Sie sind auf Seite 1von 6

Show extra features

Name: Lycelle of the Summer Court Player:


2 Class: Warlock (the Archfey)
Experience: 300 Add: Next level: 900
Background: Far Traveler Emissary
LEVEL Race: Elf, Fey (Eladrin) Size: Medium Height: 6' Weight: 130lbs
Gender: Female Hair: Light brown Eyes: Bright blue Skin: Very tanned
Age: 300 Alignment: Chaotic Good Faith: Titania of the Summer Court

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +1 Acrobatics (DEX)
Ability Save DC +2 Animal Handling (WIS)
+2
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY +2 Arcana (INT)
5 STR -3 -3
BONUS +
8+
12
Cha -3 Athletics (STR)
STRENGTH

Senses +2 Deception (CHA)


13 DEX +1 +1 0
Proficiency History (INT)
DEXTERITY
14 Passive Perception
Bonus +4 Insight (WIS)
10 CON 0 0
Darkvision 60 ft
+2 Intimidation (CHA)
CONSTITUTION INSPIRATION
0 Investigation (INT)
10 INT 0 0 Limited Features SR LR Dawn +2 Medicine (WIS)
INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED 0 Nature (INT)
15 WIS +2 +4 Misty Step 1 SR +4 Perception (WIS)
WISDOM
Fey Presence 1 SR +2 Performance (CHA)

15 CHA +2 +4 +2 Persuasion (CHA)


CHARISMA
0 Religion (INT)
+1 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +1 Stealth (DEX)
Adv. vs. being charmed; Magic can't put me to sleep
+2 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +1 Initiative 1 + 30 ft 20 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
11 ARMOR
BONUS Leather
+

12
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 1
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 13 Heal
DIE LIVE
2 × d8 + 0
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Shortbow ✔ Dex 80/320 ft +3 1d6+1 Piercing Attack / Cast a Spell


Ammunition, two-handed Dash / Disengage / Dodge

Dagger ✔ Dex Melee, 20/60 ft +3 1d4+1 Piercing Escape Grapple / Help / Hide
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

Finesse, light, thrown Ready / Search / Use Object


Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove

Fey Presence

BONUS ACTIONS REACTIONS USED THIS ROUND

Misty Step Opportunity Attack

TYPE TOTAL TYPE TOTAL


Arrows 60 Daggers 2
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Traits I have different assumptions from those around me concerning personal space, blithely
invading others' space in innocence, or reacting to ignorant invasion of my own. She takes
Eladrin (+2 Dexterity, +1 Intelligence) great care over her appearance. She has a short temper when things aren't going her way
Trance: Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. While or she gets frustrated.
IDEAL
meditating, I can dream after a fashion; such dreams are actually mental exercises that
Adventure: I'm far from home, and everything is strange and wonderful! (Chaotic)
have become reflexive through years of practice. After resting in this way, I gain the same
benefit that a human does from 8 hours of sleep, but I still need 8 hours for a long rest.
Fey Step: I can cast the Misty Step spell once using this trait. I regain the ability to do so
BOND
when I finish a short rest. Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them
again one day. I want to find things to please Titania.
Choose Feature
Class Features FLAW
I pretend not to understand the local language in order to avoid interactions I would
Warlock (the Archfey), level 2: rather not have.
◆ Pact Magic (Warlock 1, PHB 107) [2 cantrips & 3 spells known]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus Feats
I regain these spell slots on a short rest
◆ Fey Presence (the Archfey 1, PHB 109) [1× per short rest]
FEAT:
As an action, all creatures in a 10-ft cube around me must make a Wisdom save
If failed, they're all charmed or frightened (my choice) until the end of my next turn
◆ Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]
Use the "Choose Features" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another FEAT:

FEAT:

FEAT:

FEAT:

Add Equipment

Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Component Pouch 1 2

Bag of Sending 1

Backpack 1 5

Crowbar 1 5

Hammer 1 2

Pitons 10 0,25

Torches 10

Tinderbox 1 1

Rations, 10 days of 10 2

Waterskin 1 5

Hempen rope, feet of 50 0,2

Background Feature
All Eyes on You
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

