW MANSEARCHES:
Humphrey - Parabellum
CARDS TO REGISTER:
Magnus
===Suggested Party==============
Level 25
Ulala - Iris/Nemesis
Baofu - Hel
to learn
to get
Before starting the next dungeon, there is a lot to do. First, there are a
couple of personae you should get. First, if you haven't already, get Shaka and
put him on Katsuya (Nate has better compatibility, but Nate's starter persona
Aizen Myouou is at rank one - and Aizen is pretty good, so you may as well keep
him for now). Next, get the Empress persona Nemesis, an very strong persona.
Put her on Ulala, but I'd still use Iris primarily in this dungeon because you
won't have much chance to rank Nemesis up (as the next dungeon is timed). Just
be sure to bring Iris with you if you decide to only use Nemesis - she is
useful later. Other than those two, the rest you have been using should be
fine.
There is a new spell that is available to you and that you should take
advantage of immediately - Estoma. You can find now find it on the Hierophant
persona Umayado No Ouji (hope you have plenty of Free cards). Or, you could use
the persona I prefer to use for Estoma, Nemesis. Her mutation spell is Estoma
- if you have trouble getting her to mutate, you might as well just summon and
rank up Umayado No Ouji. The spell Estoma, when cast from the Spell menu in the
main menu, will ELIMINATE all random battles that only contain demons that are
below the level of your average party level. If say, the average is 22, you
will not have any random battles with demons 22 or below, but you will have
battles that have at least one demon level 23 and up. Very useful for the next
dungeon, which is timed, or if you are just sick of battles. DO NOT, however,
In the city, there are a whole bunch of new rumors, so spread those. There are
a few noteworthy rumors mixed in there. One of them is about a man named Salam
in Ebony. You can spread a rumor that he collects maps of dungeons - by all
means, spread the rumor and get a blank map from him! He will give you A LOT
of cards if you turn in a complete map to him. Map making is a bit tedious and
frustrating, as you need to fill in every square on the Auto Map (you'll see
what I mean in the next dungeon) by coming within 2 squares of it and sometimes
you need to back track to get a square you missed (if you really get desperate
and frustrated, use the new Estoma spell), but it is well worth it. Next, be
sure to get the rumor about Tsuchinoko, a rare rumor demon that will appear in
the sewers. Third, you can get a rumor that Padparcha, the jewelry store, makes
custom weapons. They will have some _excellent_ armor and weapons, though they
are very pricey and require you to acquire various metals to make (like the
Obsidian and Akashic Ring you have already picked up). Finally, there are four
"random-effect" rumors that you can spread. These rumors don't have one
specific outcome as all other rumors so far have and they can be positive or
negative. For their various effects, see my Kuzunoha/Rumor Guide. To get the
good effects, save your game before you spread them and reload the save if you
get a bad effect. However, hold off on spreading the one about Trish - it's too
Now that you have spent tens of thousands of yen on Rumors, you are probably
getting low on funds. There are a couple of lucrative new mansearches to refill
your wallet (or purse, as it were). Now before you start the next dungeon, you
should probably get some new armor. I'd suggest you get your helms and boots
from Rosa Candida (or, if you have the cash, you may want to go to Toa or Clair
De Lune) and to Padparcha for your armor. They have the excellent Mithril
Armor that only costs 10,000 yen and two Mithril Silvers. To get Mithril
Silvers, use the Turbo-Controller trick on Slots #2 at the casino to get a lot
of coins then exchange them for the Silvers. If you are low on status-
recovering items, get some at Satomi Tadashi (and you should probably pick up
some magazines to send in). If you are low on Chewing Souls, get some more from
the Ocher Jellies in Kasu High. You may want to consider weapon upgrades, but
as usual, it isn't that vital. In fact, you get some pretty good weapons in the
next dungeon, so you might as well wait. If you really want to get some
weapons, make some in Padparcha (get the materials from the slots at Mu
The next two dungeons are another "double dungeon" like Mt. Mifune and the
Sanitarium. Unfortunately, unlike those two, you cannot leave the Sewers or Lab
once you choose between A1 or B1 (see the walkthrough section for more on
that). But, if you are prepped, it shouldn't be anything you can't handle. In
the Sewers, you are give a choice between two routes - A or B. TAKE B!!! It has
identical in the items they give, but for sections 2 and 3, absolutely take B.
As for fighting the demons in the Sewers, they should be fairly easy. Most of
them are strong against water and weak against fire, so don't use water and DO
use fire. Using a fire fusion that will hit all the demons would be best, but
since you don't have one yet, you can just use Maximum Tempest or Crag Fang to
take them out (you should be able to kill them all using it once or at the most
twice). However, you may not even want to bother fighting demons in here to
conserve time (the high encounter rate is really frustrating in a timed dungeon
with a lot to explore). If your level is high enough, just use Estoma to bypass
the fights. There are a lot of new demons in here to fight (for gathering
Analyze data and items) but you can fight them in the Bomb Shelter also, so it
There are a couple of demon rumors to get in here, but they aren't necessary.
Two of them tell you that there are really good items in B2 and B3 and you can
also get rumors about the Rumor-Spell Wonderful Aques for Kanaloa (but you can
(A1)-Item/Disguise Goods
Item/Seed of Escape
(A3)-Sword/Plasma Sword
(B1)-Item/Devil's Capote
Item/Disguise Goods
Item/Seed of Escape
Finger Shot/Striker
Item/Medicine (20)
Item/LUC Incense
Item/Medical Powder
Item/Damascus Steel
(B3)-Spell/Recarm Card
Gun/Pipe Fox
Item/Awaken
Item/Mithril Silver
Sword/Plasma Sword
<3rd section>
===Walkthrough==================
When you first enter the sewers, there will be quick scene where Nate is
reunited with Mary and Chris. These two will play a small role in this dungeon
in that each will unlock doors leading to different areas of the sewers (Mary
unlocks the A route and Chris unlocks the B route). In this dungeon, there are
two routes (A and B) and three sections (1, 2, and 3) and you will have to
choose either A or B for each section (you can cross paths and take A1 then B2
and then A3, if you want). HOWEVER, I must reiterate that you should take the B
path every time. It doesn't make much difference for the first section, but I
think that B1 is easier to navigate. Regardless, I'm not even going to include
a walkthrough for the A routes since you shouldn't take them. If you want, you
can explore the A routes, but you will find them hard to navigate and very
barren item-wise.
Each section is timed to ten minutes. However, unlike the Sky Museum, if you
run out of time, you don't game over, but are washed back to the beginning of
the current section. But it isn't like you restart the section - you keep your
map (in the Auto Map) and the items you have gathered. You simply have to
backtrack to where you were before and keep going (which shouldn't be too hard
Once you choose a route, you cannot go back and you cannot save in the sewers
themselves (but you can in the first room and the Relay Points inside). Be sure
to save before choosing each section, just in case. Also, once you choose
between A1 and B1, you will not be able to leave the Sewers nor the lab until
In B1, just head west until you can take a bridge south. Go across it and head
west until you run out of path. Cross the bridge to the north and head west
again until you reach a corner that turns you south. Go quite a ways south
until you are turned west. Take the path north you will come too and follow the
path until you come to another bridge to the north. Cross it and go east to the
corner which turns you south. DON'T take the bridge west and keep going south
until you are turned east again. If you go all the way east, you will find two
paths next to each other that go north. Take both of them until you get to item
box built into the wall. Once you grab it, go across the bridge south of the
eastern route that ran north. Once across, just go west until you are forced
south then take the path west you come to. Follow the path around several turns
until you come to a bridge east. DON'T take the bridge yet - first keep going
south then east to a chest. Return to the bridge then go south until you are
turned west, then take it to the first Relay Point. Inside, you can talk to
your characters, save, and choose the next route (again, take B - but be sure
to at least talk to Mary (via the walkie-talkie) for a very funny line).
B2 is a bit different than the rest of the sections in the Sewers. To get to
the exit, all you have to do is head north across the bridge and go all the way
east until you reach the door to the second Relay Point. However, you should
notice a bridge directly south of the door. If you take that it leads to a long
section of square islands running south. There are six islands and each has a
treasure chest on it. There are also two long lanes that run parallel to the
line of islands (on the west and east side). There is a treasure chest in the
wall on the east lane (bringing the total in here to seven chests). All you
have to do is find a way onto each island and grab the chest, whichever side it
<If a direction is west, it is from the west lane; if east, the east
1: Accessible from the west, south and east; chest on the east wall.
2: Accessible from the north and south; chest on the north wall.
3: Accessible from the north, west, and south; chest on the north.
4: Accessible from the north, west, and east; chest on the east.
5: Accessible from the west, south, and east; chest on the south.
6: Accessible from the north and east; chest on the south wall.
B3 is also has a really simple layout, but in a different way from B2. Here
there are just two lanes that run parallel to each other with bridges across
them and pairs of chests by five of the bridges (plus two chests on the north-
most wall, for a total of 12 chests, however, many are traps and begin fights).
When you begin, just go north across the bridge then go east along the wall.
There are two chests on the wall - the west-most one has a Plasma Sword for
Nate (but the Damascus sword from Padparcha is better and if you'll notice, the
sword does magic damage to enemies, not physical), and the other is a trap that
will start a battle with a Kanaloa and two Kabandas (it's just like the random
encounters, so there's no reason not to get it). Once you have the chests, just
keep going east until you get to a bridge south. Cross it and go west until you
come to a bend that turns you south to another bridge that goes west - take it
and go south. Here you come to the another pair of chests - one on each side of
the bridge. The western one has a Recarm spell card and the other does HP
damage to your party (same deal as the fight chest - check it if you want to be
sure, it's only a small amount of damage). Anyway, go south of the eastern box
and turn east at the bend to come to another pair. The northern one will start
a fight with two Gandharvas, a Lich, and a Kanaloa, while the southern has a
gun for Katsuya (and Maya, but put it on Katsu). Go west of the southern box
and turn south at the bend to the next pair. The western box has an Awaken (a
very useful item that increases a persona's rank by one - just be sure not to
use it on rank 1-6 - it is a waste since it only takes a few casts to go up one
of those ranks) and the eastern box will start a fight with two Archangels and
a Kanaloa. Go south of the eastern box and go west at the bend to the next
pair. The southern box does SP damage and the northern has a Mithril Silver. Go
west of the northern box and turn south at the bend to the final pair. Both
boxes do HP damage. Just head south of the eastern box until it forces you east
then cross the bridge you come to south to the Parking Lot. There will be a few
interesting scenes and a pseudo-boss battle will start inside the Lab (don't
However, before you leave B3, be sure to fight Tsuchinoko. He shouldn't be too
hard to find, but you can use the Estoma trick if he takes too long. And don't
worry about running out of time - the prize is well worth it.
As I stated earlier, I'm not going to include a walkthrough for the A route,
but there is one small point about A3 that should be noted. Unlike B3 where
there is only one door leading to the Parking Lot, there are five doors in A3
which lead to the Parking Lot, but only one of them is unlocked. The only door
that is unlocked is the one that is all the way in the northwest corner of the
map in a small section that juts out west and the door faces to the south.
===Rare Battle==================
First of all, this demon only appears in the third area (A3 or B3).
This should be a really easy fight, if you can get him to stick around. He will
often use Retreat for his first attack, so you need to hit him hard and hit him
quick. Since he has resistance to magic and weakness to physical attacks, don't
use magic and use your best physical attacks. The two you have the do the most
damage are Aizen Myouou's Sonic Punch and Nemesis's Triple Down. If you can
manage to get these two to attack right away, he should be killed by those two
attacks alone, but it may take a bit more. Really, this should be so easy - the
EXP : 840
Yen : 4,000
Turn in the Event Item to the Adventurer on the Narumi ward map (when you get
out of here) to get an Item Breeder - which will duplicate you one copy of ANY
usable item. Very useful, but very scarce - save it for now.
===Boss=========================
Level 28 Red Beret (x2) - "Hey you! What are you doing here?!"
Katsuya - Shaka
Baofu - Hel
Ugh. I can't believe they even consider this a boss fight. (It is - the boss
music is playing and if you set the battle mode to simple, this battle is in
EXP : 522
Yen : 3,920
===Choices======================
<In Kuzunoha>
<Baofu asks what to do and Ulala says Maya knows what to do>
<Ulala gets really angry and gives Maya 3,000 yen to pay>
<Outside Parabellum>
<Katsuya blushes>
<Katsuya blushes>
<Outside Parabellum>
<Katsuya is pessimistic>
<In Kismet>
later on...>
_______________________________________________________________________________
I. L a b (Route A)
_______________________________________________________________________________
===Suggested Party==============
Level 29
Ulala - Nemesis/Iris
Baofu - Hel/(Hotei)
Items : None
to get
Pretty straight-forward; just make your way through the dungeon and be sure to
get all of the items and the demon rumor about Rasputin. Also be sure to
complete the map for Salam (you will see a small text box pop up when it has
===Dungeon======================
Item/Orichalch (1F)
<2F>
===Walkthrough==================
After the boss fight, Eikichi will temporarily join your party as a tag-along
(not a party member; he will appear in the Velvet Room and other rooms like
Move into the dungeon and open the Auto Map. You will see that there are now
small squares evenly spaced on the blackened areas of the map like a grid. This
means that the map-making quest is active. What you need to do is clear all of
those squares off the map by coming within two squares of each one. Once you
have completed the map, a small text box will come up saying that the map is
complete. Take the completed map to Salam in Ebony and he will give you a card
set. Map-making can be frustrating, but the rewards are well worth it. Check
the map often to be sure you got all of the squares and so you don't need to
backtrack long distances. For wider halls and areas, move in a zigzag pattern
to save time (try to practice moving in a pattern that allows you get the
maximum amount of squares without missing any). If you really want, you can use
Estoma to reduce the number of battles, but you shouldn't rely on it always.
Also, on floors two and three, there are trap panels. If you check the map, you
will see that they don't show up, even if you come within two squares - you
need to step on every panel for it to show on the map. For HP panels, this
getting into battle with no SP will leave you at a severe disadvantage. You may
want to try to do only a couple at a time, do them right before a level up, or
use Estoma and run around to recharge SP (and you can use items, but they are
expensive).
When you are doing maps, BE SURE to exit an elevator on EACH floor - the little
"E" box is part of the map and the only way to get it to show up is by exiting
Now that you are doing maps, you should fully explore the dungeon and no longer
Also, when you leave the Security Room, take note of the elevator and fuse box
that are nearby. There is a puzzle in this dungeon to restore power to the
elevator and access a part of the second floor. See the Puzzle section for more
There is also a Velvet Room and a Trish's Fountain on 1F near the entrance, but
Note the shutters further south and the inaccessable chest beyond them.
On B1, take the southern hallway west and keep going past the large room with
paths running north and south. You will come to long and larger hallway; go to
the western end of the hallway to get a chest. You should have noticed the door
you passed - enter it. There will be a quick scene where you find experiment
patients and Eikichi looks for Sugimoto. Sugimoto isn't there, but Eikichi
agrees to take the patients out of the lab and trusts Nate to find Sugimoto.
Eikichi will now leave the party. Anyway, after you are outside the Confinement
Area again, go a little ways east to a narrow hall going north. Take it as far
as you can north then west to find a doctor standing in the hall. Talk to him
and he will give you the Event/Lvl. 1 Pass. Return to the room west of the
A. The A doors will open and the B doors will lock. Now, return down to B1,
then go back to the first staircase and go back on 1F by the Velvet Room. Go
south to the shutters that were closed before and get the item west of the
pillar. Return back to the control panel on 1F. Take the hall north then go
west until you are shot out into a large room. Go south to a room with a
pillar; east of the pillar is a chest with a bead. Return north to the room and
head back into the hallway leading east, but don't go very far. There is
another hallway leading north. Take that to another room with a staircase
leading up.
On 2F, in the room with the HP panels, push the switch until it locks up the A
doors and opens up the B doors. Now, take the staircase on the southern wall
up to 3F. You will be in a room just like the HP panel room, except that the
panels are SP traps. Go to the western wall and you will find a hallway leading
to a small room with a staircase back down to 2F. Now, on 2F, go south down a
long hallway, turn east at the corner and go down quite a ways, turn north at
the corner, and you will come to a small room on the other side of a Level 2
shutter. There will be a doctor standing next to the door - talk to him to get
the Lvl. 2 Card. Now, just head through the door east of the doc and you will
be back in the HP panel room. Hit the panel again and go to the staircase on
On 3F, there is a room with a lot of SP depleting panels (and there is also a
room west of here, but you need to hit the panel again to map it). From the SP
room, go east, then follow the hallway north until you come to a door leading
to the north. Unlock it with the key and head north to start a number of
Once again, be sure to do the puzzle with the elevator and be sure to get the
text box that says you have completed the map of the laboratory.
===Puzzles======================
As you have probably noticed, you cannot use the elevators since the power is
cut and the fuse box is locked so you can't fix it. What you need to do is get
the demon rumor about Rasputin having the key. Once you get this info, get a
contract with Rasputin and a new option will appear in his contract menu - "The
Fuse Box Key." He will give it to you and you can open the fuse box. Head to
the second floor to complete the map and get a couple of spell cards.
It seems the only demon who readily gives up the rumor is Kabanda, so try him
first.
===Boss=========================
Level 28 Red Beret (x2) - "Hey you! What are you doing here?!
Katsuya - Shaka
Baofu - Hel
This isn't too hard of a fight, but the bosses have a lot of HP, so the fight
is rather prolonged.
For the first half, you want to take out those annoying Red Berets. Have three
people use the fusion Tidal Wave, Nate use Suku Kaja, and have Katsuya use Vile
Thunderbolt. For Suku Kaja, first cast it on Maya, so you can bring Maia Custom
up to heal whenever you need to (Mediarama) then cast it on the other people
on in the fusion so you can rearrange those characters to do Tidal Wave often
(not quite two times more turns per round than the enemies, but only a bit less
than that).
It'll take a little while, but the two guards will fall. Now, switch Ulala to
Iris. Start using the fusion Hydro Boost (with Nate, Baofu, and Maya) and have
the other two use Lightning Blast. That is, if you have gotten Iris's mutation
spell Zionga - if not, just have the pair do their strongest attacks, or
another fusion. Using Tower Inferno would be nice, due to Sugimoto's weakness,
but the only fire and wind spells I had were on Hel. You may be able to do it,
depending on what spells you added to your personae. Regardless, it isn't too
He isn't that much of a threat - his attacks are moderate and if you have
problems you can just rush Maya up to the front (thanks to Suku Kaja) and heal.
Do, however, watch out for Roar, which has a chance of causing fury to one or
more characters which can really mess with your fusion plans. If a character
EXP : 7,022
Yen : 16,920
_______________________________________________________________________________
J. S u m a r u T V (Route B)
_______________________________________________________________________________
===City=========================
There is a whole lot to do in the city this time, but most of it can't be done
until you do a few story scenes. Right after Aoba Park, the only thing
different is that the inventories at Parabellum and Rosa Candida have changed.
To continue on, go to Kuzunoha and "Master Ulala" will explain her plan for
meeting with the mysterious couple that Sneak told you about. You have two
choices in Kuzunoha - one minor and one VERY major. For the minor one, Ulala
will ask Maya what she thinks of her plan - if you answer "Hmmm...I'm not so
sure..." Ulala will get really angry and give Maya 3,000 yen to pay for the
rumor (no major effect if you answer "That would work."). (By the way, if you
talk to Tammy in Kuzunoha, she will look at the picture and say that the two
look familiar...)
Now, to continue on with the story, you need to spread the rumor about an
"individual at Parabellum" and you are given a choice between that person being
male or female. (The rumor will appear in the rumor menu at Kuzunoha after
Ulala has said her peace.) Whichever choice you make will determine you next
party member and your "route" for the game. The routes are actually very
similar for the greater part of the game, but there are a few major
differences. First and most obvious, the two routes have different fifth party
members. Second, the next dungeon you go to will be different - the Sewers and
Lab for choosing "man" and Sumaru TV for choosing "woman." Third, though the
story-line is basically the same, you see separate aspects of it from the two
routes. Fourth, who you fight during a major boss fight much later on will be
different in each route. These are the major variances, but there are a few
Don't worry too much about making the decision - one isn't harder or better
than the other, just different. (And chances are that you may want to play them
both once you beat this game...) If you really don't know which to choose, save
your game before spreading the rumor and explore each route a bit. The man's
route has a double dungeon, one of which is timed, while the woman's route has
a single, but very long, dungeon. In my humble opinion, the storyline during
the man's dungeons is more dramatic, but the women's route is interesting in
it's own right. The man's route only has one boss battle, but the woman's has
five, count them, five bosses. It's up to you which you take.
