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SUMMER’S HOTTEST GAMES REVIEWED

WA R H A M M E R : A G E O F S I G M A R | S TA R S H I P S A M U R A I
M A S K S O F N YA R L AT H O T E P | L O W L A N D S | R A I D S + M O R E !
tabletopgaming.co.uk August 2018

PATHFINDER:
SECOND EDITION
The fantasy RPG prepares to enter a
new era – but can it keep up with D&D?

WESTERN
LEGENDS
Saddle up for an unforgettable
ride in the Wild West sandbox

GAMER’S
TRAVEL GUIDE
Everything you need to take
your hobby on holiday

RED ALERT THE MAKING OF


Display until 30/8/18

Richard Borg blasts off his sci-fi


CAPTAIN SONAR
£5.25

successor to Commands & Colors


A deep dive into the party hit
You’ve studied the footage, connected the dots, and gathered what
meagre evidence you could. You’re close – soon the whole world
will know the truth behind the cryptid. A group of like-minded
cryptozoologists have come together to finally uncover the elusive
creature, but the glory of discovery is too rich to share. Without giving
away some of what you know you will never succeed in locating the
beast, but reveal too much and your name will be long forgotten!

Cryptid is a unique deduction game of honest misdirection in which


players must try to uncover information about their opponent’s clues
while throwing them off the scent of their own. Each player holds one
piece of evidence to help them find the creature, and on their turn they
can try to gain more information from their opponents. Be warned: give
too much away and your opponents might beat you to the mysterious
animal and claim the glory for themselves!

3-5 10+
1
4

30-50
5

MINUTES
PLAYERS AGES PLAY TIME
21
86 6
17
24
1 13
88 8
2
3
6

86 18
6

27 85
26 34

Explorers have been returning from the Amazon with extraordinary


tales – conquistadors withered with age marching through the
rainforest, unidentified beasts stalking expeditions, and an ominous
mountain that is said to be more perilous than the jungle itself! Only
the most reckless adventurers would ignore these warnings, but
even they might find that they need some help.

The Fountain of Youth & Other Adventures brings


four different expansions to The Lost Expedition,
adding new cards to the adventure deck, introducing
companions to assist your party, and revealing a new
trail that offers a range of new gameplay decisions.
Add them individually or combine them to provide new
challenges as you continue your search for El Dorado!

THE LOST
EXPEDITION
EXPANSION!

RINTY
- EAST
WERE B

ORDER ONLINE AT WWW.OSPREYGAMES.CO.UK


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EDITORIAL

Welcome
EDITOR Matt Jarvis
01778 392 400
matt.jarvis@warnersgroup.co.uk

CONTRIBUTORS Kit Buss, Sam


Desatoff, John Dodd, Owen Duffy,
Robert Florence, Holly Gramazio,
Sam Illingworth, Richard Jansen-

I
Parkes, Dan Jolin, Joshua King,
Andy Leighton, Phil Robinson, Alex
Sonechkina, Charlie Theel, Paul t’s one of the hottest summers in years – we’re not
Wake, James Wallis, Chad Wilkinson just talking about the weather, but the tabletop, too!
Leading August’s scorching releases is the second
HEAD OF DESIGN & PRODUCTION
Lynn Wright edition of D&D-rivalling fantasy RPG Pathfinder, which
launches into a playtest later this month. Lead designer
DESIGNER Richard Hallam Jason Bulmahn tells us what a decade’s worth of
COVER IMAGE FROM improvements has brought to the game in our exclusive
PATHFINDER: SECOND EDITION interview on page 18.
With the heat comes the inevitable urge to don a cowboy
ADVERTISING
TO ADVERTISE PLEASE CALL
hat and have it be acceptable, so there’s no better time
GROUP ADVERTISING MANAGER to roam the world of Western Legends; we explore the
Claire Ingram 01778 391 179
claire.ingram@warnersgroup.co.uk
Now Playing... incredible Wild West sandbox on page 26. If you’d prefer
Lowlands a dip in the seas, maybe cool off afterwards with our dive
KEY ACCOUNT MANAGER into the making of Captain Sonar on page 36.
Cat Gray 01778 395 059 If you’re jetting off on your holidays over the summer,
catherine.gray@warnersgroup.co.uk
make sure to check our Gamer’s Travel Guide on page 45
ADVERTISING DESIGN
AND PRODUCTION
Get in touch to learn how you can take your favourite games (or new
favourites) with you. Then turn to page 58 to ensure your
Nicola Lock 01778 392 420 tabletopgaming.co.uk
nicola.lock@warnersgroup.co.uk
gaming is as eco-friendly as possible, wherever you play.
tabletopmag We’ll have the summer’s biggest releases while they’re
MARKETING still hot ready to play at Tabletop Gaming Live in September
MARKETING BRAND MANAGER tabletopgamingmagazine
– and that’s not all, with tournaments, live seminars,
Nicola Lumb
tabletop_gaming_magazine participation games and more set to turn Alexandra Palace
PUBLISHED BY into the new home of tabletop. Find out the latest on page 6.

Matt
ASSOCIATE PUBLISHER
Claire Ingram
Warners Group Publications PLC
The Maltings, West Street,
Bourne, Lincolnshire, PE10 9PH Matt Jarvis Editor
01778 391 000 matt.jarvis@warnersgroup.co.uk | @liquidmatt
www.warnersgroup.co.uk

NEWSTRADE DISTRIBUTION Q U I C K S TA R T
Warners Group Publications PLC
01778 391 150 The one thing You want Billy Nothing’s
PRINTING we don’t want the Kid to be better than
This publication is to do is make a the best marshal RPGs for me, but
printed by Warners
01778 395111
fundamentally that ever lived? board games can
The views expressed by contributors are not necessarily
different game. You can do that! still try to approach
those of the publishers. Every care is taken to ensure that
the content of this magazine is accurate, but we assume no those kinds of
sensations.
responsibility for any effect from errors or omissions. While
every care is taken with unsolicited material submitted for
publication, we cannot be responsible for loss or damage.
While every care is taken when accepting advertisements, we Jason Bulmahn says Second Edition Travis R. Chance invites history to Captain Sonar co-creator Yohan
are not responsible for the quality and/or the performance
of goods and/or services advertised in this magazine. The
is still the Pathfinder you love, p18 run wild in Western Legends, p26 Lemonnier dives deep, p35
Advertising Standards Authority (ASA) exists to regulate the
content of advertisements. Tel: 020 7429 2222
© Warners Group Publications Plc, 2018

tabletopgaming.co.uk 3
In this issue
06 AT A GLANCE 41 THE INDEPENDENT SHELF 88 DUNGEON MASTER’S
Your 30-second guide to the latest in gaming Dungeon-crawling with a twist in the finger GUIDE TO ROLEPLAYING
flickin’ fun Catacombs Conquest Knowing when – and where – to draw the line
08 FIRST TURN
Martin Wallace returns to Lords of Creation – 44 THROUGH THE AGES 91 EVENT REPORT
his first game ‘that wasn’t awful’ Marking the demise of Android: Netrunner with
a look at the life of expandable card games 92 CLUB DIRECTORY
10 10 OF THE BEST
Trust us on this pick of social deduction games 45 GAMER’S TRAVEL GUIDE 95 SHOP SPOTLIGHT
Every game you should take on holiday – and
13 ROLE CALL how to get them to fit in your suitcase 98 TABLETOP TIME
14 ALL THE JAHRES 48 MY LITTLE SCYTHE MACHINE
How do you follow Settlers of Catan’s Learning the love the
Meet the father and daughter who reinvented
monumental win? With El Grande, of course oddities of 1980’s Quirks
the modern strategy classic with a magical touch

17 MY FAVOURITE GAME 51 PLAY IT SMART


Dragoon designer brothers Zach and Jake Giving games life using cardboard AI
Given revisit their gaming childhood
ON THE COVER
52 RED ALERT
Wargaming legend Richard Borg heads to
18 PATHFINDER: space with his Commands & Colors successor
SECOND EDITION
Lead designer Jason Bulmahn takes the 57 UNEARTHED ARTEFACTS
wraps off the fantasy RPG’s next evolution Looking back on the unforgettable brutality and
realism of conflict explored in This War of Mine
26 WESTERN LEGENDS
Travis R. Chance takes us for a ride in 58 PLASTIC FANTASTIC
the rootin’-tootin’ Wild West sandbox Can tabletop games give up their deadly
dependence and help save the environment?
32 HAVE YOU PLAYED?
The love letter to collectible card games 63 PLAYED
that’ll leave you hooked: Millennium Blades Your need-to-know guide to the latest releases

35 KICKSTARTING 83 PAINTING
FROM SCRATCH GUIDE
Make the heroic
36 HOW WE MADE investigators of
Taking a deep dive into the creation of Captain Arkham Horror
Sonar, the party game that blew up Battleship Files look the part

18

4 August 2018
THE GAMES
LOOK OUT FOR EXTRA CONTENT WHEN YOU SEE THESE ICONS Android: Netrunner 44
Arkham Horror Files 83
Art Deck 35
Banquet Royal 73
Black Orchestra 68
Gallery Zoom Panoramic 360˚ Sound Video YouTube
Blue Moon 44
Call of Cthulhu 66
36 83 Captain Sonar 36
The Castles of Burgundy:
The Card Game 45
Catacombs Conquest 41
Dungeons & Dragons 88
El Grande 14
Emperor’s Challenge 17
Endless Pass 72
Genesys 79
Gretchinz! 69
The Grimm Forest 71
Hannibal & Hamilcar 77
HeroQuest 17
Lords of Creation 09

45 26 Lowlands
Lucidity
67
74
Mansions of Madness 83
Marvel Contest of 80
Champions: Battlerealm
Micropolis 76
Millennium Blades 32
Mint Works 45
My Little Scythe 48
Pathfinder 18
Photosynthesis 58
Princess Jing 72
Quirks 98
Raids 70
Red Alert 52
The Resistance 10
Robit Riddle 81
Star Wars: 78
Han Solo Card Game
Starship Samurai 65
Sushi Go! 45
52 A Tale of Pirates 75
This War of Mine 57
Twilight Struggle 58
Warhammer: 64
Age of Sigmar
Warhammer Quest: 51
Silver Tower
Western Legends 26
When In Rome 78
Werewolf 10

tabletopgaming.co.uk 5
AT A GLANCE
PLAY, LAUGH AND LEARN IN PANELS
AND TALKS AT TABLETOP GAMING LIVE
Painting workshop, roleplaying advice, designer interviews, play sessions and more among live stage line-up
We’re excited to announce our line-up of » Don’t miss the first-ever live Tabletop Gaming » Follow Jackson Pope as he takes us
fantastic live talks and panels taking place in Podcast, with editor Matt Jarvis, special through the creation of his one-of-a-kind
Alexandra Palace during September 29th and guests and plenty of entertaining chat. handcrafted games from scratch.
30th as part of Tabletop Gaming Live! » The clever-clogs authors of the magazine’s Those are just a few highlights from a
» Hear from the creators of Call of Cthulhu as ‘Play It Smart’ bring the column to life with a weekend full of unmissable talks and events
they unveil the latest news about the RPG special look at what games can teach us. – the full schedule will be announced on
and reveal their personal tips for GMs. » After tips on beautifying your miniatures? Visit tabletopgaming.co.uk very soon. Admission
» TV presenter, author and Mind ambassador our drop-in painting workshop on Saturday to all of the panels and talks is included in the
Anna Williamson (pictured) joins the team morning to help perfect your technique. price of your ticket to Tabletop Gaming Live.
behind card game Book of Beasties to discuss » Be among the first people to try Catan: Global Tabletop Gaming Live takes place in London’s
how games can be used to tackle mental health. Warming, an unofficial expansion for Settlers Alexandra Palace this September 29th and
» Designer and writer James Wallis hosts a of Catan, during an intimate play session. 30th. Tickets are on sale now from just £10,
side-splitting panel on comedy in games, with » Join Actualol’s Jon Purkis for a special on- with family and weekend passes available –
a panel of very funny folks and lots of laughs! stage version of his hilarious video series. visit The Ticket Factory to get yours today.

Tickets from just £10 | theticketfactory.com

4
KNOW YOUR NUMBERS
1-100
Number-counting co-op card game
2019

The Castles Troyes


of Burgundy and The Mind predecessor The Game co-creator
expands into is getting a makeover from Dinosaur Sébastien

2
digital next Island artist Kwanchai Moriya Dujardin

320,000
year, with an has
app of the Spiel Imhotep: The Duel is a two- revealed
des Jahres player version of the block- his
Recommended building game from Sushi Go! Azul: Stained Glass of Sintra is this first game in four years,
dice-roller on designer Phil Walker-Harding, year’s sequel to the beautiful tile- resource-collecting airship
the way docking this September layer, which has sold a LOT of copies adventure Sun Moon

REASONS TO SUBSCRIBE

• SAVE UP TO 10% PER YEAR


• GUARANTEE YOUR FREE GIFT EVERY MONTH
• DON’T MISS OUT IF THE SHOPS SELL OUT
6 January 2018
We asked…
With over half of 2018
For the latest news from the world of gaming visit
having already wooshed
tabletopgaming.co.uk/news by, what are your favourite
games of the year so far?

IT’S ENNIE-ONE’S GAME


Starfinder and Delta Green lead nominations for 2018’s best RPGs
You said…
Star Wars: Legion’s kinda
started well, few shit sculpts,
Nominations for this year’s ENnies setting, monsters, free game, recognition for Best Rules, Best but the game seems orite?
– the annual awards show that cartography and accessory. Setting, Best Writing and Product Bobbie Catterall
celebrates tabletop roleplaying Hot on its heels is horror hit of the Year. Cthulhu Confidential,
games – have been announced. Delta Green (pictured) with seven Torg Eternity and Star Trek The Mind. It’s such a simple idea – but
Leading the way is Pathfinder nominations overall, including one for Adventures complete the list of so entertaining with the right group!
Paul Hardy
sequel Starfinder, which collected Best Game. It’s joined in the hotly- hopefuls for Best Rules.
a total of eight nods for Product of contested category by the similarly For the first time, the Ganz Schön Clever. Definitely.
the Year, interior art, supplement, acclaimed Blades in the Dark, ENnies will hand out a prize Jamie Yardley
Zweihänder, Red Markets: A Game for Best Organised Play, with
The Chameleon by Big Potato
of Economic Horror and Vurt: The D&D Adventurers League Games, or Colour Chess by
Tabletop Roleplaying Game. adventure collection Lost Tales DogEared, or Retail Magic.
Harlem Unbound, the of Myth Drannor, Bleeding Gate: Anna Blackwell
groundbreaking examination of Amalgamation, End of the Line,
racism in a Lovecraftian 1920s Wreckers and Best Friends Thoroughly enjoying Dwarven Smithy
– the first game I ever backed on
setting that also earned creator Forever fighting it out to be the
Kickstarter. The artwork is just shmexy.
Chris Spivey a place on this year’s inaugural recipient. Steve Davies
shortlist for the Diana Jones Award The winners of this year’s ENnie
for Gaming Excellence, continued to Awards will be announced on Age of Sigmar: Second Edition.
pile up its heap of nominations with August 3rd during Gen Con. It’s a much sleeker beast, offers
deeper customisation and the
endless spells make for some very
cinematic gameplay.
GOING IN FOR THE KILL Benjamin W. Porter

Warhammer 40,000 spin-off Kill Team is returning bigger and better Ganz Schön Clever here – it’s been
a huge hit in my gaming group.
Kill Team is back! The gameplay has been A box set and several Stuart Riddock
Originally created as a polished by the team behind expansions are planned for release
Magic: The Gathering simply
Warhammer 40,000 expansion Warhammer Underworlds: later this year alongside new
because of the great cards that
for featuring tighter-knit missions Shadespire, tightening up Kill scenery packs, with the rulebook come out so far this year. I found
and smaller groups of models, Team’s alternating activation and available separately for players that the Core 2019 and Dominaria
the variant later came out as a expanding the effect of terrain. who want to use their existing sets are the best for deckbuilding.
standalone set. New to the game are ‘tactics’, a Warhammer 40,000 models. Stephen Shering
The new Kill Team keeps mechanic similar to stratagems
Fog of Love. Such a novel game
all of the things that made it in Warhammer 40,000’s eighth
that I made a point of playing it so
so much fun in the first place, edition that lets players to re-roll much during the first few months of
focusing on squads of between dice, shoot first and gain other this year, and everyone I subjected
five to ten miniatures that can benefits and advantages. The it to had a really fun experience. I
be customised and led through a game has also borrowed fondly remember some of those
series of standalone missions or a the three-pronged relationships, though notably the
connected campaign of scenarios, approach to open, more toxic ones stand out.
levelling up and gaining new abilities narrative and Simon Brake
along the way. matched play options.

Get in touch
THE TABLETOP GAMING PODCAST tabletopmag
tabletopgamingmagazine
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STUFFED FABLES

SUBSCRIBE PRINT OR
PAINTS & TECHNIQUES STITCH
PAINTS YOU WILL NEED: STAGES
Agrax Earthshade Flash Gitz Yellow Screaming Skull Each model is split up into four stages, each Stage 3 is highlighting. This stage involves
Averland Sunset Fulgrim Pink Seraphim Sepia with a list of colours and the corresponding applying a line of your colour along the
Balor Brown Gauss Blaster Green Skavenblight Dinge paint that was used for it. Each stage uses a hard edges and ridges of the area. I would
Blue Horror Genestealer Purple Skrag Brown different technique to achieve a similar effect recommend using a fine brush and adding a
Celestra Grey Karak Stone Slaanesh Grey on each element but with different colours. tiny dash of water to your paints.
Ceramite White Krieg Khaki Temple Guard Blue Stage 1 is basecoating. Base colours are Stage 4 is for final details. This stage
Dawnstone Lugganath Orange Thunderhawk Blue applied using flat colours. This is usually applied involves adding the finishing touches,
Deathclaw Brown Mechanicus Standard Grey Wazdakka Red over several thin coats, to achieve a bold, flat sometimes just small details like the
Dechala Lilac Mephiston Red Xereus Purple colour that is evenly spread. eyes, or adding an extra highlight of
Doombull Brown Mournfang Brown XV-88 Stage 2 is layering. During this stage we increase definition.
Dorn Yellow Pallid Wych Flesh Yriel Yellow apply a flat even coat, generally a lighter If you find yourself unsure of where to apply
Emperor’s Children Pink Horror Zamesi Desert shade, over the basecoat. A thin line of the the highlights or spot highlights, look over the
Evil Suns Scarlet Rhinox Hide base colour is left in all of the recesses to images alongside the guide and compare that
Fenrisian Grey Russ Grey help simulate shadows. stage to the last.

THEADORA BASE COLOURS


XV-88, Karak Stone, Rhinox Hide &
SHADING &
LAYERING
HIGHLIGHTING
Kreig Khaki: Apply a line highlight to

BASECOATING Mournfang Brown: Apply a basecoat to the patches.

D I G I TA L F R O M J U S T
Karak Stone, Skrag Brown & Mournfang
the body, arms, head, cape and hat using Brown: Apply a layer over the patchwork. Deathclaw Brown: Apply an edge
Mournfang Brown: Apply a basecoat all over the body. the different colours randomly across highlight to the hat and cloak.
Flash Gitz Yellow: Apply a layer to the pencil
Averland Sunset: Apply a basecoat to the belt. the patches. and an edge highlight to the yellow buttons. Fulgrim Pink: Apply an edge
Xereus Purple: Apply a basecoat to the scarf and the small patch Doombull Brown: Apply a basecoat of the Emperor’s Children: Apply a layer to the eraser. highlight of the eraser.
beside the heart. cape and the sash. Pallid Wych Flesh: Apply a layer to the stitches. Ceramite White: Apply a
XV-88: Apply a basecoat to the scabbard. Averland Sunset: Add a basecoat to Blue Horror: Apply a line highlight to the dot highlight to the top
Dawnstone: Apply a basecoat to the sword. the pencil. blue buttons. edge of the stitches and
Mephiston Red: Apply a basecoat to the heart patch. Karak Stone: Apply a basecoat over Gauss Blaster Green: Apply a line highlight the buttons.
Skavenblight Dinge: Apply a basecoat to the eyes, nose and mouth. the stitches. to the green buttons. Dorn Yellow: Apply an
Karak Stone: Apply a basecoat to the stitches. Temple Guard Blue, Moot Green and Averland Sunset: Mix one part paint with edge highlight to the pencil.
Averland Sunset: Apply a basecoat to around five parts water and, with only a Skavenblight Dinge:
the buttons. small amount on your brush, apply lines to Apply a layer to the end of
Pink Horror: Apply a basecoat to the eraser. some of the lighter patches. the pencil.

PIGGLE
10 RPGs YOU MUST PLAY IN 2018!

£14.99
LAYERING
Skrag Brown: Apply a layer over the body, making sure
to miss the inner ear.
Genestealer Purple: Apply a layer over the scarf.
PLUS OUR REVIEW OF D
Yriel Yellow: Apply a layer to the belt.
UNGEONS & DRAGONS’
Celestra Grey: Apply a layer to the sword.
Thunderhawk Blue: Apply a highlight to the top left of NE W E XPANSION
both the eyes and the nose.
Pallid Wych Flesh: Apply a layer over the stitches and
add a line highlight to the scabbard.
January 2018 tabletopgaming.co.uk
Evil Suns Scarlet: Apply a layer to the heart.

HIGHLIGHTING BASE SHADING & HIGHLIGHTING


Deathclaw Brown: Apply a highlight to the fur of the body. This
should be applied as an edge highlight on any hard edges, like the
COLOURS LAYERING Emperor’s Children: Apply an edge
highlight to all the hard edges,
Pink Horror: Apply a basecoat Emperor’s Children: Apply a
ears and the brow, and a line highlight to the top edges of each across the body, head, arms, legs layer over the pink, applying like the ears, as well as around
body ‘section’ – the body, head and arms. Also, add small sections and rattle. only an edge highlight to the top edge of each section of
of cross-hatching to help simulate the texture of the fabric. These Pallid Wych Flesh: Carefully apply the snout. the model. Add cross-hatching
can be achieved with two or three thin lines horizontally and then the lines around the rattle. Genestealer Purple: Apply a horizontally and vertically to
two or three vertically. Xereus Purple: Apply a basecoat layer to the Shield. simulate the knitted fabric.
FALLOUT: WASTELAND WARFARE |

Dechala Lilac: Apply an edge highlight to the scarf and a layer to the Dechala Lilac: Apply an edge
FINAL DETAILS FINAL DETAILS
BOGUS
to the shield. Dawnstone: Apply a line
tab on the edge of the heart. Mechanicus Standard Grey: highlight to the brows, mouth highlight to the shield.
Dorn Yellow: Apply an edge highlight to the belt. Lugganath Orange: Apply a very fine highlight to the Apply a basecoat to the trotters. and trotters. Celestra Grey: Apply an edge Ceramite White: Apply a dot highlight to the top left of the eye. Apply
Lugganath Orange: Apply an edge highlight to the heart.
Fenrisian Grey: Apply a dot highlight of the top left of the eyes.
Ceramite White: Apply a dot highlight of the top of the stitches and
cross-hatching, leaving a little of the original colour
around the edges.
Ceramite White: Apply a dot highlight to the top left
Skavenblight Dinge: Apply a
basecoat to the eyes, brows
Ceramite White: Apply a layer
to the handle and stripes of
highlight to the trotters, eyes
and brows.
Fenrisian Grey: Apply a dot highlight
a fine highlight to the cross-hatching, leaving a little of the original
colour at the edges. Add two lines down the head for the rattle.
Xereus Purple, Genestealer Purple & Dechala Lilac: Paint the words
BOARD GAMES
and mouth. the rattle.

Do you own
an edge highlight to the sword. of the eye. to the upper left of the eyes. ‘play clay’ onto the shield, building the highlights up from the base colour.

a fake?
84 July 2018 tabletopgaming.co.uk 85
STUFFED FABLES | FAKE BOARD

LEARNING
EVOLVED
Games aren’t
just
help you boost fun – they can also
GAMES

your brainpower.
Professors and
students tell us
the cranium-cram about
Darwinian delight ming benefits of
Evolution

FALLOUT
Words by Anna
Blackwell

tabletopgaming.co.uk/subscribe
Wasteland warfare
Nuclear PHWOAR! We go behind the
the action-packed post-apocalyptic scenes of
JANUARY 2018

minis game
STUFFED FABLES | CIVILIZATION:
THE MAKING OF DOMINION | A NEW DAWN | VENGEANCE |
AZUL
STAR SAGA PAINTING TIPS | PHOTOSYNTHESIS | MASSIVE DARKNESS
Display until 29/1/18

HNEFATAFL: THE VIKING BOARD


£5.25

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MORE

tabletopgaming.co.uk 44 February 2018

7
FIRST TURN
MARTIN WALLACE
The former history teacher and British gaming veteran behind Age of Steam,
London and Brass tells his designer Genesis story with 1993’s Lords of Creation
Interview by Dan Jolin

or Kingmaker, which technically are broken. Even though I


am known for more complicated games, I try and do them
with a relatively simple ruleset: a simple core idea which
It was
you hang everything else off. I mean, at the same time I was
working on more complicated board games than Lords
the
of Creation, it’s just none of those ever reached the point
where they were suitable for publishing.”
first game
SETUP
I designed
“When I first published Lords of Creation I printed it off on
an Apple Mac desktop printer, 50 copies originally, and sold
where I
them by mail order. I didn’t have a colour printer, so when I
needed different-coloured sheets, I’d just print on different-
played it with
coloured paper. I had to stick the sheets down and cut
them out myself, which is why the pieces aren’t hexagonal-
people and
shaped, because they’re really difficult to cut out.” they would
HOW TO PLAY
“You set up a random world by placing terrain tiles on a
say, ‘Ooh, yes,
hex grid. Each player has their set of counters which are
double-sided, with barbarians on one side and civilised
I’d like to play
BACKGROUND
“It took me a little while to find a direction in life. I
on the other, and they play a card facedown, then flip it up
to show a terrain type, with a number – that is the number
that
went to sixth-form college but didn’t do terribly well.
Started a computer course, then dropped out. Then
of counters you can place on that terrain type. So you put
your counters on and you can attack other players with a
again.’
ended up working for Games Workshop for a little while simple dice roll. And then at some point you can flip your
as a minion, the lowest of the low: a shop assistant. It counters onto the civilised side, which means they can’t
was a good grounding for learning all sorts of games. I fight but you score more points for them. Once per turn you
did a few other jobs, including developing software for can civilise the group of barbarians adjacent to you – which
the early Spectrum computer. And then I went back to may be your own, but may also be another player’s. So you
college as a mature student to do a degree in history. can protect yourself from being attacked by civilising your
Pretty much the only thing I could do with a degree in opponents. And you play until the cards run out.”
history was go and teach. Although, luckily enough, the
other use for a history degree is designing games.” END OF THE GAME
“We did reprint the game, and went to Essen with a
COMPONENTS hundred copies the following year, which was the first
“Lords of Creation wasn’t the first game I designed. I time I went to Essen. We sold them all, which was
designed all sorts of different games, but they were all good at the time. But even though the game never
awful. It was the first game I designed where I played it really made me any money, it got me attention. It got
with people and they would say, ‘Ooh, yes, I’d like to play reviewed in a German magazine and allowed me to start
that again.’ So I knew I had something worth publishing. making contact with people in the industry there, which
I’m not exactly sure where the inspiration came from. I is the invaluable bit, because it led on to other things.”
suppose it was this idea of doing a Risk-style game. I think
the key idea was the idea of civilisation-spreading.” STRATEGY TIPS
“The advice I’m always giving newbie designers is: think
OBJECT carefully about the story you’re trying to tell and
“It was around that time I discovered German-style games, try and reflect that in the mechanisms that you
like some of Reiner Knizia’s early ones. I mean, this was use. Don’t stick mechanisms in there that jar
before Settlers of Catan came out! I suppose I was impressed [or] are at odds with the story you’re trying
by the simplicity of them, the way they were fully formed, to tell. So that’s probably the best advice.
not baggy, with no loose ends – unlike games like Monopoly Apart from: ‘Get lots of practice.’”

August 2018 tabletopgaming.co.uk 9


1 THE RESISTANCE:
AVALON
Building on the brilliant bluffing of its sci-fi predecessor The
Resistance, Avalon takes a trip to the fantasy world of King
Arthur, facing players off in a heated battle between good and
evil. On one side, Arthur’s servants and Merlin. The other: Mordred
and his minions, who are concealed among the goodies. Some of the
characters have special powers they can use to try and help their side

2
to victory while taking care not to put themselves in danger – such as
Merlin, who knows the evil players but risks being assassinated and losing
the game for the forces of good if they give away too much. Tense, tight
and full of unforgettable reveals and deceptions, Avalon is pure magic. SECRET HITLER
Working out which of your friends are liberals
and which are fascists might feel a bit close
to home in 2018, but Secret Hitler handles its
weighty historical inspiration of pre-World War
II Germany with a biting satirical edge that results in one of the
sharpest cut-throat games around. Each side works to swing
the passing of policies that benefit their party, while electing a
president and chancellor who can wield the power for good or
ill. All the while, one player is Secret Hitler, working behind the
scenes to try and seize complete power. Add in assassinations,
government powers and reptilian fascists for a party experience

10
that’s as outrageously entertaining as it is frighteningly current.

OF THE BEST
SOCIAL DEDUCTION
& DECEPTION GAMES
Honestly, lying to your friends – or sniffing out the lies of
others – is some of the best fun that can be had around a
table. Trust us on these games that are all bluff, zero fluff
Chosen by Matt Jarvis

4
A FAKE
ARTIST
GOES TO
NEW YORK

3
How can so much fun fit in such a

ONE NIGHT
small box? It doesn’t matter – the
important thing is that Fake Artist

ULTIMATE
belongs in every collection, and
you’ll definitely have space. As fast

WEREWOLF
and easy as it is hilarious (on all
counts: very), this pocket-sized prize
involves everyone collectively drawing
Werewolf is a classic, and ONUW gives it the something one line at a time. The
modern updates it needs to feel fresh and fun for years to come. hook is that someone has no idea
Best of all is the ditching of player elimination, so everyone gets to what it is, so they must bluff their way
enjoy every match the whole way through. Everybody also gets a through without giving their fakery
special role with different rules and abilities, so that every player away. But if they are uncovered and
is able to engage with the hunt for the werewolves terrorising the manage to guess the answer, they
villagers. Best of all, this fits into just 10 minutes or so, making it easy win – so everyone else wants to be
to squeeze in between longer games – or just play again and again. careful they don’t draw too well…

10 August 2018
5
COUP
A slick game of poker-faced bluffing,
Coup has a simple and timeless idea
at its heart: what if you don’t actually
have the card you claim to have in front
of you? Instead of numbers and suits,
this time it’s characters with special
skills that can be utilised to gain
coins and ultimately launch a
6 DECEPTION:
MURDER IN
HONG KONG
Deception takes a classic crime-fiction
shocker – the killer is one of the investigators on the case –
and turns it into a constantly entertaining murder-mystery
conundrum. One player gives the group vague clues about the
coup against your opponents, details of the crime, trying to point to the murderer in their midst.
forcing them to lose influence. Everybody has a unique combination of evidence and means of murder in front of them that lead
You don’t have to possess a to some blackly comic setups (how exactly do you murder someone using their underpants?), and
character to use their skill, the search for the truth feels like a proper whodunit mystery without a lot of the face-to-face
but others can accuse you of accusation of more confrontational games. Just watch your back – or should that be backside?
using talents you don’t have,
leading to a reveal and the
person in the right losing one
of their two characters. The
last person with a character
left wins, but matches don’t
drag on too long even with
those eliminations.

