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maxplayers 4

noslowfx 1
hiscorebg 1
equalairpause 1
loadingbg 1 1130 205 91 2000 2000 0

#-------Menu placement

#p1smenu 1 1 59 112
#p2smenu 1 -271 221 112
#p3smenu 1 -543 383 112
#p4smenu 1 -815 370 112
p1smenu 1 1 40 112
p2smenu 1 -271 160 112
p3smenu 1 -543 280 112
p4smenu 1 -815 400 112

#-------Rush Placement

#rush {flag} {duration} {text1} {f1} {f2} {text2} {f3} {f4}


rush 1 2 Rush_x 0 0 MAX_Rush 1 1

#p{#}rush{x1} {y1} {x2} {y2} {x3} {y3} {x4} {y4}


#p1rush 18 241 60 241 -1000 -1000 -1000 -1000
#55 55 113 55
#p2rush 178 241 220 241 -1000 -1000 -1000 -1000 #215 55 273 55
#p3rush 338 241 380 241 -1000 -1000 -1000 -1000 #375 55 433 55
p1rush 10 241 52 241 -1000 -1000 -1000 -1000
#55 55 113 55
p2rush 125 241 167 241 -1000 -1000 -1000 -1000 #215 55 273 55
p3rush 240 241 282 241 -1000 -1000 -1000 -1000 #375 55 433 55
p4rush 355 241 397 241 -1000 -1000 -1000 -1000 #375 55 433 55

#-------Lifebars, icons, names, etc.

#lbarsize {w} {h} {noborder} {type} {orientation} {border} {shadow}


{graph} {backfill}
lbarsize 95 10 1 1 0 -300 -300
-300 -300
mpbarsize 41 6 1 1 0 -300 -300
-300 -300
olbarsize 95 7 1 1 0 -300 -300
-300 -300
#timeloc -100 -500 21 20 1
timeloc 144 50 33 21 1

p1life 20 12
p1mp 20 -25
p1namej 22 14 -10 -10 21 14
p1icon 0 0
p1lifen 11 -34 0
p1lifex 1 34
p1score 22 14 -10 -10 68 3 0
e1life 37 250
e1icon 0 0
e1name 40 261
p2life 140 12
p2mp 140 -25
p2namej 142 14 -10 -10 141 14
p2icon 120 0
p2lifen 131 -34 0
p2lifex 121 34
p2score 142 14 -10 -10 188 3 0
e2life 157 250
e2icon 120 0
e2name 160 261

p3life 260 12
p3mp 260 -25
p3namej 262 14 -10 -10 261 14
p3icon 240 0
p3lifen 251 -34 0
p3lifex 241 34
p3score 262 14 -10 -10 308 3 0
e3life 277 250
e3icon 240 0
e3name 280 261

p4life 380 12
p4mp 380 -25
p4namej 382 14 -10 -10 381 14
p4icon 360 0
p4lifen 371 -34 0
p4lifex 361 34
p4score 382 14 -10 -10 428 3 0
e4life 397 250
e4icon 360 0
e4name 400 261

#---------------------------- Final Fight LNS ----------------------------#

set Arcade_Mode_(Normal)
typemp 0
custfade 100
musicoverlap 0
lives 2
credits 99
noshare 0
cansave 2
skipselect
select data/select.txt

#z 195 239 160


#file data/levels/ST03_1b.txt
#file data/levels/ST03_2b.txt
#file data/levels/ST03_3b.txt

scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/ST01_1.txt

z 195 239 160


file data/levels/ST01_2.txt
next

z 195 239 160


file data/levels/SEL01.txt

#--------------SUBWAY UP--------------#

branch GO01

z 210 239 160


file data/levels/bonus03.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/ST02_1.txt
z 195 239 160
file data/levels/ST02_2.txt
z 195 239 160
file data/levels/ST02_3.txt

next

z 195 239 160


file data/levels/sel02_3.txt

#--------------SUBWAY DOWN--------------#

branch GO02

z 195 239 160


file data/levels/bonus02.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/ST02_4.txt
z 195 239 160
file data/levels/ST02_5.txt
z 195 239 160
file data/levels/ST02_6.txt

next

z 195 239 160


file data/levels/sel02_6.txt
#--------------PARK--------------#

branch bra03A

z 210 239 160


file data/levels/bonus07.txt

scene data/scenes/start/park.txt
z 195 239 160
file data/levels/ST03_1.txt
z 195 239 160
file data/levels/ST03_2.txt
z 195 239 160
file data/levels/ST03_3.txt
z 195 239 160
file data/levels/ST03_4.txt

