Beruflich Dokumente
Kultur Dokumente
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
Your opponent must subtract 1 from the Attacks characteristic of enemy CHARACTERS whilst
they are within 6" of the bearer (to a minimum of 1). In addition, in missions that use victory
Auric Shackles
points, if the bearer slays the enemy Warlord in the Fight phase, you score an additional D3
victory points.
Inspirational
You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model.
Fighter
Shield-Captain 6" 2+ 2+ 5 5 6 5 9 2+
Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
BIKER model only. This model has a 3+ invulnerable save. In addition, you can re-roll failed
Auric Aquilis
charge rolls made for this model.
Implacable When this model Advances, add 6" to its Move characteristic for that Movement phase instead
Vanguard of rolling a dice.
Inspirational You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this
Fighter model.
Shield-Captain on Dawneagle
14" 2+ 2+ 5 6 7 5 9 2+
Jetbike
Hurricane Rapid
24" 4 0 1 -
bolter Fire 6
Interceptor You can re-roll failed wound rolls for this weapon on a turn in
Melee Melee +1 -3 D3
Lance which the bearer made a successful charge
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Guardian Spear
Melee Melee +1 -3 D3
(Melee)
Sentinel Blade
Melee Melee User -3 D3
(Melee)
Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Guardian Spear
Melee Melee +1 -3 D3
(Melee)
Sentinel Blade
Melee Melee User -3 D3
(Melee)
Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Weapon Range Type S AP D Abilities Ref
Guardian Spear
Melee Melee +1 -3 D3
(Melee)
Sentinel Blade
Melee Melee User -3 D3
(Melee)
Sentinel Blade
12" Pistol 2 4 0 1
(Ranged)
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
Aegis of The
D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor
mortal wound is ignored.
Implacable When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
Vanguard rolling a dice.
Vertus
14" 2+ 2+ 5 6 4 4 9 2+
Praetor
Rapid
Hurricane bolter 24" 4 0 1 -
Fire 6
You can re-roll failed wound rolls for this weapon on a turn in
Interceptor Lance Melee Melee +1 -3 D3
which the bearer made a successful charge
Add 1 to all hit rolls made for this weapon against targets
Salvo Launcher Heavy
24" 7 -1 D3 that can FLY. Subtract 1 from the hit rolls made for this
(Flakkburst) D3
weapon against all other targets
Salvo Launcher You can re-roll failed wound rolls for this weapon if the target
24" Heavy 1 8 -4 D6
(Melta) is a VEHICLE
**Chapter Selection**
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
Psychic
You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
Hood
Psychic Warp
Range Details Ref
Power Charge
If manifested, roll 3D6 and select a visible enemy unit within that many inches of
4) Fury of
the psyker (if no enemy models are within range, this power has no further
the 7 3D6"
effect). Draw an imaginary straight line between the psyker and that model; each
Ancients
enemy unit that this line passes over or through suffers a mortal wound.
If manifested, select a friendly ADEPTUS ASTARTES unit within 18". Until the
5) Psychic start of your next Psychic phase that unit automatically passes Morale tests and
5 18"
Fortress you can roll a D6 each time it suffers a mortal wound from a psychic power; on a
4+ that mortal wounds is ignored.
Primaris
2 1 Smite, 2 Librarius -
Librarian
Primaris
6" 3+ 3+ 4 4 5 4 9 3+
Librarian
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
seperate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Scout 6" 3+ 3+ 4 4 1 1 7 4+
Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant
Bolt
12" Pistol 1 4 0 1 -
pistol
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Before this unit shoots in the Shooting phase, you can choose one model from this unit that is within
Signum
3" of its Sergeant; you can add 1 to hit rolls made for your chosen model's weapons this phase.
Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard
Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.
Force Rules
Aegis of the Emperor: Models with the Aegis of the Emperor special rule have a 5+ invulnerable save.
In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored.
Sworn Guardians: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are
more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range of it as normal.
The Emperor's Chosen: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Beta Rules: Units marked with "(Beta)" use rules that reflect an early version of the development process and are entirely experimental and
subject to change in future publications. As such, these units are best tested with the agreement of all players involved.
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units
with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase.