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A Qualified Success

This document is intentionally laid out in a manner similar to the TooFatLardies (toofatlardies.co.ok)
Pint Sized Campaign books in an effort to maintain a measure of consistency. There is no challenge
made or intended to any of their (or anyone else’s) works or copyrights.

Cover photo
Men of the 1st Battalion, Kings Own Yorkshire Light Infantry climbing a hill in 1943
Photographs taken, or artworks created, by a member of the forces during their active service duties are
covered by Crown Copyright provisions. Faithful reproductions may be reused under that licence, which is
considered expired 50 years after their creation.
The Allied invasion of Sicily in July 1943 is an Setting up the Campaign
underrepresented theatre of operations on the
“A qualified success” focuses on 4 units. For the
wargaming table but features a number of
Allies this is the 1st Battalion, Kings Own
fascinating opportunities for us to play. It was the
Yorkshire Light Infantry landing near the town of
first amphibious assault by Allied forces and
Cassibule, and the 1st Battalion, Parachute
introduced them to the difficulties of defeating an
Regiment, dropped into enemy territory ahead of
enemy retreating in good order over familiar
the 8th army to aid the speedy capture of Siracusa.
terrain. The real challenge for the Allies in this
For the Axis forces they are the 146th Coastal
campaign was for 2 nations to work together in
Infantry Regiment, defending the coast, and the
breaking out from their beachheads as fast as
54th “Napoli” Infantry Regiment sent to stiffen
possible to prevent the escape of the Italian and
the defence.
German forces on the island. For the Axis
commanders the aim was to delay the Allies long The Italians have 1 platoon from each of their
enough in order to extract themselves over the regiments. The British have 2 platoons from the
strait of Messina into the Italian mainland. Kings Own Light Infantry and 1 from the
Parachute Regiment, which will only be usable to
The following campaign has been designed to run
voluntarily after scenario five.
with At the Sharp End, the campaign supplement
for Chain of Command. As such, not all the Only one platoon may be committed to attack in
campaign rules are duplicated here. Instead all each campaign turn. No platoon may attack in
the rules within At the Sharp End apply unless consecutive turns; however, a platoon may
otherwise stated. defend in any number of consecutive turns.
“A qualified success” is an Abbreviated Full Neither player will receive reinforcements nor
Map Campaign which uses six rungs. The Allied replacements during the campaign. The Allied
forces must clear the road towards Siracusa. The player may elect to combine the two Kings Own
Axis forces must delay this by holding the line Light Infantry platoons at the end of any Game in
and launching their own localized counterattacks. the campaign. However, this amalgamated unit
may never be larger or better equipped than a full-
The Campaign Ladder
strength platoon as listed in the Army List,
Name Scenario however a composite platoon may not be
Surprise at Villa del 2 committed in the next campaign turn if it was
Marchese used in the previous turn – this may result in a
st
1 train to Cassibile 5 “wasted” turn in which no combat takes place but
Resistance at Cassibile 4 the turn counter ticks on regardless.
Counterattack at Cassa della 3
Vigne After two platoons are combined, any "spare"
Relief at Marchese 6 men over and above a full-strength platoon may
Road to Siracusa 5 be kept at Company HQ to be used as
replacements in subsequent turns or may be
attached to another under-strength platoon.
Initiative The Army Lists & Briefings
The campaign will give the Allied player the The following briefings should be handed to the
initiative for the duration of the campaign. Allied and Axis players, along with the lists used
for the forces in this campaign. They are both
While this campaign focuses on the Allied attack
based on the standard organization for the period,
against Axis-held territory, some of the scenarios
but with support options specific to this campaign
attempt to recreate the local counterattacks the
and based on what equipment was known to be in
defending forces made. Therefore, in the Pre-
the area at the time.
Game Scenario and in Scenario Three, while the
Allied player may retain initiative the Axis player
is the “attacker” for setup purposes.
Optional lists providing the option for using US
Defeat by the Allied player in scenarios 1, 2, 4 paratroopers in place of the British Paratroopers
and 5 will simply result in them switching and/or German Panzergrenadiers instead of the
platoons and attacking again – NOT a movement Italian Regulars are provided at the end of this
down the chain. campaign pack.
Defeat of the Allies in Scenario 3 will allow the
Axis player to move back down the chain as the
attacker instead of the defender, but they may not
use their Coastal Platoon to attack under any
circumstances. Pushing the Allies back to
scenario 1 and defeating them there should be
considered an immediate decisive victory for the
Axis forces.
Consolidating & Strengthening Defences
Neither side may consolidate their defences
