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TUTORIALS & TECHNIQUES
l4 DELAY zo REVERB
Get to grips with one of music production's most vital, yet Master the art of using this studio staple to the max...
under-appreciated processors without letting it get out of control
5A
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SA-DYNAMICS
Compressors, limiters and gates - prime up your
front line weapons in the battle for a pro sound
ON THE DISC
A euperb collectlon of 44 software effect+ including
four excluslve plug-lns! Full details gtart on p93
89 THE FX CHAIN
Getting all your individual
effects to complement one
iffiitrF,s
another is crucial to your
finished sound
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8S-STEREO EFFECTS
Try some fresh methods of adding a completely new
dimension to your sounds and mixes
The
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will use it to help him provide a certain Mr the tube in your mouth, of course, led to everYwhere, From goth as you d expect, is
sculpt fineress - and Twin with one half of his allowing you to alter sampling. Designed and and hair metal to new created with a
almost 20 years after stage name - used only the harmonic content built in that rock and romantic and pure pop, combination of big
that, the Harmonizer is with the klnd ofthesound,which is roll capital ofthe a bassjust isn't a bass reverb and harsh
still on sale and still permission of the subsequently picked up world... Burnley! unless it's been gating, plus plenty of
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\/ Isthere an echo in here? lf you happen to achieved using a pair of tape machines, but it Today's delay effects are as diverse as the
be sitting in a recording studio, chances are wasn't long before dedicated echo boxes were producers who use them. They run the gamut
there ls lndeed an echo (or two) slttlng ln the introduced to gratef ul musicians, particularly from simple digital echo boxes that play back
rack or on the hard drlve. By far the most those of a psychedelic bent. exactly what you put into them, to much more
common functlon of the delay effect, echoes Needless to say, these tape-based units were elaborate devices that provide synchronised
makean appearance onJust about any mix quickly overtaken by their digital descendants, echoes and a bevy of modulation options. Some
you can name. and the initials DDL (for'digital delay line') developers go to great lengths to provide
ln the earliest days of rock'n'roll, slapback became common parlance among musicians and dead-on accurate emulations of the gritty, grainy
echo adorned the vocal recordings of Elvis studio engineers. These units worked by digital and tape delays of decades past.
Presley, Buddy Holly and others. lt was an easy sampling the incoming audio and replaying it With all this variety, deciding which delay is
sound to create, by simply feeding a tape back to alongside the dry signal. They would serve as the right for the job can be a real head-scratcher. ln
the record head without erasing the material that templates for modern software delays, even if this section, we'll tell you what you need to know
already existed on the tape. This was often they were quite simple by comparison. to find the ideal delay for the task at hand.
delay <
I
So what elactly is a delay, and how does it
work? At the simplest level, a delay does just
what the name implies: it delays an incoming
signal. Old-school units used tape or digital
samBling technology, whereas modern plug-ins
operate by recording the incoming data and
{s @.
storing it in a buffer. Normally, the length of delay
is determined by the user and the buffer will spit
out the signal after the specified length of time.
Some plug-ins provide a number of interesting
ways to manipulate the buffer's output, however,
I resulting in backwards signals or any number of
odd, glitchy effects.
Delayed playback is fine, but it means very
I
little if it is not paired with the dry signal. That
isn't to say that it has no use at all - in fact, a
I delayed signal can be used to adjust timing or
phase discrepancies. For the classic echo effect,
though, the dry signal needs to be present. Like
I most effects, delay units usually provide a means
by which the original signal and the processed E
Feedback u
I ln addition to the basic delay effect, there is The legendary Roland Space Echo., shown at the bottom of thls photo, b a vlntage delay unlt that has been around
usually some form of 'feedback'or slnce 1973. The best modern delay plug-lns often comblne the eltect wlth fllters, modulatlon or other processlng
'regen(eration)' on offer. This f unctign
I
determines how much of the effected signal is on the theme. Ping-pong delays are quite echoes can be altered over time. Such effects can
fed back through the effect, providing multiple common, providing a stereo output wherein be used to simulate chorusing or flanging, as well
I
repetitions of the processed signal. Each one of alternating echoes are hard-panned in the stereo as wacky, seasickness-inducing wobbling.
these repetitions will gradually fade out as new sound field. Multi-tap delays are also a popular Needless to say, the above applications are
ones are created, unless you have the feedback choice - these behave the same as those just the beginning. There are loads of clever
: cranked up full, in which case the signal will keep described above, with the exception that multiple delay designs out there, ranging from reverse
compounding until it reaches a deafening squall. delay lines are provided, each with independent echo generation to wild, crunchy dub-echo
I
Just about any delay is going to provide some times and levels. devices. Often a delay will be built in to an
method of control over the delay time. Some will instrument, even becoming an integral part of its
I
be of the free-spinning variety, displaying their After effects architecture. Modular synthesisers often come
values in milliseconds, while others will be lashed Many of the best delays are those that combine with a delay module in tow, and great fun can be
to the host's tempo and provide their timing delay effects with other processing, particularly had modulating the delay parameters with
I
values as beat divisions. Choosing the filter or modulation effects. Both of these are various other bits in a complex patch.
appropriate delay time is crucial. Short delays present in retro-style tape delay or early digital As we've suggested, delay is a vital element in
I (5Oms or less) can be used to simulate delay emulations. You see, the echoes of a any production, even when you don't consciously
double-tracking, while delay times of 'lOOms or vintage delay unit degraded over time, losing hear it. Delay lines are crucial in chorusing,
I
longer will provide the classic slapback echo. frequency content and timing stability. Likewise, reverb and other effects processors. ln fact,
I Longer still will put you into space-rock territory. it is fairly common to find an LFO on board their they're so ubiquitous that you probably already
ln addition to the bog-standard delays modern-day counterparts. This is provided as a have a number of them to hand, so open them up
described above, you might encounter variations means by which the pitch and timing of the and get to know them!
@eeg
Now in its second incarnation, Timeless
@egg
A wonderfully advanced multi-effect
@sr*s
One of a trio of delays built around Togu Audio Line have provided yet
is maxed out with all manner of built around a spectral delay. lncoming their classic hardware units, the PSP 42 another brilliant freebie with this
modulation. At its heart it s a classic audio is separated into multiple adheres to Lexicon's design and is vintage-style delay effect. There's a
stereo tape delay, but FabFilter have frequency bands which are treated approved by Lexicon themselves. A 12dB filter on board, along with the
added filtering, time-stretching and its independently. LFOs, spectral filter and stereo unit with a very retro sound, it ability to set independent delay times
magnificent modulation matrix. Tap gate are included to warp your sound, has allthe original's modulation and feedback for each channel (though
tempo is supported, or Timeless can and modulation can be'drawn' into the options plus the ability to invert the these can be linked if you want). lt can
sync to the host. Analyzer Point View. Neat! feedback and delay channels. be used as a plain ol'filter too.
www.fabfilter.com www.artlf lclalaudio.com www.pspaudloware.com kunzrorrupt.ch
> delay
More is less
'When
worklng with effectq re hane
a general tendency to think in terms
of what we want to add to a sound or
part Thls mentallty lsnt helped by
the common use of such phrases as
'addlng effects'or'adding a llttle
something extrd. But sometimes the
maglc lsrt't in whatyou add - ltt ln
whatyoutak€away.
Thls may seem to go against
€onvertional logk, particularly if
you'w spent lots of money on a
folder full of wonderful ellects
plug-lns. You mlght be feellng ae
ru
*** For this effect we want a sound that
/ \I Add a delay effect to a send channel
isn't constant - something that and adjustthedefaultsettings so
though youte being deprlved ol the
ffi comes in and out, such as a vocal, that the Delay amount is set to10096
opportunlty to use them. So let's arpeggio, or stabby synth sound. The wet, and the Feedback to around 2096.
thlnk about lt anotfter way - one that gaps in between are what makes this lf your delay is wide in stereo range,
wlll enable us to feel more llke we technique work. Load the sound into lower this to about 2O-3O% using a
are gainlng sornetlring by taklng your DAW and add a drumbeat to give mono utility if needed.
somethlng way. And what ls it that the loop some context. We've used some
we'll be galnlng? An interestlng and sounds from Sample Magic in our
dynamlcmlxl example (SCdelayorlg.mp3).
After all, one of the besil eflects
you can own ls on€ that money can"t .
**- Resample the audio from the send %- Now the delay signal should only be
" channel and audition it on its own. ln / audible when the original signal isn't.
doing you'll understand how it
so, This is not iust good for your mix, it's
sounds in isolation. Now you can adjust good for effect too. You can automate
the delay and compression settings the delay's feedback amount over time,
more accurately and fine-tune the effect. as well as adding further effects - such
lf you get it right, you'll end up with a as distortion - that should follow the
new rhythm that works against the delay, as in our example on the cover
oriqinal (SCdelaysolo.mp3). d isc (SCdelaydlstort.mp3).
Master delay
Traditionally, delays have been used in signal we can now create something
production as an effect on individual channels. much richer and fuller.
They can create interest, impart a sense of size or The second is to generate exciting
just make a part sound thicker. Ever since the edits in a track, such as stuttering
advent of affordable DJ effects, however, delays effects. These can be used as subtle
have also been used on complete tracks. And features in an arrangement in a more
while studio delays could always have been mainstream track, as defining
placed on a master bus, generally speaking, it is features in more underground or
the ability to easily place a delay plug-in on a glitch-heavy tracks, and even to
channel and then automate it that has generate the sense of a live DJ
encouraged electronic musicians to apply this DJ performance, thus imparting a sense
technique in the studio. of spontaneity, in otherwise
And apply it they have, in a couple of obviously programmed dance music.
particularly interesting ways. The first of these is But whether you're trying to A decade of genre-deffnlng DJ eftects has glven electronlc muslc
to generate a huge build-up in a track. Early achieve the former or the latter, it's producers a taste for somethlng slmilar on thelr master outputs
dance music brought us the machine-gun snare important to remember that when
roll, which created a rhythmic build that could using delays you always run the risk of one part. To avoid this, there are a few simple but
take a breakdown to a crescendo. This technique overpowering the dry signal, particularly when crucial things to put into practice, which we'll
is still in use, but by using a building tempo-delay that dry signal is a complete track rather than just show you in our walkthroughs below.
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When adding delays as an edit The trick now is to decide what kind Now it's a case of running through
f eftect, it's important to use the right of delay effect you want. lt could be a r the track and adding the effect to the
1 tools. They must be tempo-synced, and
they should ideally have one control that
doubling/stutter effect or a traditional
delay that trails off, but it's important to
master out wherever you think it helps,
usually for a half-bar to a bar at a time.
is fast and effective. We like glitch tools remember that repeat/stutter effects Good choices are between consecutive
such as Sugar Bytes' renowned Effectrix, work best with very little bass removed sections, before key new elements come
which we place into our chain here from the delays, whereas traditional in or anywhere you would traditionally
(Master delay edit example (dry tempo delays need to have some bass have a drum roll or a little one-bar drop
verslon).wav). removed from the delay signal. (Master delay edit example.wav).
? n Our favourite master delay effect is 1, We set our delay speed to quarter- or q We want to avoid making the end of
/ used in build-ups. We f irst insert a / eighth-notes and remove some of F the build more powerfulthan the
I tempo-synced delay into our master
output chain - we use Logic's Tape Delay
the bass end using the delay's low-cut
filter. As our breakdown builds we raise
main track, so we use another curved
low-cut filter sweep at the peak of the
as it has independent wet and dry the level of the delays, generating a crescendo, following the automation
controls and we want our original signal drum-roll effect. Then at the peak we path of the wet delay signal (Master
to stay loud throughout (Masterdelay quickly drop the delays (and almost all delay build example.wav). A similar
bulld example (dry version).wav). the other track elements). effect can be achieved with reverb.
Detay-verb
One of the most frustrating things about the detailed sonic picture of our surroundings. Even We therefore tend to record the sound we
irocesses involved in music production is that if blindfolded, most of us could tell if we were in a want dry and add the space afterwards using
they inherently make things sound unnatural. cathedral, a hallway, a stairwell or a bathroom. artificial reverb - but just as real reflections can
lndeed, most of the basic effects we use today When we try to record a sound in one of these swamp and obscure a sound, so too can artificial
came about as a way to counter the limitations of spaces, however, we encounter endless difficulty reverb. Reverb is a solid wall of sound, and when
recording and reproduction. in balancing the sound we want with the applied, this solid sound continues in the
Among the most obvious of these is reverb. ln reflections from the environment we're in. The background, even when it's being largely
the real world, sounds naturally bounce off things problem comes about because reverb can really obscured by louder dry sounds in the mix.
in their environment, and these reflections hit swamp and mask sounds, particularly when it So why not use something that has a similar
our ears at different times, creating natural has been compressed and limited by recording effect, but without the mess? That's right, we
reverb and giving us a hugely accurate and hardware and software. mean delay. Let's see how it's done...
Lexicon are famous lol
theh rerrerb algorlthms,
but even they would adnlt
that sometimes delay
works Just as well (or
better). PSP would agreel
ry a First we need the right delay. \/ The timing is up to you and depends q- Reverb is usually a little duller than
/ Naturally, to generate a nearly on the source material. but as we're I the main signal, so we use the
fi transparent signal, we don't want applying the signal to a vocal (No Delay EQ/filters on our delay to remove some
anything that sounds jarring, so we verb.wav), we want something that suits of the top and bottom end. This helps to
insert a tempo-based delay. You can use the pace of that vocal. lf you're using a ensure that the signal is subtle and quiet.
a manually set delay too, of course, but vocal with few spaces you can get away Try to avoid placing compression after
we generally find that the more funk and with shorter settings, but nothing less the delays in this situation, as it can
swing on the delay, the more it sounds than a 16th. make them too distinct.
like delay and less like the subtle
ambience we're after.
delay <
-E 1 Using a short delay on one side of a e* Here we're using Cubase - this has a u Nextwe setthe Mixcontrol on the
g / signal - also known asthe Hass r' range of delay effects, but the one J right hand side to 1OO, which means
fi technique - is an easy way to widen the most suited to this task is Stereo Delay. we hear only the delayed signal. We turn
stereo field of a track, and can be used to We add this effect as an insert on the the Feedback down to O, and deactivate
turn a mono track into a stereo one, after audio track. We leave the left-hand side the low and high filters. This stops the
a fashion. First we copy Mono Pad.wav of the stereo field unaltered, and add a signal from being affected in any other
(in Tutorial files/Delay) onto our hard slight delay to the right-hand side. We way apart from being delayed slightly.
drive, and then onto a stereo audio track set the Mix control on the left hand side
in our DAW. of the effect to O.
t*. Next, deactivating the Sync button q Times between O and soms work a The disadvantage of this effect is
/ on the right-hand side allows us to / well to create this effect, so let's go / that it can result in comb filtering
set the delay time in milliseconds rather for 25ms. Now on playback we hear the effects on the sound if your track is
than by divisions of the tempo, and gives mono signal has become stereo - summed to mono. To check out how the
us a much greater level of control when clicking the Bypass button on the stereo effect will sound in mono, we add
dealing with short delay times. delay effect highlights the difference Cubase's Stereo Enhancer effect and set
(Stereo Pad.wav). the Width control to O.
q /q
Using delay to funk up basslines A la Using a delay effect on a send will We set the delay's number of steps to
ru '*
F Donna Summet's I Feel Love is a / enable us to achieve this effect. We or 3, with Feedback set to O and a
1
ffi useful technique, but it's important to use it as a send because we need to Dry/Wet level of 127. We set the Mclass
get the basics right. Start by creating a process the delayed signal separately to Equaliser up as shown to take out the
bouncy disco bassline, using a MlDl part the main, dry bassline. We route the low end of the delay, then turn the send
like the one pictured above and a mixer to a DDL-I delay effect and run up in the mixer. Boosting the mids is
suitable bass sound such as the that through an MClass equaliser before another option that will give the delayed
SubTractor Bass Gultar patch in Reason. it's routed back into the mixer's returns. signal a different feel (Dlsco Bass.wav).
II
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1 Reverberation (or'reverb') effects are When you make a sound in any space, the There are, of course, purpose-built reverb-free
/ omnipresent, both in the real world and in sound waves travel around that space, bouncing rooms (called anechoic chambers), but pretty
music production. Judicious use of reverb can off the walls before returning back to your ears as much any environment you encounter in the real
make the difference between a professional a series of delayed echoes. These echoes will world will have its own'sound'. Many recordings
recording and something that sounds like it have different characteristics, depending on the are made in exotic locations to exploit the sound
was recorded in a bedroom, adding depth and size of the room, the surface materials within it of the space, and some recording studios
fullness to the sound. and all sorts of other variables. This produces a (especially older ones) have dedicated reverb
So what exactly is reverb? Simply put, it's the sound far more complex than a simple echo chambers into which audio signals are piped to
sound of a space. You see, every space has a (which is why a plain ol'delay line makes for a impart a bit of ambience to the recording.
sonic signature. Think about the sound of poor substitute for reverb). Obviously, such luxury is not available to most
footsteps inside a huge cathedral, for example. When we say every space has a unique sonic musicians and producers. Fortunately, there are
Now, imagine your footsteps in a tiled bathroom. signature, we mean it - even the smallest room plenty of artificial solutions, and you'll need to
These are two very different sounds, and the has some reverb. This is why studio designers explore some of them if you want your tracks to
thing that makes them different is reverb. spend so much money on acoustic treatments. sound like those of the pros.