My accent, mannerisms, figures of speech all mark me as foreign. Curious glances are
directed my way wherever I go. A nuisance, but I also gain the friendly interest of the
curious. I can parley this attention into access I might not otherwise have, for me and my
companions. Nobles, scholars, merchants, and guilds, might be among the interested.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL 52,5 SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
26 - STR × 5 51 - STR × 10 76 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: Longbow, Longsword, Shortsword 52,6 lb
50 lb -10 FT SPEED
75 lb -20 FT SPEED
DISADV. STR, DEX, CON 150 lb SPEED = 5 FT
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Modest
Common Dice 5 DAILY PRICE: 1 gp
Elvish
GEMS AND OTHER VALUABLES:
Celestial

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER: Lycelle of the Summer Court

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
1 Disadvantage on Ability Checks
2 Speed halved

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
ig
g
6 Death
MAGIC ITEM: ATTUNED

Conditions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.

Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Misty Visions (Eldritch Invocation, PHB 111)
I can cast Silent Image at will, without using spell slots or material comp. (PHB 276)
◆ Eldritch Sight (Eldritch Invocation, PHB 110)
I can cast Detect Magic at will, without using spell slots (PHB 231)

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings
Background

Character History
A handmaiden of Titania's in the Summer Court.
She grew up in the Emerald Forest with her parents, Berelin and Imelda. Imelda disappeared when Lycelle was quite
young and her father was very traumatized by her disappearance, spending a lot of time looking for her. They still don't
know what happened and it's something that still plagues her father and as a result her as she'd like to ease his pain.
She was a wonderful dancer and singer as a child and a result was brought to the Summer Court to perform after a
noble saw her singing the in forest.
That performance brought her to Titania's attention. She was brought in as a handmaiden and found comfort in
Titania's strong sure presence. She visited her father as often as she was allowed; about a few times a month.
She spent many hours tending to her mistress, mostly making sure she looked lovely and in turn made sure she looked
good so she reflected well on her mistress. She also would often sing and dance for her and was well known for being
able to calm and cheer Titania up. She adores Titania and loves to serve her wholeheartedly and is grateful for the
protection and comfort Titania grants her.
Being one of Titania's most trusted handmaiden's, Titania decided Lycelle was the best person to send out with Titania's
blessing to serve her whims. Imbued with magic from Titania to help her, she was bid to the Material Plane initially to
bring trinkets.
The more time she spends in the Material Plane, the more she forgets her purpose and begins to focus on her own wants
and needs and awaken from her fey dream. She finds the Material Plane entrancing and utterly chaotic and wonderful;
full of life.
Character Portrait
She was given a Bag of Sending. It's a small, pouch-sized bag that when she finds trinkets she thinks will please Titania,
places inside. Titania has a sister bag that can access anything that Lycelle places inside.
Appearance
Long wavy light brown hair with entrancing bright blue eyes that
can be soft or piercing. Tall but thin frail body, as if she rarely
exerts herself. She likes wearing gauzy, silky or satin flowing
dresses in greens. She likes wearing her hair in different styles and
spending a lot of time making sure she looks nice. Her face is
extremely elven.

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

Click Here
to change
this Icon

Organization Symbol
Notes
Notes Page Options

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)
CHARACTER: Lycelle of the Summer Court
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots

Warlock Spells Spell attack modifier: +4 Spellcasting ability


Spell save DC: 12 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Friends Adv. on Cha checks vs. 1 crea currently not hostile; when spell ends, crea knows and becomes hostile — Ench 1a Self S,M Conc, 1 min P 244
Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Armor of Agathys 5+5/SL temp hp; as long as temp hp last any crea that hits in melee takes 5+5/SL Cold dmg — Abjur 1a Self V,S,M 1h P 215
Faerie Fire 20-ft cube all obj/crea save or outlined in 10 ft dim light and attacks have adv.; see invisible crea Dex Evoc 1a 60 ft V Conc, 1 min P 239
Witch Bolt Spell attack 1d12+1d12/SL Lightning dmg; 1 a, if consecutive, for dmg again; ends if out of range — Evoc 1a 30 ft V,S,M Conc, 1 min P 289

Eladrin Spells Spell attack modifier: +2 Spellcasting ability


Spell save DC: 10 Intelligence

2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

SR Misty Step You teleport 30 feet to a unoccupied space you can see — Conj 1 bns Self V Instantaneous P 260

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4); Spell Sheet 1/1 ©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST

Das könnte Ihnen auch gefallen