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F-35 Lightning II for Flight Simulator X: Acceleration - V2.21


By Dino Cattaneo (Released June 11th 2013)

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indiafoxtecho.blogspot.com

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Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A


folder for a complete manual in .pdf format
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REVISION HISTORY

Version 2.21 (following feedback 2.20 limited introduction)


June 11th 2013
Fixed typo in the manual: correct AIM-9X total weight is 382lbs (not 392!)
Fixed bug in F-35C 3D model (duplicated JDAM and slammer models)
Minor tweaks to roll response and transonic acceleration (note:F-35C dynamics still
tuned for carrier operations)
Fine tuning of top speed
Added Real world document F-35A Operations Procedures (unclassifed and unrestriced
USAF document) for reference.
Fixed minor mistakes in the new texture sets

Version 2.20
June 9th 2013
Completely redone Multi-Function Display code, implemented full portal and
subportals mode, and revised top bar. Pilot Interface is now closer to the real
one.
MFD Pages redone/fixed: ENG; FUE; SMS; FCS; ICAWS; TSD-1
MFD Pages added and functional or partially functional: MENU; CKLIST; CNI; EFI;
HUD; TWD; TSD-2; TSD-3
MFD Pages added but INOP: ASR; DAS; DTM; FTA; FTI; PHM; SRCH; TFLIR; WPN-A; WPN-S.
Revised and integrated avionics code to ease future improvements and additional
functionalities.
Implemented weight-dependent visual models for all visual models. Visual model now
support AIM-9X, AIM-120, GBU-31, GBU-32, GBU-12, JSOWs, CBUs, Gun Pod and fuel
tanks (proper values need to be entered by hand into the Fuel and Payload section,
no configuration manager provided)
Redone texturing of the main landing gear on all versions
Redone texturing of the nose landing gear on -C version
Redone texturing of wingfold mechanism on -C version
Added spoilers to -C version
Redone refuel probe texturing for -B and -C version
Redone tailhook geometry and textures on the -C version
Miscellaneous fixes to all Virtual cockpits and textures
Miscellaneous fixes to the textures of all models
Revised flight dynamics due to excessive loss of energy during turns.
Removed MAP mode
Added texture set: VFA-101 �Grim Reapers�, USN, Eglin AFB
Added texture set: 422 Test and Evaluation Squadron, USAF, Nellis AFB

Version 2.12
March 17th 2013
Minor fix to F-35C VFA-101 �Grim Reapers� livery
Redone code and graphics of radar/map and terrain mode of MFD for better
readability.
Terrain graphics closer to the real deal (NOTE:extremely heavy on fps � use at your
own risk!)
Airborne and ground vehicles should be visible with details in map mode
Minor fix to external views pan rate
Minor adjustment to HMD superimposed graphics

Version 2.11
February 5th 2013
Minor fixes to F-35A USAF Textures (more accurate fonts and sizes)
Minor fixes to F-35B USMC Texture (more accurate font size)
Added texture set: VMFA-121 �Green Knights�,USMC,Yuma MCAS
Added texture set: VFA-101 �Grim Reapers�, USN, Eglin AFB
Fixed default zoom ratio on all external models
Fixed pan rate for fixed external views

Version 2.10 � FREEWARE RELEASE


December 30th 2012 � CHANGES FROM PREVIOUS VERSION:
Minor changes to .air files, less drag at transonic and supersonic speeds (to bring
behavior closer to lates official claims)
Slightly reduced A/B thrust for B version (as in the real thing, B version has a
different nozzle design)
Removed MFD and wide cockpit screens, unused by most users
Solved autothrottle bug (unable to engage A/T due to missing A/T arm flag in
aircraft.cfg)
Fixed event firing bug in HMD code
Added specific inner bay doors animation to F-35B (inner doors open while hovering
to improve lift, as in the real thing)
Fixed pilot animations in F-35B model
Added miscellaneous external views
Fixed pan rate for external views
Added custom sound package, courtesy of Serge Luzin
Changed hovering mode weight limit to 40600lbs (was 42000) according to the latest
official data
Removed .exe installer, now manual installation is required
NOTE: FROM THIS RELEASE (2.10) ONWARDS THE LICENCE IS CHANGED TO FREEWARE:USAGE IS
FREE, AND YOU ARE NOW FREE TO COPY THIS SOFTWARE, HOWEVER ANY MODIFICATION OR
ALTERATION OF THE FILES IS STILL PROHIBITED.

