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Fighter 5

CLASS & LEVEL PLAYER NAME


Kleeck
Aarakocra Soldier 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +6 Constitution +5 17 52 --
+3 +4 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
17
-1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +5 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 P
+4

+7
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

17 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Vehicles (Land)
-1 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
P +7 Insight WIS Aarakocra, Auran, Common
25 ft. (Walking), 50 ft. (Flying)
+4 P +2 Intimidation CHA
+4 Investigation INT
18 +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


-1 Performance CHA === ACTIONS ===
+4 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Arcane Shot • 2 / Short Rest
Twice per short rest and once per turn when you
Help, Hide, Ready, Search, Use an Object, fire an arrow from a shortbow or longbow as part of
+4 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise, the Attack action, you can apply one Arcane Shot
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object option of your choice to that arrow. You decide to use
the option when the arrow hits a creature, unless the
+5 Stealth DEX === BONUS ACTIONS === option doesn’t involve an attack roll.
CHARISMA Second Wind • 1 / Short Rest
+4 Survival WIS
Once per short rest, you can use a bonus action to Bursting Arrow
Immediately after the arrow hits a creature, the
-1 regain 1d10 + 5 HP.

=== SPECIAL ===


target and all other creatures within 10 ft. of it take 2d6
force damage each. [18th] Increases to 4d6 force
Action Surge • 1 / Short Rest damage on hit
8 Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest Enfeebling Arrow
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +10 1d6+5 Piercing Martial, Ammunition, Light, Loading, Range, Range (30/120)

Crossbow, Heavy +10 1d10+5 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

17 PASSIVE WISDOM (INSIGHT)

Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Longbow +10 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Rapier +8 1d8+5 Piercing Martial, Finesse

Unarmed Strike +6 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 5 wolf2065
CLASS & LEVEL PLAYER NAME
Kleeck
Aarakocra Soldier 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Bursting Arrow • XGtE on an attack with a firearm, you can use your reaction
Immediately after the arrow hits a creature, the target to roll a d20. If the number rolled is higher than the
* Fighting Style • PHB 72 and all other creatures within 10 ft. of it take 2d6 force weapon’s misfire score, the firearm does not misfire.
You adopt a fighting style specialty. damage each. [18th] Increases to 4d6 force damage You cannot use this feature of this feat again until you
on hit complete a short or long rest. When you use the Attack
| Archery • PHB action and attack with a one-handed weapon, you can
You gain a +2 bonus to hit with ranged weapon | Special use a bonus action to attack with a loaded firearm with
attacks. the light property you are holding.
| Enfeebling Arrow • XGtE
* Second Wind • PHB 72 A creature hit by the arrow takes an extra 2d6 necrotic | 1 / Short Rest
Once per short rest, you can use a bonus action to damage and must also succeed on a CON saving
regain 1d10 + 5 HP. throw (DC 15), or the damage dealt by its weapon
attacks is halved until the start of your next turn. [18th]
| 1 / Short Rest • 1 Bonus Action Increases to 4d6 necrotic damage on hit

* Action Surge • PHB 72 | Special


Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest * Extra Attack • PHB 72
You can attack twice whenever you take the Attack
| 1 / Short Rest • Special action on your turn.

* Martial Archetype • PHB 72 | Special

| Arcane Archer
=== AARAKOCRA RACIAL TRAITS ===
* Arcane Archer Lore • XGtE 28
You gain proficiency in an additional skill and learn an * Flight • EE
additional cantrip. Flying speed 50 ft. (while not wearing medium or
heavy armor)
* Arcane Shot • XGtE 28
Twice per short rest and once per turn when you fire * Talons • EE
an arrow from a shortbow or longbow as part of the Unarmed strikes deal 1d4 +3 slashing damage on a
Attack action, you can apply one Arcane Shot option of hit.
your choice to that arrow. You decide to use the option
when the arrow hits a creature, unless the option | 1 Action
doesn’t involve an attack roll.

| 2 / Short Rest • Special === FEATS ===

* Arcane Shot Options • XGtE 28 * Firearm Specialist • CR


You gain proficiency with Firearms. If you roll a misfire

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Tinderbox 1 1 lb.

Leather 1 10 lb. Torch 10 10 lb.

SP 0 Crossbow, Hand 1 3 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Amulet of bless 1 --


EP 0 Rapier 1 2 lb. healing salve 4 --

Crossbow, Heavy 1 18 lb. Advanced poison 1 --


GP 75 Longbow 1 2 lb.

Arrows 20 1 lb.
PP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

113.5 lb. Bedroll 1 7 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

0 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kleeck
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have a crude sense of


humor.

PERSONALITY TRAITS

Independence. When people follow


orders blindly, they embrace a kind
of tyranny. (Chaotic)
IDEALS

Those who fight beside me are those


worth dying for.

BONDS

I’d rather eat my armor than


admit when I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Fighter -- 1A 10 ft. V,S 1 Hour PHB 267 D: 1h, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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