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JODADAUH TORROLL

Barbarian 10 (Eagle Totem Warrior) 66,560


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Half-Elf Outlander
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+4 PROFICIENCY ARMOR
+5 BONUS CLASS
(AC) INITIATIVE
Alignment: Chao c Good. I follow my
conscience regardless of others'
20 expecta ons. Freedom and compassion
SAVING THROWS
13 +1 40 . ma er more than rules.
Armor Worn: None (Unarmored Defense Feature) Half-Elf Traits [PHB p. 38]
+9 Strength Saves *
• Age: 62-years-old
DEX +1 Dexterity Saves
• Medium Size (5' 4", 138 lbs.)
HIT POINTS HIT DICE
+1 +6 Cons tu on Saves * • Darkvision (60 feet)

13
-1 Intelligence Saves
+1 Wisdom Saves 95 10d12 • Fey Ancestry (vs. charm, no sleep)

+1 Charisma Saves Class Features [PHB p. 46]


* Prof. bonus added DEATH SAVES: Success O O O Fail O O O • Rage (4/day)
• Unarmored Defense (AC)
CON SKILLS WEAPON & UNARMED ATTACKS
• Reckless A ack (adv a acks)

+2 • Danger Sense (adv Dex vs. traps)


+1 Acroba cs (Dex) Extra A ack. When making an A ack ac on, you • Spirit Seeker (rituals for Speak With
+5 Animal Handling (Wis) * may make two a acks rather than one. Animals and Beast Sense)
14 -1 Arcana (Int) • Eagle Totem Spirit (disadv. a acks, dash)
• Extra A ack (2/a ack)
+9 Athle cs (Str) * Greataxe. Melee Weapon A ack: +9 to hit, • Fast Movement (increased speed)
+1 Decep on (Cha) reach 5 . Hit: 1d12+5 slashing damage. • Eagle Aspect of the Beast (great sight)
INT -1 History (Int) (Must be used two-handed.) • Feral Ins nct (ini a ve advantage)
-1 +1 Insight (Wis)
+5 In mida on (Cha) * Handaxe. Melee Weapon A ack: +9 to hit, reach
• Brutal Cri cal (extra crit. roll)
• Spirit Walker (ritual for Commune With
8 -1 Inves ga on (Int)
5 . Hit: 1d6+5 slashing damage. (If thrown, Nature)
normal range to 20 .; disadvantage long
+1 Medicine (Wis) range 21 to 60 .) Rage Effects [PHB p. 48]
+3 Nature (Int) * • Advantage on STR checks and saves
+5 Percep on (Wis) * Javelin. Melee Weapon A ack: +9 to hit, reach 5 • +3 bonus on STR-based melee damage
WIS . Hit: 1d6+5 piercing damage. (If thrown, • Resistence (half damage) from
+1 +1 Performance (Cha)
normal range to 30 .; disadvantage long bludgeoning, piercing and slashing
+1 Persuasion (Cha) range 31 to 120 .) damage.
12 -1 Religion (Int)
• Enemies' opporunity a acks on you suffer
+1 Sleight of Hand (Dex) MAGIC & SPECIAL ATTACKS disadvantage.
+1 Stealth (Dex) • Dash as a bonus ac on.
Rage. Lasts 1 minute (10 rounds), or un l
+5 Survival (Wis) *
CHA unconscious, haven't a acked or been hit. Background Features [PHB p. 136]
+1 * Prof. bonus added • Wanderer

12
15 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: light armor, medium armor, shields Carried Gear: greataxe, two (2) handaxes, five
(5) javelins, explorer's pack (includes a backpack,
Weapons: simple weapons, mar al weapons a bedroll, a mess kit, a nderbox, 10 torches, 10
Tools: one type of musical instrument days of ra ons, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side
Saving Throws: Strength, Cons tu on of it), belt pouch, set of traveler's clothes,
Skills: Animal Handling, Athle cs, hun ng trap, a staff, a trophy from an animal you
In mida on, Nature, Percep on, Survival killed
Languages: Common, Dwarvish, Elvish, Orc
Li ing and Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging (speed -5
.); 600 lbs. max. li .

Coins & Gems: 678 gold pieces (gp); 49 silver


pieces (sp); 54 copper pieces (cp); 4 gems (worth
50 gp each)

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