Once you have chosen, go to Parabellum and you see a number of scenes. Then the
fifth party member will join you, you will have access to the new ward Narumi,
*******************************************************************************
*******************************************************************************
This section deals with choosing the woman's route. If you do, Ellen
Kirshihima, from the first Persona will join your party. She is at Level 22,
equipped with her starter persona Nike, and also equipped with the new armor
that is available at Rosa Candida. Ellent's route will take you to Sumaru TV
as the next dungeon (as opposed to Nate's which has two dungeons). (Ellen will
investigate Wang Long Chizuru's connection to the New World Order and Nate will
After you have acquired your new party member, there is a ton of stuff to do.
First, you now have access to the final ward, Narumi. There are a number of
points of interest on the ward map, but most of them cannot be accessed at the
moment. You can, however, go to the Hotel Pleadies (where you met Nate and
Ellen) and the shops in its lobby. To get to the shops, you need to go on the
SOUTH side of the hotel; there are two entrances - the one to Nate's suite and
the other to the shops. (A lot of people have had trouble finding the shops.)
There is the Ebony where you can get rumors and will be able to do map-making
quests, Padparcha where you will be able to forge custom weapons (with those
metals you have been obtaining in the game), Clair De Lune where you can get
food and weapons or armor, and finally, yet another Velvet Room. There is no
Satomi Tadashi in Narumi (so your sanity will stay intact...no brainwashing
music!).
The main thing to do is get all of the rumors and then prepare for the next
dungeon. There are also a couple of more mansearches to make a good 40,000 yen.
Be sure to get the rumor Salam who will contract you to make maps of the
dungeons for some EXCELLENT prizes (it is a pain, but well worth it - more on
maps when you get to the TV station; for now, just get the blank map). Also be
sure to spread the rumor about Reiko you can obtan from the security guard in
You can also spread a rumor about the Sumaru Genie doing Affinity Readings. See
enigmaopoeia's guide for more details, but here are a couple of useful
After you have gained your fifth party member, you can go to Kismet and talk to
Mizuno. If you do, she will ask Maya if she was at Parabellum. IT IS VERY
IMPORTANT THAT YOU ANSWER NO!!! This question is a key point to unlocking
If you go around the city and talk to everyone (as you should), you will notice
that Eikichi is missing from Sumaru Prison, Mary is missing form Hiiragi
Therapy, and Sugimoto is missing from the Bomb Shelter basement... Not very
REQUIRED TO DO:
Go to Kuzunoha
Go to Parabellum
Go to the Sumaru TV
Parabellum
Rosa Candida
NEW RUMORS:
Humphrey - Parabellum
CARDS TO REGISTER:
Magnus
===Suggested Party==============
Level 30
Ulala - Iris
Baofu - Hel
Ellen - Nemesis
Items : None
to get
Before starting the next dungeon, there is a lot to do. First, there are a
couple of personae you should get. First, if you haven't already, get Shaka and
put him on Katsuya. Next, get the Empress persona Nemesis, an very strong
persona. Give her to Ellen (you could give her to Ulala, but I found that since
Nemesis uses more SP than Iris and since Ellen had more SP than Ulala, it was
a better fit). Other than those two, the rest you have been using should be
fine.
There is a new spell that is available to you and that you should take
advantage of immediately - Estoma. You can find now find it on the Hierophant
persona Umayado No Ouji (hope you have plenty of Free cards). Or, you could use
the persona I prefer to use for Estoma, Nemesis. Her mutation spell is Estoma
- if you have trouble getting her to mutate, you might as well just summon and
rank up Umayado No Ouji. The spell Estoma, when cast from the Spell menu in the
main menu, will ELIMINATE all random battles that only contain demons that are
below the level of your average party level. If say, the average is 22, you
will not have any random battles with demons 22 or below, but you will have
battles that have at least one demon level 23 and up. Very useful if you are
just sick of battles. DO NOT, however, use it all of the time! You need to
In the city, there are a whole bunch of new rumors, so spread those. There are
a few noteworthy rumors mixed in there. One of them is about a man named Salam
in Ebony. You can spread a rumor that he collects maps of dungeons - by all
means, spread the rumor and get a blank map from him! He will give you A LOT
of cards if you turn in a complete map to him. Map making is a bit tedious and
frustrating, as you need to fill in every square on the Auto Map (you'll see
what I mean in the next dungeon) by coming within 2 squares of it and sometimes
you need to back track to get a square you missed (if you really get desperate
and frustrated, use the new Estoma spell), but it is well worth it. Next, be
sure to get the rumor about Reiko, a rare rumor demon that will appear in
Sumaru TV. Third, you can get a rumor that Padparcha, the jewelry store, makes
custom weapons. They will have some EXCELLENT armor and weapons, though they
are very pricey and require you to acquire various metals to make (like the
Obsidian and Akashic Ring you have already picked up). Finally, there are four
"random-effect" rumors that you can spread. These rumors don't have one
specific outcome as all other rumors so far have and they can be positive or
negative. For their various effects, see my Kuzunoha/Rumor Guide. To get the
good effects, save your game before you spread them and reload the save if you
get a bad effect. However, hold off on spreading the one about Trish - it's too
Now that you have spent tens of thousands of yen on Rumors, you are probably
getting low on funds. There are a couple of lucrative new mansearches to refill
your wallet (or purse, as it were). Now before you start the next dungeon, you
should probably get some new armor. I'd suggest you get your helms and boots
from Rosa Candida (or, if you have the cash, you may want to go to Toa or Clair
De Lune) and to Padparcha for your armor. They have the excellent Mithril
Armor that only costs 10,000 yen and two Mithril Silvers. To get Mithril
Silvers, use the Turbo-Controller trick on Slots #2 at the casino to get a lot
of coins then exchange them for the Silvers. If you are low on status-
recovering items, get some at Satomi Tadashi (and you should probably pick up
some magazines to send in). If you are low on Chewing Souls, get some more from
the Ocher Jellies in Kasu High. You may want to consider weapon upgrades, but
as usual, it isn't that vital. In fact, you get some pretty good weapons in the
next dungeon, so you might as well wait. If you really want to get some
weapons, make some in Padparcha (get the materials from the slots at Mu
Fighting demons in Sumaru TV is fairly easy, but you start off doing little
damage (my goodness! I can't kill demons in one hit anymore!?). By the end of
the dungeon, though, you should be whopping their behinds left and right.
Just use the fusion Tidal Wave primarily and Crag Fang on the demons that void
water. Since you still need to rank up Nemesis and Shaka, it might be best to
alternate those fusions so the both get a chance to rank up and get mutations
(you really want to get their mutation spells Estoma and Refresh Ring and
There are a couple of demon rumors to get in here, but they aren't necessary.
You can get a short rumor about the puzzle in here and rumors about Jack O
===Dungeon======================
Rapier/Absorblade (5F)
<Normal station>
===Walkthrough==================
Aside from the fact that this dungeon is _really_ easy to navigate, a step-by-
step walkthrough isn't needed due to the large layout of each floor. This will
just quickly direct you on how to progress and where the items are, but you
should fully explore each floor (since you should be doing the map making
anyway).
When you first enter Sumaru TV, you'll meet up with Yuki, Fujii, and Brad who
Anyway, when you are in control of Maya again, go talk to the security guards
in the back of the lobby. One will give you a rumor about the rumor-demon that
appears in this dungeon, Reiko Kashima. Oh, and ignore the "R is for Revenge"
stuff - it's just to freak you out, not a clue to some puzzle. Once you have
spread the rumor, head up the one of the elevators to the second floor. You
can leave the station and return to the city at this point, but you won't be
able to shortly (I'll warn you, of course). At the moment, you can only explore
2F and 1F.
Move into the dungeon and open the Auto Map. You will see that there are now
small squares evenly spaced on the blackened areas of the map like a grid. This
means that the map-making quest is active. What you need to do is clear all of
those squares off the map by coming within two squares of each one. Once you
have completed the map, a small text box will come up saying that the map is
complete. Take the completed map to Salam in Ebony and he will give you a card
set. Map-making can be frustrating, but the rewards are well worth it. Check
the map often to be sure you got all of the squares and so you don't need to
backtrack long distances. For wider halls and areas, move in a zigzag pattern
to save time (try to practice moving in a pattern that allows you get the
maximum amount of squares without missing any). If you really want, you can use
Estoma to reduce the number of battles, but you shouldn't rely on it always.
Also, when you are doing maps, BE SURE to exit an elevator on EACH floor - the
little "E" box is part of the map and the only way to get it to show up is by
Now that you are doing maps, you should fully explore the dungeon and no longer
2F, like the rest of the floors, consits of winding hallways and a few open
matter. First and foremost, grab the two chests. One is in the southwestern
corner of the floor and the other is in the middle-northern section (on the
north side of the elevator (which you cannot use right now)). Next, you can
head downstairs to 1F, a small circle, but you will find the chest down there
come across the Dressing Rooms in the middle of the map. In Room 1, you can
meet with the Muses (Lisa Silverman in particular) and their manager, Ginji.
Katsuya acts a bit...odd here. In Room 2, you can meet Junko Kurosu (Jun's
mother). Apparently Ulala really wants some autographs... When you head into
Room 3, the real fun begins. This is the last chance you will have to go to the
city for a while. When ready, enter to meet with the black kitty again.
After a quick scene, you will find yourself trapped in a "shadow world" that is
black and white. Ellen expounds on this trap, called a Kimon Tonkou formation,
and says that in order to escape, you need to pass through eight gates. Each
A few things change in the trap. First, you can now access the entire station
(all six floors of it), so you may want to explore. First, we'll cover
Back on 1F, you will find that the chest (and the gun for Katsuya inside) can
now be accessed. There are a few spots in the dungeon where boxes appear and
disappear between the shadow world and the normal world. The next spot is on
4F in the western hallway. You cannot get to a small portion of the map which
has a chest right now, but you will later. The last such area is on 6F in the
northeastern corner. You can get to this chest now and you must get it (and
On the subject of items, there are a couple more chests. On 3F, in the long,
staggered hallway that runs east-west, there is a staircase on the eastern end
that leads up to a small section of 4F. There is an excellent weapon for Ulala
here. Next, you can find a chest on 5F which has a rapier for Ellen. It is on
the western wall, just west of the studio. Lastly, there are two chests on
6F. One (the one in the southwestern corner) is an SP trap, while the other
There are only a few more points of interest here. There is a Velvet Room and
a Trish's Fountain on 3F, not that you should need them. Next, be sure to get
the "E" on the map for the elevator (which, to be honest, is rather
inconviently located - I used the stairs). Dressing Rooms 1 and 2 are now
locked, also. Last, be sure to meet the rumor-demon Reiko and get her item.
BE SURE to talk to your party members in the Trish's Fountain here - it is the
final step to unlocking the 100 Stories contact (though, you won't be able to
use the contact until you leave the TV station, for some odd reason).
Also, Ellen blocks you from entering Dressing Room 4 on 3F or from entering
any of the other studios. And you cannot leave the station.
Now, to exit this trap, first head to Studio 1 on 2F. You'll see the little
putty-tat again. After a quick scene, head to the next gate, supposedly at
Studio 2. When you try to enter, however, nothing happens. For some reason,
the numbers aren't what they are supposed to be. So, Ellen concedes that they
need outside help. Head to Dressing Room 4 on 3F to see Brad through the
mirror. He will locate where the talisman with the symbol for 2 is in the real
Now, if you are wondering why the numbers aren't right, see the Puzzle section
for the reasoning behind it. Otherwise, you can try to figure it out yourself
(it isn't hard, believe me) or you can just return to Dressing Room 4 each
time and have Brad locate the next talisman for you.
Continuing with the trap, just go to Studio 5, the second gate. Next, go to
Studio 3. However, before entering, be warned that you will fight the first
boss fight here. It isn't tough, but heal your party before entering, at least.
And having your persona at rank 8 by now wouldn't be a bad idea. Anyway, after
the fight, head to Studio 7 on 5F, the fourth gate. Again, you will fight a
boss here. After that, go to Studio 2 (no boss). Next, Studio 6 is the sixth
gate (on 5F). Yes, there is yet another boss fight here (number 3). After you
are done beating down on that sicko, go to Studio 4 on 3F for the seventh gate.
Inside, Ellen will mention her "promise" and will make excessive use of the
word "him". Lastly, head to final gate on 6F, Studio 8. Be forewarned, though,
that you will fight another boss fight and that you will be taken out of the
Kimon Tonkou trap. So be sure you have mapped the areas on 1F and 4F that you
Once you have trounced the fourth boss and are back in the "real" world,
you can get at the final chest on 4F and complete your map (be sure to get the
message that says the map is completed). When you are all set, head to Studio
1 for the fifth and final boss fight. This one is tougher than the rest, so
be ready. After this fight, you will be taken out of Sumaru TV to a series of
cutscenes.
===Puzzles======================
When you go into the Kimon Tonkou formation (the black and white world-trap
that you are in for most of the dungeon), Ellen says that in order to get out,
you need to pass through eight gates. Each gate is is one of the studios in
the station and each gate is designated by a Tonkou talisman that is hanging
next to the door to each station. Each talisman has a number on it that says
1 2 3 4 5 6 7 8
But, in actuality, this is what the mean in the Kimon Tonkou formation:
1 5 3 7 2 6 4 8
In other words:
Why is this? As you can see above, each letter is simply mirrored to get the
actual gate number in the trap. ||| is still |||, but :|| becomes ||:.
order. (Or, you could have just run to Brad's dressing room each time and had
===Rare Battle==================
Level 32 Reiko Kashima - "Ha ha ha..."
Comment : Woman who kills anyone that can't give the correct password."
EXP : 1,024
Yen : 5,000
Bring her Umbrella to the Frightned Security Guard in the lobby of Sumaru TV
(the one who gave you the rumor) for an incense set.
===Boss=========================
Ulala - Iris
Katsuya - Shaka
Baofu - Hel
Ellen - Nemesis
I'm not going to list the persona use in the bosses each time, since they are
all the same each time. Just be sure they are at rank 8 and getting Shaka's
Feh. This is a rather easy boss except for the possible status effects. If
you managed to get Shaka's mutation spell, Refresh Ring, you have nothing to
worry about. Otherwise, you just need to wait it out until the affect person(s)
is healed. Try to do the pattern below, but if you can't just improvise your
elemental fusion). Hydro Boost happened to do the most damage for me since Maya
You shouldn't even need to heal this time around, but as usual, use Mediarama
EXP : 1,500
Yen : 3,000
--------------------------------
Level 30 Stalker - "You got me the last time... Now it's my turn."
Comment : A person who was stalking Ellen?
Same deal as last time, but he has more spells that can also cause status
He has more HP, so this battle will go on a bit longer. Just heal as needed
and try your best to hit him with a huge damage fusion.
EXP : 1,500
Yen : 3,000
--------------------------------
Level 30 Stalker - "A guy's all humble, and you get cocky ...huh!?"
Again, he has more spells that cause status effects. He also has Curse which
Again, use the same pattern and heal as needed. He has a bit more HP and will
cause more damage and status effects, but it isn't much different from the
last fight.
EXP : 1,500
Yen : 3,000
--------------------------------
Bah. Just use physical attacks. Have Ulala, Katsuya, and Baofu attack, Ellen
use Triple Down, and Maya use Medirama. You could also have Maya attack, but
chances are that the kitty will hit you with Fire Breath most of the time,
which will do enough damage to warrant healing. Still, this battle is rather
simple.
EXP : 0
Yen : 0
--------------------------------
Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.
Ok, this is an interesting battle... First of all, that Chizuru is a fake - use
any physical attack to take her out quick (just have the person who is first in
your battle order attack). Next, you need to deal with the elemental Shikis:
---------+--------------+---------------+-----------------------
There are a few ways to tell the Shikigamis apart. First, by the type of spells
they cast. Second, by whether or not they reflect or are weak against certain
elements. But both of these methods can make it difficult to keep track of
them. Their backs also light up red, blue, green, or brown when they cast an
elemental spell (not the Kajas or Scratch), but that is also infrequent and
hard to track. The best way is to check their battle quote which varies between
them (see above). Before you set up your fusion to use, check their quote and
keep your eye on that one so you don't lose it, should it decide to move.
Once you have taken out the fake Chizuru, pick a Shikigami, check it's quote,
and prepare the appropriate huge damage fusion (Tower Inferno, Hydro Boost,
Wind Cutter, or Stone Rise). While three characters are doing that fusion, have
the remaining two cast a good spell that will damage them all (using an element
like Lightning or Ice is prefreable, since they won't reflect it). Shaka's
Vile Thunderbolt and Nemesis' Absolute Zero are ideal, since the other three
are the ones you will primarily use for the fusions. The first two Shikis you
take out will require a second casting of the fusion, but the third and fourth
should only need one, due to the damage you should do with your extra two
characters.
The Shikigamis won't do too much damage to you, but just use Medirama if you
get low on HP. This is a fairly easy fight if you keep your HP high. (No
friggin status effects...unless you don't kill Chizuru first, which you
should...)
EXP : 8,000
Yen : 0
===Choices======================
<In Kuzunoha>
<Baofu asks what to do and Ulala says Maya knows what to do>
<Ulala gets really angry and gives Maya 3,000 yen to pay>
<Outside Parabellum>
<Katsuya blushes>
<Katsuya blushes>
<Outside Parabellum>
<Katsuya is pessimistic>
<In Kismet>
later on...>
_______________________________________________________________________________
K. S m i l e M a l l
_______________________________________________________________________________
===City=========================
After a number of revealing scenes, you will be put in control of your party in
Baofu's Lair. There isn't much to do in the city this time around. First of
all, for Nate's route bring the Dead Tsuchinoko to the Adventurer on the Narumi
ward map for an Item Breeder and for Ellen's route, bring Reiko's Umbrella to
the Guard in Sumaru TV for an incense card set (one of each type). There are
some new mansearches to do and there are some new CDs at the Seedy CD. Also, be
Nate (this, obviously, only works in Nate's route). The second step is to talk
to Baofu in Shiraishi. After you have spoken with both of them, the new contact
will unlock ("Song of a Baseball Fanatic"; Baofu + Nate). Also, if you talk to
Nate and Baofu in Parabellum, it will unlock the contact "Cynical People."
The third area of the Bomb Shelter at Kasugayama High is now open.
Also, the people who were involved in the last scenarios can now be found in
the city - Eikichi and Lisa (Ginko) are at Araya Shrine, Chris is at Gatten
Lastly, if you completed the map, you can now return it to Salam for a nice
little prize (see the prizes list appendix). One of the prizes is a single
powerful spell card that is randomly selected. You can use a form of the save-
reload trick you have used for the random-effect rumors and enemy encounters -
if you save your game before turning in the map, you can keep reloading until
you get a desired card. While it doesn't really matter what card you get, some
may be more useful than others at this point. Or, you may want to save it for
later. However, I suggest that you DO NOT register it - it will be FAR too
expensive and you will be getting each of the cards again later. Use if you
want, but I won't require it the boss strategies (though it can make things
need them, get new personae, and head into the mall.
REQUIRED TO DO:
Go to Smile Mall
NEW MANSEARCHES:
CARDS TO REGISTER:
===Suggested Party==============
Level 32
Baofu - Baal/Hel
Nate - Shaka
OR
Katsuya - Shaka/(Kerepres)
Baofu - Baal/Hel
Ellen - Sif
You now have access to several excellent personae, so it is time to change your
line up. First of all, there are three Minor Arcana personae you should get (as
listed above). Yebisu is the most important - he is by far one of the top
personae in the game (relative to level) and you NEED to get him. To get him,
get the Kerepres personae and put him on Katsuya. Then, end EVERY battle with a
fusion involving Kerepres to get mutations. I found that using Ice Blast along
with Nemesis worked pretty well, along with Maximum Tempest and Hydro Boost.
