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JAPANESE SHIP LOG ROSTER Battleships (88) stories! Light Cruisers (CL) Histonca! sits Nagare Senda CEI «9/0 20/03 (1i[2TsTa] 20 2@/Or an 20 20/Os 4@/Or Ciri2Ts Ta) si i Teneyu Yobari i[a]a] 20 30c (lala) «@/0¢ Ahistoricat “Ta]2] 40 40 40 40r ale! 40 40 40 «Os Kurosho [1]2]3]a@] 40/0 40/Oc marina [7 ]2]3]@] 40/0 4@/Oc Murasam [5] 2]3]a] 4@/O 40/Oc Nagatam [172 [8]a] 40/0 40/Oc gyno (i]2]S]a] 40/0 40/0c sander [1]2[3]a] 4/0 40/0c (t]2[3]a] 0 30 3/Oc Heavy Cruisers (CA) istoriea! sm cx rma tao = sp se ‘kao [) 40/Or i 2] [slay 4O/Os i 4Q 4@/Or 40 4@/Os 40 40/Or 40 40/Os 4@/Or 4O/Os 40 4O/Or [a] 40 40/Os 40/0r 40/Os 4/Qr 40/0s Destroyers (OD) Historical, Amatkaz Asagumo yaa Fubuki {r]z[sTa) 4/0 4@/Oc (i[2[3]a) 40/0 40/0¢ [l2[]a] 20 20 s@/0e []2[3]a] 30 30 s/c ([zLsTa] 40/0 «@/0¢ [i[2[a]a] 30 30 s0/0c [IaIm] 20 20 30/0¢ [isla] 20 30 s0/0c [zTsTa] 40/0 40/06 [lz Ts]a] 4/0 «0/0c T2]s]a] 30 30 s/c surwkaz [1] 2]3]m] 40/0 40/Oc sro Terwzue [Ts ]2[3]e] 4@/Oc Hagikaz [1 ]2]3]m@] 40/0 4O/Oc Mamakaz_ [1]2]3]a] 4/0 4@/Oc watstaz [1 [2] 8]e)] «@/O «O/Oc twtan [i[2]3]a] 40/0 40/0c kagome [i]2]8]a] 40/0 40/Oe Natsiar [i[3]a] 20 20 Micazuk [1]3]a@] 30 3©/Oc § minazuk [Ta ]a] 30 30/Oc shimkaz [Ti ]2]3]m] 60 5O 5Oc smotsuk [1]sTa] 30 s@/Oc Uanami [1]2T3]a] 30 30 30/Oc 0 wudachi [1 ]2|3]m] 4/0 4©/Oc Yukikar [+ ]2]3]m] 4/0 4@/Or Yoragi [33a] 20 20 Anistorica! anigene [3[2]3Ta] 40/0 40/0e anagii ([1T]a]a] 20 20 90/0 i aasti [1 ]2]3]a) 4O/O 40/Or ‘icory Games, nc rants players prison to reraduce he Ship Log Roe, for perso teeny — 0000 — 9000 0000 0000 — 0000 _— 0000 — 0000 9000 9000 ce 0000 0000 6060 ~ 888 — 9998 0000 0000 0000 ‘Convoy an Tokyo Express sapanese PLAYER RECORD SHEET (Two-Player Game) ‘Scenario Information 1. Japanese Strength Level 2, Date of Battle a 3. Japanese Ships Nr. of DD: Nr. of CL: Nr. of CA: Nr. of BB: 4. Japanese Admiral 5. Lighting Condition 8. US Transports Present: 7. Japanese Mission omnanouenr “ttacr’” “ts Not Present: ___ 8. Random Events ravooM vert couaar mast SccueENT 9. Surprise In effect against Detection Attempts erecnon ——_etecrow wmonenronces “att “rol Victory Points argese ee ee) — CA) SS us as Ot ° hg ae ant ie == oe pp _2Ga a 2. Sunk and Demaged US Ships Damage Damage xi x6 xs a 3. US Admirals Killed (Detection value x 2 = VP} Final Japanese Victory Point Total: Note: if hypohetical scenario eas selected, check “Viclory Con- tions’ of scenario fr changes to VPs [se 17.0. Als if alternate Japanese mision was selected check for changes to VPs [se 18.0). Hidden Force Arrival ‘Note: Write down in pencil the hidden force number or formation name inthe firs space. Put an "inthe Second or third space ia detection attempt fall. I the attempt succeeds ote down the detection result tnd enemy hidden forcelformation. Base all marke At the end ofthe Detection Segment FORCE’ GAME TURN anRVAL i - nomen °C wor won ‘Supply Missions ote down inthis space Japanese ships and hidden foretha pevor soppy eons. Red Pe unter sory rote i A (©1888, Victory Games, Inc, New York, NY 10001 Tay Caren TR aA Haye PRTG TOUS Te Payer Recon SH Tr peal we on

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