Various'verbs
Studio reverbs tend to come in one of four
flavours. There are the aforementioned reverb
chambers, and there are also massive devices
called 'plate' reverbs that emulate the sound of a
space by bouncing the signal off a suspended
metal plate. Plate reverbs don't sound terribly
natural, but they have been employed on a lot of
classic recordings and as such are considered a
'classic'studio sound. Most modern reverb units
will offer patches that imitate the sound of a plate
reverb. They are especially useful for vocal
tracks, since they do not wash the vocal in syrupy
ambience but instead allow it to maintain some
of its clarity.
lf you're a guitarist, you will already know
about'spring'reverbs - in fact, many combo
amps come with them built in. Like a plate reverb,
a spring reverb is an electromechanical device,
but instead of using a metal plate, it pumps the
signalthrough a box filled with loosely
suspended metal springs. This produces a
characteristically metallic sound that is even less
natural than that of a plate reverb. Still, spring
reverbs remain a popular choice for certain Every space has a sound, as you'll know It you've ever set toot ln one of these. Lucklly tor muslc producers, today's
instruments and musical styles. lndeed, they convolution reverb processors can l€create the sound of anY physical space ln soltware
have been making something of a comeback in
recent years, riding the current wave of nostalgia software-based, though a few companies have the most common failings of the bedroom
for all things retro. produced hardware variations. producer is the overuse or misuse of reverb. lf
The most popular source of reverb in modern you want your main vocal line to stand out, don't
studios is undoubtedly the digital reverb Anatomy of a reverb slather it in 'verb. Any reverb will make a signal
processor. These units might be standalone Reverbs come in a wide variety of guises. Some sound as if it were coming from a distance. You
reverb boxes, or might include reverb among are dead simple, with only a few controls, while can, of course, use this to your advantage to
many other common effects. Most of them are others are populated with a bewildering create imaginary three-dimensional sonic
'algorithmic' in nature, using delay, pitchshifting selection of knobs and sliders. Most of them will spaces. We'll look at some examples of how to
and filtering techniques to simulate real-world provide a handful of common parameters. You'll use reverb creatively over the next few pages.
spaces. You might recognise the name Lexicon, likely find a decay parameter for adjusting the Before we begin, though, we'll offer these
by far the most famous purveyor of algorithmic length of the reverb tail, and there may also be words of caution: applying reverb is a bit like
reverb devices. some sort of filtering or diffusion applied to that pouring HP Sauce on your food. A little can
Not all modern reverbs are algorithmic. tail. You may have a'room size' parameter. You enhance the flavour and make for a more
Recent advances in computing power have led to will likely also find a 'pre-delay', which allows you enjoyable experience, but too much can
the introduction of 'convolution' or'impulse' to adjust the time between the original signal and overwhelm the meal and leave a bad aftertaste.
processors. These devices use recordings of the reverb itself. This particular function is That's not to say that reverb can't be used for
natural spaces (or even other effects processors) essential if you want to maintain any sort of special effects - think Phil Collins' snare or the
to mathematically recreate the response of that clarity in the original signal. huge dubstep soundscapes of artists such as
space and apply it to an audio signal, and they Obviously, there's a lot to explore here, and it Nero - but when used in a mix, discretion is the
can be uncannily realistic. Most of them are takes a bit of practice to make it all work. One of key to a professional sound.
tffiiiiilrrlltf
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Getting your snare sounds polished *"- By zooming into the sample we can rii,i,i! .. The default settings of this reverb
," is an important part of many styles ,+ ,'r see that even though this is a stereo are a bit much. For starters, the
+ of music, especially in dance genres. ,+ sample, the left and right channels Dry/Wet level is set to 55%, which
Reverb can be incredibly handy when appear identical - what we're dealing means the'wet'reverb is louder than the
working with snares, and can be used to with here is in effect a mono snare 'dry' sound of the snare. We remedy this
give even mono snare sounds a wide sound. We can quickly give it stereo by setting the Dry/Wet level to 25%.
stereo panorama, as we'll demonstrate width by adding Live's Reverb effect to
here. First we drop Simple Snare.wav the audio track-
from the Tutorial files/Reverb folder
onto an audio track in Ableton Live.
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When working with big, obvious
reverb effects such as this one, it
can help to have the greatest
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possible control over the reverb.
A good way to achieve this is to
place the reverb on a send
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process the wet reverb signal
independently of the dry sound -
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handy if you want to take the lows
out of the reverb or apply other
effects such as additional stereo
widening or more extreme '".,.. We place Live's Gate effect after the ' ,
On playback, we hear that we still
dynamics processing. F -" reverb. The reverb-and-gate chain ''' have the initial part of the large
Alternatively, in Live, you can use
H was used heavily in big 8Os rock
productions, but it works just as well in
ffi:$ reverb sound, but as soon as the level
drops below the threshold, the reverb
an audio effect rack, where you
other genres where you want a tail is silenced. Essentially, the threshold
can split the audio signal into
big-sounding snare. We set the Gate's now controls the length of the reverb
separate chains without having to
use send channels-
Threshold to -25d8. tail, so you'll want to tweak it depending
on how long you want the reverb to last.
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reverb on dialogue or sounds for
dramatlc effect.
There are other lnstances where
,ii,.,'!i ,, lf your reverb has an Early :ri' . Nowthatyou haveyourbasic bomb effects play a slgnificant role in the
,.,,'il '" Reflectlons setting, turn it down to
{*,,c'' Add
'"'' effect, let's add a little more impact. sound design itself. For example,the
, .;i create the sound of tha bomb 'landing' ii a compressor, keeping the Attack
famous hisslng rattle of the Martian
nearby, or raise it to make the effect at about 1ms and the Release at about
tOms. Drag the Threshold well below war machlnes in George PalS
sound further away. This sense of
distance can also be achieved or the signal level and keep the Ratio at version of HG Wells' The Wat ol the
emphasised if your reverb has a low- about 4:1. lf your compressor has a Worl ds w as created using a tape
pass (or high-cut) filter. The more high Makeup Gain feature, switch this on, or delay feeding backonto itself. The
frequencies you cut, the further away it manually boost the volume back up. death rays from the same fllm were
sou nds (bomb-near-then-far.mp3). made with reversed recordingsof
guitar chords, heavlly reverberated.
We'vealready pointed out that
the voices of DoctorWho's Daleks
were achleved with the use of a ring
modulator. The observant llstener
can hear ring modulatorsall over
classic Docfor ffro eplsodes, and
they're stlll being used in the
retooled version of the show.
Some sounds are almost entlrely
created with run-of-the-mill effects.
It's easy to mimic the extremely
eerie spectral volces from the movie
Poltergelst wilh little more than
reversed reverb. More reverSed echo
effects can be heard when listenlng
iriinri . further beef up the sound, add EQ
To .j:i: ,. By now you should have a pleasantly closelyto the Tardis materlalislng in
:r1, .
f;r boosts around the 2OOHz and f;,'* explosive bomb sound and be able anyeplsode ol Doctor Who.
,.."-,,i;! 5OOHz marks. This should give the .1.j to make it sound near or far away. lf you
One of the most etfective sounds
sound a lot more body, but thanks to the want to take things to the next level
there are a number of extra things you in recentyears came when bounty
reverb and compression, will still keep it
within the green on your levels. lf you can do, notably adding overdrive or hunter Jango Fett sel off his seismic
are clipping or just want to play it safe, distortion for serious'oomph'or even a charges in Star Wars: At'tack ol the
throw in a limiter. flanger to create the sound of missiles in Crones. You can recreate the sound
between (bomblinal.mp3 and uslng a comb lilter effect, such as
bombmissiles.mp3). Ohmygod! trom the CM Studio.
a
> reverb
Reverse reverb
We've already spoken about reverb being used to notes can be recorded, reversed and played
generate the impression of real-world physical alongside the original sound.
spaces (see Delay-verb, p18), but ever since It's also worth remembering that not all
engineers and producers started creating this reverse reverb needs to sound unnatural. Even in
effect artificially, we have developed many new some natural spaces, the reflections might take a
and creative ways to harness it. One such while to come back, which can create a similar
technique is reverse reverb. kind of rhythmic effect that seems to swell after
Put simply, this is a method that flips the the initial sound. The pre-delay function on most
envelope of a reverb signal around. By its very reverb units can generate this kind of effect.
nature, reverb starts loud and gets quieter, as it is We'll be demonstrating two reverse reverb
generated in response to a sound and is designed techniques below but there are a number of
to mimic the reflections of this initial sound dying the envelope generator on your reverb unit, other methods you can use. For example, you
away. With modern music technology, however, creating a swelling effect that can be carefully can generate similar effects by placing a
there are various ways to change this. timed and matched to your track's tempo. sidechain-ducking compressor on a reverb bus -
One of the most obvious is to simply hit the Another method involves manually recording a this allows you to use much louder and stronger
reverse button that you'llfind on some reverb reverb signal and then reversing this recorded reverb settings to generate a powerful effect
units. This willflip either the impulse response or signal, in much the same way as drum sounds or without swamping the mix.
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rE q The simplest way of generating 'q To get the best effect, we make sure 1 Now we reach for the Pre-Delay
/ reverse reverb is to use a reverb unit I our reverb is quite loud and powerful / control, which will generate the
I that offers it. We're using Logic's Space
Designer, as it does just that. We place it
but not overly long. We want it to sound
like it decays almost in time with the
rhythmic element of our reverse reverb.
The best setting depends entirely on the
on a kick drum here (Klck drum - no tempo (it should sound like it makes it to tempo of the track, the timing of the
reverb,wav) - it's worth noting that the next kick and then seems to drop out effect desired and the reverb setting
reverse reverb is an extreme effect that with the following kick). We then engage you're using, so you'll need to
works best when applied to just one the Reverse button. experiment to find the right length
element of a track. (Klck drum with reverse reverb.wav).
13 < What if your favourite reverb has no 1 We reverse the new file on another 1 Now we can apply all manner of
,,/ additional
reversebutton,oryouwant / channel and place it alongsidethe / additional processing. Here we've
I power and control, orjust a kick drum channel or other channel to used a gate, some bass boost and strong
different sound? Either way, take the be affected, then line them up. compression to show how a form of
un-reversed reverb signal from Step 1 in Remember that even tiny tolerances can offbeat bassline can be generated, but
our previous walkthrough, remove the make a difference, so once we've set the you could remove some bottom end and
dry signal and render just the reverb as main position, we use milliseconds of add stereo widening to generate a more
an audio file - we've done it over eight pre-delay/delay to finish things off. atmospheric rhythmic effect (Kickwlth
bars (Only wet klck reverb.wav). manually created reverse reyerb.wav).
Gated reverb
To those of a certain generation, gated reverb subsequently shaped by hand with an envelope
conjures up some pretty maligned aural images generator or loaded into a sampler to utilise its
of Phil Collins-style snares and the 8Os horror of a envelope controls.
thousand soft rock ballads and Hollywood action But why bother? Well, as we've already
movie soundtracks. pointed out, the gating generates a distinct and
History willjudge whether or not these were powerful effect. As with sidechaining a reverb
as bad as they're generally made out to be, but channel, gating the signal allows much louder
the fact of the matter is, taken out of the songs and more powerful reverb settings, without the
we love to hate, the actual sound of gated reverb risk of completely swamping the mix.
is very powerful and very usable. Another of the great advantages of gated
The idea is that the reverb has a gate acting on reverb effects (which applies, incidentally, to
it, rather than just being allowed to fade reverse reverb too) is that unlike regular reverb,
gradually out. The ways of achieving this are which tails out over the next sound, gating it
numerous, ranging from the classic technique of imparts a definite end point to the reverb
placing a gate on the signal to using a envelope, which can be timed to become part of
sidechained gate. Modern equipment even the groove without interfering with the actual Gated reverb has butlook
enables the combined signal to be bounced and initial sound. past them and you'll flnd a powerful and usetul effect
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o* For the classic way to achieve gated q Now we add a compressor. This isn't \/ We set the Attack and Release to
1I / reverb, start by insertinq a reverb '" essential, but it can be a good way to fast, the Hold to O and the
onto a channel after the sound you want thicken the overall sound and give a Reduction to 10096. Now we tweak the
to apply it to. Here we want it on the stronger and more distinct reverb signal Threshold and Hold controls untilthe
snare of a kick-snare pattern, so that's for the gate to act upon. Next, we insert gate closes exactly when we want it to.
where we insert the plug-in. Hard dance our gate - if yours has a Peak or RMS We then tweak the Reductlon amount
and trance producers often place it on control, set it to Peak to ensure a fast, and the Release until we get a smoother
the kick drum too (Klck snare dry.wav). powerful response. ending. For a really full effect, try
another compressor at this point (Kick
snare gated verb - tradltlonal.wav).
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q uF There are a number of more creative r4h "o. We bounce this signal as an audio '% ** We use our sampler's envelopes to
t ways to get a gated reverb effect, # r just
file. Whether you do a whole section 4 'r control the sampled reverb tail. We
ft and here we're going to look at one that dK* or one drum depends entirely on # could use the filter envelope, but we opt
allows for lots of easy but exciting whether you have a simple pregrammed for the amplitude envelope as this allows
modulation later on. We start by picking pattern or something complex. For live us to modulate the length with
up the previous walkthrough at the start drums, this is very tricky, and often not automation. We could also use the MlDl
of Step 2, where we've just added a worth it! You can now either slice your note length, but this makes real-time
compressor after our reverb-heavy loop ahd add it to a sampler, or load the modulation harder (Kick snare gated -
snare drum. single hit. sampler method.wav).
Ducked reverb
Reverb is an essential process used on a whole For example, if you're adding reverb to a vocal
range of sounds in production work, but when part, you send the audio channel that your vocal
your track is in need of a particularly long reverb is sitting on to a compressor, which is in turn
effect, you'll need to take extra care to make sure inserted into the auxiliary channel after your
the sound works in the context of the track. reverb. Then you carefully tweak the
Long reverbs can render even the best ideas a compressor's settings so that its effect is
soupy mess, and this is particularly true if you're lessened dramatically while the vocal part is
trying to create a big, atmospheric effect. But you sounding. This in turn means that the level of the
needn't immediately reach for the reverb length reverb will drop.
dial within your plug-in of choice to start curbing ln the gaps between vocal phrases, the
how long your reverbs will stick around, as there sidechain source won't have anything to monitor,
are other ways to tame those long tails. so the compressor will recover, bringing up the
One neat method is to put a compressor level of the reverb with it and nicely filling in the
plug-in after your reverb. Rather than leaving it to gaps between phrases. This is called ducking,
function in its own, normal way, however, the and while it's not always applied to reverb, it can
trick is to send the dry sound (that is, the one be very effective when used this way. lf this
you're about to add reverb to) as a sidechain sounds slightly confusing, it'll all become clear if The 8Os revlval mlght be ln tull fow but there's no need
source to the compressor. you follow along with our walkthrough below. to mask your vocals wlth too much reverb
1
/
lt does seem strange that the very same swear that they will only record to tape, and are Guitarists, of course, are particularly
audiophile engineers that spout platltudes happy to pay the price to maintain their massive susceptible - it goes without saying that power
about the purest preamps and most reel-to-reel recorders. So just what is the magical (chord)-hungry plank spankers know their
meticulous riricrophone techniques wlll wax mojo that's imbued by these golden oldies? distortion and can tell you which amps provide
long (and longlngly) over the subtleties of ln a word, distortion. Well, there's a little more the warmest tones and which fuzzboxes pack the
tape saturation and the'warmth'of tube to it than that, but not much. lt's all about the way most wallop. But these six-stringed shooters are
dlstortion. Yet that they do, and they are that old equipment distorts the signal. Whether joined (though they may shudder at the thought)
willing to shell out blg bucks to acqulre the it's because we have grown accustomed to by the modern synthesist - weaned on a steady
merest hint of the acoustlc fairy dust hearing so much music recorded with it over the diet of squelchy, screaming TB-3O3 basslines
attributed to some crusty old outboard device. years, or because it really does provide a more pumped through sundry stomp boxes and
Battered old Telefunken tube mics and ear-pleasing experience, we cannot say. The fact having no fear of bitcrushing, brain-bashing
decrepit Fairchild compressors are fetching remains that we clamour to achieve these sample manipulation, today's keyboardist is just
prices on the secondhand market that one would ever-so-slightly iompromised recordings, even as likely to see distortion as an integral part of
expect to pay for a new car. Some engineers as we pound the pulpit of purity and fidelity. their instrument's signal path.
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Bitcrush to brightness
Modern digital production has ushered in an era But among those at the top end of the
of extreme sonic brightness that producers of profession there is the realisation that brightness
yesteryear couldn't possibly have imagined. Part can be taken too far, and that you can't just make
of this is down to the increased fidelity and every part in a mix brighter without making the
dynamic range of modern equipment, coupled overall mix much more harsh. Fortunately there
with the tools to boost frequencies with far more are various other ways to give a channel that
precision and power than ever before. sonic edge that cuts through a mix but which
The other reason is sonic one-upmanship, doesn't necessarily add huge amounts of bright
whereby as one track gets brighter, the next has and harsh top end.
to at least match it or risk sounding dull by One of the oldest, and the best, is our old
comparison. The effect on the industry has been friend distortion, which is of course most
a veritable snowballing of top end as each track commonly associated with guitar parts. The
is mixed to stand out from the crowd, and making distinct harmonics of distortion give these
the track brighter is an easy and obvious way to sounds an edge (subtle or obvious) that sets
achieve this. And in an era where more people them apart from others - and in this age of
are mixing more tunes for release, with more technological marvels, digital bitcrushers can
powerful tools than ever before, some of the impart a similar edge without producing that
more subtle craft of the best mixing engineers tell-tale thrasher sound. Let's have a look at the Bltcrushlng takcs lts lnsplratlon from early dlgltal slde
has been shouted down. best ways of getting this done... effects, but lt can be a great mlx effect ln its own rlght
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apptication
Using bitcrushing to give sounds
an edge can be great, but there
are certain sounds it doesn't work
as well on- namely, any kind of
prolonged, busy and consistent
sounds, such as reverb signals,
delay signals or very busy synth
riffs with long release times. The
reason is that on isolated sounds,
bitcrushing gives bite and edge,
t q Nowweturnourattentiontothe l- 1 Thereisalsoawhitenoisegenerator but when applied on longer
I I / vocal, and for that we're adding the
rrf, f\ / on TAL-Bitcrusher, which is another sounds it can sound like what it is:
freeplug-in,TAl-BitcrusherfromTogu 13f useful waytogiveedgetoasound,but an old-style low-res digital signal,
Audio Line. The default setting is almost on this vocal channel we will use very with associated squeaking and
what we're after - it's just a little bit too little (if any) as it doesn't sound as artefacts at the top end. lt's great
strong, so we pull down the dry/wet natural. On a snare or other percussive if you're looking for a lo-fi effect,
balance, allowing just enough wet signal sound, on the other hand, we d probably but otherwise best avoided.
to make the vocal stand out. use much more (Loopwlth distortlon
and bit-crushlng.wav).
ffi ^* Start with a clean, un-distorted bass *", Set the Amount or Wet/Dry control q Next, set a new audio channel to
$ / sound. This is very important, as if d to a lowsetting,depending on how / receive the outputfrom the
# the sound has already been processed in aggressive your particular effect is. A overdrive channel. Record a couple of
this way, it probably won't withstand good approach is to turn the Amount all bars and then stop. Repeat this process,
much more. We're using the sample the way to the left and then gently bring but using the new recording as the
OverdrivelndustrialOrlg.mp3, which the distortion in until you start hearing it source each time and running that
has been provided by Prime Loops. On have an audible effect. lf there is a through the overdrive. You can do this a
the same channel, add either an Dynamics control, set it to 5O%. number of ways, but one audio channel
overdrive or distortion unit - the with the new sample and overdrive
principles are the same. recorded by another is the easiest
(OverdrivelndustrlalResamp.mp3).
q
y' After four or five takes you should q By using your overdrive's f ilter (if it 1 Onceyou havean industrial lead
start to hear the sound transforming / has one built in), you can increase / sound you're happy with, try
dramatically yet steadily. lt's always the intensity and colour of this effect applying the same principle to drums
worth keeping a copy of each take as much further in certain frequencies and even vocals. You'll soon see how
you might get to a point where you've without destroying the signal any more much more control this'little and often'
overdone it, and this will allow you to than you need to. Another approach that approach offers, giving you the
undo that quickly - these backups can you could take would be to use the filter confidence to use distortion on all sorts
also be useful for exploring variations on to add overdrive to the bass, mid and of sounds that you might never have
your composition. ireble at different amounts been comfortable with before.