Nankyoku Roujin is also very good - get Jack O Lantern and put him on Ulala to
mutate (though, Nemesis can also mutate into Nankyoku...if you don't mind
finding a new persona to use for Estoma). Fukurokuju, on the other hand, isn't
as useful as the other two; he is several levels below you and would have been
more useful a few dungeons ago, but I didn't want to require Minor Arcana too
early in the game. Hopefully, you are now regularly getting mutations and
obtaining these guys shouldn't be that hard. Anyway, Fukurokuju isn't useful
for battle, but if you rank him up to 8 and return him, you can get the very
useful Lucky Source which, when equipped, will add an extra point to LUC when a
character levels up. Sources are a great advantage for powering up your
characters - be sure to pick it up. Finally, you probably can't summon him at
the beginning of the dungeon, but you should gain the levels in Smile Mall
needed to summon Baal for Baofu. Pick up Sif for Ulala and switch Shaka over to
Nate, if you are have him. Otherwise, with Ellen, keep Shaka on Katsuya, give
Sif to Ellen, and put Nankyoku on Ulala (to take advantage of Ellen's high SP).
For Sif, I added the spell (Maha) Garula to her (using either the Maha Garula
Taranis persona). The reason I suggest you do this is so you can do a very
powerful fusion later on. Specifically, when you return to Aoba Park and obtain
Nata's material card, I used a Hurricane Card on him so I could do the fusion
Giga Cyclone (Wind-Water-Maha Garudyne) with Sif, Baal, and Nata. If you will
look at the prize's list for returning maps to Salam, you will see that you get
one randomly selected "rare" card and also that you can save-reload to change
which card you get. I kept doing this to get the Hurricane card to make Nata
even more powerful and useful. (I wish I could have done this with Shaka...)
This will not be required in the boss strategies, but it can make both the
If you have problems getting the Minor Arcana personae, you could just use Maia
Custom, Sif, Kerepres, Baal, Shaka, and Nemesis on the party (on Maya, Ulala,
Katsu, Baofu, Nate, and Ellen, respectively) and still do well, but the
personae I have listed are too good to pass up (and from here on, they will be
a critical part of the boss strategies). If you do not get them during this
dungeon, keep trying during the next two dungeons (at the very least, get
Yebisu).
As to the fusions, once you have the spell Summon Spirit and spread the rumors
about hidden spells (and that they fusion with a "secret" spell) you will be
able to do the decent rumor spell fusions. There are several more, but I won't
require using the personae for them. Just know that all of the rumor spells can
The demons in the mall are tougher, but you should be strong enough to handle
them. Also, the horrible, terrible, very EVIL spell Hula of Misfortune (lose
1/2 of your total yen) is back on the demon Picollus - avoid fighting him if at
all possible. Use the contact system to get some cards and Seeds of Escape from
him. You can also get the rumor spell about Demeter's Ultra Frelia here. Unless
you are going to use the Demeter personae, you should spread that it is weak so
===Dungeon======================
<3F>
===Walkthrough==================
This is a really easy dungeon to navigate, so the walkthrough for this section
will be truncated. It's full of wide open spaces, but it also has numerous
recesses in the walls which make it a bit of a pain to map. Just be patient.
On 1F, there is an item chest directly east of where you enter. After you have
mapped the floor, there is a set of staircases going both up and down directly
north of the dungeon entrance. First, go down to B1. Also, you should notice
that there is an elevator on the northern wall of the mall - be sure to travel
to each floor via the elevator to get the "E" to appear on the map. You can use
the elevator if you want, but it is easier to use the stairs and you cannot
On B1, there is an item directly north of the staircase. Get it, map the floor
and return up the staircases to 2F. You should notice that there is an area on
the western half that you cannot access yet. You will come back here in a
moment.
On 2F, there is an item just a few steps east of the staircases. Get it, map
"Trish changed her mind." Just save, go to Kuzunoha, spread the rumor, and come
here to check the results. Lather, rinse, repeat until you get the lower price
effect (still too expensive, though...). Anyway, map the floor, and you will
eventually find a staircase in the northeast corner of the map - take it down.
You will find yourself in a small area isolated from the main map. Map each
area, and get the item on 1F. Finally reach B1 and map that area - no items or
anything special down there (I don't know why they changed the motif for that
section only...) Anyway, once you have completed the maps for B1-3F, go up to
4F.
On 4F, just map the whole floor and find the item in the northeastern wing of
the floor. Once you get the message that says you have completed the map, you
To start the boss fight, attempt to enter the Seminar Hall on the northwestern
portion of the map (directly west of the elevator). The party decides against
a frontal assault and Maya has a mysterious flashback about smoking in a ladies
room. So, head over to the Women's Restroom in the southeastern wing of the
floor. Once you go in, you will be locked into a sequence which leads to the
After a few quick scenes and a choice in the bathroom, Katsuya and Baofu will
temporarily split from the party. Once the fire alarm is going off, head over
to the Seminar Hall and the boss fight will start. You will have to get there
with only three party members - depending on how confident you are of your
battle skills, you may or may not want to use Estoma to reach the room (rather
Spells : Diarama, Fire Breath, Maha Magnus, Old Maid, Photon Cannon, Sama
Recarm
Ulala - Sif
Baofu - Hel
Nate - Shaka
OR
Maya - Yebisu
Katsuya - Shaka
Baofu - Hel
Ellen - Sif
This battle is so pathetically easy...if you follow my strategy. Even though
you have new personae, some of the older ones like Hel and Maia Custom are more
First take out the Shoggoths. Use Mega Blaze to do most of the damage then have
Nate use Nirvana and the rest use their best attack to take them out. While you
are doing all of this, use Yebisu (on Maya) to cast Maka Kaja (SAt. x2 - VERY
useful) on Baofu or Ellen (since, depending on which route you toke, they are
the ones who go last in the Wind Cutter fusion, and the person to act last in
Once those guys are gone, switch Maya back to Maia Custom (and if needed, put
Yebisu on someone else to cast Maka Kaja). Cast Maka Kaja on Baofu and then, do
the fusion Wind Cutter on Ginji. It should an insane amount of damage - it once
did 1,200 for me. Cast it twice (or thrice at the most) and he will go down.
Hopefully, it will be that easy for you, but he does have some rather nasty
attacks - you should be able to kill him before he has a chance to use these.
For Old Maid, defend as usual. Fire Breath and Maha Magnus shouldn't pose too
much trouble. If you need to heal, just use Pine Bamboo Plum (the amount healed
is random, but chances are it will heal 200+ HP). The Minor Arcana are very
useful in respect to the fact than anyone can use them at good compatibility -
if you need to use Pine Bamboo Plum, just move the persona to the next person
who will act, so you prevent the chance for Ginji to attack while you would
His most annoying attack, though, is Sama Recarm. He will resurrect one of the
Shoggoths you killed at full HP. While they aren't too tough, they can attack
your party and, at the worst, cast Possession. Sif has Kotoludi to void the
possession status, should you need it (or just use a Lucky Bag).
Regardless, this battle should be over so quick, Ginji won't have a chance to
make it hard on you. And you earn a LOT of EXP from this battle, making it well
worth it. On a final note, this is the last Joker battle, so no more Old Maid!
Whoo-hoo!
EXP : 13,632
Yen : 25,800
===Choices======================
<Ulala rants at Maya, but Katsuya agrees with Maya. Then Ulala
_______________________________________________________________________________
L. A o b a P a r k (Second Visit)
_______________________________________________________________________________
===City=========================
After the boss fight, the party decides to leak their info about the N.W.O. to
the press and Katsuya gets a call from "Sneak" to meet at Aoba Park again.
Katsuya will temporarily leave your party for this dungeon, but don't worry
about it too much. (I mean, when you first came through here with only four
people and then you were at a lower level.) Not to spoil it too much, but he
will rejoin you for the boss battle with the personae you last had equipped on
There are a few new things in the city this time, but not much. First,
Parabellum, Rosa Candida, and Tony's Shop have updated their stock. There is a
matters much).
You should also turn in your map for a number of cards. However, you cannot map
Aoba Park (Salam says it isn't interesting, but you have already mapped Aoba
On a final note, there are a few new developments concerning the optional
dungeons. In the Seedy CD, you will now find Ixquic, the transmigrated warrior
maiden, just northwest of the entrance. She will give you a rumor about a "100
km/h Hag" which, when spread at Kuzunoha, will move the guard away from the
staircase in the back of the Seedy CD, allowing you to go up the second floor
and start the dungeon. The other development with the optional dungeons is that
will give you a rumor (ala Ixquic), but for now, you can't do anything here.
REQUIRED TO DO:
Go to Aoba Park
Parabellum
Rosa Candida
Tony's Shop
NEW MANSEARCHES:
CARDS TO REGISTER:
===Suggested Party==============
Level 33
Ulala - Sif/Nemesis
Baofu - Baal/Hel
Nate - Shaka
OR
Baofu - Baal/Hel
Ellen - Sif
Fusions : None
to learn
Items : None
to get
You can now access the optional dungeon in the Seedy CD, but I'd suggest you
hold off on it for now and finish the second visit to Aoba Park first (since
you are short one party member who is rather useful in there).
In Aoba Park, there is really nothing to do except fight Nata (be sure to fight
him - use the Estoma and Save/Reload tricks if you need). You already should
have mapped the whole dungeon, obtained all of the items, and done the puzzle
with the Purple Flower. If you haven't, do so now (refer to Aoba Park (First
Visit)). You may want to take advantage of the Fortune demon Wanyuudo - fortune
demons are rather rare, however, you cannot use the cards yet since the next
The demons in here are easy. Wanyuudo and Zaeboth will put up a fight and often
attack in groups, but a good attack-all fusion should take them out (like Tidal
===Dungeon======================
===Walkthrough==================
No walkthrough this time. Just follow your map to the Concert Hall all the way
north to watch some revealing and dramatic scenes to start the boss fight.
===Puzzles======================
If you haven't already, answer the Dignified Purple Flower's question. (See
===Rare Battle==================
Even though the game is determined to make you fight Nata with only four
people, he is SO much easier this time around. First, have Maya use Yebisu to
cast Maka Kaja on Nate or Ulala (whoever will be going last in the fusion),
then have them use Lightning Blast - one to two casts and he should be dead. He
shouldn't even have a chance to threaten you (heck, he should only get one turn
(since Katsuya took Shaka with him when he left and you don't have any other
lightning spell). Cast Maka Kaja on Ellen and have Sif cast Vile Thunderbolt -
it'll do most of the damage (it should do a little less than 400, so two rounds
at most).
EXP : 481
Yen : 2,660
Item : Material/Paopei
===Boss=========================
to a single enemy.
Ulala - Sif
Katsuya - Nankyoku Roujin
Baofu - Hel
Nate - Shaka
OR
Maya - Yebisu
Katsuya - Shaka
Baofu - Hel
Ellen - Sif
This battle isn't too hard, but it can be a pain. The main reason is that the
SATs have an attack called Aimed Shot which can instantly kill a character. It
doesn't work often, but there are four of them constantly casting it, so
chances are one or more of your characters may die. You'll just have to
resurrect and heal them (Shaka has Recarm and use Pine Bamboo Plum to heal).
They can also put your characters to sleep with Hypnotic wave - just use
First, you want to take out those SATs. Cast Maka Kaja (switch Yebisu around,
if needed) and then use Mega Blaze. Keep using it until you take them out - you
should be able to kill them before they can kill one of your characters or do
any serious damage to you. Have the character not in the fusion use their best
Next, take out Shimazu. He doesn't have an elemental weakness, but he doesn't
have any strengths either. I'd suggest using Tower Inferno (while under Maka
Kaja) to do a lot of damage to him. Any of the fusions that do "huge" damage
should work well.
EXP : 9,460
Yen : 30,000
_______________________________________________________________________________
M. F a c t o r y
_______________________________________________________________________________
===City=========================
After the boss fight, Baofu says the party should go to his Lair. However,
Baofu will temporarily leave the party for a dungeon and return for the boss
fight (ala Katsuya in the last dungeon). So, in the time that you have all five
party members, you may want to go do the optional Seedy CD dungeon. (Not that
it is so hard that you need all five party members, but it may be a bit easier
on you.) Once you enter his Lair, he will leave and you will be given your next
dungeon - the Factory in Konan. Before you leave the Lair, talk to Katsuya and
Nate who seem to be discussing something... When you try to leave the Lair,
there will be a quick scene with Tatsuzou Sudou, Guido and the mysterious
Gozen.
There are only a couple of things new in the city this time. Toa Armory has
changed it's stock. There is a new rumor you can get - Yaoyi Kimura in
Padparcha has it. However, to get the rumor, you must first have done her man-
searching job. It is another random-effect rumor, so save and reload until you
REQUIRED TO DO:
Go to Baofu's Lair
GO to the Factory
NEW RUMORS:
Toa Armory
===Suggested Party==============
Level 37
Nate - Baal/Shaka
OR
After the boss fight and before Baofu's Lair, you should remove Baal from Baofu
(if you have it on him). Put Hel or something on him - just take Baal off (for
Now you should summon Nata for Katsuya. If, as I suggested, you put Garula on
Sif, you should now put the Hurricane card on Nata to do the Giga Cyclone
fusion (again, it will not be required, but it is very useful). You should move
Baal to Nate and make Yebisu Maya's primary persona (though, in Ellen's route,
In the dungeon, there isn't much to do, but you can get a number of spell cards
from demons. Unfortunately, most of them (all except Bufula) are rare items, so
you may or may not be able to get them. It isn't a big deal, but you may want
to go to the Bomb Shelter sometime to pick them up. You can also get Chewing
Souls here if you are running low. Tarot cards are also fairly plentiful here,
so stock up if you are low. Just be sure to rank up Nata and map the dungeon.
The demons in here are push-overs. Lay waste to their demonic hides!
===Dungeon======================
<B2>
===Walkthrough==================
This dungeon is pretty simple. It is much easier to map than Smile Mall.
However, when mapping, you must ride on all of the conveyer belts and fall
through two traps that drop you down a floor to complete the map.
On 1F, just follow the paths to the stairs down (it is pretty linear and it all
but you shouldn't need it. You may also notice an area east of you that you
an area with a narrow hallway going east and a staircase north of the hallway.
The two chest on the south wall don't have items, but the western one will
poison your party and the eastern one is empty. Don't go down the stairs yet
(you'll be there all too soon) and take the hallway east. Follow it until you
are shot out in a big maze of conveyer belts. It isn't really a maze, but it
can be confusing. First, take the eastern one then take two belts north. When
you are in another hallway, don't go west yet - there is a trap that drops you
Follow the path until you get to an office. On the desk there is a notice with
a password written on it. That is used for changing the direction of the belts
so you can access the end of this dungeon. Return to B1 and go back to the
On B2, simply map the whole area (again, linear). You will be dropped near a
chest to the north. In it, there is a battle with 2 Heinirs and they will drop
You will be at the staircase that was north of the hallway leading to the
conveyer belts. Take the hallway again and this time go on the western belt.
To the west is the room you can use to change the direction of the belts, but
first you need to go north and take a step west to fall down the second trap.
Hike back to the conveyer belts and finish mapping as many belts as you can by
riding them. When you are done, go east to the locked room and enter the
password. Inside, you must map this area. It isn't a normal room like Trish's
or the Velvet - it needs to be mapped like the dungeon. Hit the button on the
control panel to the north and the belts will switch directions. Head back to
the belts.
Now, you can just go north on the belts to reach a long belt running east which
will drop you off on the other side of the first trap. There is a staircase to
the north which leads to 1F. However, before you go, you need to map the other
belts that run into the long belt running east. To do so, you need to
deliberately fall down the trap, hike back to the belts, and ride the other
two. Once you have done that, simply go up to 1F, map the remaining areas until
you find Plant #2 to the southeast. When you are ready, enter the plant to see
===Puzzles======================
To access the path to Plant #2 and the boss fight, you need to change the
direction of the conveyer belts. But to do this, you need to get to the Control
room, which is locked. The pass code can be found in an Unfinished Notice
===Boss=========================
Comment : Human-like weapon of the New World Order and Defense Agency.
Ulala - Sif
Katsuya - Nata
Baofu - Baal
Nate - Shaka
OR
Maya - Yebisu
Katsuya - Nata
Baofu - Hel/Baal
Ellen - Sif
A fairly easy battle. Immediately have Maya (or switch Yebisu around so the
next person to act is casting the spell) cast Maka Kaja and have Sif and Shaka
start casting Lightning Blast on the machine. Then, have the remaining
characters do a huge damage fusion (Tower Inferno, etc.). Though they will only
do 1/3 to 1/4 of the amount of damage Lightning Blast will, it is the best they
can do.
The X-1's attacks can be rough. The 81mm Cannon will do a large amount of
damage to all characters. Just use Yebisu's Pine Bamboo Plum and Baal's
Mediarama to heal when you need it and you will be fine. Muramasa Copy can be a
pain as it seals off one character's ability to use persona for a few rounds,
but he shouldn't even have a chance to use it. If one of your characters gets
hit by it, just have them use items to heal (unless it is a critical character
like Maya, Ulala, or Nate - then switch the persona to a different character
here.
EXP : 6,000
Yen : 0
_______________________________________________________________________________
N. N i c h i r i n m a r u
_______________________________________________________________________________
===City=========================
In Sumaru, there are a number of new things to do. First, the fourth area of
the Bomb Shelter is now open. Second, you can talk to the guard in Mu Continent
who will now give the rumor about Mussie which will open Mu Continent as an
optional dungeon event. Parabellum's and Rosa Candida's shop lists have been
updated. Also, you can get a rumor from a Tourist on the Narumi ward map that a
"Cape" appears offshore (on the Nichirinmaru ship, the next dungeon; Red Cape
A new contact has been unlocked, now that you know about Baofu's past. It is
the "Investigation of Terror" with Katsuya. It can also involve others like
If you go to Araya Shrine, and go behind the shrine (go up the steps and walk
around it) you can find a young boy back there named Knowledgeable Dai. If you
Shiraishi, and in addition to the two new mansearches, a third will appear for
Takumi Asano. However, he doesn't just appear at Araya (where you will find
him) - you must go to the bodyguard in Shiraishi and ask for his hint. He will
give you the rumor that Asano appears at Araya. Spread it at Kuzunoha and
return to Araya to find Asano. If you identify him and talk to him, he will
give you the Event/Secret Document which will allow you to forge the Legendary
Weapons. Bring the book to Padparcha and talk to the owner. Padparcha's store
In Gatten Sushi, Chris says goodbye (the next time you are in the city, he will
be gone...)
You can give your map to Salam, get the prize, and get a new map for the
Nichirinmaru.
REQUIRED TO DO:
Parabellum
Rosa Candida
NEW RUMORS:
NEW MANSEARCHES:
Satomi Iida - Satomi Tadashi (Konan)
CARDS TO REGISTER:
Magdyne, Bufula, Zionga, Zanma, Gryva, Taru Kaja, Raku Kaja, Maka Kaja, Sama
===Suggested Party==============
Level 40
Katsuya - Nata
Baofu - Peri
Nate - Yebisu/Shaka
OR
Katsuya - Nata/Il-Dana
Baofu - Peri
Ellen - Yebisu
This next dungeon is another double-dungeon and you won't be returning to the
Time to get some new personae. First, summon Genbu for Maya. I HIGHLY suggest
you put Maha Agionn on him, if not Maha Agidyne (from Salam's prizes). Doing
so will enable you to use a number of excellent fusions. Also, get Parvati for
Ulala. BE SURE to put a lightning spell on her - it will be invaluable for the
next dungeons. You should have registered Zionga at the Time Castle, but if you
are lucky in Mu Continent, you can get a Lightning Card from the Succubus
demon (rare item). Nata and Yebisu and two very useful personae, so stick with
them for a while. Lastly, you'll want to get the Minor Arcana persona Peri.
To get him, either mutate Baal on Nate/Baofu or Heiner on Ulala. Once you get
The demons should not be a problem. Use Meltdown to annihilate anything that
stands in your way. Be sure to fight the rumored Cape demon - use the Estoma
trick if you didn't fight him in all of your running around. The Fortune demon
Orthos gives up a lot of Tarot cards, so consider getting some. You can also
get the demon-rumors about Stuparideth's Dangerous Garula rumor spell and one
about Hide and Seek (a reference to Knowledgeable Dai behind Araya shrine).
===Dungeon======================
===Walkthrough==================
On 1F, just map the floor, get the item (check the auto map if you have trouble
On 2F, once again, just map the floor and get the single chest. There is a
Velvet Room and a Trish's Fountain on the south wall if you need to use them.