during the campaign. However, both sides may
strengthen their defences as covered in At the
Sharp End.
Casualties, Replacements & Reinforcements
Reinforcements
For both players, casualties are treated
according to the rules in At the Sharp End. Due
to this both players will need to track the
strength of their platoons as they are committed
to action.
Wild Card Options
This campaign has no Wild Card options.
Campaign Notes
All rules for Chain of Command remain the same
for this campaign and take place during daylight.
The success of Allied operations in Tunisia had Put simply the Allied forces were to reduce the
resulted in the total removal from North Africa of Axis forces on the island and prevent as many
Axis forces. Pressure mounted, from Stalin’s escaping to mainland Italy as possible.
Soviet Union, on the Western Allies to open a
“second front” to draw forces away from the East The lack of concrete objectives would manifest
and bring about an end to the cataclysmic war. in an uncoordinated pursuit of Axis forces which
was unable to prevent them creating defensive
There was much debate about the location of this lines able to hold out long enough for a very well
second front, enthusiastic support from the organised evacuation into the toe of Italy.
British for an invasion of Sicily & Italy was not
met with similar enthusiasm from the United Axis Reaction to the Landings
States. Eventually the Combined Chiefs of Staff At the 8th army beaches the main focus of the
appointed Eisenhower as the CiC of an Allied Italian troops was to prevent the rapid fall of
invasion of Sicily, convinced by the promise of Siracusa, with soldiers from the nearby regiments
shipping saved by the removal of Axis airpower sent to join up with a battlegroup just west of the
in the Mediterranean and the promise of an easy city. In this sector there was minor German
march into the “soft underbelly” of Europe. support in the form of Kampfgrppe Schmalz from
The plan was to land the US 7th Army and British the Herman Goering Panzer-Division. This
8th Army on the south and east coasts of the Kampfgruppe was tasked with a counterattack in
island, the areas possible to be covered at the order to help defend the port of Siracusa.
extreme range of fighters based on Malta. The chaos of the parachute drops resulted in 160
The First Phase British and American paratroopers being
captured in the area west of Siracusa, these
After landing the first phase of the Allied attack Americans indeed being a long way from their
was focused around the movements of the British intended drop in front of the US 7th Army.
8th army whose job it was to quickly advance to Despite this the Axis forces were delayed, and in
capture nearby airfields and the ports of Siracusa, many cases prevented, from demolishing key
Augusta, and Catania with the US 7th army given bridges on the line of attack by the airborne
charge of guarding the western flank of this troops sent for just that reason.
advance and with confusion over their specific
goals beyond this. This decision aggravated Despite these attempts to protect Siracusa many
Patton and Bradley who were disappointed by the of the shaky Coastal Batteries and Coastal
lack of major objective for their forces but neither Divisions began to retreat, often before there was
made a serious protest, although Bradley any sign of the British arriving in their vicinity.
complained of the “indecision, confusion” and Initial attempts at defence in this sector were
“conflicting” nature of the plans. disastrous and disjointed – terrible
communication plagued the counterattacks which
The Second Phase led to the German belief that the Italians had in
fact made no such attempt to defend the city,
After the initial objectives were completed Allied
which of course they had.
combined command had provided very little in
the way of direction for their forces and almost
no concrete objectives.
The Etna Line
After a short time defending on the plains south
and west of Catania Axis forces fell back further
into Sicily and set up their main defensive line,
the Etna Line. This line greatly shortened their
frontline and was in terrain which greatly
frustrated the attacking Allies.
Even by this point Axis command had decided on
an evacuation and the Etna Line provided the
opportunity to get this evacuation under way,
even providing the Axis forces with opportunity
for over 20 notable counter attacks and numerous
localised counterattacks.
Evacuation
By the 17th of August the Axis troops had
succeeded in evacuating a large number of their
troops from the island, disappointing the Allied
commanders who had hoped the trap them on
Sicily. Despite this losses for the Axis were
severe, this was another sharp blow for an Italy
already wavering in its support for the war and
the loss of armoured vehicles was almost total.
Kesselring claimed that his evacuated divisions
were immediately ready for combat, but this was
a boast which he would not have been able to
follow through with.
Overall Operation Husky had eased pressure on
the Red Army and had removed Axis airpower
from the airbases of Sicily, although there has
been much speculation on whether a more
organised and ambitiously planned invasion
could have done more to prevent the successful
evacuation of the Axis forces