(OverdrivelndustrlalFlnal.mp3).
q
/r 1
Clipping is usually undesirable, but if Route these three audio tracks to a Your DAW may have its own clipper
you only clip the signal so much that d bus - how you do this will depend on / plug-in, but we're going to use a
T it's not obviously distorted, you can
retain most of the dynamlcs of the signal
your particular DAW, so if you're unsure,
consult your software s documentation.
plug-in that will work in any AU or VST
host: Camel Audio's excellent free Camel
while achieving a considerable volume Different software uses different Crusher, which you'llfind on the CD. Add
boost. This can work especially well on terminology, so try searching for the the effect to the bus channel,
busses, particularly drum busses. Open term'group'as well as'bus'in your
your DAW and put Klcktrack.wav, DAW's manual. ln Cubase, which we're
Snare track.wav and Highs track.wav using here, busses are known as Group
on separate audio tracks. Channel Tracks.
q Saturation adds extra harmonics to a q* Live has an excellent built-in a We right-click the Saturator effect
T / signal, so it's perfect for roughing up / saturation effect called, sensibly I and select Group, then click the
I low-end bass noises such as 8O8 kick
sounds, as we'll demonstrate. First we
enough, Saturator. We turn the Drive up
to l8.3dB to get a healthy overdriven
ShodHlde Chaln LIst button to bring
up the chain list. Finally we right-click
drag Long 8o8.wav onto an audio track sound. We can change the shape of the the list and select CreateChaln, then
in our DAW - we're using Ableton Live. saturation by clicking the Analog Cllp use the Volume level controls to
dropdown menu. We change it to Hard balance the saturated and unsaturated
Curve for a bigger, beefier sound. bass noises (Dlstorted Bass.wav).
distortion <
q Distortion can be used in a variety of fr, q- We're going to use Cubase's DaTube dra q We activate the low band of Cubase's
/ creative ways to enhance vocals. S Ftubedistortionplug-in,butanybasic 4 /channelEQandchangeitsmodeto
T One popular technique is to combine &* tubedistortioneffectwillgiveyou *S HighPassll.Wesettheband'sQtoO
distortion and filtering or EQ to get a similar results. We turn the Drlve level and its Cutoff to SOOHz. We activate the
so-called 'radio voice'effect. We start by up to IOO% - this might sound like a lot, high band of the EQ and set its Q to O
copying the Stralght vocal.wav sample but it really doesn't make the vocal and Cutoff to SOOOHz This gives us the
onto our hard drive, then onto an audio sound over-the-top or unintelligible. effect of a small, cheap radio or phone
track in Cubase. speaker (Radlo Voace.wav).
Comed: I
a*a'ffi
ffij1:::d-c!'nrrl
q
/1
s5 t** Overdrive or guitar cabinet effects TAL-Bitcrusher (it's on the CD) We also only want to hear the wet,
/ aren't the only distortion tools you is a great lo-fi effect. As well as / processed single, so we set the
tr can use to interesting effect. Sample rate sample rate and bit depth reduction, it Dry/Wet knob to IOO%. Now we set the
reduction is great for giving bass noises includes EQ controls. We won't be Samplerate to /ll. On playback we can
a vocal quality thanks to the aliasing needing these, so we set the Low Shell hear that the bass noise now has a
effect it imparts to the sound. First we and Hlgh Shelt knobs to 12 otlock. videogame-style voice quality (Bit Bass.
copy Bass riff.wav onto our hard drive wav). This effect works particularly well
and onto an audio track in Reaper. on bass noises with a lot of resonance.
r*
r
Making Daft Punk-esque guitar-style L
,/
The expressive guitar quality in the +-
/
Now we add Camel Crusher to the
lead noises is easy with distortion sound comes from some hard sync ZebraCMchannel. ln the Distortion
T effects. First we need to get a suitable
synth sound. We load up ZebraCM (on
modulation. We activate Oscillator I's
Sync mode and set the Sync level to
panel we turn the Tube knob up to full
and set the Mech level to 12 otlock
the CD) in our DAW and turn Oscillator 16.0O and the Envl level to LOO. We've (Gultar Synth.wav). For an epic synth
2's volume (Vol) level down to O. We set now got the synth element, but the guitar solo feel we can add a synced
Oscillator 1's voice mode to single and sound won't have that guitar quality delay after the Camel Crusher with a
set the synth's filter Cutofl to l5O. until we run it through some distortion. short delay time and low wet level.
> distortion
1
/
We start with a programmed drum 1
/
We click on BFD2 s master channel a
/
This works wellfor the hats, crash
groove, created using FXpansion's output in its Mixer page, and this and snare but is too much on the
1 BFD2. The native ambience helps add
power, but there's no real grit in the
launches its four effects slots. We're
focusing on the one in the top left-hand
kick and tom parts, which sound
overwhelmed and distorted. We
sound yet. As the drums form the corner, which allows us to activate and duplicate the BFD2 track and assign the
foundation of any track, we want to edit Drlve. Having clicked the LED to kick and toms to this second channel,
address these first (l Drum start.mp3). power up this section, we turn the Drive keeping everything else on track 1. We
dial up to l2dB (2 Drum Drlve.mp3). reduce the Drive on the second channel
to il8dB (3 Klck Toms Iess.mp3).
1
/
We add further warmth by inserting F I/ The toms are still a little distorted, so F 1 To address this, we add Sound Toys'
UAs Studer ASOO tape simulator l+ weduolicatetheseconddrum Ifr / Decaoitatortothetomschannel and
onto both channels in the first insert slot. J channeltocreateathird.Weeditthe [.3f tooXtoratreatmentwhichbringsthe
This replicates the famously warm, MlDl notes to ensuie that only the toms toms back into alignment with the rest
smooth sound of drums recorded to play back on this new channel and of the kit without adding as much
tape. We use a Classic Rock preset on reduce the Drlve level within BFD to overdriven distortion. We tweak a preset
both channels and also add a Drum Bus ' l.4ldB. This reduces the distortion but called Dark Drlve, scooping out some
preset to the output channel. The effect leaves the toms a little too clean and grit while leaving a fairly rasping tone
is quite subtle but provides a warmer tonallv isolated (5Tomsclean.mp3). (6TomsDrive.mp3).
character (4 Drums Studer.mp3).
Vocal saturation
Much is f requently made of the channel strips Pink is one example of an artist whose vocal
employed by top producers to turn a lead vocal tracks are regularly beefed up with these kinds of
into a sound which integrates well into the mix effects treatments, and the benefits are clear: the
they're working on. Most producers have their result is a vocal with more grit, power and sheer
own personal favourite EQ, compression, attitude. Such tricks are also employed by
de-essing and reverb plug-ins, and they often pop/rock bands such as Linkin Park, where a
favour particular brands of delay too, as well as sung hook line will often feature some distortion
carefully choosing any other plug-ins designed to mixed in with the dry vocal to ensure that the
enhance the feel of their lead vocals, such as sonic 'gap' between the overdriven sound of the
Auto-Tune or Melodyne. band and the otherwise dry vocal isn't too large
All of these plug-ins are essential for achieving and out of context.
the desired results but they don't always tell the As you'll discover when you follow the
whole story, particularly for those producers who walkthrough below applying effects to add this
prefer a more aggressive lead sound. Some vocal kind of character can be hugely effective. lt's up
treatments seem almost to blur the lines to you whether you favour subtle flavouring of a
between a vocal sound and that of a lead guitar lead vocal or full-on sonic annihilation -
as they'll integrate distortion and saturation sometimes, setting up the latter and then
effects, using similar effects chains to those warm up vocals or make then full-on aggressiw with the tempering the volume can provide a useful 'best
favoured by guitarists. help ofdFtortlon and saturation plug-lns of both worlds' scenario.
{r/ We start with a dry lead vocal ".- To increase the vocal s toughness q Now we set up Sound Toys'
"T imported from the Apple Loops / and give it more of a retro vibe, we r' Decapitator plug-in. We select a
library, accompanying an aggressive insert the UAD Studer ASOO to impart preset called AngryVox, which
fi
track made up of a drum loop from some tape{ike analogue warmth. Next overdrives the signal harder still. This
Stylus RMX, a squelchy synth line from we select a vocal preset and, after brings a huge amount of aggression into
Omnisphere and a bouncy bass part setting generous input and output the track and toughens the mix up
f rom Trilian. The vocal isn't quite levels, drive the sound 'to tape' hard in considerably, particularly as it adds lots
matching the aggression of the other order to bring a saturated edge to the of frequency content between 1 and
instruments at the moment (l Vocal vocal (2 Tape Saturatlon.mp3). 3kHz (3 Angry Vocal.mp3).
Saturation start.mp3).
q This sonic treatment works well, but q We set up another auxiliary channel a Both of our auxiliary effects are a
J it's too extreme. To counter this we /- and open Native lnstruments'Guitar / little too much, so we drop the vocal
move the effect across to an auxiliary so Rig 4. We're looking for an overdriven, channel level by 2dB and drop the level
that we can dial in as much as we like, metallic sound, so we send plenty of of the 'metallic'Auxiliary 2 to -8.8dB. We
making sure we set the DryMet balance level from the vocal to this auxiliary. pan Decapitator's aux return channel
to 1OO% wet. The send f rom the lead After flicking through some options we -2O (left) and Guitar Rig's aux return +2O
vocal channel and the volume of the aux settle on the BIg Monster preset, which (right), and send both to the delay on
return now determine how much of this provides the additional drive we're after, Auxiliary 1 to smear their effect a little
effect we hear (4 Auxlllary Anger.mp3). as well as some stereo-enhancing delay (6 Saturation Final.mp3).
(5 Big Monster.mp3).
1
/
Like many of today's processing must- While only rarely used as a studio effect, fetishism attached to vintage synthesisers, filters
haves, filters as effects used to be a novelty. guitarists had been employing filters all along, if became a de-facto production tool for house and
Dedicated filter effects were scarce, and early only as a part of another, more complex effects DnB producers who used them to get more
examples oi their usage as studio eflects chain. The classic wah-wah sound, ubiquitous in mileage from their breakbeat and disco samples.
usually involved tapping into the filter section the 197Os, was simply a dynamically controlled Manufacturers soon began trundling out
of an analogue synthesiser such as the filter coupled with either a pedal or an envelope dedicated filter boxes and plug-ins by the ton -
Minimoog or ARP 2600. follower and shoved into a stompbox. current artists whose work relies heavily on
It was an unusual gimmick put to good use by Still, filters remained a gimmick until they filters include Deadmau5 and High Contrast.
Pete Townshend of The Who, who pumped his resurfaced in the 199Os, wrapped around What makes the filter so appealing? Well, as
Lowrey organ through his EMS VCS3 to create sampled drum loops. Because most samplers we've suggested, it can liven up otherwise lifeless
the sounds heard in Won't Get Fooled Again. have all the functions of an analogue synthesiser or repetitive sounds. Much of today's production
David Bowie, Brian Eno and producer Tony built in, it's a doddle to liven up a static drum loop is based on samples, and samples on their own
Visconti applied a similar treatment to Robert with a bit of fancy filtering. This sound caught on can be a bit dull. Throwing in a modulated filter
Fripp's guitar on the Bowie classic Heroes. in a big way and, riding the wave of retro can add a sense of movement to the proceedings
filters <
'r :: .'li]
o .a-'
6
o, ,q
lffhi.l
i'tdtF
.r al
d}*4.', 4ir
tr'
One of the main characteristics of modern music either come loaded with
production of nearly every genre the
is sonic'mess'(such as a
prevalence of samples. Whether it's a drum reverbtail, delay,
sound, a vocal, a synth note, or anything else at ambient noise or pad)
all, a huge amount of the sounds we use have or an actual percussive
been played through a sampler. sound layered over
Outside the production world, the term them. There are two
'sample'still has unfair connotations of stealing reasons why we might
somebody else's work, but the prevalence of want to get rid of this
sample collections and multisampled type of sonic baggage.
instruments has made a nonsense of this for First, because it is out of
those in the know. Admittedly, however, taking time or out of key with Samples trom old vlnyl can add warmth and character to electronlc productlons
sounds from a finished track or complete loops the rest of our track.
from a collection does impart a rich sonic Second, because it makes the sample sound very odd, unnatural and jarring, and in the case of
character that often can't be achieved by obviously like it is taken from a loop and sounds things like kick drum tails, shortening them can
sampling an instrument alone. odd in the context of our new loop or riff. utterly ruin the character of the sound, turning a
The problem is that all of the things that make You might think the first type of problem, the rich, booming kick into a short, thin and artificial
these types of samples so rich and worthwhile aforementioned 'sonic mess', could be solved by popping sound. ln any case, the first port of call is
can also make them quite messy. Often they simply shortening the sample. But this can be the same - an envelope-controlled filter.
"e
**
'
We start by adding our sample
(DIrty klck.wav) to our sampler and
\s We add a low-pass filter to our signal. ,**o We connect our filter to an envelope
4r' and set the amount it affects the
At first we want to keep the
e drawing in a sequence of MlDl notes Resonance control right down, and then filter - this procedure varies from one
(usually on each beat) triggering the sweep the Cutofl frequency down until plug-in to the next. Now our filter will not
sample. We set this MlDl part to loop so we hear those sounds we don't want immediately go to the prescribed
we can concentrate on getting the later in the sample disappear. We'll also Cutoff; rather, how quickly it goes from
sound right. lt has an offbeat hi-hat and lose the bits at the start that we do want, fully open to the Cutoff is defined by the
noise that we want to eliminate. but don't worry - we'll tackle that next. envelope. We now tweak our Decay until
the crack of the sample start cuts
through before the filter closes.
filters <
Modulated fi[ters
Throughout this cm Speciat we've looked at all So there are some imitative reasons to employ
the main types of effects on offer, and we've seen filters. But let's be honest, the vast majority of the
thern being employed for a variety of reasons. times we use filters, it isn't to imitate natural
There are the types of effects that you use to effects or compensate for recording frailties, it's
compensate for the limits of recorded sound. for the opposite reason - because they sound
There are the types that you employ to enrich unnaturally cool and, at times, quite mental.
sounds, pull them together and generally make Beyond the basic filter sweep and resonance
them more lush and appealing. And then, of control, there are much more creative and, to be
course, there are the ones you use because they frank, bonkers ways to use filters. They can be
just sound awesome. used to craft riffs, to generate exciting
EQing purposes aside, filters have generally modulations in a part and to generally create all
fallen into this latter category. Of course, the manner of sonic fun. But it's not all crazy
basic filter sound is largely based on real'world experimentation - as you'll hear when you follow
sonic phenomena - for example, the sound of effect of a door opening and closing again, and our walkthroughs, these techniques can also
walking into a bar from the outside can be the very nature of spoken communication relies have the added side-effect of tightening things
generated by a low-pass{ilter, even down to the on the formant filtering of the human mouth. up and thereby creating more space in a mix.
.l q
/
The number of bonkers and creative +** Playing these back against the q
/ We route both the rendered reverb
uses for modulated filtering is "t' original signal (Kickdrum-no and the rendered filtered reverb to a
incalculable, and in most cases it's as reverb.wav), we can hear the kind of bus and apply some compression to pull
* them together. You can also apply a
simple as adding a filter with modulation drarnatic and exciting effect modulated
options, such as PSP Audioware's N20, filters can have. lf your unit has a wet/ subtle panner to either or both if you
and strolling through the presets. We dry balance, that's great - ours doesn't, want to create even more interest. The
insert the latter on a bounced reverb so we now render the filtered version of point is that we've used an ostensibly
signal (Only wet klck reverb.wav) from our reverb and introduce a little of it to extreme effect to give subtle variations
the disc. the original. and interest to a reverb signal (Klck wlth
extreme f llter-verb.wav).
t q lf there's one overall lesson \d We play back our kick and reverb, ** ln much the same way as we might
T d emerging from these tutorials, it's and using the filter's envelope on the -' place another compressor after a
that there are many ways to achieve a reverb channel, we create a slope so the ducking compressor to thicken the
H
given goal. Some are better suited to filter opens slowly. This creates a result without smearing it, we add a
certain situations, some have slightly whooshing effect that is similar to compressor after this effect to really
different results, and some just help to reverse reverb in the sense that it builds enhance the power of it. From there it's
stave off creative stagnation. Let's return in the frequency spectrum, but which, simply a matter of tweaking the relative
to Step 1 in our walkthrough above, unlike reverse reverb, is actually levels (Kick wlth enveloped reverse'
removing the filter and applying a more diminishing in power and volume. style reverb.wav) - and, of course,
conventional envelope-equipped f ilter. trying the technique on other parts!
q We deactivate the W button, u, We edit the cutoff curve so that it 1, We can remedy the situation by
/ right-click the audio track and select r starts at the minimum possible value / stimulating the filter a bit more at the
Show Used Automation (Selected and rises to the maximum possible start of the sequence. We create a rapid
Tracks). Two automation lanes will value, then play the sequence back. lt peak at the very start as shown, so the
appear: Tonlc - Resonance and Tonic - takes a while for the self-oscillation to cutoff quickly falls from the max value to
Cutotf. We're going to use these two kick in - it only becomes apparent when the minimum over a quarter-beat. This
automated parameters to create a the cutoff level reaches about 2kHz. This gets the filter self-oscillating right away -
sequenced effect. We start by editing is not ideal. it also creates a zap at the start of the
the resonance curve so that it starts on sound, but we can deal with that later.
zero, then jumps to full for four bars,
then jumps back to zero.
ry q/ We've now got a basic riser effect ffi q We could also do with some reverb. JlqL 1 To do away with the zap at the start
S that goes from very low to very high, fud .- We add Roomworks after the / of thesound,wecanautomatethe
kJ track's
f butitsalittledullwithoutany
processing. To fix this we add a
fup PingPongDelay,andselecttheHall J volume level to be silent at the
Arena preset. To tame the lows and quickly
start of the sweep and rise up to
PingPongDelay after the Tonic. Selecting highs slightly, we use low- and high-pass normal volume after the zap occurs.
the Guitar Solo preset quickly gives us a filters on Cubase's channel EQ to Simply attempting to automate the
suitable sound. attenuate the 2OOHz and 8kHz regions. bypass won't work, because the
self-oscillation won't happen unless the
effect is active. Listen to Fllter Rlse.wav
on the CD to hear our finished effect.
tq 'r Clocking LFO speeds to filter q The mix is too busy and predictable q Nextwetacklethetwoadditional
/ settings within your programmed / atthe moment,so we address this by / loops which accompany the main
f; parts can create drama and free up mix opening the pad sound in the ES2 and drum loop. These are a conga loop and
H
space, as we'll demonstrate with this routing LFO2 to the filter. We use a another effects loop which comes into
backing track (t Clocked LFOsstart. ramping wave and set LFO2'S Rate to 4 the mix for the second half only. So that
mp3). The bassline, pad, sequence and bars so that the sound's tone rises and we can treat these as one, we route them
one of the lead lines are from Logic's ES2 falls gently. ln the clip you can hear this both to their own auxiliary (Aux 5)
synth, the two beat loops and conga are with just the other synths first, then with (3 Conga and FX Loop routing.mp3).
from Stylus RMX, the sequence line is all instruments (2 LFO Pad.mp3).
from Omnisphere, and the duplicated
lead part is from LinPlug's MorphoX.
q On Auxiliary 5, we set-up SoundToys' gF u* Next we open the E52's sequence # q This works well but is still too
F FilterFreak and select a preset called E-qb ." part, which is producing regular #qk r- predictable, so we repeat the trick
One-Bar Crosslng. We tweak the twin *#F we
16th-notes. This is too predictable, so fu6p from Step 2, routing the ES2's LFO2 into
Cutolf frequencies so that the sound the
insert Logic s Autofilter and turn up the cutoff frequency of the filter section,
drops in frequency through a bar, Cutoff Mod slider from the LFO section. using a ramping wave. This opens and
starting as a high-pass filter and gaining We clock this to eighth-notes and select closes the brightness of the sound,
lower frequencies as it drops (4Conga a random output square wave as the giving the Autofilter a different range of
and FX Loop filter.mp3). waveform shape. We then adjust the frequencies to randomly modify as per
Cutofl, Resonance and Distortion Step 5 (6 Sequence Ramp.mp3).
output (5 Sequence Filter.mp3).
