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New Roster (Warhammer 40,000 8th Edition) [81 PL, 1495pts]

Battalion Detachment +5CP (Imperium - Adeptus Custodes) [55 PL, 1092pts]


Rules: Aegis of the Emperor, Sworn Guardians, The Emperor's Chosen

No Force Org Slot

Open the Vaults (2 Relics)


Categories: No Force Org Slot

Use Beta Rules


Categories: No Force Org Slot
Rules: Beta Rules

HQ [16 PL, 294pts]

Shield-Captain [7 PL, 134pts]


Selections: Auric Shackles, Sentinel Blade [9pts], Storm Shield [15pts]
Categories: Character, Faction: Adeptus Custodes, Imperium, Infantry, HQ
Abilities: Aegis of The Emperor, Inspirational Fighter, Storm shield, Unit: Shield-Captain, Weapon: Sentinel Blade (Melee),
Sentinel Blade (Ranged)

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

Your opponent must subtract 1 from the Attacks characteristic of enemy CHARACTERS whilst
they are within 6" of the bearer (to a minimum of 1). In addition, in missions that use victory
Auric Shackles
points, if the bearer slays the enemy Warlord in the Fight phase, you score an additional D3
victory points.

Inspirational
You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model.
Fighter

Storm shield A model with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Shield-Captain 6" 2+ 2+ 5 5 6 5 9 2+

Weapon Range Type S AP D Abilities Ref

Sentinel Blade (Melee) Melee Melee User -3 D3

Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]


Selections: Auric Aquilis, Hurricane Bolter [10pts], Warlord
Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Imperium, HQ
Abilities: Aegis of The Emperor, Implacable Vanguard, Inspirational Fighter, Unit: Shield-Captain on Dawneagle Jetbike,
Weapon: Hurricane bolter, Interceptor Lance

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

BIKER model only. This model has a 3+ invulnerable save. In addition, you can re-roll failed
Auric Aquilis
charge rolls made for this model.
Implacable When this model Advances, add 6" to its Move characteristic for that Movement phase instead
Vanguard of rolling a dice.

Inspirational You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this
Fighter model.

Unit M WS BS S T W A Ld Save Ref

Shield-Captain on Dawneagle
14" 2+ 2+ 5 6 7 5 9 2+
Jetbike

Weapon Range Type S AP D Abilities Ref

Hurricane Rapid
24" 4 0 1 -
bolter Fire 6

Interceptor You can re-roll failed wound rolls for this weapon on a turn in
Melee Melee +1 -3 D3
Lance which the bearer made a successful charge

Troops [24 PL, 513pts]

Custodian Guard Squad [8 PL, 171pts]


Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
Abilities: Aegis of The Emperor

Custodian [3 PL, 56pts]


Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 56pts]


Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 59pts]


Selections: Sentinel Blade [9pts], Storm Shield [10pts]
Abilities: Storm shield, Unit: Custodian, Weapon: Sentinel Blade (Melee), Sentinel Blade (Ranged)

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

Storm shield A model with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Custodian 6" 2+ 2+ 5 5 3 3 8 2+

Weapon Range Type S AP D Abilities Ref

Guardian Spear
Melee Melee +1 -3 D3
(Melee)

Guardian Spear Rapid


24" 4 -1 2
(Ranged) Fire 1

When the model fights, it may make 1 additional attack


Misericordia Melee Melee User -2 1
with this weapon unless using a storm shield

Sentinel Blade
Melee Melee User -3 D3
(Melee)

Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)

Custodian Guard Squad [8 PL, 171pts]


Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
Abilities: Aegis of The Emperor
Custodian [3 PL, 56pts]
Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 56pts]


Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 59pts]


Selections: Sentinel Blade [9pts], Storm Shield [10pts]
Abilities: Storm shield, Unit: Custodian, Weapon: Sentinel Blade (Melee), Sentinel Blade (Ranged)

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

Storm shield A model with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Custodian 6" 2+ 2+ 5 5 3 3 8 2+

Weapon Range Type S AP D Abilities Ref

Guardian Spear
Melee Melee +1 -3 D3
(Melee)

Guardian Spear Rapid


24" 4 -1 2
(Ranged) Fire 1

When the model fights, it may make 1 additional attack


Misericordia Melee Melee User -2 1
with this weapon unless using a storm shield

Sentinel Blade
Melee Melee User -3 D3
(Melee)

Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)

Custodian Guard Squad [8 PL, 171pts]


Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
Abilities: Aegis of The Emperor

Custodian [3 PL, 56pts]


Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 56pts]


Selections: Guardian Spear [12pts], Misericordia [4pts]
Unit: Custodian, Weapon: Guardian Spear (Melee), Guardian Spear (Ranged), Misericordia

Custodian [3 PL, 59pts]


Selections: Sentinel Blade [9pts], Storm Shield [10pts]
Abilities: Storm shield, Unit: Custodian, Weapon: Sentinel Blade (Melee), Sentinel Blade (Ranged)

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

Storm shield A model with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Weapon Range Type S AP D Abilities Ref

Guardian Spear
Melee Melee +1 -3 D3
(Melee)

Guardian Spear Rapid


24" 4 -1 2
(Ranged) Fire 1

When the model fights, it may make 1 additional attack


Misericordia Melee Melee User -2 1
with this weapon unless using a storm shield

Sentinel Blade
Melee Melee User -3 D3
(Melee)

Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)

Fast Attack [15 PL, 285pts]

Vertus Praetors [15 PL, 285pts]


Categories: Biker, Fly, Imperium, Faction: Adeptus Custodes, Biker, Fast Attack, Fly
Abilities: Aegis of The Emperor, Implacable Vanguard

Vertus Praetor [5 PL, 90pts]


Selections: Hurricane Bolter [10pts]
Unit: Vertus Praetor, Weapon: Hurricane bolter, Interceptor Lance

Vertus Praetor [5 PL, 105pts]


Selections: Salvo Launcher [25pts]
Unit: Vertus Praetor, Weapon: Interceptor Lance, Salvo Launcher (Flakkburst), Salvo Launcher (Melta)

Vertus Praetor [5 PL, 90pts]


Selections: Hurricane Bolter [10pts]
Unit: Vertus Praetor, Weapon: Hurricane bolter, Interceptor Lance

Abilities Description Ref

Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.