When the floor is mapped, take the stairwell in the southwestern corner to map
a small portion of 1F (for mapping), then return to 2F and take the staircase
in the southwestern corner. Return to 1F, and take the staircase in the middle
of the map down to B1 where you will find a small area with an item. Return to
1F, take the staircase on the southern wall down to B1, then take the staircase
On B2 just map the floor and get the items. There are two traps here - be sure
to take them. The one on the northern wall leads to a chest on B3 with a
material card for Il-Dana, an excellent persona. On B2, you can also find the
Conference Room, along with Gozen's shrine, you have seen so often in
On B3, map the floor, get the items, and go to the staircase in the south-
eastern corner that leads up to an area of B2. Follow the area through a couple
of staircases and you will end up in a large room with three doors to the
Heliport and a Tenchu guard blocking a staircase to the west. The doors lead to
the boss fight, but don't worry that you haven't completed the map yet - you're
going to come back out to the ship. Go in and wipe the floor with the bosses.
When you come out again, the guard will be gone from the staircase - take it.
You will be in a large section on 1F. Map the area, get the chest, and head
down to B1 via the staircase in the southwestern corner. Follow the hallway
down to B2. Here, there are two staircases - first take the western one to a
chest, then return and take the eastern one. This leads to another large room
with three doors. These lead to the Dock and the end of the dungeon. Be sure to
get the pop-up message that you completed the map before you enter.
===Rare Battle==================
<Nate's Route>
Comment : Force between red or blue. If red, it cuts off your neck.
Cast Maka Kaja on Ulala, then use the fusion Hydro Boost. One hit and it is
EXP : 2,200
Yen : 9,000
--------------------------------
<Ellen's Route>
Comment : Force between red or blue. If blue, it drain's the body's blood.
EXP : 2,100
Yen : 10,000
===Boss=========================
Comment : Amphibious weapon of the New World Order and Defense Agency.
Katsuya - Nata
Baofu - Peri
Nate - Yebisu
OR
Maya - Genbu
Katsuya - Nata
Baofu - Peri
Ellen - Yebisu
of the machines. Right away cast Maka Kaja on Baofu or Ulala and have them use
Lightning Blast. It should do 1,000+ damage a turn, so about three casts (four
at the most) and they should be out of commission. (As usual, be sure to use
the most powerful spell, Ziodyne, LAST.) Use the other characters as support
(any attack they can do does pitifully little damage). Have Maya and Nate/Ellen
cast Raku Kaja on all of the characters (Nate/Ellen in particular since Yebisu
is weak against physical). Tetrakarn is useful too, but it will get voided so
often that it is easier to just use Raku Kaja. Use Pine Bamboo Plum to heal
(switch Yebisu around for quick healing, especially since your other three
Hopefully it will be that cut and dry for you, but chances are they may be
complications. First of all, there is that damned Muramasa Copy to deal with.
If a crucial character gets their ability to use personae sealed, just switch
the persona to a different character and have the sealed character use items to
heal (Gala-Gala Drinks are quite good). Also, when one of the machines becomes
critical (it will lightly flash with electricity) it may cast Self Explosion.
It does a good amount of damage, so don't get caught with low HP when they are
critial and you may need to heal after one casts it.
EXP : 18,000
Yen : 0
===Choices======================
Maya : Tatsuya...
_______________________________________________________________________________
O. U n d e r s e a R u i n s
_______________________________________________________________________________
===Suggested Party==============
Level 43
Katsuya - Nata/Il-Dana
Baofu - Peri
Nate - Yebisu/Shaka
OR
Katsuya - Nata/Il-Dana
Baofu - Peri
Ellen - Yebisu
Fusions : None
to learn
Item/Gem (Catoblepas)
You can now summon the excellent persona Il-Dana, but I would hold off until
the next dungeon. Also, you should try to get a persona to mutate into Nodens,
another useful Minor Arcana persona, but again, hold off on summoning it until
This is probably the most lucrative dungeon...if you know where to look. Be
sure to check the Walkthrough section for the location of each secret passage.
The demons in here are, again, really easy. Just use the Meltdown fusions to
===Dungeon======================
Item/Orichaloch (1F)
Item/Hihi-irokane (B3)
Item/Meteorite S (B3)
<B1>
<B2>
===Walkthrough==================
Expect to do even more walking than the Nichirinmaru and _FAR_ more back-
tracking.
You start off on B1. Just head south through the passage to the stairs down.
On B2, follow the passage east. You will pass a staircase - don't take it yet
(you'll be back here again...and again...and again...). Keep going and the
passage will widen for a short bit. In the wide section, on the north wall,
you should see a big pile of rocks and a darkened area of the wall. That is
actually a secret passage way to a chest (get it, obviously). There are
several of these secret passages in here, but they don't show up on the map
making them a pain to find. This walkthrough will do its best to point them
out. Anyway, if you keep following the tunnel, you will find it comes to a
staircase and turns north. If you go try to go north, you will get the familiar
heart-beat before bosses, but if you keep going, you will find traps that drop
you down to B3. B3 is basically a big cavern with a Velvet Room, a Trish's
Fountain, access to the staircase you passed in the hallway, and a northern
hallway that leads to the Treasure Room (see the Puzzle section for more on
The staircase leads to a small room with another staircase going up. That
staircase takes you to a very long hallway running west. Take that and turn
This section of B2 is very linear - just follow the winding path to find two
chests and a staircase up. HOWEVER, there are a few traps in the path. The
first is in the second "room" you encounter after entering on the staircase.
It is directly in the center on the northern wall, so walk around it too the
south (it will drop you to B3 and you will have to walk all the way here
again). After that, follow the path for a while until you come to a staircase
on the western wall (don't take it). If you keep going north, you will find a
row of traps - fall down them. Don't worry, you will be dropped in a small room
that leads to the stairwell you just passed. If you will notice, there is a
large boulder in the room. Use the Auto-Map to coordinate B3 and B2 to find
which area you can cross. Keep following the path until you are led south and
put in a large room with a (empty) chest. Keep going south to another room with
another chest. HOWEVER, there is a trap (that will drop you near the Velvet)
directly west of it. Walk south around the trap and get the chest. Then
continue south to the stairwell. BUT, there is another trap directly north of
the stairs - walk either east or west around it. An easy way to locate the
traps in the second room is that the traps are in the same location as the
You will be put in a passage on B1. Just follow it around until it diverges
west and east to two stairs. You could take the eastern one to a chest, but it
is empty, so don't bother. Take the western one. That will put you in a small
In this rather large room, there are numerous HP and SP traps. Dodge them go
west to a small path that juts out west (not the larger one directly north of
it). If you examine the western wall, you should see another broken wall/secret
passage - get the item. When you get it, make your way north to a room with a
staircase and a passageway east. Go east to find a large room with a lot of
stones sticking out of the ground. Map this area fully! Doing so will help you
in a bit. Return to the staircase, but don't take it yet - there is another
secret passage in the western wall just south of it. Get the chest and return
to the staircase.
This takes you to a long path on 1F with big boulders alternating against the
wall - you'll need to zigzag your way through it. When you reach the end, you
will find a staircase to the south and an area you cannot access to the north
(blocked by a stone). Go back into the boulder hallway and go past the first
two boulders. You should find yet another secret passage on the northern wall
directly west of one of the boulders. Go in, but BE CAREFUL. What you need to
do is compare the map of the room with the boulders on B1 that I told you to
map with this room. On 1F, you can only walk on areas that have a boulder
underneath them (there are a few small gaps between the boulders you can walk
on). Follow the path west - north - east to a staircase. Take it to a small
room with another staircase which leads to the area on 1F that you couldn't
access (north of the staircase). Get EXCELLENT items in the chests and return
to the staircase on 1F. Take it to a very small room running south. The last
square is a trap (take it) which leads to the area on B2 beyond the traps that
Before you enter the Room of Seal and start the boss fight, though, go to the
staircase on the eastern wall (careful not to fall down the traps or you will
have to backtrack all this way again...). This leads to a seemingly empty room.
If you look on the west wall, you should see the final secret passageway. Take
of chest. Make your way back to the Room of Seal and enter when you are ready.
HOWEVER, before you begin the boss fight, be sure to do the puzzle with the
Treasure Room and get the treasures within. (Navigating through the Treasure
Room is easy - just following the winding path through the HP and SP traps to
===Puzzles======================
Aside from the numerous secret passageways described in the Walkthrough
section, there is another puzzle in this dungeon - the Treasure Room. If you
go near the tunnel in the northwest corner of B3, you will find a blocked off
tunnel leading east and the term "Treasure Room" will appear in description in
the upper-left hand corner of the screen. To get into the Treasure room, you
need to acquire two demon rumors from the demon Aeshma. First, she will give
you a rumor telling you about the Room's existence; this rumor has no effect.
Second, she will give you a rumor that the demon Leviathan can break down the
wall (similar to the rocks in the Bomb Shelter). After you obtain the second
rumor, a new option will appear in Leviathan's contract menu - "Break down a
wall." Select it and you will be able to access the Treasure Room and the
treasures.
However, nothing is ever that simple (at least in this game). First, Aeshma is
a VERY rare encounter. And in the few times you do meet her and ask for info,
she will probably tell you that she doesn't have any information......
"dahling." You must persist - she is the only one who can give you the rumor.
I have found the if you get a contract with her and ask her for info as soon as
possible (i.e. the VERY first times you meet her) she will give the info right
away. However, you can also get rumors about the spell Great Magnus on
Barbatos. To prevent her from giving you those rumors in the precious few times
you meet her, try to get all four rumors about Great Magnus before asking her
for info. If you have problems meeting her, use the Save-Reload trick - trust
me, it works wonders. Also, this may be a bit superstitious of me, but I have
found that I often met Aeshma in the long hallway on the south side of B2,
running on the three squares between the two blocks that look like the have
eyes (there are two big red circles). This may or may not be accurate, but hey,
a rather common encounter, so you shouldn't have any problems meeting him.
If you are having a lot of problems getting the rumor, you don't really need to
go in there. If you'll take a look at the item list in the Dungeon section, you
will see the items are well worth it, but not critical. Try to be patient and
don't get frustrated - do some other things while waiting for Aeshma like
getting Tarot Cards, items, or mabey even trying to get a Fool Card (the demons
in this dungeon are pretty easy to figure out - Barbatos and Takshaka in
particular).
===Boss=========================
<Nate's Route>
Comment : The cause of the Sebec Scandal. Has some sort of a link to Nate.
(Dark)
Muramasa Copy
Sea Sparrow - Huge physical damage to all enemies
Katsuya - Nata
Baofu - Peri
Nate - Yebisu
Now, Nate must kill Guido once again. And Kandori isn't going down without a
fight. The basic strategy here is to quickly take out the 4 X-2s with Lightning
Blast then move on to whittling down on Guido with a "huge" damage fusion.
First have Yebisu cast Maka Kaja on Ulala and/or Baofu. Then have them cast
Lightning blast. Once again, it should 1,000+ and since the X-2s have less HP
than the X-1s, it should only take 3 casts. While all of this is going on,
Guido won't attack often - he speeds up when the X-2s are gone (or at least it
seems like it). Take advantage of this by casting assist spells on all
characters - Maka Kaja, Raku Kaja, and Tetraja. Tetraja is VERY important for
voiding Kandori's Unperishable Black spell - use Sif on Maya and when the X-2s
are gone, put her on Ulala for the rest of the battle. When it's just you and
fusion. I chose Tower Inferno because it can be done with Maha -dyne spells
and also involves my two characters with the highest TEC, Maya and Baofu. If
you did not put Maha Garudyne on Nata as I suggested, his spell Killer Wind is
a good substitute. It should do ~400 damage a turn - not much, but if you
defended against most of the X-2s' and Guido's attacks except for Nate since
Yebisu is weak against Physical - be sure to cast Raku Kaja on Nate while the
X-2s are alive. The spell Sea Sparrow used by the X-2s can be a MAJOR pain in
the ass - it will take off 1/2 - 2/3 of each character's total HP and if Raku
Kaja is not in effect on Nate, it may flat out kill him. Switch Yebisu to the
next person to act and heal with Pine Bamboo Plum. If a character should die,
use Parvati's Recarm and immediately heal with Bamboo Plum. Regardless, the
X-2s should go down quick. For Guido, BE SURE to always have Tetraja in effect
and if he uses Unperishable Black, cast it again. The rest of his attacks
Not a terribly difficult fight, if you handle it right. And you get a huge
amount of EXP - a nice reward. (In fact, two of my characters leveled up twice
And yes, Gudio's persona is Nyarlathotep himself (or one of his forms, at
least).
EXP : 40,000
Yen : 45,000
--------------------------------
<Ellen's Route>
Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.
Level 53 Fake Chizuru Ishigami (x4) - "I shall rid you of your Kegare!"
Comment : User of Wang Long magic. Passed on the blood of Yin/Yang sorcery.
HP : 1; Reflect : All
Notable Spells : Card of Protection - Summons four Fake Chizuru Ishigamis. Once
will disappear.
Ulala - Parvati
Katsuya - Nata
Baofu - Peri
Ellen - Yebisu
This battle is remarkably easy. It's a cakewalk compared to the last few bosses
Kaja on himself, then start using Brain Shake. He's your main attacker, but, as
you'll see, the rest don't slouch either. Have Ellen keep casting Pine Bamboo
Eventually, Chizuru will cast Fiendish card, which will cause furious to one
character, which increases their attack power. So even a physical wuss like
Maya will start doing 100+ (more with critcals). The only problem is if she
casts it on Ellen - then switch Yebisu to someone else for healing. Keep doing
As for Chizuru's other attacks, Card of Protection is the only one you need to
worry about. When she casts it, four fake Chizurus will appear. To get rid of
them, all you have to do is physically attack the real Chizuru. So, cast some
minor all attack magic spell like Parvati's Maha Aques. Pay close attention
to the spirtes to see which of the Chizurus doesn't reflect it. Attack that
Chizuru and the rest will disappear. Another way to tell them apart is to
compare what spells they cast - the fakes mostly attack and cast Card of
Binding will the real Chizuru will use her array of spells. One last way - if
you try to use the retreat command, Chizuru wll taunt you (as all bosses do
when you try to retreat). The screen will center on the real Chizuru and she
She will also cast the powerful spell Anger of the Earth - have Genbu cast Wall
of Earth to void it (and keep it up as long as you can before Maya eventually
falls under furious). Curse will do hardly any damage. Rain of Arrows will only
cause significant damage to Ellen (due to Yebisu's Weak: Physical). Just cast
EXP : 18,000
Yen : 50,000
_______________________________________________________________________________
P. M t . I w a t o
_______________________________________________________________________________
===City=========================
Now that you are back on dry land, Tatsuya agrees to explain everything to the
party. First he has you go to Araya Shrine, where Maya "remebers" a traumatic
event from the "Other Side", then to Mt. Iwato, the next dungeon. Tatsuya is a
"tag-along" for this dungeon similar to Makimura and Eikichi and will appear in
shops in town. (He has some interesting things to say, but mostly he and the
party nag Maya to stop fooling around in the city and go to Iwato to find out
Rengedai : First of all, you should have a WHOLE lot of cards to register at
the Time Castle. Also, in case you didn't notice when you went to Araya with
Tatsu, the Innocent Sin kids, Eikichi, Lisa, and Jun, are missing from Araya.
The Old Woman there says a giant black swirl swallowed them... Last, sadly,
Yumezaki : You can get the rumor about the 200km/h Fogey which will open up the
Seedy CD (Second Visit) dungeon from Ixquic. Also in the Seedy CD, they have
Konan : The only thing to do here is to talk to Mary in Hiiragi therapy about
Guido...
Narumi : First, you can give the Event/Red/Blue Cape to the Tourist for your
prize (Red - Sword/Soshu Masamune; Blue - ???). Next, the Clair De Lune has
finally updated their shop list. Last, you can turn in your map of the
REQUIRED TO DO:
Go to Araya Shrine
Go to Mt. Iwato
NEW RUMORS:
Clair De Lune
CARDS TO REGISTER;
===Suggested Party==============
Level 46
Ulala - Genbu
Katsuya - Il-Dana/Nata
Baofu - Peri/Nodens
Nate - Yebisu/Shaka
to get
In the city, collect your mapping prize from Salam and get a new map, register
a WHOLE lot of cards, and get the rumor. I'd suggest you hold off on doing the
As for your personae, summon Il-Dana if you haven't already (I put a Torment
card on him - I love Il-Dana...) and mutate a persona into Nodens (the last
Minor Arcana I suggest you get). I had Parvati mutate into Nodens, but you
should also rank her up and return her for the excellent Hit Point Source.
You should also go to the fifth area of the Bomb Shelter and use the Estoma
Trick to meet Izanami (trust me, do it before you complete Iwato...you can't
use the trick afterward, due to the number of levels you will gain) and summon
her for either Ulala or Maya. With Izamami's spell Affectionate Prayer, you can
use the infinitely useful Maha "----" Kaja spells. Maha Maka Kaja is a godsend.
Just be patient and be sure to hit all of the traps. In the Hidden Rooms, you
can find the four material cards for the "Ultimate Personae" for Maya, Ulala,
Katsuya and Baofu. But, you shouldn't be able to summon them yet - their levels
The demons, on the other hand, start off a few levels above what you should be
at and attack in large groups of up 4-6. It wouldn't be such a bad idea to use
the contact and contract systems to whittle down the number of demons in battle
against numerous enemies. You can get demon-rumors about Succubus and Ankou
===Dungeon======================
Material/Ortyx (B3)
===Walkthrough==================
This dungeon is so linear it isn't funny. Aside from the fact that you should
check the Auto-Map to find the Hidden Rooms (3 on B1, 1 on B2, 1 on B3), to
find the hidden passageways, and also to get the small squares that are in the
wall (to get them, you need to get against the wall as close as possible to
them).
===Choices======================
_______________________________________________________________________________
Q. S u b w a y T u n n e l
_______________________________________________________________________________
===City=========================
Nate or Ellen has left your party and Tatsuya now joins you. You're finally
going to take the N.W.O. head-on and infiltrate Torifune. But first, there are
Rengedai : Nothing new except to register the cards you will get from Salam.
Hirasaka : There are some new mansearches and Toa Armory has updated their
store list. Also, be sure to go to Sumaru Jail and talk to Tatsuya - he will
say he used to play the guitar which will allow him to participate in the Dance
of Passion contact (in the form of Ulala + Katsuya + Tatsuya). There are also
a few new developments in the Bomb Shelter. Yasuo will now appear in the
entrance area (where the party is shown on screen) and give you the rumor that
Kudan appears somewhere in the Shelter. Also, the sixth area of the Shelter
can now be accessed. To open it, you simply need to enter the Subway dungeon.
If you come back out, you will find it open. Inside you can meet Kudan and the
persona-demon Odin.
Yumezaki : First and foremost, Mu Continent has updated their store list. They
now stock Hihi-irokane and Precious Eggs, along with various other additions.
But the main attraction is the half-dozen new material cards you can purchase,
including either the card for either Satan or Lucifer. If you picked Ellen's
route, then the card for Satan will appear and if you picked Nate, Lucifers
will appear. (Don't worry - it is possible to get both...just not this game...
see section "U. The End..." for more details, but be aware of possible
spoilers.) Also, you can find another hyper young girl, Fuyuko, in the corner
of Mu Continent. She will give you a rumor about the Haunted Taxi and Mu will
Aoba : There isn't anything new here gameplay-wise, but you can see a VERY
out.
Konan : In the Jolly Roger, you can get the rumor that the Sumaru Genie has
upgraded the affinity readings (you can get more people). Once again, I refer
Satomi Iida via Shiraishi's mansearch, she will give you the last random-effect
rumor; this one is about Etheria. The "good" effect is that more courses are
added, but they are restricted to women only. Lastly, if you haven't already,
this is your last chance to read yet another very funny conversation. It's in
the Konan PD station - push the X button on the curtains on Panta's right.
Narumi : Exchange your map for cards and get a new one for Torifune.
Also a minor note about Tatsuya. Aside from the fact that he joins you at level
55, he has a quirk about him...he can't drink alcohol! Places like Parabellum
REQUIRED TO DO:
Toa Armory
NEW RUMORS:
NEW MANSEARCHES:
CARDS TO REGISTER:
===Suggested Party==============
Level 49
Katsuya - Il-Dana/Nata
to get
New persona time! Since Tatsuya joins you at level 55 (that is, if you are
playing the North American version - in the Japanese, you can transfer your
data from Innocent Sin...) you now have access to level 59 and below persona.