Following Husky the Italians began negotiations


to leave the war, the Germans had to scale back
plans for the Eastern front, many Italian divisions
were engaged on occupation roles which would
need to be replaced by German soldiers, and
Allied air cover could now be moved to protect
invasions the Italian mainland, and eventually
Southern France – both of which would be
invaded by Allied armies.
RIFLE SUPPORT LIST
LIST ONE
Type 74 Sticky Bomb
Medical Orderly
Engineer Mine Clearance Team, 3 men
Engineer Wire Cutting Team, 3 men
Engineer Demolition Team, 3 men
Adjutant
Entrenchments for one Team
LIST TWO
PIAT Team, 2 men
Rifle Platoon (SICILY) Pre-Game Barrage
2” mortar Team, 2 men
Platoon Force Rating Morris 15 cwt Truck
Regular LIST THREE
Sniper Team
Command Dice: 5 Universal Carrier with Junior Leader
Humber MkII or III with Junior Leader
PLATOON HEADQUARTERS
LIST FOUR
Lieutenant, Senior Leader, with SMG
Platoon Sergeant, Senior Leader, with SMG 6pdr Anti-tank gun with 5 crew, Junior
PIAT Team, 2 crew Leader
2” mortar Team, 2 crew Engineer Section with Junior Leader
SECTIONS ONE TO THREE Forward Observer and 3” mortar battery
Corporal, Junior Leader, SMG or Rifle Regular Vickers MMG on tripod mount, 5 crew
RIFLE TEAM LMG TEAM LIST FIVE
Six Riflemen Bren Gun Regular Rifle Squad with Junior Leader
Three Crew Recce Section of two Universal Carriers, 4
crew each. One Junior Leader
LIST SIX
National Characteristics are the same as those Elite Parachute Squad with Junior Leader
listed in the main rule book for a British force, 25pdr gun with 5 crew, Junior Leader
Five Rounds Rapid! And Concentrated Fire. LIST SEVEN
17 pdr Anti-tank gun, 5 crew, Junior Leader
LIST EIGHT
M4 Sherman with Junior Leader