next

z 195 239 160


file data/levels/SEL04.txt

#----------DACOSTA PATH (WESTSIDE)----------#

branch bra03B

z 195 239 160


file data/levels/bonus01.txt

scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/ST03_1b.txt
z 195 239 160
file data/levels/ST03_2b.txt
z 195 239 160
file data/levels/ST03_3b.txt

next

z 195 239 160


file data/levels/sel03_3b.txt

#--------------UP TOWN--------------#

branch Go04

z 195 239 160


file data/levels/bonus04.txt

scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/ST04_1.txt
z 195 239 160
file data/levels/ST04_2.txt
z 195 239 160
file data/levels/ST04_3.txt
z 195 239 160
file data/levels/ST04_4.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/ST05_1.txt
z 195 239 160
file data/levels/ST05_2.txt
z 195 239 160
file data/levels/ST05_3.txt
z 195 239 160
file data/levels/ST05_4.txt

scene data/scenes/ending.txt

END

#--------------AKUMA--------------#

branch GO06

z 195 239 160


file data/levels/ST05_5.txt

scene data/scenes/aku_ending.txt

#----------------------------#

END

#--------------INDUSTRIAL AREA--------------#

branch GO05

z 195 239 160


file data/levels/bonus05.txt

scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/ST04_5.txt
z 195 239 160
file data/levels/ST04_6.txt
z 195 239 160
file data/levels/ST04_7.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/ST05_1.txt
z 195 239 160
file data/levels/ST05_2.txt
z 195 239 160
file data/levels/ST05_3.txt
z 195 239 160
file data/levels/ST05_4.txt

scene data/scenes/ending.txt

END
#-----------------------------------------------------------------------#

#---------------------------- Final Fight LNS Classic Mode


(Hard)----------------------------#

set Classic_Mode_(Hard)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 2
credits 1
noshare 0
cansave 2
skipselect
select data/select.txt

scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STh01_1.txt

z 195 239 160


file data/levels/STh01_2.txt

next

z 195 239 160


file data/levels/SELh01.txt

#--------------SUBWAY UP--------------#

branch GO01

z 210 239 160


file data/levels/bonus03.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STh02_1.txt
z 195 239 160
file data/levels/STh02_2.txt
z 195 239 160
file data/levels/STh02_3.txt

next
z 195 239 160
file data/levels/selh02_3.txt

#--------------SUBWAY DOWN--------------#

branch GO02

z 195 239 160


file data/levels/bonus02.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STh02_4.txt
z 195 239 160
file data/levels/STh02_5.txt
z 195 239 160
file data/levels/STh02_6.txt

next
z 195 239 160
file data/levels/selh02_6.txt

#--------------PARK--------------#

branch bra03A

z 210 239 160


file data/levels/bonus07.txt

scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STh03_1.txt
z 195 239 160
file data/levels/STh03_2.txt
z 195 239 160
file data/levels/STh03_3.txt
z 195 239 160
file data/levels/STh03_4.txt

next

z 195 239 160


file data/levels/SELh04.txt

#----------DACOSTA PATH (WESTSIDE)----------#

branch bra03B

z 195 239 160


file data/levels/bonus01.txt

scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STh03_1b.txt
z 195 239 160
file data/levels/STh03_2b.txt
z 195 239 160
file data/levels/STh03_3b.txt

next

z 195 239 160


file data/levels/selh03_3b.txt

#--------------UP TOWN--------------#

branch Go04

z 195 239 160


file data/levels/bonus04.txt

scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STh04_1.txt
z 195 239 160
file data/levels/STh04_2.txt
z 195 239 160
file data/levels/STh04_3.txt
z 195 239 160
file data/levels/STh04_4.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STh05_1.txt
z 195 239 160
file data/levels/STh05_2.txt
z 195 239 160
file data/levels/STh05_3.txt
z 195 239 160
file data/levels/STh05_4.txt

