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Design Course
Tangible User Interface
(TUI) - I
Digital Data and Information
by
Prof. Keyur Sorathia
DoD, IIT Guwahati
Source:
http://www.dsource.in/course/tangible-user-inter-
face-tui-i
1. Introduction
2. About
3. Evolution
4. Major Considerations
5. Basic Model
6. Types
7. Key Question
8. References
9. Contact Details
D’source 2
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Design Course
Introduction
Tangible User Interface
(TUI) - I We live in a real world, surrounded by real people & ob-
jects and interact with them in a real space; however
Digital Data and Information
most of our digital data and information is restricted
by to a set of metaphors such as keyboard, mouse and
Prof. Keyur Sorathia screen. We have relied majorly on screen based text
DoD, IIT Guwahati and graphics to interact with computer, specifically
digital data or information for more than 3 decades.
Consider it wall mounted screen, hand held device,
head mounted displays etc.
Source: Interfaces are not designed to immerse into spaces
http://www.dsource.in/course/tangible-user-inter-
and objects, instead it forces people to interact with
face-tui-i/introduction
screen-based metaphors. We as human beings have a
great ability to perform gestures, speech, remember
interactions with natural objects; however computers
1. Introduction do not use these mediums. They ask users to sit on
2. About a chair, play with keyboard, learn to use mouse, drop
downs, software to know even a tiny set of informa-
3. Evolution tion.
4. Major Considerations
5. Basic Model Here comes tangible user interfaces (TUI), where digi-
6. Types tal information is presented through interacting with
physical metaphor. Physical objects play a central role
7. Key Question as physical representations and control of digital infor-
8. References mation (augmenting physical and virtual realities). TUI
9. Contact Details thinks beyond desktop metaphor of mouse, keyboard,
icon, drop-down, files, folders etc. and embeds informa-
tion in real world.
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Design Course
About
Tangible User Interface
(TUI) - I There is many ways one can define Tangible User
Interface (TUI), although all of them convey almost the
Digital Data and Information
same message. Below are the few of them:
by
Prof. Keyur Sorathia • “Giving physical form to digital information that fits
DoD, IIT Guwahati to our social, cultural and physical context”.
• “Computation that moves beyond the traditional
confines of desktop & blends into our daily experiences 2. Urban Planning Workbench (Urp):
of physical and digital world”. Urban planning workbench uses scaled physical mod-
Source: • “Augmentation of Physical & Virtual world”. els of architectural buildings to configure and con-
http://www.dsource.in/course/tangible-user-inter- trol an underlying urban simulation of shadow, light
face-tui-i/about • “Integrating information with Everyday Physical reflection, wind flow, etc, based on the positions and
Objects”. orientations of physical models of buildings, on the
table surface.
• “Mapping physical objects to digital data”.
1. Introduction Physical environment input becomes an interface to
2. About interact with digital information as subtle changes in
3. Evolution color, movement, smell, form, sound, light, audio, video
etc.
4. Major Considerations
5. Basic Model • Hiroshi Ishii and Brett Ulmer says,
“Tangible user interface = user interfaces that aug-
6. Types ment the real physical world by coupling digital infor-
7. Key Question mation to everyday physical objects and environment.”
8. References Few examples are mentioned below for appropriate
9. Contact Details understanding of above statements.
1. Marble Answering Machine:
The physical marbles represent incoming messages.
The number of marbles that have moved intothe
pin-ball like chute indicates the number of messages.
When a marble is dropped into a slot in the machine,
the recorded message is played. Dropping the same
marble into another slot on the phone dials the caller
who left the message.
D’source 4
Digital Learning Environment for Design - www.dsource.in
1. Introduction
2. About
3. Evolution
4. Major Considerations
5. Basic Model
6. Types
7. Key Question
8. References
9. Contact Details
D’source 5
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Design Course
Evolution Similarly, MIT’s Tangible Media Group developed a
Tangible User Interface project called Urp (Urban Planning Workbench), where
they created a map that was manipulated with placing
(TUI) - I The traditional screen based interfaces and disciplines
like virtual reality, which embedded people into virtual
iconic representation of central buildings on it and
Digital Data and Information moving these apart. The Urp and the more advanced
world and were seen as estranging people from the
by Augmented Urban Planning Workbench allowed digital
real world. Additionally, with technology becoming
Prof. Keyur Sorathia simulations of air flow, shadows, reflections, and other
cheaper, smaller, smarter and coming quickly to the
DoD, IIT Guwahati data based on the positions and orientations of physi-
market, it was possible to embed information into
cal models of buildings, on the table surface.
our surrounding objects, spaces, environment, fabrics
etc. This motivated the development of the discipline
Later, researchers and scientists around the world
called Tangible User Interface.
developed interesting projects such as Topbo, Jive,
Source: Reactable, Microsoft Surface, Siftablesand many more.