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Thanks for downloading my F-35 Lightning II model for Flight Simulator X.


Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A folder for a
complete manual in .pdf format

INSTALLATION & COMPATIBILITY


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Should you have any version old version (i.e. befor v2.10) of my F-35 LIGHTNING II
models, first UNINSTALL them and remove all the
relevant files from the SimObjects/Aircraft folder.

Version 2.11 does not feature an installer program so you will have to install the
files manually.
You should unpack all the files in a folder of your choice then move all the files
in the Effects folder in the
Flight Simulator X/Effects folder and all the files in the SimObject folder in the
Flight Simulator X/SimObject
folder, maintaining the exact folder structure and names.
NOTE:
This aircraft requires Flight Simulator X: Acceleration or Flight Simulator X:Gold
for full functionality.
May also work (but it is not tested) on Microsoft ESP and Lockheed Martin Prepar3d.

MANUAL
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Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A folder for a
complete manual in .pdf format

LEGAL DISCLAIMER
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This software is hereby declared FREEWARE.
All the original material is copyrighted and may not be used without permission.
Repacking or modifying this package and its contents is not allowed without
permission.
Distribution of this file on the internet or other media is allowed, provided it is
done for free and without modifying the original file.
Every kind of distribution that implies exchange of money is not allowed without
permission.

This software is distributed without warranty of any kind either expressed or


implied.
This software should should and will not create any damage to your system, still
the author is not responsible
for any damage caused (or supposed to be caused) by this software.

CREDITS
*******

Product design, modeling, textures, initial and additional flight


modeling, documentation, XML coding and graphics...............Dino Cattaneo

Flight modeling and miscellaneous tweaks..............................Roberto


Leonardo

Custom (Virtual) Head Up Display............................................Jivko


�Neutrino� Rusev

STOVL
module.........................................................................Rob
Barendregt

SSWVTOL.dll........................................................................
...Mario Motta

Original F/A-18 Hornet HUD XML code....................................Scott Printz

Custom sound
package............................................................Serge Luzin

Beta testing team:


Orion Lyau, Daniele Maltese, Eugene Gan, Serge Luzin, Jiri Soukup, Leoturn,
Riccardo Baracco, John Fuqua,
Seth Bartschi, Mitchell Nelson, Julien Courtade, Alex Loyd, Zhenkun Chen, Scott
Gray, (apologies if I forgot someone
- the beta testers list was lost in a HD failure...and I've tried to reconstruct it
by the emails sent).

The 3D model of the F-35 is loosely based on 3d data by Camelot Inc., acquired
through Turbosquid and used as reference in the modeling.
This manual includes public domain text and pictures taken from Wikipedia.
Thanks to Orion Lyau and Jason Lynch for corrections to the product manual.

Copyright � 2012 by Dino Cattaneo.


This package contains files and work by Roberto Leonardo, Jivko Rusev, Scott
Printz, Mario Motta and Serge Luzin used under permission.

Please see the F-35B/panel/rcb-gauges folder for End User Licence Agreement for
sswvtol.dll module.

CONTACT INFORMATION
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Dino Cattaneo,
Genova, Italy, EU

e-mail: indiafoxtecho@gmail.com
Please visit my FSX blog: indiafoxtecho.blogspot.com
Or look for Indiafoxtecho on Facebook!

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