Sooooo, there is a lot you need to do. First, as shown above, you want to
summon Izanami, Cerberus, Seiryu, and Bishamonten (stick with Il-Dana and Nata
for Katsu). However, when you summon these guys, I highly suggest you put an
Ice card on Seiryu and a Torrent Card on Cerberus (as well as a Sama Kaja card
on Bishamonten, but that is a bit more optional). The material card for
Bishamonten is bought at the Casino. Doing all this will allow you to do a
large number of excellent fusions. Trust me, once you summon these guys and
rank them up, you can just sit and marvel at the beauty of this setup. AND, if
you keep Yebisu for his Rock Fall spell (since the new persona don't have an
earth spell...grrr...) you can do the excellent Meltdown fusion you have been
using (as well as Maha Maka/Raku Kaja). A very good setup, if I do say so
myself (and I do). Also, I put a Makarakarn spell on Izanami, but that isn't
that big of a deal. On top of all of that, Cerberus and Seiryu have very high
mutation rates (when equipped on Ulala and Baofu, respectively). I'm also going
to say you should shelve Apollo. As great as you think he must be, Bishamonten
is better.
Also, you should summon a number of personae for other reasons. First, keep Sif
or another persona with Tetraja in your inventory - that spell will be vital
later on... Also, as useful as Genbu is, you should send him back for his even
more useful return item - a Hiranya (it will restore 25% of both HP and SP and
it will not be used up!) Next, summon the Emperor persona Indra and return him
for 10 Somas! Very useful and cheap. Next, you should make some Hihi-irokane
Armor at Padparcha. For that, you need Obsidian which you can obtain from
returning a rank 8 Pariker. Finally, this isn't needed, but you can get the
item Eternal Desire from returning a Phoniex persona (it has the effect of
Recarm Dora - revive all dead characters and the user become unconscious, and
Now that you are set with personae, you should prep your characters. You should
have access to a lot of items, weapons, and armor. First, after you complete
the optional dungeons, you will be able to make a Legendary Weapon at Padparcha
(or, you can make two if you use one of your Item Breeders on a Legenbright...
which you should). It doesn't matter which one you make, but I made a Handgun
because Katsu has the highest STR and At. stats (even higher than Tatsu). After
that, you should make some Hihi-irokane armor, easily the most useful for it's
high SDf. rating. Next, just buy the best armor you can get - Princess Crowns,
Goddess Legs, Training Helmets, Novel Armor, and the custom weapons at
Padparacha should do nicely. Hopefully you have also been entering the
sweepstakes contests. For the armor contest, you can win Achilles' Greaves and
Natures Cloaks. Be sure to enter the contests a number of times while you are
in the city this time. Accessories like Miracle Objects, Sources, and Gears
healing, Chewing Souls, Gala-Gala Drinks, Balls of Returning and the like.
Optional dungeon time! You should now do both the Seedy CD (Second Visit) and
Mu Continent (Second Visit) events. They will both give you metals used for
making Legendary Weapons. Also, you can unlock the sixth area of the Bomb
Shelter. Inside you can meet Kudan and Odin - but hold off on Odin for the
moment (not because the battle is difficult, but because you won't be able to
summon him and the demons in Area 6 are at too high of a level to use the
Estoma Trick effectively). Meeting Kudan should be much easier than meeting
Odin, so fight him if you can and then bring his item to Yasuo on the roof for
The demons in the Subway, as usual, are rather easy. Just use your brand new
Vain Splash fusion or your trustworthy Meltdown (wind and earth spells aren't
there are a couple of rather annoying demons in here - Crowley, Lucifugus, and
Succubus. They all void or are strong against magic. So, use your best physical
attacks - the new "Wrath" fusions as well as normal attacks work well. Lastly,
you can get a couple of rumors in here. If you forged a Legendary Weapon, then
you can obtain rumors in here that modify their properties (make them stronger,
have elemental attributes, or other effects). You can obtain these rumors at
any point from now on. Also, you can obtain a demon-rumor that pertains to the
===Dungeon======================
Subway Tunnel
1 Floor (7 Sections)
<Section 4>
This is a really simple dungeon. It is just straight, long lines that you need
sections, but this walkthrough calls each section first, second, third, etc.
based on the order the maps are shown in the Auto-Map (by pushing the shoulder
buttons to select between maps). Also, you can leave this dungeon at any time.
In the first section, just run straight north to the slope. There is a chest
In the second section, run north a bit and you will find a switch. Hit it and
continue north until you come to a crossroads. Go east all the way to another
slope. You will pass a path that leads south - there is a chest down there, but
when you switched the bridge to get across, the other one fell. To get across
The third section is very small, but you can find an Estoma card in here. Grab
it and return to the last section. This time, run straight west to yet another
slope.
In the fourth section, run west until you come to a path leading north. Take it
In the fifth section, just go straight north past the first intersection to
In the sixth section, just run west to a passage north. Take it to yet another
lift.
In the seventh and final section, go north until you come to a large open area.
No boss, just be sure you are done in the city and head into the Lift to begin
the Ameno Torifune dungeon. Once you enter the lift, you will not be able to
===Puzzles======================
As noted, there is an area of the tunnels that you cannot access due to the
switching bridge. However, you can have the demon Seker build a bridge across.
Similar to Aeshma and Leviathan, get a contract with Hunab Ku, ask him for
info, and he will tell you that Seker's spell Maha Magnus is strong enough to
build a bridge. Unlike the Aeshma-Leviathan affair, both demons are common
encounters, there is no "fake" rumor, and Hunab Ku should give it up the first
When you cross the bridge, you will find a chest with a Rainbow Piece (which
_______________________________________________________________________________
R. A m e n o T o r i f un e
_______________________________________________________________________________
===Suggested Party==============
Level 52
Katsuya - Il-Dana/Nata
Fusions : None (or any past fusions you have not yet learned)
to learn
As with most double-dungeons, you will have access to a Velvet Room in here,
but I suggest you stick with the personae you are still using. And yes, hold
off on the "Ultimate" Personae too, even though you can probably summon them
now. The setup you are using is just so useful for this coming dungeon and the
boss fights - much better than the Greeks - that you should stay with it. Trust
me here.
You should also pick up a few items in here. First and foremost, you can easily
obtain the Anti-Magic (Makarakarn) Card from Mucalinda on B4, so stock up.
Also, grab some Incenses of Life from the demon Phoenix and, if possible, try
to get his rare item, the Divine Light (Sama Recarm) Card.
Battling demons in this dungeon should not be a problem for you. Just use Vain
Last, you can obtain a demon-rumor from the Mannan demon about Il-Dana. It
seems that Il-Dana is actually another persona in disguise. What this means is
that after you obtain the rumor, you will be able to get the mutation
"Modification Ability Learned" and you can go to the Velvet and mutate Il-Dana
===Dungeon======================
Material/Urdarbrunn (B6)
<B4>
<B6>
===Walkthrough==================
This dungeon is large and it can be a hassle to map, but it isn't too hard. As
usual, check your map often so you don't end up far away from a missed square.
There is an elevator in here, so don't forget to get the "E" on the map. Last,
there are some HP traps in here that will take off a huge amount of damage. You
don't need to step on each one to complete the map, but you still need to step
on some to proceed with the dungeon. Just keep an eye on your HP and be careful
You start on B1. The floor is large, but it is straight-forward. Just map it,
grab the chest on the north side and head to the lift east of the chest.
On B2 you will have to deal with the HP damage traps mentioned above. The
traps are turned "on" and "off" by panels embedded in the ground - if you step
on a certain area, the traps will show up, and if you step in other areas, the
traps will disappear. You can try to navigate the floor by locating the on and
off panels if you want, but it would be easier to just run through, get hit by
the traps, and heal afterwards. Map the floor (remember, you don't need to hit
all of the traps), grab the chests, and head to the next lift which is directly
B3 consists of two parts, northern and southern. The northern half is really
simple - there are just two warps on opposite ends of the long walkway. Take
the eastern one. It will take you to the southern half. Here, go south to find
a chest and map the area before the barrier (don't go past). Then go back up
north a bit and go west to find another barrier (which should fall as you
approach it). Map the eastern side and enter the Room of Insult you will find.
Don't worry - nothing major happens in here (like a boss or whatnot). After a
quick scene, head out of the room to the south, map the southern part of this
B4 is really small and consists of more barriers that can be activated and
deactivated by stepping on panels (like the last floor). It's not complicated
at all, so just be sure to map everything (though there is a small area on the
eastern wall that you cannot map) and head to the warp at the northern end.
The warp brings you down to B5 in the middle of a wide open space. Run north
until you find the wall. Head east along the wall to find a chest. From the
chest, go south along the eastern wall to find a warp recessed into the wall.
It brings you back up to B4, so take it, map the small area, and return to B5.
If you continue following the wall south, then west, then north, you can find
another chest in the southeastern corner of this floor. Directly north of that
last chest is the Room of Damnation. Finish mapping the large open space (it's
a pain, I know - use the Auto Map often) then enter. There will be a scene, a
choice, and then Tatsuya will temporarily leave. After Tatsuya leaves, you will
be able to use the Velvet Room and Trish's Fountain located in here. When you
are ready, head out of the room north. The northern part of this floor is just
a winding path (with a couple of extraneous paths), so map it and make your
Go down to B6. There are two paths to take on B6 which run parallel to each
other. You want to take the one on the west, but before you do, map the small
bit of area on the eastern path right up to the barrier wall (you should be
able to see the endcaps of where it will be when you hit the "on" panel). Just
be careful not to go too far north and hit the panel by accident. Take the
western path all the way north, map the small area that it will lead you two,
then head south down the eastern path. The barriers will light up behind you
once you enter, so be sure to finish mapping before entering. Follow it all the
way down and you will find the path diverges again to the south, with a warp
stuck in-between the two earlier, parallel paths. Be sure to map the remaining
portion of the eastern path (up to the barrier, so hopefully you did map the
area on the other side of the warp like I told you to at the beginning of this
floor - it will save you the hassle later). Then take the warp. It will put you
north of the areas you just mapped. Map this area. You will find another room,
called the Room of Guilt this time. This is where you will fight the first boss
fight, so be sure you are ready before entering. After the fight, Tatsuya will
rejoin you and there will be a quick scene with Katsuya and Tatsuya. This will
unlock two new contacts for those two - "Brother's Kindness" (Katsu + Tatsu)
and "Comparing Heights" (Tatsu + Katsu). When you can leave, just head north
to the lift. Also, there are two chests on B6 that contain material cards for
some excellent personae, but they are really easy to find (in fact, they almost
B7 is very linear, but it also has a whole mess of the HP traps. There is a
path for each one to avoid getting hit, so look for it. On the northeastern
wall, there is a lift that leads down to B8. However, if you continue further
south, toward the elevator, you will find a Room of Teleporation to the west.
Inside you will find the Petite Deva machine which Tatsu will explain leads
back to the city. Take it, if you need to, but there isn't anything new in the
city to do. When you are ready, just head to B8 (via the lift or elevator - be
B8 is just one big room with a bunch of pillars and the Control Room on the
western wall. Be sure to get the message that you have completed the map, and
head into the Control Room to start the second boss fight.
===Boss=========================
Ulala - Sif/Cerberus
Katsuya - Il-Dana/Nata/Yebisu
Baofu - Seiryu
Alright, this is one hell of a battle - probably the toughest yet. I've come up
with a pretty damn good strategy, but you need to follow it to the letter if
you are using the personae I am suggesting. The strategy is based on rounds, so
each round will be detailed one at a time. It also involves switching personae
around a lot (on Katsuya in particular), so be sure you are comfortable with
Also, since Persona's battle system is not this strict with rounds, each round
is only approximating the order - it can altered based on how your characters
order themselves. DO NOT do too much rearranging or the Metals will get in so
The sections below mostly deal with offensive. For defensive, Maha Sama Kaja is
your best protection (see Round 1). If they start to do a lot of damage to you,
use a Soma (stop the battle or plan ahead). Don't be conservative - use one if
you see a lot of people below 1/2 HP. Not only will a Soma refill your HP and
SP, but it will cure status effects too. If you brought Peri, his Refresh Ring
spell can be used if there is a single person with a status effect, but for
more than one use a Soma (even if you have high HP and SP - don't be afraid to
waste these, you can get more later). No one should die, but if one does, use
Cerberus' Sama Recarm spell and do your best to get Sama and Maka Kaja back on
that person. (The biggest problem I had was with Katsuya equipped with Il-Dana.
Il-Dana is weak against Dark and not only does will he take a lot of damage,
but Eikichi's Maha Mudo is practically 100% instant kill on him. To prevent
Diarahan is ideal if only one person (like Katsu) needs healing (you don't NEED
Round 1 :
On the first round, you want to cast Tetraja and Maha Sama Kaja right off the
bat. This will greatly protect you against the majority of their attacks. Have
Bao and Katsu cast wind spells on Lisa (the first one you want to take out, due
Round 1.5 :
This round is a bit more loose. The main thing you want to do is keep up
Tetraja and cast Maha Maka Kaja on everyone. If you can accomplish these things
right away, great - skip Tatsu and Katsu and go straight to round 2. However,
if your characters order themselves so you need to have Tatsu and Katsu act
(remember, don't change order too much...) then have them either heal with one
of the Somas (if you need it) or cast the spells described above. Do not let
anyone die once the Kaja spells are up - it will be a major pain if you need
to recast them.
Round 2 :
This time, keep Tetraja up and have Tatsu heal/attack as needed. When you can,
have the characters use Wind Cutter on Lisa as detailed above. It should do
2,000+ damage, so she should die. (If she doesn't die, do another half-round
Round 3 :
Bloody Divorce is bloody annoying). Keep Tetraja up and have Maya heal if
needed. Then, cast the fusion Tower Inferno as described above. This may or may
not kill him, depending on how many times you have cast Senpu Jin and Maha
Round 4 :
Finally, take out Jun. Forget about Tetraja now and have Ulala use Fire Breath
or heal (and have Baofu use his best attack - NOT wind since Jun absorbs it).
Use the fusion Stone Rise on him as detailed above. This probably won't kill
him since you haven't done any damage to him yet (as stated, he absorbs wind
so Senpu Jin didn't hurt him like it did Eikichi). If he doesn't go down, just
One final note - if Lisa cast Taru Kaja on Jun, you can cut down on the damage
he does to you with Wingbeat by casting De Kaja on him. Apollo has it, if you
brought him.
This is a tough battle, but be patient and persevere. And then enjoy the
feeling of immense relief and satisfaction (as well as the large portion of
EXP : 41,000
Yen : 53,000
--------------------------------
Ulala - Yebisu
Katsuya - Il-Dana
Baofu - Seiryu
Tatsuya - Bishamonten
Compared to the last battle, this one is a breeze. However, this battle is
different than most in that Sugawara has a quirk - he regains 775 HP after
EVERY time he acts. This can be a pain, but you just need to make sure that you
Like the last battle, cast Maha Sama Kaja and Maha Maka Kaja right away. Don't
even bother trying to attack him these first two rounds - you shouldn't be able
to do more than 775 damage. Just be patient and get those spells up,
healing/recovering status effects as needed (like last time, Somas and Refresh
Once that is done, use Tower Inferno (with Ulala using Yebisu). It should do
~2,000 damage each turn. Keep casting it, having Maya heal with Affectionate
EXP : 58,000
Yen ; 40,000
===Choices======================
Tatsuya : ...........
<Tatsuya is cold>
<Tatsuya is cold>
_______________________________________________________________________________
S. S u m a r u C a s t l e
_______________________________________________________________________________
===City=========================
Sumaru City has risen into the sky and Kiyotada's castle has appeared where
Honmaru Park was formerly located. Now you head to Sumaru Castle to chase after
Tatsuzou... But first, there are some pretty major changes in the city.
First and foremost, the city is kind of in the air... You are no longer in
Sumaru City, but are on the Ameno Torifune. There is a new graphic on the City
Map, but it still operates as normal. Also, there is a new overworld theme -
MUCH better than the one that has been playing thus far (almost as good as
gone! Seeing as Narumi was formed only ten years ago and not part of the
original city, it apparently did not fit on the Torifune (much to the regret of
the countless people who perished with the destruction of Narumi ...<moment of
silence>).
Rengedai : Obviously, the next dungeon, Sumaru Castle, has now appeared on the
ward map. You should register any cards you have at the Time Castle. Last, if
you talk to Katsuya in the Time Castle, he will ask you a question and you have
Hirasaka : Most importantly, Salam can now be found at the Satomi Tadashi store
here. You can turn in your Torifune map (if you didn't already via the Petite
Deva machine), but he doesn't want a map for the Castle... You shouldn't mess
with gods, right? (Heh, that's what he thinks...) There are some new
Lune did not get destroyed with Narumi. If you spread the rumor, the restaurant
will appear in Aoba Dr. with Parabellum and the rest. In Parabellum, the Rumor
Lovin' Barkeep has moved in. She won't sell her drinks, but she will give you
any rumors you may have missed. There is also something to do in Kismet, but
see the first paragraph after the ward listings for more.
Konan : The Rumormonger Barkeep will give you a rumor that Padparcha, like the
There is also one other major thing to do in the city - reawakening the so-
called "Ancestral Personae." There have been a couple of actions that I have
told you to do during the course of the game that I said would be made known to
you later - well, now is the time. If you talked to Mizuno after you choose
between Nate or Ellen, then Mr. Kashihara (Jun's dad, who you also saw at
Seventh) will appear in Mizuno's office in Kismet. Talk to him and he will ask
you if you want to hear a story - pick YES, of course! He will relate the story
the story is done, you will be given another choice - ask what the warrior's
name was. He will then say the name, but with red text (indicating a rumor).
After that, the screen will go black and he will leave (incidentally, if you
picked the wrong option while talking to him, he would leave immediately). Go
to Kuzunoha and spread the rumor. This will change the layout of the seventh
floor of Sumaru Castle to include the Chamber of Warrior, which we will touch
After you have obtained the Tatsunoshin rumor, go to Araya Shrine and talk to
Setsu (you must have identified her via mansearch for this to work). She will
say that she has remembered an old tale of love. Of course, say you will
listen. She will tell you about Mahime Amano, princess and lover of
Tatsunoshin. Once again, you will be give another choice at the end of the
story - ask what her name was you will get another rumor. Go to Kuzunoha and
are out fighting the Tenchu army. In Parabellum and Padparcha, Nate is said to
be fighting and protecting the people. In Sumaru TV, Brad is standing over a
dead Tenchu soldier. In Hiiragi Therapy, Reiko says that Mary had to leave to
protect the city. Finally, in Kismet, Shunsuke says that Yuki also left to
fight. Good to know they are trying to trying to defend the city.
REQUIRED TO DO:
Go to Sumaru Castle
Tony's
NEW RUMORS:
NEW MANSEARCHES:
Anti-Magic Card
===Suggested Party==============
Level 57
Ulala - Suzaku/Astria/Cerberus
Katsuya - Hyperion
Baofu - Prometheus
Dragon Cross :
character (the Greek set material cards you obtained in Iwato). Most of the
personae are quite good, but as a group they aren't the best. Therefore, you
can use the ultimates, if you so choose, but there are some other excellent
personae which are also available to you, which I will suggest you use. If you
decide to just use the Greeks, you can just Dragon Cross every enemy into
oblivion for the rest of the game (the fusion for Dragon Cross, by the way, is
Also, as you are well aware, you can add a spell to a persona when you summon
them. Hence, you may find yourself asking which spells you should add to the
Astria : Ziodyne
Prometheus : Mediarahan
Tatsuya joins you. With the setup above, you will be able to do a huge number
Storm Nightmare), not to mention the fusions that the personae can do innately
with the spells they already have (namely Dragon Cross, Nuclear Crush, and
Prometheus (since I decided to also use Prometheus with the main persona setup
I suggest). Astria is a bit more flexible, since you can't really do anything
to her to make her that critical - I decided Ziodyne would work well to give
the spells that suit your style of play. So, if you intend to use the Greeks,
However, I feel that the Greek set as a whole is rather lacking. On top of
that, there are some excellent personae you can now access. I suggest you keep
Hyperion and Prometheus for Katsuya and Baofu, but summon Isis, Suzaku, and
Odin for Maya, Ulala, and Tatsuya, respectively. For their spell cards, I added
Raku Kaja to Isis, Estoma to Suzaku, and Tetraja to Odin, but you can add
whichever spells you feel are best. The main asset to this setup is access to
the fusions Nuclear Crush, Last Quake, and Pantheon (Hyperion's Mahanma spell
is the extra holy spell, by the way), as well as Prometheus' Mediarahan, Maka
Kaja, and Baptism by Thunder (to use with Isis' Ziodyne). You should also keep
Izanami, Cerberus, and Bishamoten around for their Affectionate Prayer, Sama
Recarm, and Sama Kaja spells (respectively). The last setup I had you do (with
Seiryu, Izanami, etc.) was practically art, but this one is very solid battle-
wise. The only problem is Odin's and Isis' weakness for physical, but that is
Lastly (persona-wise), you can obtain the Ancestral Personae inside of Sumaru
Castle. They are truly only useful for three things - the Tenchu-Satsu fusion
(see the second boss fight), returning Junnosuke to obtain the Accessory/Karma
Ring (see the Bomb Shelter, Area 8), and because Mahime has two very good
spells - Affectionate Prayer and Dance of Protection (which the infinitely more
greatly. Oh well...quickly rank them up and keep them in your party inventory
Legendary Weapons by now too - use your Item Breeders on Legenbrights, one of
The setups above are so powerful that the demons in this dungeon are joke. Use
your trusty Dragon Cross or Nuclear Crush to kill anyone who stands in the way.