Implacable When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
Vanguard rolling a dice.

Unit M WS BS S T W A Ld Save Ref

Vertus
14" 2+ 2+ 5 6 4 4 9 2+
Praetor

Weapon Range Type S AP D Abilities Ref

Rapid
Hurricane bolter 24" 4 0 1 -
Fire 6

You can re-roll failed wound rolls for this weapon on a turn in
Interceptor Lance Melee Melee +1 -3 D3
which the bearer made a successful charge

Add 1 to all hit rolls made for this weapon against targets
Salvo Launcher Heavy
24" 7 -1 D3 that can FLY. Subtract 1 from the hit rolls made for this
(Flakkburst) D3
weapon against all other targets

Salvo Launcher You can re-roll failed wound rolls for this weapon if the target
24" Heavy 1 8 -4 D6
(Melta) is a VEHICLE

Patrol Detachment (Imperium - Space Marines) [26 PL, 403pts]


No Force Org Slot

**Chapter Selection**
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

HQ [12 PL, 175pts]

Primaris Librarian [7 PL, 101pts]


Selections: 4) Fury of the Ancients, 5) Psychic Fortress, Force sword [8pts]
Categories: Adeptus Astartes, Character, Imperium, Infantry, Librarian, Primaris, Psyker, HQ
Rules: And They Shall Know No Fear
Abilities: Psychic Hood, Psychic Power: 4) Fury of the Ancients, 5) Psychic Fortress, Psyker: Primaris Librarian, Unit:
Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenade, Krak grenade

Abilities Description Ref

Psychic
You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
Hood

Psychic Warp
Range Details Ref
Power Charge

If manifested, roll 3D6 and select a visible enemy unit within that many inches of
4) Fury of
the psyker (if no enemy models are within range, this power has no further
the 7 3D6"
effect). Draw an imaginary straight line between the psyker and that model; each
Ancients
enemy unit that this line passes over or through suffers a mortal wound.

If manifested, select a friendly ADEPTUS ASTARTES unit within 18". Until the
5) Psychic start of your next Psychic phase that unit automatically passes Morale tests and
5 18"
Fortress you can roll a D6 each time it suffers a mortal wound from a psychic power; on a
4+ that mortal wounds is ignored.

Psyker Cast Deny Powers Known Other Ref

Primaris
2 1 Smite, 2 Librarius -
Librarian

Unit M WS BS S T W A Ld Save Ref

Primaris
6" 3+ 3+ 4 4 5 4 9 3+
Librarian

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force sword Melee Melee User -3 D3 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Primaris Lieutenants [5 PL, 74pts]


Categories: Adeptus Astartes, Character, Imperium, Infantry, Primaris, Lieutenants, HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenants

Primaris Lieutenant [5 PL, 74pts]


Selections: Master-crafted auto bolt rifle [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted auto bolt rifle

Abilities Description Ref

During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
seperate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted auto bolt


24" Assault 2 4 0 2 -
rifle

Troops [6 PL, 71pts]

Scout Squad [6 PL, 71pts]


Categories: Imperium, Infantry, Adeptus Astartes, Scout, Scout Squad, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Concealed Positions, Unit: Scout, Scout Sergeant

Scout Sergeant [11pts]


Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

4x Scout w/Sniper Rifle [60pts]


Selections: 4x Sniper rifle [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Sniper rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

This weapon may target a CHARACTER even if it is not the closest


Sniper
36" Heavy 1 4 0 1 enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a
rifle
mortal wound in addition to its normal damage.

Heavy Support [8 PL, 157pts]

Devastator Squad [8 PL, 157pts]


Devastator Squad [8 PL, 157pts]
Categories: Adeptus Astartes, Devastator Squad, Imperium, Infantry, Heavy Support
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Signum, Unit: Space Marine, Space Marine Sergeant

Space Marine Sergeant [13pts]


Selections: Bolt pistol
Weapon: Bolt pistol, Frag grenade, Krak grenade

Space Marine w/Heavy Weapon [34pts]


Selections: Plasma cannon [21pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon, Supercharge

Space Marine w/Heavy Weapon [34pts]


Selections: Plasma cannon [21pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon, Supercharge

Space Marine w/Heavy Weapon [38pts]


Selections: Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon

Space Marine w/Heavy Weapon [38pts]


Selections: Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Before this unit shoots in the Shooting phase, you can choose one model from this unit that is within
Signum
3" of its Sergeant; you can add 1 to hit rolls made for your chosen model's weapons this phase.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Lascannon 48" Heavy 1 9 -3 D6 -

Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard

Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.

Force Rules
Aegis of the Emperor: Models with the Aegis of the Emperor special rule have a 5+ invulnerable save.

In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored.
Sworn Guardians: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.

A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are
more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range of it as normal.
The Emperor's Chosen: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.

This unit's invulnerable save is improved by 1 (to a maximum of 3+)

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Beta Rules: Units marked with "(Beta)" use rules that reflect an early version of the development process and are entirely experimental and
subject to change in future publications. As such, these units are best tested with the agreement of all players involved.
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units
with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase.

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