7
DRACULA’S FEAST
Not everyone enjoys the pressure of lying to their
friends. This spooky yet adorable game is designed to
be a friendlier take on social deduction, revolving around
monsters asking each other to dance at a function hosted
by the snappily-dressed bloodsucker – depending on
which ghoulie they are, they might prefer not to or be unable to resist a
boogie. Once a player reckons they’ve gathered enough intel, they try to
guess everyone’s identities at once. Nobody gets eliminated and a match
normally finishes in 10 minutes, with little complexity

8
to learn the first time through. It looks great, plays
beautifully and is the ideal side dish to the meatier
bluffing experiences out there to sink your fangs into.
THE CHAMELEON
A cross between the one-word efficiency of Codenames
and the confident blagging of Fake Artist and Spyfall, The
Chameleon is either a code-cracking search to figure
out the answer that everyone else knows that you don’t
– while bluffing your way through the need to give one-
word clues – or a tense analysis of everything that your friends say in an
attempt to point the finger at the faker among you. It’s simple and familiar,
but applies some clever twists in the way that dice are rolled to pick the
solution from a grid of answers (which you can write yourself).

9 TWO ROOMS
AND A BOOM
If deceiving a handful of friends doesn’t quite get your
rocks off anymore, why not try lying to an entire crowd?
Two Rooms lets dozens of people participate in a hunt for
a dangerous bomber: one team is trying to get the bomber into the same
room as the other team’s president by the end of the game, with hostages 10
tensely exchanged between the rooms between
rounds. Even with a full house, Two Rooms
doesn’t drag on,
SPYFALL 2
The perfect game for anyone who’s ever bluffed their way through
and the advanced an interview, Spyfall is all about coming up with the perfect replies
role cards provide to questions – even when you have no idea what the answers are.
an endless amount Players grill each other about the shared location they all have
of variation and written on their cards, hoping to trip up the one or two spies among
fun ways to shake them who have blank cards and therefore no idea where they are.
up the already Anyone can be accused of being a spy at any point, and the non-spies
entertaining are racing to catch the liars before a spy successfully guesses
standard game. where they are. Although it can be mixed with the original due to
Win or lose, you’ll identical gameplay, this sequel is the better standalone buy thanks to
have a blast. a bigger player count and option to include multiple spies.

tabletopgaming.co.uk 11
Role Call
Find your path to insanity, boldly go where others have
gone before and search for riches in tyrannous lands
Words by John Dodd

SANDY PETERSEN’S MUTANTS & 7TH SEA: LANDS OF GHOST OPS


CTHULHU MYTHOS MASTERMINDS: GOLD AND FIRE Ably filling the Tom Clancy-
FOR PATHFINDER ROGUES GALLERY The five nations of Ifri are awash shaped mould set by Ghost
The definitive guide to all things A collection of the supervillains for with gold and power, rich pickings Recon and Rainbow Six, players
Lovecraft for the Pathfinder rules the superhero RPG. Covers all the for the adventurer bold enough in Ghost Ops take the role
system. This book has a large different power levels that might to dare everything. This book of highly trained operatives
bestiary of creatures that have be needed in the game, from contains details of all the five working in places where lesser
never been seen in the fantasy wannabe villains still knocking nations of the new continent, from mortals would fear to tread.
RPG before, plus new rituals, spells over dime stores to the massive the gold of Manden to the dark Combining real-world settings
and artefacts. There are additional organisations that threaten entire secrets of Mbey where a broken with modern technology and
types of player character, including continents with their schemes. king serves an evil beyond the a well-researched playbook
the races of gnorri, zoogs and Each villain comes with their own understanding of mortals. Plus, taken from the most popular of
ghouls. Of course, as with all things adventure hook, providing more rules for creating and playing espionage novels, this provides
Cthulhu come the inevitable rules than a hundred new encounters heroes native to Ifri and extra everything needed for those
for when you eventually go insane. for players. quirks, advantages and sorceries. looking to work in the shadows.
Petersen Games | $40 Green Ronin | $35 John Wick Presents | $40 Feral Games | £20

August 2018 tabletopgaming.co.uk 13


All the
Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
Words and photographs by James Wallis

EL GRANDE
I
t’s 1996 and you are the jury of the Spiel You can guess the answer from the pictures
des Jahres, the most important games Year of win: 1996 on this page.
prize in the world. Last year you awarded Designer: Wolfgang Kramer, I said Catan had been the most complex
it to The Settlers of Catan or, more accurately, Richard Ulrich Spiel des Jahres winner to date. El Grande
to Die Siedler von Catan, because the prize Number of players: 2-5 leaves it in the dust. BoardGameGeek rates
only goes to games published in German. Playing time: 60-120 minutes its ‘weight’ at 3.08, almost the same level as
Catan wasn’t a typical winner: the prize Worthy winner? Arguably Snowdonia. That’s still only a medium in BGG
is supposedly for family- Worth playing now? Yes terms, but for Spiel des Jahres fans used to
friendly games and, at Availability: Common in light pleasures, it came as a shock. This is not
the time, Catan was Germany, rare elsewhere a game for having a cheery time with a few
perhaps the most Price: About £85 for the big box friends or relatives; this is a demanding and
complex game to tactical contest. You know the sort of game
have worn the prize to a technically brilliant, tactically where the first time you play you’re really just
Spiel des Jahres complex, grown-up game by one of the great learning how its systems and strategies work?
logo on its box. Now designers of the age, Wolfgang Kramer? Or One of those.
you’re faced with to an audaciously fun dexterity game that El Grande is set in medieval Spain and
a difficult choice. combines F1 racing with the flicky skills of takes place over three centuries – if you’re
Do you give the Subbuteo, Carabande? playing with five people who take time over

14 August 2018
Players place cubes into regions adjacent
to their king, controlling their actions – and
blocking rivals – using a selection of cards

going on in El Grande, and they all interlink,


and they’re all clever. Kramer’s previous
Spiel des Jahres winners had tended towards
the simple-and-elegant, but his short-lived
partnership with Richard Ulrich gave him
licence to delve to new depths of complexity.
For all its elegant mechanics this is
still a game from the 1990s, with slightly
amateurish hand-drawn art and maps. It
was the aesthetic of the time; it was just
how a lot of games looked back then. The
influence of Magic and other American
games that sold themselves on fully
painted cards would be felt very soon, but
for modern eyes these games lack visual
appeal. Still, not as bad as Bluff.
The question remains: did El Grande
deserve the Spiel des Jahres? It’s a prize for
the ‘Game of the Year’, and there’s a strong
argument for El Grande being exactly that:
it’s a powerhouse of intelligent game design
and interesting strategy. But there’s more to
the Spiel des Jahres than that: it was and is a
prize for family-friendly intro-level games,
not for big boxes aimed at enthusiasts,
and 1996 was the year where things were
diverging, the runaway success of Catan
having created a new appetite and even a
new market for more strategic titles.

 
El Grande is almost certainly the
game of the year, but not the
right game for the Spiel des Jahres.
their moves, it can really feel like it. You’re a Oh yeah, there’s a king. And a castle – So El Grande is almost certainly the game
grandee, a Spanish noble, and you have nine castillo – and they’re both huge, impressive of the year, but not the right game for the Spiel
turns to manoeuvre your knights – caballeros, bits of wood. The king, curiously, is a lot like the des Jahres. This tension within the award
the Spanish word for ‘small wooden cubes’ robber in Catan, visually and in terms of what surfaces in reverse in 2002, where a weaker
– into controlling numbers in as many of the it does; it moves around the board freezing family-friendly game (Villa Paletti) triumphed
nine regions as possible. However, you can particular regions, it controls the allocation of over a future BoardGameGeek number one
only put caballeros into regions that are next resources around its position and activating it (Puerto Rico), before the jury spun off a
to the one where the king is, but not the one means you don’t do much else that turn. separate award, the Kennerspiel des Jahres, for
where the king actually is. The castillo functions like a region: you can hobby-level games in 2011.
Players use action cards to decide the play place caballeros there, but other players can’t El Grande is hard to find in English these
order, but the same cards also determine how tell how many, and caballeros in the castle days: used copies are cheap in Germany, but
many caballeros you add to your pool. Then are scored early and then reassigned to the it’s a game with a lot of text on the cards and
players choose one of five face-up action cards regions, where they can score again. Google Translate is not at its strongest with
that dictate how many caballeros they can add Unusually for a Spiel des Jahres winner, or Spanish-inflected German. Still, it’s worth
from their pool to the regions of the board, even for a Eurogame of this vintage, there’s a playing if you get a chance; if Catan had never
but which give an optional special move, fair amount of confrontation. You can mess happened, El Grande could have ended up as
too. These can add extra pieces, move pieces directly with other players’ pieces; there’s no the big one.
around, send opponents’ caballeros back actual war, but it’s a lot more antagonistic than
to the box, score a region early or move the you might expect.
Next month: All aboard for paddle-steamer
king to another region, all of which give you I’m only scratching the surface of the
races with Werner Hodel’s Mississippi Queen
different types of advantage. mechanics. There are a lot of different systems

tabletopgaming.co.uk 15
Our favourite games
ZACH & JAKE GIVEN
The designer brothers behind glittering action game
Dragoon and time-travelling bluffer Human Era run us
through their earliest childhood memories of gaming
Zach: I remember leafing through
the instructions and scenarios for The games I
HeroQuest when there was no-one
to play with. The art created a world I want to play
could see, where the minis lived and
battled. And that was the best part of and design
these games: they provided a place you
could temporarily inhabit as well. Battle today, there
Masters and Weapons and Warriors both
took up an entire room, which made it tends to
impossible not to feel fully immersed.
Jake: When I think back on the games be some
elements

J
we played as kids, and the games I want
to play and design today, there tends to
ake: One of the earliest games I remember
falling in love with was Emperor’s
be some elements that really work to draw me in to the
experience, to let me immerse myself in the world of the that really
Challenge. Honestly, I only vaguely
remember the rules, but it involved
game itself. Sometimes it’s the theme, sometimes the
components, other times it’s the art style that create a world work to draw
collecting certain items and returning to
your home base to win. What I remember most vividly
I want to engage with. The gameplay itself – more so
today than when I was eight! – needs to be there as well, me in to the
were the pieces themselves. You played as a sage and
could gain the use of a companion dragon; both were
but a huge part of what that constitutes for me is, “Does this
fit the world in which I’m participating?” Basically, the rules experience.
beautifully-moulded plastic about three inches tall. and mechanics are there as a guideline for how to interact
There were colourful glass jewels, a plastic sceptre with the world and its inhabitants – the other players.
and the overall aesthetics were captivating. Zach: It doesn’t matter to us whether we start with an
Zach: It’s important to provide the context of my inspiration for a mechanic or a vision of a world. What
formative gaming years, because I was more like an matters is that, in the end, the two are as seamless as
annoying, excitable muppet watching my two older possible. That the player feels ‘Oh, that makes sense’
brothers playing these incredible-looking board games when they’re learning the rules.
that I utterly did not comprehend – I was one when Jake: All of these games
Emperor’s Challenge came out. The components for provided a world for us
Emperor’s Challenge were more than toys to me though; to explore and engage
they bore mystical secrets that I wanted to unlock. They with, a world I wanted
had powers in a world I wanted to go to. to be a part of. As
Jake: When I think of other games I grew up with that a designer today,
had a similar impact, the three I keep thinking of are that’s the kind of
HeroQuest, Battle Masters and Weapons and Warriors. experience I want
HeroQuest was one of my first introductions to tabletop to facilitate: theme,
RPGs and the slew of minis it came with were so exciting components, art and
to play with. Turning a corner or opening a room to mechanics all work
then see the GM populate the area with new monsters together to draw the
was just thrilling. It drew me into the experience with players into a world of
the threat of the unknown. Battle Masters literally make-believe, something that
took up the entire floor of our bedroom with the giant gets harder to find as we grow
game mat, and put you right in the action moving your up and face the challenges of
units into battle. And the catapults and cannons in everyday life.
Weapons and Warriors were such a fresh experience,
at least to this 11-year-old: lining up shots, the tension
mounting, hoping the marble you fire will activate the
spring-loaded mechanism that reduces your opponent’s Jake (left) and
ramparts to rubble. Zach (right)

August 2018 tabletopgaming.co.uk 17


18 August 2018
THE PATH AHEAD
After toppling Dungeons & Dragons from its throne a decade ago,
Pathfinder finds itself faced by the might of Fifth Edition. As it
prepares for its first major revision, can the fantasy RPG keep up?

A
Words by Matt Jarvis

s someone who spent his as a reaction to Wizards of the Coast’s restrictive


formative years in the 1980s fourth edition to a roleplaying giant in itself,
playing Dungeons & Dragons, with a singular universe – the capacious setting
Jason Bulmahn could have never of Golarion – and gameplay systems that, while
imagined he would himself go derivative, were distinctive enough to take it beyond
on to become a guiding light into being a simple act of preservation.
roleplaying for a new generation The significant modifications Pathfinder layered
of gamers just two decades later. on top of D&D (the game was nicknamed ‘D&D 3.75’
“That never gets not weird for me!” he laughs. “It’s during development) converted roleplaying diehards
always strange to run into folks who are like, ‘Yeah, I and newcomers alike. Within two years of the first
first played roleplaying games with Pathfinder!’ I’m edition’s launch in August 2009, Pathfinder had become
like, ‘No, c’mon now...’” the first roleplaying game to outsell D&D since the
It is Bulmahn who has been at the heart of seminal title’s release almost four decades prior – a
Pathfinder since the fantasy RPG first appeared ten lead it went on to hold for over three years. Dungeons
years ago; as director of game design at Paizo, he & Dragons’ fifth edition retook the crown in 2014,
was lead designer for Pathfinder’s first edition and spurred in part by streamlined gameplay changes and
now leads the team working on its upcoming second a free rules taster. Pathfinder has continued to nip
incarnation, which launches into a playtest this month at D&D’s tail since, offsetting its aging systems with
ahead of a planned full release next year. fresh injections of supplements and modules, but has
“It is really exciting how that audience has grown remained outpaced by the bigger game’s more drastic
over the years and how it’s kind of matured,” he says. iteration. Pathfinder: Second Edition presents the
“We’ve kind of reached a point now where there are chance to bring together the RPG’s decade of many
people who consider themselves old-school Pathfinder parts into a whole and finally take the leap forward.
players. They were there in the alpha playtests.” “You know, it’s funny; I think the first steps for
As its creators and audience have expanded and Second Edition started the day we sent first edition to
evolved, so has Pathfinder itself, rapidly ballooning the printer,” Bulmahn says. “Because there’s always
from an evolution of Dungeons & Dragons 3.5 created things that you look [at], you’re like: ‘Well, I wish we

tabletopgaming.co.uk 19
PAT H F I N D E R

so much to it that we really were working with a brand


new entity. So I think we kind of stopped and took
stock of the situation and realised: ‘Hey, if we codify
all of this, if we start kind of from scratch and build the
game to make all of these components work with the
core of the engine, we’ll end up with a much better
experience for everybody involved.’”

STAR CHILD
While Pathfinder’s second edition has existed as a
hypothetical next step for as long as the game has been
around, it wasn’t until more recently that it began
to actually take shape. Specifically, development of
Second Edition started roughly at the same time as
an even more radical reinvention of Pathfinder in
the form of sci-fi sequel Starfinder, which took both
Pathfinder’s gameplay and universe into the far-flung
future last summer.
“I like to talk about them [Second Edition and
Starfinder] being more like siblings,” Bulmahn
suggests. “They both kind of grew up at around the
same time. The new version of Pathfinder just had an
extra year to kind of finish. To be honest, some of the
same people worked on both – I designed the entire
starship combat system [in Starfinder]!”
Alongside completely new considerations for vehicular
combat, character themes and exploration of alien worlds,
Starfinder boasted a polished version of Pathfinder’s
core rules, fine-tuned to both better accommodate its
focus on ranged combat and account for the way that
roleplaying trends had changed over the years.
“There are a number of elements that are similar
[between Second Edition and Starfinder], because we
looked at them and said: ‘This is just a better way to do
this,’” Bulmahn says. “There are other elements that
we looked at for Starfinder and said, ‘We can’t do this

could’ve done more. I wish we could’ve changed this.’


The design of a game is never really done. I think you ABOVE Goblins are now a
eventually come to a point where you just have to kind fully playable race, inviting
of go, ‘Well, it has to go now, so this is as good as we players to take control of
can make it.’ Because you can always work to make a the bloodthirsty creatures
game better. You can always spend more time iterating. for the first time
You can spend more time creating a better ruleset and
testing it and refining it.
“So, for Second Edition, for the Pathfinder playtest,
we really started taking notes almost that first day,
because there was a lot of things about Pathfinder that
we felt we kind of couldn’t change – that it was a bridge
too far. That it was too radical. But over ten years, we’ve
added so much to the game. We’ve created entire rule
systems, we’ve kind of upended the way a lot of things
work and over time it became kind of clear that we
really were pushing into new territory. We really were
creating a game that wasn’t the same. We had added

20 August 2018
for Starfinder because it’s too far away from the core of More fundamentally, Second Edition was faced with
Pathfinder, but we can do it for the Pathfinder playtest.’ the question of whether to stay true to its legacy of
Conversely, there are some things that we did to being a direct evolution of D&D 3.5 – now 15 years old
Starfinder that we said: ‘Y’know, this makes more sense and counting – or to break even further away from the
for a science-fiction game and doesn’t make more limitations of the venerable ruleset, potentially jeopardising
sense for a fantasy game, so we won’t change it for the the very vision that had first cemented its popularity.
other one.’ So they informed each other to some extent “It’s a delicate balance,” admits Bulmahn. “There’s
– there are elements of the two of them that are similar, a lot about 3.5 that harkens all the way back to the
there are other elements that are drastically different. earliest roots of fantasy tabletop roleplaying games.
Some of that has to do with [the fact] they need to be And there’s a lot of that that we want to keep. Y’know,
different games; Starfinder is a science-fantasy game the concept of: there is a group of adventurers, they
and has very different needs than a just pure fantasy go on quests, they kill monsters, they get treasure,
world. That’s kind of it. I think neither one is the parent they get more powerful. Some of that is at the heart
of the other, they’re both the children of Pathfinder: of the narrative underpinnings that everybody comes
First Edition – they just went in different directions.” to these games with. Even people who haven’t played
roleplaying games, they’ve played enough video
games that are all based off that that they still come to

The one thing


it with that expectation. It’s amazing to me how this
ecosystem feeds that sort of gameplay mechanic. So,

we don’t want for us, we look at that and go: ‘Well, we’re not changing
that.’ Right? If we change that, we’re fundamentally

to do is make a making a different game. When it comes to a new


version of Pathfinder, the one thing we don’t want to

fundamentally different do is make a fundamentally different game – we want


to make a game that’s better, we want to make the best

game – we want to Pathfinder we can make. So there are things that we


look at and go: ‘Well, that’s not really critical to the core of
make the best the game experience. That’s a minor thing.’”
In some cases, this doesn’t necessary mean
Pathfinder we can. removing things from the game completely, Bulmahn
quickly adds, but instead taking a kind of ownership

tabletopgaming.co.uk 21
PAT H F I N D E R

over them: “Making more Pathfinder and, in other a trap or something – if we just narrowed that down to
cases, making them more kind of ours or trying something really, really basic, then I think we would
different things.” end up with a system that just had no variety to it;
He gives the example of Golarion goblins, which it would have no depth of strategy,” Bulmahn says.
Pathfinder’s first edition established as far more “But what we’ve tried to do is make sure that all the
devious and dangerous (not to mention darkly comic) characters have different components of their class, of
than their low-INT sword-fodder cousins in other their ancestry, of their spells, of their magic items, that
RPGs. In Second Edition, players can create a goblin give them interesting tactical choices, so that it’s really
character for the first time, becoming one of the game’s easy to say: ‘Hey, you get three actions on your turn.’
playable races – which have been newly redubbed That’s not a hard thing to figure out but, when you
‘ancestries’ and adjusted to allow players to gain race- dig into your character, your character has a depth of
specific feats as they level up, allowing them to fully options as to what you do with those three actions. You
explore their character’s cultural heritage. end up with interesting choices, like: do I attack for the
“So there are things that we look at and go, ‘That third time or, instead of attacking, do I spend that third
might be a spot where we can innovate, where we action to raise my shield and increase my defence? So
can evolve,’” Bulmahn presses, before admitting: you end up having to weigh the choices.
“Then there are other things that are just legacy kind “I think very frequently with Pathfinder: First
of hallmarks that, to be honest, I’m probably too Edition, there was always a kind of right answer for
sentimental to change; Magic Missile is still called most situations. It was like: ‘Oh, that’s clearly the
Magic Missile, it still hits automatically.” best thing to do.’ We wanted to step back from that
and make it a little bit more strategic. So where we
CRUNCHY BUT SMOOTH simplified in one area, we added meaningful choice
In the years since Pathfinder’s hefty tome first and complexity to another area.
slammed onto tables, roleplaying has given rise to “I’ve taught the new version of this game now to
a wave of slim micro-RPGs and one-shots that, in dozens of players and all of them kind of approach as,
some cases, have rules that take up little some than a like, ‘Oh, that sounds really simple and easy.’ And then
single side of A4. What they lack in depth or longevity, when they dig into it, they go: ‘Oh, I can do this or that
these tastes of roleplaying make up for with a friendly or this other thing. And, depending on the situation or
approachability – they can be taught and played by the circumstance, one might be better than the other,
friends in a single evening with little preparation, but it might not be, so I have to make the right choice
often leading those previously put off by complex here and live with the consequences.’ That makes for
calculations and the pressure of creating a highly a much more exciting play experience than just kind
detailed character to discover a craving for meatier of, like, ‘I run up and keep swinging until he dies.’ So,
RPGs. Bulmahn says that finding a way to be both yeah, it’s deceptively simple to learn but difficult to
welcoming introduction and long-term fixation was master, which was our goal.”
central to Pathfinder’s latest iteration. The new way combat is handled is coupled with a
“One of the things that we looked at, especially fresh balancing of class abilities, addressing the gripe
with a lot of more modern game designs, is that a lot of some players over the relatively restricted skillset of
of the games are pushing for a bit of a simpler system fighters and other martial characters compared to their
expression,” he explains. “But that’s not quite our bread magic-using companions.
and butter. I think people come to Pathfinder because “What we tried to do is ensure that spellcasting
they look at it as a game with a very deep variety of characters have their role to play in a fight, and that
options. There’s a lot of different ways you can take the role varies depending on what type of character it is,”
game, you can kind of make whatever you want. But that Bulmahn says. “The martial characters have a role to
variety comes at such a price. There’s so much you have to play. Everybody kind of has their thing that they are
learn, there’s so many things you have to kind of navigate. supposed to do. We call it ‘niche protection’, and what
So, when we started with the new edition, I think one we basically tried to do is make sure that the wizard
of our big goals was to find a way to make learning and can’t be a better rogue than the rogue, right? It’s kind of
understanding the game quite a bit more straightforward, a two-sided approach.”
but still keeping a lot of those options, keeping that Bulmahn gives the specific example of the First Edition
depth that people kind of come to know us from.” spell Knock, which allowed a magical character to pick a
Combat has been completely revisited in Second lock – making the nimble fingers of the rogue redundant.
Edition, doing away with the sometimes overwhelming “That’s no longer the case,” he reassures. “Knock
separation of actions into move, standard, immediate gives you a bonus on your ability to pick a lock,
and swift types in favour of a simplified system of three but if you don’t have any ability at it, you’re still
actions and one reaction each turn. pretty terrible at it. It’s almost better for the wizard
“If we just made it a simple system of, like, well you to cast Knock on the thing and then let the rogue
can open up a door, swing a sword or try and disarm pick the lock than it is for the wizard to try and do it

22 August 2018
tabletopgaming.co.uk 23
PAT H F I N D E R

themselves, because it doesn’t just make it so that it teeth in. Bulmahn emphasises that Second Edition is
automatically happens.” A still very much Pathfinder – but with a lighter touch.

game
On the battlefield, Bulmahn says that spells that “If you come to the new version of Pathfinder and
could “automatically win the fight” in First Edition have you learn how to make a character, you don’t have

that’s easier
been pared back down, while martial characters have to relearn that process just because you’re making a
been gifted with a greater ability to control the “flow cleric instead of a barbarian,” he suggests. “There’s a
and feel” of an encounter by pushing enemies around,
applying negative conditions and use reactions to do for everyone few things you need to pick up, but it’s not an entirely
different class. There is a chassis that a lot of these
more than just dish out damage.
“Fighters can be very good at scaring folks, they can to grasp things are built off of. So you kind of learn the process
once and then you can repeat the process and kind of
be very intimidating in a fight, and they have a number
of abilities that make them even better at doing that if and explore build entirely different characters. So the goal really is
to make sure that the people who come to our game
they decide to build that kind of character,” he explains.
“We kind of make it so that you get to choose how you makes for a still get the game they expect, but we don’t want new
players to have to jump through quite so many hoops
want to contribute. And, assuming everyone’s working
together, they’re not all picking the same thing. If the
game that’s to get there.”
The designer reveals that part of the renewed focus
wizard’s picking a whole bunch of fear things and the
fighter’s picking a whole bunch of fear things they’re
better to on taking the hard work out of Pathfinder has been
inspired by the rise in players broadcasting their
going to overlap quite a bit. But it’s a group game, so
we kind of assume that most people work together.”
stream. campaigns as online video over the last ten years.
This includes Critical Role, the all-star web series
All of this means a more approachable, smoother featuring voice actors that began as a Pathfinder
Pathfinder experience, without taking away from the campaign in private before being converted to D&D:
game’s signature crunch for those wanting to dig their Fifth Edition as a result of the latter game’s stream-
friendly simplicity.
“I think a lot of the goals overlap in interesting
ways,” Bulmahn says. “Making a game that’s kind of
easier for everyone to grasp and explore makes for a
game that’s better to stream. Creating a game system
that has more narrative kind of gameplay mechanics
that are not only more engaging for the players, but
it’s also far more interesting to watch people do that
on a stream, right?
“We have a number of Actual Play podcasts that
play various parts of Pathfinder and it’s interesting
how their play style influences the way we think
about the game and how kind of everybody thinks
about games. The rise of people watching other
people play tabletop roleplaying games has really
changed some opinions about how some things
should probably work. Giving the GM more agency,
giving the players more control over how the world
affects their characters: things like that kind of make
for a more engaging play experience. Even without
that, though, a lot of that’s our goal anyway, right?
We want everybody to be invested in telling their
story, telling the tale of their adventuring group as
they traverse the dangerous world in search of fame
and glory, so we want them to be engaged on that
anyway. It’s fortuitous, a lot of the goals overlap.”

WORLD IN MOTION
As Pathfinder moves onwards, so too does its setting.
In fact, Golarion has been continually advancing
since Pathfinder’s first Adventure Path, Rise of the
Runelords, debuted in 2007. At the time, the team
decided to lock step with reality, progressing their
fantasy world at the rate of one Golarion year for every
Earth year – but began in the year of 4707, matching

24 August 2018
He laughs. “There’s a bunch of really exciting
things coming up in the next year, but if I spoil them
people will run out of the office right now and stab
me, so I’m not going to do it.”

FIND THE WAY


Pathfinder’s second edition brings together a
decade’s worth of its creators’ ambitions and
players’ wishes. It’s still taking form: this month’s
playtest is expected to last for around four months,
with Bulmahn and his team working to polish and
tweak the final release in response to feedback
before its 2019 launch.
“After that, it’s off to the races,” he says. “I have
calendars and plans that stretch out with numbers
like 2022 on them, so we’re looking way into the
future about what we want to make for this game
and what exciting directions we think it can take.”
Even so, the designer knows that, just as with the
game’s first edition, this incarnation is both a move
away from the past and a step towards the future for
Pathfinder – with Bulmahn forever chasing the next
improvement, the next story to tell.
“Whenever you create a game like this, part of
the process of making it is more than just setting
down where it is right now, it’s also setting down the
skeleton of where you want to go,” he accepts. “In our
meetings, I say we need to make sure that we build
the design space for ourselves. So we don’t want to
fill in all the holes. We don’t want to plug all the gaps.
We want to leave ourselves room that says, ‘Hey, this
is a really cool new mechanic.’”
While total perfection might remain just out of
reach for its creators, the new Pathfinder will doubtless
inherit its predecessor’s legacy as the revolutionary
introduction to roleplaying for thousands of new
the last two digits of our calendar to make it easily players – as well as continuing to be the definitive
memorable. Monthly Adventure Path chapters – each RPG for those who remain enthralled, all these years
six forming a connected campaign – have kept the later. There’s room for everyone to become part of the
clock running since. game’s history, and it’s still just beginning.
Second Edition leaps the timeline forward by “We’re excited to move forward and create kind
a couple of hundred years, to 4919, and officially of a fresh start for a lot of new people to be able to
marks the completion of past storylines in the world, access the game, but we also want to make sure that
opening up new room to explore Pathfinder’s world the people who have been with us this whole time
and inhabitants. still come to the game and find it to be the game they
“The thing that we haven’t done up to this point with know and love,” Bulmahn says.
that [passage of time] is we have all these Adventure “Just looking at the way we’ve designed
Paths with these random storylines,” Bulmahn says. [ancestries], it leaves all of this room for us to build
“We haven’t updated the timeline to account for those. more of them in the future for you to use in your
Until now. game. Or to expand the ones we have! Before, there
“We’ll be advancing the plotline and saying, ABOVE Martial characters was no design space there at all, other than just
‘This is what happened to our world, this is how are able to better control make a new race and then you’re just done with it.
the world has changed.’ I don’t think anyone who the battlefield The choice was made precisely once. Now it’s kind
is familiar with Golarion is going to come to it and of a more living, breathing part of Pathfinder. So
go: ‘Oh my god, everything is so different, I don’t OPPOSITE Combat has those sorts of decisions give us the opportunity to
recognise anything.’ But a lot of those big storylines been streamlined into a build a future for Pathfinder that is kind of robust
are going to play out and come to fruition. So we’ll system of three actions and rich. Deciding – not to be too cliché – what path
see how it goes.” we’re going to take is half the fun.”

tabletopgaming.co.uk 25
26 August 2018
ONCE
UPON A
TIME IN
THE

Western Legends gives you the chance to step into


the boots of history’s greatest gunslingers and carve
your own legend in its open world. Saddle up and
enjoy the ride of the ultimate Wild West sandbox
Words by Matt Jarvis

tabletopgaming.co.uk 27
WESTERN LEGENDS

LEFT Western Legends


presents a sandbox for
players to explore

BELOW Travis R. Chance


worked with first-time
designer Hervé Lemaître

E
ddie Izzard once joked Great Western Trail, the questionable trading
that if French filmmakers standards of Snake Oil – Lemaître has sewn
had put their continental together a tapestry of western life and death
spin on cowboy movies in the form of a sprawling open world that
instead of the Italian encompasses everything from gambling and
influence led by Sergio prospecting to peacekeeping and robbing.
Leone, the wave of “It’s not like a lot of board games
revolutionary westerns where, okay, it’s like: ‘I score victory
released in the 1960s wouldn’t have been points by doing this’, ‘I score victory
‘spaghetti’ but ‘baguetti’. points just by winning fights’ or ‘I score
That horse has long since bolted the stable victory points by turning in resources’,”
onscreen, but board games may be about to says Kolossal Games president Travis
go through their own ‘baguetti’ moment at the R. Chance, who took on the task of
hands of Hervé Lemaître, the French first-time publishing Lemaître’s grand design.
designer behind the ambitious, visionary “In this game, you have so many
Western Legends. possible options for how you can
Despite being Lemaître’s tabletop debut, convert those decisions into a
Western Legends is a confident, complex potential victory, and in a way
creation: part board game, part RPG, part that I don’t feel is as mired and
historical simulation. Rather than give confusing as people would
players a single strand of the Old West – the expect for what type of game
gunfights of Bang!, the cattle-driving of it is. Because there’s a lot

28 August 2018
of sandbox games – there’s some games that A GAME UNCHAINED by unique gameplay – you might roll a die to
claim to have a ‘sandbox feel’ – but this is very Western Legends thrives on being able to let its prospect for gold one turn, pick up and deliver
much: ‘You’ve got three actions, what do you players wander off the beaten track and carve cattle tokens the next, and follow that with a
want to do? Do you wanna rob a bank? Do out a piece of the world in whatever way they card-battle shootout.
you wanna beat up a bandit? Do you wanna please. To make every route worth exploring, “The game, even though it’s a sandbox game
go drive cattle? Do you wanna mine gold? it sets this innovative level of freedom inside – you have an incredible matrix of options – it’s
Do you wanna sell gold? Do you wanna play a familiar overarching structure: the first really quite simple,” promises Chance.
poker?’ You can, literally – we have rules for player to a set amount of victory points – here “The rulebook is like a very big rulebook, but
our own house version of Texas hold ‘em rechristened as ‘legendary points’ – wins. it’s one of those where when you sit down and
within the game itself.” “The design has a couple of failsafes in it,” you teach the game, it’s like a 15-, 20-minute
Chance adds that one of the reasons he Chance reassures. “When I say failsafes, I explanation of all the options. The first round
was attracted to Western Legends is that, mean more like there’s a little bit of directed players will be like, ‘Well, I’m going to move
despite its ambitions to replicate such a huge play, but it’s not forced. and then I’ll do this,’ and by the second or third
range of experiences, Lemaître proved he “Really what the game to me is about is turn the turns are like maybe two minutes long.
had the substance to make his lofty ideas action optimisation: how do I take those cards I mean, the game plays incredibly fast. It’s
actually work on the table. that I get, or the money that I get, and the intuitive, y’know – you always have opportunity
“I am actually quite fond of working three actions that I have, and how do I turn to make really interesting and cool decisions.”
with first-time designers because they’re that into the most amount of possible points These decisions are guided somewhat by
really enthusiastic,” says Chance. “They’re or set myself up? The game has this really nice story cards, a deck of event cards on which
usually very humble, they want to learn kind of pace to it, where you’re almost always players can fulfil certain conditions and earn
the process and they’re willing to do the scoring points on your turn, but you can set bonus rewards later on – but without locking
work. I think after the micro-game kind yourself up for really meaningful turns. their choices to a rail.
of boom happened, that, coupled with “You’re almost always going to use an “What those do is they are general enough
crowdfunding, allowed a lot of people who action to move, because you interact with that there’s lots of ways to satisfy the conditions,”
sort of just had concepts and not really the board a lot, or players. There’s kind of this Chance says. “For example, the ‘get two or
games to start getting into the industry, and constant feeling of being mobile in the game.” more LP on your turn’ – if I get two or more LP,
then they were pitching games to publishers Certain decisions will shift a player’s what are the ways I can do that? Well, I can duel
and then the publisher ended up finishing standing with the law, earning them renown another player. That has nothing to do with
the design. I’m very against that; I’m not as a crime-fighting marshal or notoriety as an being wanted or being a marshal. I’m walking
interested in looking at concepts, I’m infamous outlaw. Both paths can reap their up to someone and saying, ‘I challenge you to a
interested in looking at designs.” own rewards. duel, if you win, you’re going to get two LP.’ If I’m
“Every character starts asymmetrically wearing a ten-gallon hat and I go play poker, I
insomuch as they start with a different can get two LP. If I deliver gold to the bank, two
Even advantage,” Chance explains. “So one character or more gold nuggets, I can get two LP. If I go

though it’s
might have more poker cards in their hand, one and spend the money I have at the cabaret and
character might start with more money, one throw a party, if I spend at least $60 I can get

a sandbox game
character might start with a better weapon, one two LP. So, like there, there’s some very different
character might start with a mule, one character options in the game that all can be rewarded in

– you have an might start wanted or as a marshal – that’s a


really big crux in the game, that helps you out
the same exact way without constraining the
players to a narrow decision point.

incredible matrix of the gate.