The notion of Tangible User Interface constituted an
http://www.dsource.in/course/tangible-user-inter- Today almost every appliance contains electronic &
alternative vision for computer interfaces that brings
face-tui-i/evolution digital components and becoming smart & intelligent,
computing back into the real world, which was origi-
which has formed new challenges and opportunities to
nally conceived in the mid 90’s. (Wellner, Mackay, Gold
bring back various design disciplines together. TUI not
1993; Ishii, Ullmer 1997).Tangible user interface was en-
only includes the interface, but aspects such as form
1. Introduction visioned as an alternative to graphical user interface.
factor, physical properties of the object, materials,
2. About It was proposed to represent digital content through
technology etc. forced computer scientists, interaction
tangible objects, which could then be manipulated
3. Evolution via physical interaction with tangibles. The idea was
designers and industrial designers to focus on design-
4. Major Considerations ing complex behaviour that is digitally controlled.
to grasp data with hand and to unify representation
5. Basic Model and control. The thought behind it was to use physical
6. Types devices to interact with digital content.
7. Key Question In 1996, Fitzmaurice’s PhD thesis had explored the use
8. References of graspable bricks as a more direct input mechanism
9. Contact Details for the interaction with graphical representations. It
also suggested the use of multiple graspable objects
instead of the generic input device such as mouse,
keyboard etc. An early example of TUI was marble
answering machine by Durrel Bishop in early 1990s,
where marbles were used to represent message left on
answering machine. Placing those marbles plays the
message recorded in it.
D’source 6
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Design Course
Major Considerations
Tangible User Interface
(TUI) - I Major Considerations include:
4.1 Tangible Input
Digital Data and Information
4.2 Output
by 4.3 Input-Output Technology
Prof. Keyur Sorathia
DoD, IIT Guwahati 4.1 Tangible Input:
Tangible input presents the input modalities used to
interact with information.
• “What kind of medium is used for input? What kind
of interface we use to interact with information?”
Source:
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There are wide range of possibilities to decide the in-
face-tui-i/major-considerations 4.2 Output:
put modalities depending on the content and context.
Output represents the output possibilities used to
For example, placing a product introduction card on
provide information/ required data to users.
the surface must provide information about the prod-
• “What kind of a medium is used for output? How the
1. Introduction uct or placing a cube on the table surface.
information is been showcased?”
2. About E.g. Wall, table, document, 3D objects.
3. Evolution There are several possibilities to decide the output
4. Major Considerations medium to showcase information to users. The output
may range from a desktop screen to wall-projected
5. Basic Model surface to audio output and mechanical movement of
6. Types 3D objects.
7. Key Question
8. References
9. Contact Details
D’source 7
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Source:
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face-tui-i/major-considerations 4.3 Input-Output Technology:
Input-Output technology represents the importance of
technology understanding and usage in tangible user
1. Introduction interface.
2. About • What is the technology behind the input-output
interactions?
3. Evolution • “What kind of possible input technologies are availa-
4. Major Considerations ble today?”
5. Basic Model
6. Types Understanding of technology plays a vital role in defin-
ing interaction modalities. Designer needs to be aware
7. Key Question of latest possible technologies, their functionality &
8. References possible usage is designing application.
9. Contact Details
E.g. Use of QR code in advertising. Due to technologi-
cal advancement, the technological components have
become smaller, cheaper & smarter to use. Also, de-
velopment of tools such as arduino, RFID phidgets etc.
and software such as reactivision, processing, vvvv etc.
have made hardware prototyping much easier.
Design Course
Tangible User Interface
(TUI) - I
Digital Data and Information
by
Prof. Keyur Sorathia
DoD, IIT Guwahati
Source:
http://www.dsource.in/course/tangible-user-inter-
face-tui-i/major-considerations
1. Introduction
2. About
3. Evolution
4. Major Considerations
5. Basic Model
6. Types
7. Key Question
8. References
9. Contact Details
D’source 9
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Design Course
Basic Model 5.2 Model of Graphical User Interface:
Tangible User Interface Typically, in graphical user interface, physical controls
(mostly mouse, keyboard, touch etc.) are used to inter-
(TUI) - I This section provides understanding of model of user
interface, model of graphical user interface and model
act and manipulate with digital information, while in-
Digital Data and Information formation is represented through intangible elements
of tangible user interface. These models have been
by such as icons, menu, drop down etc. The information
inspired from models proposed by Professor Hiroshi
Prof. Keyur Sorathia representation is perceived by human senses (E.g.
Ishii. These are:
DoD, IIT Guwahati Visual and Audio).
5.1 Model of User Interface
5.2 Model of Graphical User Interface
5.3 Model of Tangible User Interface
Source: 5.1 Model of User Interface:
http://www.dsource.in/course/tangible-user-inter-
Model of user interface proposes two main aspect;
face-tui-i/basic-model
control and representation. User provides an input
with actions, controls to manipulate the information;
based on performed actions digital information is
1. Introduction been represented and perceived by human senses (E.g.
2. About Visual, audio, haptic etc.)
3. Evolution
4. Major Considerations
5. Basic Model
6. Types
7. Key Question 5.3 Model of Tangible User Interface:
Digital information is represented through intangible
8. References and/or tangible elements; whereas actions are manip-
9. Contact Details ulated using graspable objects (e.g. cube, theme based
metaphor such as use of bottles in “music bottle” etc.)