Though some of the attributes on some of the demons can be annoying, there
isn't anything you can't handle by now. Also, you can meet the persona-demon
Rangda here. The demon can be found on any floor, but it seems that the chances
as opposed to 8F). The demons in this dungeon are at too high of a level to
use the Estoma Trick to eliminate all random battles, but using it and the
aromatherapy Hyssop can help increase your chances of meeting the demon (not
===Dungeon======================
Item/Beyondite (1F)
Item/Awaken (5F)
<4F>
<6F>
===Walkthrough==================
This dungeon has a different format the other dungeons that you have explored
up to this point. Instead of a progression from one floor to the next, the
entrance room contains eight warps which lead to various parts of the castle.
You may take any of the warps at anytime, but each warp will only take you to
a small portion of the castle (usually one floor). To reach the end of the
dungeons, you must take the eighth warp - the one set apart in the back. But,
throughout the dungeon are lithographs with pieces of the puzzle. Find the
lithographs, solve the puzzle, then proceed to the boss fight. Simple, eh?
Each warp will be detailed based upon a number assigned to them. Below is the
form of the warps in the main room (in case you didn't notice, it is Ursa
Major, the constellation commonly known as the Big Bear). Forgive this poor
(8)
(7)
(2)* * *(3) *
** * *
** * *
* *
* (5) *
Warp 1 :
The first warp leads to 1F. From the starting point, head north until you hit
the wall with two paths leading east and west (the hallway you past that lead
west goes to the Ursa Major Warp which will bring you back to the main room).
Go east until you come to a crossroads. Take the north path until you hit the
wall again. Take the western path to a warp. The warp brings you to another
warp to find a chest. Grab it, then return north to the path you passed leading
west. Take it, wind around south then west until you hit the western wall. Go
south then round the corner and go east. You will eventually come to a path
south - take it. Keep going until you are forced into another hallway running
east-west. Go east first, and follow the path to a warp. Take it to find
yourself south of the starting position. Go east until you reach a crossroads
and go south into the room. In the southeast corner, there is a chest. Grab it
and return to take the warp back. Now, return north, then continue west, past
the pathway north, then round the corner south to another warp - take it. This
will put you in a small blocked off area with the Dubhe Lithograph (which you
should have seen, but could not access). Once you have the letter, you are done
here - return to the Ursa Major Warp and proceed to the next warp.
Warp 2 :
The second warp leads to 3F. The layout of 3F varies depending on whether or
not you spread the rumor about Mahime Amano. Assuming you did, head north from
the starting point and go east at the fork. Keep going and go north when you
can, then keep going until you reach a path east. Go all the way, then north,
then west at the bend to find the Merak Lithograph. Return to the fork
previously referred as the "fork" and go west. You will come to a path zigzags
northwest, and you will pass three paths leading north. The first you will come
to has the Ursa Major warp, the next has a chest, and the final one continues
on with the dungeon. From the final path north, just keep going north and go
east at the bend. You will pass a stairwell near the corner, but don't take it.
For some reason that is entirely beyond me, the placed an obligatory stairwell
here that leads up on floor where you will find...nothing. Well, there is a
trap at the end of the hall that leads back down to 3F, but there is no
conceivable reason for this thing to be here... <Twilight Zone music plays>
Anywho, go east past the stairwell and when you can, take the path north to
a room to the east that leads to the Chamber of Princess. Inside, there will be
a quick scene with the Mummy of Mahime Amano and afterwards, you will be able
Warp 3 :
The third warp leads to 4F. This floor has a really simple floor plan - it
consists of the main hallway (which you will find east of the starting point)
that runs north-south. From the hallway, there are six branches evenly spaced
on both sides (three on the west, three on the east). The middle-west path is
the starting point, the middle-east path is the Ursa Major Warp, the top-west
and bottom-west paths lead to chests, and the bottom-east path leads to the
Phelpa Lithograph. There is also an area to the north, but it is blocked off
(and there isn't anything there anyway, except the obligatory stairwell and
Warp 4 :
The fourth warp leads to 5F. However, it only leads to the western half of 5F,
whereas the fifth warp leads to the eastern half. The floor is big, but there
isn't much to do here. From the starting point, head north until you reach a
east-west hallway. Go west to reach a chest, then return. Go east a little bit
to reach a hallway leading north. If you take it, you will run right into the
Kegare Chamber. There is no boss or event in here, but you can stare at Guido's
Kegare machines...ooo, purty! When you are done marveling at them, leave and
head towards the western wall where you will find a hall leading north. Take it
for quite a ways until it turns east. Keep walking and you will pass two short
hallways leading south. The second has a Lithograph tucked into the east wall.
If you keep going east in the long hall, you will reach the Ursa Major Warp.
Warp 5 :
The fifth warp leads to the eastern half of 5F. From the starting point, go
north to reach a large chamber that runs east-west. On the northern wall, west
of a hallway leading north, you will find the Alioth Lithograph. Go the hallway
east of the Lithograph and take it north. When you hit the hall going east-
west, go west, then north to find a chest. Return to the larger hallway with
the Lithograph and go towards the south to find a yet another hallway. Take it
to find a staircase up to 6F. 6F is really small - just follow the path to find
the large, long room running towards the north. Make your way north to find a
chest. Grab the item and return down the stairs to 5F. From the hallway with
the staircase, go north and keep going until you reach a path leading west -
Warp 6 :
The sixth warp leads to the small hallway on the north side of 6F. It is
basically "T" shaped with the western branch being the staring point, the
eastern branch containing the Ursa Major Warp and the tiny southern branch
leading to a staircase down to a small blocked off section of 5F, where you
Warp 7 :
The seventh warp leads to 7F. The layout of 7F changes somewhat depending on
whether or not you spread the rumor about Tatsunoshin. If you didn't the floor
is rather small and empty, with the final lithograph on the north wall. If you
spread the rumor, it is larger and has a lattice of hallways stretching out of
the main hallway, with chests in the hallways. From the starting point (on the
floor that has the rumor spread, which is what I assume you did), the Ursa
Major Warp out of here is directly east. As stated, the floor just consists of
western and eastern walls. In the southwest corner of the tunnels and also in
the southeast corner, you will find two chests. In the northeast section, you
will find the Chamber of the Warrior. If you go inside, you will see a small
bit of dialogue with the Mummy of Tatsunoshin (and, if you filled the donation
box at Mt. Mifune (which was dedicated to Junnosuke), Suou's vassal, Junnosuke
Kuroda, will also join him). After the dialogue, there will be a small message
which says they may be summoned in the Velvet as personae. However, Junnosuke
is a Fool persona and requires four fool cards. If you have completed Salam's
maps up to this point, you will only have three - you must obtain another fool
card via contacting demons in order to summon Junnosuke for the next boss
battle, the only point in the game when the Ancestral Personae are useful.
Anyway, in the main north-south hallway, you will find the final Lithograph,
Alkaid, on the north wall. Get the letter, proceed to the Ursa Major Warp, then
Warp 8 :
The eighth and final warp leads to 1F. You are put in a small hallway directly
north of an Ursa Major warp. If you go straight north through the large room
with SP traps, you will find the door to the Chamber of Henbai on the north
wall. Also on the north wall, east of the door, is a small plaque. Using the
letters gathered from the Lithographs and the plaque next to the door, figure
out the password and enter the Chamber (after Katsuya goes through a little
speech about the significance of it all). The door leads to a large chamber on
2F. Basically, this room is one big trap, with a single pathway through them.
If you will look on the floor, most of the panels are just a single design.
However, there are several panels that have a large beige circle with another
design inside - if you connect these "dots" you will find path out. From the
first starting circle, head north to the next circle. Then head east to the
next, then south, then east, then north, then east to the Castle Tower Warp.
(Oh, and don't worry too much about falling - it will just put you in the
large room on 1F; not much of a hassle, but it gets annoying...) Taking the
warp leads to 8F. Wind your way through the hallway to reach the Chamber of
Utena on the northern wall. If you keep going east then south, you will find
an Ursa Major Warp. Once you enter the Chamber of Utena, it will begin the
boss fight sequence and you will be taken straight to the final dungeon. So
be sure you are done in Sumaru Castle and the city before proceeding.
===Puzzles======================
To open the door that leads to the Chamber of Henbai, you must enter a password
which is determined from the lithographs found in the castle. The various
+-----------------------------+
|-----------------------------+
| 1F | Dubhe |P |
| 3F | Merak |E |
| 4F | Phelpa |R |
| 5F | Mizar |U |
| 5F | Alioth |E |
| 5F | Mergez |S |
| 7F | Alkaid |S |
+-----------------------------+
The plaque next to the door, called the Form of Reverse Souryu Henbai, tells
you this:
"Thou shalt carry thy feet in the sequence of Dubhe, Merak, Phelpa, Mergez,
===Rare Battle==================
Comment : Witch of Bali that represents evil. Holy beast Baron's eternal rival.
Rangda is a wimp. If you want to end it quick, just use Hyperion's Mahanma for
an instant kill. Or, you can just use Hieros Glupaine and the best attacks the
This is SOOOO not worth the trouble of trying to find the demon to summon the
EXP : 1,567
Yen : 4,830
===Boss=========================
Transfixion
Ulala - Suzaku
Katsuya - Hyperion
the other characters not participating in the fusions use their best attacks
(Ulala - Hieros Glupaine, Katsuya - Triple Down, Baofu - Wiseman Snap). When
He should go down in four rounds or fewer with Hieros Glupaine doing 500+ and
His attacks aren't even worth worrying about. At the very worst, use Mediarahan
The next boss battle will follow immediately, but all of your characters should
level up after this battle so they start the next fight fresh.
EXP : 64,000
Yen : 48,000
--------------------------------
Ulala - Suzaku
HA! The last battle was a joke and this one pales in comparison to the Metal
First of all, if you managed to obtain the Ancestral Personae, you can do the
fusion Tenchu-Satsu to deal 8,000 damage to Gozen and end this right away.
As cool as that fusion is, if you didn't get an extra Fool card via contacting
demons, you won't be able to do it (as Kuroda requires three fool cards to
summon, while, if you have completed all of Salam's maps, you should only have
two). Not that it matters, this battle is so simple anyway. I'd say save your
Fool Cards.
As for fighting him normally, run this battle almost just like the last. First,
cast Maha Sama Kaja and Maha Maka Kaja while the others use their best attacks.
But, also do Maha Raku Kaja if you can. Then, go into the pattern described in
the last battle. Hieros Glupaine should still do 500, but Nuclear Crush will go
His attacks are better than the Hunter's, but still not much to worry about.
De Kaja is probably the most trouble since you will lose your best offensive
and defensive adjustments on one character. Just cast Sama and Maka Kaja again,
if you can. His attacks won't deal too much damage, but keep an eye on your HP
and use Prometheus' Mediarahan if you need to. Casting Tetraja might help with
Trial of Darkness, but it isn't critical. Perpetual Darkness, while not harmful
fusions until they have acted once. If you are in the process of casting a
fusion, it will cancel it. Just have each person use their best attack and
Regardless, this battle is really easy. As Ulala would so eloquently put it,
"Ci~ao!"
EXP : 0
Yen : 0
===Choices======================
Maya : Alike
Not alike
_______________________________________________________________________________
T. M o n a d o M a n d a l a
_______________________________________________________________________________
After those pathetic boss fights, you will be taken directly to the next
dungeon, Monado Mandala, where you will finally meet "him" - Nyarlathotep.
You start off in the dungeon, but before you freak out, YES, you will be able
to return to the city...just not quite yet. Therefore, you should skip the
City and Suggested Party sections and go directly to the Walkthrough, then
===City=========================
As you saw in the CG movie, Sumaru City was sucked into the Collective
Unconsciousness (CU, for short). There is yet another City Map and overworld
theme (both of which aren't half as good as the previous ones). In case you
didn't notice in the CG, it seems the city is boxed in the CU by a cube made of
long and twisted lines - I believe that each side of the cube is supposed to
be one world (though, obviously, they must be MUCH bigger than what you are
given access to). The Chamber of Philemon appears to be in the center of the
cube.
You will be able to return to the city at anytime via the Rest Area. There is
Rengedai : First of all, Araya Shrine is now your access point to the Rest
Area in the dungeon. Next, you should have some cards to register (and you
will get some more in the dungeon). Also, be sure to talk with the Count and
the party in the Time Castle...then see section on Time Count quotes.
Hirasaka : First, you can get the final map from Salam in the Satomi Tadashi.
Be sure you complete it and return it to him - you get some excellent prizes.
Also, after you have completed the World of Reason and are able to return to
the city, Area 7 in the Bomb Shelter will be open. Area 8 will open after you
have completed all six worlds and fought the second boss fight (but not the
Yumezaki : The only thing new here is that the final set of CDs are on sale at
Aoba : The Clair De Lune has updated their store list to the final items. Also,
you can go to Kismet to talk with Mizuno and be given a choice (no impact on
Clair De Lune
Padparcha
CARDS TO REGISTER:
===Suggested Party==============
All 1 (Mudoonn-Hamaonn)
Item/Awaken (Talos)
Spell/Megido Card (Ah Puch)
It is time to select the personae that you want to take into the final battles.
Hastur, and Virocana. Gyokukou Joutei and Amurtart are just regular personae
that appear on the list in the Velvet. However, Gyokukou is at level 77, which
but it shouldn't be a problem to reach that level in Monado, even without so-
called leveling-up trips. The other three, however, require material cards
persona-demon Virocana, who is found in Area 7 of the Bomb Shelter (as usual,
Finally, Hastur's card is a bit odd. Simply put, you just need to go to the 2X
Slash and talk to the Wang Long girl (who tells your fortunes). When she asks
you for your month, type in "HASTURCOMEFORTH" instead (no spaces between the
words and case is irrelevant). She will act, umm, very strange and you will now
find the material card King in Yellow in Kismet (where you normally pick up the
magazine prizes...or letters saying you lost...). Where you are supposed to
find this information in the game is unknown. I assume that some demon would
been able to find it (and I have searched numerous other sources for the info).
Oh well...we know how to do it, and that is all that really matters.
These personae are an incredible group - with attributes like Reflect : Magic
and Void : Holy/Dark, you will be well prepared for the coming battles (which,
in all honesty, are not as difficult as previous battles). Also, they have
Maka and Sama Kaja, Deadly Burn, Chaos Element, Aquary Tide, and Maha Agi-,
fusions. To get the most out of them, when adding spell cards when summoning,
I HIGHLY suggest you add Maha Aquadyne to Amurtart and Maha Magdyne to Hastur.
Doing so will give you access to even more fusions including Maelstrom (a 99%
instant kill all enemies fusion, like Megalo-Fire, which the group can do
innately). The other three personae are pretty flexible and you can add which
ever spells you wish, but I of course, suggest the ones listed above (Sama
respectively - you don't really need to worry too much about increasing the
number of fusions, since you will have access to many useful fusions).
ridiculously easy. In most RPGs, the random battles are like mini-boss fights,
but, sadly, the final battles in Persona 2 are a cakewalk. Granted, there are
a few guys like Ahzi Dahaka and Shu that put up some kind of a fight, but they
There are TONS of items to get in Monado and the Bomb Shelter, so be sure to
pick them up (be sure to view the section on the Bomb Shelter - Area 8 in
particular).
Lastly, before you head into the last boss battle, you should take the time to
prepare your characters. You want to be sure you have the best possible
equipment on everyone. First, forge the Legendary Weapons or make some of the
custom weapons. You won't be using weapons too much, but having the best never
hurts. Armor, however, is very important. For helms, try to get the Windreading
Helms from the sweepstakes for the guys and buy some Magical Hairpieces for the
girls. For armor, you really should try to get as many Nature's Cloaks from the
sweeps as possible (+9 bonus to all stats!), but the Hihi-Irokane armor from
Greaves (from the sweeps, as usual) for the guys and some Tengu's Clogs for
the girls (and any of the guys you can't get the Greaves for). For accessories,
get some good stat boosting ones. The All-Round Earring from the sweeps is best
(+15 to all stats), but chances are you didn't get one. The ones that give +15
to individual stats are your best bet (concentrate on TEC first, then AGI).
Once your characters are all decked out, you need to pick up some items. First
of all, you should really get some ALL Incenses from Fenrir and boost
everyone's stats as much as possible. The Incense is his normal item, so just
make a contract and collect them. You don't need to max out necessarily, but
boosting each character about 10 (five per character, so collect about 25) will
help you out greatly in the final battles. In fact, these things give you quite
an unfair advantage. There's also another item you need to take advantage of -
Somas. Summon Indra and return him to collect another 10 Somas (feel free to do
this as many times as you wish). Also, you can pick up various and sundry items
like Precious Eggs, Incenses of Life, and Gem Rings to use in place of Somas
(though I prefer always keep a large stock of these to use those during normal
Last, you can pick up two items via Persona-Talks. First, if you equip a rank 8
Odin persona (he must be a rank 8), a Valkyrie demon will give you a precious
Legenbright. (This only works if Odin as rank 8 - any other rank will give you
the standard contract/cards options. Also, this only works once.) Next, if you
equip Hastur and go find the Biyarkis in Area 4 of the Bomb Shelter, they will
item that eliminates all random battles. Not bad, not bad at all.
===Dungeon======================
Item/Soma (Instinct)
Spell/Diarama (Instinct)
Spell/Sacrifice (Knowledge)
Item/Awaken (Conviction)
Item/Legenbright (Conviction)
<Judgment>
<Emotion>
<Conviction>
===Walkthrough==================
After Sumaru Castle you are taken directly to Monado where you finally meet
kidnapped Eikichi, Lisa, and Jun from Araya (if you talk to Setsu, she said
there was a blackhole that swallowed them up). So, go save them!
World of Reason :
This dungeon is composed of six "worlds" or areas. They are bigger than the
average floor (larger than Torifune's floors), but they are fairly quick. After
Nyar's intimidation speech, head into the first world - Reason. You will be
mapping this dungeon later, so you might as well fully explore the dungeon,
rather than having to come back again. The worlds are just composed of lanes
that curve around, so you shouldn't need to see the squares on the map to know
that you have mapped it (and yes, once you get the map, everywhere you have
been already is counted on the map so you don't have to redo it).
From the Entrance, head north then go east at the corner. You will come to two
lanes running parallel to each other. First, go south down the first lane to a
door. It will take you to a small island with a door you cannot enter. Just map
it and return to the door. Then, take both paths up (mapping...) - they both
lead to path going west. Take it, go north at the corner, then down a long path
east. Get the little island stick out east, then head south until you come to
another island jutting out east with a chest. Grab it and keep heading south.
Go east at the corner, then north at the next corner. Head north all the way
(hitting the islands jutting out west) and go west at the turn. All the way
west is a door, but don't take it - it is a one way door all the way back to
that first island. East of the door is a path going north - take it and follow
it's turns east then north. Go east over the traps, then south, then follow the
path to another door. Open it and it will start a battle. (These set door
fights are spread throughout the dungeon - you cannot contact, but can retreat,
if you wish. However, the door will remain closed if you retreat.) Grab the
chest behind the door and return south. Instead of going over the traps again,
follow the path north around (mapping...). Go west of the traps and follow the
zigzag path south until you reach the Room of Reason (you will know it when you
Inside, there will be a quick scene where you learn about Katsuya's dream...
Then, you will be confronted by Shadow Katsuya and there will eventually be
a choice for Maya. Depending upon which choices you make when confronting the
Shadows, the Innocent Sin kid's memories may or may not be returned. The point
is to not return them, but returning them will do nothing but change the
dialogue a bit and make the boss fights harder. It's up to you which choice
you will make, but if this is your first time through, you should try to take
the easier route first. See the Choices section for details.