“The marshal track is this very simple
“There’s all these like really subtle ways
of letting a player get benefits and rewards

of options – Eurogame concept of ‘when I gain marshal


points I move up the track and I get the reward;
without forcing them to be something.”

it’s really I’m rewarded for playing the good guy’. Whereas
there’s the wanted track, which in appearances
POKER FACE-OFF
Rather than use a separate deck for each
quite simple. looks exactly like the marshal track, but it’s
different insomuch as you have more options as
and every possible action, Western Legends
combines many of its gameplay mechanics
a wanted player – so I can rob the bank, I can rob into a single pack of 52 playing cards. Chance
other players. Rustling cattle, which is the polar admits the genre cliché.
opposite version of driving the cattle, is a much “There’s always a [western] game that has
easier path than it is for the marshals who have poker cards in it in some form,” he confesses.
to wrangle the cattle and take them down to this “So does Western Legends, but the thing that
rail station in the middle of the board and then makes Western Legends different is there’s
have to traverse back. So there’s kind of implied more than just, ‘Here’s a deck of poker cards
strategies with the moral code of the game.” that do something else.’
There is an exhaustive list of ways for players “That was part of the initial design. We
to rack up legendary points, each reflected obviously over time developed and designed

tabletopgaming.co.uk 29
WESTERN LEGENDS

some different cards that were better suited for “You can fight NPCs in the game such as THE GOOD, THE BAD & THE UGLY
what the game was becoming throughout the the bandits, if the sheriff is hunting you and Western Legends’ central quest for legendary
development process, but from the onset that he moves into your space you’ll fight him, and points is somewhat of a self-fulfilling prophecy:
was there. if you rob the bank you’ll fight a guard. The players begin the game as any one of a roster
He adds: “I’ll be honest, when I first saw the guard doesn’t have a miniature like the sheriff of real-life icons of the West, stepping into
game, one of the very first things I said was: or the bandits; nevertheless, they all use a the boots of Jesse James, Billy the Kid, Annie
‘Oh yes, there’s a poker deck.’ Then I looked. similar mechanism. One thing that I think is Oakley, Calamity Jane, Wyatt Earp and more.
The thing is, the game doesn’t live and die on really neat about the game is that if someone “When Hervé originally showed me the
the poker deck. It’s integral to what you do, interacts with those NPCs, the player to their game, he had half the characters historical and
it gives you all these options, it modifies how right portrays that character; they make the then his friends were made-up characters in
things happen, it adds tension to the game, but decisions for that character.” the game,” Chance recalls. “What I thought was
you could never play a poker card and still run Deepening the strategy is the cards’ the historical thing was pretty interesting. I had
around the board and do a lot of things.” secondary function as action, bonus or actually never made a game that was non-fiction,
One of the cards’ key uses is to swiftly reaction abilities, able to be triggered at will as it was. So I was like, ‘Okay, this is interesting
resolve duels between players and non-player to sprint further across the dusty plains before and this gives us some design constraints’, right?”
characters. Each side places a card facedown obtaining a steed or gain the upper hand in a While players can take the historical figures
and reveals them simultaneously; the highest gunfight – assuming your opponent doesn’t in any direction they want, even playing against
card is the quickest draw. It’s as fast as a gunshot, have their own trick up their sleeve. reality – “You want Billy the Kid to be the best
with flexing trigger fingers and squinting stares “There’s a card called Stick ‘em Up, which marshal that ever lived? You can do that!”
replaced by eyeing up your opponent’s lacklustre you use to modify fight results – you can lower Chance eagerly encourages – their repute helps
selection of options – or, in the case of the NPCs, another person’s card value,” Chance explains to give some direction and grounding to players
trying your luck against the suitless fight deck. excitedly. “That creates some interesting who might otherwise feel overwhelmed by
“The game is very interactive, so there is tension: ‘Oh, you’re beating me, I’m going to being set loose in the sprawling sandbox.
conflict,” Chance says. “It’s not necessarily lower your card,’ and suddenly they’re like ‘Oh, “It’s really easy to be like, ‘Here’s Fat Jim,
hyper– it’s not just conflict. It’s not like Blood guess what? I have one too! I’m going to lower some made-up guy. What does Fat Jim do? I
Rage or something, where you’re just crushing your card.’ It all comes together in this really dunno, whatever, he’s good at gambling,’ versus
the other person’s dreams and soul on a simple way, a simple execution which I think Billy the Kid – he’s wanted, when a lot of people
repeated basis. If you fight, you’re gonna have is really interesting. You blow through cards think famous outlaws they think Billy the Kid,
to play the poker cards. really quickly.” Jesse James, so how can we convey that through

30 August 2018
mechanics, through mechanisms? How can we Even with the conscious effort to subvert
make him true to life?” Chance says. We took the typical shortcomings of westerns, Chance

history
“On top of that, there was something that acknowledges that giving players an open
for me – and not to wax nostalgic here – was world to explore with real people introduced

but kind of
the actual process of doing research on these several extra challenges that using fictional
people and then making sure that we not only characters would’ve avoided – but insists that
portrayed them correctly but that we made the
mechanisms match up with who they are. So had a blank the more difficult option was the right decision.
“It’s a tricky genre to navigate,” he says. “The
even their goal cards are reflective of the types
of exploits they did in their actual life. I wanted canvas for the first thing when I decided to do this, I said to
Hervé – Hervé is French – he had Sitting Bull
to use the goal cards, the ability that’s on the
character, their starting setup, all to be kind of character to in the game, I was like: ‘I don’t think this is
super respectful, this guy’s known for being a
a personification through mechanisms of who
they were in actual life. Which I thought was run around in. pacifist and having him run around and kill
people and then play cards and stuff is not
pretty neat, and I think we did a really fantastic something I think we should do.’
job of accomplishing that.” “It’s always easier to just make things up,
Partially as a result of the time period that it right? It’s just easier to say ‘here’s Ragnar the
depicts, the western genre has long been one who Stagecoach Mary Fields was. Through Barbarian’ or ‘here’s Captain Starface, the
mired by the presence of sexism and racism. the process of research, we discovered these Captain Kirk analogue’. People just eat that
It is a troubled legacy that Chance opted to people and they were, like, super incredible. stuff with a spoon without question. A lot of
confront head-on. It’s frankly kind of sad they’re not as known these people never even met in life. Their lives
“I didn’t want to shy away from those parts as Jesse James, Butch Cassidy, Wyatt Earp were within that century. Some of them were
of the western history, which I think a lot and Doc Holliday – everybody knows those, dead when other people were active. And the
of games do,” he staunchly declares. “They but who’s Bass Reeves? A lot of people don’t towns that they’re in are completely fictitious.
romanticise the good guys, the bad guys. know who Bass Reeves is, he’s this incredible We did this interesting thing where we took
“We didn’t go with all of the super obvious man with this incredible story. [He] was history but kind of had a blank canvas for
[characters]. We wanted to be inclusive, born into slavery and ends up becoming the character to run around in. That was by
so we had a couple Native Americans, to this day one of the most successful US design, that was what I wanted to see happen
a number of African Americans. To be marshals in history, and this guy was given – I wanted for people to be able to be able to
completely honest with you, I had no idea this massive territory in a time where within have these really memorable characters, if they
who some of these people were at all; I had his lifetime he was a slave and then wasn’t wanted to they could go do research or maybe
no idea who Isom Dart was, I had no idea a slave.” it’s someone they love.”

OPPOSITE The miniatures from the game, including real-life historical icons THE LEGEND CONTINUES
With its sandbox world and careful meshing
BELOW Players can gain items that round out their character’s own talents of reality and fiction, Western Legends marks a
fresh approach not just to the Wild West, but
to interactive storytelling in games as a whole.
With few limits on their ambitions and the
momentum of a successful Kickstarter behind
them, it’s maybe no surprise its creators already
have the next chapter of their own story in mind.
“It’s very likely that you’ll see, 12 months
from now, another campaign come up for
an expansion that would be a standalone
experience,” Chance suggests. “We’ve
made jokes, of course – ‘‘Eastern Legends’
and, y’know, you could take it and very
easily move it into a different sci-fi or
cyberpunk or something like that. Oh, maybe
it would be cool if you had like a cyberpunk noir
where you’re a detective or something running
around in a futuristic city trying to solve cases.
“But, out of the gate, I feel like Western Legends
is a big game and there’s still opportunity there.
So what I’d like to do is really fully explore what
Western Legends can be before moving onto
another product in a similar kind of design.”

tabletopgaming.co.uk 31
H AV E Y O U P L AY E D ?
MILLENNIUM BLADES
It’s an ingenious game within a game, a loving celebration of collectible card games
and it even makes paper money fun! Crack a booster, fine-tune your deck and take
your skills to the world championships in this brilliantly ambitious CCG sim
Words by Matt Jarvis

32 August 2018
A
nyone who’s ever been entranced While it simulates collectible little room for error, but the ticking
by the foil-tearing ecstasy of card games, importantly, clock means that someone will
collecting Magic: The Gathering, Millennium Blades is not inevitably make a mistake –
Pokémon, Yu-Gi-Oh! or any one of a CCG. Well, the Millennium learning to think on your feet
the many collectible card games Blades we play isn’t a CCG, (or bums, as the game can take
out there will tell you that it’s a deep hole to fall despite sharing its name with several hours to finish) is
into. The relentless release cycle, endless hunt the fictional CCG that rules part of the challenge,
for rares in randomised packs and constantly its anime-inspired in-game and part of the fun.
shifting metagame required to keep up in the universe. The box comes with Millennium Blades
competitive scene means that money and time a ready-made collection of knows that it’s all for fun,
quickly vanishes in a blur of constantly building hundreds of cards split into sets too. It’s why its cards
your collection and then ensuring that your that parody and pay homage to poke fun at the games
hundreds or thousands of cards are properly the classics of the genre, as well as its players and creators
sleeved, sorted and stored. Often, playing the various other bits of pop culture, adore; it’s why the
game becomes secondary to living the game. and are mixed in a seemingly collection and building phase is a
Millennium Blades gets it. D. Brad Talton’s limitless number of combinations manic panic instead of a slow, pensive
magnum opus is as ridiculously ambitious before each match. act of perfectionism; and it’s why the game’s
as it is unbelievably in-tune with the feel of And yet, Millennium Blades currency is delightfully tactile paper money.
being a CCG fan. It’s not just a game; it’s a starts in a way that will be familiar Not just your bog standard Monopoly notes,
game about games, and the people that play to anyone who has found themselves teetering either – the rulebook encourages you to bind wads
them. Millennium Blades is a card game that on the edge of the CCG cliff-edge, starting down of the bills together when you first open the box,
simulates not just the act of playing card games, into the void with a core set under their arm. Each letting players slap down fat stacks of cash in
but the collecting, sorting, selling, trading and player begins with a modest starter deck, and exchange for the most valuable cards on the
community of card games, too. must build it up into a carefully-crafted collection market. It’s as silly and satisfying as it sounds.
by acquiring new cards. Get ready to fall in headfirst.
WHY SHOULD YOU PLAY IT?
HOW DO YOU PLAY? Millennium Blades manages to be just as
Although Millennium Blades does feature simple captivating as the collectible classics it takes as
tournaments in which the cards are played its inspiration, with the benefit of being able to
and their actions are executed, sending players experience the whole gamut of CCG obsession in
eventually spiralling from region competitions just a couple of hours – and for a one-off price.
up to the world stage by earning ranking points, Its commitment to simulating the world of
they’re not the focus of the game. The heart of CCGs is more than just a gimmick, too; there’s a
Millennium Blades is a real-time rush to buy the wealth of detail and depth in its excellently realised
right cards and trade away those you no longer gameplay, with the healthy stock of cards and array
need, purchasing cards from a central store, of different gameplay variants in the rulebook
selling them through the aftermarket or providing an overwhelming amount to explore and
bartering with other players – an act master for those who find it their latest fixation.
that can earn you valuable ‘friendship’ Few games do as good a job of making you realise
as well as decent cards. why games have the power to keep us entertained
This all takes place in a 20-minute and engrossed for hours, months and years.
timed round broken into three sections. Millennium Blades is a perfect example of a game
Players complete a matching set to cash in as made for people who love games by people who
a ‘collection’, while also working to create the clearly love games, a fitting tribute to this wonderful
perfect deck by following the metagame (which hobby wrapped up in a seriously smart package.
shifts, forcing them to readjust) and store cards in When it even manages to get paper money right,
their binder for later use. It’s intense and there’s you know it’s doing something special.

tabletopgaming.co.uk 33
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KICKSTARTING FROM S CR AT CH
Their first crowdfunding campaign successfully finished,
Holly Gramazio reveals five big things the Art Deck team

W
learnt: from nailing stretch goals to grabbing attention
ell. We’ve finished our Kickstarter. world, not within the arts and crafts world, not within
90% of After months and months
of (admittedly intermittent)
the world of wholesome family fun. When people did
ask us to come on a podcast or reach out to find out
what planning, and four weeks
of repeatedly refreshing our
more about the game, it was always because they’d
encountered it some other way: Twitter, Facebook, an
matters Kickstarter page, it’s over.
And we’re just delighted with how it went. We hit
event, even this column. I probably wouldn’t send out
a press release next time unless I was working on a
is the our target in two days, which meant we could relax just
a little bit for the rest of the month; and then steady
game with a particularly newsworthy angle.
3. We’d run the game at even more events. We
stuff pledges with a last-minute surge took us to £19,000, a
lot more than our initial ask of £7,000.
reached a load of possible players at UK Games Expo,
but the smaller events were important too. Sure, events
you’ve Of course, there were dispiriting moments: a regular
light scatter of people cancelling their pledges, the
can be exhausting, or you can find yourself sitting for
hours in an almost-empty basement while nobody
already traditional mid-campaign lull where a week or two
went by without our numbers budging much. But
plays, but, when they work, live events are amazing for
spreading the word about your game, especially for
done. overall, we’re so happy that we get to make Art Deck
for real, that we hit our target so quickly, that so many
something like Art Deck where you can play a round in
ten minutes or understand the game in one.
people want to get hold of our game. 4. We’d aim to get hold of our final prototypes
That said, though: here are the Top Five Things We’d earlier. We really wanted to be live during UK
Definitely Do Differently Next Time. Games Expo, and to run early enough that we could
1. We’d be better-prepared with potential stretch goals. confidently promise delivery by Christmas, but that
We weren’t quite expecting to hit our target so quickly – meant there wasn’t enough time between getting hold
which, you know, I definitely don’t want to complain, but of our final prototypes to send out advance review
the speed of the first couple of days meant that, although copies or find board game events in the months
we had stretch goals in mind, we didn’t have them preceding the launch.
written out and perfectly costed up in advance. Of course, we knew that getting the game into the
2. We spent a lot of time both before and during the hands of actual reviewers would be really helpful if
Kickstarter sending out press releases – and not one of we could manage it – but we thought if we sent out
them led to any coverage. Not within the board games press releases a couple of weeks in advance and
offered review copies, someone might
take us up on it. Nope! So if we did it
again, we’d make sure to have a longer
lead-in time with final prototypes in
hand, and we’d seek out way more
reviewers at events in advance.
5. Finally, we’d go to the pub on launch
night. Just to have a sit. Sure, Kickstarters
are stressful while they’re happening
– but 90% of what matters is the stuff
you’ve already done, the work you’ve put
in in advance. Once you’ve pressed that
launch button, there’s only so much you
can do to affect the campaign’s outcome.
So you might as well take an evening out,
have a sit and a chat, and close your eyes
in the sun.

August 2018 tabletopgaming.co.uk 35


HOW WE MADE

CAPTAIN
SONAR
Roberto Fraga and Yohan Lemonnier took
the tension of Battleship and transformed it
into a direct hit of exhilaration in their team
party game. Prepare for the deepest of dives
Words by Owen Duffy

36 August 2018
R
eleased in 2016, Captain Sonar of building tension over the course of the
is a tense and frantic game game. That’s something I also enjoyed about
of submarine warfare that Splendor. I really enjoyed Claustrophobia,
casts players as rival teams of a two-player dungeon-crawling adventure
mariners hunting one another game. Emotionally it felt almost like some of
through the ocean’s depths. Inspired by films my RPGs, when the destiny of your character
like The Hunt for Red October, it’s a captivating depended on a roll of a die. I discovered so
battle of co-ordination, risk and cunning. many other games, too many to list them all.
We spoke to its creators to discover the story “When I moved from Paris to Brittany I
behind this breathtakingly original game of naval started a game group, and that gave me the
warfare, and how the experience of real-life opportunity to try to create a few games
military service inspired its innovative design. based on ideas that I’d had over the years. I
think when you play RPGs, particularly when
RUN SILENT, RUN DEEP you’re a dungeon master or game master,
Captain Sonar is the product of a partnership it’s a natural move to start making your own
between designers Roberto Fraga and Yohan world and scenarios, and designing games
Lemonnier, both of whom discovered games was the next step from that. I started to show
at an early age. While they’ve become known my creations to publishers, and I had my
as board game creators, they first encountered first game released with CMON in 2015: The
the tabletop hobby through other means. World of Smog: On Her Majesty’s Service.”
“I started playing roleplaying games at the For his part, Fraga’s design career
age of 11,” says Lemonnier. “I haven’t stopped stretches back to the year 2000, and his
playing since, and now I’m 45. credits include the madcap family game
“Over the years I’ve played Stormbringer, Dancing Eggs and 2015 Kennerspiel des
Call of Cthulhu, a bit of AD&D, Vampire: The Jahres winner Spinderella. Along the way
Masquerade, Star Wars d6. The main attraction he also worked as an officer in the French
has always been the fact that you could open a navy and as the captain of a coast guard boat
dimensional door in your bedroom and cross – eventually, his twin careers at sea and in
through it with friends to travel in imaginary gaming were destined to meet.
lands. It’s been an incredible tool to discover
myself and to learn how to interact with UP PERISCOPE
others. In my opinion, it’s such a powerful At first glance, Captain Sonar looks a little
tool to bond with others that it should be like the mass-market Battleship. Players sit
mandatory in schools.” poring over square-grid maps, attempting
Fraga, on the other hand, first got into to locate and destroy their opponents’ sub.
gaming through tabletop battle games. A giant screen runs the length of the table,
“I started to create my first science-fiction obscuring the opposing team’s position. But
wargames when I was 14,” he says, “and I’ve that’s where the similarity ends; Captain Sonar
just never stopped creating games. Obviously incorporates a host of innovative elements that
I love to play them as well, but I’m more of a make it a far more nuanced and tactical game.
game designer than a player. My parents only Players launch drones to help pinpoint their
really played some traditional Spanish card enemies’ location. They make repairs to critical
games when I was growing up, so I was alone systems to keep their vessels operational. They
in my passion.” periodically surface for air, briefly giving away
Both men eventually discovered modern their position before diving and escaping to
board games; for Lemonnier, the experience safer locales. They use mines and torpedoes
was particularly memorable. to blast their rivals to a watery grave.
“I rediscovered board games in the year Each player finds themselves in a different
2000 with a few friends during New Year’s Eve,” role with their own set of responsibilities
he recalls. “We were in Alsace, in France, near – captain, engineer, first mate or radio
the German border. Our car broke down, so operator – and co-operating effectively in
we were trapped at our friends’ house playing the heat of battle is key to claiming victory.
Kahuna and Ticket to Ride with fan-made But the most striking thing about the game
Captain Sonar was partly inspired translated rules. is that both teams attempt to balance all of
by co-creator Roberto Fraga’s own “It was like a new beginning for me. I these tasks at the same time; rather than
time at sea as part of the French discovered that there were other ways to play. taking turns to manoeuvre, evade and attack,
navy and coast guard Kahuna was an excellent two-player game, each team carries out actions as fast as they
and I still play Ticket to Ride for the sensation can issue and execute their orders.

tabletopgaming.co.uk 37
HOW WE MADE C A P T A I N S O N A R

the enemy Orange Force, which represented


the Russian fleet. There were 16 people
simultaneously on the bridge shouting orders,
and a part of the inspiration comes from that.”
Fraga adds that his naval career
even influenced the game’s physical
components. One member of each team
is responsible for listening in on the other
team’s communications, trying to glean
any information that could give away their
location. To help with their deductions, they
use a see-through plastic sheet layered over
the game’s map – a process lifted directly from
real-world naval operations.
“The idea of the radio operator in Captain
Sonar comes directly from the bridge,” he
explains. “Back in 1981 we had old radars with
the rotating beam on the screen, showing
the adversary’s radar echoes. Sometimes the
captain would ask us to calculate the routes
of enemy ships, and we used transparent
screens and special pens to chart their vectors.
So you can easily see where the idea for the
transparent surfaces in the game comes from.”
The crews track their course – In other respects, though, the pair deliberately
and the suspected position of their attempted to avoid emulating life at sea.
enemy – using laminated maps “We studied the chain of command aboard
a ship,” Lemonnier says. “We also watched a
lot of movies, like The Hunt For Red October.
It’s a recipe for chaos and miscommunication, teammates, and it had to be intense; they had We wanted to respect the idea of a chain of
and a brilliant representation of the clamour to be under pressure. But we found that while command but, at the same time, we didn’t
and confusion of combat at sea. So it’s the officers were having fun, the soldiers on want one player to take the lead. Players had
surprising to find that the designers originally both sides of the screen weren’t.” to be equals.
had a different theme in mind. To remedy the situation, the designers “We designed the roles so that people with
“We wanted a game of communication, turned to Fraga’s experience at sea. He says different personalities could play together:
and our first idea was about two SWAT teams his service in the navy and coast guard had the one who speaks loudly, the silent and
fighting in a warehouse,” Lemonnier reveals. provided a source of inspiration for the game. focused player, the shy player. The first mate,
“We had players sitting on either side of the “Everything I have done in my life has for example, is often described as the least
table separated by a screen, as in Captain helped me create games,” he says. “When I interesting, but nothing could be more wrong.
Sonar, with their commanding officers was radio operator on board of an aircraft We designed it to be adaptable. It’s perfect for
standing on the side giving them orders. carrier, I was working on the best part: the a shy player, or someone who doesn’t know
“That game didn’t work, but the idea was bridge, where all the decisions are taken. We the game and still wants to play with a veteran
there. We wanted people to talk to their did an exercise where we were trying to fight crew. But you can also fully play your role if

38 August 2018
you want. The first mate is allowed to trigger Lemonnier says. “Once the engineer’s role was “Prior to its release, some publishers told
the detection systems, and they are also the stabilised, we were pretty sure we had what us that they would buy it and play it once
channel of communication of the whole crew, we wanted and we didn’t make very many published, but that they would never take the
to help the captain take decisions.” modifications after that. risk of publishing it themselves,” Lemonnier says.
Designing players’ roles and balancing “That said, we were still surprised to see “It was too original and different to fit in
their responsibilities was a painstaking that players took liberties with the game and any category. But the good reviews are the
process, he adds. home-ruled it to meet their needs. And that’s proof that there’s room for everything, even
“The whole process took three years: six great. It proves that the game can handle some for an unusual game like Captain Sonar.
months to validate the core mechanic of tweaks without losing its power.” We are always thrilled and grateful to hear
the captain and the radio operator, six more French publisher Matagot brought the people say: ‘Hey guys, we had a fantastic
months to balance that with the first mate, game to players in 2016, and it met with time playing your game, it gave us crazy
and two whole fracking years to stabilise the a positive response from fans and critics, sensations.’ That was always our goal, and we
engineer! At first we had sheets and markers winning praise for its originality and tense, are proud and grateful to Matagot, who dared
for everyone, except for the engineer. They competitive atmosphere. launched that torpedo with us.”
had very special gameplay based on dice and
cards. But at some point it became obvious

The real-time element is the heart


that we had to unify everything, and it’s been
a long road.”

of the game. It adds a sense of


Perfecting the game’s different roles was
one challenge, but another was ensuring that

emergency, it brings tension, stress,


the its real-time mechanisms flowed smoothly
and didn’t disintegrate into a chaotic mess as

and it’s the main element that


both teams planned, communicated and made
their moves at the same time. For Lemonnier,

creates the experience.


though, the effort was easily worthwhile.
“The real-time element is the heart of the
game,” he says. “It adds a sense of emergency,
it brings tension, stress, and it’s the main
element that creates the experience.
“At first, we wanted a fully real-time game. Captain Sonar designers
But the triggering of the systems like weapons Roberto Fraga (left) and
and drones was too messy, so we switched to Yohan Lemonnier (right)
a ‘pause’ mode for those moments. Whenever
a team uses one of those elements, the action
stops for a moment until they resolve it. That
created a very pleasant sinusoidal curve of
sensations during the game, periods of calm
in the middle of the tempest. So what we
considered a problem at first turned out to be
a very important part in the tempo and the
overall feeling of the game.”
The designers also included a turn-based
variant. Initially intended as a tutorial mode
for new players, it met with a positive response
from some people who preferred it to the
more stressful main game.
“Playing turn-by-turn is more strategic, but
gives less sensations,” Lemonnier says. “Real-
time is more chaotic, but the emotions are
stronger. People can pick their favourite.”

SINK OR SWIM
With their design almost complete, Fraga and
Lemonnier ran through their final playtesting
sessions before releasing it to the world.
“We tested a lot both with newcomers to
the game and with veterans to ensure that
both audiences would enjoy the experience,”

tabletopgaming.co.uk 39
HOW WE MADE C A P T A I N S O N A R

The designers’ greatest sense of achievement, tried to balance it like a movie, with moments is kind of our ‘father in gaming.’ He’s always
though, comes from the emotional response of silent tension and moments of shouting and open to suggestions, and if he says ‘no’ to
their game has sparked in players. difficult decisions. It forces people to talk, plan something, 90% of the time there is a good
“There’s nothing better than RPGs for me, and even argue with each other, just like in the reason. Working with him is very stimulating
but board games can still try to approach those films we take some of our inspiration from.” and fruitful.”
kinds of sensations; the impression that you are Lemonnier attributes much of that thematic Fraga echoes the sentiment.
immersed in a universe, that your are almost success to his design partnership with Fraga. “It’s not so common for me to work with a
living the adventure ‘for real,’” Lemonnier says. He argues that working together resulted in partner because I’m really very difficult,” he
“It was the cornerstone of the project a better game than either creator might have laughs. “But finally I think I have found the
for both of us. We wanted players to forget come up with alone. perfect one.
about their problems at work, their taxes and “We clearly ended up with a better game,” “Last week I was at the Captain Sonar
everything like that while playing the game. he says. “During the initial brainstorming, we tournament at the Paris Est Ludique game
It had to be tense, hectic. We wanted players threw in everything we had in mind. Then we festival. The finalists played using the Arctic
to be tired after a game or two. And by setting made choices together: what needed to be map, and it was a really great game. After
the game on a submarine, you’re putting them kept in the game? Countermeasures? Three- the awards ceremony I asked the winning
into a very a claustrophobic universe. dimensional simulation with subs at different team to tell me the story of their victory,
“It’s a game of cat and mouse, also a depths? After that, it was a back-and-forth and they explained it to me as if they were
deduction game, a puzzle-ish game. The tempo process. Meetings every month to validate the telling me about a great movie they had just
and the rhythm are central to the experience. development, testing sessions in Saint-Malo seen at the cinema. They told me it was a
A good crew knows when to wait, and when and in Paimpol. great experience, and that was the objective
to rush. And the moments of calm put an “Roberto is a perfect partner in design. My in designing the game: for players to live
emphasis on the moments of excitement. We wife and I are junior game designers, and he incredible experiences.”

