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Moot Types

Werewolves gather regularly in moots, events that serve a variety of social, political, and religious
functions. These gatherings reinforce the common ties that all Garou share by emphasizing ritual,
purpose, and camaraderie. Moots usually convene every full moon, or when the sept has need for a
specific gathering. The moot is a vital function for any werewolf who seeks to earn Renown, hear
news of the war from other septs, or simply continue to prove her good standing among her allies.
Moots always take place at caerns, sometimes with powerful spirits summoned as part of the
proceedings. Theurges perform great rites, Philodox oversee protocol and any pronouncements of
judgment necessary, Galliards exchange lore and oversee such ceremonies, and Ahroun organize duels
and keep an eye on moot defenses. The moot is as formal an affair as Garou ever hold, though the
Ragabash are certain to make sure that the voice of common sense can still be free to undercut poor
displays of policy. Werewolves dispatch their packs on dangerous tasks, celebrate heroes who have
returned triumphant, argue or brawl over political matters, and judge those Garou who’ve been
accused of violating the Litany. Most importantly, the spiritual energy expended keeps the caern alive,
for as the Garou prosper, so do the sacred sites they attend. There are many types of moots, varying in
size, purpose, grandeur and attendance:

Hearings may be convened at any time, usually when a pack returns from a great adventure. They
involve debriefing, exchanging information, and awarding Renown. The sept leader decides which
elders are vital to the discussion. Clever werewolves keep a close eye on the elders during hearings, as
their reactions to the pack’s account often reveal volumes about political struggles within the sept. Not
everyone in the sept is required to attend a hearing, although many elders hate to be the last ones to
hear the latest news.

Sept Moots are the regular monthly meetings of a sept. Any Garou is theoretically welcome, although
those from outside the sept — particularly those whose tribe isn’t represented at the sept — typically
meet with some level of suspicion. This meeting is more than a simple voicing of complaints; it often
resolves with a raucous celebration.

Grand Moots are convened to discuss the weightiest matters, often those that affect an entire tribe.
All werewolves of the specific tribe within a reasonable distance are required to attend; others may be
invited as well, but only with special permission.

Concolations are the largest moots, called only for the most serious of purposes. All werewolves
nearby are required to attend, regardless of pack, sept, or tribe. The gathering is announced during a
normal moot, and it always requires at least five elders of five different tribes to support it. Once the
decision has been made, messengers are sent out from region to region and caern to caern. The event is
held exactly three months later at the exact same site. Legends speak of a few grand concolations
where messengers are dispatched to retrieve some of the greatest heroes in the world, but such an
event has not occurred in decades

--Silver Pack: Concolations are the rarest of moots, and they require several septs representing no
fewer than five of the tribes. Werewolves call such gatherings to discuss matters of the greatest
importance concerning the Garou Nation. And only at a concolation can Garou be called to the Silver
Pack — the pack of heroes.

The Silver Pack is symbolic of the first pack formed after the creation of the Garou, and it always
contains a member from each of the five auspices. The Silver Pack's duty, which is decided by the
tribal elders during the concolation, is always an errand of tremendous importance. The Silver Pack's
missions are often complicated as well as dangerous, and each auspice's influence is necessary to
ensure success. While it is theoretically possible for more than one Silver Pack to be in existence at
one time, such a thing happens only during times of direst need — and such times have not yet been
seen.
Tribal Moots

A tribal moot is a less critical version of a Grand Moot. It is as much a show of solidarity as anything
else. Elders believe that these gatherings reinforce a tribe's political power. Once it was rare for one
tribe to scheme directly against another, but vengeful elders have increased the conflict between tribes
as tensions mount and the End Times approach. Pity the poor wolf who must choose between the
needs of his sept and the dictates of his tribe.

Black Furies gather in their most sacred tribal holdings, isolated and idyllic spots untouched by
encroaching civilization. Choral chants and sacred hunts are common pursuits, along with tribal rites
no man has ever witnessed. As more of their tribal lands fall before their enemies, Black Furies have
also begun hosting far less traditional gatherings in the cities, events casually dismissed as innocuous
by the uneducated.

Bone Gnawers rarely hold formal moots. Instead, they find solidarity by launching into epic binges.
They gather up spare change, stock up on booze, steal some cheap food and then gjt trashed.
Occasionally, a drunken mob of Bone Gnawers, mjf work up their courage to mess with the nastiest
urban spirit in the area. Elders call these gatherings "Orkins."

Children of Gaia hold tribal moots based around the concept of community. A few are fairly
innocuous affairs where human Kinfolk (or even highly esteemed humans) gather to discuss political
activism and environmental issues. Some moots are remarkably peaceful, involving endless
meditation, tranquil singing and quiet contemplation. Of course, even the Gaians have a raucous,
joyous side. Since ancient times, the tribe has also held a fondness for hallucinogenic reveries and wild
musical revels.

The Fianna are known for two styles of tribal moots. During the holidays of the Celtic calendar—set
at each solstice and equinox — they hold solemn affairs where they recite or sing great epics and
preserve their bardic history. At other times of the year, they hold wild parties, occasionally inviting,
potentially useful allies from other tribes to share in song; dance and drink. Fianna Galliards spend
months rehearsing for performances at both types of events

When the Get of Fenris gather, the result is an epic contest of endurance, martial prowess, howling,
drinking, eating and even more fighting. The event resembles a massive brawl, with gauntlets to be
run, ceremonial burning or scarification and inspiring sagas from the skalds. Younger Fenrir usually
prefer drinking insane amounts of alcohol, slam-dancing in a mosh pit and beating the crap out of each
other.

Glass Walkers hold professional and thoroughly corporate meetings, often with an agenda, minutes
and proper rules of order. In abandoned warehouses and corporate offices, they not only discuss tribal
goals, but also summon urban spirits to trap in batteries and floppy disks. Younger Walkers are
dismissed early, often so that they can go to their own raves, drink strange beverages, ingest stranger
chemicals and appreciate music far too cutting edge for the elders to understand.

Red Talons isolate themselves from all other Garou completely lose track of what they've learned
from humans. Hunting, howling and running with the nearest wolf pack are all common pursuits.
Unknown to Garou of other tribes, the most extreme Talon moots involve far darker rites, often
enacted as a mockery of human rituals. Human sacrifice is common here, such as when Talons feast
on an eviscerated human's entrails and string the remains around a "Yuletide tree."

Shadow Lords hold gloomy, brooding, somber affairs high atop mountatns beneath stormy skies.
Great pomp and circumstance celebrates rank, conspiratorial accomplishments and the latest
intricacies of the tribal hierarchy. Thundering drums and majestic Gregorian chants speak of the
grandeur of the tribe, sometimes leading to the sacrifice of a weak, hapless human to the tribe's dark
god, Grandfather Thunder.
Silent Striders rarely congregate, but they do often gather with other travelers to share stories and
songs. Striders invite their trusted traveling companions. One festival may be attended by Gypsies,
another by wandering fae and still another by the spirits of the dead. Sometimes the moot takes places
deep in the Umbra, but it rarely stays in one place for long. Races, relays and long hikes are all typical
activities.

Silver Fang moots are all about tradition, involving ancient, beautiful dances and long recitation! to
the spirits. White-robed nobles lead candle-lit processions to isolated, idyllic locales. Tales of great
ancestors are spoken with reverence, often to Set an example fait the latest generation of Silver Fang
nobility.

The Stargazers favor moots with little formality and no time wasted on empty traditions. Their
gatherings are simple affairs where they exchange information quietly, challenge one another to riddle
games or other intellectual contests, or simply meditate in silence.

Uktena maintain absolute secrecy, conducting strange rites, summoning great spirits and performing
cryptic incantations. Mysticism is celebrated, and Galliards recite lengthy paeans from ancient tomes
and occult epics.

Wendigo are distinctly Native American, particularly in the northern septs, and their moots preserve a
wealth of traditions. One gathering may involve visionquests and peyote, while another can depend on
sacred tobacco, fire dances and ritual combat. Some moots employ Umbral travel, such as
when the entire assembly placates a great spirit and hunts it into the Penumbra,

Revelry

The greatest moots typically end with a revel, in which Garou transform into Crinos form and run
madly about the area to clear away anything that may pose a threat. This rampage is often so strenuous
than some elders fall behind the cubs and cliath, or even die trying to keep up the pace. Packs do not
always run together during a revel. Instead, most of the sept begins the run as one, then fragments into
smaller groups as the night proceeds. Individual werewolves may work themselves into a frenzy,
possibly becoming a danger to themselves and others — the revel is not performed without risk. Most
run themselves to exhaustion. The staunchest and strongest Garou continue until dawn, immediately
gaining renown for their great stamina and fervor.

The revel is not performed every time the sept gathers, but is instead reserved for special occasions.
Urban caerns begin it with great trepidation, fearing that cliath swept up in the moment may destroy
portions of the caern others have pledged to protect. An urban sept may find other ways to unleash this
chaos and frenzy at the end of their moots. Martial tribes like the Get of Fenris and Red Talons are
shocked to hear about tribal moots ending in (what they consider) sad substitutes for a traditional
revel. Examples of modern revels include Fianna pub-crawls, Bone Gnawer feasts, Glass Walker
"fragfests" on networked computers and Uktena drumming circles.

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