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noslowfx 1
hiscorebg 1
equalairpause 1
loadingbg 1 1130 205 91 2000 2000 0
#-------Menu placement
#p1smenu 1 1 59 112
#p2smenu 1 -271 221 112
#p3smenu 1 -543 383 112
#p4smenu 1 -815 370 112
p1smenu 1 1 40 112
p2smenu 1 -271 160 112
p3smenu 1 -543 280 112
p4smenu 1 -815 400 112
#-------Rush Placement
p1life 20 12
p1mp 20 -25
p1namej 22 14 -10 -10 21 14
p1icon 0 0
p1lifen 11 -34 0
p1lifex 1 34
p1score 22 14 -10 -10 68 3 0
e1life 37 250
e1icon 0 0
e1name 40 261
p2life 140 12
p2mp 140 -25
p2namej 142 14 -10 -10 141 14
p2icon 120 0
p2lifen 131 -34 0
p2lifex 121 34
p2score 142 14 -10 -10 188 3 0
e2life 157 250
e2icon 120 0
e2name 160 261
p3life 260 12
p3mp 260 -25
p3namej 262 14 -10 -10 261 14
p3icon 240 0
p3lifen 251 -34 0
p3lifex 241 34
p3score 262 14 -10 -10 308 3 0
e3life 277 250
e3icon 240 0
e3name 280 261
p4life 380 12
p4mp 380 -25
p4namej 382 14 -10 -10 381 14
p4icon 360 0
p4lifen 371 -34 0
p4lifex 361 34
p4score 382 14 -10 -10 428 3 0
e4life 397 250
e4icon 360 0
e4name 400 261
set Arcade_Mode_(Normal)
typemp 0
custfade 100
musicoverlap 0
lives 2
credits 99
noshare 0
cansave 2
skipselect
select data/select.txt
scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/ST01_1.txt
#--------------SUBWAY UP--------------#
branch GO01
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/ST02_1.txt
z 195 239 160
file data/levels/ST02_2.txt
z 195 239 160
file data/levels/ST02_3.txt
next
#--------------SUBWAY DOWN--------------#
branch GO02
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/ST02_4.txt
z 195 239 160
file data/levels/ST02_5.txt
z 195 239 160
file data/levels/ST02_6.txt
next
branch bra03A
scene data/scenes/start/park.txt
z 195 239 160
file data/levels/ST03_1.txt
z 195 239 160
file data/levels/ST03_2.txt
z 195 239 160
file data/levels/ST03_3.txt
z 195 239 160
file data/levels/ST03_4.txt
next
branch bra03B
scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/ST03_1b.txt
z 195 239 160
file data/levels/ST03_2b.txt
z 195 239 160
file data/levels/ST03_3b.txt
next
#--------------UP TOWN--------------#
branch Go04
scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/ST04_1.txt
z 195 239 160
file data/levels/ST04_2.txt
z 195 239 160
file data/levels/ST04_3.txt
z 195 239 160
file data/levels/ST04_4.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/ST05_1.txt
z 195 239 160
file data/levels/ST05_2.txt
z 195 239 160
file data/levels/ST05_3.txt
z 195 239 160
file data/levels/ST05_4.txt
scene data/scenes/ending.txt
END
#--------------AKUMA--------------#
branch GO06
scene data/scenes/aku_ending.txt
#----------------------------#
END
#--------------INDUSTRIAL AREA--------------#
branch GO05
scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/ST04_5.txt
z 195 239 160
file data/levels/ST04_6.txt
z 195 239 160
file data/levels/ST04_7.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/ST05_1.txt
z 195 239 160
file data/levels/ST05_2.txt
z 195 239 160
file data/levels/ST05_3.txt
z 195 239 160
file data/levels/ST05_4.txt
scene data/scenes/ending.txt
END
#-----------------------------------------------------------------------#
set Classic_Mode_(Hard)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 2
credits 1
noshare 0
cansave 2
skipselect
select data/select.txt
scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STh01_1.txt
next
#--------------SUBWAY UP--------------#
branch GO01
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STh02_1.txt
z 195 239 160
file data/levels/STh02_2.txt
z 195 239 160
file data/levels/STh02_3.txt
next
z 195 239 160
file data/levels/selh02_3.txt
#--------------SUBWAY DOWN--------------#
branch GO02
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STh02_4.txt
z 195 239 160
file data/levels/STh02_5.txt
z 195 239 160
file data/levels/STh02_6.txt
next
z 195 239 160
file data/levels/selh02_6.txt
#--------------PARK--------------#
branch bra03A
scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STh03_1.txt
z 195 239 160
file data/levels/STh03_2.txt
z 195 239 160
file data/levels/STh03_3.txt
z 195 239 160
file data/levels/STh03_4.txt
next
branch bra03B
scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STh03_1b.txt
z 195 239 160
file data/levels/STh03_2b.txt
z 195 239 160
file data/levels/STh03_3b.txt
next
#--------------UP TOWN--------------#
branch Go04
scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STh04_1.txt
z 195 239 160
file data/levels/STh04_2.txt
z 195 239 160
file data/levels/STh04_3.txt
z 195 239 160
file data/levels/STh04_4.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STh05_1.txt
z 195 239 160
file data/levels/STh05_2.txt
z 195 239 160
file data/levels/STh05_3.txt
z 195 239 160
file data/levels/STh05_4.txt
scene data/scenes/ending.txt
END
#--------------AKUMA--------------#
branch GO06
scene data/scenes/aku_ending.txt
#----------------------------#
END
#--------------INDUSTRIAL AREA--------------#
branch GO05
scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STh04_5.txt
z 195 239 160
file data/levels/STh04_6.txt
z 195 239 160
file data/levels/STh04_7.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STh05_1.txt
z 195 239 160
file data/levels/STh05_2.txt
z 195 239 160
file data/levels/STh05_3.txt
z 195 239 160
file data/levels/STh05_4.txt
scene data/scenes/ending.txt
END
#-----------------------------------------------------------------------#