All teams and Squads from the Support Lists are


rated as Regular unless otherwise stated.
Items in Red may only be purchased after
scenario 4, and must be one of the squads from
the Parachute platoon, tracking casualties as
normal.
Items in Blue may only be purchased when
defending.
PARATROOP SUPPORT LIST
LIST ONE
Type 74 Sticky Bomb
Medical Orderly
Engineer Mine Clearance Team, 3 men
Engineer Wire Cutting Team, 3 men
Engineer Demolition Team, 3 men
Adjutant
LIST TWO
PIAT Team, 2 men
Pre-Game Barrage
AIRBORNE PLATOON (SICILY) 2” mortar Team, 2 men
Morris 15 cwt Truck
Platoon Force Rating: LIST THREE
Elite Universal Carrier with Junior Leader
Command Dice: 5 Humber MkII or III with Junior Leader
LIST FOUR
PLATOON HEADQUARTERS 6pdr Anti-tank gun with 5 crew, Junior
Lieutenant, Senior Leader, with SMG Leader
Platoon Sergeant, Senior Leader, with SMG Engineer Section with Junior Leader
PIAT Team, 2 crew Forward Observer and 3” mortar battery
2” mortar Team, 2 crew Regular Vickers MMG on tripod mount, 5 crew
Sniper Team LIST FIVE
SECTIONS ONE TO TWO Regular Rifle Squad with Junior Leader
Sergeant, Junior Leader, SMG Recce Section of two Universal Carriers, 4
RIFLE TEAM LMG TEAM crew each. One Junior Leader
Five Riflemen Bren Gun LIST SIX
One Sten gunner Three Crew 25pdr gun with 5 crew, Junior Leader
SECTION THREE LIST SEVEN
Sergeant, Junior Leader, SMG 17 pdr Anti-tank gun, 5 crew, Junior Leader
LMG TEAM LMG TEAM LIST EIGHT
Bren Gun Bren Gun M4 Sherman with Junior Leader
Three Crew Three Crew
One Sten gunner One Sten gunner
Sniper Team All teams and Squads from the Support Lists are
rated as Regular unless otherwise stated.
National Characteristics are the same as those Items in Blue may only be purchased when
listed in the main rule book for a British force, defending.
Five Rounds Rapid! And Concentrated Fire.
COASTAL SUPPORT LIST
LIST ONE
Single Compound Charge or Similar
Minefield
Barbed Wire
Entrenchments
LIST TWO
Roadblock
Brixia M35 45mm mortar Team, two crew
COASTAL PLATOON (SICILY)
LIST THREE
Platoon Force Rating: Mitragliera Oerlikon da 20mm with 5 crew
Solothurn 20mm anti-tank rifle, three crew
Green L5-21 light tank with JL
Command Dice: 4 L5-30 light tank with JL
LIST FOUR
PLATOON HEADQUARTERS M35 or M36 MG on tripod mount, 5 crew
Tenente, Senior Leader, with pistol LIST FIVE
SQUADRA ONE AND TWO none
Sergente, inferior Senior Leader, with rifle LIST SIX
LMG TEAM LMG TEAM none
Breda M.30 Breda M.30
Two crew Two crew Coastal Regiments were woefully
Two riflemen Two riflemen undermanned and underequipped, as such the
RIFLE GROUP Coastal Platoon may only ever select 1
Caporale, Junior Leader, with rifle additional “unit” as support. All additional
Ten Riflemen support points must be spent on stationary
ITALIAN NATIONAL defences.
CHARACTERISTICS
SAVOIA! The battle cry of the House of Savoy Notes
was the signal to hurl grenades and assault the INFERIOR SENIOR LEADERS
enemy. To reflect this, when a Senior Leader Each squadra was led by a Sergente. He activates
attached to a Team or Squad uses two Command on a 4 and has the command range of an SL, but
Initiatives, he may lead a charge against any only has two initiatives.
enemy within 12” preceded by a hail of grenades. BREDA M.30 LMG
Roll 1D6, subtracting 1 if the enemy is in light An idiosyncratic and unreliable weapon, the
cover, 2 if in hard cover. On a roll of 1 or 2, one M.30 had a small magazine, low rate of fire and
hand grenade has hit the target unit; on 3 or 4, two was prone to stoppages. It counts as an
grenades hit; on 5 or 6, three grenades hit the Automatic Rifle similar to the BAR.
target. Roll for the effect of these and the Team
or Squad may then move with up to 3D6 to try to
initiative Close Combat.
GRUPPO MITRAGLIATORI It was Italian
tactical doctrine that the Commandante di
Squadra, the Squad Sergente, regulate the control
of the machine gun group, in particular looking
to provide fire support for his own manoeuvre
element under the Caporale and the other squad.
To reflect this doctrine the Sergente can add one
firepower dice to each of his MG teams when
both are activated by him to fire using both of his
Command Initiatives. To do this both MG Teams
must be within his command radius, but do not
need to be deployed together as an intact squad.
COASTAL SUPPORT LIST
LIST ONE
Single Compound Charge or Similar
Minefield
Pioneer Mine Clearance Team, 3 men
Pioneer Wire Cutting Team, 3 men
Adjutant
Barbed Wire
Entrenchments
INFANTRY PLATOON (SICILY) LIST TWO
Platoon Force Rating: Roadblock
Brixia M35 45mm mortar Team, two crew
Regular Pre-Game Barrage
Command Dice: 5 LIST THREE
Sniper Team
PLATOON HEADQUARTERS Solothurn 20mm anti-tank rifle, three crew
Tenente, Senior Leader, with pistol L5-21 light tank with JL
SQUADRA ONE AND TWO L5-30 light tank with JL
Sergente, inferior Senior Leader, with rifle LIST FOUR
LMG TEAM LMG TEAM Forward Observer Team with 81mm mortar
Breda M.30 Breda M.30 battery off‐table
Two crew Two crew M35 or M36 MG on tripod mount, 5 crew
Two riflemen Two riflemen Cannone da 47/32 with 5 crew and Junior
RIFLE GROUP Leader
Caporale, Junior Leader, with rifle Mitragliera Oerlikon da 20mm with 5 crew
Ten Riflemen LIST FIVE
ITALIAN NATIONAL Scout squad with Junior Leader
CHARACTERISTICS Autoblinda AB41 with JL
