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Druid 10(Moon circle) Outlander

CLASS & LEVEL BACKGROUND FACTION


Solas
Elf C.Good
CHARACTER NAME RACE ALIGNMENT DCI#

INSPIRATION
STRENGTH
19 +5 35
14 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 83


+2 Strength
DEXTERITY
+5 Dexterity

20 ●
+3

+6
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+5 ● +9 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 E P
+5 Acrobatics (Dex) Total 10 SUCCESSES
+3 Animal Handling (Wis)
+5
D8 FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)

14 +2

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Darkvision 60 feet.

Long Bow 9 1d8+5 Elf Weapon Training. You have proficiency with the longsword,
+2 ● +9 Insight (Wis) shortsword, shortbow, and longbow.

+2 Intimidation (Cha) Spear 9 1d6+5 Keen Senses. You have proficiency in the Perception skill.

WISDOM +2 Investigation (Int) Fey Ancestry. You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.
+5 Medicine (Wis)
20 +2 Nature (Int)
Trance. Elves don’t need to sleep. Instead, they meditate deeply,
remaining semiconscious, for 4
hours a day.
● +9 Perception (Wis)
+5 Fleet of Foot. Your base walking speed increases to 35 feet.
+2 Performance (Cha) Mask o f the Wild. You can attempt to hide even when you are only
lightly obscured by foliage, heavy rain, falling snow, mist, and other
+2 Persuasion (Cha) natural phenomena.
CHARISMA
● +6 Religion (Int) Spellcasting. You can cast spells to shape that essence to your will.

14 +5 Sleight of Hand (Dex) Wild Shape. you can use your action to magically assume the shape
of a beast that you have seen before.
+5 Stealth (Dex)
+2 Elemental wildshape. At 10th level, you can expend two uses of Wild
● +9 Survival (Wis) Shape at the same time to transform into an air elemental, an earth
elemental, a fire elemental, or a water elemental.
SKILLS ATTACKS & SPELLCASTING Primal strike. Our attacks in beast form count as
magical for the purpose o f overcoming resistance and
immunity to nonmagical attacks and damage.

19 PASSIVE WISDOM (PERCEPTION) Shield, Spear, Long bow. 20 Arrows.


Combat wild shape Shape. you gain the ability to use Wild Shape on
CP Leather armor. Herbalism kit. your turn as a bonus action, rather than as an action. Additionally,
Explorer’s pack, and a druidic focus. while you are transformed by Wild Shape, you can use a bonus
action to expend one spell slot to regain 1d8 hit points per level o f
the spell slot expended.
Tools. Banjo,Herbalism kit. SP
Circle form. Starting at 2nd level, you can use your W ild Shape to
Armor: Light armor, medium armor, shields (druids will transform into a beast with a challenge rating as high as 1 (you
not wear armor or use shields made o f metal) ignore the Max. CR column o f the Beast Shapes table, but must
EP abide by the other limitations there). Starting at 6th level, you can
transform into a beast with a challenge rating as high as your druid
Weapons: Clubs, daggers, darts, javelins, maces, level divided by 3, rounded down.
quarterstaffs, scimitars, sickles, slings, spears
GP
Languages. Common, Goblinoid,Elven, Druidic.

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Wanderer. You have an excellent memory for


maps and geography, and you can always recall
the general layout of terrain, settlements, and
other features around you. In addition, you can
find food and fresh water for yourself and up to
five other people each day, provided that the land
offers berries, small game, water, and so forth.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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