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GnomeS Heathtinker 4
Fox 6
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High up in the mountain passes overlooking the lands of men Pony 6 3 0 3 3 1 3 0 3
dwell Gnomes. Though small in stature, they are brave. Equipment: Hand Weapon. A Heathtinker may not have other
equipment.
Champions,
A Heathtinker may ride a fox (+5pts) or a Pony (+4 pts)
Musicians, & Standard Bearers
Any unit of non-war machine unit of gnomes may upgrade a Special Rules: a Heathtinker is a level 1 wizard. This may be
model to a Champion, Musician, or Standard Bearer for +10 increased to level 2 at a cost of +35 points. Foxes may move
points each. A Champion will have +1BS and +1Ld if they are through forested terrain without penalty, and flee and pursue
equipped with a crossbow otherwise they will have +1A and 3d6”
+1Ld. A standard bearer from the following units may carry a
magic banner worth up to 50 points: Guarden Gnomes and a CORE UNITS
single unit of Fox Reiters.
BURGHERGNOMES……….……………..5 points per model
CROSSBOWGNOMES……..……………..7 points per model
Special Rules
M WS BS S T W I A Ld
The following special rules apply to a gnome army.
Burghergnome 4 4 3 3 2 1 3 1 8
Gnomes hate goblins and hobgoblins. Crossbowgnome 4 4 3 3 2 1 3 1 8
Cantonal Standards: Gnome armies place their battle Unit Size: 10+
standard in their largest unit of either Burghergnomes or
Guarden Gnomes. So long as this unit is not fleeing, it acts Equipment: All have a hand weapon. In addition,
as a battle standard for the gnome army. The Cantonal Battle Burghergnomes have light armor and spear, and
Standard is captured in the same manner as a normal Crossbowgnomes have crossbows.
standard. This upgrade comes at no cost. This may be a
Burgergnomes may have shields (+1 pt).
magic banner (no points limit).
Gnome Armies are commanded by committee. A gnome
0-1 UNIT of GUARDEN GNOMES………9 points per model
army may not have a general.
Gnome Wizards may use the life, metal, shadow, and light M WS BS S T W I A Ld
lores of magic from the Warhammer rulebook.
Guarden Gnome 4 5 3 4 2 1 3 1 8
Unit Size: 10+
LORDS
Equipment: Hand Weapon and Halberd. May have a shield (+1
KEEBLER ILLUSIONIST………..…….160 points per model pt) and light armor (+1 pt.).
M WS BS S T W I A Ld
Special rules: Guarden Gnomes are Stubborn.
Illusionist 4 4 3 3 3 3 3 1 9
Fox 6 3 0 2 2 1 3 1 2 FOX REITERS…..…………….………….12 points per model
Pony 6 3 0 3 3 1 3 0 3
M WS BS S T W I A Ld
Equipment: Hand Weapon. A Keebler Illusionist may not other
equipment. Fox Reiter 4 4 3 3 2 1 3 1 8
Fox 6 3 0 2 2 1 3 1 3
A Keebler Illusionist may ride a Fox (+8 pts) or a Pony (+5 pts) Unit Size: 5+
Special Rules: A Keebler Illusionist is a level 3 wizard. This Equipment: Hand Weapon, Light Armor, Shield, and Spear.
may be increased to level 4 at a cost of +35 pts. A Fox may move
through forested terrain without penalty, and flee and pursue Special Rules: Foxes may move through forested terrain without
3d6” penalty, and flee and pursue 3d6”
HEROES
HEATHTINKER…………………………55 points per model
GNOMES
Special Rules: Fox Patrols are scouts and fast cavalry. Foxes Squirrel Standard (magic banner): The unit is immune to
may move through forested terrain without penalty, and flee and psychology. 50 pts.
pursue 3d6”
1These are modified from the rules as they appear in the Ravening Dwarf Army supplement for 6th ed., deduct 1 strength and armor
Hordes 6th ed. Book. Should you and your opponent not wish to use penetration, and reduce the cost by 15% to the nearest 10 pts.
Ravening Hordes Rules, follow the rules for Organ Guns found in the