SAVOIA! The battle cry of the House of Savoy M13/40 medium tank with JL
was the signal to hurl grenades and assault the LIST SIX
enemy. To reflect this, when a Senior Leader none
attached to a Team or Squad uses two Command LIST SEVEN
Initiatives, he may lead a charge against any Semovente 75/18 with JL
enemy within 12” preceded by a hail of grenades.
Roll 1D6, subtracting 1 if the enemy is in light SCOUT SQUAD - An Italian Scout squad is made
cover, 2 if in hard cover. On a roll of 1 or 2, one up of one Junior Leader and twelve riflemen. A
hand grenade has hit the target unit; on 3 or 4, two scout squad may move with 2D6 and then assume a
grenades hit; on 5 or 6, three grenades hit the Tactical stance when activated by a Leader using
target. Roll for the effect of these and the Team two Command Initiatives.
or Squad may then move with up to 3D6 to try to
initiative Close Combat. Notes –
GRUPPO MITRAGLIATORI It was Italian INFERIOR SENIOR LEADERS
tactical doctrine that the Commandante di Each squadra was led by a Sergente. He activates on
Squadra, the Squad Sergente, regulate the control a 4 and has the command range of an SL, but only has
of the machine gun group, in particular looking two initiatives.
BREDA M.30 LMG
to provide fire support for his own manoeuvre
An idiosyncratic and unreliable weapon, the M.30
element under the Caporale and the other squad.
To reflect this doctrine the Sergente can add one had a small magazine, low rate of fire and was prone
firepower dice to each of his MG teams when to stoppages. It counts as an Automatic Rifle similar
both are activated by him to fire using both of his to the BAR.
Command Initiatives. To do this both MG Teams Only 1 Support in GREEN is available during the
must be within his command radius, but do not campaign. Once chosen the other is removed. Once
need to be deployed together as an intact squad. destroyed that vehicle is no longer available for the
remainder of the campaign.
BRITISH CAMPAIGN BRIEFING ITALIAN CAMPAIGN BRIEFING
The Italians on the beaches are surrendering The British are landing, and Coastal
in droves, don’t seem to have the stomach for Regiments are surrendering in droves! What
this fighting lark! Our orders are to march poor sons of the nation are these not willing
inland, send any prisoners we take to the read, to defend it?
and secure the roads and railways towards
Delaying the enemy seems to be the best we
Siracusa.
can hope for now until we can set up new
HQ are reporting paratroops scattered all over lines around Mt. Etna. The longer we can
the island in front of our lines and away from delay these brutish invaders the better.
their own dropzones. Orders are to
Our rear areas have been thrown into disarray
rendezvous with those that we can and catch
by enemy paratroopers, so the forces
the enemy between our rock and their hard
available to you are the remaining Coastal
place. Doesn’t seem the Italians will give us
Platoon and a platoon of Regulars from the
much to think about anyway, and by moving
Napoli regiment nearby.
fast we can prevent the Axis forces from
strengthening their defensive lines on the It is expected that you will be able to bloody
island. the nose of these invaders and fight a tough
rear-guard action with the small assets
Our directive is to secure Cassibile, a small
provided you, but be careful with these sons
Sicilian town unlikely to be heavily
of Rome, there will be no replacements to
garrisoned, but it’s important to stay alert, it’s
your sector for the duration, all men are being
unlikely you will receive replacements or
used to strengthen the defensive lines. With
reinforcements in a hurry. You have 2
only 2 platoons you must be careful of losses,
platoons of the Kings own Light Infantry,
lest your manpower become too low to stem
plus anyone you can string together from the
the tide.
airborne, to achieve your aims.
At the beginning of the campaign your C.O.’s
At the beginning of the campaign your C.O.’s
opinion of you is -1. Your Men’s opinion of
opinion of you is 0. Your men’s opinion of
you is -1. Your outlook is “Content”. As
you is +1. Your outlook starts as “Cheerful”.
compangie commander, these three factors
As company commander, these three factors
will be affected by all actions.
will be affected by all actions.
Campaign Arsenal
The following table is used for the campaign. For other weapons, consult the main rules.
CAMPAIGN ARSENAL TABLE
ARMOURED VEHICLES
Vehicle Armour AP HE Speed Notes
M4 Sherman 6 7 6 Average Ronson
L5/21 2 - Twin MG Slow Small
L5/30 2 3 3 Slow Small
M13/40 5 6 3 Average Twin hull mgs
Semovente 6 7 6 Average Low Profile
75/18
Semovente 3 12 7 Average Open topped
90/53
Transport Vehicles and Armoured Cars
Vehicle Armour AP HE Speed Notes
Universal 2 wpn wpn Fast Low profile,
Carrier open topped
Humber 3 1 hmg Wheeled
Armoured
car
Morris 15 cwt 1 3 mg Wheeled
Autoblinda 3 4 6 Wheeled Co-ax MG,
AB41 Rear Firing
Hull MG
Anti-Tank Weapons
Weapon AP HE
6 Pounder AT Gun 7 4
17 Pounder AT Gun 12 5
25 Pounder AT Gun 8 7
Cannone da 47/32 6 4
The Scenarios
The scenarios contained in this supplement are
not designed to present perfectly balanced forces
on both sides; however, the campaign is balanced
in such a fashion that it can be won by either side.