Players each have a


unique role to play
in their team, from
captain to engineer

40 August 2018
the independent shelf
CATACOMBS CONQUEST
Armed with a handful of cards and some other new tricks, this compact
introduction to the dexterity dungeon-crawler is finger flickin’ good
Words and photographs by Charlie Theel

I
n 2010 dexterity game-cum-dungeon well as heroes, with everyone getting a single and capitalising on this phase of the
crawl Catacombs was a big deal. It was go each round. That to-and-fro dynamic gives game requires skill and decisiveness. This
a small press release from a group of a strong weight to the tension in positioning, appears a subtle change overall, but it
fellows under the banner of publisher as you need to carefully weigh your placement adds a tremendous amount of personality
Elzra. The design’s primary achievement to limit possible approach vectors. and manages to push this design farther
was proving that flicking could be more There’s also a fantastic new element of away from the scope of its peers.
than just flicking. The game coupled the hand management. In previous iterations of Your first impression of Catacombs
comfortable dungeon-crawl format with this system your character had a set of moves Conquest is likely of a heavily pared-down
an easygoing mechanism of caroming you could perform that were static. Here, you version of its antecedent, its claws and
your piece across the board. It was draw manoeuvres from a deck and play these tendrils cut away to provide a decent
nothing short of brilliant. cards for one-off power shots. This provides enough 15-minute slice of a larger tapestry
Fast forward to 2018: Catacombs is on variety and drama at the cost of asymmetric of design. While this is inherently true, it
its third edition and has spawned multiple characterisation. It ultimately proves effective minimises some of the clever alterations
spin-offs. Catacombs Conquest is the at establishing a distinct and satisfying play and twists found within. This is not merely
latest in the line of these dungeon-flicking style, as the decisions regarding timing and a product to satisfy a diminished play
offshoots. While the original design was hand management are crucial to success. time or wider customer base; rather, it’s
an expected one-versus-many setup, this The other shiny new mechanism is a piece of tabletop design that manages a
new child is a straight-up head-to-head dynamic terrain. After completing your surprising stroke of novelty.
bout. It’s more of a direct brawl and less of move, you may then flick one of the large While Conquest will not supplant the
a carefully fought war of attrition. crystal obstruction discs on the map. This glory of the full Catacombs experience, it’s
The design feels like a miniatures allows for all kinds of quirky tactical plays, a very solid and interesting dexterity game
skirmish game. A player or two take a such as trying to isolate yourself or possibly that has little competition in its carved-out
faction and field a couple of heroes against obstruct your opponent and pin them in the space. It’s one of those games that easily
opponents doing the same. Activations corner. The knowledge of which character leaps off the shelf and never manages to
bounce back and forth between sides as is activating next will inform your approach accrue much dust.

Conquest adds a new hand-management


element that adds an extra layer of
strategy and timing to flicking discs
around the board

tabletopgaming.co.uk 41
THE LONDON SHOW YOU

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THROUGH THE AGES
EXPANDABLE CARD GAMES
You know exactly what you’re getting with these offspring of CCGs – that’s the point.
From Blue Moon to Android: Netrunner, here’s why ECGs have only continued to grow
Words by Sam Desatoff

I
n June, Fantasy Flight announced the end of factions became available in the following years. In 2009, Plaid Hat Games threw its (plaid) hat
Android: Netrunner, its highly successful and In total, nine expansions were released between into the ECG ring in the form of Summoner Wars,
popular living card game. The announcement 2004 and 2007; in 2015, Fantasy Flight collected a card game that added miniatures-like movement
took the Netrunner community by surprise, everything into one box for Blue Moon Legends. to the mix. Typical fantasy factions like elves and
and has spawned several groups dedicated to In 2005, The History Channel teamed up with goblins are present, and many new factions were
keeping the game alive. There even exists an publisher TriKing to release Anachronism, a released as fixed expansion decks through 2016.
online petition – signed by nearly 600 people customisable card game that pits historical figures Plaid Hat followed up Summoner Wars in 2015
as of this writing – imploring Fantasy Flight to from throughout history against one another. After with Ashes: Rise of the Phoenixborn and again in
cease Netrunner’s discontinuation. A fandom this an initial base release containing cards for Greek, 2018 with Crystal Clans.
enthusiastic did not crop up overnight, and neither Roman, Norse and Japanese factions, Anachronism In 2016, Fantasy Flight expanded on the co-
did the popularity of the living card game series. eventually grew to include a number of cultures. operative format of its 2011 Lord of the Rings LCG
In fact, there is an entire legacy of card games to Anachronism is somewhat unique in the card game with Arkham Horror: The Card Game. Set in the
which Netrunner owes its success. space in that each ‘deck’ only contains a handful of same universe as Call of Cthulhu: TCG, Arkham
The term ‘living card game’ is sometimes cards that are laid out facedown before a match and Horror: TCG sees players working together in
used to describe many properties across many revealed slowly over the course of the game. scenario-based adventures. The game has been
publishers, but it’s actually a trademarked phrase In 2008, Fantasy Flight released the first LCG massively popular and Fantasy Flight continues to
owned by Fantasy Flight, and thus the only proper. Call of Cthulhu: The Card Game is a thematic support it with new scenarios.
true LCGs are designed and published by the struggle for two players set in H.P. Lovecraft’s Cthulhu Fantasy Flight’s most recent LCG is 2017’s
studio. Conceptually, however, ‘customisable’ or Mythos. Each player builds a deck out of cards Legend of the Five Rings, a reimagining of the CCG
‘expandable’ card games have been around before from the game’s eight factions and then competes from 1995. Here, players take on the role of clans
Fantasy Flight picked up its trademark. for control of the game’s story cards. Fantasy Flight fighting for dominance in the fantasy world of
Having originated in the early 2000s, the supported Call of Cthulhu: TCG for seven years – Rokugan. Although it’s a fairly recent release, there
concept of the expandable card game is a the game also served as a test bed for distribution exists an already thriving tournament scene, with
fairly recent relative to its older sibling, the and marketing strategies for future LCGs. many fans of the original game making the leap
collectible card game. Unlike games like Magic: Those strategies were implemented in A Game across to its reincarnation.
The Gathering and Pokémon, ECGs forgo the of Thrones: The Card Game. The original version There has been an abundance of expandable
randomness found in booster packs. Instead, released in 2002 was a collectible card game, card games over the years but, for all their
new cards are released in pre-determined packs complete with waves of new cards called ‘blocks’ differences, one thing remains constant: flexibility
so that players know exactly what they’re getting. that included random booster packs released at to build the decks you want. Much like that core
2004’s Blue Moon by Reiner Knizia is generally regular intervals. In 2007, it was announced that conceit, the expandable card game genre has
accepted as being the first example of an Fantasy Flight would be converting A Game of morphed and changed to account for any taste.
expandable card game. It was published by Thrones to its new line of living card games. In 2015 Netrunner may be ending this October, but it is
Kosmos and, fittingly, Fantasy Flight. The base the A Game of Thrones LCG was relaunched with a sure to be replaced by something new. After all,
game includes two decks representing two factions second edition that allowed Fantasy Flight a clean they’re called living card games for a reason.
at war in the titular world, while several other slate without the CCG baggage.

2004 2005 2008 2012 2015

44 August 2018
A GAMER’S
TRAVEL
GUIDE
Jetting off on your summer
holidays soon? Chuck that
airport book in the sea
and bring your favourite
tabletop home comforts
along for the trip
Words by Chad Wilkinson
Main illustration by Kit Buss

tabletopgaming.co.uk 45
G A M I N G O N H O L I D AY

I
was packing for a trip to Turkey last for providing enough components to feed simplicity. This is certainly the case in Justin
summer, and took advantage of a key the world’s termites. Fortunately, there’s Blaske’s sleek and stylish worker-placement
equation; more sun means less clothing, a wealth of options for games promising game Mint Works. Of course, the game may be
equals more board games. Unfortunately, satisfying depth within small, portable, less deceivingly tactical, but your guests can find
Great Western Trail proved to be a stubborn intimidating packages. But there are a few that out for themselves.
adversary to my rucksack’s ageing zip and so, other factors to consider if you want to travel Although, if you’re really set on showing
undefeated, I looked to my collection of small- light and not scare away that nice couple you off great artwork but in a small package, the
box games. Like an obscure retheming of met by the pool. Timeline series of games could be perfect
Patchwork, I jammed these trusty party games for you, combining hundreds of unique
and streamlined, barebones fillers into the GRAB THEIR ATTENTION illustrations with simple, addictive gameplay.
gaps of my luggage and anticipated the quiet Choose games with eye-catching design.
satisfaction of seeing the X-ray image of my Artwork in games is getting better and better, GO EASY ON THE TEXT
accomplishment upon reaching the airport’s with so many talented artists creating a variety Similarly, choose games with minimal
luggage scanners. of styles catering to all tastes. You may love the text. Lots of people love to read on holiday,
It needn’t have been such a struggle. beautifully detailed boards of Michael Menzel, but they read books. Showering a stranger
In truth, you could be sent on an Arctic but when trying to entice others it can be good with walls of cryptic text from ten separate
expedition, bags stuffed with survival gear, and to stick to bright, bold colours, and simple but decks of cards is likely not their preferred
still squeeze Ultra Tiny Epic Kingdoms under quirky design. Games like Sushi Go! or Game means of literary escapism. Instead, use
your hat. of Thrones: Hand of the King illustrate this games with simple key words, numbers or
But size isn’t everything. After all, one of the simplicity nicely. even just symbolism, such as Kingdomino,
most important aspects of travel is meeting Busy art on boards and cards may at first Dobble or Arboretum.
new people. impress people used to the flat and simple art Your guidance and familiarity with the game
It can be hard introducing strangers to design used on games like Monopoly but, to combined with easy-to-follow iconography or
the world of board games. You may have your average non-gamer, it could also suggest text should be enough to keep things running
even made the mistake of plonking down complexity. Fortunately, there seems to be a smoothly. Furthermore, a game with little
Caverna in front of a group, only to see recent trend in games featuring minimalist to no language dependency is ideal when
them promptly vacate the table, leaving you art styles. Slick images on plain backgrounds travelling to places where the people you meet
pondering Uwe Rosenberg’s unique talent can really pop, and suggest elegance and may not share your own language.

Packing lists
ON THE PL ANE
 Tides of Madness
 Mint Works
 BY THE POOL
 Get Bit
 Spot It! Splash
 Ultra
Tiny Epic  Uno: H2O to Go
Kingdoms
 Hive Pocket


 Timeline
 Zombie Dice
 The Castles of
Burgundy: The
Dice Game

46 August 2018
PACK SMALL AND LIGHT SAVE SPACE, USE DECK BOXES Sleeving is common practice for gamers
Stick to abstract games or light, humorous On the opposite end of the spectrum, games hoping to diminish the gradual wear and tear
themes. Perhaps you want to demonstrate like Machi Koro and Splendor have notoriously of their favourite games. In the holiday setting
that tabletop gaming isn’t all about high large boxes considering their contents. If though, sleeves add that little extra protection
fantasy, epic sci-fi or wheat, wood and stone. you don’t consider transporting your games when gaming poolside. Now, I still wouldn’t
In that case, maybe try Elevenses. Elevenses in something other than their own boxes a recommend a game of Sushi Go! perched
defies predictable tropes and instead offers blasphemy, perhaps invest in some cheap precariously on a lilo, but your cards will be
players the chance to host an elaborate tea deck boxes – or make your own. Both titles much safer from soggy hands and splashes.
party. The art is clean but evocative and the are great gateway games, and their portability If you really feel the need to experience a
light theme means it should be accessible to should be recognised. bit of aquatic gaming then you could source
anyone. Alternatively, if you’re feeling a bit Similarly, if you’re a fan of Carcassonne, out copies of Uno: H2O to Go or Spot It!
more ridiculous, why not challenge some consider purchasing the Princess & the Dragon Splash Both games feature waterproof plastic
strangers to navigate a cape-wearing rhino up expansion. Not only is this a great addition to cards designed for use by the pool – or even
a tall building? Enter Rhino Hero. An easy-to- the game with an adorable dragon meeple, but in it! Spot It! also comes with a waterproof
teach dexterity game with a ludicrous theme its compact box can quite comfortably fit the drawstring bag, ideal for hanging around your
guaranteed to draw interest. base game and a few extra expansions. Leave wrist or tying to your swimwear as you dive
Bear in mind that not all small games the score tracking board and settle for one of down for some deep-sea Dobble.
are made equal. A casual glance at the the several scoring apps or just pen and paper,
unassuming box for Stefan Feld’s The and you have an excellent and accessible HAPPY TRAVELS
Castles of Burgundy: The Card Game could game perfect for chucking in your backpack. So next time you’re on your travels, be it just
hint at a sleek, scaled down version of its Another bonus to using alternate means to see family or somewhere further afield,
older sibling, perhaps perfect for playing of storage such as deck boxes is the added remember to pack wisely. Finding space in the
on the train. But looks can be deceiving; protection. The sturdy but flexible material of smallest of luggage allowances shouldn’t be a
whilst capturing the essence of The Castles your average plastic deck box will keep your problem but finding fellow board gamers other
of Burgundy excellently with just a deck of precious cardstock safe from stray spills or than your travel companions can be. Stick to
cards, The Card Game demands a decent splashes from the bar or the pool, and you accessible, eye-catching and interesting games
amount of table space, arguably even more could even go one step further by sleeving and you’ll have a trip to remember – and possibly
than the original. your cards. recruit some new gamer friends along the way.

IN THE BAR
 Skull
 Love Letter
 Rhino Hero
 Sushi Go!

 Cockroach Pok
er

tabletopgaming.co.uk 47
SMALL WONDER
After falling in love with Scythe, Hoby Chou and his five-year-old daughter
Vienna made a family-friendly version of the strategy smash hit, set in the
world of My Little Pony, to play at home. What happened next was magical
Words by Matt Jarvis

I
n June 2016, Hoby Chou became the much. We didn’t get past the rules before they game’s refined action-selection gameplay. Hoby
first person in Canada to collect Scythe’s reached for Connect Four. studied playthroughs, gradually identifying
Kickstarted Collector’s Edition. “In hindsight “Naturally, Vienna felt a little disheartened which parts of the game players enjoyed and
that may have been a North American first,” and began to question the appropriateness of which, as the designer says, “they felt hostage to”.
he suggests cheerily. gaming for kids, and especially girls.” “This was an attempt to evaluate how
He took Jamey Stegmaier’s mech-battling Unable to share the experience with her friends, streamlined they were and whether a younger
masterpiece home, teaching it to his young Vienna continued to play with her father, utterly or casual gamer could appreciate their value,”
daughter, Vienna, who quickly got to grips with enraptured by Scythe. One day, she was playing he explains. “When you strip it down to its core,
the tight strategy game. with her My Little Pony toys when Hoby heard her it’s easy to love Scythe’s simple and beautiful
“Early the following year, my daughter – who using the language of the game: “move”, “build”, elegance. We wanted players to appreciate
was only still five at the time – became proficient “enlist”. The father-daughter pair had a revelation. this best part of the game even quicker and
enough with Scythe to actually outplay me during “This got us started with some early more easily by removing, replacing and often
one of her turns,” Hoby recalls. “My heart stopped, brainstorming about what a My Little Pony consolidating non-core steps and mechanics.”
being filled with shock and pride altogether. Many game could look like,” Hoby says. “We walked My Little Scythe, as the mash-up was dubbed,
of you know this is the biggest turning point a over to my computer to draft some ideas and preserved the original’s use of resources spent
gamer parent can experience, and it opened my we fell in love with the idea of reimagining directly from boards, as well as its dynamic flow
eyes to what kids are truly capable of.” Scythe together. We just kept going until we of choosing alternating actions each round.
Having inherited what her father describes reached our first-ever prototype.” Other echoes of Scythe remained, too – albeit in a
as his “love affair” with Scythe, Vienna tried to friendlier form befitting its bright and joyful world,
introduce her new favourite game to her friends. CUTS LIKE A SCYTHE a universe and rainbow colour palette away from
“They’d naturally understand the rules and Hoby and Vienna’s deconstruction began with the alt-history dieselpunk 1920s of Stegmaier’s
have a great time right?” Hoby says. “Not so Scythe’s player boards, the main stage for the setting. The crunching metal of mech-on-mech

48 August 2018
combat became pie fights with magic spells, while it was a little too long for our players’ liking so with Hasbro, but was told “they weren’t interested”.
players sought friendship instead of popularity. instead we came up with something completely The game relocated to the Kingdom of Pomme,
A smaller world and the two characters of each different. Production of resources was replaced a fantasy land filled with animal inhabitants, but
kingdom – embodying elements of the workers, with a discovery mechanic – seek, which almost otherwise stuck closely to the Chous’ vision.
characters and mechs of Scythe – brought the plays out as its own metagame. We were delighted “A lot has changed since the original PnP, but we
game’s length down to under an hour. to discover that the playtesters loved it.” did not add anything new unless it was demonstrated
“Besides some of the obvious differences After months of work, Hoby and Vienna released an improvement to the gaming experience,” Hoby
in the miniatures and map, one of the most My Little Scythe online as a free print-and-play says. “Overall the game’s strategic depth has
important differences is pace,” Hoby says. “In design in June 2017. Its smartly-streamlined increased, making the game a lot more satisfying
Scythe there is a meticulous build-up as you gameplay and enchanting theme quickly sent it while maintaining its accessibility. In addition to the
construct your engine and eventually expand viral, attracting the attention of over 10,000 people. new seek mechanic, managing friendship is even
beyond your starting area. There is not much more important now and options for movement
direct interaction between players early in the FROM PNP TO PUBLISHED and deliveries are even more intriguing with the
game, and sometimes even throughout the One of the many to express their admiration of addition of portals to the map. We’ve also added
rest of the game. In My Little Scythe, you get the project was Stegmaier himself, who said he personality cards and action upgrades to make
into interactive situations almost immediately was “incredibly impressed” by the pair’s work. every play unique with just a touch of asymmetry.”
and must make quick decisions to achieve four “Due to my utmost respect for Jamey’s work My Little Scythe’s release this summer doesn’t
trophies as quickly and as efficiently as possible.” and his dedication to his fans, this project mark the end of Hoby and Vienna’s desire to
Even with the dramatic trimmings, the first really rested on how Jamey reacted to the PnP,” champion games that bridge the gap between
redesign remained too complex, skewing toward Hoby says. “Had he been unsupportive or generations – when we speak, Hoby mentions that
children aged around 10. Hoby and Vienna even agnostic, we likely wouldn’t have gone he and Vienna have been playing Splendor, Azul
continued to condense, aiming for a Scythe that this far. Instead he has always been classy and and Mechs vs Minions together. Their remarkable
was suitable for children half that age. supportive, even while busy with Charterstone.” creation isn’t just the Happily Ever After of their
“As our prototypes evolved, we often found The designer wrote to Hoby and asked to try a father-daughter love affair with Scythe – it’s the
that certain things weren’t a good fit for where prototype, collecting it in person at Gen Con 50. first page of an entirely new love affair altogether.
the game was heading,” Hoby says. “One of the “Not long afterwards I received a photo of “In the future I would love to turn adventure
designs that we dropped from early testing was Jamey and Alan Stone [co-founder of Stonemaier and dungeon-crawling games on their head,”
Scythe’s produce action; we studied the steps and Games] playing the game saying how much they Hoby says. “I think there is ample opportunity
turns required to produce something and felt that loved it. I was ecstatic,” Hoby says, joking: “The here to really disrupt this genre.
bottle of Canadian maple syrup I included may “There is so much to love about this hobby and
have helped win them over, too.” I strive to make it more accessible for all sorts of
Stegmaier offered to give the homemade gamers – and gamers-to-be – without sacrificing
makeover a full release, going so far as to discuss the challenge and interesting decisions that
the rights to use My Little Pony’s
Pony world of Equestria make hobby gaming unique.”

 
It’s easy to love Scythe’s
simple and beautiful elegance.
We wanted players to appreciate
this best part of the game
even quicker and more easily.
MAIN Vienna’s
friends found the
original Scythe too
complex to enjoy

LEFT Vienna and


Hoby Chou with
the fully published
My Little Scythe

tabletopgaming.co.uk 49
m2+y √z (a) 2
y2+z3 +
a+b
c
cc 180 6 (b)

Y
P
∏r 2 La

Play it smart
Ga
Am

Es
It’s alive! Some games create artificial intelligence out of little more than cards,
cardboard and clever rules. Take a peek at the inner workings of the cy-board
The connection of AI and tabletop games is action that sees them move towards, and then
long established, dating back to Alan Turing’s attack, the least wounded hero if they are within
work on chess in the early 1950s – a time range. As such, there is a clear program to execute:
when computers themselves were analogue. 1. Identify least wounded hero (LWH). Go to 2.
Recent milestones in this history include Garry 2. Is LWH within reach? If yes, go to 3. If no, go to 4.
Kasparov’s famous defeat at the hands of IBM’s 3. Move towards LWH. Attack LWH. End turn.
Deep Blue in 1997, IBM Watson’s $1 million 4. Identify second least wounded hero. Go to 5.
win on the TV quiz show Jeopardy! in 2011 and 5. Is SLWH within reach? If yes go to 6. If no, go to 7.
Google’s AlphaGo beating a Chinese grand 6. Move towards SLWH. Attack SLWH. End turn.
master at the ancient board game Go in 2017. 7. Identify third least wounded hero… (etc.)
To consider the role and potential of paper AI, Pre-programmed instructions such as these might
let’s look briefly at Games Workshop’s dungeon- be represented graphically as branching behaviour
crawler Warhammer Quest: Silver Tower, trees. Behaviour trees, relatively simple in Silver
a game that can be played both solo and Tower, can rapidly become complex, effectively
Sam Illi ngw orth
Doctors Paul Wake and
co-operatively and which provides its players tasking the player with running subprograms, and

“A
with an adversary, the Gaunt Summoner, that better mimicking the learning that is often associated
is entirely “controlled” by the game’s ruleset. The with AI. This increased complexity can be seen
nalogue AI” is a term, along twisting pathways of the Silver Tower are randomly in legacy and campaign games such as SeaFall
with “paper AI”, that crops generated by an exploration deck, with players and Gloomhaven – although, ironically, in ripping
up from time to time in instructed to roll on a series of tables to generate the up cards, opening cardboard chests and affixing
discussions of tabletop games denizens of the Summoner’s lair. In this, the game stickers to a gameboard, it is perhaps the role of
– particularly those offering enjoys the kinds of benefits associated with the the human that becomes more apparent.
co-op and solo play – and one that invites procedurally-generated spaces of video games; In managing the subprograms and behaviour
further investigation. Artificial intelligence – namely, extracting large amounts of content from trees of games, we are both players of games
surely that’s to do with digital stuff, right? a relatively small deck of cards (file size) and and what Sebastian Deterding has described as
So, what is AI? According to the Engineering the creation of a fairly random (and therefore “game executors”. Afforded the chance to see the
and Physical Science Research Council: “Artificial replayable) environment. algorithms we execute we are truly able to play
Intelligence technologies aim to reproduce or Alongside this, the game’s adversaries act the game, making in-game decisions based on
surpass abilities (in computational systems) according to race-specific ‘behaviour tables’, with a granular understanding of the impact of each
that would require ‘intelligence’ if humans players executing those actions on the game and every action. This, perhaps, is one of the most
were to perform them. These include: learning board. For example, a group of Tzaangors (beaky powerful affordances of analogue AI – our exposure
and adaptation; sensory understanding and devil-birds) might “Challenge the Mighty” – an to the underlying rules of the games we play.
interaction; reasoning and planning; optimisation
of procedures and parameters; autonomy;
creativity; and extracting knowledge and
predictions from large, diverse digital data.”
While discussions of AI do tend towards Paul Wake and Sam
the digital, there is nothing in this Illingworth are Manchester
definition that specifically excludes Metropolitan University
analogue technologies; ‘computational academics and co-directors of
systems’ does not mean computers in the Games Research Network
the most popular sense of the word
and certainly there are aspects of this
Warhammer Quest: Silver Tower’s
definition that might prove useful to those of
enemies demonstrate analogue AI
us seeking to discuss (or design) tabletop games.

August 2018 tabletopgaming.co.uk 51


COLOURS IN SPACE
I
Richard Borg has taken t seems a tad ironic that a man who shares
his last name with one of the most iconic
Debuting in Battle Cry, Borg’s 2000 recreation
of the American Civil War, the Commands &
his wargaming series from and enduringly memorable alien races Colors system cut back on the complexity of
in popular culture has only come into conventional wargames. At its heart was a deck
ancient history to modern contact with science-fiction a handful of of command cards divided into ‘sections’ and
times during his lengthy career. ‘tactics’ that effectively generated a fog of war,
conflict, but Commands & And yet, outside of a few fleeting diversions dictating in which areas of the hex map players
into the depths of space – and occasionally could order their troops and any special
Colors is about to embark to fantasy worlds another universe away – abilities available to them. Combat was swiftly
on its greatest leap yet Richard Borg has primarily kept his feet firmly
planted on Earth, preferring to travel vast
resolved with a handful of custom battle dice,
meaning that any one of the game’s various
Words by Matt Jarvis distances in time. historical scenarios could be completed in
His journey to mine the rich vein of under an hour. Battle Cry’s innovative design
history has taken the designer from the dawn earned Borg a nomination at the prestigious
of military history through the American Charles S. Roberts Awards – he would later be
Revolution and Napoleonic Wars to both inducted into the Hall of Fame in 2010 for his
World Wars of the 20th century. While the contribution to the wargaming hobby.
combatants, their armaments and the fields Jumping forward to World War II in
on which they fight and perish have changed, 2004’s acclaimed Memoir ’44, then centuries
they remain linked by the thread of Borg’s backward to simulate battles from 3000 BC
streamlined approach to wargaming as the through to the Middle Ages in the ambitiously
Commands & Colors series. expansive Commands & Colors: Ancients

52 August 2018
two years later, Borg collided history with STAR WAR Great War or any of the games with Commands
fantasy in 2006’s BattleLore, an imaginative Enter Red Alert
Alert, the next Commands & & Colors in their title,” Borg says. “It is different
retelling of the Hundred Years’ War where Colors chapter, which punches the series and yet, at the same time, players will recognise
French and English troops fought alongside up to warp speed. Set in the distant future, many game elements.
goblins, dwarves, giant spiders and elemental it’s the most dramatic departure yet from “I guess if I had to compare Red Alert to
beings. The mash-up showed that Commands the historical roots of the wargame saga; another one of my games as far as how the
& Colors could be more than an accessible there’s not even a battlefield. game flows and game complexity, it would be
window into history, but it was a promise that “By design Red Alert: Memoir ’44.”
wouldn’t be explored further for over a decade Space Fleet Warfare The vast abyss of space, dotted only by
– the next trio of instalments in the series took does not have the shining hulls of interplanetary cruisers,
the resolutely true-to-life settings of feudal the same feel as is a galaxy away – literally – from the hoof-
Japan, the Napoleonic Wars and World War I playing Battle Cry, and heel-churned mud of ground warfare,
as their inspiration. Memoir ’44, The tactical advantages offered by terrain, and
often close-quarters combat recreated by
the previous games. Still, Borg believed that

It is different the existing Commands & Colors framework


could be ably reshaped to suit the sci-fi

and yet, at the setting, rather than requiring him to create a


new system from scratch.

same time, players “Funny thing is that the title of the


prototype game as I originally submitted
will recognise was Battle & Debris: Space Fleet Warfare,”
he recalls. “The guys at [publisher] PSC
many game and their playtest group kept calling
it Red Alert and the name stuck. The
elements. actual game’s full title is Red Alert:
Space Fleet Warfare.”

tabletopgaming.co.uk 53
RED ALERT

RIGHT Players can


customise their fleet
before a battle

BELOW Some of the cards


that drive Red Alert’s
tactical conflicts

PROBE LEFT WING “We attempted to follow in the footsteps of


TASK FORCE success and not mess with any of the basics
AMBUSH 1 of the Commands & Colors system,” Borg
insists. “The play of command cards drives
FLAGSHIP X1
2 26 the game action and creates a ‘fog of war’,
while the battle dice resolve combat quickly
BATTLESHIP X1 and efficiently.
2 18
“The fun and design challenge was therefore
CRUISER X2 to add to these basics and give Red Alert
22 players the opportunity and feeling that they
are in command of a fleet of starships.”
Play this card after opponent declares a close DESTROYER X2
quarters combat, but before the dice are rolled. 20 To do so, Borg introduced a new deck of
Your defending unit will battle first with combat cards created to capture the unique
1 additional die. If the attacking unit is not Issue 1 order to 2 units
FIGHTER X3 12 ballet of space battles, which players could
eliminated or forced to retire, it may then combat on the Left Wing.
as originally ordered. Your unit may not battle execute by spending star tokens, and ‘red
back against this unit’s attack. +2 points support alert’ tokens to heighten the sci-fi action’s
98 drama. These non-fatal crises could have
come straight of Star Trek or Star Wars:
“Actually, before we really even got serious is that if a player has experienced another shields going down, engineering problems,
about looking at venturing into space, I Commands & Colors game, he or she is collateral damage.
already had a large file full of notes and already about 60% familiar with the game’s “The action on a combat card may hinder
thoughts of what a space fleet battle game mechanics. A player with this experience that the opposition forces, enhance a player’s
should encompass. Adding these thoughts is first coming to Red Alert just has to pick up units, or instantly change the course of
to the proven guidelines of what makes a the new features of the game and, in this case, a battle,” Borg explains. “Players will be
Commands & Colors game fun and successful the new features of space fleet warfare.” challenged to maintain their star token
just seemed like a logical starting point: In this way, Borg gradually built on the tried reserves to power their combat cards at a
the rules need to be logical and not overly and tested chassis of his wargame, maintaining key moment and through the entire course
complex, players should not be burdened the iconic dice-driven battle resolution of a battle.
with a lot of minor details, players should and command deck, albeit now filled with “The battles showcased in Red Alert
enjoy battling their opponent not the rules, flagships, battleships, destroyers, fighters focus on the deployment of rival starship
a scenario should set up and play to a and cruisers in the place of archers, cavalry fleets and important space features that are
conclusion in about an hour. and infantry. Players would manoeuvre their encountered in scale with the game system.
“One other major reason for using the fleet around the starfield, earning the points A deck of combat cards will add an element
basics of the Commands & Colors system required for victory with every unit destroyed. of suspense.”

COLORS SPECTRUM 2000


Battle Cry
2004
Memoir ’44
2006
Commands &
2006
BattleLore
Colors: Ancients

54 August 2018
SPACE TO PLAY is not actually the case; because we all have helping me playtest and develop all the
While the far-flung future lacks the historical been exposed to facts and fictional space different versions through two decades.”
grounding of the other Commands & Colors ventures, there are some notions that cannot Although he remains tightlipped on whether
games, Red Alert still sticks closely to the be overridden or put out of mind,” he says. the Commands & Colors galaxy will be filled
series’ reliance on scenarios. Instead of “This fact was very evident during our with any other space-set instalments in the
telling it as it happened, Red Alert lets playtest sessions. Basically, the guys during future, Borg reveals that Red Alert will continue
players tell it as they want it to happen, our playtesting were using the miniature ships to seek out new corners of the universe, with a
allowing them to customise their fleet and and building their fleets from iconic movies, number of escalation pack expansions already
deploy their units with a greater degree of TV shows and other space games like Star designed and ready to take Red Alert’s starter
freedom than the textbook-true rigidity of its Wars, Star Trek, Babylon 5, Flash Gordon, box even further, as well two additional fleets
historical predecessors. Borg says that the Star Frontiers, Battlefleet Gothic, Silent Death, of ships waiting to be launched.
game’s sense of scale – helped by the dozens Firestorm Armada, etc. In one memorable “Because the Red Alert core game has
of ship models in the box – is something session, an entire fleet of different-size so many variables, including a variety of
rarely seen on the tabletop. Star Destroyers, representing different unit task force cards to choose from, the ability
“The main feature that sets it apart from classes, took on an opposing fleet from Star for a player to purchase a force of unique
other titles is that Red Alert is a true fleet Frontiers. Red Alert in reality does not bare support vessels and control of where units
action battle game,” he says. “There are 90- any resemblance to any of these, but the game are deployed during setup, there is an almost
plus spaceship miniatures in the core game certainly was influenced by all of the above endless amount of replay value with just the
and the scope of all of its scenarios feature and more.” core game,” he insists. “However, our group
mass fleet action. was always pushing for more and more, so
“Although not unique, but certainly STAR FLEET COMMANDS even with all these unique opportunities and
something new for one of my designs, is the The warping of Borg’s magnum opus to endless hours of entertainment in the core
assortment of task force cards player can the solar system of tabletop sci-fi is one game, there is still more to come!”
choose and the player’s ability to augment and small step for players, but a giant leap for As for Commands & Colors, it’s clear that
customise their fleets with the purchase of a its creator, now assured that his underlying exploring the distant past, far-flung future,
number of support vessels before each battle.” foundation is strong enough to support and battlefields on Earth and beyond hasn’t
Red Alert’s more versatile gameplay and such a radical change. left Borg short of fresh shades to apply to his
limitless setting suggests a game completely “The Commands & Colors system did next canvas.
unbound from historical and realistic ties for indeed debut with Battle Cry, but many of “I am a very lucky guy to have a great group
the better, but Borg admits that even space the historical titles were all being developed of guys in the Orlando area that are willing
comes with its own confines. around the same time as Battle Cry,” Borg to take time to share in my dreams and make
“Although at its surface a sci-fi space says. “It just has taken many years for them a reality,” Borg says. “It has been fun
game would seem to be more open and that companies to share and believe in the game to see how the system has grown and I look
anything would go, in reality, however, this system, as much as the guys that have been forward to its future.”