Immediate tactile feedback is sensed by user when ob-
ject is grasped and manipulated. Grasped objects can
have additional computational feedback to enhance
the responsiveness. Digital information is represented
through the appropriate use of tangible and/or intan-
gible elements.
E.g. Visual, audio, lights, ambience, mechanical move-
ments etc.
D’source 10
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Design Course
Tangible User Interface
(TUI) - I
Digital Data and Information
by
Prof. Keyur Sorathia
DoD, IIT Guwahati
Source:
http://www.dsource.in/course/tangible-user-inter-
face-tui-i/basic-model
1. Introduction
2. About
3. Evolution
4. Major Considerations
5. Basic Model
6. Types
7. Key Question
8. References
9. Contact Details
D’source 11
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Design Course
Key Question E.g. Urban workbench project uses specific building
Tangible User Interface elements & clocks to represent shadow, wind etc. in a
newly designed architectural space.
(TUI) - I Mapping of Physical Objects to Digital Computation:
It is important to understand and choose the appro-
Digital Data and Information Actions and its Association with Objects:
priate mapping of physical objects with the possible
by actions associated with the objects must provide
feedback.
Prof. Keyur Sorathia immediate feedback for further steps of interactions.
DoD, IIT Guwahati Here, actions supported by the objects must be based
Mapping of objects include:
on well-understood actions related to the object.
• Choice of the input object:
E.g. if wine bottle is chosen as input, the opening of a
- Why a particular object is chosen as input modality?
bottle cork is a well-understood action
- Is the relationship appropriate between chosen ob-
Source: Appropriate coupling of tangible and intangible rep-
ject, its actions & provided output?
http://www.dsource.in/course/tangible-user-inter- resentation
(e.g. using a metaphor of cricket bat & performing
face-tui-i/key-question
gestures of hitting a ball should result in a game of
Output of TUI can be represented both in tangible
cricket, not football)
and intangible format. It is very essential to under-
stand the balance and perceptual coupling of tangible
1. Introduction • Placement of the input object:
representation to dynamic intangible representation.
2. About - Is the object used for input (control & manipulation)
Tangible elements should be over shadowed or even
placed properly that user understands the next steps
3. Evolution of interaction?
should not be invisible.
4. Major Considerations
5. Basic Model There are two ways to choose mapping of the object:
6. Types 1. Abstract object:
The chosen input object may not have any kind of rela-
7. Key Question tionship with provided output; however, there may be
8. References a possibility of performed actions associated with pro-
9. Contact Details vided output. Reactable project uses abstract objects
(cube, triangle, hexagon etc.) to represent music.
2. Specific object:
The chosen object have a very clear relationship with
the provided output, so that user is able to make direct
relationship between input and output. Here, the
actions associated may have or not have any kind of
relationship with provided output.
D’source 13
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Design Course
References
Tangible User Interface
(TUI) - I • Hiroshi Ishii, Brygg Ullmer, Tangible Bits: Towards
seamless interfaces between people, bits and atoms,
Digital Data and Information
Proceedings of the SIGCHI conference on Human
by factors in computing systems, CHI’97, Atlanta, Georgia,
Prof. Keyur Sorathia United States: ACM press, pp. 234-241.
DoD, IIT Guwahati
• Ishii, H., Mazalek, A., and Lee, J., Bottle as mini inter-
face to access digital information, In proceedings of
extended abstract on Human factors in computing,
CHI’01, New York, NY, USA: ACM press, pp. 187-188.
Source:
http://www.dsource.in/course/tangible-user-inter-
• Underkoffler, J., Ishii, H., Urp: a luminous-tangible
face-tui-i/references
workbench for urban planning and design, In proceed-
ings of the SIGCHI conference on Human factors in
computing systems: the CHI is the limit, CHI’99, New
1. Introduction York, NY, USA: ACM press, pp. 386-393.
2. About
• Hornecker, E. (2006) The tangible interaction frame-
3. Evolution work
4. Major Considerations http://www.ehornecker.de/TangiblesFramework.htm-
5. Basic Model l#case [accessed 10.01.2012]
6. Types
Image source:
7. Key Question Marble Answering Machine:
8. References http://interactionthesis.wordpress.com/2007/02/01/
9. Contact Details marble-answering-machine/
Reactable:
http://en.wikipedia.org/wiki/Reactable
D’source 14
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Design Course
Contact Details
Tangible User Interface
(TUI) - I This documentation for the course was done by
Professor Keyur Sorathia, faculty at DoD, IIT Guwahati.
Digital Data and Information
by More details about his research can be found on
Prof. Keyur Sorathia www.embeddedinteractions.com
DoD, IIT Guwahati
You can get in touch with him at keyur[at]iitg.ernet.in
or keyurbsorathia[at]gmail.com