Beruflich Dokumente
Kultur Dokumente
British:
Cooke, Picton, Cavalry: 3
KGL, Hanoverian, Nassauers (white numbers on green background), other British: 2
Brunswicker, Dutch: 1
Prussian:
Cavalry of I: 3
I, II: 2
III, IV: 1
All artillery have an initiative of 1. Cavalry with 7 MP are light. Cavalry with 6 MP are heavy.
Leader Ratings
French:
Napoleon: [3/2] (on a roll of 1-5 he is a 3)
Ney: [2/1] (on a roll of 1-2 he is a 2)
Grouchy: [2]
Kellermann: (5)
Gerard, Vandamme, Pajol, Exelmans, Milhaud: (4)
Reille, Mouton, Drouot: (3)
d'Erlon: (2)
British:
Wellington: [4]
Orange: [1]
Uxbridge, Perponcher: (4)
Picton, Cole, Chasse Collaert: (3)
Cooke, Clinton, Alten, Colvlle, Brunswick: (2)
Prussian:
Blucher: [3]
Bulow: (4)
Thielmann, Zeiten: (3)
Prich: (2)
Replacement Officers:
Soult: [2]
Gneisenau: [2]
Hill: [2]
French Corps: (2)
Coalition Corps: (1)
Leaders who give a -1 DRM when attacking and a +1 DRM when defending:
French: Napoleon, Ney, Kellermann, Vandamme, Gerard, Mouton, Drouot (only for artillery)
Coalition: Wellington, Picton, Chasse, Perponcher, Hill, Blucher, Bulow
Command Rules:
Use leader activation and command rules from 4LB. Reinforcements start with a march order as does
D'Erlon's Corps on the first turn.
Cards
4LB cards: Play for text (and take VP penalty or bonus) or play for phase (weather, reorganization). If
card has no phase, then it can be played for just movement. Use movement allotments regardless. French
get 4 bonus cards. The British and Prussians each receive 1 and keep their hands separate and hidden.
No cards are drawn during night turns.
Mode Cards:
French: 1-3 none, 4-5 one, 6 two.
Coalition: 1-2 none, 3-4 one, 5 two, 6 three. These are used as the Coalition player wishes, so all or
none can effect one army.
Victory Points
The French gain 1 VP for every 4 SP they exit off any road on the northern map edge.
Control of all hexes in Wavre are worth 1 VP.
Combined control of all hexes in St. Armand, Ligny, and Brye are worth 1 VP.
Le Haye-Sainte, Quarte-Bras, and Mazy are each worth 1 VP.
Officers are worth 1 VP. Commanders are worth VP equal to their highest possible rating.
If Napoleon is lost, the game is over.
Do not tally VP until the end of the scenario.
Misc.
On rain turns 16-25, add a -1 to the weather die roll. If there is no rain or mud on turn 25, then repeat
all the phases for turn 25 (represents an extended morning preparation that is not included in the original
game)
Separate corps demoralization values are not given so use the army demoralization values included in
the original rules.
Optional
The Dutch have a 2 initiative until Quarte-Bras falls.
Let the British use Hill. Place him with Clinton or Colville.
Let the French use Soult. Place him with any infantry unit. Grouchy may only order French cavalry.
Scale
French:
500 French per infantry SP
400 French per cavalry SP
4 guns per SP
British:
400 British per infantry SP
700 Dutch/Hanoverian/Brunswicker per infantry SP
400 British/Hanoverian/Brunswicker per cavalry SP
1000 Dutch per cavalry SP
8 guns per SP
Prussian:
800 Prussians per infantry SP
600 Prussians per cavalry SP
12 guns per SP