2010 2012 2015 2017 2018


Commands & Colors: Samurai Battles The Great War Commands & Colors Tricorne: Commands &
Napoleonics The American Revolution Colors: Medieval

tabletopgaming.co.uk 55
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Terdum 3, war is chaos – there will be times

THIS WAR OF MINE


when the universe must shine on us if we are
to survive at all.
In night, the characters must rest. They
simply must. But they simply can’t. Someone
++YEAR 3126++INCOMING TRANSMISSION++ must guard the door in case of intruders.
Someone must embark on a scavenger
found sector a43: pastime x17 – board game hunt. The game takes the player, and the
game’s characters, on an exploration of its
– “this_war_of_mine” unforgiving world. The player works through
a deck of cards, handling obstacles and
Message intercepted by Robert Florence
enemies, trying to remain silent.

T
Awful events occur. When instructed,
he war is over, and the race walked this planet, war was always being the player must open a book – “The Book of
research continues. waged somewhere. Any peace was an illusion. Scripts” – and find encounters that challenge
During the hostilities, as we A human might live and die in a nation the player’s moral code. Children are left to
retrieved and incinerated the without ever experiencing warfare, but their die. Beggars are shot dead. Women beg for
corpses of the Gast Walkers, we had the governing body would be engaged in hostility mercy. The characters’ misery increases, and
opportunity to search through many regardless – selling arms and influencing the misery of the player increases alongside
locations that were previously unavailable outcomes. Blood was on every human hand. them. When the characters return home,
to us. We found a great many Late Oil “This War of Mine” seems to be designed their personal issues kick in. Their mood
Humanity games, and I will be introducing to wake those sleeping humans up. There are drops further. They are exhausted, stricken
you to them in the months and years ahead. decisions to be made and dice to be rolled, but with illness, distraught. The following day,
This transmission, my first in a few years, this is not an experience built for fun or pleasure. the player might try to turn things around
will cover a game called “This War of Mine”. The survivors whose lives you try to influence for the characters, but it is hugely difficult
What better way to resume our studies after are tumbling into despair, and the struggle to because now the characters can do less. They
this brutal period than with a game that save them from starvation, depression and are losing their fight.
attempts to explain the punishing effects of addiction is its own tiny, terrible war. This War of Mine is a remarkable board
war? Here is a game that puts its player, or The game runs according to a strict day/ game. It is a game in name only. It is more like
players, in control of the destiny of a group of night cycle. In day, the survivors can carry out an art piece – an experimental, experiential
survivors in a city under siege. Perhaps it is actions in the shell of a house they are hiding thing. My research team played it in the hope
a game that might illuminate us to the plight in; rubble can be cleared, equipment can be that it would be somewhat therapeutic after
of the many units stranded in those cities built, rooms can be searched. These actions the disasters of the past few years. But it was
overwhelmed by the Gast Walkers’ uprising. are limited, and every choice made becomes the opposite. It is a cursed game, shrouded
Late Oil Humanity never did experience crucial to survival. Good fortune is necessary in death. It is the violent teacher, holding a
a true period of peace. When the human too. As we now understand, after the fall of cardboard knife to your throat.

August 2018 tabletopgaming.co.uk 57


GAMING’S FATAL ATTRACTION
As environmental concerns and eco-friendly alternatives continue to grow, do players
need a sea change in attitude when it comes to the ubiquitous and versatile material?
Words by Joshua King

Y
ou watch albatrosses unwittingly
RIGHT Some of the feed plastic to their starving chicks.
examples of plastic A hawksbill turtle struggles tangled
used in different in a plastic sack. Most distressingly
games, including of all, you are stunned by footage of a pilot
cellophane wrap whale clinging to her dead calf as you learn the
and miniatures gentle giant may have been poisoned by its own
mother’s contaminated milk.
OPPOSITE This vision of our oceans comes not from
Photosynthesis’ box some apocalyptic board game but rather reality,
and components as seen on our television screens. The BBC’s
– including its Blue Planet II, narrated by David Attenborough,
3D trees – are was a wake-up call to a nation captivated by the
manufactured from beauty and fragility of our waters.
recycled cardboard The series was the most watched on British
television last year and prompted a rapid shift
in consumer attitudes towards plastic and its
environmental impact. Elsewhere, the government
has banned microbeads from soaps and cleansers
and is targeting single-use plastics with new
legislation. The 5p plastic bag tax has changed
the way many people transport their groceries.
But while Attenborough warns that humanity
holds the “fate of the planet in its hands”, is the
tabletop industry – which relies so heavily on
plastic – doing its part?

THE PRICE OF A BOX


Unlike many retail products, board games and
their plastic pieces are rarely single-use. In fact,
many people keep their copies for a lifetime. But
tabletop games are not immune to the excessive

58 August 2018
packaging that plagues other industries; boxes are New research has revealed microplastic Terry still offers advice on her blog to others
wrapped in cellophane, individual components pollution on beaches could be affecting the looking to make a change. Her tip? If you cannot
packed into one-use polythene bags. sex of baby turtles while they develop in their find the eco-friendly games you want, “buy
Every gamer knows the joy of unboxing a eggs. A recent study found microplastics secondhand”. You avoid plastic pollution but
new title comes with a hefty amount of waste. present in 100% of wild mussels from locations publishers avoid profit.
The fashion for legacy games that evolve as around the UK coast. Last year, Blue Orange Games released the
they are played brings with it extra rubbish, “Plastic is everywhere,” Nicholls says. “Whilst beautifully abstract environmental strategy title
and as plastic miniatures become increasingly it’s almost impossible to avoid there is loads Photosynthesis. Shortlisted for a host of industry
intricate so does the plastic trimming used to you can do to be a champion for reusable awards, the game was praised for its deceptively
create and package them. simple mechanics and elegant three-
Fiona Nicholls, Greenpeace UK’s
ocean plastics campaigner, reveals Plastic production is set dimensional forest pieces.
The arboreal theme that met with such
that a “truck-worth of plastic” enters
the ocean every 60 seconds. to quadruple by 2050. acclaim reflected another design decision
– the board, pieces and box inserts were
“There isn’t time to waste,”
she urges. “We’ve produced a There is an urgent made using recycled cardboard.
“Blue Orange’s baseline is ‘hot
whopping 8.3 billion metric tonnes
of plastic since the 1950s and plastic need to do something. games, cool planet’,” says the publisher’s
Céline Casel. “We include in that social
production is set to quadruple by and environment issues. All through
2050. There is an urgent need to do the year we do our best to reduce our
something about it.” environmental impact. Obviously
Greenpeace UK is campaigning for a alternatives and reduce throwaway plastic. But Photosynthesis’ theme naturally led us to have
reduction in unnecessary plastics, such as the we also need businesses and retailers to cut environmentally-friendly components.
wrapping given to fruit and vegetables. The down on the plastic they’re producing.” “It would have been contradictory to have
average plastic bag, for instance, has a useable plastic in the boxes. Nature is the mechanic of the
life of just 12 minutes. TREE-RIFFIC game, so we decided to use recycled cardboard.”
“Last year Sir David Attenborough came More than a decade ago Californian accountant The firm – which also published last year’s Spiel
into our living rooms and shone a huge, great, Beth Terry set out to ditch plastic from her life des Jahres winner Kingdomino – recently signed
unmissable spotlight on the issue,” Nicholls altogether. The My Plastic-Free Life blog which a commitment to plant two trees in Ecuador’s
continues. “Scenes of animals feeling the grew out of the project and subsequent smash-hit Amazonian rainforest for every one tree used in
impact of plastic pollution made this something book Plastic-Free were some of the first outlets production. The result? Blue Orange will plant
government and business couldn’t ignore.” for people to reconsider their shopping habits. almost 2,400 trees this year.

tabletopgaming.co.uk 59
E C O - F R I E N D LY G A M I N G

Casel tells me: “We really often see plastic trays Kickstarter you get trendy badges for things
in board games and one easy possibility is to like ‘Ships to Australia’. These affect people’s
change it for cardboard. Using less plastic pushes decision to back and play games. Perhaps not
us to find solutions, to choose materials carefully ‘plastic-free’ but ‘plastic-conscious’ could be a
and think about other ways to complete a project. badge that would prove popular.”
“Besides being bad for the environment, plastic The Football Game is advertised as colourblind-
doesn’t have the same quality as other materials. friendly. It’s an increasingly common example
Open a box and see how it feels to discover of a small decision that makes a product more
wooden pieces, cardboard tokens or even metal.” accessible and therefore more marketable. Pearson
views ‘plastic-conscious’ in the same mould.
A NEW PERSPECTIVE “It would be a selling point; it could get a
Tabletop games attract innovation from all corners. game recognised on BoardGameGeek’s lists of
The majority of new publishers are spearheaded environmentally-friendly games, for instance. But
not by business-minded entrepreneurs but it’s a barrier for small publishers – as a first-time
passionate game designers. Monetary gain is rarely publisher we were far more financially restricted
a driving factor behind launching the latest title. about who and where the manufacturers were.
As a result, costly ethical design decisions can “That’s not to say that a small publisher can’t
be make-or-break for first-timers. Often it is a advertise that they’ve been as environmentally-
choice between the cheapest materials available conscious as they could have been, though.”
or not going to market at all. Unfortunately, many
publishers – big and small – have found that plastic BIG MINI PROBLEM
remains the cheapest option. One of the biggest challenges facing gamers
Mark Pearson runs the London Board Games that want to reduce their environmental
Company, the studio behind The Football Game. impact is the seemingly unstoppable
A small family team, the Pearsons turned – as so popularity of plastic miniatures. As games grow
many new designers do – to crowdfunding to back in scope and scale, designers are increasingly
their game. including a greater number of intricate plastic Like many wargames, Twilight Struggle uses
Pearson says: “There are things in the figures. Entire production companies for minis cardboard counters (Scott Mansfield)
manufacturing process that we don’t have control accompanying RPG systems have emerged
of – for instance, the plastic gloss that’s added to and the inclusion of miniatures is a popular
our boxes. It’s up to the manufacturers to find cost- crowdfunding stretch goal of Mexico. The environmental impact has been
effective solutions rather than something we have While few gamers are tossing their minis out in described as immeasurable.
direct control of. the same manner as the cellophane that protects Those who defend the use of plastic in games
the boxes, the production have highlighted that the production of cardboard

 
of plastic in the first uses significantly more energy than the production
If there’s a trade-off of place has a terrible
environmental cost.
of plastic. Whilst true, this ignores the broader
dangers, as well as the fact that the environmental
doing the right thing or To put it in context,
plastics amount to
impact of cardboard ceases as soon as it hits the
shelves; it is recyclable, biodegradable and does
making a profit, guess 8% of the world’s oil
production. That’s
not trap and kill marine life.
If the solution to weaning the tabletop industry
which one is chosen. the same as the entire
aviation industry. And
off plastic is finding a suitable alternative then
perhaps we need not look any further than
plastic production is set cardboard – a material already at the heart of the
to explode exponentially hobby. Photosynthesis utilises cardboard inserts
over the next 30 years. rather than plastic. The Football Game did away
“In The Football Game, it was more of a practical The extraction of oil from the ground and seabed with baggies it replaced with small boxes.
decision. We didn’t use one-use bags; we chose has been linked to air pollution, acid rain and One of the most acclaimed studios in the world
cardboard boxes for pieces and cards. That is a human cancer, as well as disrupting animal has never given in to the allure of petroleum
cost-effective alternative we chose which also migratory patterns. products. GMT Games, the publisher behind
reduces plastic.” That says nothing of the most visually Dominant Species, Labyrinth: War on Terror and
Pearson predicts that as consumers generally immediate of all the dangers: oil spills. When critical juggernaut Twilight Struggle, revels in the
become more aware of the environmental impact the Exxon Valdez tanker collided with Prince use of hundreds of cardboard counters.
of games, designers and manufacturers will William Sound’s Bligh Reef in 1989 it poured Co-founder and game designer Gene Billingsley
cotton on and improve their process. nearly 11 million US gallons of oil into the Pacific, says: “I wish I could say that we are particularly
“I think it could help a crowdfunded killing between 100,000 and 250,000 seabirds. groundbreaking or forward-thinking in our
campaign stand out,” he says. “If we launched The Deepwater Horizon spill in 2010 leaked a approach to counters. I think the truth is that we
a new game I would certainly look at it. On staggering 210 million US gallons into the Gulf just grew up in a corner of the gaming industry

60 August 2018
– wargaming – that pretty much used cardboard has been fairly standard: shrink-wrapped cards, By 2050 it is estimated that the total weight of
counters and hex grids from the beginning. cellophane over the boxes. In fact, recently I’ve plastic in our oceans will overtake the weight of all
“So, at first, we didn’t really know any other way.” seen publishers include ziplock bags for the fish. There are already 500 times more pieces of
As GMT’s game line has broadened, Billingsley components. That eliminates a good portion of microplastic in the sea than stars in our galaxy. We
and his team have added new components. waste because they can be reused.” are faced with a crisis – whether the entire tabletop
“We’ve found that larger, thicker, well-illustrated James suggests even publishers who focus community is ready to accept it or not.
cardboard playing pieces are well accepted by on cardboard tokens can do more to reduce the Producers like Blue Orange are making a
gamers in lieu of plastic pieces. excess waste that is thrown out once chits are change and putting the environment higher up
“When a stand-up piece is required, we punched through the sheets. their list of priorities. Smaller studios like the
tend to use wooden blocks with stickers rather “I do think companies should do more, but I London Board Games Company hope to seize the
than plastic.” also realise they are running a business,” he adds. initiative and use the appeal of plastic-conscious
GMT’s success with cardboard is a ray of hope “And if there’s a trade-off of doing the right thing or products to win the backing of gamers. Others, like
for the industry – particularly for the wargaming making a profit, guess which one is chosen. GMT, have shown that plastic alternatives do not
genre in which plastic minis are so popular. “But if a way can be found to use greener just work but excel.
materials and create less waste without raising A failure to adapt to changing consumer
IN YOUR HANDS prices too much then I think gamers should start to demands is not just a threat to the environment
Perhaps the biggest drive in shifting attitudes must push the game companies to comply.” but to the tabletop industry itself. The mantra
come from gamers. With designers, publishers Sadly the Davis’ attitude is not universal ‘reuse, repurpose, recycle’ encourages people to
and manufacturers operating on such fine profit among the tabletop community. For a group eliminate waste from their lives. If gamers move
margins, a change in demand can prompt a that generally prides itself on forward-thinking away from buying new plastic-heavy games in a
change in production. attitudes I was astounded by the negative bid to be eco-friendly the alternatives are to buy
James Davis and his wife Sheila hold an reaction I received during my research into eco- secondhand, swap or pay to play at club nights and
astounding 14,000 games in their collection – friendly options. board game cafés.
one of the largest in the world. The Colorado At the beginning of this journey I asked a The ultimate result is that small publishers
couple’s storeroom charts the history of modern simple question online: are there any eco- will fold and big companies may be faced with
tabletop gaming. friendly publishers? I expected a conversation thinning their product lines to only the most
“We are both environmentally conscious,” – not a backlash. popular titles.
James says. “So it is strange that I’ve never thought I was variously accused of “virtue signalling” – If the tabletop industry wants to win this
about this subject before. That leads me to believe seemingly showing off my high morals – as well as particular game it will require a sea change in
that it isn’t on the mind of most other gamers – I asking a “silly” or “counterproductive” question behaviour from all gamers. For once, the attitudes
definitely welcome the debate. and wasting everyone’s time when there are bigger of a community which claims to represent
“In general most games over the years have not problems in the world. Moderators actually had to progressive thinking is being left behind by society
gotten worse with creating waste. The packaging step in to quell the row. as a whole, floundering in an ocean of plastic.

tabletopgaming.co.uk 61
Turn your tabletop into a real battlefield!
Ready to play, painted and assembled
terrain and battle mats.

We ship worldwide. Purchases can be made in GBP, USD or EUR at www.gamemat.eu


PLAYED
64

66 69 76

64 WARHAMMER: AGE OF 74 LUCIDITY: SIX-SIDED


SIGMAR – SOUL WARS NIGHTMARES
65 STARSHIP SAMURAI 75 A TALE OF PIRATES
66 MASKS OF NYARLATHOTEP 76 MICROPOLIS
67 LOWLANDS 77 HANNIBAL & HAMILCAR
68 BLACK ORCHESTRA 78 WHEN IN ROME
69 GRETCHINZ! 78 STAR WARS: HAN
SOLO CARD GAME
70 RAIDS
79 GENESYS: REALMS
71 THE GRIMM FOREST OF TERRINOTH
72 PRINCESS JING 80 MARVEL CONTEST OF
CHAMPIONS: BATTLEREALM
72 ENDLESS PASS: A VIKING SAGA
81 ROBIT RIDDLE: STORYBOOK
73 BANQUET ROYAL ADVENTURES

August 2018 tabletopgaming.co.uk 63


P L AY E D

WHAT’S IN abilities, but in this case they are tied


THE BOX? to heroes and commanders instead of
◗ 52 push-fit force structure. The biggest benefit of
miniatures this system is that it incentivises dramatic
◗ Getting Started booklet
play while reinforcing setting elements.
◗ 320-page hardback
This is slick and handled well overall.
core book
◗ 32-page Battle of A more significant shift is the overhaul
Glymmsforge booklet of magic. Magic forms the single unique
◗ 13 warscroll personality element that separates
unit cards fantasy from science-fiction in the world
◗ 12 dice of wargaming, and it’s appropriate that
◗ Range ruler it takes centre stage. The most radical
◗ Decal transfer sheet move is found in the new Malign Sorcery
expansion box. This thing is magnificent.
Players are now able to enact endless
spells that persist on the battlefield.
These magical effects stomp around
and lay waste to the endless souls taking
up arms; however, they can also be
commanded by the opponent. Control
is fleeting with these external elements
and there is nothing quite as beautiful

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O R'S C H OI
as a wall of flame or plague devouring
its previous master. It’s even better
when those supernatural elements are

WARHAMMER: AGE OF
represented by a gorgeous miniature.
This focus on awe-inspiring moments

SIGMAR – SOUL WARS


of chaos highlights the fact that Age of
Sigmar is still focused on its roots of
spectacle. New modes of play offering
Nagash and Sigmar clash as the fantasy narrative or competitive vectors allow
players to tailor this exhibition to
miniatures classic enters a new era their particular tastes. Those desiring
a stronger story or setting element will
Designer: Games Workshop team | Artist: Games Workshop team 40-120m 2 12+ £95 eat up the customised rules for the eight

I
Mortal Realms. Battlefields possess
n 2015 Warhammer’s Old World came angling towards accessibility. Among unique atmosphere and environs for
to an end. It was a huge shock to many the plastic models are the familiar your warriors to break their backs upon.
of us who cut our gnarled teeth in Stormcast Eternals taking on an entirely You can take to the sky and engage
Marienburg or Kislev. Games Workshop new set of foes in Nagash’s terrifying in bouts entirely focused on aerial
reimagined its house fantasy setting and Nighthaunts. These wonderful sculpts combat. You can even engage in different
Age of Sigmar was unleashed, eventually feature floating spectres and fiendish campaign structures focused on growth
garnering much acclaim. More change is horrors with a suite of dynamic poses. and evolution. There’s a world to explore
coming. Age of Sigmar 2.0 is here and the Stepping in parallel with the and Sigmar will take you by the hand.
Old World seems like a distant dream. progression of miniature quality is the Soul Wars as a product is fantastic. It
The new edition has arrived momentum behind the Age of Sigmar TRY THIS IF offers a bevy of exceptional miniatures
courtesy of the glorious Soul Wars ruleset. Since its inception this has YOU LIKED… and delivers the new era of the strongest
boxed set. Mimicking the absolutely been a system angled towards fast WARHAMMER fantasy system currently available. This
deluxe form of Warhammer 40,000’s play and colourful drama. The second 40,000: DARK neatly-tied package is outstanding and
recent Dark Imperium, this release is edition has included a small amount of IMPERIUM a treat for veterans and fans alike. If the
The rulesets are
a beauty. The presentation is akin to additional complexity as it looks to align Age of Sigmar was not upon us before, it
now more unified
fine dining as Games Workshop clearly more closely to its sci-fi sibling. It has not than ever and certainly is now.
looks to compete with the direction its completely forgotten its vow to velocity this offers a nice CHARLIE THEEL
crowdfunded competitors have taken. and tension, but the primary criticism departure from your
Make no mistake – this feels every bit one could levy at this new era is the sci-fi eternal war. WE SAY
as opulent as what we’ve seen with subtle nudge towards a more heavy
A fantastic boxed set delivers the
Kingdom Death: Monster and its ilk. and encompassing experience. next evolution in Warhammer’s
The most significant surprise is that One notable change is the signature fantasy line. It digs its hook
every included miniature is push-fit. As introduction of Warhammer 40,000’s deep with elegant packaging and a
evidenced by recent Shadespire output, command point mechanism. You can slick new ruleset, offering new vistas
there is nary a loss in quality despite now use a resource pool to trigger special to war over and souls to claim.

64 August 2018
STARSHIP SAMURAI
A strategy game that will mecha you smile
Designer: Isaac Vega | Artist: Gunship Revolution 60-90m 2-4 14+ £55

Behind the spectacle of mechs


scrapping for planetary control and
taking down fleets of spaceships
is a background battle for political
domination, represented by the
lesser clans that can be influenced
on the game’s central board. Pulling
the tokens up your faction’s branch
in reward for further victory points
– or pushing them down and out of
your rivals’ control – makes Starship
Samurai more than a game of just
throwing big armies at each other in
head-to-head fights, encouraging a
more diverse scoring approach. The
political back-and-forth is hardly
deep, but it’s just enough to stretch

I
the edges of the gameplay and keep
f you haven’t already guessed by action, from one to four. Orders can be things engaging and constantly
the name, Starship Samurai is repeated, but the importance of timing shifting for the hour or so each
a game that’s not trying to hide remains critical – do you warp your playthrough takes.
much. It has starships and it has fleet to a planet immediately and try to Starship Samurai’s gameplay
samurai: here, massive sword-wielding hold off multiple rounds of attacks, or can edge towards feeling a little
mecha represented by miniatures instead bide your time and utilise card inconsequential compared to the
that absolutely capture the glee of powers, risking the limited number of more substantial strategy experiences
watching and playing with Gundam unit spaces in each location filling up out there – most notably Eric Lang’s
and Transformers. Its dependable WHAT’S IN in the meantime? The tight territories crowdpleasing ‘dudes on a map’
gameplay, too, offers up few big THE BOX? and bonuses gained for dominating a games, such as Rising Sun – but its
surprises – but it’s still easy to be won ◗ Alliance board location at the beginning of your turn breakneck speed, comfortable rules
over by the results of its reliable blend ◗ Four location boards encourage aggressive play – destroyed and undeniably stylish theme make
◗ Four player boards
if you don’t expect a game about robots units reappear the following round spending a couple of hours in its
◗ 48 action cards
in space to be the most mindblowing ◗ 16 unit cards
and losing fleets remain where they universe an enjoyable ride all the
thing you’ve ever played. ◗ 16 location cards are, making even a loss a potentially same. There’s more than enough
The mecha may be the stars of the ◗ Eight samurai effective way to claim the location next interesting gameplay here to justify the
show, but it’s the planets they are mech figures time around. eye-catching visuals, becoming a game
fighting over that set the stage for ◗ 32 fighter Battles are as fast and fierce as the that favours pure fun and spectacle
Starship Samurai’s action. A deck ship figures single-stroke slash of a samurai sword. over complexity, but without being
of location cards presents a fresh ◗ Four carrier It’s a numbers game: the most power completely surface. It turns out that
spread of worlds to try and rule each ship figures wins. The samurai mechs’ abilities and smashing giant robots against each
◗ 44 wealth tokens
round, racking up ‘honour’ (read: one battle card potentially played on other in space is a pretty good time –
◗ First Player token
victory points) for claiming a card, ◗ Four player
either side of the clash can suddenly who would’ve thought it?
with the added spice of extra points score markers swing things, making the simultaneous MATT JARVIS
for collecting a set of different planet ◗ 16 order markers reveal of cards an entertainingly decisive
types (quite uninspiringly denoted ◗ Eight clan markers moment. With two unique mechs – plus WE SAY
by different amounts of pips, rather identical universal fighter and carrier What Starship Samurai lacks in
than actual categories) by the end of ships – attached to each faction, the originality and depth, it makes up
the game. asymmetry is enough to invite decent for with a killer theme and gameplay
The pool of player actions is small: variety without weighing the light feeling that’s as solid as it is quick. It’s a
move units, draw cards, gain wealth or of the area-control competition down. crowdpleaser, through and through.
influence one of the lesser clans. The
narrow selection is given a welcome TRY THIS IF YOU LIKED… RISING SUN
depth by the order tokens placed Starship Samurai swaps mythical creatures for giant robots, and
to execute each command, which condenses some of the feeling of Epic Lang’s epic battle for control
determine the relative strength of the of feudal Japan into a shorter and faster experience.

tabletopgaming.co.uk 65
WE SAY
There’s a reason why
so many doomed
CE
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IT
O R'S C H OI
investigators have
thrown themselves
into Masks of
Nyarlathotep over
the past 30 years,

MASKS OF NYARLATHOTEP
and this update is the
ideal way for modern
players to see what
all the fuss is about.
Go mad for the classic campaign all over again
Designer: Larry DiTillio, Mike Mason, Paul Fricker, Lynne Hardy, Scott Dorward, Lynn Willis 665 13+ £99

W
ith its wide array of frothing sessions and serves as a mini-campaign adapted for the swashbuckling antics of
cultists, ancient ruins and of sorts, introducing the characters to the the Pulp Cthulhu system, cutting down
apocalyptic drama, Masks game and allowing them to get to know on the legwork needed by GMs.
of Nyarlathotep has helped to define Jackson Elias – an NPC whose gory death Admittedly, that still doesn’t make
the tone and feel of Call of Cthulhu triggers the main campaign. running Masks a simple endeavour, no
for almost three decades. Thanks to This sets the tone for many of the other matter which system you’re using. The TRY THIS IF
this highly polished update, it looks changes in the new book, which aim to book weighs in at well over 600 pages, YOU LIKED…
set to keep chewing through hapless smooth out some of the rockier areas of and if there are any downsides to the
TALES FROM
THE LOOP: OUR
investigators years to come. the original; as well as giving the players campaign they lie in the amount it FRIENDS THE
‘Update’ may not be quite the right a guaranteed motivation to uncover the demands from the GM; there are dozens MACHINES
word for what this is, however. Make no secrets behind Elias’ murder, a real effort of plot threads and weaving trails of & OTHER
mistake: this is something far beyond has been made to eliminate or downplay clues and contacts running throughout MYSTERIES
the comparatively minor changes that some of the more uncomfortable racial the book, as well as a thick stack of The wide-eyed
have come with the new editions rolled stereotypes that pervaded earlier editions. handouts that need to be printed off or excitement of Tales
out on a regular basis since the 1984 In this same vein, the team behind sent out to the group in advance. couldn’t be further
original. Despite this, it’s certainly still the book took the decision to tone down Indeed, the players themselves from the dark and
dangerous world of
the same campaign that has consigned the lethality of the campaign by a notch will also need to be on their toes if
Lovecraftian horror
so many parties to gibbering madness, or two. While this may seem like heresy they want to have a good time with shown in Masks,
which begins with a bizarre murder in to dyed-in-the wool Masks fans, it’s fair Masks. The campaign is based around but both share a
a New York hotel and ends with a battle to say that the classic version tended investigations and problem-solving love of uncovering
for the sake of reality as we know it. towards the psychotic in places. The rather than rolling dice and blasting mysteries and a
Most of the changes are subtle and tweaks introduced manage to preserve away at enemies – if your group is free-form approach
carefully considered, with a bit of the looming sense of danger that is an more inclined towards scoring loot to investigation.
historical detail added here and tighter iconic aspect of the campaign – and, and racking up kills than interviewing
phrasing there, but the team handling the indeed, Call of Cthuhlu as a whole – contacts and tailing suspects, this may
new version weren’t afraid to make major while avoiding the risk of having players not be the wisest of investments.
alterations where they felt it was needed. cycle through a long list of investigators If you have a year or so to devote to
Where the traditional opening threw with increasingly tenuous connections a single campaign, as well as a group
the party into the deep end with the to the overall story. of friends you can trust to treat it with
vague hope they’d be able to swim, this Alongside this, plenty of effort has a little respect, Masks of Nyarlathotep
fresh take on Masks kicks off with a new been made to simplify campaigns using won’t disappoint. Just maybe try not
prologue chapter set in the highlands systems other than the basic Call of to get too attached to the first set of
of Peru. It’s a modest, self-contained Cthulhu. The text is stuffed with sidebars characters you roll up.
adventure that should last for a couple of explaining how the adventures can be RICHARD JANSENPARKES

66 August 2018
P L AY E D

LOWLANDS
Wave goodbye to your typical Eurogame
Designer: Claudia Partenheimer, Ralf Partenheimer | Artist: Andrea Boekhoff 50-100m 2-4 14+ £65

rulebook proudly proclaims that


Rosenberg himself contributed to its
development, with a stamp signifying
its place in the ‘Uwe Rosenberg
Collection’ and the designer’s
personal recommendation. Perhaps
unsurprisingly, the action away from
the excitement of the rising tide
feels distinctly less groundbreaking,
not wandering far from the fields
that Rosenberg himself has tilled.
WHAT’S IN The management of workers and
THE BOX? labourers to create pastures and
◗ Main board expand your farm will likely feel like
◗ Two sheep second nature to seasoned Agricola
market boards fans, who may find that the focus on
◗ Three resource markers
the coastline leaves the land a little
◗ 85 sheep

E
◗ Six three-sheep tokens too shallow to properly dig into.
urogames and agriculture. ◗ 12 flood cards Lowlands often feels like the rising
They go together like a pig and ◗ 66 resource cards sea that courses along its board.
mud, like cattle and cud, and ◗ First Player marker Rather than completely washing
like, well, two sheep during Agricola’s ◗ Phase marker away the familiar and starting
breeding phase. At first glance, ◗ 64 fences anew, its pure originality is kept
Lowlands appears to be cut from the however. You’re still trying to ensure ◗ 36 flood pieces at bay by recognisable gameplay
◗ 13 dike segments
same well-worn, soil-splattered cloth your sheep farm prospers ahead of that is reshaped just enough by
◗ Five progress tokens
as its pastoral ilk; there are boards your rivals’ – something that pouring the fresh blend of collaborative
◗ Value marker
on which you’ll arrange pastures and all your resources and workers’ time ◗ 30 dike breach tokens and competitive to feel unique. Its
their grazing inhabitants, workers into building a dike makes difficult. ◗ Scorepad gameplay flows as effortlessly as
you’ll place for maximum point- Ignore the dike, though, and your ◗ Four farmer +2 tokens waves lapping back and forth, and
harvesting efficiency, basic resources co-operative neighbours will be ◗ 53 coins its impeccable integration of the
for you to collect and invest in rewarded at your expense. If the dike ◗ Sticker sheet new and old makes it an extremely
action- or point-boosting buildings. breaks, you might even find your flock ◗ 16 facility tiles enjoyable and comfortable experience
Raise your eyes from the idyllic green washed away, which is as devastating ◗ 30 building tiles to recommend. But, at the same time,
◗ Four farmyard boards
fields of your farm, though, and you’ll as it sounds. it feels like we’re just seeing the edge
◗ Four income boards
spot the swirling foam-tipped waves Lowlands’ shifting value marker of an entire ocean of creativity and
◗ Four reference sheets
that lap against the top of the game’s carefully balances its collaborative ◗ Four dike point markers innovation just beyond the barrier –
central board, eroding and rearranging and competitive gameplay, both ◗ 12 farmers and part of us would like to see what
the foundations that lay underneath reflecting the changing value of sheep ◗ 16 building markers would come flooding in if it broke.
the seemingly untouched appearance. in the community and inviting players ◗ Eight labourers MATT JARVIS
These waves represent, literally to help just as much as they need
and figuratively, the sea change at to – and no more. This ‘just enough’
WE SAY
the centre of Lowlands. The water mantra is reinforced by the mandatory
threatens the sheep farms of the requirement to ask another player to A familiar theme and gameplay
hide a highly original twist on the
players, spurring them to invest their freely contribute to building the dike
classic agricultural Eurogame.
resources and time in building a dike after you do, making the act of waiting There’s no doubt Lowlands is
to hold back the rising flood. Both to see how long you can leave it before immaculately designed and a
the sea and the dike holding it back the water starts lapping at your toes joy to play – we just wish it went
are represented by wooden pieces and you’re forced to spend your own even further with its innovation
that are stacked on top of each other action a master class in passive- when the results are this good.
as the water and barrier rise; it’s a aggressive collaboration.
simple trick, but one that makes for Outside of its crowning semi- TRY THIS IF YOU LIKED…
a stunningly visual spectacle across co-op subversion, Lowlands is a AGRICOLA
the board. far more familiar affair with which When a Eurogame is recommended
It’s not quite as simple as working fans of Uwe Rosenberg will feel by Rosenberg himself, you know
together to do what Canute could not, especially at home; in fact, Lowlands’ you’re in for something special.