.a* The bass sound is too predictable .o Finally we tackle the second a* Here's the final mix. There's much
/ and muted, but it's important we / sequence part, from Omnisphere. l* more room overall now as so many
don't go too crazy here as this is the This sound's filter gently closes through sounds change either subtly or
sound that's underpinning the whole each bar but we want to exaggerate that dramatically through the mix. This
track. We route LFO2 into the filter effect, so we open Logic's Autofilter makes the lead sound more prominent,
section of the ES2 again, setting a gentle again, choosing a downwards ramp in particular, despite no volume changes
amount of this effect and setting 1/2 shape in the LFO section. We apply this having occurred through our edits (9
(half-notes) as the clock speed. This via the Modulation slider and set the FlnalMix.mp3).
gives the bass a more aggressive, iutoff and Resonance to taste
spitting sound (7 Bass LFO.mp3). (8 Sequence 2 filter.mp3).
Filter envelopes
As you probably know the envelope section of a volume as described above, you can also shape
iynthesiser designed to help you shape the
is pitch or tone over time. ln the case of the latter,
way in which a sound changes over time. lt's synthesisers can be used to create sounds that
easiest to think about envelopes as they relate to start brightly and become duller through their
volume, and to imagine a couple of examples duration, or do the opposite to produce a sound
illustrating how these can change from one whose tone opens up.
instrument to another. The good news is that this kind of envelope
A snare drum, for instance, makes a noise as operation isn't exclusive to synthesisers - it also
soon as you hit it and then decays quite quickly. features in filter plug-ins. So if you're
At no point does the volume sustain (remain programming a sound in a synth that doesn't
constant). An electric organ, on the other hand, offer flexible envelope routing, or if you're
behaves quite differently. lt makes a noise wanting to bring a little envelope action to audio
(attacks) straight away too, but then stays files that didn't originate in synthesisers, you can!
constant at its maximum volume until you let go ln this walkthrough we'll use three different
of the note, at which point the sound dies filter plug-ins to help shape the tone quality of
(releases) straight away. some drum sounds in a pattern we've
The attack, decay, sustain and release sections programmed. Via some careful tweaking, you'll
of an envelope can usually be applied at will hear how the sounds really come to life as each Shaplng drum sounds wlth envelopes ls very etfectlve on
within a synthesiser so that, as well as controlling envelope shapes how they behave. electronlc tracks, thls one belng a classlc example
q We start with a programmed kick q We duplicate this track and edit to q We program a clap part, which is
T I and snare pattern programmed in / leave the kick on track 1 and the r actually a combination of three
$ Logic! Ultrabeat with the default kit. We snare on track 2. We insert Logic's separate clap sounds playing back
select the snare sound and modify its AutoFilter on the snare and turn up the together. We add Logic's EnVerb to these
amplifier envelope so that the hit sticks Cutoff Mod slider. We set an immediate hits, which again extends their amplifier
around for 68oms. We modify the shape Attack, a Decay of 344ms, a Sustain of envelope - the sound plays back as a
too, so that the fade through this decay 22%anda Release of ll6ms, and set block before shutting off suddenly. We
is volume-heavy. The result is a long Cutoff, Resonance and Fatness to taste then decrease the reverb density to
blast of sound (l FIIter Env start.mp3). (2 Snare Envelope.mp3). produce a lo{i effect (3 Lo Fi Clap.mp3).
q We set up SoundToys'FilterFreak 2 ffi q We add a loop from Stylus RMX, dF q Have a listen to our final mix, with all
I as an insert on the clap part after 6g%. / whichconsistsof hatandadry &t / thepartsplayingtogether(6Flnal
EnVerb. We search through the presets *-*dp snare/rimshot. We insert the UAD Moog fup tUix.mpl). As the prominent
effect of each
in the Envelope sub-menu and select Filter and select a band-pass filter. We envelope is most on beats 2
SquldgeTonlc. This opens the filter up select -3 as the Envelope amount, which and 4, there's a lot of movement at those
through each clap's duration, so that produces a temporary dip in the cutoff moments in each bar, helping to prevent
unlike the snare, which gets duller, each . frequency for every snare hit that any of the drum parts from becoming
clap sound gets brighter as it plays recovers to a brighter sound for the too obvious or repetitive.
(4 Fllter Clap.mp3). hi-hati. This gives the snare a fluid
sound (5 Filter Loop.mp3).
e
Il'
i-.
i*t,
fr*i.
h';$
ON THE CD
\\#
II
All the files you @d to
follow the walKhroughs
*!! tr) are in the Tulorlal fles/
ildolation fdder
1
/
lt was once a strongly held opinion that create choruses, flangers and other classic different from a flanger and a phaser different
there were onlyfourtypes of effects modulation effects. Even a typical algorithmic from a flanger, so these warrant a closer look.
processors. There were those that affect reverb is created by combining multiple delays, All of these effects are closely associated with
frequency, those that affect time, those that f requencies and level manipulation. the psychedelic music of the 196Os, though most
affect amplitude, and those that distort the Some effects processors are more commonly of them only came to maturity in the following
signal - and this last category could easily fall associated with modulation than others. The decade thanks to technological advances that
underthe first. lndeed, a brief look atjust aforementioned chorus is closely related to allowed them to be mass-produced in
about any effect reveals that it applies one or phasers and flangers, and this is why we've stompboxes and dedicated rack'mounted
more of these particular processes. grouped them together under this single subject effects. lnitially every one of them was a tape-
What makes an effect stand out is how these header. Modulation is obviously used in many based mechanical process, and though there will
processes are modulated. For instance, a delay other processes such as tremolo and vibrato, but be a few die-hard retro-fetishists who insist that
line can easily become much more than a simple those are simpler and more direct than the Big they can only be produced using those means,
echo if the pitch and time of the echoes are Three we're looking at. Additionally, there's a lot most musicians and engineers will likely only
modulated by an LFO. ln that event, you can of confusion about what makes a chorus ever encounter the pre-fab hardware and
software versions. ln today:s productions these have both positive and negative phases. lf you
effects tend to feature more subtly - for example, copy a signal, reverse the polarity of the copy and
on particular sections of chopped-up beats or then play it back in sync to the original, the two
basslines - but no matter which approach you will cancel each other out and you'll get no sound
take, you'll need to know the difference between at all. Engineers are constantly battling phase
the sound of a flanger and that of a phaser when issues, and this is why mixing desks often have
you're mixing your next future classic! phase reversal switches on each channel.
Some of the most unusual modulation effects However, if you modulate the playback speed
are those that use one signal (the modulator) to of the copy by a regular period, you'll get phasing
modulate another (the carrier). The most as various frequencies cancel each other out.
common of these is the ring modulator. This Like flanging, this creates a sweeping effect, but
device multiplies the amplidude of the two one that is less dramatic than that of the flanger.
incoming signals, producing only the sum and As with the flanger, dedicated portable phasers
difference at the output, not the original signals proliferated in the 7Os, finding favour with
themselves. A bizarre effect, and good for guitarists like Brian May of Queen. These devices
clangourous tones, it's probably best known as usually split the signal and then apply one or
the process used to create the voices of the more all-pass filters to one copy, resulting in the
Daleksin Doctor Who. desired phase discrepancy. The number of filters
Amplitude modulation (AM) does exactly what (or stages) affects the complexity of the signal.
its name suggests: the amplitude of an audio
signal is modulated by another signal. lt's similar Chorus
to ring modulation, but it contains the original Like flanging, a classic chorus effect is produced
carrier signal at the output, as well as new by mixing the original signal with one or more
frequencies produced by the modulation. Oddly, pitchshifted copies of that signal. The copy is.
it also contains frequencies not found in either You don't need to break your back haullng one of these modulated by an LFO. The main difference
the carrier or modulator. Again, this is excellent around ll you have some decent modulatlon effects! between chorus and flanging effects is the length
for clangourous, metallic tones, if you want to of the delays between the original and effected
retain some semblance of the original sound. The introduction of flanging is generally signals (choruses have longer delays), the
Finally, there's f requency modulation (FM). FM attributed to Beatles engineer Ken Townsend, amount of the processed signal fed back into the
is similar to AM, but the frequency of the carrier who worked with the group at Abbey Road processor (choruses typically have none), and
is modulated rather than the amplitude, Studios. Originally, the effect was created by finally the number of copies produced by the
producing a sound that's rich with additional playing back two copies of the same material on effect (chorus effects may have two or more).
harmonics not found in the initial input signals. different decks, and slightly and continuously The idea is to simulate the sound of multiple
Again, we're talking metallic tones as well as wild adjusting the speed of one of the decks (usually instruments playing the same material, with all of
and woolly atonal effects. by pressing on the reel). Today it is made simply the fluctuations in pitch and timing that we might
by modulating a delayed signal with an LFO (the expect. We don't hear the voices as being out ol
rate of which is also modulated) and then mixing tune, because the fluctuations are subtle and
Flange and phase the processed signal with the original. mixed with the on-pitch original signal.
The flanger is one of the simplest modulation Phasing is closely related to flanging, and in As you d expect, the parameters and
effects. lt's created by mixing two identical fact the two were initially created the same way: functionality of all these effects are quite similar.
signals together, with one of the signals being by playing back two copies of the same material You will probably get a rate control for the LFO,
delayed by a constantly varying period (typically on two different tape machines. However, the while flangers and phasers may have a feedback
less than 2oms). The result is a sort of whooshing discrepancies in the two machines'motor speed control. Modern phasers often provide a
effect as various peaks and valleys are created in would result in the two signals constantly shifting selectable number of stages, and choruses may
the sonic spectrum. Flanging is also known as in and out of phase when the signals were mixed have a stereo spread control. These are
comb filtering due to the comb-like appearance together. lf you know a little about the physics of over-the-top effects, and it really pays to know
of this effect. sound, you may already know that waveforms how to tweak those knobs!
> modulation
q*
I
Pad sounds really benefit from %'* / Thefirsteffectweapplytothetrack -/ WeaddanotherChorusafterthefirst
ludicious application of the right # is Chorus, which instantly makes the 4 one to give the sound an even fluffier
re effects, modulation effects in particular & pad smoother and slicker, and gives it a @F feel. lt's interesting to note how much
We start out with the nice but fairly dull subtle movement that stops it from stereo width the application of these two
and static pad Plain Pad.wav f rom the sounding so static. We set the Amount chorus effects imparts to the sound.
CD. We drop this onto an audio track in to O.63ms and the Rate to 2.55H2. Generally you don't want your pad to
Ableton Live and set the sequencer to take up too much room in the middle of
loop around it as above. the mix, so this is a good thingl
*F e* We add Live's Phaser after the trs .* Currently the Dry/Wet knob is set to
:"% . lOO%, which means we're only #Fs "- We add a Ping Pong Delay after the
d * ' - Choruses. This effect won't add any
#F F% "' Phaset and turn the Drylwet
6r;F Farameter down to 5096. Delay really
movement at first because its LFO is 664$ hearing the wet effect. We turn this
deactivated by default. We set the value down to 50% to get an equal mix works well with pad sounds, and in this
Amount knob in the LFO/S&H panel to of the processed and unprocessed case it particularly sets off the Phaser s
8O%. The movement is a little quick, so audio. That's lush! Modulation effects movement. We turn the Centre
we turn the Rate down to O.1OHz. have given this sound bucketloads of Frequency of the Ping Pong Delay up to
much-needed movement, but we're not 1.8 kHz, and set the Bandwidth to 6.5 to
going to stop there. brighten up the wet signal a little.
.e Next we add a Reverb, setting the .q. Pads work well when they're filtered "-_ For the final touch, we add a Flanger
' Decay time to 14.7s and the d in and out. We could simply put a =F"' effect between the Auto Filter and
Dry/Wet balance to 4O%. The effect this filter on the end of the effects chain to the first Chorus. This is pretty intense, so
has on the sound is very interesting - do this, but we can get a much more we turn the Dry/Wet and LFO Amount
thanks to the long delay tail we get a dramatic effect by putting one at the down to 5O%. To hear how all these
more consistent, almost vocal-like tone start. We add an Auto Filter before the effects have transformed the sound,
that sits across the stereo panorama. first Chorus, and try dragging on the take a listen to Processed Pad.wav.
Cutoff/Q X/Y pad to filter the sound in
and out and vary the resonance level.
Rhythmic flanging
It's true that the humble flanger is often one of ever-so-slightly quirky elements to them can
the first effects you'll encounter in any music impart movement and interest at worst, and
software or DJ equipment, and it's often the most downright f unkiness at best! As with all effects,
overused. For some reason, there is something though, you'll want to go easy on the gas. Heavy
particularly pleasing to the ear about the and persistent use of this tool will prove
high-pitched frequency-following tone that a extremely grating and will have your audience
flanger produces, perhaps in no small part due to deserting the dancefloor in droves.
the sense of tension it creates. ln this tutorial we'll be using the delayed
A simple effect in principle, flanging creates nature of the flanger in conjunction with the
this added sonic interest by delaying the already offbeat parts of a drum pattern. ln
incoming signal ever so slightly, which naturally combination this creates a third element that is
pricks our attention. People seem to enjoy as rhythmic as it is musical, making it perfect for
hearing things that are slightly offbeat, detuned tying your drums into the rest of your production
or otherwise removed from the usual and the and adding that all importantT'e ne sar's quols. You
expected, and flanging takes advantage of this to might not be used to adding this type of effect to
create sounds that stick in the listener's mind. your drums, as many producers prefer to focus
This makes the flanger an excellent option for on keeping drums loud and punchy, but the
using on beats. Drums are obviously key to a rhythmic nature of this flanging technique means Us€flangingtoadd lifeand longevltytoyourdrum
track's tempo and rhythm, so introducing some it is ideal for percussion. tracks and keep them constantly evolving
-%_ Create a simple drum loop using ** Route all the high-frequency drums, *\ Set the gate into flip, reverse or
d your DAW's drum machine or r such astoms, hi-hats and any / inverse mode so that it only lets the
re sampler, or by arranging audio. Aim for a percussion, to their own bus or channel, signal through when the audio is below
pattern that's a little more interesting and maybe the snare as well, depending (yes, below) its Threshold. Feed the
than a straight backbeat and hi-hats on its timbre. On a send channel, add a high-frequency drums group to the send
(check out ModloopOrig.mp3 to hear gate and a flanger effect. We're going to channel and audition the sound. Adjust
ours). Some different percussion use the gate to turn the flanger on and the Attack and Release of the gate until
elements in the higher frequencies will off rhythmically. the flanger is heard rhythmically
really help this effect along, but leave between drum hits.
some space between them.
q-
-/
Set the flanger to IOO% Wet, with ". When auditioning with the Amount
ts or Depth set low, the flanger will
P *.* Nowrecordeightbarsofyourdry
the Attack at 6ms and the Release *4b. '* drum loop channel, but keep it
at about 2OOms. Make sure that the sound almost fixed at one tone (with no fuf you've
routed to the send channel also. Once
Rate is synced to the project's BPM at movement). This will be acting as an finished recording, loop the
16ths. lf your flanger unit has a Phase offbeat percussive sound which in itself playback and open the automation track
setting, leave this at l8O'and the Offset can be quite useful, but we want to on your send channel. Automate the
at O. For now, lower the flanger! Depth create something that moves over time flanger Amount between drastic peaks
or Amount to O and leave the Feedback and adds that vital tension we're looking and gradual climbs to create accents
setting at default. for to the drum pattern. and evolving offbeat tension
(ModLoopFinal.mp3).
u Here's our full vocal effects chain, q Next we enable the Mlx parameter '5 We insert Mondo-Mod at the next
/ beginning with Melodyne and / for automation. (ln Pro Tools, we do s insert point, but it would be just as
T ending with a de-esser. We insert
Enigma at position 2 and select the
this by holding down Ctrl+AIt+Cmd and
clicking on the Mlx control to enable the
good placed before Enigma - always
experiment with different insert orders,
Swlrly Vocodles preset, which sounds, automation lane) Once you have the as the differences can be huge. We set
as it says in the manual, "like singing controller lane up, draw in the Mlx the Speed of the LFO to x8l, which is
through multiple hosepipes that change automation freehand or using nodes, as super-fast but not fast enough to
length and swing around your head". We we have here. become a frequency oscillator in its own
set a mix level that's sufficient to create a right. We leave the LFO waveform as a
gentle swirl in the voice. simple sine and set the Mix to lOO.
>Live performance
These kinds of'spot'effects can
really bring a new dimension to a
recording, but there's no reason
to confine them to recorded work.
lf you're using a laptop or
Receptor-style hardware plug-in
host live, there's no reason why
your vocals can't be routed
through plug-ins, and the
parameters modulated with a
MlDl controller.
An X/Y pad would be great for
/\
o* Now we can select the amplitude We repeat the processfor the pitch
/ modulation depth for automation, modulation, noting that we need to
a complex, expressive
performance. A Kaoss pad, as
using the same process as we did for the keep the depth of modulation much less
used by 3D from Massive Attack,
Enigma Mix control in Step 2. We than it was for the amplitude, or the note
has built-in effects for a simpler
modulate the volume to create a fast of the melody becomes a horrible
solution - you could also use
tremolo effect, which we wind in at the wobbly noise. Check out our audio
dubbed-out delays or even
end of the vocal phrases. As it's the example (vox modulatlon.wav) on the
introduce distortions. The
volume that's changing, we can be quite CD to hear what we came up with.
possibilities are endless...
extreme without having to worry about
compromising the tuning.
1/ Let's make some atmospherics out ** Now we automate the Depth control .- Now we need an amp. We choose
of a simple guitar part and some /' of the chorus to slowly ramp up as ""- Waves'GTR Amp2 Cab2 plug-in and
T virtual pedals and plug-ins. We first
insert a pair of virtual pedals - the (pink)
the piece develops. This will have the
effect of gradually making the rhythmic
select the Edgy preamp stage rather
than going for something super-clean.
delay helps with getting a floaty sound, ramps more apparent. Hopefully this will This will slightly distort the guitar part
but we're mainly concerned with the help increase the intensity of the part with delay effects, making the sound
chorus. We enable the Rate control for and ratchet up the tension. more harmonically rich and yielding
automation and create a rhythmical much more'meat'for the effects further
ramp throughout the part where the rate down the line to get hold of.
climbs and peaks at nearly maximum.
