Beruflich Dokumente
Kultur Dokumente
VR version 1.5
Last edited: 12th Dec 2018
What’s new in version 1.5 ?
A number of upgrades and developments have been designed to allow for more engaging design and visualisation.
Click each title to go to the page on this user guide or check Update note 1.5 for more details.
Improved Ink/Stroke: Drawing with Normals Improved Reference image as a proper sketch object
Improved No SteamVR for Oculus Rift users Improved Keyboard characters & controller shortcut
Improved OBJ and FBX* compatibility with Keyshot Improved Clock on the controller
Improved New mesh and material export logic for OBJ Improved Colour snaps to grayscale
Getting Started
Getting Started 01. System Requirements: PC
We recommend the following levels of hardware to ensure you have a good experience using Gravity Sketch VR.
Please visit https://www.cpubenchmark.net/ to check and compare hardware.
Intel i5-4590 / AMD FX8350 or equivalent Intel i7-7700 / AMD Ryzen 5 1500X or greater
NVIDIA GTX 970 / AMD Radeon R9 290 or equivalent NVIDIA GTX 1080 / AMD Radeon RX Vega 64 or greater
Compatible HDMI 1.4 video output Compatible HDMI 1.4 video output
1 x USB 3.0 port plus 1 x USB 2.0 port 3 x USB 3.0 ports
Thunderbolt 3 * Thunderbolt 3 *
A
A. New Sketch: Start a new sketch.
C
C. Gallery: Open sample work from featured artists.
D
D. Settings: Adjust the way Gravity Sketch works for
you. Some options are only available here.
Getting Started 03. Enter Startup: Settings
Basic Interface
Basic Interface 05. Create content
You can create geometric designs by drawing with the
hand trigger. There are various techniques for each
drawing tool.
Group/Ungroup
▫ Group: Grab multiple objects/groups and press
Touchpad* on Non-drawing hand.
Advanced Interactions
Advanced Interactions 12. Axis Control (1)
▫ Recover Axis
1. Highlight the object that you want to recover
the axis with drawing Hand.(Intersect Grabber)
2. Half pull non-drawing hand trigger to enter axis
snapping mode. You should see the “axis”
appear inside the original object.
3. Move your non-drawing hand to this location.
Axis will snap to the recovered axis.
Drawing Tools
Drawing Tools 14. Tool Properties
There are 6 drawing tools that you can use. Each tool has
a series of parameters that you can edit.
▫ Tip: You can peel out each tool panel from your
controller. Grab a panel handlebar* on the bottom
and pull it off onto your scene. You can also scale
the user interface. Grab and delete the floating
user interface to close and place it back in your
hand.
B
A B. Thickness: Gives thickness to Revolve Surface
inwards.
A
A. Bridge Curves: Create a surface that connects two
D curves or edges of other surfaces. Click here to
watch a tutorial video.
B
C. Precise: A surface created by precision mode has
control point rows for both U and V direction. You
C can develop it to complex surface by editing. See
Advanced Editing for more information.
Editing
Editing 21. Introduction
B
Editing 23. Extrusion
Menus
Menus 25. Main menu
A B C D E
A. New: Start a new sketch.
C D E
D. Up Axis: Set vertical axis for other software. File
created in Gravity Sketch uses Y axis as default.
A
C. Square: Take square pictures.
C D
Menus 27. Main menu: Screenshot (Pro/Studio)
A
C. Show UI: Includes user interface in the photo.
C
Menus 28. Settings (1)
A B C
▫ Tip: You can snap unanchored image to mirror plane.
Menus 31. Prefab: Built-In Models
Built-In Models
Menus 31. Prefab: Import OBJ Files
You can access Import OBJ Files and bring custom OBJ
models to your scene. Drop your files into the following
directory: My Documents/Gravity Sketch/Import Library
Scale Gizmo
Menus 31. Prefab: Model editing
A B C
Orthographic Viewport
(Available on Pro/Studio license)
Menus 33. Orthographic Viewport (2) (Pro/Studio)
Support
Support 35. Settings for Recording
If you are working with Gravity Sketch and Rhino 3D, you
can achieve a seamless workflow by opening a saved GRS
file directly into Rhino without exporting it.