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Choosing Your Own Race in D&D Gamma World

By Kynn Bartlett <nextofkynn@gmail.com>; download link http://boldpueblo.com/downloads/gammaworld/GW-races.pdf

Older versions of Gamma World allowed you to pick your race Mutated Plant
and roll your mutations randomly. You could be a pure strain
human, a mutant humanoid, or a mutated animal. Primary Origin: Plant
Secondary Origin: Roll on the Character Origin Table. Reroll if
Here are a number of races from previous GW games that you your secondary origin matches your primary origin.
can choose from during character creation. Use the rules listed
below in order to generate your character's origins, instead of Human (see Pure Strain Human)
the method listed in the D&D Gamma World book.
Android
Core Races Monster Races
Pure Strain Human Ark Primary Origin: Android
Humanoid Badder Secondary Origin: Roll 1d10.
Mutated Animal Carrin 1 Electrokinetic
Mutated Plant Gren 2 Giant
Hawkoid 3 Gravity Controller
Alternity-style Races Hisser 4 Hawkoid
Human Hoop 5 Hypercognitive
Android Jaget 6 Radioactive
Dabbler Orlen 7 Rat Swarm
Mutant Serf 8 Seismic
Sleeth Wardent 9 Speedster
Omega World-style Races 10 Roll on the Character Origin Table. If your
Human Stock secondary origin matches your primary
Hairy Stock origin, your secondary origin becomes
Clicky Stock Engineered Human.
Scaly Stock
Dabber
Pure Strain Human Primary Origin: Roll 1d4.
Primary Origin: Engineered Human 1-2 Empath
3-4 Telekinetic
Secondary Origin: Roll 1d12.
1 Android (Cyborg) Secondary Origin: Roll on the Character Origin Table. Reroll if
2 Doppelganger your secondary origin matches your primary origin.
3 Electrokinetic
4 Empath Mutant (see Humanoid)
5 Gravity Controller
6 Hypercognitive Sasquatch
7 Mind Breaker
8 Mind Coercer Primary Origin: Yeti.
9 Pyrokinetic Secondary Origin: Roll on the Character Origin Table. Reroll if
10 Speedster your secondary origin matches your primary origin.
11 Telekinetic
12 Roll on the Character Origin Table. Sleeth
Primary Origin: Roll 1d4.
Humanoid 1 Hypercognitive
Primary Origin: Roll on the Character Origin Table. 2 Mind Breaker
Secondary Origin: Roll on the Character Origin Table. If your 3 Mind Coercer
secondary origin matches your primary origin, your secondary 4 Telekinetic
origin becomes Engineered Human. Secondary Origin: Roll 1d12.
1 Empath
2 Hypercognitive
Mutated Animal 3 Mind Breaker
Primary Origin: Roll 1d6. 4 Mind Coercer
1 Cockroach 5 Pyrokinetic
2 Felinoid 6 Speedster
3 Giant 7 Telekinetic
4 Hawkoid 8-12 Roll on the Character Origin Table.
5 Seismic Reroll if your secondary origin matches
6 Speedster your primary origin.
7 Yeti
Secondary Origin: Roll on the Character Origin Table. Reroll if Human Stock (see Humanoid)
your secondary origin matches your primary origin.
Hairy Stock Hoop
Primary Origin: Roll 1d10. Primary Origin: Giant
1-4 Felinoid Secondary Origin: Roll on the Character Origin Table. Reroll if
5-6 Giant your secondary origin matches your primary origin.
7-10 Yeti
Secondary Origin: Roll on the Character Origin Table. Reroll if Jaget
your secondary origin matches your primary origin.
Primary Origin: Felinoid
Clicky Stock Secondary Origin: Roll 1d10.
1-2 Hypercognition
Primary Origin: Cockroach 3-4 Mind Breaker
Secondary Origin: Roll on the Character Origin Table. Reroll if 5-6 Mind Coercer
your secondary origin matches your primary origin. 7-8 Telekinetic
9-10 Roll on the Character Origin Table.
Scaly Stock Reroll if your secondary origin matches
your primary origin.
Primary Origin: Roll 1d10.
1-3 Felinoid Orlen
4-7 Seismic
8-10 Speedster Primary Origin: Roll 1d8.
Secondary Origin: Roll on the Character Origin Table. Reroll if 1 Empathy
your secondary origin matches your primary origin. 2 Giant
3 Hypercognitive
Ark 4 Mind Breaker
5 Mind Coercer
Primary Origin: Giant 6 Pyrokinetic
Secondary Origin: Roll on the Character Origin Table. Reroll if 7 Speedster
your secondary origin matches your primary origin. 8 Telekinetic
Secondary Origin: Roll on the table for Primary Origin, above.
Badder Reroll if your secondary origin matches your primary origin.
Primary Origin: Empathy
Secondary Origin: Roll on the Character Origin Table. Reroll if
Serf
your secondary origin matches your primary origin. Primary Origin: Mind Breaker
Secondary Origin: Roll on the Character Origin Table. If your
Carrin secondary origin matches your primary origin, your secondary
origin becomes Engineered Human.
Primary Origin: Hawkoid
Secondary Origin: Roll on the Character Origin Table. Reroll if
your secondary origin matches your primary origin.
Wardent
Primary Origin: Roll on the Character Origin Table.
Gren Secondary Origin: Engineered Hum
Primary Origin: Engineered Human
Secondary Origin: Roll 1d8.
1 Empath
2 Felinoid
3 Hawkoid
4 Hypercognitive
5 Plant
6-8 Roll on the Character Origin Table.
Reroll if you roll Android.

Hawkoid
Primary Origin: Hawkoid
Secondary Origin: Roll on the Character Origin Table. Reroll if
your secondary origin matches your primary origin.

Hisser
Primary Origin: Roll 1d4.
1-2 Mind Breaker
3-4 Mind Coercer
Secondary Origin: Roll on the Character Origin Table. Reroll if
your secondary origin matches your primary origin.

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