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BLACK ORCHESTRA
How do you think we should be killing Mr. Hitler?
Designer: Philip duBarry | Artist: Dann May, Cody Jones, Lucas Soriano 60-90m 1-5 14+ £60

WHAT’S IN once you’re ‘motivated’. Plus, you


THE BOX? must keep both your suspicion level
◗ Game board and Hitler’s military support as low
◗ 10 custom dice
as possible. Because, when the time
◗ Five player pawns
comes to pull off a plot, the latter sets
◗ 13 tracking cubes
◗ 12 plot cards the target for a crucial dice roll – the
◗ 84 event cards higher the tougher – while suspicion
◗ 54 conspirator cards increases the chance of failure
◗ 24 interrogation cards through discovery.
◗ Five deputy tokens It all snaps together smoothly,
◗ Hitler token offering an intense, well-paced and
◗ 24 item tiles engrossing co-op experience in which
◗ Three difficulty tiles
every player must constantly keep
◗ Nine conspirator sheets
their eye on the ultimate objective,
judging the best time to go for it and
roll those dice. There are no short-
term mini-obstacles to surpass here;
it’s all about offing that hated dictator.
The historical context is, for the
most part, incorporated well, with
event cards (drawn at the end of each
player’s turn) depicting real historical
incidents. However, there are some
awkward moments. One card’s
photograph of real persecuted Jewish
families can’t but feel inappropriate,
while it’s discomfiting that each

N
gradual revelation of Hitler’s horrific
ow we know how Tom Cruise conspirators (all men) who formed Final Solution rewards the players with
must have felt when his agent the titular cabal, your aim here is motivation – a good thing in game
first called him to offer the lead to hatch a plot to kill the Führer: by terms – even if it makes mechanical
role in 2008 thriller Valkyrie: “You want derailing his train, perhaps, or sniping sense. Finally, an invitation to post
me to play… a Nazi?” For that is the first him, or poison-gassing him. a pic of a victory card boasting “We
thought that must cross anyone’s mind The primary mechanism is action killed Hitler!” on social media feels
when asked to play American designer management, with a baseline of only a tad tin-eared, trivialising what is
Philip duBarry’s Black Orchestra. Like three actions per turn (though risking otherwise largely a smart experience.
Cruise in the movie based on the exact a ‘conspire’ dice roll could grant you One that provides an interesting,
same historical events, this ‘30s/‘40s-set more) and a long but intuitive menu thrilling – and timely – immersion in
co-op casts its participants as senior of options. You must move your one of history’s darkest periods.
members of the Third Reich – including pawns around Germany – and later, DAN JOLIN
Cruise’s character, Wehrmacht Colonel as the game works through its seven
Claus von Stauffenberg. event-deck phases, Nazi-occupied WE SAY
It’s a prickly prospect, especially when Europe – uncovering and picking up A superbly calibrated and thematically
presented by components which don’t items at locations, drawing from the evocative co-op treat which suffers
exactly flinch from their subject matter, conspirator deck in search of plots only from the occasional tonal blip.
being decorated with swastikas and (which require certain configurations
other Nazi regalia. Still, the offending of items to increase your potential plot
TRY THIS IF YOU LIKED…
iconography is largely incorporated as dice pool) and handy bonus-ability PANDEMIC
sensitively as possible and this is, after all, cards for your dossier. Though it seems too obvious
history. Well, mostly. The game’s original All the while, you must increase to compare any co-op to Matt
title, Hitler Must Die, tells you all you need your character’s motivation, as you Leacock’s game-changer, Black
to know about its big, counter-factual twist. can’t attempt an assassination until Orchestra earns it thanks to a
Whether you’re playing Stauffenberg you’re ‘committed’ or ‘reckless’, and savvy matching of thrilling theme
or one of the eight other real-life your special ability is only unlocked and spot-on mechanisms.

68 August 2018
GRETCHINZ!
Fast cars and big guns in this madcap
Warhammer 40,000 racer
Designers: Roberto Fraga, Johan Lemonnier | Artist: Albert Monteys 30m 2-4 8+ £27

A
s anyone who grew up playing dice as many times as you like, but as facing away from you, visible only
Warhammer 40,000 knows, soon as one player is happy with their to your opponents. Whenever you
life isn’t easy for the Gretchin. results, they give an intimidating Ork attempt to attack a competitor, you’ll
The smaller, weaker cousins of the war cry (“Waaaaaagh!”) signalling choose two cards from your hand and WHAT’S IN
marauding Orks, these diminutive that everyone has to stop, making the turn them over to discover whether THE BOX?
creatures usually find themselves best use of whatever dice they have at you’ve successfully damaged their ◗ Four three-
stuck with the most demeaning their disposal. buggy. It means your rivals need to dimensional
and dangerous jobs in the 41st With the frantic dice-chucking out keep a stone-cold poker face to avoid racing buggies
◗ 95 terrain/
millennium. Whether it’s operating of the way, you’ll enact your results giving you any hints as to what’s in
attack cards
unreliable weapons or making on a racetrack built from randomly- your hand, and it makes for some
◗ 15 crater cards
suicidal assaults on Space Marine drawn terrain cards. Different types of stomach-churning moments as you ◗ Seven player panels
strongholds, they’re the ultimate terrain trigger different effects when launch an attack only for your weapons ◗ Four buggy counters
expendable troops. you drive onto them and, with new to spectacularly backfire. ◗ 12 flame counters
This new game in the 40,000 cards constantly added to the course, Unfortunately though, this also ◗ 12 dice
universe looks beyond the battlefield, it’s impossible to anticipate the leads to the game’s major weak
though, handing players control dangers you’ll face, compounding the point. Accumulate enough damage,
of rickety, rocket-fuelled racing general sense of unpredictability. and you’ll skip your next turn while WE SAY
buggies. Designed by the creators of If you can’t match your rivals’ speed, you perform some impromptu
the brilliant submarine combat sim you’ll also have the perfectly sporting repairs. It’s deeply unsatisfying Gretchinz! combines
frantic dice-chucking,
Captain Sonar, it pits players against option of blowing up their karts with sitting out of a round while your
an unpredictable
one another in a contest of speed and your vehicle-mounted machine guns, opponents race ahead. environment and risky
cunning that feels like an ultra-violent and it’s here that Gretchinz! reveals There’s also the fact that taking card-based combat;
tabletop take on Mario Kart. one of its cleverest elements. Its the lead in the race automatically if you can grab at the
The game gleefully embraces chaos, terrain cards are double-sided, with makes you the prime target for fleeting moments
and its anarchic spirit makes itself their reverse face showing symbols your opponents’ aggression, and of control amid the
known from your very first turn. Each representing you’ll quickly find yourself under chaos, though, you
round sees you and your opponents hits, misses and a concentrated barrage as your can pull yourself
simultaneously rolling handfuls catastrophic fellow players attempt to halt ahead of your rivals.
It’s silly, competitive
of dice to determine the actions explosions. your progress. It feels a bit like
fun – it’s just a
available for you to take: manoeuvring You’ll hold bullying and, while it might be shame that it suffers
your vehicle, firing your oversized a handful of appropriate to the source material, from miss-a-turn
cannons or performing some cunning them, Hanabi- it undeniably sours the game’s mechanisms and a
tricks to gain an edge over your style, with the frenetic sense of fun. tendency towards
competition. You can re-roll your combat side OWEN DUFFY leader-bashing.

TRY THIS IF
YOU LIKED…
GORKAMORKA
If you have fond
memories of the
speed-obsessed
miniatures battle
game, Gretchinz!
might be for you.

tabletopgaming.co.uk 69
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RAIDS
The longboats that rocked
Designer: Brett J. Gilbert, Matthew Dunstan | Artist: Biboun 40m 2-4 10+ £35

WHAT’S IN
THE BOX?
◗ World board
◗ Four longship boards
◗ Four longship markers
◗ 40 wooden
Viking pawns
◗ 20 metal coins
◗ Nine harbour tiles
◗ 64 voyage tiles
CE
ED

IT
O R'S C H OI

I WE SAY
f popular culture’s taught us even though the first of the game’s The aim, naturally, is to earn
anything, it’s that Vikings get four rounds does indeed reward the most glory points, and you can
An enduringly
everywhere. And also, that they the swiftest lap, it’s by no means as bag those in several different ways.
enjoyable title which
really love a good, bloody bit of straightforward as that. Collecting sets of runes, for example; should satisfy
conquest. So it’s proven on the In a Tokaido-ish twist, players take or picking up a port tile which enables everyone from
tabletop, where it’s starting to feel like their turn only when they are the last you to cash in goods; or gathering gateway gamers
every other new game released has a longboat on the track – and whenever Mjöllnirs, which each give points to tabletop vets.
Viking theme (see also: Endless Pass, they do so, they must remove all the according to the number of little Including those
on page 72). Not that that should be tiles between them and the next closest Hägars you have on your longboat at who aren’t into
a turn-off. Not only is it a flexible and player. In other words, they must catch the game’s end. Defeating monsters horned helmets.
fun milieu, it’s also one that easily fits up before they can proceed, stopping also earns bonus points; if you don’t
a limitless variety of mechanisms – far them from hogging all the turns. Even sacrifice a Viking to dodge round
beyond games which involve, well, a so, racing ahead to the end – you can them and leave them for someone
TRY THIS IF
bloody bit of conquest. lap the world in a single go, if you else to deal with, you simply kill it by YOU LIKED…
Here, then, Elysium designer want – is rarely an advisable tactic, as throwing out as many of your crew JAMAICA
duo Brett J. Gilbert and Matthew it means you’ll miss out on things to as the creature has strength points, With its colourful
Dunstan focus on the Norse seafarers’ fill up your longboat (represented by a reducing that by one for each weapon board and nautical
predilection for voyaging: charging player board which only has space for you have on board. Furthermore, each theme, Raids is
about in their longboats, trading, seven tiles at a time), and spend ages round the victory conditions change, definitely one for
raiding and fighting dragons and giant waiting for your next go. earning you points for different those who dug the
squid. (Disclaimer: this game may not The trick is to always be looking at achievements like having the most pirate-racing game –
even though there’s
be entirely historically accurate.) the board as a whole, taking in the goods or sail tiles at the journey’s end.
no action cards or
On the surface – and what a crisply placement of the tiles you feel you There is a saga’s worth of variety dice, and it’s not
gorgeous surface it is, thanks to artist most need and aiming for those – within this compactly-constructed really about racing.
Biboun (Chimere, Dice Forge) – it without making it too obvious to the game, which is only mildly marred
looks like a race game, with a track other players what you’re chasing, as by an inferior two-player mode
circling around a ‘world’ of fjords players can challenge each other for that requires a neutral, placement-
and islands, punctuated by locations a track placement through dice/card- blocking ‘ghost ship’. That aside, it’s a
where randomly-placed tiles offer free attrition-driven combat (which true joy to play. Even if you’re not, for
different rewards: goods, runes, coins is why it’s never smart to have too few some crazy reason, into Vikings.
(made of actual metal!), etc. But, Vikings on your longboat). DAN JOLIN

70 August 2018
WHAT’S IN On each turn you simultaneously
THE BOX? reveal the location from which you’re
◗ Four player boards going to gather straw, wood or bricks, as
◗ Four gather locations well as an optional fable card that can
◗ 45 house sections
introduce new conditions, bonuses and
◗ Four pig miniatures
◗ Six monster miniatures
penalties, depending on where everyone
◗ 75 resource tokens is gathering. Then there’s a buying phase,
◗ 56 fable cards where you get fable cards and purchase
◗ 25 friend cards building parts (floors, walls and roofs,
◗ 20 other cards in that order), followed by a building
◗ Three first phase. If you build a wall you get a
builder tokens friend card: someone from the realms
◗ Starting player token of fairytales to grant you extra powers.
◗ Die
The fables and friends bring the
complexity and fun to the game. Fables
tend to be single-use, friends are more
powerful and stick around but you can
only have one in play at a time – and new
ones automatically bump old ones, so
you can’t hang on to a strong companion
for too long. The art is beautiful, the
mood is well judged and they bring a
bit of magic to the game board.
First player with three finished
houses wins, and that’s the game. It’s
not sophisticated or long, it’s hard to not
do well and luck plays a large part. The
core of the game is choosing where to
gather resources and predicting where
others will choose – it’s a mechanic that’s
familiar and not terribly interesting.
The Grimm Forest doesn’t do
anything with its storytelling elements.
You’re building empty houses for
a greedy king, and the one who

THE GRIMM FOREST


builds the most wins. That’s not very
fable-ish. The game uses the tropes of
folklore, beautifully illustrated, to tell
a story of commercial exploitation. It
If you go down to the woods today, feels like you’re a Shrek villain.
you’re sure of a big… box The trouble with The Grimm Forest
is that it’s a £25 game in a £50 package.
Designer: Tim Eisner | Artist: Mr. Cuddington 40-60m 2-4 10+ £48 The lovely components don’t add much;

T
you don’t need a huge troll mini if it’s
he Grimm Forest is a simple about this subject. Fairytales and folklore only going to be on the board for a few
worker-placement game set are an amazingly flexible and robust seconds. This is a beautiful masterclass
in the world of fairytales, setting for a game; the characters and in presentation. It’s a shame that there
specifically the world of The Three Little situations are recognisable and you can isn’t more gameplay to it.
Pigs. The original pigs have grown old mix and match them. But you can shovel JAMES WALLIS
and idle, so when the king institutes in too many, and without some sense of
an aggressive building programme it purpose the whole thing can fall flat. WE SAY
is their younger relatives who answer The box for The Grimm Forest is Lovely art and minis can’t disguise
the call – that’s you. Having learned anything but flat. This is one of the thin, repetitive gameplay. The box
nothing from your uncles and aunts, best-presented games I’ve ever seen. says it’s for ages 14-plus, but this
you must gather straw, wood and bricks The minis are large and expressive, may be one just for the kids.
to build houses all over the kingdom’s from pigs to giants and big bad wolves.
pastoral idyll; the first to three wins. The artwork is gorgeous, there are TRY THIS IF YOU LIKED…
I have to declare an interest: I designed components for everything and I’ve FAIRY TALE
a fairly well-known game about fairytales. never felt the need to praise box inserts Another game based on handfuls
That doesn’t make me biased, but it does before. It’s a lovely package; I wish I of archetypes from fables, with
mean I’ve spent a lot of time thinking could say the same about the gameplay. simultaneous reveals and good art.

tabletopgaming.co.uk 71
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PRINCESS JING
Designer: Roberto Fraga | Artist: Naïade 25m 2 8+ £37

A
fter reinventing Battleship as where the princess could be – a correct occasional slack means its brain-
the brilliantly tense team party guess sends her back to the edge of burning never heats up as much as
game Captain Sonar, Roberto the board. There’s a good amount of you’d like.
Fraga’s latest puts a similarly innovative opportunity to confuse and mislead by Two different ways of playing
spin on another classic: military swapping empty screens, carefully are detailed in the rules, although
bluffing showdown Stratego. positioning mirror holders one essentially serves as a tutorial
Fraga’s inventive and guiding rival characters of the basic gameplay and is a little
touch this time is away from your barebones alone – the second ‘expert’
introducing princess’ route. variant, in which each player must
real mirrors But the track down two animals in the maze
to a maze- game also to identify which of three lovers they
like grid of has a looseness need to meet, has far more staying
screens, which hide that undermines power and interesting decisions to
a princess attempting to its pleasing back- mull over.
cross the board to reunite to-basics scheming. The With three-dimensional screens,
with her lover and a maid mirrors can easily be exploited real mirrors and sumptuous colours,
easily mistaken for the princess – accidentally or otherwise – to keep Princess Jing will turn heads, but won’t
with too brief a glance. tabs on several spaces at once, and the necessarily send sparks coursing
The extreme brevity of rules means height of the characters hidden behind through the grey matter inside. It’s a
the strategy is pure, keeping players’ can lead to game-ruining glimpses game that’s easy to admire, harder to
minds focused on tracking their or fingertip brushes. Even when care fall in love with.
opponents’ past moves and analysing is taken, the game’s simplicity and MATT JARVIS

ENDLESS PASS:
A VIKING SAGA
Designer: Núria Casellas | Artist: Craig Petersen 30m 2-6 14+ £20

T
his debut title from Spanish Fire, or a rare Storm Hammer) to
designer Núria Casellas takes a earn glory, or evade or defend them,
familiar theme (Vikings! Glory! which sends them skittering clockwise
Valhalla!) and gives it a fresh spin in the around the table for the next player
shape of a small but perfectly-formed to deal with. On top of that, you can
card game. It’s so good, it’s almost also just straight-out attack your
hard to recommend it as a game night opponents in the hope of stealing
warm-up; after a few rounds your health or glory – perhaps lobbing a
group will likely want to stick with it Greek Fire and praying they don’t play
right through to the wee hours. a defend, which would bounce it right
The setting is deceptively back to you and make it literally blow
straightforward: each player is a up in your face.
Viking, tasked with running a gauntlet While it’s possible to win via the
infested by Midgard Serpent-spawned, ever-dreaded player elimination as
xenomorph-ish nasties known as the the last Viking standing, this rarely to keep going just to try them all out.
Endless, hoping to win the most glory in occurs because the constant back- In addition, we’d also advise shuffling
combat. Each turn, you draw as many and-forth, luck-pressing take-thatting the nasty Nine into the pass deck:
cards from the pass deck as your speed is so well implemented, everyone spiky boss monsters who each have a
stat allows (three in the basic version should lock straight into the tactics. different card or ability immunity. The
of the game), keeping any goodies you So much so that we recommend tougher it gets, the more fun it is.
might find and contending with the diving straight in with the advanced Endless Pass is quite simply a
onslaught of the Endless using your small rules, where each player can choose small-box triumph, one which
but easily refreshable hand of action a character with varied speed and showers Casellas in glory and makes
cards (again, three in the basic game). action stats and its own unique us eager to see what she comes up
You could kill them with attack special ability. This adds more flavour with next.
cards (or an offensive item like Greek to each play and will make you want DAN JOLIN

72 August 2018
BANQUET ROYAL it becomes pretty easy to score a
card per turn until the very end
of the game, when the free spaces
A visual feast that leaves you hungry become limited. Sometimes there
Designer: Alain Rivollet | Artist: Vincent Joubert is nothing else to do but attempt to
20m 2-4 7+ £23
block your opponent, as there are
no opportunities to score yourself,
or thoughtlessly place any dish on
the board to bring the game closer
to an end.
There is another action players can
do that feels at odds with the rest of
the game. Random dish tokens are
redistributed on certain trays and
hidden under the cloches. (The
fact that tokens slot neatly with
the cloches is a nice touch.) At the
beginning of the game, players are
given a chance to memorise which
dishes are under which cloches and
later attempt to guess for a
bonus victory point. This
mechanic feels like it is
from a completely different
game and, frankly, Banquet
Royal may have benefited from
more rules that fit better with
the core concept of building an
alignment of particular dishes.
One of them, for example, could be
to allow players to score multiple
cards on their turn, raising the
stakes and making the gameplay
more challenging and competitive.
Although there is a dedicated

I
‘gourmet’ mode in Banquet Royal
f Banquet Royal teaches us Once all the pieces have been for more experienced players, it
anything, it’s that royals, even assembled, Banquet Royal never feels inessential.
if imaginary, eat simple foods: overstays its welcome or feels The royals may end up satisfied
burgers, salads, fruit and – to bring arduous to play. Unfortunately, it with their feast but, as players, it
some fancy into the equation – is also a dish that lacks that certain is hard to leave the table feeling
trifles. However, what they lack special sauce and contains some out- comfortably full. There is a certain joy
in originality when it comes to of-place ingredients. in simplicity and straightforwardness
choosing dishes, they make up for Throughout the game, players place of the gameplay that only lasts 20
with quantity and presentation. different dishes on trays to create minutes, but it also lacks a challenge.
Although players are cooks in the an alignment of three foods that Scoring feels a little too easy and
game, rushing to fulfil the orders of WHAT’S IN correspond to menu cards dealt at the effortless, and the repetitiveness of
capricious royals, the only time the
THE BOX? beginning. Completing a card rewards going through the same motions each
◗ Double-sided board
game itself makes players work is ◗ 36 menu cards
players with points; there are different turn takes the fun out of it.
right at the start, when all the dishes ◗ 40 3D dishes levels of difficulty of cards to spice ALEX SONECHKINA
need to be popped out of cardboard ◗ Eight 3D torques things up.
and assembled together. This effort ◗ Eight 3D cloches The beginning of the game is WE SAY
pays off as the dishes start populating ◗ 10 royal order tokens especially treacherous, as players try The colourful vibrancy of Banquet
the game board, creating a beautiful ◗ Four reminder tokens to place dishes on the board without Royal’s components and design
colourful three-dimensional forest ◗ Two reward tokens setting up the next player for scoring unfortunately does not translate
and filling the entire spread by the a card – especially hard to do in a into its gameplay, the main virtue
end of the game. Look a little closer, four-player game. Following that of which is its shortness.
though, and it isn’t hard to see where
the artwork came off the cardboard TRY THIS IF YOU LIKED… AZUL
through popping or pieces are just a Unlike Banquet Royal, Azul is incredibly pretty and has exciting, challenging
little bit too wobbly. gameplay. However, both may attract lovers of pattern-making games.

tabletopgaming.co.uk 73
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LUCIDITY: SIX-SIDED NIGHTMARES


Will the dice-roller give you bad dreams, or send you to sleep?
Designer: Shannon Kelly | Artist: William Webb 20-30m 1-4 14+ £30

D
ream-themed games have too many hunts will knock you out of bit small and lacking in heft. If you’re
become an entire subgenre the game and each shadow you roll creating a game that’s mostly about
in the last few years, from triggers an effect based on the colour rolling dice then the dice should be
the haunted whodunit of Mysterium of that die. Mostly they’re bad, and nice to roll.
to dreamy dungeon-cruncher The if you collect too many shadows of a The game’s graphics are
Shared Dream and the blindfolded particular colour then you’ll turn into atmospheric and intriguing, the rules
surrealism of When I Dream. Lucidity a nightmare. presented well and easily understood,
is the latest addition to the club: an It turns out being a nightmare is not but, despite that, Lucidity never
Australian-designed, Kickstarter- as interesting as 1990s comic books fulfills the promise of its theme. It
funded, dice-based tiptoe between made it look. Becoming one doesn’t doesn’t feel like exploring a realm
dream and nightmare through a prevent you from winning the game; of dark visions and nightmares, or
Morpheustic netherworld of… dice. in fact, it gives you extra actions if taking increasing risks to draw their
WHAT’S IN
THE BOX?
Lots of dice. other players roll shadow symbols of power. There’s no tension or sense of ◗ 80 acrylic dice
In Lucidity you are a lucid your colour, but otherwise limits your journeying into danger. ◗ Nine cards
dreamer travelling into the realm actual choices and ability to do things. The mechanics hold together ◗ Four player mats
of nightmares to draw power from Lucidity is a simple push-your-luck but aren’t engaging; that – plus the ◗ Four glass markers
them. At least, that’s the theory. In dice game, bolstered by having lots chance of being knocked out early ◗ Bag
practice, you’ll be drawing dice from of dice to push. Each turn you choose – suggests that, despite some nice
a bag, rolling them and putting them how many to roll and, once you’ve ideas, this is a design that needed
on the relevant spaces on your player done that and put them on your sheet, more time in playtest. There’s a little
mat, depending on what you rolled. you can roll more or pass. Beyond player interaction, particularly once
You’re hoping for power symbols that, it’s about lining up the dice on the nightmares arrive, but if you’re
to add to your stash, because 15 of your mat until one of the lines is full. looking for tactics or interesting WE SAY
them wins you the game. Too many While rolling handfuls of dice is decisions, dream on.
exhaust symbols will lose you power, always fun, the dice themselves are a JAMES WALLIS Most dream-themed
games dwell on
evoking the imagery
and stories of night
visions. The only
symbology you’ll find in
Lucidity are the ones
printed on the dice.

TRY THIS IF
YOU LIKED…
ESCAPE THE
DARK CASTLE
If you like dice-
based games that
hark back to an
earlier age, with
an old-school feel
to the mechanics,
heavy reliance on
randomness and
light on tactics, this
is a good fit.

74 August 2018
All the while, the app has you
wondering how much more fearsome
Blackbeard would have been with an
iPad, given how intuitive and well-
presented A Tale of Pirates’ digital peg
leg – on which it has no choice but to
stand – is. Each new arrival in the deck
is explained concisely, never costing
valuable seconds to check when
the sand is flowing. The recorded
high scores and star ratings invite
multiple playthroughs of the story,
too – a reassuring inclusion, given
its relatively brief length. The filling
selection of features and options is
topped with a polished visual style,
completing the game’s visual lushness
on and off the table.
Squawk! The app’s own timer,
drizzling virtual sand like vinaigrette
on top of this marvellous concoction
of real-time strategy and immersive

CE
ED

IT
staging, begins to run low. The ship
O R'S C H OI unleashes a barrage of cannon
fire – its last, for now – and sends a

A TALE OF PIRATES
circling brigantine to the depths. The
sailor at the helm tries to spin the
ship to reveal the final unexplored
Riding high on seas and sandtimers sector, but the lookout was too busy
watching for hull-cracking rocks
Designer: Harding Granerud, Skjold Pedersen, Tascini | Artist: Audia 30m 2-4 8+ £45 and the sails were hoisted high to

M
power through a passage, sacrificing
y goodness, that ship. If you Sea legs come quickly, settling manoeuvrability for speed. You
want a good idea of how A comfortably into the rise-and-fall hope that no ships appear from the
Tale of Pirates feels to play, rhythm of dropping timers into the unknown distance, a guaranteed
just take a look at its magnificent deck’s generous holes (sometimes cannon strike in their sights.
3D centrepiece, a lofty crow’s nest a little too generous, requiring A Tale of Pirates is a vague,
towering above a cardboard hull as it drunkenly-slanted sailors to be forgettable name for a game
rides the waves of your imagination. WHAT’S IN pulled back to their feet or the brimming with such memorable
Listen: you can even hear the water THE BOX? fragile crow’s nest to be hastily character, but its ambiguity gestures at
sloshing against the planks and seagulls ◗ 3D ship reconstructed after catching a timer’s something bigger. This isn’t so much
calling overhead. Oh, wait, that’s the ◗ Six sea sectors edge), watching them drain away a tale of pirates as it is a tale of friends
◗ Four sandtimers
soundtrack of the companion app. and then getting the exciting splash around a table, a tale of last-minute
◗ Three corks
Even so, you’ll find yourself yarrr-ing ◗ Die
of rolling the attack die, unplugging wins or unlucky losses, a tale of right
commands at your shipmates as your ◗ 14 damage tokens a damaged section or revealing one calls and wrong decisions, a tale of
sandtimer crew hop between their ◗ Four cannonballs of the event cards that wait to be hilarity and good times. Whatever tale
responsibilities on the deck. For pirates, ◗ 10 chapter envelopes explored around the compass’ edge. you make it, it’s one you won’t forget
they’re a patient lot – or maybe lazy ◗ Five life points Just as you feel you’ve conquered in a hurry.
bilge rats – waiting half a minute before the waves, you sail smoothly into MATT JARVIS
loading the cannons, adjusting the the next chapter of the game’s ten-
sails, scanning the horizon or adjusting part campaign, the sense of fresh WE SAY
the ship’s course to a new sector of discovery and anticipation warming
A Tale of Pirates skims swiftly along on
the compass it floats upon. Even with you like rum. Along the way, your
outstanding presentation, fantastic app
a skeleton crew, there’s enough time ship – Ellen, the generous – bears integration and gameplay that’ll keep
to grab a quick breather and discuss the record of your journey, the vessel you excited for every new adventure.
your next move as you watch the adapting to the ever-changing waters With times like these out on the seas,
grains tick away – enough time to be it navigates. you’ll never want to dock again.
strategic instead of chaotic, although
the constant countdown and ability TRY THIS IF YOU LIKED… KITCHEN RUSH
to ramp up the difficulty in-app never Pirates excels in visuals and production where Kitchen Rush lacked polish, but
quite turns your voyage into a cruise. it’s also a slower, less chaotic rush – and you’ll need the app.

tabletopgaming.co.uk 75
P L AY E D

MICROPOLIS is composed of tiles that create a


complete circle around the central
base core. There is a certain spatial
Run-of-the-anthill awareness that is required of players
to figure out which tiles to connect
Designer: Bruno Cathala, Charles Chevallier | Artist: Camille Chaussy 30m 2-6 8+ £25
together to build tunnels with ants.
The scoring in part is dependent on
how all tunnels are connected and
what ants or fruit are located within it.
The artwork, like the theme,
is adorable and the game has a
lot of details that make it really
aesthetically pleasing. The little ant
miniatures, in themselves quite
detailed, fit perfectly into a chunky
central base, around which all the
tiles align perfectly. When the whole
anthill is complete, it looks really
nice on the table. The game box has
been specifically designed to fit all
of the components perfectly, making
setup and pack-up seamless.
What really soured my impression
of otherwise a very good game was a
little note inside the rulebook about
the decision to use male pronouns
only. Unfortunately, while this is
hardly unusual, if there is enough
space in the rulebook to add a note
that attempts to justify the choice,
then there is definitely enough
space in there to use ‘him/her’ or
‘their’ instead. Let’s finally let go of
the false pretences that exclusively
male pronouns are used for clarity
– particularly laughable when the

B
rulebook contains typos.
runo Cathala, creator of many WHAT’S IN the latter, this does not work in its Micropolis, unfortunately, suffers
notable board games including THE BOX? favour. In both games, all players from coming out in an incredibly
Kingdomino, 7 Wonders Duel ◗ 61 anthill tiles start with identical bases and then busy board game market. While it is
and Imaginarium, has teamed up ◗ Six foundation tiles proceed to draft cards or tiles – in a really enjoyable game, with sound
◗ 45 soldiers
once again with his Kanagawa and case of Micropolis, to trigger abilities mechanics that work perfectly well
◗ Red army token
Abyss co-designer Charles Chevallier and earn victory points. The drafting together and even its components
◗ Two architect tokens
for a tile-drafting game about building ◗ Scoring pad also works in a similar manner, with have clearly been designed with
an anthill called Micropolis. the first card in the line-up being free care and attention to detail, its
Micropolis effortlessly nails the to pick up but, in order to gain cards unoriginality makes it easy to forget
balance between offering easy, further down the line, players are and allows other, similar games to
approachable gameplay and multiple required to leave meeples or red ants outshine it. Ultimately, it’s more of a
strategic paths to victory. It is a on the preceding cards. While powers, drone than a queen.
perfect gateway game, where tabletop activated by specialist ants, work well ALEX SONECHKINA
newcomers will not struggle with in Micropolis and are nicely integrated
understanding the rules while veteran with the theme, special abilities are WE SAY
players will still find enough to sink just more varied and fun in Majesty.
Micropolis is a perfect gateway
their teeth into. While this makes Having said that, Micropolis still game that, despite its many virtues,
Micropolis a really enjoyable game has some, if not completely unique, falls just short of impressing.
it also lacks in originality, making it interesting mechanics that help to However, its attention to component
hard to compete on the same level as give it its own character. The anthill design can only be applauded.
games in the same wheelhouse, such
as Majesty: For the Realm. TRY THIS IF YOU LIKED… MAJESTY: FOR THE REALM
Majesty and Micropolis share very If you enjoy quick-flowing, strategic drafting games, Micropolis will tick a
similar DNA and, unfortunately for lot of the same boxes as the kingdom-building delight.