+o Stepping away from our modulation Next up is a Sound Toys EchoBoy, To achieve the highly textural effects
r * one of our favourite choices for "*
n
e- effects for just a moment, we r we want, we need layers of
automate the left and right pan positions flexible echoes. We choose the Aloha processing. One phaser or flanger can
to move from central to extreme left and Gultar preset, where the delay time is sound too basic, raw or ham-fisted, so
right over the course of the piece. Even gently modulated to create a pedal steel, our next veil of processing is a Waves
on its own, this will have a nice growing, Hawaiian-type feel. We select the Dual Metaflange. This is a straight-ahead,
widening effect, but it will be magnified Echo setting and lengthen the Delay muscular flanger that does exactly what
as the next effects come into play. times to 49Oms on the left and 52oms it says on the tin and creates a good
on the right. Now that automated old-fashioned jet whoosh.
panning starts to have more of an effect.
.\- The Metaflange will be wasted if it's q Now we'll create a Radiohead-like q Finally, we automate the Mlx
on from the start and remains static, I descent into the chaos for the /' parameter as we did with the
so once again, we get into some ending. To do this, we use Sound Toys Metaflange, and ramp it up so it ends up
parameter automation. This time we PhaseMistress phaser set to the GIass at about 7096Wet by the end of the
automate the Mix parameter, rising Reso preset. We almost max out the track. We end up with a simple, repetitive
from O% Wetto 50%Wet. lf we went to Mod Depth and take the Resonance up guitar part that uses the sound itself to
1OO% Wet the effect might not be as to about 7O%. This creates an almost create tension and development. To
dramatic, as there would be no dry constant drone that we'll use to make a hear our results, check out guitar mod
signal for the effect to flange against. cresceindo towards the end. build.wav on the CD.
:/ Though the parameters and the doing stuff like this for yonks, using gizmos called mercenary, then you can see why Auto-Tune has
technology that drives them may have quantisers, but these only work with voltages, become the subject of much debate and
changed and evolved over time, many ofthe not full-on musical waveforms. lt takes some controversy. When is the bottom line more
effects featured in this cm Special have been serious science to pull it off with, say, a vocal important than artistic endeavour?
around for decades. Reverb, delay and passage, and even more to do it in real time. Controversy aside, Auto-Tune and pitch
distortion have all been in use since the early And yet software such as Antares Auto-Tune correction are here to stay. The world is rife with
days of the recording studio - but only the can do exactly that, examining and nudging oh-so-perfectly pitched performances, and often
most cutting-edge technological wizardry monophonic audio signals lock-step into tune. by musicians who need no such help. And of
could have produced the modern musical When used tastefully, it can save time, and course, certain producers have discovered and
miracle that is pitch correction. possibly your track too. Why dismiss a killer marketed the weird, almost vocoder-like effect
The idea is pretty simple, even if the execution performance if only a note or two wavers? More produced when the technology is pushed
is not. The frequencies of incoming signals are to the point, why waste time on another take, beyond the limits of its intended use. First
analysed and re-pitched to fit a predetermined particularly if ybu're working in a pro studio, popping up on Cher's hit single Belleve (though
musical scale. Analogue synthesists have been where time is money? lf that sounds a little to this day, the producers are cagey about
l
be used for more than subtle correction or
gimmicky vocal phrasing. They can provide a f;l
wealth of ideas and inspiration il natch, you
know how to use them.
il
Harmonious behaviour f ,"fJ d
Though pitch-based effects immediately suggest
Auto-Tune and its descendants, there are in fact a
number of pitchshifting effects that have nothing
I
b I
I
at all to do with correcting wayward tuning. h'
High-dollar hardware manufacturers Eventide
made their bank back in the mid-l970s when they
introduced the H-91O Harmonizer. This
mysterious black box played a major role in
many famous recordings, finding favour with
producer Tony Visconti, who used it to great
effect on David Bowie's Low album. He famously
cited its ability to "f**k with the fabric of time"
when describing its effect to Bowie and Eno.
t
Thealrwavesaredeluged wlth Auto-Tune, and some performers have made lt an lntegral partottheilvocal style.
What it actually did was to digitally sample the Electro-housetwlddlerSkrlllex, pictured here, ls known tor pushlng the effectto positlvely unlntelllglbleextremes
incoming audio and produce a pitchshifted copy
(user-defined, of course) that could be mixed signal, with each copy being independently functions, including throat modelling, graphical
with the original or played on its own. A built-in adjustable. This can simulate vocal harmonies, pitch editing and humanising. And of course, you
delay provided thickening or wacky, cascaded double-tracking or even full choirs. can still force it into the so-called Cher/T-Pain
pitch variations. lt was also quite useful for What these pitchshifters generally don't do is effect, if you must, by cranking up the Speed dial.
pitchshifted delays (for more on this effect, see fix the incoming pitch. lf it sucks going in, the Antares has an exclusive license to the
our walkthroughs in this section). harmonised versions of the signal will be equally technology used in Auto-Tune, but that doesn't
The H91O and its follow-ups were embraced out of tune - and that, obviously, is where pitch mean some other developers haven't been able
by the likes of Jimmy Page, Eddie Van Halen and correction comes into play. to create their own take on the idea. One of the
Frank Zappa. lt has now been resurrected in most effective is found in Celemony's Melodyne,
software form by Eventide themselves (alas, only lstand corrected an application that can examine a signal,
for Pro Tools), and was heavily influential on the lnitially designed by Exxon engineer Andy determine the pitch and timing of each syllable
design of Audio Damage's delightfully dark Hildebrand, Auto-Tune first hit the market in 1997. and splay them out across a timeline. Users can
Discord. Loads of other hardware and software Based on phase-vocoding technology, it gave snap the bits to the nearest semitones or move
gubbins have cribbed the idea, too, to the point producers and performers a way to correct pitch them about the note range willy-nilly. Timing can
of it becoming something rather run-of-the-mill. inaccuracies in monophonic vocal or be adjusted as easily and, best of all, it even
These days it's not at all uncommon to find vocal instrumental performances. As its popularity works on polyphonic signals. This goes a bit
doublers, pitchshifters or harmonisers included grew (even if many musicians weren't admitting further than mere pitch correction and becomes
in any effects bundle you might pick up. The to having used iD, hardware versions and multi- a powerful arrangement tool. lt's a simple matter
template is now pretty common: one or more platform, multi-format incarnations were issued. to re-harmonise your tracks, creating new and
pitchshifted copies are added to the original The most recent includes all manner of nifty interesting variations.
.1
rFe -*
% ffi
.....' :
i: :::4.", ',
. tr ':-'- -. :
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-
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.
G@€3de-€6ee E@@@$t2e-93se
The name has become synonymous lf you're on a PC and on a budget, you
@nn
This clever little fellow is bundled with
It miglit not be the most famous
pitch-correction tool, but it may very with pitch correction and outre might want to avail yourself of the free the Studio and Producer Editions of
well be the most sophisticated. pitchshifting: Auto-Tune, when used Gsnap VST plug-in from GVST. lt can Sonar.lt provides pitch and time
Melodyne can examine your tastefully, is a miraculous time-saver handle all of the basics, from subtle correction along with full malleability
recordings, extract the timing and the for the desktop producer, and when correction to more outlandish Auto- of your track, and will be very familiar
pitch and make them available to you used in a more over-the-top fashion, it Tune-like warbles. You can tell it which to users of Roland's VariOS system. lt's
on a timeline-style grid. You can adjust can be a hit-maker. notes to ignore and which ones to fix, easy to use and great fun, too.
the timing and pitch of each syllable, www.antarcstech.com and thanks to the built-in gate, it'll even www.cakewalk.com
even creating complex harmonies from ignore any background noise that
monotone lines. Amazing. crops up during the quiet bits.
www.celemonyrom www.gvst.co.uk
.,q_ Some delay plug"ins allow you to To produce a delay trigger from the
% r\ first *% After the tape delay on Auxiliary 1,
.r' incorporate pitchshifted steps per note of bar 6, we give all tracks a
# send to Auxiliary'1. ' " we insert Logic's Pitch Shifter
4 plug-in
re delay tap, but even if you don't have a We automate this
dfu- send level from all tracks # and select the Vocals algorithm.
tool like this, here's another way to so that they all We move the mix level on the right-hand
achieve the same result with the added open for this first beat. On Auxiliary 1 we side to IOO% and then move the
benefit of rhythmic flexibility. Our track place Logic's Tape Delay, set to an Semitone slider to +1. This f irst delay is
is a down-tempo piece which culminates eighth-note with low Feedback ot lOYo - now one semitone higher than the hit
in a drop at the beginning of bar 6, we only want a single tap of delay triggering it (3 Pitched Delay l.mp3).
followed by a one-bar break (1 Pitched (2 Delay l.mp3).
Delay start.mp3).
-r From Auxiliary 1, we send the sound \ We repeat this trick from Auxiliary 2,
d** d -d@ *- Next we send Auxiliary 3 to Auxiliary
., j
FS"- to Auxiliary 2. We copy the Tape sending this signal to Auxiliary 3 and &-% 4. This time, however, we shorten the
Delay and Pitch Shifter settings from **$ copying the Tape Delay and Pitch Shifter ffi delay time to 16th-notes, so that this step
Auxiliary 1 across to Auxiliary 2 and plug-in settings rom the previous
f only lasts previous
half as long as the
press Play. Now we have a second step, channel. Note that each time we set up a two. This creates a little deviation in the
which rises in pitch a second semitone. new auxiliary we're sending the same rhythm, which sounds a bit odd at the
As it's the first delay that triggers the amount of level (OdB) from one auxiliary moment (6 Pitched Delay 4.mp3).
second, the pitch rises a second time to the next to ensure that the signal gets
(4 Pitched Delay 2.mp3). neither louder nor quieter each time
(5 Pitched Delay 3.mp3).
4 q As we're emulating the effect of a **- There are two types of break effect - .* Two things are actually going on in
/ record player slowing down, it , -
the first one we'll create is the sound F' this effect. While it's tempting to
F think that you simply have to pitch the
makes sense to work with a full track or you get when you switch off a
$
an acapella - something with either turntable's power and let the record spin sound down over time, if you've tried
vocals or a drumbeat will work well. First down gradually until it stops. Start by this you'll know it's not quite right. To get
load a suitable recording into your DAW adding a Pitch utility to your track, or the effect sounding authentic, we also
of choice, setting an eight-bar loop. use your DAW! pitch transpose need to adjust the tempo.
envelope - the principle is the same.
\/ Automate the pitch on the last four q To get the effect even tighter, change **
/ The second type of break effect
bars of your audio to dropfrom zero ts- the automation from straight line
a emulates the sound of pressing the
semitones down to the minimum setting to something more like a curve. lt stop button on a turntable. This one is
allowed on your pitch effect. Likewise, doesn't have to be precise, just much harder to get sounding right, but
automate the BPM of your project to do something to closer mimic the speed of is simply the same technique applied
the same. Listening back to this, it a platter slowing down over time. lf in over a much shorter timeframe -
should sound much more like the effect doubt, experiment with a variety of between one and two seconds.
we're af ter (TurntableBreakl.mp3). lengths and gradients until you're happy Experimentation is key to getting the
with how it sounds. right sound for the audio you're working
with (TurntableBreak2.mp3).
> pitch
Parallet pitching
Some effects bang, some crash, others whoosh, close. The best thing about this tip is that not only
and a few even wobble, but sometimes the best can it enhance what you use it on, it can even
effects out there are the less brash, no-nonsense create something completely different to
rises and falls. lt's tempting to think that effects anything you ever expected, and often better
are just ear candy and therefore need to involve than what you started out with.
lots or processing and complex routing. Have a Pitch is used in all sorts of ways, but this
go at this one, however, and you might just parallel pitching technique lends itself perfectly
change your mind. to creating musical and interesting varieties on
This devious effect packs a big punch in a almost any sound, drums very much included.
small package, but what's even better about it is Taken to the extreme it is ideal for making glitchy
the fact that it can also be genuinely useful for sounds, but it's equally capable of creating subtle
getting yourself out of those annoying creative melodies, exciting drops and rhythmic rises. So
ruts that we all fall into from time to time. lf you versatile is this technique that we're confident it
ever find yourself working on a drum loop or lead will become one of your go-to effects.
and find that it's lacking a certain something or Parallel pitching and its multitude of uses
needs a little extra sparkle, this trick could be just illustrate the true beauty of effects in their purest Uslng pltch you can create
varlatlons on your
what you're looking for. form. Not only should they be simple, they should
melodles, rllls and even
It's not often that an effect comes with an be also inspirational, musical, and lots and lots of drums ihat cr€ate both
cast-iron guarantee, but this one comes pretty fun. Let's take a look... tenslon and lnterest
ffit# \-
*-
We'll start with the most basic q Leave one drum loop as it is. On the 1 This has added a little bit of motion
g application of this technique and r other one, add a Pitch plug-in or use / and interest to the drums
H build up to something more complex. All a pitch envelope if your DAW has one. (pltchdrumsl.mp3), but it's created a
we need to begin with are two channels, Have the pitch start at zero semitones, phasing effect that we don't want. Break
both with the same drum loop on them - rising l2 semitones over the length of up the pitched drumbeat by either
we're using pitchdrumsorig.wav (on the loop (two bars in our example). Play deleting some hits or using volume
the CD) from Sample Magic. We'll pitch them together to hear the basic effect. automation. This will give a much more
one up while the other stays constant, pleasing result (pitchdrums2.mp3 and
then take the basic idea in some more pltchdrums3.mp3).
interesting directions.
-"- Taking it to the next level, we can do q Create another lead sound,
gFI ffi /- F 1 This effect can be quite drastic and
r somethingsimilarwithaleadsound. @ duplicatingitagain,butthistimeadd I'q / almostdisorientatinq,souseitin
"Y Opel a lead loop (we're using leadorig. #.-- . linear pitch rise to the copy, rising 24 f,rf moderation. To take it one stage further,
wav), or create one with an instrument, semitones over the length of the loop. remove alternating sections, but this
and duplicate it. On the copy, add pitch With volume automation, or by deleting time in the original clip. Make sure you
variation but instead of a steady line, parts of the clip (this may require remove the opposite sections to the
make dramatic steps up and down in recording to audio), remove alternating pitched-up clip so that together they
multiples of 12 semitones to keep things sections of the pitched loop to create a make one sound with no gaps
musical (leadpltched.mp3). stutter effect. Here we're taking out (leadpltched2.mp3 and
segments a 32nd-note in length. pltchedcomplete.mp3).
I pitch <
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# ** Pitchshifting is a very popular effect *- Reaper is a great tool for this effect *- The pitchshifting/timestretch mode
)
-- in contemporary hip-hop, and most
/- because it uses the Elastique d panel two-thirds of thewaydown the
* interface shows the currently selected
current DAWs have built-in in pitchshifting algorithm, which changes
ffi
I pitchshifting tools, so let's see what they the pitch while retaining the intelligibility algorithm used to perform pitchshifting.
can do. We start by loading up Reaper, of the vocal. We right-click on the vocal The default will be Elastique Pro unless
and load Straight Vocal.wav from the and select ltem Propertles - a new you've tinkered with Reaper's settings
I CD onto an audio track. window, Media ltem Properties, appears. beforehand - if you have, simply set the
algorithm to Elastique Pro with the
dropdown menu now.
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* Next we locate the Pltch Adiust q The audio file (Pitched Vocal.wav) is o We can also get some cool effects by
I
" (semitones) parameter. This is where / now much lower in pitch, but its level " timestretching vocals. We bring up
we can define a new pitch for the vocal. of intelligibility has remained practically the ltem Properties menu and reset the
We set this parameter to -7, and click the unaffected. This effect isn't particularly Pitch Adiust to O, but change the
I playback rate to O.2. We click OK and
OK button at the bottom of the Media processor-intensive, so we can run it live
Item Properties window. The audio item in our project, but if we wanted to use drag the right side of the audio until the
I
now says Pitch: -7.OO. the processed vocal in a different piece full waveform is displayed, then take a
of software we could export the audio listen. This effect is ideal for getting an
)
using Flle>Render. old-schooljungle or garage feel.
I \ Another cool effect is to use extreme -* We click the second version of the .- We change the PitchAdiust
"# '- pitchshifting on breakbeats, giving r' beat and select Reaper's ltem
s parameters of the third and fourth
them a curiously metallic, melodic Properties menu. We change the Pitch beats to 17 and 19 semitones
#
I quality. We load up Reaper and set the Adiust to 12, then click the OK button to respectively. This gives us a sequence
project tempo to l3Obpm. We drag close the window. Playing the project that combines rhythmic and melodic
Breakbeat.wav onto an audio track and back, the effect is now very apparent! elements in an unusual way (Pltched
I copy it out three times so we have four Beats.wav). Using different
versions of the same beat on the track. timestretching algorithms in the ltem
Properties menu gives us different feels.
I
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Famed producer Tony Visconti (David mastering engineers - and the reason for this ll as Mr Visconti asserts, compression is the
Bowie, T-Rex) has been quoted as saying often heavy-handed approach is because sound of rock, then gating is nearly as important
that 'tompression is the sound of rock 'n' roll". compression makes a mix sound louder. Have to dance music. Gates were initially created to
We wouldn't thlnk of arguing with that you ever noticed that some of your commercial reduce noise by reducing the gain of any signal
statement - but we might also suggest that CDs sound louder than others, even if the meters that falls below a specified level. Such an effect is
compression is not only the sound of rock'n' say it isn't so? That's because more compression also called an expander. Due to a neat trick
roll, but of all popular musical genres. For one, has been applied to the'louder'disc. lt isn't really known as sidechaining, clever producers can use
there are few (if any) radio stations that don't louder - it's just that the dynamic range has been gates to create rhythmic control over the volume
apply compression to all of their broadcast reduced, making the quiet bits sound louder and level of one signal based on the dynamics of
signals, though compresslon is already in the loud bits sound quieter, allowing the another. The results are something like the effect
place on virtually any track they play. mastering engineer to bring up the volume of the of riding the volume or mute controls of a mixer
Compression (together with its cousin, whole shebang. This has actually become a bit of in time to the rhythm of another track. This effect
limiting) has become a ubiquitous effect, used a controversial issue in the music community, but has become so pervasive in today's music
even to a fault by professional recording and we'll talk about that a little later on. production scene that dedicated plug-ins have
le
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been developed to provide it. lt is also included in that determines when the compression circuit
many modern synthesisers. lt's even been given should kick in. The amount of gain reduction to
a name: the trance gate. be applied is usually given as a ratio, such as'8:1'.
Clearly, an understanding of dynamics ln this example, this means that if the incoming
processing is crucial if you're going to create any signal is 8dB over the threshold setting, it will be
sort of music, and especially if your chosen brought down to 1 dB over when it comes out of
genres run to the most current styles. With that in the other end. That's 7dB of signal reduction.
mind, let's take a closer look... As you can guess, it can be quite easy to
reduce the gain to little more than a peep.