scene data/scenes/ending.txt

END

#--------------AKUMA--------------#

branch GO06

z 195 239 160


file data/levels/STh05_5.txt

scene data/scenes/aku_ending.txt

#----------------------------#

END

#--------------INDUSTRIAL AREA--------------#

branch GO05

z 195 239 160


file data/levels/bonus05.txt

scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STh04_5.txt
z 195 239 160
file data/levels/STh04_6.txt
z 195 239 160
file data/levels/STh04_7.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STh05_1.txt
z 195 239 160
file data/levels/STh05_2.txt
z 195 239 160
file data/levels/STh05_3.txt
z 195 239 160
file data/levels/STh05_4.txt

scene data/scenes/ending.txt

END

#-----------------------------------------------------------------------#

#---------------------------- Final Fight LNS Maniac Mode (Ultra


Hard)----------------------------#

set Maniac_Mode_(Ultra_Hard)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 2
credits 1
noshare 0
cansave 2
skipselect
select data/select.txt

scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STuh01_1.txt

z 195 239 160


file data/levels/STuh01_2.txt

next

z 195 239 160


file data/levels/SELuh01.txt

#--------------SUBWAY UP--------------#

branch GO01
z 210 239 160
file data/levels/bonus03.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STuh02_1.txt
z 195 239 160
file data/levels/STuh02_2.txt
z 195 239 160
file data/levels/STuh02_3.txt

next

z 195 239 160


file data/levels/seluh02_3.txt

#--------------SUBWAY DOWN--------------#

branch GO02

z 195 239 160


file data/levels/bonus02.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STuh02_4.txt
z 195 239 160
file data/levels/STuh02_5.txt
z 195 239 160
file data/levels/STuh02_6.txt

next

z 195 239 160


file data/levels/seluh02_6.txt
#--------------PARK--------------#

z 210 239 160


file data/levels/bonus07.txt

scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STuh03_1.txt
z 195 239 160
file data/levels/STuh03_2.txt
z 195 239 160
file data/levels/STuh03_3.txt
z 195 239 160
file data/levels/STuh03_4.txt

next

z 195 239 160


file data/levels/SELuh04.txt

#----------DACOSTA PATH (WESTSIDE)----------#

branch bra03B
z 195 239 160
file data/levels/bonus01.txt

scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STuh03_1b.txt
z 195 239 160
file data/levels/STuh03_2b.txt
z 195 239 160
file data/levels/STuh03_3b.txt

next

z 195 239 160


file data/levels/seluh03_3b.txt

#--------------UP TOWN--------------#

branch Go04

z 195 239 160


file data/levels/bonus04.txt

scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STuh04_1.txt
z 195 239 160
file data/levels/STuh04_2.txt
z 195 239 160
file data/levels/STuh04_3.txt
z 195 239 160
file data/levels/STuh04_4.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STuh05_1.txt
z 195 239 160
file data/levels/STuh05_2.txt
z 195 239 160
file data/levels/STuh05_3.txt
z 195 239 160
file data/levels/STuh05_4.txt

scene data/scenes/ending.txt

END

#--------------AKUMA--------------#
branch GO06

z 195 239 160


file data/levels/STuh05_5.txt

scene data/scenes/aku_ending.txt

#----------------------------#

END

#--------------INDUSTRIAL AREA--------------#

branch GO05

z 195 239 160


file data/levels/bonus05.txt

scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STuh04_5.txt
z 195 239 160
file data/levels/STuh04_6.txt
z 195 239 160
file data/levels/STuh04_7.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STuh05_1.txt
z 195 239 160
file data/levels/STuh05_2.txt
z 195 239 160
file data/levels/STuh05_3.txt
z 195 239 160
file data/levels/STuh05_4.txt

scene data/scenes/ending.txt

END

#-----------------------------------------------------------------------#

#---------------------------- Arcade MASSIVE MODE ----------------------------#

set Massive_Mode_(Musou)
typemp 0
custfade 100
musicoverlap 0
ifcomplete 1
lives 3
credits 10
noshare 0
cansave 2
skipselect
select data/select.txt

scene data/scenes/arcade.txt
scene data/scenes/start/slum.txt
z 195 239 160
file data/levels/STmm01_1.txt

z 195 239 160


file data/levels/STmm01_2.txt

next

#z 195 239 160


#file data/levels/SELmm01.txt

#--------------SUBWAY DOWN--------------#

branch GOmm02

z 195 239 160


file data/levels/bonus02.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STmm02_4.txt
z 195 239 160
file data/levels/STmm02_5.txt
z 195 239 160
file data/levels/STmm02_6.txt