76 August 2018
HANNIBAL & HAMILCAR
The wargaming classic returns bigger – but is it better?
Designer: Simonitch, Andruszkiewicz | Artist: Jędrzejewski, Kaczmarczyk, Szymanski, Słaby 60m+ 2 14+ £96

I
f there’s a beauty to historical warfare WHAT’S IN THE BOX? fast and brutal. What appears a simple The wall-of-text player aids help
– the fascination of reliving the taut ◗ Double-sided board numbers game at first (players draw up somewhat to cut the chaff, but despite
strategising of virtuosic commanders (Hannibal one side, to 20 cards and match their attackers’ their visual density still manage to miss
Hamilcar the other)
across a sweeping battlefield – it’s to be plays until they can’t, and lose) gives way out certain details, meaning you’ll have to
◗ Two player aid charts
found in Hannibal, Mark Simonitch’s ◗ Reference map/2007
to a more carefully considered strategic return to the books at points until you
1996 historical recreation of the clashes edition tables edge, with the option to deliberately memorise every last specificity.
between Rome and Carthage. ◗ 14 plastic Roman concede battles to minimise losses and You wouldn’t believe it from the
This, a 20th anniversary edition general figures regroup. It’s an effective way to make you rulebooks, but Hannibal & Hamilcar’s
that packs in a revised and expanded ◗ 10 plastic Carthaginian feel like a general at the head of an army, gameplay in motion actually skews
version of that original game – plus a general figures and it works a treat. towards the more approachable end
new mechanically similar but more ◗ 65 classic Hannibal Unfortunately, the joy of Hannibal of the wargaming scale – it’s a crying
naval-focused prequel, Hamilcar strategy cards & Hamilcar’s central gameplay and shame that the exhausting drag of such
◗ 10 additional Hannibal
– is a fittingly gorgeous tribute to ambiance is smothered by the game’s fundamentals means players may very
strategy cards
Simonitch’s politically-led simulation, ◗ 17 multi-use
terrible trio of rulebooks. Ostensibly well miss the chance to experience
with handsome artwork and the strategy cards designed to make learning the game an otherwise brilliantly devised and
option to use plastic miniatures in ◗ 19 Hamilcar easier for complete newcomers lavishly presented historical epic. Instead,
the place of the cardboard tokens strategy cards unfamiliar with the original, the you’ll feel like you’ve already spent
representing the generals of each ◗ 48 land battle cards tutorial-like ‘Playbook’ serves only to years fighting your way across Europe
side. (Though, it has to be said, we still ◗ 18 naval tactics cards convolute and confuse during a series before the game even begins.
prefer the tokens for clarity.) ◗ 28 Roman of poorly-explained scenarios – the first MATT JARVIS
The design remains just as beautiful. general cards three of which are single-player only,
◗ 15 Carthaginian
The action is built around an engrossing
general cards
requiring both players to either play them WE SAY
card-driven system that would go on to ◗ 110 political
separately or one person to passively
A design that continues to impress
influence the mighty Twilight Struggle control markers watch before playing for real. The main decades on returns in a beautiful new
a decade later, offering a similarly ◗ 66 combat units rulebook helps clear some things up, but set but, if you’re looking to enjoy Hannibal
accessible but head-scratchingly ◗ 23 general markers overwhelms with subclauses, lacklustre for the first time (or the first time in a
strategic back-and-forth of using ◗ 10 walled city markers referencing and the need to search for while), be prepared to suffer through the
cards either to trigger events or as ◗ Five large walled further clarification in multiple instances. painful approach to learning the basics.
generic points with which armies can city markers
be commanded around the map. This ◗ 11 tribe markers
◗ Five siege markers
simplicity becomes the foundation
◗ Four siege
for layer after layer of historical train markers
atmosphere that effectively captures ◗ 10 Roman
the Roman domination of the seas, for ships counters
example, or the hardy attrition of winter ◗ 10 Carthaginian
that gradually saps troop numbers – ships counters
most of which only require a die roll ◗ Naval supremacy marker
and relatively quick table consultation. ◗ Corvus marker
The decisions and consequences may ◗ Proconsul marker
◗ Dictator marker
often be weighty, but the gameplay that
◗ Turn/truce marker
supports them is rarely so. ◗ 15 supply markers
The focus here is firstly on immersion, ◗ Archimedes
as the staggeringly asymmetric setup engines marker
for some of the historically faithful ◗ Citadel marker
scenarios attests. Each is a slow burn ◗ Forgotten tactics marker
of carefully manoeuvring forces, ◗ Six-sided classic die
claiming regions to widen your political ◗ Six-sided naval die
influence and avoiding conflict until ◗ Two six-sided
siege dice
necessary, inviting you to breathe in
◗ Two six-sided
the Mediterranean air of the era. retreat dice
When battles do occur – the ability TRY THIS IF YOU LIKED… TWILIGHT STRUGGLE
to intercept nearby enemy troops and Both card-driven wargames are wonderfully evocative of
dodge approaching armies provides the vastly different eras they depict, with relatively simple
welcome tactical freedom – they are gameplay giving way to complex and engrossing decisions.

tabletopgaming.co.uk 77
P L AY E D

WHEN IN ROME
Designer: George Buckenham, Alex Fleetwood | Artist: Steve Bachmayer 30-120m 2-8 13+ £25

When In Rome is the first in the Voice cities and go beyond worn-out clichés;
Originals series of games designed we eagerly soaked up knowledge
to be played with the assistance of about local foodstuffs in Mumbai and
Amazon’s smart speaker AI Alexa, who myths in Hong Kong. Each answer is
here serves as quizmaster during a given a good amount of explanation
globehopping travel trivia game. – and wrong guesses are met with
There is a physical board and pieces friendly, natural jabs. Though Alexa can
to track the teams’ current locations occasionally be a little too over-wordy,
and the ‘friends’ they’ve made by she is easily hurried along with the right
correctly answering questions, as phrase – a single playthrough never
well as upgrade cards activated by feels exhaustingly drawn-out.
speaking certain commands (which When In Rome is a promising next step
opt for using amusing triggers such as for the idea of tech on the tabletop, but it’s
“Fetch the flamethrower” rather than better approached as a passing curio than
the dull keywords you might expect), a game to be captivated by. Unlike Beasts

A
but they're largely unnecessary: Alexa of Balance, which remained rooted in the
fter so effectively making the gives detailed tips on where each team physical experience, the components and
case for iPads at the table can fly next, meaning you could easily gameplay here feel overshadowed by their
with its charming tablet- do away with the physical layout, as digital counterpart. That said, the virtual
connected stacking game Beasts of attractive and well-produced as it is. experience is top-notch – when Alexa
Balance, UK studio Sensible Object It is Alexa who shines here, with lively shows a little more love to the analogue
has turned its attention to inviting and genuinely entertaining writing that side of things, we won’t hesitate to
another piece of home tech to join in belies her robotic nature. Questions invite her back to our game night.
with the fun and games. are read by real-life inhabitants of the MATT JARVIS

STAR WARS: HAN SOLO most valuable prize, the Millennium

CARD GAME
Falcon. These all have different values
and are also drawn at random, meaning
that a decent hand can mean very little
if you happen to claim a naff top prize
Designer: Hasbro team | Artist: Hasbro team 15-30m 2-4 10+ £20 that round anyway. Oh, and if you do get

F
the Falcon, someone can steal it off you
rom its uninspiring name to the exciting taste of a galaxy far, far away, the with the right set of prizes. More luck.
heavily photoshopped artwork Han Solo Card Game throws in a dice On the positive side, it at least moves
featuring the Hollywood stars of its roll at the end of each of three rounds, quickly and, if everyone knows what
source material, the Han Solo Card Game with the dice featuring random vaguely they’re in for, can distract for a few
is a game that oozes the word ‘tie-in’ alienish symbols. Because it’s Star Wars, minutes. Don’t expect to easily take it
from every one of its cardboard pores. obviously. Two matching results means with you, though: the box is ridiculously
But being based on a popular movie and everyone replaces their current hand inflated (in every regard) for a small
being a good game aren’t necessarily with an equal number of freshly-drawn deck of extremely thin cards, two dice
independent of each other, especially cards. At random. This even happens and some cardboard strips.
nowadays, so: is it actually any good? before the final reveal and scoring, If you’re desperate for a prop for your
The Han Solo Card Game is very essentially undermining any semblance Star Wars-themed game night (though the
loosely inspired by the fictional of strategy. It’s luck on top of luck. whopping logo on the back of the cards
gambling game of sabaac played in the The winners claim tokens featuring breaks the immersion somewhat) or have
Star Wars universe (this is far from a a selection of Star Wars miscellanea: to own literally every piece of memorabilia
one-for-one recreation). In essence, it’s ships, stormtrooper helmets and the going, the Han Solo Card Game might
a variant of blackjack where the target find a place in your home. For everyone
is zero instead of 21 and cards can be else, buy a standard pack of cards (and two
positive or negative numbers – the main dice, if you really want to play this variant,
decision is whether to draw extra cards though it’s not recommended) and spend
(and potentially discard one of those the rest of the money on another trip to
you hold) or stay. the cinema to remember how Star Wars
That would be fine, if bland, by itself. should be experienced.
To try and make it feel like more of an MATT JARVIS

78 August 2018
GENESYS: REALMS
creature you’re looking for in the heat of
an encounter, it works well for throwing

OF TERRINOTH
things together on the fly based upon the
adventure your party is embroiled in.
The difficulty of navigating the book
Solid, generic fantasy for a solid, generic system may in fact be its greatest flaw, as much
of the vital information you would need
Designer: Tim Cox, Tim Huckelbery, Katrina Ostrander | Artist: Various 261 13+ £38 to consult on a regular basis is all kept

O
in one chapter right in the middle of its
ne of the selling points of These include the chance to play as orcs, 260-something pages. This isn’t anything
the Genesys system was that elves and even catfolk, plus a whole set of that can’t be solved with a bookmark or
it allowed you to play in any setting-appropriate careers – the rough a well-placed thumb, but it is perhaps
weird and wonderful world you equivalent of classes – that replace those a sign that Realms of Terrinoth is
desired. While it may seem as though found in the core rulebook. One welcome absolutely stuffed with lore and history.
a setting book like Realms of Terrinoth addition, when compared to many other For some people this will be a
would limit this freedom, the new games, is that not all the careers on offer wonderful excuse to sit down and
options, rules and ideas it offers just are combat-focused, so a scholar or plough through the background of this
expand the GM’s toolbox. diplomat can offer just as much to the competently-crafted fantasy world, but
Make no mistake, Terrinoth – home party as a warrior or mage. for the rest of us the sheer quantity of
to several existing Fantasy Flight Beyond this, the new options continue lore on offer is a little bit overwhelming.
games – isn’t exactly the most exciting the trend of easy customisability found Perhaps that’s an unfair criticism of a
or original setting out there. It’s a in the basic version of Genesys. Within setting book, where the world it sets out
world of fire-breathing dragons, noble the space of only a dozen or so pages you is one of the selling points, but it’s hard
heroes and scheming wizards that will can find rules for modifying weapons to see what too many gaming groups
feel instantly familiar to anyone who’s and armour, brewing alchemical potions will be able to get from the details of
dabbled in D&D or sunk a few months and working with magical runes, while Eleanor II’s role in the Great Goblin
into World of Warcraft, with no shock another section lays out the benefits Uprising of 997, for example.
twist or unique gimmick pushing us that a wand fashioned from bone will If you’ve ever wanted to play around
out of our comfort zones. offer over one carved from willow. in the world of Runebound, Runewars
That isn’t necessarily a bad thing. None of these minor rule updates or the recent Legacy of Dragonholt, this
The generic nature of the world or options are particularly deep or should be an instant purchase. However,
means that you can bend the ruleset complicated, but they provide so even if you don’t have any existing
to fit your wild and wacky campaign many little ways to tweak how a connection to the world of Terrinoth and
about sky-pirates, subterranean spider- character feels and plays. With a little are looking for an alternative to the big
warriors or immortal champions and imagination, the correct combination boys of the heroic fantasy market, you
still make use of almost everything of talents, skills and equipment can could do much worse than picking this
in the book. At the same time, if you allow players to create virtually any up alongside a copy of Genesys.
want to run something a little more kind of adventurer they can imagine. RICHARD JANSENPARKES
conventional, there are plenty of story This broad-but-not-too-deep trend
threads and fantastical locations already continues with the array of stat blocks TRY THIS IF YOU LIKED…
set out for you to play around with. included for new allies and enemies LEGACY OF DRAGONHOLT
A vital part of playing in a fantasy alike. These are grouped up according to Realms of Terrnioth is set in the same
world is creating your own noble heroes region, with the desert-based assassins world as the RPG-lite, and allows the
and heroines, and most of the new appearing alongside djinn while elven party to head out on a near-infinite
mechanics introduced in Realms of archers sit with evil fae. While this doesn’t range of adventures rather than just
Terrinoth offer new options to characters. always make it easy to find the specific those prescribed by the book.

tabletopgaming.co.uk 79
P L AY E D

MARVEL CONTEST OF
CHAMPIONS: BATTLEREALM
More Fantastic Flop than Fantastic Four
Designer: Carmen Bellaire 30-45m 2-6 12+ £39

kinda-sorta represent your character.


But many seem thematically out of
place. Take Black Panther’s ‘King of
Wakanda’ power, which lets him add a
combat symbol to his dice roll. I’m not
sure how that’s meant to represent the
burden of status and responsibility so
deftly explored in the original comics.
Then there are the times when
player abilities seem at odds with
the core premise of the game. You’re
supposed to be jumping through
different locations across the Marvel
universe, positioning your heroes in
places where they’ll have an edge over
their rivals and exploiting different
environments to your advantage. So
why is there a player power which
eliminates almost all locations from
the game, reducing it to a boring dice-
rolling contest?
And then there’s the jewel in
the crown, the Crystal Prison – a

O
location you’ll be confined to
ne of the best things about the WHAT’S IN relies so heavily on designers building whenever you have a particularly
analogue gaming hobby is the THE BOX? and riffing on games that have come unlucky result on your dice rolls.
number of great releases based ◗ 13 character boards before. But stop me when this starts While incarcerated, you won’t be
on pop-culture hits. Whether you’re ◗ 14 cardboard feeling too close for comfort: you able to damage your rivals or be on
a fan of Star Wars, Firefly or Game character standees and your friends each take control the receiving end of their attacks.
◗ Six custom dice
of Thrones, you’ll find a huge array of a character in a multiplayer You’re out of the game until you
◗ 40 location cards
of games that let you dive into your scrap for supremacy. You’ll each manage to escape. Do not pass Go,
◗ 52 special
favourite movies and TV shows. And, power cards choose a cardboard standee and a do not collect £200.
while video games might suffer from ◗ Six player corresponding player board with a With artwork based on its
an abundance of cynical licensed cash- reference cards spinning life counter, and you’ll win smartphone predecessor, there isn’t
ins, tabletop game creators generally by being the last monst– erm, hero left even a nice comic-book aesthetic to
treat their source material with more standing, or by amassing a set number distract from the misery.
respect. Designers go to extraordinary of victory points. On each turn you’ll OWEN DUFFY
lengths to capture the spirit and roll a handful of black custom dice,
atmosphere of beloved fictional with different symbols letting you WE SAY
universes in cardboard and plastic. inflict damage on your opponents or Marvel Contest of Champions:
That’s what makes Marvel Contest reclaim some of your own lost health. Battlerealm falls flat on multiple
of Champions: Battlerealm such an You’ll re-roll unwanted results up to levels. Its gameplay is painfully
unutterable disappointment. three times along the way. derivative. Its variable player
Based on the acclaimed mobile To be fair, Battlerealm adds some powers often feel unconnected
to the characters they purport to
app (nope, me neither), this dice- new ideas to the mix. The trouble is
represent. Its artwork has none of
chucking game of superhero combat that they’re all bad ones. the punch and flair of superhero
promises to throw some of the Rather than gaining new powers comics. The cherry on the cake? It
mightiest characters in comics against over the course of the game, you’ll even comes with a Monopoly-style
one another in a battle of strength, start out with special abilities that ‘Go to Jail’ mechanism. Excelsi-urgh!
cunning and tactics. In reality, it’s a
rip-off of King of Tokyo. TRY THIS IF YOU LIKED… KING OF TOKYO
Those might seem like strong But only if you’re some sort of masochist. If you prefer your dice-battling
words, especially when game design with a light tactical marinade, go for King of New York instead.

80 August 2018
WHAT’S IN
THE BOX?
◗ Three storybooks
◗ Six character cards
◗ Four location cards

ROBIT RIDDLE:
◗ 18 Encounter cards
◗ 45 story cue cards
◗ 30 initial cue cards

STORYBOOK ADVENTURES ◗ 15 story tokens


◗ Five encounter dice
◗ Story die
A mechanical tale with a human heart ◗ Bookmark
◗ Three ending trackers
Designer: Kevin Craine | Artist: John Ariosa 5-45m 1-6 8+ £42 ◗ Six player aids

W
ith the popularity of be as simple or as complex and layered Fighting Fantasy gamebook Clash of the
Westworld and Blade Runner as the players decide but, beyond Princes managed to integrate two-player
2049, dark, complex tales of allowing them to progress further in an gameplay that was consistent with the
robots and androids are returning to the already predetermined narrative, they spirit of the books, whereas Robit Riddle
centre of the current cultural zeitgeist. contribute very little overall. This feels settles for a simple pass-and-play.
Robit Riddle is not that kind of story. It especially oversimplified compared to Undeniably Robit Riddle creates an
has possibly one of the sweetest premises games such as Stuffed Fables, which intriguing universe. The biggest joy
in sci-fi: robots going on an adventure to managed to integrate player agency of the game is meeting its secondary
solve a mystery of their lost pets, robits. within the story itself. characters, like Eek Energy, Jingle Jabber
A mixture between choose-your-own- The comparison to Stuffed Fables and Ohm Oomph, learning more about
adventure and roleplaying game, Robit immediately brings to mind how them and finding out what makes them TRY THIS IF
Riddle is a gateway into both genres, but intelligently that game uses its dice, tick. This is supported by gorgeous
YOU LIKED…
CLASH OF THE
it won’t sustain players for very long. This mixing luck elements with tactics. artwork, which in itself tells stories. PRINCES
is mainly because it tries to do quite a lot, This is something Robit Riddle avoids Every character is unique and, through Fans of Fighting
but must make some sacrifices to fit itself completely. Although players can their art, players can begin to discover if Fantasy or any
into the boundaries it creates. choose which skill to use in order to they are good or bad, hints about their other choose-your-
Players begin by choosing a character have the most chance of success, the backstory and where they live. own-adventure
and sharing their backstory with the resolution is still tied to the luck of the Beautiful and incredibly sweet, Robit gamebooks will
group. Then, the leader would choose roll. This simpler approach would make Riddle: Storybook Adventures aspires instantly recognise
one of the three storybooks and begin sense if Robit Riddle were aiming for a to be a first stepping-stone towards the structure
of Robit Riddle.
reading. Occasionally, there will be younger audience than Stuffed Fables, interactive storytelling. It definitely takes
However, the latter
straightforward choices to make, such as yet they both suggest suitability for some steps in that direction, even if it may feel slightly
which location to go to next. There are children aged around eight and up. ends up trying to do too much at the same disappointing if
also decisions that require players to roll Robit Riddle attempts to integrate time. If nothing else, you’ll stick around played after the
dice to progress. If they fail to gain the a multiplayer experience into one long enough to see those adorable robot classics of the genre.
desired number of successful outcomes, storybook. The only real player co- pets reunited with their owners.
it then introduces a mechanic that operation comes when attempting to ALEX SONECHKINA
bridges into the basics of storytelling. pass an encounter through story cues.
Every player has a number of story Otherwise, the storybook occasionally WE SAY
cue cards, and can gain more throughout gets handed from one player to another,
Not exactly an RPG or choose-your-own
the duration of the game. Integrating where the reader makes all the story
adventure but something in-between,
these cues into the current setup of choices. Therefore, it simply feels like Robit Riddle’s story will soften every
the story earns a success but costs a waiting for your chance to read with very steel heart. That said, those who
little gear token. If they run out, players little participation. This is especially a would like to play it in a bigger group
can’t use stories as means to succeed shame since two-player choose-your- may be disappointed by the awkward
during an encounter. The stories can own-adventures are hardly a novelty; the integration of the multiplayer experience.

tabletopgaming.co.uk 81
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CHECK OUT OUR DEFINITIVE
PAINTS & TECHNIQUES
PAINTS USED
Abaddon Black
Agrax Earthshade
Alaitoc Blue
Altdorf Guard Blue
Averland Sunset
Baneblade Brown
Blue Horror
Bugman’s Glow
Cadian Fleshtone
Celestra Grey

UNIFORMS
BODYSUIT
S TA R T R E K A D V E N T U R E S

Ceramite White
Dark Reaper
Dawnstone
Doombull Brown
Dorn Yellow
Drakenhof Nightshade
Khorne Red
Kislev Flesh
Krieg Khaki
Leadbelcher
Liberator Gold
Lugganath Orange
Martian Ironearth
Mephiston Red
Pallid Wych Flesh
Reikland Fleshshade
Rhinox Hide
Runefang Steel
Screaming Skull
Squig Orange

COMMAND AND HELM

STAGE 1 Apply a basecoat of


Khorne Red.
Slaanesh Grey
Sotek Green
Steel Legion Drab
Temple Guard Blue
Warplock Bronze
Wild Rider Red
Zamesi Desert

ENGINEERING, SECURITY AND OPERATIONS


STAGES
Since there is a large amount
of variety in the crew of the
Enterprise, combined with
matching uniforms, this guide is
split into general sections covering
the uniforms and tech, but splitting
the skin, hair and other details into
different sections. This will allow
us to cover every element of each
crew member, giving you a guide
for the full boxset contents.

STAGE 2 Apply a layer of


Mephiston Red, leaving the
recesses the basecoat colour.
STAGE 3 Add a line highlight of
Wild Rider Red, focusing on the
hard edges.
STAGE 4 Apply a dot highlight of
Lugganath Orange, focusing on
the corners.
UNDERSHIRT

STAGE 1 Apply a basecoat of


Steel Legion Drab.

MEDICAL JACKET

STAGE 1 Apply a basecoat of


Altdorf Guard Blue.

SKIN
LIGHT SKIN
STAGE 2 Apply a highlight of
Dawnstone, focusing on the hard
edges and folds.

STAGE 2 Apply a layer of Alaitoc


Blue, leaving the recesses the
base colour.
STAGE 3 Apply a line highlight of
Celestra Grey, focusing on the
hard edges and raised folds.

STAGE 3 Apply a fine highlight


of Blue Horror to the edges and
raised folds.
DARK SKIN

REVIEWS OF THE LATEST


STAGE 1 Apply a basecoat of
STAGE 1 Add a highlight of Dark Rhinox Hide.
Reaper across the hard edges, corners
and raised folds of the bodysuit.

STAGE 1 Apply a basecoat of STAGE 2 Apply a wash of STAGE 3 Apply a layer of Averland STAGE 4 Apply a line highlight of STAGE 1 Apply a basecoat of STAGE 2 Apply a layer of Cadian STAGE 3 Apply a highlight of Kislev STAGE 4 Apply a final fine highlight of
Averland Sunset. Reikland Fleshshade. Sunset, leaving the recesses the Krieg Khaki. Bugman’s Glow. Fleshtone, leaving the recesses Flesh, focusing down the centre Pallid Wych Flesh, only adding small
original colour. the base colour. and top of the head. lines and dots over the previous coat.

STAGE 2 Apply a highlight of


SCIENCE AND MEDICAL ANDROID SKIN Doombull Brown, focusing on the
top edges of the features.

RELEASES BEFORE
STAGE 2 Add a dot highlight of STAGE 1 Apply a basecoat of STAGE 2 Apply a highlight of STAGE 3 Apply a line highlight STAGE 1 Apply a basecoat of STAGE 2 Apply a layer of STAGE 3 Apply a glaze of Zamesi STAGE 4 Apply a final fine highlight of STAGE 3 Apply a final fine highlight
Slaanesh Grey, focusing on the corners Sotek Green. Temple Guard Blue, focusing on of Blue Horror, focusing on the Zamesi Desert. Screaming Skull, leaving the Desert over all the skin. Dorn Yellow, only adding small lines of Krieg Khaki.
and the top of the raised folds. the hard edges and folds. corners and raised folds. recesses the base colour. and dots over the previous coat.

84 February 2018 tabletopgaming.co.uk 85

20 of 132 pages P L AY E D

ANYONE ELSE
BATTLE FOR ROKUGAN
Legend of the Five Rings expands with
an excellent
area control spin-off. Or are we just
Designer: Molly Glover, Tom Jolly |
bluffing?
Artist: Mathias Kollros, Francesca
Baerald, Nele Diel, ShenFei
90m 2-5 14+ £40
safeguarding it from future attacks
but potentially sacrificing a tactical
advantage during future battles.
Taking over an entire territory
can grant a huge advantage, as each
collection of lands unlocks a single-use
power for the controlling player to use.
The abilities feel fittingly formidable
ED

IT
CE

O R' I and satisfying to execute, but are only


S CHO held onto as long as that player has total
control – meaning waiting to use them
to
their full advantage can be very risky.
Each player also starts with a very
limited supply of scouts and shugenja
that let them spy on some of their
opponents’ tokens, plus a secret

SUBSCRIBE PRINT OR
objective that’s revealed during end-

H
game scoring for a potential last twist
ot on the heels of its recent living
WHAT’S IN crucially, when – you put your tokens
in the final standings. Funnily enough
card game revival, Legend of the THE BOX? down becomes a tense standoff and
for a spin-off to a living card game, the
Five Rings’ next major franchise ◗ Game board cardplay is kept to a bare minimum,
instalment is Battle for Rokugan – a ◗ 22 territory cards
clash of wits between players. Could
taut leaving the focus on the placement of
area control board game that stands ◗ 10 initiative cards the token attacking your province be
a tokens, but the small number, restricted
alone as a truly fantastic experience. ◗ Seven daimyō screens powerful army needing to be fought
off use and great power of the cards means
If you’re already a fan of Legend of the ◗ 12 secret with ample defence? Or could it simply
that every one lands with a huge impact.
Five Rings, you’ll find rough sketches objective cards be a distraction to draw your forces
The combination of straightforward

LEARNI
of the seven competing clans’ broad ◗ First player card away from a surprise attack elsewhere
◗ 189 combat tokens basics, the chance for deceptive mind
during the final placement? You’ll need

EVOLVENG
strategies in their slightly asymmetrical games, and just a smidge of luck and
◗ Five shugenja cards to constantly guess and second-guess
special abilities and pools of combat ◗ 10 scout cards asymmetry works an absolute charm:
tokens used for wresting control of your rivals, especially as every player
◗ 210 control tokens Battle for Rokugan is 90 or so minutes
always has a blank bluffing token hidden

D
the map’s various provinces – and the ◗ Four honour of exhilarating Oh My God!-ness,
victory-sealing honour that comes bonus tokens with the rest of their ‘hand’ behind

DIGITAL FROM JUST


air-punching triumph and head-in-
with them. It’s just enough to root the ◗ Four defence their screen, presenting a constant
hands regret (with laughter) as traps
conflict in a wider world that feels more bonus tokens opportunity to mislead and deceive. Games
are sprung, plans go astray and bigaren’t just fun –
◗ Shrine token It’s a tight, thrilling experience that they can also
believable and vibrant, without throwing
◗ Harbour token
moments pop off in every help you
round. boost your brainpowe
off the careful gameplay balance or keeps up the pressure throughout its Professors r.
◗ Battlefield token That’s no bluff. and students
leaving total newcomers feeling lost. very reasonable running time and gets the cranium-c tell us about
◗ 15 peace tokens MATT JARVIS ramming
Learning the ropes is easy, with especially explosive during the fifth benefits of
◗ 15 scorched Darwinian delight
combat largely coming down to a earth tokens
and final round, as players unleash WE SAY Words by Anna
Evolution
straight battle of numbers – attack with ◗ Round track token
a last-ditch effort to take over entire There’s no need to already be a Legend
Blackwell

more strength than your opponent has territories or block their rivals’ control. of the Five Rings fan to enjoy Battle
defence, and you’ll claim that province. Particularly brutal are the rare raid for Rokugan as a brilliant game of

£14.99
Each type of combat token has slightly tokens, which completely decimate planning, deception and strategy. The
different rules – armies must attack an area for the rest of the game easy-to-grasp gameplay means the
over land, naval tokens operate only and remove all combat and control riveting showdowns between players
tokens, while the equally uncommon get to shine, while the tight play time
along coasts, the rarer shinobi can strike
diplomacy tokens permanently forbid and differences between the clans and
anywhere and so on – and is placed territory powers leave plenty of reasons
facedown to signify its intent, before all combat in – or out – of a region,
to come back time and time again.
all players’ tokens are revealed and
resolved simultaneously. TRY THIS IF YOU LIKED…
GAME OF THRONES: THE BOARD
This is where Battle for Rokugan’s GAME
Want a game that lets you conquer
real joy comes into play, as where – and, the world as you trick and outwit your
friends? Battle for Rokugan lets you
do it all in under a couple of hours.