When you are done, head back into the World of Reason. Keep going south and
turn west at the corner. Then, at yet another corner, go north. You will come
to a path with a door on the east - take it. It will lead to a small island
with another door-battle and a chest. Grab it and return. Keep going north all
of the way to find a chest. Return to the two paths you passed (map them),
but first, make your way south (on the other side of them) to find a large
blue stele. If you touch it, it will open a door to the Rest Area, which is
Rest Area :
The Rest Area is linked to each world by a single door (grouped around the
middle). To the north, you will find a Velvet Room and a Trish's Fountain.
To the south, you will find the Door to Araya (Shrine). This is your portal
back to the city. You can head back anytime to pick up items (get your map
from Salam now!), do sidequests, etc., etc. You should now look at the City
Now that you are actively mapping Monado, the walkthrough will only quickly
direct you to where you need to go to proceed and to where the items are.
Head back through the door to Reason and go east of the door to a staircase
World of Instinct :
Head north and you will come to a crossroads. If you go east, there are a
bunch of lanes (and a door) to map - do so. If you go north, there is a door
to some lanes that lead to a chest - grab it. Finally, go west, then north,
then west, then south (at corners) to find three parallel lanes to the west.
The first has nothing, the last has a chest, and the middle has a door. Go
through the door, then head straight north a door with a chest behind it.
After that, go back to the path leading east that you passed. Follow it to yet
another door. Follow the path east to find three more lanes, running north this
time. The first leads to a warp door to a chest, the last to another door that
leads to a chest, and the middle leads to the Room of Instinct. Inside, Ulala
will be confronted by her inferiority complex and Shadow Ulala. Make your
choice and move on. Go north from the door, east at the turn, south at the
turn to find another cross roads. Going west leads to a warp door that leads to
the blue stele that unlocks the Rest Area door. Going east leads to the Rest
Area door. Going south leads to a warp door to the staircase out of here.
World of Judgment :
The World of Judgment actually wraps around the Rest Area. You will fight the
first boss fight here, so if you are going by the personae I suggested above,
you should now phase in Skuld and Amurtart to your party (keeping the rest of
From the staircase, head west, then go north. You will find three lanes running
north that all lead to the same place - a path going west. If you go west, you
will run into two lanes next to each other with two pairs of doors. Only the
southwestern and northeastern doors start battles - the other two don't.
Proceed past the doors south down a long lane that zigzags a bit at the end.
You will be turned east - follow it as far as you can. You will past a path
to the north that leads to the door to the Rest Area, but is locked at the
moment. If you go past it, then turn south, then west, you will find another
long lane that leads to the Room of Judgment where you fight the first boss
fight. (See the Boss section now.) When you have cleaned their clocks, keep
going west then turn north at the corner. At the end of the path north, there
is a door that warps to a small island with the staircase to the next area.
Just south of the door, however, is the blue stele - hit it and return to the
World of Knowledge :
The World of Knowledge is a pain to map due to the large number of islands
packed closely together and linked like a web. Oh well, what can you do? From
vertically. To the south, you will find a path that leads to a chest. Go north
to proceed with the dungeon. Once you get in the northwestern corner, proceed
directly west to find a chest. Make your way south of that chest, then move
chest. Make you way back east again until you find the path running
directly south of the second to last chest. If you proceed all the way south,
you will come to the Room of Knowledge where Baofu must confront his former
life. Make your choice and move on (this is probably the most dramatic and
interesting scene, by the way). From the Room, head south, then go west at the
turn. If you go all the way west, you will be lead to a path that winds it's
way to the staircase to the next area. However, the first path north leads to
the blue stele and the small web section with the door to the Rest Area.
World of Emotion :
The World of Emotion is much smaller, but it is much more of a pain than the
previous worlds. It consists of a whole lotta warp doors which are confusing
if you don't know where each goes. So, just follow these directions. From the
staircase, go west to a cross roads. First go north to find a chest. The paths
to the west and south both lead to the same area, so take either (or both for
mapping). The next area is just another crossroads. Take the western leg to
proceed to next cross-shaped area. The eastern and southern legs both lead to
a small area to the west with warps to the two doors (back to the cross) on the
ends. Take the western leg of the cross to proceed. From there, go north until
north to proceed. From there, go north through a door, then east at the mini-
three-legged-crossroads (the door the Rest Area is to the west). After the warp
door, head north to the Room of Emotion where Nyar himself challenges Maya.
See the choices section. And be careful - if you select the "correct" choice,
Nyar will pose another question to Maya which also has "correct" and "wrong"
outcomes. Make your choice(s) and proceed north. The staircase to the next
area is north, while a warp door to the blue stele juts out to the west (just
World of Conviction :
The final world is basically two large spirals - an inner and an outer spiral.
From the staircase, head to the warp door to the west. Through the door, head
a ways south, then turn west at the corner. Head a long ways west to a small
grouping of four islands in the southwestern corner of the map. The lane that
runs parallel of the path you just came down leads to the inner spiral, but it
is blocked by a shadowy door with a skull marking. So, head north of the four
island grouping to the outer spiral. There are two lanes going north - the
western leads to a warp door and a chest and the eastern proceeds with the
spiral. Make your way north to another four island group in the northwestern
corner of the map. Jutting out from the bottom-right square are two paths - the
southern with a chest and the eastern with a blue stele. This stele doesn't
unlock the Rest Area, but eliminates the shadowy barrier to the inner spiral.
However, before returning to the inner spiral, proceed down the path that
sticks out of the upper-right island in the grouping. It leads west, then south
to a door that is yet another set battle. This one starts a battle with a
unique demon - Ahzi Dahaka. See the puzzle section below for info on how to get
past him.
Return to where the shadowy door was located and proceed east down the path.
Go north from yet another four island grouping to find _another_ grouping.
Head west of that grouping (either down the northern path with the door or the
southern path with the traps) to another island grouping (last one, I
promise!). The spiral starts to have some diverging paths now - from the last
grouping, there is a path to a chest (the eastern path) and a path that leads
to the rest of the spiral. From this path, there are two lanes leading east -
the bottom one leads to the Rest Area stele, and the top leads to the inner
area of the spiral. Finally, there are two paths that lead north - one to the
Rest Area (the eastern one) and one that leads to the Room of Conviction, where
You should get a message that you completed the map (if not, check your maps
to find the missing squares) and turn in your map for the final card set.
you can meet the rare persona-demon Gaia. Second, you can meet Shu, a tough
and very rare demon that drops the precious Akashic Ring (Shu can also be
found the World of Emotion). Last, you can meet the demons Fenrir and Talos
whose normal items are ALL Incenses and Awakens (respectively) - very useful.
Also, once you have done the puzzle below, you can meet Ahzi Dahaka.
Entering the Room of Conviction will start the third boss fight. Once you have
defeated the bosses, you will have access to the portal in the back of the
room. It leads to the Chamber of Philemon and the final boss battles. Once you
enter the portal you will not be able to come back, so be sure you have saved
and are ready! Also, once you have fought the second boss battle, the eighth
and final area of the Bomb Shelter will unlock. (It will only open once you
have completed the Monado dungeon, which includes the second boss fight, but
not the third and fourth, which as previously mentioned, you cannot return
from.)
===Puzzles======================
In the World of Conviction, there is a door in the northern area of the map
that has a door with a chest behind it. Attempting to open the door will
initiate a battle with the demon Ahzi Dahaka. If you attempt to damage it,
The only way to defeat the demon (and get at the chest behind it) is to a
little something extra. If you ask any demon in Conviction for info, they will
tell you a little story about Ahzi and a persona called Fariedone (for more
details on the rumor, see my rumor guide). You are not required to obtain this
rumor in order for what follows below to work, but that is your clue as to what
to do. So, go to the Velvet and summon Fariedone (he is a level 70 Star
persona, so you should be able to get him easily). Once summoned, head back to
Talk will happen automatically - Fariedone will rise up and he and Dahaka will
throw threats back and forth. After they are done, both Dahaka and the person
equipped with Fariedone will be inflicted with the berserk status effect. Also,
you can now damage Dahaka. So, lay waste to him (he is tougher than most random
Once you have defeated him, you will be able to get at the chest behind the
door. It contains the final, precious Legenbright. Finally, once you have
defeated Dahaka for the first time, he will begin to appear in random battles
(alone and with other demons) quite often. He gives pretty good EXP and Yen
and also drops ALL Incenses (which can be obtained more easily from Fenrir).
===Rare Battle==================
Comment : Greek goddess meaning "Earth". Conceived many children with Uranus.
EXP : 2,028
Yen : 5,460
===Boss=========================
it for you."
Notable Spells : Shadow Force - Changes HP and SP randomly. Question marks will
Ulala - Amurtart
Katsuya - Hyperion
Baofu - Prometheus
Tatsuya - Odin
The Shadows' level and HP (as well as their base stats, like STR and VIT)
change based upon which choices you made. If you picked the correct choices or
one correct and one wrong choice, they will be the lower numbers. If you picked
both wrong choices and returned Eikichi's memory, then they will have the
higher numbers. The strategy for fighting them is the same, but it is simply
tougher if you end up with the high stats. If this is your first time through
the game, I'd suggest you pick the correct choices for the sake of making this
By now, as I suggested in the walkthrough, you should have phased Amurtart and
usual, I suggest you do mostly single attacks, as you will do more damage (and
First cast Maha Sama and Maha Maka Kaja using Izanami and Amurtart while
the rest do the normal attacks I list below. After the Kajas are up, use these
attacks:
Though you may be tempted to do the fusion Pantheon, don't do it. You'll do
much more damage doing the indvidual spells. Try it out yourself, if you
don't believe me. You should concentrate on taking only one of them out first
and I suggest dispatching Katsuya first (mostly because of Vice Shot and Shadow
Force). Just keep attacking them and healing when needed. All in all, a very
easy fight (it all goes downhill after the Metal Trio fight...).
EXP : 80,000/98,000
Yen : 0
--------------------------------
Level 63/73 Shadow Baofu - "Beg for mercy! Mabey I'll let you go?
Spells : Baptism by Thunder, Bastard Snap, Level Trap, Shadow Force, Viper
Smash
Shadow Force
Katsuya - Nannar/Hyperion
As last time, the stats of the Shadows change based upon your choices. As last
usual, cast Maha Sama Kaja and Maha Maka Kaja and then go after Maya first.
She reflects magic, so you'll need to use your best physical attacks. Use
Whirlwind Blast, Attack, Triple Down, Attack, and Rain of Arrows (Maya, Ulala,
Katsuya with Hyperion, Baofu, and Tatsuya, respectively). She should go down
soon enough. If you get low on HP, just have someone (I'd suggest Ulala or
Baofu, since they are doing the least damage) switch to Nannar and use her
Mediarahan. If someone should die (doubtful) use Sama Recarm and recast the
None of their attacks do enough damage to worry about, so just use Mediarahan
when needed. The only things to really watch for are Tetrakarn and Level Trap.
Tetrakarn will just reflect back one of your attacks while you are trying to
take out Maya (no big deal) and Level Trap will do a bit of damage and kill
off Tatsuya (just use Sama Recarm and recast the Kajas).
After you have defeated these guys, you will be able to access the warp to
Philemon's Chamber and the final boss. Also, the door to Area 8 in the Bomb
Shelter will unlock.
EXP : 80,000/98,000
Yen : 0
--------------------------------
Before you proceed into the portal, be sure you check the end of the Suggested
Level 77/80/82 Moon Howler - "Why did you come here? Heh...to spout gibberish?"
Black
Unperishable Black
Katsuya - Nannar
Alright - time for the final bosses. You will have to fight two boss battles in
a row, so be prepared. Like the Shadows, the stats for this boss change based
upon which choices you made. If you did NOT restore either Eikichi's or Lisa's
memory, then his stats will be the lowest numbers. If you restored one, then it
will be the middle numbers. If you restored both, it will be the higher number.
If you followed my suggestions, you should face the lower numbers (and if not,
the strategy is the same). You will face two forms of Nyarlathotep. The first
There are two sections to this strategy. First, you want to cast Maha Sama and
Maka Kaja ASAP. However, you don't want to move your characters around too much
and give Nyar a chance to hurt you. So, for the first section, use this setup
(adjusting for how your party arranges themselves in the battle order):
Once that is done, move into the second setup for the rest of the battle:
Each Hieros Glupaine should do 600+ while Vain Splash does 2,000+ (for a grand
do enough to kill the character, so you should heal right afterwards (use
damage, so nothing to worry about there. Omega Cluster and Unperishable Black
can be a pain, but if you keep Tetraja up, then you shouldn't have a problem.
Omega Cluster will just kill off the weakest character after a couple of
rounds, so there isn't much you can do about it once it's cast - just cast
Still, this shouldn't be a problem for you. Once he is dead, you will move on
EXP : 0
Yen : 0
--------------------------------
Level 99 - Nyarlathotep - "Are you afraid? No one can escape the shadows!"
Comment : A mass of gods with 1000 names and faces at the center of space.
Spells : Chaos Element, Crawling Chaos, Shadow Kill, Transient Ripple, Wheel of
Katsuya - Nannar
Run this battle exactly like the last - cast the Maha ---- Kajas (even if you
cast them last time - you started a new battle and they were voided) and go
The Hieros Glupaines should still each do 600+ damage (since it is based on the
persona's power, not on anything else like the character's stats or the boss'
stats), but Vain Splash will go down to 1,000+. Regardless, 2,200+ damage per
Should be irrelevant due to Tetraja. Next, Shadow Kill is a real pain this
time. Depending on your stats, it may or may not kill the character - there
isn't much you can do, really. Having Raku Kaja is a plus, but even if you do
cast it, chances are it'll be voided by Transient Ripple (along with the Sama
and Maka Kajas - if that happens, just repeat the first pattern and go into the
second again). It's best to just tough it out and heal afterwards. If you used
ALL Incenses and got mutations for your personae, all characters should survive
it. Next, Wheel of Fortune is also irrelevant, since you shouldn't need to
change personae anyway. Wheel of Time will do a bit of damage, but not enough
to threaten you. Basically, don't neglect your HP. If you get hit, just use a
Soma or cast Mediarahan (it'll save you frustration later, should someone die).
And be sure to keep Tetraja up; Chaos Element can hurt pretty bad (anywhere
from 100-800 damage, randomly selected for each person), so you don't want to
This battle is tougher than the last, but for the last boss of the game,
fall.
EXP : 0
Yen : 0
===Choices======================
Tatsuya : ........
I believe in you...
the memories will be restored and the boss data will change
accordingly.>
<Maya stands in Baofu's way and prevents him from killing Reverse
Odyseuss. The ghost of Miki appears and talks with Baofu. Baofu
........
Maya : At you...!
<Nyar mocks Maya. This is the INCORRECT choice. If you choose this,
<Nyar taunts Maya about Tatsuya and asks a second question (below)
<In the Room of Emotion, only if the correct choice was made above>
<The bullets hit Nyar, but Tatsuya feels them instead. This is the
<Nyar leaves. This is the CORRECT choice. If you choose this, Lisa's
_______________________________________________________________________________
U. T h e E n d . . .
_______________________________________________________________________________
So, you've beaten the final boss. First off, congratulations on beating Persona
2. However, you have not yet completed Persona 2. There are still a few things
First, you may wish to try going through Monado and choosing the "wrong"
answers to see how the dialogue changes. Some of it is interesting, but there
is still only one ending. I repeat, there is only one ending! Only some small
amount of the words said in the script change (nothing monumental). The major
change if you choose the wrong choices is that the bosses become tougher (if
Next, on more of a side note, there are several high-level personae in the game
that you may want to play around with such as Gaia, Alice, Vishnu, Siva,
Brahma, the "Rare Mods" (Mot, Michael, Pallas Athena, Shokuin), Satan, and
Lucifer (see below for more info on these last two). There are also a couple of
items you can obtain that haven't been mentioned here. Also, there are many,
many, MANY fusions that haven't been mentioned here. For a complete listing
of which personae you can obtain and experiment with, items to obtain, and
After watching the dramatic (and somewhat sad) ending, there will be a prompt
that asks you to add "End Game Data" to one of your save files. Pick a save and
add the data. A small picture will appear on the end of your save file - either
of Nate or Ellen. As you should have noticed, the game checks your memory cards
before loading the main menu when you start the game up. It is searching for
saves with this end game data to unlock new modes of gameplay. When you add
this small key to your save (don't worry - it won't override your save or
ruin your game; it just adds this key) a new mode will appear in the startup
menu - RESTART. This allows you to use one of your saves to start a new,
enhanced game. It is not a Continue+ where you keep your stats and items, but
1. The End Game Data (the key and pic on your save)
2. All Analyze Data (Demon, Persona, and Fusion, but not any boss data)
5. The Carma Ring (see the Bomb Shelter, Area 8 for more info)
7. If you obtained any of the 'rare mods' (Lugh, Pallas Athena, Mot, Michael,
Shokuin) they will remain in personae list in the Velvet Room each game.
These added perks should make your next game a bit easier and more interesting.
In case you didn't notice, you can get a pic of either Nate or Ellen as your
End Game Data. But what if you get both? If you play through the game again,
choose a different route after the fateful meeting with "Sneak", and beat the
game again, a new mode of gameplay will unlock in the main menu - the EXTRA
items, and a few other things transfer over into this dungeon. For more info,
There is one last point of note - Satan and Lucifer - the two highest level
personae in the game (perhaps the most powerful). To summon them, you must
purchase their material cards, Morning Star and Accuser's Diary, from Mu
Continent (after Mt. Iwato). However, during your first game, only one of the
cards will appear (depending on which route you took - Lucifer for Nate and
Satan for Ellen). But when you start your second game, and choose the other
route, both cards will appear in the casino list (you must choose different
routes both times or both cards won't appear). There is no other requirement
to having the cards appear than to choose different routes. What's the point of
having them both, other than being super-powerful? One word - Armageddon.
the final boss! A useful little fusion, but the novelty does where off after
a little while...and it gets boring just smiting everything. To cast it, have
Lucifer and Satan cast Omega Cluster and Alpha Blaster, respectively, in that
order.
So, congratulations again on beating the game, be sure to check out the extras
===============================================================================
V. Optional Dungeons
_______________________________________________________________________________
A. K a s u g a y a m a H i g h / B o m b S h e l t e r
_______________________________________________________________________________
Kasugayama (Kasu) High is an optional dungeon where you can meet almost every
demon in the game and also meet some rare demons only seen here. The main
you can come here at various times during the game, but this guide is based
upon going to each area as soon as it is available (and thus it will likely be
more difficult than if you came at a later point when you may have much higher
levels and better personae and items). A step by step walkthrough is not needed
for these sections, but for the Bomb Shelter areas, a direct route to the map
will be provided.
===Kasugayama High==============
Items : None
When you first enter Kasu High, a Pale Man will come up to you and tell you
that this school is infested with demons. Here in this school and the Bomb
Shelter below it, you can meet most of the demons from past dungeons.
Kasu High itself is fairly straight-forward. All three main floors are
basically "L" shapes on it's side. There are also two other areas, the Rooftop
and the Basement. On the rooftop, you can meet Yasuo. He has one main purpose
After you spread the rumor from the Pathetic Loser about Tek Tek, the demon
Tek Tek will appear on the third floor of Kasu High as a rare demon.
---Rare Demon-------------------
Ulala - Iris
Baofu - Hel
Tek Tek has no weakness, so just use any two fusions that do huge damage (Tower
Inferno, Hydro Boost, etc.) to kill him. Watch out for his spell Maha Garula
which can really hurt Ulala since Iris is weak against wind. Use Mediarama or
EXP : 576
Yen : 2,500
Bring Tek Tek's Name Tag to the Pathetic Loser outside of Kasu High and he will
When you enter to basement of Kasu High, you will be in a room that joins the
high school and the bomb shelter. Here you will find the student in charge of
safety and Hiroki Sugimoto. Initially Sugimoto talks about how he will get
revenge on Eikichi (who you can meet in Sumaru Prison). After the Club Zodiac
dungeon, he lies that he didn't use the Joker curse and finally, after you
choose your route, he disappears from the Basement. The student in charge of
you can directly access each area of the Bomb Shelter (as they unlock as you
progress through the game). This main area, while it has no random battles,
is still considered a part of the dungeon, and you can recharge SP here as you
walk.
You cannot get a map for the Main Area - it will always be a blank field of
green. So, here is the location of each area in relation to each other in the
Main Area:
8 7
+----+
N 3-| |-6
| 1-| |-4
+----+
Exit
1. Go west past the poison panels and take the path west of the
north.