General Terrain Notes


This area of Sicily is quite open, hedges are far
from impenetrable and whilst providing light
cover do little to prevent people being seen on the
other side. Troops may be seen through such
hedges, and they should be considered only
minor obstacles.
Grey roads are the main roads in the area and are
wide enough for 2 halftracks or cars to pass side
by side, but not for 2 tanks. Yellow roads are dirt
tracks, wide enough only for 1 halftrack to pass
at a time. Due to the season all ground is hard
throughout.
The buildings in this campaign are all stone and
should be treated as hard cover.
All the scenarios have been designed with a
minimum number of notes. The campaign
backdrop should set the scene for each Game, and
the placing of additional terrain not shown on the
map is highly encouraged. Only one sheet is
required to be printed for each scenario, showing
the map and the level of support available to each
player. On each map, the deployments areas for
the Patrol Markers are indicated.
I have attempted to use the scenarios for this
campaign as they are found in the core rulebook.
There are, however, a limited number of umpire’s
notes that can be found after the scenarios.

Notes on Scenario Maps


Scenarios have been designed for the authors
own wargames collection and should be adjusted
by players to fit their own collections.
Pre-game Scenario
Surprise at Villa del Marchese
Background
Members of the 1st Battalion, the Parachute Regiment, have missed their drop zone in the chaotic airborne
assaults. Members of the Italian “Napoli” Division are quick to counterattack this unexpected guest.
No matter what this scenario will be played only once, no matter the victor.

Patrol Phase Deployment


This is Scenario Five, The Flank Attack, in the main rule book and all deployment is as stated there. The GBR
and Italian initial Patrol Marker deployment options are shown on the image above. The Italian player is the
“attacker” as described in the scenario for set-up purposes.

GBR Briefing
The British player has no support points available during this scenario.

Italian Briefing
The Italian player must use the Regular Infantry Platoon in this scenario and has 12 support points available.
Please see scenario specific notes. (Italian player may choose to save up to 6 support points and transfer
them to scenario 4, first time it is played only)
Scenario One
1st train to Cassibile
Background
The British have arrived in Sicily – the soft underbelly of “Fortress Europa”. After only limited defence of
the coastline the Kings own Light Infantry pushed north to capture the railway station allowing movement
along the coast towards Siracusa.

Patrol Phase Deployment


This is Scenario Two, The Probe, in the main rule book and all deployment is as stated there. The British and
Italian initial Patrol Marker deployment options are shown on the image above.

GBR Briefing
The GBR player has 4 support points available whenever this scenario is played.

Italian Briefing
The Italian player must use the Coastal Regiment Platoon in this scenario. The Italian player has 8 support
points whenever this scenario is played.
Scenario Two
Resistance at Cassibile
Background
Remaining members of the 146th Coastal Regiment defend at the outskirts of Cassibile whilst a defensive
line can be prepared further inland.

Patrol Phase Deployment


This is Scenario Four, A Delaying Action, in the main rule book and all deployment is as stated there. The GBR
and Italian initial Patrol Marker deployment options are shown on the image above. The ravine should be
considered a medium obstacle.

GBR Briefing
The British player has 9 support points available whenever this scenario is played.

