Sie sind auf Seite 1von 2

bool FPS show/hide FPS counter

bool HardwareCursor switch hardware/sprite cursor


bool HideCursor hide cursor
bool EditGUI toggles GUI edit mode, in the 'Edit' mode
you can move and resize GUI elements (changes are not saved)

bool FindEarths enables log of Earth-like planets when


Star browser works
bool Gravity toggles gravity for ships
bool Aero toggles aerodynamics for ships
bool UFO toggles unlimited thrusters acceleration
for ships
bool NoClip toggles collision detection with planets
for ships

double ClipHeight camera-landscape collision height (km)


double ClipZNear near clipping plane distance (km)

int ShipDrawMode switch ships rendering mode (the same in the


main.cfg)

bool DrawSky toggles rendering of the sky


bool DrawLand toggles rendering of the landscape
float AtmoBottomOffset set up the atmospheric scattering offset (to
fix blue bands artifact)
float CloudsSpeed set up the speed factor of clouds (can be
used to accelerate animation)
int LandLOD set up landscape LOD
bool LandRLSort toggles sorting of the landscape tiles
before rendering
bool LandFiltNearest toggles "nearest neighbour" texture filtering
for terrain (used to view texture pixels)
bool LandProcDetail toggles procedural refinement of the real
planets landscape (didn't implemented yet)
bool LandVSFetching toggles landscape rendering mode (test feature
for now)
double LandSpareFactor sets additional vertical scale for the
landscape clipping (fixes "holes in the terrain" bug)
int LandHeightmapFormat format of the height map texture (set 16 to fix
flat landscape bug on Intel)
int LensFlareMode lens flare mode: 0 (simple), 1 (normal), 2 (super)

bool ScreenshotAlpha saves alpha channel (opacity) in screenshots in


formats which supports RGBA (all except jpg)

float fxaaSubpix tweak for the FXAA antialiasing


float fxaaEdgeThreshold tweak for the FXAA antialiasing
float fxaaEdgeThresholdMin tweak for the FXAA antialiasing

float logC tweaks for the logarithmic depth buffer


float logFar tweaks for the logarithmic depth buffer
float logOffset tweaks for the logarithmic depth buffer

bool OculusWarp toggles barrel warp in Oculus Rift


bool OculusChroma toggles chromatic abberation correction in
Oculus Rift
bool OculusMirror toggles duplicate render on main screen in
Oculus Rift
bool MipmapsGUI toggles mipmaps for GUI in Oculus Rift
and Fish Eye mode (improves quality)
bool MipmapsFrame toggles mipmaps for the frame buffer in Oculus
Rift (improves quality)
bool MipmapsWarp toggles mipmaps for black hole and warp
field effects (improves quality)
bool MipmapsLand toggles mipmaps on the landscape (reload
planet to take effect)
int MipmapsMode switches planets and ships mipmaps
generation mode: 0 - disable, 1 - default OpenGL function, 2 - SpaceEngine function
bool FastCubemap toggles sparse cubemap faces update
bool TestGrid toggles unique color for celestial grid at
different cubemap faces or stereo buffer
float Blur length of stars motion blur trail (0 -
auto)

bool FastCubemap toggles updating of the cubemap by one face per


frame
bool TestGrid toggles debug celestial grid render (unique
color for each eye and cubemap face)

bool LogTimeStamp toggles printing of the time stamp into se.log


bool LogThreadStamp toggles printing of the thread ID into se.log

bool NebulaLighting toggles nebula lighting (nebula lighting is


disabled in 0.971 and 0.972)
float CosmHoriz galaxies redshift scale distance

float ParticleOverbright overbright of point sources


float ParticleOverbrightMap overbright of point sources in the Map Mode

bool Benchmark toggles load/generation benchamrk logging


int MaxThreads maximum number of threads used for
resource loading/generating

bool BuildingCollision toggles collision detection with buildings


bool ShowBuildingOctree toggles buildings octree view
bool ShowBuildingPolys toggles buildings polygons view
bool ShowBuildingLines toggles buildings lines view
bool ShowBuildingVerts toggles buildings vertices view
bool TestBuildingOctree toggles rendering only of the selected octree
leaf
bool TestBuildingDraw toggles rendering only of the brush selected
for the test
bool DrawBuildingLightRadius toggles rendering of the light bounding sphere
bool ShowBuildingEntity toggles rendering of the entities
int BuildingTestBrush set up the testing brush
int BuildingTestPoly set up the testing polygon
int BuildingTestLeaf set up the testing octree leaf
int BuildingCollisionSteps number of collision detection iterations

float testFloat used for various tests


int testInt used for various tests

Das könnte Ihnen auch gefallen