2. As soon as you come to a path east, take all the way down.
Doors : 2 Doors - The one on the southwest of the map goes to the
Main Area and the door in the middle of the map, north side,
leads to Area 2.
Notes : Not much to do here. There is a Sachiko's Letter in here. Just be sure
to get the rumor about the Minotaur, get a contract with him, then
break the rock that was blocking your way to Area 2 in the Main Area.
1. Follow the path west then north until you are forced to go west.
2. Keep going west until you hit the wall. If you look closely, you
4. Go all the way south until you are shot out east near a boulder and
a poison panel. Go north west of the panel until you see another
panel.
1. Go west as far as you can then go south until you are shot out
west. Follow steps 4 and 5 above (following it from the point with
Doors : Three doors - The one all the way to the east leads to the Main Area,
the one east of that door (and a big boulder) leads to the first area,
and the last one, northwest of the other two, leads to Area 3.
Rumors : 1. Any previous rumor-spells rumors
Notes : This time, there is a bit more to do. First there is a Sachiko's
letter and bulletin board on the west side of the area (use the Auto-
Map to locate them - if you pass the cursor near them, the text box
will change to indicate it is near one of them). You can still get the
rumors about Jack Frost and the Minotaur. Finally, you can meet the
---Rare Demon-------------------
Ulala - Iris
Baofu - Hel
to make sure you come out on top by constantly dealing damage and healing (most
likely every round). Unfortunately, he will often cast Vile Thunderbolt which
will not only hit all characters for a lot of damage, but also inflict the
electrified status effect on them (usually 1-2 characters each time). You
cannot recover from this effect except by letting the character act and it will
eventually disappear (1-4 rounds). For this reason, and the fact that one or
more characters may die, you will not be able to get off many fusion spells (if
any). Since he isn't weak against anything, you just need to consistently hit
him for damage and be sure to use Mediarama to heal every round. By all means
get a fusion off if you can (one of your huge damage ones - Tower Inferno,
EXP : 280
Yen : 2,030
When you defeat Shaka, he will drop his Material card, so you may summon him in
the Velvet Room. He is easily one of the best personae in the game (relative to
level) so summon him as soon as you can (you'll need to be at level 24).
1. Head north a ways until the path turns west. Take west all the way
3. Head west, then south at the corner. You will be led to a room with
Doors : Two doors - the eastern one leads to the main area and the western one
leads to Area 2.
1. Head east until you come to a path leading north. Take it to the
dead end.
3. Just follow the winding path east until you are put in a room with
Doors : Two doors - the western one leads to the main area and the eastern
level 62 Hastur persona. Doing this will give you the Golden Honey,
and item that elimantes all random battles. (Also, to make a Biyarky
1. Head north until you come to a room with dozens of boulders. Curve
2. You will find a path leading east. Take it until it turns you
south.
3. Take the eastern path and go south past the HP and poison panels to
Doors : Three doors - the western one leads to the main area, the southern one
---Rare Demon-------------------
Comment : Japan's legendary god of life. Gave birth to Japan and it's gods.
Maya - Genbu
Ulala - Parvati
Katsuya - Il-Dana
Baofu - Peri
Ellen/Nate - Yebisu
This is a pretty simple fight (easier than Shaka...). She doesn't have a
water, so using a fire fusion may help a bit. Use Meltdown with Peri - Genbu -
Il-Dana. It may take a few casts, but she will eventually fall. She won't do
too much damage, but if she does, just switch Yebisu around and use Pine Bamboo
Plum to heal. She can cause the charmed, frozen, and poison status to you with
her spells - just use the appropriate item or Peri's useful Refresh Ring spell.
EXP : 887
Yen : 3,500
When you defeat Izanami, she will drop her Material card, so you may summon her
in the Velvet Room. She is an excellent persona, but her main advantage is
Affectionate Prayer with which you can cast the infinitely useful Maha "----"
1. Go east around the HP traps until you find the first tunnel going
2. Go straight east a long ways until you reach the end of the tunnel.
3. It lets out in a room with HP traps and the box with the map is on
Doors : Two doors - the western one leads to the main area, and the western
leads to Area 5.
Notes : There is a Sachiko's Letter here that has a piece to the puzzle.
You can meet two rare demons here - Kudan and Odin. You should fight
Kudan before you attempt the Subway dungeon and you should fight
---Rare Demon-------------------
Level 63 Kudan (Rumor) - "More... more... tell MORE rumors! Give me more life!"
Comment : Monster that terrorized Japan. Said to die after predicting evil.
Maya - Izanami
Ulala - Cerberus
Katsuya - Nata
Baofu - Seiryu
Tatsuya - Bishamoten
Just cast Maha Taru Kaja and use your best physical attacks on him. (Attack,
Tackle, Brain Shake, Bite, and Heat Wave for Maya, Ulala, Katsuya, Baofu, and
Tatsuya, respectively). One to two hits (one if Katsuya goes) and he is dead.
Kudan is fairly wussy. HOWEVER, he does have one attack that you NEED to watch
out for - Prophecy. It will reset all persona equipped on your characters to
as if you had just summoned them (rank 1, lose stat and unknown ability
mutations). He will also die after using the spell. BE SURE to save before
EXP : 3,936
Yen : 13,200
Bring the Head you will win to the roof of Kasu High. Talk to Yasuo and he will
trade the head for a Mutation, a Synchronize, and an Adjustment Gear (one of
each).
---Rare Demon-------------------
Maya - Izanami
Ulala - Cerberus
Katsuya - Nata
Baofu - Seiryu
Tatsuya - Bishamoten
Just cast Maha Taru Kaja and use the best physical attacks for each character
(described in the Kudan battle). He's a bit tougher than Kudan, but he should
go down quickly enough. He will drop his material card so you can summon him in
the Velvet.
EXP : 1,408
Yen : 4,550
1. Go all the way north to the end of the path. Find the miner's
2. In the next path, go all the way south to the end. Find the next
3. In the next path, there are two miner's tunnels in the eastern
4. In the next area, go all the way north and find the tunnel in the
5. In the next section, go south until you see a miner's tunnel in the
WESTERN wall. Don't take this one, but keep going south and you
will find another tunnel in the western wall. Take this one to a
leads to Area 8.
Notes : This place is pretty big and it is a pain and a half to navigate.
There are two letters with information about the puzzle, so be sure to
read them. Also you can meet the rare persona-demon Virocana here.
---Rare Demon-------------------
Maya - Isis
Ulala - Suzaku
Katsuya - Hyperion
Tatsuya - Odin
Just keep casting Nuclear Crush, Wiseman Snap, and Wall of Flame. He will go
EXP : 1,776
Yen : 5,110
Item : Material/1000 Lotus Petals
Virocana is one of the few great personae. Summon him for Tatsuya as soon as
Item/Legenbright
Item/Tenshou Coin
2. When you can, go east until you reach a path going north - take it.
3. When you reach a tunnel going west, take it and follow it's zigzag
path west/northwest.
5. After going north a short ways, there is a path going west - follow
west that is slightly more northerly than the last - take it.
6. Make your way north around two square blocks of wall to a small
Doors : Two doors - the southern leads to the main area and the western
leads to Area 7.
Notes : This area is even bigger than Area 7, but it is MUCH easier to walk
around in. The final letter with information about the puzzle is in
here. And, you can now use the letters to figure out the puzzle to
letter in here that is blank when you first read it, but after you
open Sachiko's Room, Sachiko will have a little message for you,
giving his permission for you take his treasure. Finally, you can meet
up with the rare demons Alice and Dark Alice in here. Unlike the
rare demons so far, you can meet these two as many times as you want
---Rare Demon-------------------
Level 80 Alice (Lovers)
In Area 8, you can meet the Alice demon (a staple of the Megami Tensei games,
or so I'm told). She is a pretty tough fight, possessing a strong attack and
two instant kill spells. Just use your best attacks for which ever persona
you have at the time (you should be familiar enough with the game to devise
your own strategy based upon the persona you are using at the time).
But, you can do more with Alice than just fight her. She is also a persona. But
getting her material card requires a few extra steps. First, you must have
the Carma Ring, either from summoning and returning a rank 8 Junnosuke Kuroda
persona (which requires that you have completed the necessary steps for
obtaining the Ancestral Personae) or from an Innocent Sin data transfer (if
you are playing the Japanese version, that is). Once you have it, equip it on
Katsuya (since he leads the contact used) and meet Alice in battle. Now, use
the contact method listed above to elicit joy and get a contract (this means
that you will have to be at level 80, as is needed for getting a contract with
her). Now, meet Alice again (don't remove the Carma Ring!) and use the same
contact again. If you make her joyful once, she will say the Carma Ring you are
wearing is similar to her Karma Ring. She will be a happy little girl and give
you her card : Material/Champion. Now, scurry over to the Velvet and check out
this incredible persona. She's easily one of the best in the game.
Alice also drops (or you can obtain it via contract) the Spell/Annihilation
Card. Lastly, she gives a HUGE amount of EXP. But, that is more of a bonus than
something to actively strive for. The large amount it nice, but she is too rare
EXP : 30,000
Yen : 5,600
---Rare Demon-------------------
Even rarer than Alice is Dark Alice. There isn't much you can do with her
except fight her. She's pretty damn tough, having the three best attack
spells in the game. Depending upon which personae you are using, you just need
to hit her with your best fusions and attacks. Just be aware of all of the
things she voids (Hieros Glupaine and Chaos Element would take her down in no
The only thing Dark Alice is good for (that I know of) is that she is quite
a challenging little fight and that she drops the rare Item Breeder. Like
Alice, she doesn't drop it 100% of the time like the persona-demons, but if
you have high enough LUC and a Police Glove or two, she should drop them fairly
EXP :
Yen :
Item : Item/Item Breeder
Sachiko's Room is locked by a door which requires a passcode. How do you get
the pass code? First, you must find the following boards and letters:
---Bulletin Boards--------------
Note 2 : We have created a chart for the cleaning of the bomb shelter.
Please divide into the decided group, and clean the area
accordingly.
Note 3 : From this week, we will have each group help lead people
---Sachiko's Letters------------
<Area 5>
August 20th.
Mommy is teaching me about Norse gods and astronomy. Today I learned two
things: the Crux, and Thor. Mommy told me that with these things and the post
<Area 6>
August 25th.
Mommy taught me some new things. Where the sun rises (Daddy should know) and
the goddess of love and beauty, Freya. If you combine these with the posts at
the entrance, it also makes the locks number. Daddy, myths are fun.
<Area 7>
August 30th.
I learned more stuff from Mommy. Where the sun sets, and Tyr. Tyr is called
<Area 7>
September 2nd.
I learned a new god and more astronomy. The Aurora Borealis and Odin. Odin was
letters are either irrelevant or red herrings. The only relevant information
in the letters are the dates, astronomy terms, and mythological figures (Norse
mythology, to be specific). As you may or may not notice, each of the terms
the sun rises in the east and sets in the west. The Crux is also known as the
Southern Cross, due to the fact that it is shaped like a cross and appears in
the southern hemisphere over the Americas. As you should know, the Aurora
Borealis is also known as the Northern Lights. And as for the mythology, the
names of certain Norse gods were used for the days of the week, such as
Thus, you use the direction to decide which board to use (south for the one on
the south wall, east for east, etc.) then pick the entry on the board that for
the day paired with the direction. Then, take the single digit number from the
entry as one digit of the passcode. If you keep the letters in chronological
+---------+-------+-----------+--------------+--------+
+---------+-------+-----------+--------------+--------+
+---------+-------+-----------+--------------+--------+
Thus, the passcode is 3341. Inside of Sachiko's Room, you will find one of the
_______________________________________________________________________________
B. S e e d y C D (First Visit)
_______________________________________________________________________________
After Smile Mall, Ixquic, the transmigrated warrior maiden, will appear in the
Seedy CD. If you talk to her, you can obtain the rumor that the 100km/h Hag
appears in the Seedy CD. Go to Kuzunoha and spread the rumor. When you return
to the CD store, the security guard who was previously blocking the staircase
is gone and you may proceed up to 2F. Proceed forward a few steps and you will
be confronted by a Jack Frost who says that the demons of this dungeon spread
a demon-rumor that your party cannot use personae in the dungeon, HO! (Sorry,
So what does this mean? You cannot use your personae in or out of battle for
attacking, healing, or assisting. Which means you will have to rely on your
weapons, armor, and items in here. Not that it should be a big deal - the
enemies in here are several levels below where you should be at and should not
pose a challenge. Just get the best armor and weapons available. For weapons,
the custom weapons at Padparcha should do quite nicely. The Penta Spirit and
Pipe Fox are particularly useful for causing the electrified and illusion
statuses respectively. For healing, just buy (or obtain via contract) a few
Gala-Gala Drinks, not that you should need them. Your basic strategy for the
dungeon is simply to attack. You may also use beads, but chances are you don't
have very many. You can also use the contact system to avoid fights, but the
You can leave anytime you wish (and yes, your will be able to use your persona
Suggested Level : 35
<3F>
There truly isn't much to do here. The map is winding and a hassle to navigate,
but you should find your way without problems. There are a few items to grab,
but the main purpose of this dungeon is reach the third floor where you can
meet the rumor demon 100km/h Hag. It will probably take a while to meet her,
but you can speed it up by using a form of the Estoma Trick. Clean Salts work
just like Estoma and you can find them easily in Kasugayama High.
===Rare Battle==================
She almost always goes first. She almost always uses retreat. You may expect
her to run away a few times before you get a chance to fight. It's a pain, but
when she finally uses an attack other than retreat, you need to hit her with
all you have. Your main attackers should be Katsuya and Baofu (possibly Nate if
you choose his route), so be sure to have them equipped with accessories that
give STR bonuses. Using food from the city can help a lot too, but chances are
that it will wear off before you even meet her. If you can manage it, the Combo
Regardless, just keep attacking her and hope she won't run away. The Gun/Penta
Spirit is very useful if you can get the ELEC status on her, effectively
stopping her from attempting retreat. If you have any beads, you may want to
use them. She doesn't have much HP, so she should fall relatively quickly.
EXP : 1,370
Yen : 7,500
Bring the High-Speed Title to Ixquic on the first floor and she will give you
her Incense Set. It consists of one of each kind of stat incense: STR, VIT,
TEC, AGI, LUC, HP, SP, and ALL. Once you give her the Title and leave the
store, the guard will one again appear at the staircase and prevent you from
going up until next time...
_______________________________________________________________________________
C. S e e d y C D (Second Visit)
_______________________________________________________________________________
After you get back from the watery depths of despair known as the Undersea
Ruins, you can obtain the next rumor about the Seedy CD from Ixquic. This time,
there is a 200km/h Fogey running around. Spread it and head up. (Though you can
access the second trip to the Seedy CD after the Undersea Ruins, I suggest you
Suggested Level : 46
Item/Gala-Gala Drink
Demons : <4F>
travel the floors to get chests in areas that are blocked of from the main
area. When you have all of the items, head up to 5F and try to meet the rare
Also, the demons in here are relatively tougher than the last time. Some are
strong against or void physical attacks. You just need to tough it out or use
===Rare Battle==================
Just attack him. This battle is ridiculously easy. On top of that, he won't run
EXP : 2,500
Yen : 7,000
Bring the Top-Speed Title to Ixquic and she will give you a VERY precious
item - a Legenbright. And that's all folks; you're done at the Seedy CD. Once
you turn in the Legenbright and leave, you will not be able to go back upstairs
again. HOWEVER!, Ixquic isn't leaving! Whoo-hoo! ...ahem... Sooo, if you get
bored or something, you can always visit the transmigrated warrior maiden!
_______________________________________________________________________________
D. M u C o n t i n e n t (First Visit)
_______________________________________________________________________________
After the Factory dungeon, the security guard in Mu Continent will give you a
rumor that Mussie appears in the Casino. If you spread the rumor at Kuzunoha,
it will unlock the casino as an optional dungeon event. Talk to the, uhh,
works. Basically, you have ten minutes to find the boss, kill it, and make it
out again. You can leave at anytime before the ten minutes is up (before you
defeat the boss) and re-enter with the timer reset to 10:00. You should take
advantage of that and at least one trip in there just to map it and explore.
Just be sure not to run out of time - you will LOSE the prizes due to you. (The
Suggested Level : 40
Ulala - Sif
Katsuya - Nata
Baofu - Peri
Nate/Ellen - Yebisu
Item/Medicine (3F)
Item/Medicine (4F)
<3F>
The dungeon can be a bit confusing with it's dozens of staircases, but you have
the opportunity to map and become familiar with the dungeon. 4 of 5 of the
items are probably not even worth finding, but the ALL Incense on 4F is quite
nice. To get it, go up to the third floor, near Trish's Fountain. There are two
stairwells west of the fountain, one you just came up and another west of it.
Take the west-most one up. On 4F, run north to find the chest near the wall.
The demons in here are several levels above you, but you should be able to
handle them. Just keep an eye on your HP. If you don't even want to bother with
demons (for saving time, preventing tough battles, or just plain annoyance),
just use Estoma and the contact system. Estoma won't work for all demons, so
get some cards if you want. One notable demon is Succubus whose rare item is a
Lightning card. It would be very much to your advantage to obtain this, if you
can, and put it on Parvati for the next two story dungeons.
When you find the Trish's Fountain on 3F, you will find it to be empty. So, you
need to run east down the hall, then turn south with it. Trish will be standing
in front of a stairwell all the way south. If you talk to her, she will say
that some demon has taken over her fountain. So, despite the fact she swindles
you every time you go to her fountain, you need to go kill the monster
(grrrr...). The boss only appears in fountain after you have spoken with Trish.
If you are done in the dungeon, run in there to start the boss fight.
===Boss=========================
Cast Maka Kaja on whoever will go last and then use Lightning Blast. He should
fall in one hit. Maka Kaja may not even be needed, but cast it nonetheless.
Also, you cannot obtain Analyze Data for Mussie at this point, since it is
EXP : 1,680
Yen : 8,000
Once you have defeated Mussie, rush to the exit. When you leave, the casino
worker will...get very excited...and will give you your first reward. She will
tell you that you need to push the X button as fast as you can to rack up yen
in ten seconds. You should be able to get ~30,000 yen. After that, the dungeon
Bring Mussie's Fang to the security guard you got the rumor from for your
_______________________________________________________________________________
E. M u C o n t i n e n t (Second Visit)
_______________________________________________________________________________
Upon completing the Mt. Iwato dungeon, a girl named Fuyuko will appear in Mu
Continent and give you a rumor that the Haunted Taxi appears in the casino.
Spreading the rumor will allow you to enter the dungeon for a second and final
time. Everything works exactly the same as last time - you have 10 minutes, you
can leave whenever you wish, and the goal is to fight the boss and get out
Level 46
Ulala - Cerberus
Katsuya - Il-Dana
Baofu - Seiryu
Tatsuya - Bishamonten
<3F>
Unlike the second visit to the Seedy CD, hardly anything is changed. All you
then follow the path on 4F to find the door to the boss fight. However, the
door is locked by a code. The girl at the desk on 1F says that the security
guard should have the code. Thus, if you will notice on your Automap on 4F (in
an area you should have already visited), there is a blue arrow indicating a
person. So, make your way to him and chat with him. He isn't the guard who set
the code, but he gives you a clue as to what it is. He says "before too" twice
in his little speech. You should easily see "be-"4 2 in that giving you half of
the code. However, the "be" is a bit more obscure. Try writing an uppercase
"B". Now, write a 1 and a 3 really close together - "13". Look like a B? Not
really, but it is how you are supposed to figure it out if you don't speak
1337 (if you don't know, don't ask...trust me). Anyway, once you have the
number, you can just open the door, fight the boss and rush out.
The demons in here are the same as last time, but you should now be on par with
their levels, making this visit much easier. Still, you may want to use Estoma,
just to conserve time (not that there all that much to do here...).
===Boss=========================
Level 53 Haunted Taxi - "This is the 'Wild Ride'. I will try my best, starting
Unlike last time, the persona I suggest do not have lightning spells to take
the persona as I suggested, just use the fusion Ice Blast, and have the Suou
Also, you cannot obtain Analyze Data for the Taxi at this point, since it is
EXP : 2,704
Yen : 12,000
Once you have the event item, run down to the exit to claim your rewards. Like
last time, you have to mash the X button to get as much yen as you can. You
should be able to get ~45,000 yen this time. Once that is done (and the dungeon
is locked up for good), go over to Fuyuko and give her the event item for an
Akashic Ring.