Italian Briefing
The Italian player must use the Coastal Regiment Platoon and has 10 support points available whenever this
scenario is played.
Scenario Three
Counterattack at Cassa delle Vigne
Background
Members of the Italian 54th Infantry Division are heading towards the beach in an attempt to counterattack
the 8th Army lines. Or they are moving around in the confusion of having paratroopers behind their lines.
Either way an opportunity to take the Kings own Light Infantry by surprise in the vineyards presents itself.

Patrol Phase Deployment


This is Scenario Three, Attack and Defend, in the main rule book and all deployment is as stated there. The GBR
and Italian initial Patrol Marker deployment options are shown on the image above. The Italian player is the
“attacker” as described in the scenario for set-up purposes regardless of player initiative.

GBR Briefing
The British player has 5 support points available whenever the scenario is played.

Italian Briefing
The Italian player must use his Regular Infantry Platoon during this scenario and has 5 support points
available whenever this scenario is played. Please see scenario specific notes. (additional support may be
available on first play.
Scenario Four
Relief at the Villa del Marchese
Background
The Italians have captured the Villa. Remaining paratroopers have taken refuge in the hills to the north but
are running low on supplies. The Kings own Light Infantry must try to break this pocket of Italian resistance
and free the trapped Paratroopers.

Patrol Phase Deployment


This is Scenario Six, Attack on an Objective, in the main rule book and all deployment is as stated there. The GBR
and Italian initial Patrol Marker deployment options are shown on the image above. The fourth Italian Jump-off
Point must be in the objective building as illustrated.

GBR Briefing
The British player has 11 support points. If the British Paratroopers were not defeated during scenario 2 the
British may take 1 elite squad of Paratroopers as a support choice from list six the first time this scenario is
played.

Italian Briefing
The Italian player must use his Regular Infantry Platoon has 6 support points available whenever this
scenario is played.
Scenario Five
The Road to Siracusa
Background
The Italians are falling back away from the beachhead and need time to set up a defensive line in more
favourable terrain. They stop here along a small creek to buy time. The creek should be considered a major
obstacle.

Patrol Phase Deployment


This is Scenario Four, A Delaying Action, in the main rule book and all deployment is as stated there. The GBR
and Italian initial Patrol Marker deployment options are shown on the image above.

GBR Briefing
The British may use their Airborne Platoon instead of the Kings own Light Infantry.
The Kings own Light Infantry have 10 support points available, the Parachute Regiment have only 3.

Italian Briefing
The Italians may use their Regular or Coastal platoons in this scenario.
The Regulars have access to 7 support points, whilst the Coastal platoon has 12.
UMPIRE’S NOTES
Pre-Game Scenario
Surprise at Villa del Marchese
In the event of an Allied victory the airborne may only return a maximum of 2 soldiers to immediate duty –
rather than the total of their excess force morale, if it is higher. The airborne troops are in no position to deal
with injured soldiers despite tenuous “control of the battlefield”.
The Axis player may transfer up to 6 support points from this map to scenario Three.

Scenario Three
Counterattack at Cassa delle Vigne
The Axis player may have transferred up to 6 support points to this map. They may only use them the
FIRST time this map is played.
Furthermore, every time this scenario is played the Axis player will start the game with 1 full Chain of
Command die.

Scenario Five
The Road to Siracusa
The Allied player may choose to use the Airborne platoon on this map, with fewer support points, if they
decide to.
Before Scenario Five is to be played the first time the Axis player may choose to merge the Italian Regular
platoon with the Coastal Platoon at this point (and not before). If they do so the resulting platoon will be
considered a Coastal Platoon NOT a Regular platoon. This process is not reversible and any excess men
from the merge are lost.
After the Battle Historical Note
Tracking your Campaign The Allies defeated the Axis forces on Sicily
soundly, however they entirely failed in
This campaign tracks the attack of the 8th Army
preventing the well organised evacuation of the
on Italian held positions on Sicily during
island. Operation Husky had been a qualified,
Operation Husky.
although not total, success.
Track the opinions of the men and the
commander as though it was one platoon in At
the Sharp End for both the Allied and Axis
forces.
Both sides should track the losses of each
individual platoon, but there will likely be a
time when the decision to merge platoons due
to losses is necessary.

