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PCSX2 1.4.

0-20160105132032- compiled on Jan 5 2016


Savestate version: 0x9a0b0000

Host Machine Init:


Operating System = Microsoft Windows 10 (build 17763), 64-bit
Physical RAM = 6004 MB
CPU name = Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.494 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7dbae3bf
x86EFlags = 28100000

x86 Features Detected:


SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\descargas\HyperSpin\Emulators\PCSX2 1.4.0\Plugins\gsdx32-
avx.dll
Windows 10.0.17763
Binding PAD: D:\descargas\HyperSpin\Emulators\PCSX2
1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\descargas\HyperSpin\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll

Binding CDVD: D:\descargas\HyperSpin\Emulators\PCSX2


1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\descargas\HyperSpin\Emulators\PCSX2
1.4.0\Plugins\USBnull.dll
Binding FW: D:\descargas\HyperSpin\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll

Binding DEV9: D:\descargas\HyperSpin\Emulators\PCSX2


1.4.0\Plugins\DEV9null.dll
(GameDB) 9693 games on record (loaded in 355ms)
Plugins loaded successfully.

HotSwapping to new ISO src image!


HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Windows 10.0.17763
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\descargas\roms\Pack Sony Playstation 2 by ghostlost\Pack Sony
Playstation 2 by ghostlost\Emulators\Sony Playstation 2\roms\Grand Theft Auto - San
Andreas (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2198688 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\jadc3\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\jadc3\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot


ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14


CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.41;1


(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_525.41;1) Game CRC = 0xA1B3F232, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.41;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_525.41;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_525.41;1
0 00100000
0056b280 ..........................................................................
.............
Loaded, cdrom0:¥SLES_525.41;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver. 2.2


Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9be00
cdvd_stream: request queue abe00
cdvd_stream: read info abf00
cdvd_stream: Start Streaming Thread
Loading code overlay mc.pm
Loading code overlay mpeg.pm
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac000(size:24576) is allocated
IOP memory 0x000b2000(size:2048) is allocated
file: ¥MOVIES¥VCPAL.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000ac000(size:24576) is allocated
IOP memory 0x000b2000(size:2048) is allocated
file: ¥MOVIES¥OPEN1PAL.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
Loading code overlay init.pm
IOPAudio: Started Sound Manager
IOPAudio: Started Load Manager
IOPAudio: Found BANKSLOT.DAT;1 LSN = 6ffd, Size = 221722 bytes
IOPAudio: 46 bank slots
IOPAudio: Found PAKFILES.DAT;1 LSN = 706f, Size = 468 bytes
IOPAudio: Found PAKFILES.DAT;1 LSN = 706f, Size = 468 bytes
IOPAudio: 9 SFX pack files
IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8859,
Size = 126652 bytes
IOPAudio: Found FEET02.PAK;1 LSN = 1ce0e2, Size = 126652 bytes
IOPAudio: Found GENRL01.PAK;1 LSN = e7a0c, Size = 7497316 bytes
IOPAudio: Found GENRL02.PAK;1 LSN = 1cd295, Size = 7497316 bytes
IOPAudio: Found PAIN_A01.PAK;1 LSN = 121cfd, Size = 1941724 bytes
IOPAudio: Found PAIN_A02.PAK;1 LSN = 207586, Size = 1941724 bytes
IOPAudio: Found SCRIPT01.PAK;1 LSN = 1220b2, Size = 91943096 bytes
IOPAudio: Found SCRIPT02.PAK;1 LSN = 20793b, Size = 91943096 bytes
IOPAudio: Found SPC_EA01.PAK;1 LSN = 12d19b, Size = 36050600 bytes
IOPAudio: Found SPC_FA01.PAK;1 LSN = 13165e, Size = 28924952 bytes
IOPAudio: Found SPC_GA01.PAK;1 LSN = 134d8a, Size = 317358068 bytes
IOPAudio: Found SPC_NA01.PAK;1 LSN = 15aada, Size = 123033568 bytes
IOPAudio: Found SPC_PA01.PAK;1 LSN = 169585, Size = 51153824 bytes
Done
IOPAudio: Found BANKLKUP.DAT;1 LSN = 706a, Size = 8520 bytes
IOPAudio: Found BANKLKUP.DAT;1 LSN = 706a, Size = 8520 bytes
IOPAudio: sound banks
IOPAudio: Found STRMPAKS.DAT;1 LSN = 7070, Size = 256 bytes
IOPAudio: Found STRMPAKS.DAT;1 LSN = 7070, Size = 256 bytes
IOPAudio: 16 stream pack files
IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN =
18e00d, Size = 18915336 bytes
IOPAudio: Found ADVERTS.PAK;1 LSN = 181b0d, Size = 103284372 bytes
IOPAudio: Found AMBIENCE.PAK;1 LSN = 175801, Size = 102259872 bytes
IOPAudio: Found BEATS.PAK;1 LSN = 16f717, Size = 50809640 bytes
IOPAudio: Found CH.PAK;1 LSN = 190422, Size = 119996680 bytes
IOPAudio: Found CO.PAK;1 LSN = 1bdc90, Size = 128984300 bytes
IOPAudio: Found CR.PAK;1 LSN = d540f, Size = 154133616 bytes
IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e8b9, Size = 269618100 bytes
IOPAudio: Found DS.PAK;1 LSN = 970b2, Size = 164997452 bytes
IOPAudio: Found HC.PAK;1 LSN = 19e903, Size = 139880524 bytes
IOPAudio: Found MH.PAK;1 LSN = aab68, Size = 162616928 bytes
IOPAudio: Found MR.PAK;1 LSN = 5eafb, Size = 145410252 bytes
IOPAudio: Found NJ.PAK;1 LSN = 1af3d1, Size = 122024200 bytes
IOPAudio: Found RE.PAK;1 LSN = 84537, Size = 157012484 bytes
IOPAudio: Found RG.PAK;1 LSN = 70055, Size = 170331560 bytes
IOPAudio: Found TK.PAK;1 LSN = be193, Size = 194240276 bytes
Done
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 7071, Size = 23064 bytes
IOPAudio: Found TRAKLKUP.DAT;1 LSN = 7071, Size = 23064 bytes
IOPAudio: audio tracks
IOPAudio: Started Audio Track Manager
Initialised SoundManager
IOPAudio: Loading sound bank 59 into bank slot 1...
IOPAudio: Load complete
IOPAudio: Loading sound bank 60 into bank slot 2...
IOPAudio: Load complete
IOPAudio: Loading sound 2 from bank 82 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound 3 from bank 82 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 28 into bank slot 43...
IOPAudio: Load complete
Into TheGame!!!
Loading code overlay fileload.pm
IOPAudio: Loading sound bank 52 into bank slot 5...
IOPAudio: Load complete
IOPAudio: Loading sound bank 105 into bank slot 7...
IOPAudio: Load complete
IOPAudio: Loading sound bank 74 into bank slot 18...
IOPAudio: Load complete
IOPAudio: Loading sound bank 13 into bank slot 19...
IOPAudio: Load complete
IOPAudio: Loading sound bank 138 into bank slot 20...
IOPAudio: Load complete
IOPAudio: Loading sound bank 51 into bank slot 32...
IOPAudio: Load complete
IOPAudio: Loading sound bank 128 into bank slot 33...
IOPAudio: Load complete
IOPAudio: Loading sound bank 0 into bank slot 42...
IOPAudio: Load complete
Loading code overlay init.pm
Loading code overlay init.pm
Loading code overlay mc.pm
IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played
back
IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played
back
IOPAudio: Starting track 174
IOPAudio: Loading sound bank 27 into bank slot 4...
IOPAudio: Load complete
Loading code overlay clothes.pm
IOPAudio: Loading sound bank 39 into bank slot 3...
IOPAudio: Load complete
IOPAudio: Loading sound bank 143 into bank slot 6...
IOPAudio: Load complete
IOPAudio: Loading sound bank 45 into bank slot 8...
IOPAudio: Load complete
IOPAudio: Stopping track
Loading code overlay clothes.pm
Loading code overlay cutscene.pm
IOPAudio: Starting track 706
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
IOPAudio: Stopping track
Loading code overlay clothes.pm
Loading code overlay cutscene.pm
IOPAudio: Starting track 708
IOPAudio: Stopping track
IOPAudio: Loading sound bank 7 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Loading sound bank 92 into bank slot 10...
IOPAudio: Load complete
IOPAudio: Loading sound bank 94 into bank slot 11...
IOPAudio: Load complete
IOPAudio: Starting track 184
IOPAudio: Loading sound bank 86 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound bank 131 into bank slot 13...
IOPAudio: Load complete
IOPAudio: Loading sound bank 18 into bank slot 14...
IOPAudio: Load complete
IOPAudio: Stopping track
IOPAudio: Loading sound 0 from bank 196 into bank slot 28...
IOPAudio: Load complete
IOPAudio: Loading sound 1 from bank 196 into bank slot 27...
IOPAudio: Load complete
IOPAudio: Loading sound 2 from bank 196 into bank slot 28...
IOPAudio: Load complete
IOPAudio: Loading sound 3 from bank 196 into bank slot 27...
IOPAudio: Load complete
IOPAudio: Loading sound 4 from bank 196 into bank slot 28...
IOPAudio: Load complete
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\descargas\roms\Pack Sony Playstation 2 by ghostlost\Pack Sony
Playstation 2 by ghostlost\Emulators\Sony Playstation 2\roms\Shadow of the
Colossus.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1315408 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\jadc3\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\jadc3\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot


ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14


CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1


(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.72;1) Game CRC = 0xC19A374E, EntryPoint = 0x00100010
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.72;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.72;1
1 00100000 00031bcc ....
2 00131c00 00008580 .
Loaded, cdrom0:¥SCUS_974.72;1
start address 0x100010
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
ld: start: argc:1
ld: argc 0: cdrom0:¥SCUS_974.72;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver. 2.2


Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥DS1O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥PL2303.IRX;1 args 0 arg
loadmodule: id 30, ret 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

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