next

#--------------SUBWAY UP--------------#

branch GOmm01

z 210 239 160


file data/levels/bonus03.txt

scene data/scenes/start/subw.txt
z 195 239 160
file data/levels/STmm02_1.txt
z 195 239 160
file data/levels/STmm02_2.txt
z 195 239 160
file data/levels/STmm02_3.txt

next

#--------------PARK--------------#

z 210 239 160


file data/levels/bonus07.txt

scene data/scenes/start/park.txt
z 195 239 160
file data/levels/STmm03_1.txt
z 195 239 160
file data/levels/STmm03_2.txt
z 195 239 160
file data/levels/STmm03_3.txt
z 195 239 160
file data/levels/STmm03_4.txt

next

#----------DACOSTA PATH (WESTSIDE)----------#

branch bra03B

z 195 239 160


file data/levels/bonus01.txt

scene data/scenes/start/wside.txt
z 195 239 160
file data/levels/STmm03_1b.txt
z 195 239 160
file data/levels/STmm03_2b.txt
z 195 239 160
file data/levels/STmm03_3b.txt

next

#--------------INDUSTRIAL AREA--------------#

branch GOmm05

z 195 239 160


file data/levels/bonus05.txt

scene data/scenes/start/indus.txt
z 195 239 160
file data/levels/STmm04_5.txt
z 195 239 160
file data/levels/STmm04_6.txt
z 195 239 160
file data/levels/STmm04_7.txt

next

#--------------UP TOWN--------------#

branch GOmm04

z 195 239 160


file data/levels/bonus04.txt

scene data/scenes/start/utown.txt
z 195 239 160
file data/levels/STmm04_1.txt
z 195 239 160
file data/levels/STmm04_2.txt
z 195 239 160
file data/levels/STmm04_3.txt
z 195 239 160
file data/levels/STmm04_4.txt

next

#--------------BAY AREA--------------#

z 195 239 160


file data/levels/bonus06.txt

scene data/scenes/start/bay.txt
z 195 239 160
file data/levels/STmm05_1.txt
z 195 239 160
file data/levels/STmm05_2.txt
z 195 239 160
file data/levels/STmm05_3.txt
#z 195 239 160
#file data/levels/STmm05_4.txt

#scene data/scenes/ending.txt

#END
next

#--------------AKUMA--------------#

branch GOmm06

z 195 239 160


file data/levels/STmm05_5.txt

scene data/scenes/aku_ending.txt

#----------------------------#

END

#-----------------------------------------------------------------------#

#---------------------------- Versus Mode ----------------------------#

set Versus_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
noshare 1
skipselect
select data/select_2.txt

z 195 239 160


file data/levels/versus.txt

#----------------------------#
END

#-----------------------------------------------------------------------#

#---------------------------- Training Mode ----------------------------#

set Training_Mode
typemp 0
custfade 100
musicoverlap 0
lives 3
credits 99
noshare 1
skipselect
select data/select.txt

z 195 239 160


file data/levels/training.txt

#----------------------------#

END

#-----------------------------------------------------------------------#

#---------------------------- Boss Mode ----------------------------#

set Boss_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
ifcomplete 1
noshare 1
skipselect
select data/select.txt

z 195 239 160


file data/levels/boss.txt
scene data/scenes/boss_end.txt

#----------------------------#

END

#-----------------------------------------------------------------------#

#---------------------------- Bonus Mode ----------------------------#

set Bonus_Mode
typemp 0
custfade 100
musicoverlap 0
lives 1
credits 1
ifcomplete 1
noshare 1
skipselect
select data/select.txt

z 195 239 160


file data/levels/bonus02.txt

z 195 239 160


file data/levels/bonus03.txt

z 210 239 160


file data/levels/bonus07.txt

z 195 239 160


file data/levels/bonus01.txt

z 195 239 160


file data/levels/bonus04.txt

z 195 239 160


file data/levels/bonus05.txt

z 195 239 160


file data/levels/bonus06.txt

END

#-----------------------------------------------------------------------#

#---------------------------- VolleyBret Mode ----------------------------#

set VolleyBret_Mode
typemp 0
custfade 100
musicoverlap 0
lives 3
credits 99
noshare 1
skipselect
select data/select.txt

z 195 239 160


file data/levels/volleybret.txt

#----------------------------#

END

#-----------------------------------------------------------------------#
#|edited by openBor Stats v 0.67

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