Compression Therefore, most compressors have some sort of
Compressors are also commonly applied to make-up gain control that brings the overall
individual tracks. Think about some of your effected output signal back up to a more
favourite vocal recordings. Do the vocals range respectable level.
from a whisper to a scream in what is clearly one hear the weird 'pumping'sound on some rock Additionally, many compressors provide
contiguous take? lt's more than likely that they drum recordings - well, that sound is produced attack and release controls. These are used to
do - yet you can still hear every word quite by the compressor. decrease the response of the compression
clearly. How is this achieved? Well, sometimes it's The roles of the compressor are many and circuit, making the signal sound a little bit
nothing more than good microphone technique. varied. Obviously, you're going to need to delve smoother and more natural.
lf a vocalist knows to back off of the mic when he into the world of compression if you want to get You will likely encounter multiband
or she belts it out, then little or no compression that professional sound. compressors at some point. These have become
may be necessary. lf the singer is all over the So what exactly is a compressor? As we've quite popular in recent years, and for good
place, however, a compressor can help tame the intimated, it s essentially a means by which reason. You see, they allow you to single out
dynamics, bringing the quiet bits up while at the dynamics are automatically reduced. lt is the individual frequency ranges and compress them
same time reducing the loud Parts. 'black box'equivalent of keeping your finger on individually. These devices, like limiters, are often
And compression isn't just used for fixing up the volume knob and turning the volume down applied at the mastering stages and are the
errant vocals - it's often applied to drums, too. lt when the signal gets too loud and up when it ballistic missiles of the so-called 'loudness war', a
can be a great help with the already difficult task becomes too quiet. name given to the recent preference among
of getting a good drum mix, but can algo make How does the compressor know when to record company bigwigs for over-compressing at
for a pretty cool effect in its own right. We've all adjust the gain? Well, it has a threshold control the mastering stage.
Elif[E@fiEil@st*s
It's a bit of an oldie, but Vintage
@@sss
Here we have another classic vintage
ftffiSfl@errs
lf there's anyone who knows how to This is an emulation of the Listen Mic
Warmer still sounds terrific even when compressor, meticulously modelled wrangle a classic hardware sound from Compressor, modelled from the
held up to newer plug-ins. Multiband and given a few extra features. zeros and ones, it s FabFilter. Their famous E Series consoles. The original
compression and brickwall limiting are Combining the best of the E and G Pro-C compressor earned a rare 1O/1O was meant merely as a means to
on offer, as well as PSP Audios series SSL 4OOO bus compressors, The from cm when it was released, and with prevent overloading the console's
gloriously retro sound, thanks to the Glue sports a super-fast attack time Clean, Classic, and Opto modes on talk-back mic, but was made famous
included tape saturation simulation. lt s and a range knob to control the hand, this dynamic dynamo can handle when it was used to record Phil Collins'
fairly easy to use, though it isn't exactly amount of compression applied. There anything you throw at it. Better still, it's drums on Peter Gabriel's /ntruder. This
spartan in design. A once and future are loads of other controls, plus actually easy to use and comes with an brief flash of inspiration shaped the
winner, this one. sidechaining to boot. excellent collection of presets. sound of the following decade.
www.pspaudloware.com www.cytomic.com www.fablllter,com www.solld-state-loglc.com
EfrffiEEffiEGfrEEEEScg
The original Bigseq featured a pretty
H@r.*.
StormGate offers a different approach
lE@lillW@r'".
This slippery little morsel is included in Taking the gating idea far beyond its
cool gate effect, but the second version to gating. lnstead of relying on a The Fish Fillets suite, along with the roots, this plug-in is more like an
blows the lid off. lt's got ten effects that sidechained signal to trigger the cool Blockfish compressor and Spitfish instrument in that it responds to
are arranged in six'blocks', each with process, it allows users to create de-esser. Here, though, the focus is on incoming MlDl notes. The idea here is
its own step sequencer, modulation dynamic patterns by drawing shapes expansion and gating. Stereo support MlDl-controlled gating, but with a twist
sequencer and timing. The idea is to into a large display area. These gate is on tap, and you can tweak the attack - you see, MlDl Gater is polyphonic. A
sequence the gate effects and patterns can be looped and and release settings. Use Floorfish to new copy of the incoming signal is
modulation for some outre sounds. As synchronised to the host's tempo. block out noise or to expand the produced for every incoming MlDl
always with Audio Damage, its Theres even support for swing to give incoming signal - its a must-have note, and each copy responds to
anything but run-of-the-mill. your rhythms even more vibe. utility for any plug-in folder. velocity. Strange stuff, but good fun!
www.audiodamage.com www.araldfx.com www.dlgltalfi shphones.com destroyf x.smartelectronlxcom
The loudness war have very high ratios and fast attacks. Likewise,
A lot of ink has been spilt over the loudness war. expanders are really compressors in reverse.
As we suggested earlier on, compression and They might reduce the gain of a signal below the
limiting are being applied willy-nilly to nearly threshold or boost the gain of a signal that
every final mix that hits a studio (or even before), overshoots it, thereby expanding the dynamic
without regard to the track's integrity. Certainly, range of the material. This is the same process
some compression may be warranted, used to create a noise gate. Say you've recorded
depending on the track. For instance, when faced a killer guitar track, but it has a lot of ambient
with a collection of individual songs, a mastering noise that becomes apparent whenever the
engineei will need to adjust the overall volume guitar bits are silent. You could edit all of this
and possibly the dynamic range in order to noise out in your DAW but that can be a very
wrangle those tracks into a cohesive album. lt tedious procedure. lnstead, you might consider
may also need to be applied if a song is to be an expander, with the threshold set just above
released on vinyl, which has a limited tolerance the level of the noise but well below that of the should also mention the envelope follower. This
for extreme dynamics. guitar. Every time the level drops below the is closely related to the trance gate effect. The
Nevertheless, compression is usually applied threshold, the expander will kick in, reducing its term'envelope follower'may bring to mind the
these daysjust to bring the perceived level of a level (and that of the noise) even more. lf it classic auto-wah effect, a technique wherein
track up to ear-shattering levels. PR guys like it reduces the signal to complete silence, the threshold detection is used to trigger an
process is known as gating. envelope generator that is, in turn, used to
modulate a filter. However, the envelope follower
Sidechaining and gates itself makes up only the first part of that process,
As we've mentioned, many dynamics processors and does not necessarily need to be tied to the
also allow sidechaining, which allows a second filter. lt can, in fact, control volume or any other
signal to determine when the process should kick parameter, assuming the developer or
in. Sidechain compression is useful for special manufacturer has provided the means to do so.
effects or for more utilitarian functions such as Sawy readers will note the similarity between
de-essing, and for the gating effects described such processes and those used in vocoders.
above. Because gates are simply dynamics Vocoders can be created by splitting an incoming
processors, they, like expanders and limiters, signal into various frequency bands and tracking
share many of the same controls and f unctions, the dynamics of those bands, which are then
such as threshold, attack and release settings. ln imparted onto a new sound. We won't go into a
the case of a gate, the attack and release will detailed discussion of vocoders here, but suffice
because the track gains immediate attention, but determine how smoothly the gate opens and it to say that they clearly have their roots in
many musicians, recordists and mastering closes. Fast attacks and releases will result in a dynamics processing.
engineers rightly take umbrage with the fact that more abrupt sound, while longer settings will Though these techniques and devices were
their hard work is being compromised. lronically, allow the sound to fade in every time the originally intended as corrective tools, they can
this reduction in dynamism often has the threshold is exceeded by the modulating signal be cranked up to ridiculous levels, sometimes
opposite effect that the producers and PR men and fade out gradually when that signal dips with surprisingly effective results. ln general,
are hoping to achieve - over-compressed mixes below the threshold. however, we urge you to use discretion whenever
tend to produce ear fatigue and do not invite Sidechain compression is a crucial effect in you apply any dynamics processing, whether to
repeated listening. modern genres, particularly dance music, as individual tracks or entire mixes. One tip: you
dynamic volume ducking is required to get mixes should never apply compression to your final mix
Limiters and expanders sounding as loud and pumping as possible. lt has if that mix is to be mastered later. Even if it isn't,
lf you're new to music production, you might be become a familiar stylistic tool in many forms of keep an uncompressed mix as a safety. Used with
confused by the difference between compressors dance since Eric Prydz introduced it to the skill and taste, dynamics processors can bring
and limiters. Limiters are essentially just mainstream with Call On Me. your tracks to life, imparting a professional clarity
compressors, though some engineers see While we're on the subject of the cool effects and cohesiveness to a mix or providing a range
limiting as a separate function. Limiters tend to that can be achieved with sidechaining, we of crowd-pleasing special effects.
1 For this effect you'll need a vocal q On a new channel, record the output r*
I
We want the signal to be as flat as
,r that works well as a one- or two-bar / from the vocal track, resampling it possible, without it starting to sound
distorted. Run the resampling process
1 loop - we're using comp-vox-clean.
wav, from the CD. With the vocal oPen
with the heavy compression on. This will
squash down all the peaks, leaving a again one or two more times, listening to
on a channel, add a compressor and set much more consistent signal. After this the resulting audio after each pass.
the Ratlo to Inflnlte, the Threshold to first pass, listen to the new recording to When compressing heavily like this, it's
-l8dB, the Attack to O.sms and the hear the difference. The aim is to iron easy to bring up unwanted noise that
Release to l25ms. out the sample and then add some was previously inaudible.
dynamics back in.
T q Sidechain compression is handy if €e \ We copy the kicks out so that there's q Now we bring up the kick drum
| { youwanttomakeoneelementof a g' oneoneverybeat.Next,webringup *{ / track'sAudioChannelSettings
I trackpunchthroughanotherelement,in gf* the pad track's Audio Channel Settings *'Jt window, and add the synth pad track's
this case a pad sound. lt! also useful for window and add Cubase's Compressor sidechain compressor input as a send.
creating implied rhythm even when the rom the Dynamics section as an
drums aren't playing. We start by ' effect f
insert. We click the Actlvate Side-Chain
We set the Send level to OdB, and play
back the project. We can hear the kick
copying KIck.wav and Synth Pad.wav button at the top of the interface. punching through the pad, but to make
onto our hard drive, and then onto it more obvious, we set the kick track's
separate audio tracks in Cubase. output to No Bus (Sidechain Pad.wav).
Liquid gating
As a means of creating dynamism, gates can invert a gate so that each ungated slice is actually
offer music producers a fantastically creative louder than an ungated one?
toolset - we all know how useful they can be, for All these questions hint at the capabilities of
example, at taking sustained sounds and the parameters offered within most gate plug-ins,
breaking them down into rhythmical chunks that and when these parameters are automated,
better suit our tracks. sequences can really come to life in your mix.
Yet while many sound engineers and ln this walkthrough we'll look at ways to take a
producers are familiar with this basic idea of regular gated sequence and turn it into a much
setting up a gate and sending it a trigger, rarer more musically interesting phrase using the gate
are those who look beyond this technique to release time, hold values and gain reduction
discover how gates can be used to take sound parameters. Once you've got your head around
design a couple of stages further. what these can do, try them in your own mixes
you're not olone
For starters, are you sure you want all of the and then go f urthet experimenting with any
slices in your gated sequence to be exactly the other parameters you might have at your
same length? Do you want them all to recover at disposal within your gate of choice. And if you
the same speed? Do you want the difference need inspiration, have a listen to Olive's classic
between a gated slice of sound and an ungated You're Not Alone - this track utilises creative
one to be as extreme as a note being heard and a oLve'sYou're NotArote ls a classic track that also serves gating as its main hook, showing exemplary use
note being silent? Better still, is it possible to as a vedtablemastercla$ ln gatlng technlques of many of the following techniques.
r*' We've programmed a track q We insert a gate - we're using Logic's c.- We set the Threshold of the gate so
/ consisting of a kick drum, a bassline / Noise Gate - in the first insert slot in / that it only opens when it receives
1 and a held, trance-like chord
progression, using Logic's ES2 synth.
the trance synth channel. We need a
trigger for this gate, so we've set up a
the sidechain trigger. We then record a
pattern that suits the rest of the track,
The trance synth is automated so that its fourth channel onto which we load a sometimes tracking the bassline pattern
filter opens and closes through the rimshot. We send this to the sidechain and sometimes deviating in order to
sequence, but its sustained nature is a input of the noise gate by routing it to produce a syncopated result (3 SC
bit too full-on (t Liquid Gate Start.mp3). Auxiliary 3 and selecting that auxiliary Trigger part.mp3).
as the sidechain input source.
a The Release parameter is next - this 1 The next parameter to automate is q Finally, we adjusttheGate
y' controls how long it takes for each / Hold. Whereas a long Release time I Reductlon. This dictates how much
gated note to drop back to silence. We still sees each gated slice fade, Hold volume drop each gated region will
put Logic into Automation Latch mode preserves volume for as long as its value produce, with -lOOdB being the default.
and record some changes to the Release determines, so'held'slices don't drop in By bringing this number closer to OdB,
dial (4 Gate Release.mp3). volume. This makes the effect more the gating sounds less obviously iust on
smudged (5 Gate Hold.mp3). or off, while positive (+) values produces
an expansion effect gated slices
become louder than ungated ones
(5 Gate Reductlon.mp3).
-I /q
q* The most critical step is also the We now know what needs to be 1 As this bus is only a controller, we
il
/ most simple: sit and play back your brought out - in the case of our track, r' remove its output routing so its not
* mix without any sidechaining. Of course, a lead vocal needs to cut through the heard. We engage a send on each of the
implicit in this is that you have finished backing vocals and other consistent parts we want to bring out of the mix,
your track (or very nearly), as you musical parts. We also have a couple of routed to our new bus. This is critical, as
should not attempt to tackle this type of stab noises and effects and a few vocal it allows us to easily control the effect of
sidechaining until then. lt can cause your words that we specifically want to cut our sidechain source on the material
project to misbehave and is an utterly through the same elements (Loopwlth that's to be ducked.
unwanted distraction pre-mixdown. nosldechalnlng.wav). So, we create a
new bus to control our sidechain.
>Sidechain layering
There may be times, in a very
complex mix, when you want to
create a sidechain hierarchy, so
that perhaps a lead vocal cuts
through a backing vocal and
guitar part but another overlaid
vocal cuts through the whole lot
in certain parts. This is simply a
matter of creating another layer
of sidechain bus, placed on the
lead vocal (or any other
sidechain-supplying part that
# q Nowweneedtoapplyourducking f,@* q Finally,weplaybackourtrackand
F fi d compressortoanythingthatwe've % "' adjustourcompressor'soutputso itself requires occasional
-f earmarkedasneedingducking.Wesetit kF thatitit'sthesamelevelwhether ducking). Wed suggest not
getting too carried away, though -
to receive its sidechain signal from the engaged or bypassed, then we increase
source bus we created and then set the the send on our lead vocal and on any
two layers should be more than
Attack and Release times quite fast. enough, as additional sounds can
other parts that we want to bring out.
The Ratlo and Threshold settlngs share the same bus using the
Then we simply tweak the Attack,
sends, just as before.
should be set quite low as this is meant Release, Ratio and Threshold
to be a subtle effect. parameters until the effect is transparenl
(Loop with sidechaining.wav).
u Here's how that trigger and trance r" Next we need to automate the u
/
We pick up on this new tonal
/ sound perform within the context of .' Attack time within the gate to character by smearing the trance
the track. The pad is more dominant ensure that in the middle of the part, the sound further with a bit of heavy delay.
than it would be with a percussive gate doesn't open immediately but We set the Delay speed to 3/16 and set a
trigger, yet its broken-up nature is more instead fades in. lt almost sounds like high Feedback amount (45%) to ensure
interesting than an ungated sustained sidechained compression, creating a the trance sound smudges from one
part (4 Sustalned Trlgger Track.mp3). slight sucking effect (5 Sustalned chord to the next (6 Sustalned Trlgger
Trigger Attack.mp3). Delay.mp3).
Bus compression
When you think about the production process, All of these factors make the process of
miking up a drum kit goes against the grain of uniting all the sounds inherent in a drum part into
what is generally considered good recording something that sounds like one coherent
practice. After all, a drum kit isn't really one performance avery delicate one. That, however,
instrument - technically it's composed of several is one of the joys ofworking with recorded or
separate instruments, all played in close sampled drum sounds. Developing the skill to
proximity. So imrnediately you've got the ensure that the raw power and drama of your
problem of instrument signals bleeding into the rhythm parts translates seamlessy into the mix
'wrong'microphones, a process we look to avoid and supports the other elements can be a
during the recording process wherever possible. wonderf ul creative challenge.
Beyond this, a drum kit also generates lots of One technique that can really prove invaluable
volume spread across the entire frequency in dealing with these issues is bus compression.
range, with kick drums oozing bass, snares and Routing all of your drums and percussion to one
toms covering the midrange, and hi-hats and lf that's not enough, we tend to make life even stereo bus where they can be dynamically
cymbals sizzling up at the top end. So not only more complicated for ourselves when working treated as a group is a powerful and above all
are lots of instruments leaking into one another's with drums, either by enhancing a real kit flexible approach, as you'll hear in our
microphones, but the massed sound produced recording with additional or replacement walkthrough below. lt works equally well on
by a drum kit in fullflow also floods the entire samples, or going to town with percussion loops backing vocal parts, too - we'll cover that in the
frequency spectrum. and one-shot recordings layered on top. tutorial on the next page.
q
/\
We increase the effect of the Having placed the compressor in the We enhance our bussed drums with
y' compressor by dropping the second insert slot, we now have the /
"*-
two specific treatments for individual
Threshold and increasing the Output opportunity to address tone. We insert a sounds. We add a Tremolo part to the
level. We also experiment with the'time Sony Oxford EQ in slot 1 and boost the shaker to get it moving f rom side to side,
controls', which change the Attack and kick by adding 7dB at 1O8Hz, plus 5dB at then add an Autofilter to the loop so that
Release times to produce a squashed 24OHz. We cut around lkHz and boost its tone rises and falls across a four-bar
sound. This exaggerates the volume of the top end at 5kHz and lOkHz. These period throughout the mix (6 Buss
the loop and shaker parts, so we turn changes would sound huge without Drumsffnal.mp3).
these down on their respective channels compression, but the compressor
(4 Loop and Shaker quieter.mp3). smoothes them (5 Buss EQ.mp3).
r'\
.** Grouping backing vocals together -, . We EQ the f irst vocal part in solo Now we copy the EQto the other
d lets them be treated as one, but it I mode to really gauge the tone. We parts. The result is successful, but
re needn't mean losing independent scoop out frequencies below SOHz we've used six separate EQs rather than
control of each part. We start with a using a shelf, while dipping frequencies one single grouped treatment, which
backing track that features the same centred at 5OOHZ and 1.58kHz by 4.5 and taxes the CPU more than is necessary
vocal copied to five tracks. Each part is 2.5dB respectively. We boost by 3.5dB and is also pretty inconvenient - as we're
offset by an eighth-note, giving an echo- above 7.4kHz and send this channel to trying to think of the backing vocals as
like quality to the vocal, but the build-up our auxiliary delay and reverb. This one part, we d do better to treat them
of the same frequency content makes makes the sound much cleaner (2 Solo with a grouped effects solution
the massed vocals a bit overwhelming EQtreatment.mp3). (3 Effects Copy.mp3).