Winning the Campaign


The Allies understood the importance Sicily
held as an opportunity to deal a death blow to
the Axis forces – Churchill described invasion
through Sicily and Italy as one into the soft
underbelly of Europe – and so wanted to move
quickly to trap as many Axis soldiers on the
island as possible. Preventing a successful
evacuation of the island would take lightning
speed.
If the Allies win scenario 5 on or before
campaign turn 8 (not including the pre-game
scenario) they win – if not, they lose.
OPTIONAL LIST RIFLE SUPPORT LIST
LIST ONE
The following list may be used IN PLACE of
Medical Orderly
the British Paratroopers during the campaign. Engineer Mine Clearance Team, 3 men
The platoon must be used in place of the British Engineer Wire Cutting Team, 3 men
paratroopers for the entire campaign and Engineer Demolition Team, 3 men
represents the members of the US 82nd Airborne LIST TWO
who were blown far from their own drop-zones Bazooka Team, 2 men
and ended up in front of the 8th army Pre-Game Barrage
beachheads. Doing so will increase the available LIST THREE
support for the Allies by 4 for the scenario and Sniper Team
decrease Axis support by 4. Universal Carrier with Junior Leader
Humber MkII or III with Junior Leader
LIST FOUR
6pdr Anti-tank gun with 5 crew, Junior
Leader
Engineer Section with Junior Leader
Forward Observer and 3” mortar battery
Regular Vickers MMG on tripod mount, 5 crew
LIST FIVE
Regular (British) Rifle Squad with Junior
Leader
LIST SIX
25pdr gun with 5 crew, Junior Leader
US 82nd Airborne (SICILY) LIST SEVEN
Platoon Force Rating 17 pdr Anti-tank gun, 5 crew, Junior Leader
LIST EIGHT
Elite M4 Sherman with Junior Leader
Command Dice: 5
All teams and Squads from the Support Lists are
PLATOON HEADQUARTERS
rated as Regular unless otherwise stated and
Lieutenant, Senior Leader (Carbine)
should be assumed to be members of the British
Platoon Sergeant, Senior Leader (SMG)
Bazooka Team, 2 men. 8th army.
SECTIONS ONE AND TWO
Sergeant, Junior Leader (SMG)
ASSAULT TEAM LMG TEAM
8 Paratroopers with M1919A4
M1 Garand Three Crew
MORTAR SQUAD
60mm mortar with 5 crew.

National Characteristics are the same as those


listed in the main rule book for US force,
Marching Fire! and Scout.
OPTIONAL LIST RIFLE SUPPORT LIST
LIST ONE
The following list may be used in place of the
Single Compound Charge or similar
Italian Regulars during the campaign Medical Orderly
representing an (unlikely) decision to Engineer Mine Clearance Team, 3 men
counterattack the beachheads of the 8th army Engineer Wire Cutting Team, 3 men
rather than of the US 7th army. The platoon must Minefield
be used in place of the Italian Regulars for the Barbed Wire
entire campaign. Doing so will increase the Adjutant
available support for the Allies by 3 in all Entrenchments for one Team
scenarios involving the Panzergrenadiers. LIST TWO
5cm Mortar Team
Roadblock
Pre-Game Barrage
SdKfz 250 with driver
Senior Leader
SdKfz 221/223 with Junior Leader
LIST THREE
Sniper Team
SdKfz 250, driver, 4-man Recce Team and
Junior Leader
SdKfz 251, driver and gunner
LIST FOUR
Panzergrenadier Platoon (SICILY)
MG42 on tripod, 5 crew
Platoon Force Rating Pak 36 AT Gun with Stielgrenate, 5 crew
le IG.18with 5 crew and Junior Leader
Regular SdKfz 222 with Junior Leader
Command Dice: 5 LIST FIVE
Panzergrenadier Squad
PLATOON HEADQUARTERS Pak 40 with 5 crew and Junior Leader
Leutnant, Senior Leader (SMG) Panzer II Luchs with Junior Leader
PzB39, 2 crew LIST SIX
SECTIONS ONE TO THREE None
Obergefreiter, Junior Leader (SMG) LIST SEVEN
LMG TEAM LMG TEAM Panzer IV G/H with Junior Leader
LMG, 2 crew LMG, 2 crew LIST EIGHT
3 Riflemen 3 Riflement None
LIST NINE
None
National Characteristics are the same as those
LIST TEN
listed in the main rule book for a German Force, Tiger I with Junior Leader
Maschinengewehr and Handgranaten!

All teams and Squads from the Support Lists are


rated as Regular unless otherwise stated.
It, tracking casualties as normal.
Items in Blue may only be purchased when
defending.

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