set Maniac_Mode_(Ultra_Hard)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 2
credits 1
noshare 0
cansave 2
skipselect
select data/select.txt
scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STuh01_1.txt
next
#--------------SUBWAY UP--------------#
branch GO01
z 210 239 160
file data/levels/bonus03.txt
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STuh02_1.txt
z 195 239 160
file data/levels/STuh02_2.txt
z 195 239 160
file data/levels/STuh02_3.txt
next
#--------------SUBWAY DOWN--------------#
branch GO02
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STuh02_4.txt
z 195 239 160
file data/levels/STuh02_5.txt
z 195 239 160
file data/levels/STuh02_6.txt
next
scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STuh03_1.txt
z 195 239 160
file data/levels/STuh03_2.txt
z 195 239 160
file data/levels/STuh03_3.txt
z 195 239 160
file data/levels/STuh03_4.txt
next
branch bra03B
z 195 239 160
file data/levels/bonus01.txt
scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STuh03_1b.txt
z 195 239 160
file data/levels/STuh03_2b.txt
z 195 239 160
file data/levels/STuh03_3b.txt
next
#--------------UP TOWN--------------#
branch Go04
scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STuh04_1.txt
z 195 239 160
file data/levels/STuh04_2.txt
z 195 239 160
file data/levels/STuh04_3.txt
z 195 239 160
file data/levels/STuh04_4.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STuh05_1.txt
z 195 239 160
file data/levels/STuh05_2.txt
z 195 239 160
file data/levels/STuh05_3.txt
z 195 239 160
file data/levels/STuh05_4.txt
scene data/scenes/ending.txt
END
#--------------AKUMA--------------#
branch GO06
scene data/scenes/aku_ending.txt
#----------------------------#
END
#--------------INDUSTRIAL AREA--------------#
branch GO05
scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STuh04_5.txt
z 195 239 160
file data/levels/STuh04_6.txt
z 195 239 160
file data/levels/STuh04_7.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STuh05_1.txt
z 195 239 160
file data/levels/STuh05_2.txt
z 195 239 160
file data/levels/STuh05_3.txt
z 195 239 160
file data/levels/STuh05_4.txt
scene data/scenes/ending.txt
END
#-----------------------------------------------------------------------#
set Massive_Mode_(Musou)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 3
credits 10
noshare 0
cansave 2
skipselect
select data/select.txt
scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STmm01_1.txt
next
#--------------SUBWAY DOWN--------------#
branch GOmm02
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STmm02_4.txt
z 195 239 160
file data/levels/STmm02_5.txt
z 195 239 160
file data/levels/STmm02_6.txt
next
#--------------SUBWAY UP--------------#
branch GOmm01
scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STmm02_1.txt
z 195 239 160
file data/levels/STmm02_2.txt
z 195 239 160
file data/levels/STmm02_3.txt
next
#--------------PARK--------------#
scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STmm03_1.txt
z 195 239 160
file data/levels/STmm03_2.txt
z 195 239 160
file data/levels/STmm03_3.txt
z 195 239 160
file data/levels/STmm03_4.txt
next
branch bra03B
scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STmm03_1b.txt
z 195 239 160
file data/levels/STmm03_2b.txt
z 195 239 160
file data/levels/STmm03_3b.txt
next
#--------------INDUSTRIAL AREA--------------#
branch GOmm05
scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STmm04_5.txt
z 195 239 160
file data/levels/STmm04_6.txt
z 195 239 160
file data/levels/STmm04_7.txt
next
#--------------UP TOWN--------------#
branch GOmm04
scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STmm04_1.txt
z 195 239 160
file data/levels/STmm04_2.txt
z 195 239 160
file data/levels/STmm04_3.txt
z 195 239 160
file data/levels/STmm04_4.txt
next
#--------------BAY AREA--------------#
scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STmm05_1.txt
z 195 239 160
file data/levels/STmm05_2.txt
z 195 239 160
file data/levels/STmm05_3.txt
#z 195 239 160
#file data/levels/STmm05_4.txt
#scene data/scenes/ending.txt
#END
next
#--------------AKUMA--------------#
branch GOmm06
scene data/scenes/aku_ending.txt
#----------------------------#
END
#-----------------------------------------------------------------------#
set Versus_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
noshare 1
skipselect
select data/select_2.txt
#----------------------------#
END
#-----------------------------------------------------------------------#
set Training_Mode
typemp 0
custfade 100
musicoverlap 0
lives 3
credits 99
noshare 1
skipselect
select data/select.txt
#----------------------------#
END
#-----------------------------------------------------------------------#
set Boss_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
ifcomplete 1
noshare 1
skipselect
select data/select.txt
#----------------------------#
END
#-----------------------------------------------------------------------#
set Bonus_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
ifcomplete 1
noshare 1
skipselect
select data/select.txt
END
#-----------------------------------------------------------------------#
set VolleyBret_Mode
typemp 0
custfade 100
musicoverlap 0
lives 3
credits 99
noshare 1
skipselect
select data/select.txt
#----------------------------#
END
#-----------------------------------------------------------------------#
#|edited by openBor Stats v 0.67