(1 Backing Vocals start.mp3).
e%. s_ Wealsodropthelevelssothateach ffi "._ We'reusinganAppleLoopforour ffi -.* Now we add two final details. Firstly,
o' backing vocal parts - this means that fu-# r' we place an Exciter after the Buss
F *t' backing vocal progressively fades Fq eachfileisneatlyedited,withall
S out.Eachvocal dropsbyl.SdBmore fuP parts *d to
Compressor to add air and extra sparkle
than the previous one so that now each starting and ending at the same point. lf the sound. Then, we put Auxiliary 3
backing vocal track has its own space in you're applying similar treatments to into Latch mode and automate the
the stereo field and its own volume. This backing vocals you've recorded, take amount of send to the delay on Auxiliary
creates a nicely spaced effect (7 BV time to edit them to ensure that all parts 1 so that it ramps up through the vocal
Level Drop.mp3). start and end promptly, with short takes, getting louder as the vocals fade
fade-ins and fade-outs. away both times (9 Final MIx.mp3).
1
/
Do you know what separates the classlc An equaliser is used to boost or attenuate A quick perusal through the pages of any
professionat mixing desks from the cheap, selected frequencies and frequency ranges. You music equipment website or catalogue will make
mass-produced consoles that line your Iocal will, if you have your wits about you, be it abundantly clear that the market for good
music shop? If you said "the preamps", you'd attenuating more often than pumping up the equalisers is nearly as competitive as the market
be right - but you d be equally rlght to single levels (we'll get into that a little more in a minute). for high-end mic pres and compressors. There
out the EQ. This statement may seem suspect ldeally, then, you d think that you d not want your are a vast number of designs, both hardware and
tothe studio newble, but any veteran console EQ to add anything at all, but just to do the job software, on the market, ranging from the
jockey will confirm our assertion. Granted, transparently and precisely. You can certainly familiar hi-fi graphic EQ to f ully parametric,
most of those same studio vets will insist that pursue that course, and no one would ever automatable'smart equalisers'. Some EQs are
equalisation should only be used as a Iast question your approach. Nevertheless, there has simple tone control devices, while others have all
resort, but rest assured it will be used, and been much waxing poetic as to the properties of the bells, whistles and flashing LEDs you could
when you reach for lt, you often want It to add particular EQs, whether they be classic (and possibly want. Each of them provides a different
somethlng special to the sound, even when it's expensive) standalone vintage units or equaliser approach to the seemingly simple task of
taking something away. sections salvaged from famous mixers. boosting or cutting frequencies.
ln character
You might be asking yourselt why on earth
would someone bother to dig up and dust off an
old EQ, and why would software developers want
to reproduce them? Well, there are a couple of
reasons. First of all, like vintage guitars, amps or
synthesisers, a great vintage EQ has its own
sound. There is a specific character that comes
from those old circuits - they are pleasingly
imperfect, coaxing a hint of oh'so-delectable
distortion from their aging circuitry.
Also, there is the design to consider. These
days equalisers are wildly flexible, providing user
control over just about every aspect of the job,
but in the past, console manufacturers had
practical limitations. That meant providing a
finite number of fixed frequencies with maybe an
adjustable mid-range frequency. A lot of thought
went into providing the most musically useful
frequencies in an EQ - for instance, the EQ on
Malcolm Toft s Trident consoles helped to define
what is now called the'British sound'.
Needless to say, production is all about Most mlxers have bullt-ln equalls€rs, but some of them, llkethe EQ on thls old Trldent, have become legendarythanks
character, so an EQ with a bit of personality can to the sonlc qualltles they lmpart. The Trldent! EQ was th€ drlvlng torce behlnd the'Edtlsh sound'ol the 6los and 7Os
+r ..".,- We introduce the two'Mmmmm' **, We add a third plug-in to the -" Leaving the EQ for a moment, we set
.fu + "'" backing vocals and send theseto ,"e auxiliary channel, using Abbey - "" up an auxiliary send from Auxiliary 2
'{"fu'*L
it Auxiliary 2 as well, so that they benefit Road's TG124l4 Filter module to drop (our backing vocals channel) to Auxiliary
from the same EQ. We add the UAD buss frequencies around 1.8kHz by 4dB. This 3, where we add the Sony Oxford reverb.
compressor to Auxiliary 2 to smooth makes the sound thinner and leaves Its Long Hall setting (3.5s) creates an
levels across the BV parts, using a Ratlo more space for the lead vocal. This is a ambience around the backing vocals
of 4:1, a low Threshold and output Gain subtle effect, so we've demonstrated that distances them from the lead vocal
set to taste (4 Mmmm BV.mp3). which frequency this is by boosting by (6 BV reverb.mp3).
lOdB for the purposes of this clip only
(5l.8kHz reduce.mp3).
Better telephone EQ
Telephones are wondrous devices for application of technique. The
communication, but the fact that we spend so first item of business is to
longrtalking on them doesn't really help explain replicate the sound of a
why the effect of simulating their frequency telephone by removing lots of
response (known as'the telephone effect') low- and high{requency
remains so popular in record production. content. The easiest way
But popular it is, particularly in pop and dance to achieve this is to use
music. ln fact, the telephone effect has become your EQ's low- and
such a standard treatment that most EQ plug-ins high-pass filters. This
offer at least one variation on it in their preset will leave you with
lists. These are often a little crude and overly mid-range and low treble, which is where
harsh, however, in exactly the same way that frequencies tend to become harsh - and it's Thetlnnysoundqualityproduced bythetelephonelsan
music played back through a telephone is - even even more apparent once you've scooped out endurlng etfect, and lt's easy to create ln your DAW
when it isn't dodgy hold music playing down a lots of content at the extremes of the frequency
bank's customer'service' line at us. range. Here is where standard telephone EQ problem frequencies (normally between 1 and
ln record production, creating the illusion of a presets, with their'all-purpose'settings, normally 3kHz). Some spot reductions in volume in this
telephone treatment without subjecting your fall down, but we can tailor our EQ settings to the range will reduce harshness without detracting
listeners to this same type of sonic abuse is the specific sound we're treating. So take care to from the overall telephone sound, as we'll
aim, and it's easily achieved with some careful listen to and analyse your sound, and target demonstrate below.
\/ We start with a basic track q We apply a standard telephone EQ q We remove the offending Channel
TI comprising a Stylus RMX beat loop, d preset to the piano (we're using '/ EQ plug-in and replace it with the
on* We boost the volume by 5dB and \F This is effective, but it still leaves Back in context the piano EQ is
"* working
r' find this provides a gentle'telephone some over-zealous frequencies. We "s nicely, producing a similar
sound' without providing any unwanted target these with another EQ band, effect to that heard in Step2 but with a
over-blown midrange - however, some scooping out another 6dB at 2.2kHz. much cleaner feel. Telephone signals are
nasty spikiness does remain. We address This leaves the thinness of a telephone compressed too, so we add Logic's
this first by dropping frequencies sound but also reduces the resonance Compressor, using a low Threshold and
around 1.2kHz by 7dB. On our audio associated with telephone presets a Ratio of 8:1. We also add Logic's
example on the CD, this frequency is designed to achieve this effect. Again, Bitcrusher with a lo-blt setting to impart
boosted by 7dB so you can hear it clearly we've boosted this frequency on our alo{i feel (6 Plano Compression.mp3).
(4EQl.2kHz.mp3). audio example (5 EQ2.2kHz.mp3).
for the fun stuff. We can create a We can automate the filter cutoff a/ lf yourEQeffectof choiceisn'tas
/ Now
"*- with the EQ by setting
vowel sounds r frequencies to get different vowel easy to use or as flexible as Live's,
the two filters'cutoff frequencies to sounds - for example, automate the check out Philta CM Edition on the CD.
different values, For example, if we set low-pass filter to move from lkHz to This dual filter allows you to create
the high-pass filter to 5OOHz and the 2.3kHz. This will morph the sound similar effects, and it's possible to link
low-pass to lkHz, we get an boo'sound. from an'ooo' to an'eee' (Moving both filters so their cutoff frequencies
Formant.wav). For more information on can be controlled using either of their
the spectral content of vowel sounds, cutoff frequency controls, which makes
see en.wlklpedia.org/wlkl/Formant. creating sweeps less time-consuming.
q rq
Some EQ plug-ins, such as Ableton u* We add EQ Eight to the audio track, Now we automate the cutoff
'" Live's EQ Eight, allowfor the /' and change the Mode setting from frequency of this band to sweeP
processing of the middle and sides of a Stereo to M/S. We can now switch EQ upwards and downwards over the
ru course of a couple of bars, as shown
signal separately. This feature can be Eight between two different modes, M
used to get some unusual stereo effects. and S (middle and side), with separate above. This creates a phaser'style effect
We copy Synth Chord.wav from the EQ curves for each. With M mode that has the added advantage of taking
futorlal files/EQ folder onto our hard selected, we set the first EQ band to out the bass from the centre of the mix -
drive, and then onto an audio track in high-pass filter mode. ideal if you need to make room for your
our DAW (here we're using Ableton Live). kick or bassline (MidSlde EQ.wav).
F e-- We undo dramatic drop and try This creates some glitches as one
/ somethingthiselse, -."_
'*
/ This is effective, but as some content
tuffg narrower creating a much
C -*- frequency band is effectively at this harmonic register is actually
bandwidth drop that's r*S 'unOropped'as one note moves to above the bell curve of our EQ here,
automated to track the movement in the another, but it helps eradicate one we're switching to a high-pass filter,
part. ln this way, the relevant harmonic aspect of the harshness of the sound. rolling off frequencies above 4.4kHzby
in the sound is dropped by 2OdB for Next we apply a wider frequency drop to lSdB per octave. This dramatically alters
each note but only the dominant content centred at l3kHz in order to get the flavour of the bell sound, making it
frequency is affected each time a note rid of some of those super-high much mellower (6 HPF.mp3).
plays (4 2OdB narrow drop.mp3). overtones (5 HF Drop.mp3).
ry /"- Thefinalfrequencyareatoaddress #% . * Now it's time to put the revised bell ffi \ We bring the bell's volume up and, as
# is the one around 2kHz, which also #kq / soundbackinwiththeothertrack k-# d afinal EQchange,scoopoutall low
F contains some loud, overbearing elements. The result is much quieter, as
fuS those ffi bass content out by applying a
harmonics. We repeat the trick from overbearing f requencies 48dB/octave high-pass filter to
Step 4, automating another narrow accounted for so much of the track's frequencies below 360Hz. This cleans
frequency band set to -2OdB, which volume. The overall sound is much the sound up a little more and leaves us
tracks the active frequency in this area mellower now (8 Bell In Mix.mp3). with a thinner, purer sound overall
t (72khzteduce,mp3). (9 Bell No Bass.mp3).
r.- Nowwe send the pad sound to Opening the Sony Oxford Reverb's
/".- EQ pane allows us to rectifythis 1
/
Next we add the sequence partfrom
/ Auxiliary 2 and set up the Sony Omnisphere. This contains no
Oxford reverb with a Bright Plate reverb problem by shaping the tone. We use the reverb, but the delay is native to the
preset. This is too big - it lifts the lowest EQ control to roll out the reverb's sound. This works nicely and does the
brightness of the pad, but adds far too bass below 95H2, whilst we also dial out job of creating the sound's'space'.
many unneeded frequencies in the 5.5d8 at 2O7Hz and 5dB at 626H2. We Sometimes not adding reverb, however
midrange (4 Pad Reverb.mp3). low-pass filter the top end above 7,5kHz carefully EQd, is the key to a sound's
(5 Pad Reverb EQ.mp3). success, so we leave this sound dry
(6 Sequence No Reverb.mp3).
>Listen up
Professional mix engineers need
very finely honed listening skills
to enable them to hear the types
of subtle changes being effected
in this tutorial. While these might
seem minor when heard in
isolation, in the context of a mix
they can all add up and
collectively have a huge impact
on the clarity and cohesiveness of
the mix as a whole. The more
discerning your ear, the better ry'
your mixes will sound. Like most
r/ Nowwe add the lead sounds -this insertthe UAD Cambridge EQ
We
gives us a chance to open up the top after the Lexicon reverb to shape the
things related to music end of the mix. We send both sounds to sound, scooping out frequencies below
production, this is a skill that can IOOHz with a high-pass filter and
Auxiliary 3 and set up the Lexicon
be developed with lots of dropping levels at l4lHz and 611H2 with
Vintage Plate. We choose a preset called
practice, so here's an ideal generous bandwidth settings (8 Lead
Just Plate - plate reverbs are generally
opportunity to get some in! known for their generous treble end ReverbEQ.mp3). Putting all the
Olead Reverb.mp3). elements back into the mix, the whole
track has more space and drama
(9 Reverb EQflnal mlx.mp3).
1
/
Although surround sound has made its Surprisingly, stereo recordings didn't really stereo productions. With the advent of 24-track
mark in the music technology industry, catch on at first. ln the pop music heyday of the tape decks, more tracks could be used, meaning
most listeners stlll partake of their music in 196Os, many engineers considered stereo a more stereo recordings at the source and more
two-channel stereo. Surround sound may be a novelty. ln fact, many of the most famous stereo room for double-, triple- and otherwise
vital part of the clnematic experience, but albums of all time were mixed as such merely as multitracking instruments, resulting in thick
most music is sold as stereo MP3s or CDs. an afterthought, with the job often being stereo panoramas. Mixing engineers made use of
Music is most commonly heard behind the relegated to studio interns. The senior engineers autopanners that could bounce the sound
wheel of a car or via tiny earbuds attached to (and the lion's share of the studio time) were around the stereo soundfield, and other effects
an iPod or phone. Obviously, the stereo format reserved for the monaural mixes. designed specifically for stereo use.
ls allve and kicking - and so should it be. One All that changed in the 7Os.'Hi-fi'was a Little has changed since then - effects
could make a compelling argument that all buzzword of the day, and audiophiles spent small dedicated to enriching the stereo experience
music is heard in stereo, since we have only fortunes on their systems. With the exception of abound, even if they lack some of the wow factor
two ears. Directional hearing is still a result of a short dalliance with quadraphonic recordings, they once claimed. Still, there are those that
a binaural process. the record industry concentrated its efforts on widen the perceived stereo field, and others that
@EE@srgs frM@ffir-**
get much simpler than Stereo
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As you d expect from Cableguys,
As meirtioned above, there are some It doesn't
processors designed to give the Tool, a plug designed to give you visual accustom yourself to the intricacies of Pancake is a wacky, customisable,
illusion of a three-dimensional sonic feedback of your stereo image. You can mid-side mic techniques, bx_solo over-the-top stereo panner - it's
vista using only stereo channels. control the left and right level allows you to solo each of the various autopanning taken to loony extremes.
Panorama is such a plug-in - using individually, invert the phase for each elements of a mid-side recording. Left lnstead of the sine or triangle wave LFO
specialised DSP technology, it can give channel, and tweak global stereo pan and right, mono sum and stereo seen on traditional autopanners,
the illusion that a specific sound is and width. An essential tool for the difference channels are all available, Pancake lets you create your own
placed to the left, right, up, down, front, mastering engineer, but also quite and they're phase-corrected too. A waveforms. Up to ten can be stored,
or back, near or far from the listener. useful for any stereo tracks at mixdown stepped mid-side stereo width control and you can sync the lot of them to
Pretty convincing, and great fun to use. (think drum overheads or stems). is included as well. your DAW'S tempo.
wavealts.com www.fluxhome.com wwwbralnworx-muslc.de wwwcableguys.de
#* ro First we'll add the sense of moving #.{fr Ia Create a more elastic sound by
/a
Start with a sound that has some
ruil interesting harmonics, such as a g d awayfromandtowardsthelistener. 4 makingthe'away'-orquiet-partof
ff detuned saw wave. You can try this with 4ffi- Moving left and right is easier, so by # the automation slightly longer than the
other sounds, but more simple tones like you'll get
dolng front to back first a part.
louder, closer Adding reverb on the
sine or pulse waves, with their smoother better understanding of each step in the 'away'sections adds size and space to
tone, can be harder to place. Create one process. Automate the volume so that it the effect. Different reverbs and
long four-bar note - you can experiment peaks on the first beats of bars 1 and 3, amounts will create the feeling of
with sounds and rhythms later and the end of the loop going back into different rooms. We've gone for a simple
(OrbitSaw.wav). bar 1 (OrbltFwdBak.mp3). hall reverb for now (Orbitrevrb.mp3).
q
/** set
Now use your stereo effect to pan This next part is main ingredient Now that you've got the basic effect
/ the sound left and right following the / to really give thethe
"* effect a realistic up, you can tailor it to create a
dip and rise in volume. Pan the first loud sense of space. lf you've ever heard of wide range of variations. Using different
section hard right, the quiet section to the Doppler effect, you'll recognise that lengths of notes can increase the sense
the centre, the next loud section hard this is what we're adding here. Small but of movement, while different reverb
left, then back to the centre before noticeable rises in pitch at the same settings will change the space the sound
panning hard right again. Now we're times as the volume increases will add a is moving in. An arpeggiated sound
getting that sound moving! definite sense of movement and moving up and down notes or octaves
proximity (Orbltflnal,mp3). can be used to add movement in the
vertical f ield (Orbltarp.mp3).
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Simple risers make excellent " The simplest way of taking a riser :i+!ri? To make the effect more interesting,
ti
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'candidates for stereo treatment. di' -"' and making it stereo is to add your #!8. we can modulate the amount and
.sli t
+ First create a basic white noise riser by +Ee+ stereo or panning effect and use either iiitir+Ft rate of the panning. lf your stereo
opening a synth with a white noise an LFO or automation to pan the riser plug-in has an envelope or you're using
generator, then add a low-pass filter and left to right. Set the amount as high as your synth's LFO to do the panning,
set the Cutoff to about 3OHz. Assign an possible and the rate to 1i8. At this speed using either of these to modulate the
envelope to modulate the cutoff with the effect should sound something like rate is the simplest method, if you don't
the Attack set to maximum and the riserchopper.mp3 on the CD. have these options, use automation
Decay, Sustain and Release set to O. instead. Listen to riserratemod.mp3 on
the CD to hear the effect.
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ii"i";: there? To really take this into the stereo want, but you don't want to be just '+r,"".
hazardous, but try experimenting with
.; l+t.:l+F
world, we can add some simple delay. anyone. Chorus is a modulation effect other stereo modulation effects such as
Adding a delay effect with different that is also part of the 'stereo family'. By flanging and phasing. Envelope and LFO
speeds/rates on each channel will add creating multiple versions of the sound modulation are your friends with this
yet another stereo dimension to this delayed at tiny but different rates, effect as they lend themselves perfectly
sound. Keep the feedback and chorus adds a stereo effect that works to its evolving nature (riserfinal.mp3).
drylwet balance low. well with the delay and panning we have
al ready (riserchorus.mp3).
> stereo
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-., We select the Bass chain and set the - The source audio is mono so it will . We solo this band and take a listen -
" first band of EQ Eight to the low-pass
i:"''''''*
"'" already be dead centre in the mix, lit""'+
'
all we can hear is the mid-range
filter mode. We set its Frequency to but in the event that we did want to growl. Let's rough it up a bit by adding
2OOHZ, and click the S button to solo the
'' 'ii make a stereo signal mono, we could Live's Overdrive effect. We set the centre
chain and play back the audio. We can use Live's Utility effect and turn the Frequency to 2.2lkHz and the
hear iust the low-end bass-y rumble - we Width parameter down to O7o. We Bandwidth to 3.33. This centre
want this to sit in the middle of the mix. un-solo the Bass chain, then select the frequency is above the low-pass filter's
Mid band. We set the first band to cutoff frequency, but it still snarls up the
high-pass at 25OHz, and the second top end of the sound nicely.
band to low-pass at lkHz.
oe ga
-H
(, ffi ml
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r* @1
- - l-
o
n lJk6n F-iffig [qEEry
I
t th fl)
i:In:i . Now we solo the Treble band. This i|:1,1:. ., One of the great things about using :i*t1 ,
, We can get the best of both worlds
'' time we set the EQ Eight's first 'l:t::..i ' Live's Audio Effects Rack is that we '.,,E,,. j: '" by using a limiter, which allows us to
frequency band to a high-pass filter at rri- .,.+ can set the Level of each band very turn things up without overloading the
,..irj
1.3kHz, and add a Chorus effect after it. easily. We turn down the Mid band to channel. We add a limiter after the Audio
This is where the stereo movement of -3.7d8 and the Treble band up to +1.6d8. Effects Rack, pump up the Level by 4dB,
the sound comes in. We can hear the We listen to the sound and try bypassing and try boosting the Level of the three
stereo movement now, and see from ' the Audio Effects Rack. The trade-off is bands and tweaking the effects
Live's channel meter that the left and that while the original mono audio has parameters (Multiband Synth.wav). lf
right levels are moving independently. more weight and push to it, the stereo you're a Live user, you can check out the
version is wider and feels less static. Live Multiband Synth Proiect on the CD.
You've probably read in the pages ofcm So what of the stereo field? ln the early
about the ingenious and extreme lengths days of stereo, and for years afterwards, it
some producers go to when crafting a was simply a matter of panning something
mixdown, but when you get right down to it left, right, or somewhere in between. But as
there are surprisingly few variables to soon as stereo reverb and stereo delay
consider: the frequencies of the sounds, came on the scene, it became apparent that
their level, when they occur, and, in a stereo there's much more mixdown mileage to be
mix at least, where they sit from left to right. had from the simple two-speaker set-up.
Elsewhere in this cm Specrbl we've seen Adding width to reverb and placing that
how we can use sidechaining to theat'our reverb on a sound can make the entire
way into fitting various sounds together by channel occupy a different space in a mix,
modulating the volume of one part in leaving more room for the stutf in the
relation to another, and this works very well middle. Artificial stereo spread effects can
indeed. We've also seen how adding have a similar impact, and just as a stereo
unusual harmonics with distortion enables dblay adds presence to an otherwise
us to get around the problem of having centred musical part, using panners and
sounds that share a lot of frequencies, by tremolo effects can keep a sound distinct
giving one sound a unique character that's from the other static parts, offering an
distinct from the other. entirely different stereo mix space.
i r-i 1.:r: I l
4#k -E There's not a lot of room to breathe F*-# ,"* We turn next to the conga part,
I\.
Using auto-panning plug-ins can add
movement and drama to a mix and # r within the track, and this is partly 4 which is currently using a lot of
re free up central mix space for your track's 4f,* due to all instruments being panned tud central mix space. We insert Tremolo on
most important elements. Our starting centrally. We start with the pad sound, its channel but set the Smoothlng to
point for this walkthrough is t Tremolo adding Logic s Tremolo plug-in to its 096 so that the sound chops from side to
start.mp3. This track is very busy, insert channel. We set the Tremolo rate side without panning through the
containing a pad, two sequences, a kick, to 2 bars so that the sound gently middle. We set the Rate to half-notes
drum loop and bass, two lead lines sweeps from right to left and back again and the Depth to 8596 to keep the effect
playing the same notes, a conga loop over this period. Smoothing is kept at 'stereo' (3 Conga Tremolo.mp3).
and an additional electronic drum loop. lOO% (2 Tremolo Pad.mp3).
"a We copy the auxiliary effects to the q The effects on the second sequence "., lf you don't have an auto-panning
r'' sequence's channel before removing / are native to Omnisphere, so any - plug-in, don't worry - you can
the auxiliaries completely. ln this way, panning effects we add to this sound will achieve the same results using careful
both the effected and dry components affect both the dry and wet signals. pan automation. Here we add exactly
of the sound benefit from Tremolo Accordingly, we add a square Tremolo this to the electronic loop part, panning
movement. We insert Tremolo after the shape that hard pans the sequence to it +441-44 in two-bar blocks through its
delay and reverb and set its Sync rate to one side for one bar and the other for duration in the second half (6 Electronic
4 bars. Any auxiliary effects would the next (5 Sequence 2 Tremolo.mp3). Loop Pan.mp3).
remain'central' and dilute the Tremolo's
effect (4 Sequence 1 fremolo.mp3).
Stereo spread
With many of us carrying out mastering on our about 3dB of
own tracks, it's important to be clear about how headroom between
the process differs from mixing your recordings. your unmastered
When mixing, it's well worth avoiding the stereo bounce and
temptation to put mastering plug-ins in the OdB (digital
output channel, particularly before you've maximum), so do
completely finished the mix. lt's extremely insert a gain plug-in
tempting to introduce these as a mixing project is and reduce the volume
coming to a close, as it can give the mix engineer before you bounce to
(ie, you) a refreshing energy boost when ensure that you've left For mlxes made on headphones that are
loudness maximisers are used to bring up the the necessary volume too mono, stereo sp]€ad can help
volume, and a little EQ adds some sparkly treble. space in your mix.
However, mixing parts so that they sound Thereafter, your mix will certainly benefit at well as adjusting tone at the mastering stage with
good through mastering plug-ins is a dangerous the mastering stage from careful attention to the EQ and loudness with your maximising plug-in of
game - remove the plug-ins and you'll notice the stereo picture. Mixing on headphones, in choice, experiment with stereo spread. Used
mix sounds flat. lt's much better to complete a particular, can often leave mixes sounding too subtly or broadly, it can really help widen a mix.
mix, bounce it down and then re-import it into a mono - as pan movements on headphones We strongly recommend listening to the audio
new session ready to carry out mastering sound so dramatic, we tend to be a little cautious examples for this walkthrough on headphones to
processes on it. The optimum setting is to leave in how much we apply such treatments. So, as catch all the subtleties of the sounds.
r *
/r- Stereo Spread from the lmaglng
We've mixed ourtrackdown asa lnto this second slot we insert Logic's We narrowthe effectof the Stereo
/ I
I stereo file without any effects in the
output channel, leaving 3dB of
headroom, to replicate the perfect'start
point'for a mastering session. ln the
sub-menu. We start with a generous
amount of spread placed across the
entire frequency range by using the
spread by adjusting the Lower
Frequency amount, moving it up to
2OOHZ so that no stereo effect is applied
to the lowest frequencies in the mix. This
output channel, we insert a Channel EQ default settings. The result is a total sounds better, though there's still too
to lift the top end a little and then Logic's mess, with the bass end in particular much movement in the low midrange
Adaptive Limiter to boost levels. Note sounding horribly lopsided e Stereo (3 BassAdlust.mp3).
the'gap insert slot in the output channel Spread default.mp3).
(l Stereo Spread start.mp3).
''"i':*' e
O o O": OO
oo oo oc >Switch it up
c3 cl cf At numerous times in the
F€eG, afrce plug-ln trom Sonalksls, i5 a $Eat
waytoteep eontFol of your slgnal lerrels r,r)\ rrr\\
\JJ \v c o following walkthroughs we'll
specifically suggest times to try
switching the order of some
plug-ins. But even where we don't,
Levetling out ',,". Here we're going to create our
please try to get into the habit of
switching them around and
Now that we hane the abillty to lnsert "* dream channel strip, and first in the listening to how it affects the
re chain comes the humble gate. Gates are overall sound and the
ten or mor€ plug-irls into €\rery almost always best placed first because performance of the other plug-ins
channel, and with so many lnstantly they usually need the purest signal, with in the chain (particularly those
grutlfidng prsetE to hand, lt,s eaey the widest dynamic range possible, to placed directly before and after
to forget all about signal quallty. We do their job well. You can hear various the one you've moved).
tend io think that slgnal3 don't audio examples demonstrating this on
degrade with dlgital, and so the CD (Tutorial flles/Chain/cating).
partkulady lf w€ have a dynamics
proce$or at the end ol the chaln
(whlch ls often a good idea), we don't
notke our slgnal getting
progresslvely ormdrlven ,;':l-/,,:\.
througbout the channel stdp. '1. /.X;i\.\
lf/./ ,^"1
Itl rot uncommon to s€e proiectg
,#:^w
i!{ipjt !!
'r'.!,
Effects chain.tips
I We probably all know that stereo bass ls
I usually best avoided for a number of
I reasons, so how can you add stereo wldth
to a full sound without making the bass
element "too stereor? Slmple - with parallel
processing and someJudlcloss ffie ol EQ. Send
llIPuTl rYoLuilElffi ctsd{El l€
your gound to a bus, add stereo width and use (l o D.
1 r.r-gi'a-t -iRffi
* Cf l
a frlter to remove the troublesome bass end,
then balance the levels.
Bluenoise
BandechosE #
lll!fiillFll windows vsr original signal (though the
l!![17**. o tu e no se. no
i manufacturers of those
classic machines surely
Bluenoise are a Norway-based outfit who clearly were trying - and failing
have a knack with Jeff McClintock's SynthEdit, beautifully - to get the best
and they've put those skills to work in creating possible signal quality), a
this exclusive plug-in for cm The result is the tape delay emulation should
exquisitely archaic Bandecho SE, an incredibly be bursting with all of the
lifelike emulation of a dusty old delay deck. artefacts of analogue tape.
Bandecho SE is, in fact, a cut-down version of a The processed signal in a
much more elaborate commercial plug-in, real tape delay degrades
though you'd never know it to play with it. lt does with each pass over the tape
everything we could possibly ask of a tape delay, it
heads. With the feedback turned up high, developer lets you, the user, decide precisely
and does it very well indeed - in fact, we were degenerates into a compressed, how much degradation should be applied.
surprised at how well it stacked up against a real scarcely
frequency-limited miasma that Featuring as it does a brace of familiar controls,
Maestro Echoplex we had to hand. resembles the originalsound. Bandecho SE won't leaving you scratching your
Tape-based echo is a special breed of effect. Bandecho SE is fully capable of achieving this head, though a few of them work in ways that
Rather than aiming at the truest fidelity to the awesomely oxidised tone, though thankfully the might seem at odds with other gear.
V-Ptugs
Emphasi-er LE #.
calls "non-linear sound
ffi-Ylilffi:.'; enhancement processes".
We aren't sure precisely
When is an equaliser not an equaliser? And when what these processes are,
is a resonant f ilter not a resonant filter? The but we can say that
answer to both is, when it's an Emphasizer. Emphasizer LE does exactly
V-Plugs Emphasizer LE achieves some of the what it claims to do: it
same tasks for which you might call upon a filter emphasises specific
or an EQ, and for the most part sounds somewhat frequencies without
similar to both. Yet it gets to the destination via sacrificing the signal's
an entirely different road, even if some of the natural qualities, and can pixie-dust plug-in that can add sparkle to yourtracksl
surrounding landmarks do indeed seem familiar. add a decent amount of
Like its big brother, Emphasizer LE draws upon liveliness to a lacklustre track. though they go about the task in very ditferent
V-Plugs'SDM (Selective Dynamic Manipulation) We've heard similarly tantalising suggestions ways. Used judiciously, Emphasizer LE can
technology to single out and emphasise a from developers and manufacturers in the past, provide some of the same sort of presence as
selected frequency or range of frequencies. SDM and some of their products actually make good those devices. lt can also make for a cracking
makes use of a complex algorithm that combines on those promises. The Aphex Aural Exciter and good EQ-style tool at mixdown, or add a bit of
selective compression with what the developer the BBE Sonic Maximizer both come to mind, mojo to a drum loop.
Twisted Toots
Buffeater Micro Effects sg;?*;:
f,!@[ neanor ensembles for Windows and deconstruction/rearranging. This collection is
Mac (Reaktor required) definitely one to tickle the fancy of the more
$![l www.twistedtools.com experimental set.
Some knowledge is required to get the most
This exclusive cm edition of Twisted Tools' out of these effects. You need to be able to
Buffeater is different. First of all, rather than being trigger them via MlDl, so the developer
delivered as a.stand-alone product or in some recommends opening them as instruments and
plug-in format, Buffeater Micro Effects have been side-chaining the signal you want to process into
designed in and for Native lnstruments'mighty them. You can load samples in, too, and there's an
Reaktor. This means that you'll need Reaktor included sample map with some tasty sounds.
installed to use them. The full version of Buffeater Each effect responds to a specific MlDl note-on,
is a multi-effects affair, allowing you to route the and you can use MlDl learn to lash the various
various individual effects in, through and around controls to your MlDl controller. This real-time
one another. This Micro Effects package provides aspect.makes for some fun tweaking.
six effects a la carte.
The effects are decidedly off-the-wall, with Stretch, sllce, scratch and deconstruct your audio signals
timestretching, granular manipulation, tape wlth Twbted Tools Buffeater Mlcro Eftects. Therel one
effects, scratching, slicing and signal catch, though: you'll ne€d Reaktor to use 'em...
de la Mancha
TRUCCM ffi
synthesisers, and are, as you
ffi-Y,:nXn a.co.u k/tru c2. h tm might guess, downright
bizarre. As you know ring
Multi-effects devices usually fall into one of three modulation produces
categories. There are utilitarian'Swiss Army clangorous, inharmonious
knife' processors that allow you to choose from a tones. Granulisers break down
handful of available effects and perhaps combine the incoming signal into tiny
or chain them together. There are pre'defined 'grains' that can manipulated
combos, and there are devices that draw upon upon playback.
multiple effects simultaneously and allow you to It's all good stufl and it
intermix them in some way to produce makes TRUC CM capable of a K4pon
something new and unusual. surprisingly wide variety of keysto
TRUC CM falls squarely into the latter sounds, but it's that wicked X/Y
category. This strange device provides a quartet pad that really brings the package to life. This Obviously, TRUC CM is ideal for experimental
of effects - there's a delay, a distortion processor, handy little feature can be used to modulate the and unusual effects, though it is perfectly
a ring modulator and a granuliser. These last two level of each effect. You can automate the X/Y capable of providing a bit of subtle motion as
are commonly found gracing the heavily pad, as well as manipulate it manually - in fact, well. lf you like what it can do and want more,
beknobbed GUls of the more esoteric software you can do both at once! why not plump for the full version?
alutrlg
speiterflap
heks
totrtd
xpbde
lcrdsm
rod€*ir€
dcstMto
Litfarm
fLbd
lofi
h.ds
r+a{ly
ffa r* We've created a thumping 9O9-style q Let's loop our pattern and let it run -q Let's try the filter. Reduce the filter's
/ rhythm using the Pro-g in Orion, and d while we have ourfun. TRUC's lNlT t' cutoff to around 5.5OO, and boost
fi opened an instance of TRUC CM on the patch bypasses all but the Dirt section. the resonance (Res) to 5.O. That s the
channel insert - obviously, you can use With it's built-in resonant filter, this stuff! Now let's move on to the Grain
your preferred host and beat box. The section represents far more than the section. lt's currently bypassed, so
default patch is crazy, ripping around standard fuzzbox or overdrive effect. switch it on. That sounds like a delay, and
our sound like a spike-wheeled muscle Currently there's no Dirt mode selected - it is, sort of. That's because both the
car out of Deafh Race 2OOO. We want to try CIose Shave from the dropdown Graln Rate and the Graln Size are set to
start from scratch, so let's call up the menu. Turn the Dirt knob up to hear the % beat. Change the Size to l/16 Beat
lNlT preset. effect. Ah, that's nice and stubbly! and the Rate to t/9 Beat.
a OK, now for the weird stuff! Push the q Let's activate the Ring section. You q Now forthe X/Y pad. Turn it on and
/ Grain section's Pitch knob way up to d can hear the effect straight away - it a" activate the built-in LFO. Whoa!
42.O. That! a crazy sound - it almost adds a metallic tone to the beat. The That's going to make us seasick! Change
sounds as if it were speaking! The pitch Ring modulates the incoming signal with the Rate of the X axis to t2 Beats and
of the grains is being changed. The other a built-in oscillator. Tweak the Ring Hz that of the Y axis to 4 Beats. Reduce the
three knobs are used to randomise the knob to adjust the frequency of that Depth and Phase of the Y axis and see
grains - try turning the Slze Md knob up oscillator. Now let's turn to the Delay - the results in motion. Move the solid
to 8t. Now it sounds like alien insects! the default settings of half-beat delays orange'puck'and see how the motion of
Try turning the PItch Md knob up too. and no filtering are fine for our needs. the other puck centres on it. Wild!
WhiteLABEL
d:SHIFTCM ffi
llllll'rlFll w i n d ows vsT not bogging you down in
liilllil**.ro, gnoramonoprooucrons.com/ extraneous (and often
whiteLABEL/ unnecessary) details. You
get two methods by
We've discussed the idea of combining which you can control
pitchshifting and delays elsewhere in this cm delay time, a big knob for
Specra/, and that's precisely what d:SHIFT does. fine-tuning and a
At its most basic level, the one-two combo of five-position selector for
delay and pitchshifting can produce thick, setting ranges between You want choruslng? You got lt, Swlrllng pitchshltted echoes? l{o problem.
swirling chorus effects. d:5HlFT does this and less than l0Oms and 5s. Wanna brag about how much it costs? Not wlth thls plug-|n...
more, pushing into Eventide-style harmonies and There's a feedback knob,
cascading echoes. and a low-pass shelving filter that can roll off scratching your head. What's more, whiteLABEL
The GUI is split more or less into two sections. frequencies ranging from lkHz to 2OkHz. The are offering cm readers a huge discount on their
The left side contains a minimal allotment of pitch side likewise has a range selector, allowing Bolsteriser collection of compressors, plus a
delay controls, while the right side has an equally for pitch ranges from 1 semitone to an octave. unique stereo version of d:SHlFT. For full details,
spartan selection of pitch functions. lt's just ln short, d:SHIFT sounds as good as it looks, go to www.roughdlamondproductions.com/
enough to give you a wide range of effects while and it won't empty your wallet or leave you whltelABEl/CMoffer.php.
rfl q Let's see how d:SHIFT works with 1 As exemplified by the snaresound q a. To take this effect to even wilder
) { less melodic material. Load up a '*I / on David Bowie's Lolv album, ld r' extremes, we can crank up the Pitch
! sampled drum beat into an audio track &* be
pitchshifted and delayed drums can kJ Shift knobs range to 7 using the selector
in your DAW - we're using CMusic from very effective. We can get even stranger switches. Now, try turning the Pitch
the cm Studio. We've brought in a effects with software variants. Make sure Shift knob itself up to around 3 otlock -
four-beat drum clip (Beat.wav) and fired the Delay Time is all the way down and but be careful! You can easily generate
up an instance of d:SHIFT on its mixer the Pltch Shlft is set to O. Now nudge some ear-shredding feedback with delay
channel. The default Light Chorus patch the Feedback knob up tojust above effects. That's a bizarre sound - we've
is making a mess of things. 1 otlock for a weird, electronic timbre. called our patch AllenDrums.fxp.