64 February 2018

44 February 2018

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Prices displayed are all direct debit deals – UK only. Ends 31 December 2018. *Promo and cover gifts only available with print copies.
ARKHAM HORROR
FILES INVESTIGATORS
Whether exploring the haunted rooms of Mansions of Madness or confronting
the global threat of Eldritch Horror, give these heroes some colour in a dark world
Words and photographs by Andy Leighton
PAINTS & TECHNIQUES
O
nce again we return to the Lovecraftian
world of Arkham Horror Files – but
PAINTS YOU ZENITHAL STAGES
instead of the lurking monsters we’ve WILL NEED: HIGHLIGHTING Each character is split up into four
stages, each with a list of colours
covered in past, this time we’ll be looking at Abaddon Black Zenithal highlighting at its core is a much
and the corresponding paint that was
how to paint up the intrepid investigators Agrax Earthshade more complicated process than what I
used for it. Each stage uses a different
Aliatoc Blue am going to show you in this guide. I will
confronting the nightmares. Averland Sunset show a basic version that helps apply
technique to achieve a similar effect on
each element but with different colours.
The miniatures we’ve used in this guide are Biel-tan Green a simplified version of highlighting. This
Blue Horror begins at the basecoating stage, whilst
included in the Mansions of Madness: Second Cadian Fleshtone
Stage 1 is base colours. Base colours
preparing the model for the later stages.
Edition box, but represent some of the many are applied using a mix of glazes and
Ceramite White
flat colours. On some investigators
recurring investigators of the connected Arkham Dark Reaper Begin by
this stage asks you to apply a thinned-
Dawnstone basecoating
Horror Files universe who also pop up in Arkham down coat – this is achieved with a mix
Doombull Brown the
of one part paint to three parts water.
Horror and Eldritch Horror, meaning they can Dorn Yellow miniature
Drakenhof Nightshade black. This
be used freely in those board games once you’ve Druchii Violet is easiest
Stage 2 is applying shading and
layering. In this stage we use various
given them a makeover. Fenrisian Grey with a black
washes and glazes to add an element
Karak Stone spray paint.
Like the monsters before them, the Mansions Kislev Flesh
of shading to the models – where this
characters don’t really wow out the box, feeling is not required we add a layer over the
Lamenters Yellow
previous applications, only leaving the
fairly generic and lacking definition. Still, they are Mechanicus Standard Grey Once the
recesses showing the original colour.
Mephiston Red black is dry,
great for painting, allowing a little colour and some Nuln Oil apply a light
Stage 3 is highlighting. This stage
careful highlights to add what the sculpt lacks. Pallid Wych Flesh spray of
involves applying a line of your colour
Rhinox Hide white from
Much like the monsters guide, I wanted to Russ Grey the top
along the hard edges and ridges of
the area. I would recommend using a
approach the models in a slightly different Steel Legion Drab around the
fine brush and adding a tiny dash of
Sycorax Bronze model.
fashion in order to enhance the gothic, spooky Temple Guard Blue
water to your paints.
This will
element integral to the games’ setting. I chose to Ulthuan Grey create a
If you find yourself unsure of where to
continue this with the characters to help tie the Wazdakka Red light element of highlighting and shading
apply the highlights or spot highlights,
Xereus Purple straight off the bat, that will either
whole set together and further reinforce the dark look over the images alongside the guide
XV-88 provide shading and highlighting in later
and compare that stage to the last.
atmosphere of the game. Yriel Yellow stages or a guide as to where they
Zandri Dust should be applied.

August 2018 tabletopgaming.co.uk 83


A R K H A M H O R R O R F I L E S I N V E S T I G AT O R S

PRESTON RITA
FAIRMONT YOUNG
BASE COLOURS BASE COLOURS
Cadian Fleshtone: Apply a thin
layer to the skin. Cadian Fleshtone: Apply a thin
XV-88: Apply a thin layer to the suit. layer to the skin.
Rhinox Hide: Apply a thin layer to Abaddon Black: Apply a thin layer
the hair, cane and shoes. to the hair.
Ulthuan Grey: Apply a thin layer to
the dress, socks and shoes.

SHADING & SHADING &


LAYERING LAYERING
Drakenhof Nightshade: Apply a Drakenhof Nightshade: Apply a
wash to the underside of the skin very light wash to the bottom of
and a light coat to the shirt and tie. the skirt, shoes and socks, and
Nuln Oil: Apply a wash to the lower underside of the sleeves. Also, apply
half of each section of the suit. a wash to the underside of the skin.

HIGHLIGHTING HIGHLIGHTING
Kislev Flesh: Apply several thin Kislev Flesh: Apply several thin
layers over the skin, focusing on layers over the skin, focusing on
the upper half. the top half.
XV-88: Apply a highlight to the hair Ceramite White: Apply several
and cane. thin layers to the dress, shoes and
Ulthuan Grey: Apply a highlight of socks, building to a white highlight.
the shirt and tie. Aliatoc Blue: Apply in lines to the
Karak Stone: Apply a highlight to socks and dress.
the suit. Dark Reaper: Apply a highlight to
the hair.

84 August 2018
AGATHA MINH
CRANE THI PHAN
BASE COLOURS BASE COLOURS
Cadian Fleshtone: Apply a thin Cadian Fleshtone: Apply a thin
layer to the skin. layer to the skin.
Doombull Brown: Apply a thin layer Abaddon Black: Apply a thin layer
to the suit and shoes. to the hair and shoes.
Ulthuan Grey: Apply a thin layer to Temple Guard Blue: Apply a thin
the hair and lab coat. layer to the dress, avoiding the
Sycorax Bronze: Apply a layer to collar and belt.
the pendant and buttons. Averland Sunset: Apply a thin layer
to the books.

SHADING & SHADING &


LAYERING LAYERING
Drakenhof Nightshade: Apply a Drakenhof Nightshade: Apply a
very light wash to the bottom of wash to the underside of the skin
the lab coat and underside of the and the lower half of each section
sleeves. Also, apply a wash to the of the dress.
underside of the skin and hair. Nuln Oil: Apply a wash to the book.
Druchii Violet: Apply a wash to the
lower half of each section of the
suit and the shoes.
Biel-tan Green: Apply a wash to
the medallion.

HIGHLIGHTING HIGHLIGHTING
Kislev Flesh: Apply several thin Pallid Wych Flesh: Apply several
layers over the skin, focusing on thin layers over the skin, focusing
the top half. on the top half.
Ceramite White: Apply several Blue Horror: Apply a highlight to
thin layers to the lab coat and hair, the dress.
building to a white highlight. Ceramite White: Apply a highlight
Wazdakka Red: Apply a highlight to to the collar, belt and glasses.
the suit and shoes. Dorn Yellow: Apply an edge
highlight to the book.
Dawnstone: Apply a line highlight to
the hair and shoes.

tabletopgaming.co.uk 85
A R K H A M H O R R O R F I L E S I N V E S T I G AT O R S

FATHER CARSON
MATEO SINCLAIR
BASE COLOURS BASE COLOURS
Cadian Fleshtone: Apply a thin Cadian Fleshtone: Apply a thin
layer to the skin. layer to the skin.
Abaddon Black: Apply a thin layer Abaddon Black: Apply a thin layer
over the robes, shoes and hair. to the upper body of the suit and
Once dry, add a further thin layer the shoes.
to the bottom half of the robes Mechanicus Standard Grey: Apply
and sleeves. a thin layer to the trousers.
Mephiston Red: Apply a thin layer Sycorax Bronze: Apply a layer to
to the sash. the buttons.
Sycorax Bronze: Apply a layer to Ulthuan Grey: Apply a thin layer to
the cross. the hair, shirt and tie.

SHADING & SHADING &


LAYERING LAYERING
Drakenhof Nightshade: Apply a Drakenhof Nightshade: Apply
wash to the underside of the skin. a wash to the underside of the
Druchii Violet: Apply a wash to skin and the shaded areas of the
the bottom half and recesses of trousers, shirt, tie and hair.
the sash.
Biel-tan Green: Apply a wash to
the cross.

HIGHLIGHTING HIGHLIGHTING
Pallid Wych Flesh: Apply several Pallid Wych Flesh: Apply several
thin layers over the skin, focusing thin layers over the skin, focusing
on the top half. on the top half.
Wazdakka Red: Apply a highlight Russ Grey: Apply a highlight to the
to the sash. jacket and shoes.
Russ Grey: Apply a highlight to the Ceramite White: Apply a highlight
robes and hair. to the shirt, tie and hair.
Ceramite White: Apply a coat to Fenrisian Grey: Apply a light
the dog collar. highlight to the trousers.

86 August 2018
WENDY WILLIAM
ADAMS YORICK
BASE COLOURS BASE COLOURS
Cadian Fleshtone: Apply a thin Cadian Fleshtone: Apply a thin
layer to the skin. layer to the skin.
Doombull Brown: Apply a thin layer Steel Legion Drab: Apply a layer to
to the hair. the upper-body clothes.
Abaddon Black: Apply a thin layer Dark Reaper: Apply a thin layer to
to the neck scarf and shoes. the trousers, shovel head, buttons
Sycorax Bronze: Apply a layer to and belt buckle.
the candlestick and amulet. Doombull Brown: Apply a thin
Xereus Purple: Apply a thin layer to layer to the boots, hair, shirt and
the waistcoat and skirt. shovel handle.
Karak Stone: Apply a thin layer to the Karak Stone: Apply a thin layer to
candle, shoulders, apron and hem. the skull.
Dawnstone: Apply a thin layer to
the sleeves.

SHADING & SHADING &


LAYERING LAYERING
Drakenhof Nightshade: Apply a Drakenhof Nightshade: Apply a
wash to the underside of the skin. wash to the underside of the skin.
Nuln Oil: Apply a wash to the areas Nuln Oil: Apply a wash to the lower
furthest from the candle, creating a half of each section of the jacket,
circle around the candle unwashed. shirt, trousers, shovel and hair.
Biel-tan Green: Apply a wash to the Agrax Earthshade: Apply a wash to
amulet and candlestick. the lower half of the skull.

HIGHLIGHTING HIGHLIGHTING
Pallid Wych Flesh: Apply several Pallid Wych Flesh: Apply several
thin layers over the skin, focusing thin layers over the skin, focusing
on the half closest to the candle. on the top half.
Also apply a highlight to the arm Russ Grey: Apply a highlight to the
closest to the candle, and the top trousers and shovel head.
left of the apron. Karak Stone: Apply a highlight to
Wazdakka Red: Apply a highlight the jacket and skull.
to the half of the hair closest to Zandri Dust: Apply a highlight to
the candle. the hair, handle and shirt.
Yriel Yellow: Apply a highlight to the
top of the candle.
Lamenters Yellow: Apply
lightly over the ‘circle’ around EYES
the candle, building in intensity Abaddon Black: Paint ovals over
towards the flame. the eyes.
Ceramite White: Paint another
oval within the first, leaving a
faint outline.
Abaddon Black: Add a small dot to
the top centre of the eye.

tabletopgaming.co.uk 87
T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G

SETTING BOUNDARIES
Endless imagination often means that little is off-limits in the worlds of
roleplaying games. Still, there are certain subjects that require careful
handling if you want your group to enjoy every moment at the table
Words by Richard Jansen-Parkes

O
ne of the most impressive the party’s sorceress idly wondered if there
things about tabletop RPGs might be any long-term consequences
is the ease with which to the week she’d spent relaxing with her
players become utterly boyfriend, a captain in the Queen’s Guard
invested in characters who’d been elevated from nameless NPC
conjured up from raw imagination and cannon-fodder to stalwart ally after a series
half-remembered fantasy novels. of spectacular combat rolls. It was late in
Usually this is a blessing – getting a friend the night and we were in a cheerful sort
or family member to shed a tear over a of mood, so, without really thinking of the
fallen ally is often the proudest moment of a implications for the campaign, I had them
GM’s career – but, if handled poorly, it can roll for it.
amplify the consequences of bad decisions Whatever mysterious force that guide
and moments of poor taste. Watching a film dice rolls seems to have a strange sense of
or reading a book with upsetting content humour about these things, so naturally
and themes can be horrible, but at least you the tiny chunk of plastic bounced off a wine
aren’t having to actively participate in it. glass and came down as a 20.
This is something that our group had to And just like that, Criella the Sorceress
navigate carefully when the player behind was pregnant.

88 August 2018
Tales from the Loop protects Once the wave of immature giggling had TRIGGER WARNING
its young characters from died down, we realised that we’d accidentally From sexual violence to stereotyped
serious harm and death introduced a new story thread to the game portrayals of mental illness, there’s a
– one that had the potential to be deeply lengthy list of topics that can make the
upsetting if we handled it clumsily. folks gathered around the table feel
Characters dying off or being badly injured uncomfortable and unwelcome. Some
in combat was an important part of the game, of these might be obvious while others
but none of us were comfortable with those may not be so readily apparent but,
stakes extending to an unborn child. unless there’s a very, very good reason for
So, as a group, we agreed that we’d find a including them, most of the time these are
reason for Criella to split off from the rest of probably best left on the cutting room floor.
the group for a while – not because she was Of course, what is and isn’t appropriate
any less effective at her role, but because plot can’t always be set in stone and can vary
armour doesn’t mesh very well with the rules with both the group and the system they’re
of the game – and work out what her player playing. Games like Tails of Equestria
wanted to do a few months down the line. probably have an even longer list of things to
Most importantly, we agreed that any avoid than most conventional games. Heck,
medical drama or danger surrounding the if you’re running the wonderful Tales from
pregnancy was off-limits. There weren’t the Loop according to the rules, the children
going to be any edgy twists or sudden shock you play as aren’t even able to be seriously
revelations that pressed back on the borders of hurt, let alone killed.
what was acceptable. On the other side of the coin there
We were here to have fun, after all. are intentionally dark and disturbing
titles like Vampire: The Masquerade and
TOO DARK FOR A DARK WORLD Lamentations of the Flame Princess, where
In some ways, the decision to force the world genuine, unapologetic evil is a core part of
to bend to the will of the group in order to the experience.
avoid something we would find upsetting can Even then, of course, there is a difference
seem a little out of place, or even hypocritical. between pushing the boundaries of what’s
After all, when you take a step back and acceptable and driving players away from
think about it, most of the RPGs we play are the table, especially if people aren’t made
stuffed to the gills with all kind of horrors completely aware of the kind of games they
and darkness; it’s rare that most adventurers are before sitting down to play.
manage to wander between dungeons
without being obliged to hack a wandering HAPPY & SAFE
ogre into bloody lumps, while evil cults No doubt, there are plenty of people out
sacrificing innocents seem to be lurking in there who don’t really agree with me. For
every other basement. some folks, placing limits on what kind of
So why are some kinds of depravity staples subject matter can come up at the table is
of the hobby while others are kept under lock babying your players at best – and edging
and key? Why do we clap and cheer when the close to censorship at worst.
bounty hunter rolls a critical hit and blasts the Likewise, I’m sure that there are plenty
imperial commander’s head clean off, but shy of stories out there about the time an arc
away from more mundane horrors? packed with overt racism turned into a great
Perhaps the biggest factor is that, for real-world discussion, or where a question of
the most part, we as players remain safely whether the heroes should slay the children
insulated by the more conventional kinds of of their monstrous foes led to incredible
nastiness going down in the game world. character development.
While RPG combat can be bloody, it’s If you only take away one thing from this
usually the same kind of fantastical fare we piece, however, let it be that introducing
munch popcorn to in the cinema: an exciting controversial topics to a game isn’t
clash of foes that has – for the vast majority of something to be done casually or on a whim.
us – as much relation to our day-to-day lives as There’s room for having characters make
the magic spells our wizards cast. As horrible tough decisions, and for placing them in
as the chaos-worshipping nutters we confront difficult situations where there isn’t a clear
may be, they aren’t exactly the kind of thing division between right and wrong, but not
we need to worry about in real life. Hopefully. for making the players themselves feel so
This means that their evil excites and unsettles uncomfortable that the game becomes
us, but doesn’t upset us. something to endure rather than enjoy. After
Other kinds of horror… well, they strike a all: if we aren’t enjoying ourselves, why are
little closer to home. we playing?

tabletopgaming.co.uk 89
UPCOMING EVENTS
GRAND TRIBUNAL
Friday August 17th to Sunday 19th
Gas Green Community Centre, Cheltenham
roleplaying, freeform and boardgame
convention dedicated to the games and
settings of Atlas games, such as Ars Magica,
Unknown Armies, Over the Edge and Rune.
Features some freeform LARP, plus a large
Ars Magica game suitable for everyone.
grandtribunal.org

GAMESCON
Saturday September 1st
Emsworth Community Centre, Emsworth
A new convention for board gamers and roleplayers.
gamescon.co.uk

TABLETOP SCOTLAND
September Saturday 1st to Sunday 2nd
Dewars Centre, Perth
EVENT REPORT Held in the heart of Scotland and open to

BORDON GAMESFEST
all forms of gaming. Roleplayers can enjoy a
Dungeons & Dragons Epic Adventure.
tabletopscotland.co.uk

Pastor and player Dominic Clarke talks us through the HEREWARD WARGAMES SHOW
Sunday September 2nd
inaugural Hampshire event and its plans for years to come The Cresset, Peterborough
Back for a third year, this wargaming
show features a good mix of traders, plus
Interview by Matt Jarvis
tournaments and participation games.
This year’s Gamesfest is the first! Why did Bordon is also home to two big companies hereward-wargames.co.uk
you decide to start a convention? in the board gaming world, GamesQuest and
CONCRETE COW
First and foremost, I am a lifelong tabletop and Asmodee, and both are supporting the event fully. Sunday September 15th
RPG enthusiast. My mates and I have been The Phoenix Theatre also describes itself as The Old Bath House, Milton Keynes
meeting up monthly to play games and I have “Hampshire’s friendliest venue”. We have good The Milton Keynes RPG Club returns for its
always dreamed of establishing a proper club and connections across the south of England and regular one-day event open to any RPG.
running a really exciting event like Gamesfest. are not far from London. mk-rpg.org.uk/Concrete_Cow
My overall ambition is just to promote this type of  
gaming as a hobby, because I love it. What’s unique about Gamesfest versus GNOMECON
I work in the community – I’m actually the other gaming get-togethers? Friday September 21th to Sunday 23rd
pastor of a local church – and so am always Gamesfest’s focus is definitely going to be
Holiday Inn Bolton Centre, Bolton
All in the name of charity, this north-west
looking for events and activities that bring about introducing people to new games, or show includes a large bring-and-buy and raffle.
people together in a positive way. Tabletop even introducing them to board gaming itself gnomeboardgamers.com/upcoming-events
gaming is a great way to do that, and so it is as a hobby. It is also a totally family-friendly
really important to us that we put the event on event. That’s not to say that we won’t welcome THE OWLBEAR AND THE
and offer free entry to everyone. seasoned gamers – we are planning to keep WIZARD’S STAFF
  one room aside for the more complicated Saturday September 22nd
What were you surprised by as you planned ‘hardcore’ gamers, and are hoping to offer an The Band Factory, Leamington Spa
the event? after-hours gaming session at the end of the A one-day roleplaying event offering sessions
morning and afternoon, with a lunch break
The real challenge is knowing how many day for real pros.
and pub trip at the end of the day.
people are going to show up! We have a really Our venue is homely, comfortable and very bit.ly/2zm7cSe
excellent but contained space at the Phoenix friendly, and in the auditorium we are going
Theatre and Arts Centre and are taking over the to be able to put on some of the more visual RAIDERS OF THE GAME CUPBOARD
whole building with games going on in several and interactive games that people can enjoy Saturday September 22nd
different rooms. watching, like When I Dream. Waterside Community Centre, Burton upon Trent
Bringing everything together is a challenge but   A friendly day event that’s open to every one
lots of fun. The best bit about organising the event Will the event be all about board games, or do you and every type of game, from RPGs to minis.
is how helpful and keen everyone is. have plans for RPGs and miniatures, too? raidersofthegamecupboard.co.uk
  This year we are going to focus more on board
TABLETOP GAMING LIVE
What makes Bordon the right place to hold and card games of all types. I really hope that Saturday September 29th to Sunday 30th
a gaming meet-up like Gamesfest? Gamesfest will become an annual event and Alexandra Palace, London
Bordon is currently the site of one of the that we will also be able to launch a games Play the latest from the creators of your
biggest urban regeneration projects in the UK club off the back of it too. So, future events favourite games in London’s beautiful
at the moment. It is a really exciting place with can always branch out into RPGs. I would Alexandra Palace! Featuring the latest from
new people, especially families, moving in. personally love that, having spent an awful lot Gen Con and early looks at Essen releases,
There are lots of exciting things going on and of the 1980s playing Dungeons & Dragons, Call spanning board games, miniatures, RPGs and
Gamesfest will complement it all nicely. of Cthulhu and Star Trek RPGs! more. Plus participation games, tournaments
and seminars – it’s an unmissable weekend!
ttgami.ng/ttglive18

August 2018 tabletopgaming.co.uk 91


CLUB DIRECTORY

ABERDEENSHIRE ROLL WITH IT! THE DICE AND DAGGER EAST SUSSEX GREATER MANCHESTER HEMEL HEMPSTEAD
ABERDEEN WARGAMES CLUB Huntingdon, PE29 3TF GAMING CLUB 1066 WARGAMING CLUB TABLETOP MANCHESTER WARGAMING CLUB
Aberdeen, AB15 4YQ Bude, EX23 9BL St. Leonards-on-Sea, TN38 8BL Cheadle Hulme, M15 4ST Hemel Hempstead, HP1 1LD
THE CHATTERIS WARLORDS
OLDMELDRUM WARGAMES GROUP GAMES CLUB WEDNESDAY NIGHT GAMING EASTBOURNE ELEMENTAL GWENT HERTFORD BEER & BOARDGAMES
Inverurie, AB51 0AA Chatteris, PE16 6NA Redruth, TR15 3QY Eastbourne, BN21 3XQ GWENT REAVERS TABLETOP Hertford, SG14 1HH
GAMING CLUB
ANGUS THE GAMES TABLE COUNTY TYRONE FAMOUS COLLECTABLES Abertillery, NP13 3DJ HITCHIN HERETICS
KIRRIEMUIR WARGAMES CLUB Cambridge, CB24 4RP OMAGH WARGAMES CLUB Bexhill-on-Sea, TN40 1DU Hitchin, SG5 1XL
Kirriemuir, DD8 4HN Omagh, BT78 1HL GWYNEDD
CARMARTHENSHIRE UCKFIELD TABLETOP GAMERS CONWY WARGAMES CLUB NORTH HERTFORDSHIRE
AYRSHIRE CARMARTHEN OLD GUARD DERBYSHIRE Uckfield, TN22 5DT Llandudno, LL30 3LB WARGAMES CLUB
NORTH AYRSHIRE Carmarthen, SA31 3AD CONSORTIUM GAMES Hitchin, SG5 1XL
WARGAMES CLUB CLUB @GHQ EAST YORKSHIRE HAMPSHIRE
Irvine, KA12 0BA TOWY VALLEY TYRANTS (TVT) Chesterfield, S40 1JW WOLDS WARGAMERS ARBBL NORTH LONDON WARGAMES CLUB
Carmarthen, SA31 2JE Driffield, YO25 6SS Andover, SP10 1DQ Waltham Cross, EN8 9AJ
BEDFORDSHIRE DERBY ON BOARD GAMES
BASEMENT GAMING CLUB CHESHIRE Derby, DE1 1QH ESSEX BLACK HOLE WARGAMERS POTTERS BAR GAMES CLUB
Luton, LU3 3AN ALTRINCHAM BASILDON WARBOYZ Petersfield, GU32 3HS Potters Bar, EN6 5BT
WARGAMING CLUB GROWN UP’S GAMES NIGHT Basildon, SS16 4NW
BEDFORD BOARD GAMING Altrincham, WA14 4PG Matlock, DE4 3FQ CHINEHAM BOARD GAMERS ST. ALBANS BOARD GAME CLUB
Bedford, MK40 2SX COLCHESTER WARGAMES Basingstoke, RG24 8LT St. Albans, AL3 5PE
CHEADLE BOARD ROOM SUNDAY NIGHT BOARD GAMING ASSOCIATION
BEDFORD GLADIATORS Cheadle, SK8 1DW AT THE OLD KINGS HEAD BELPER Colchester, CO3 5RH DARK WORLDS THOR’S HAMMER GAMING CLUB
Bedford, MK41 7TW Belper, DE56 1NP GAMING SOCIETY Borehamwood, WD6 5PR
CHESHIRE GAMERS ESSEX WARRIORS Fareham, PO15 6TL
BOARD GAMES IN BEDFORD Crewe, CW1 4NJ DEVON Chelmsford, CM1 3DU TRING WARGAMES CLUB
Bedford, MK41 0TU BARNSTAPLE SLAYERS FARNBOROUGH Tring, HP23 6BA
CONGLETON AND DISTRICT GAMING CLUB GBCON QUARTERLY WARGAME SOCIETY
LEIGHTON BUZZARD LIGHT BOARD GAMES GROUP Barnstaple, EX32 8LS GAMING DAY Farnborough, GU14 7LE WARLORDS WARGAMING
GAMING CLUB Congleton, CW12 1AH Loughton, IG10 4LF ST. ALBANS
Leighton Buzzard, LU7 1ES CULLOMPTON BOARD FIRESTORM CARDS OPEN St. Albans, AL3 4DJ
ELEMENT GAMES NORTH GAMES GROUP LOUGHTON STRIKE FORCE GAMING NIGHT
SAXON GAMES & CRAFTS WEST GAMING CENTRE Cullompton, EX15 1JX Loughton, IG10 1LH Basingstoke, RG24 8FB WATFORD WARGAMES CLUB
Bedford, MK40 4FU Stockport, SK2 6PT Watford, WD17 4PN
DARK STAR GAMING SOUTHEND-ON-SEA FORDINGBRIDGE GAMING CLUB
BERKSHIRE GUARDIANS OF THE GAMES Plymouth, PL4 0AL ROLEPLAYING SOCIETY Fordingbridge, SP6 1AS WELWYN WARGAMERS
BROAD STREET GAMERS (TABLETOP GROUP) Southend-on-Sea, SS1 1BD Welwyn Garden City, AL8 6PS
Wokingham, RG40 3AQ Macclesfield, SK11 6UB EAST DEVON TABLETOP GARY DONALDSON
& RPG GROUP THE HORNCHURCH Waterlooville, PO8 8RG INVERNESS-SHIRE
NEWBURY & READING MUG AND GAME Honiton, EX14 1HR WARGAMES CLUB INVERNESS TABLETOP GAMERS
WARGAMES ASSOCIATION Congleton, CW12 1PG Romford, RM3 9LB PORTSMOUTH ON BOARD Inverness, IV1 1LU
Newbury, RG14 2RA EXMOUTH IMPERIAL Portsmouth, PO1 1PT
POYNTON BOARD GAME DAY WARGAMES CLUB THE OVERLORDS ISLE OF MAN
NEWBURY & READING Stockport, SK12 1RB Exmouth, EX8 4SW Dagenham, RM8 2HQ RINGWOOD ASSOCIATION KB TABLETOP GAMING
WARGAMES ASSOCIATION OF WARGAMERS - ISLE OF MAN
Newbury, RG1 4PS VARIABLE MAGERS GAME NIGHT @ CARPE THE PHOENIX GAMES CLUB Ringwood, BH24 1DW Isle of Man, IM4 4LA
Stockport, SK4 3BS Plymouth, PL4 8EU London, E13 0AD
THATCHAM TABLETOPS SOLENT WARGAMERS CLUB KENT
Reading, RG7 6QH WARRINGTON BOARD NEO TIVERTON GAMING CLUB FIFE Portsmouth, PO1 1PT ALL AROUND THE BOARD
GAMES CLUB Tiverton, EX16 5JJ DUNFERMLINE WARGAMING Westgate-on-Sea, CT8 8RE
WARFIELD BOARD GAMERS Warrington, WA1 2SX AND ROLEPLAYING FELLOWSHIP SOUTHAMPTON SLUGGAZ
Bracknell, RG42 2DD PLYMOUTH ASSOCIATION Dunfermline, KY12 7DS Southampton, SO17 2JZ ASHFORD (KENT)
WINSFORD WARHAWKS OF WARGAMERS BOARDGAMES CLUB
WARGAMES ASSOCIATION WARGAMING CLUB Plymouth, PL3 5TB EAST NEUK TABLETOP GAMES THE SOUTHAMPTON GUILD Ashford, TN24 9AJ
OF READING Winsford, CW7 4AT Anstruther, KY10 3DJ OF ROLEPLAYERS
Wokingham, RG41 5DU TORQUAY BOARD GAME CLUB Southampton, SO14 0LH BEXLEY REAPERS
CLEVELAND Torquay, TQ2 7AD KIRKCALDY MEEPLE CLUB WARGAMING CLUB
BIRMINGHAM HARTLEPOOL Kirkcaldy, KY2 6LF THE THIRD COALITION Bexley, DA5 1AA
BIRMINGHAM WARGAMES WARGAMES SOCIETY DORSET WARGAMES CLUB
AND BOARDGAMES CLUB Hartlepool, TS24 7DH SOUTHBOURNE TABLETOP FLINTSHIRE New Milton, BH25 5BT CANTERBURY CRUSADERS
AKA DRAGOON’S DEN & BOARDGAMERS DEESIDE DEFENDERS Canterbury, CT1 1RT
Birmingham, B13 9EA REDCAR IRONBEARDS Bournemouth, BH6 3AA Chester, CH4 0DR WATERLOO TABLE TOP GAMERS
Redcar, TS10 1RH Waterlooville, PO8 8RG GRAVESHAM WARGAMING
BUCKINGHAMSHIRE WESSEX WYVERNS FGC FLINTSHIRE GAMING CLUB AND TABLETOP GAMING CLUB
MILTON KEYNES CO ANTRIM WARGAMES CLUB Mold, CH7 6SZ WESSEX WARGAMES Gravesend, DA11 9EU
WARGAMES SOCIETY DRAGONSLAYERS Ferndown, BH22 9AN WINCHESTER
Milton Keynes, MK11 1JQ Belfast, BT7 1NN GLASGOW Winchester, SO22 4QB GREENWICH & BLACKHEATH
WEYMOUTH LEVELLERS CLUB ANTONINE BOARD GAMERS BOARD GAMES AND BEER CLUB
NEWPORT PAGNELL QUB DRAGONSLAYERS Weymouth, DT4 0AR Glasgow, G64 4EN WESSEX WYVERNS London, SE3 7JQ
BOARD GAMES CLUB Belfast, BT7 1NN GAMING CLUB
Newport Pagnell, MK16 8AN WORLDS AWAY GLASGOW GAMES ROOM Ringwood, BH24 2NP MAIDSTONE WARGAMES SOCIETY
CO CORK Bournemouth, BH2 5RQ Glasgow, G20 7QE Maidstone, ME17 4AW
WYCOMBE WARBAND BRETHREN WARGAMING CLUB HEREFORDSHIRE
Beaconsfield, HP9 1LG West Cork, T23 F577 DUMFRIESSHIRE UNPLUGGED GAMES CLUB DICE AND DECKS MEDWAY AREA BOARDGAMERS
ANNAN GAMING CLUB Glasgow, G41 3AB Ross-on-Wye, HR9 5HR Maidstone, ME14 1ED
CAITHNESS CO DURHAM Annan, DG12 6EF
NORTHERN KNIGHTS WARGAMES DARLINGTON’S GLOUCESTERSHIRE HEREFORDSHIRE MERRYCHEST CAFE GAMING CLUB
Thurso, KW14 8HN DOGS OF WAR THE FIVE ARCHES GAMING CLUB GLOUCESTERSHIRE BOARDGAMERS Dartford, DA2 8AH
Darlington, DL3 7LX Dumfries, DG1 3JR GAMES BUNKER Hereford, HR4 9EA
CAMBRIDGESHIRE Cheltenham, GL51 4XA MILTON HUNDRED
2D6 LODGE DURHAM RAIDERS DUNBARTONSHIRE HERTFORDSHIRE WARGAMES CLUB
Cambridge, CB1 8NN Croxdale, DH6 5HJ DUMBARTON IWARPUK BISHOP’S STORTFORD TABLETOP Sittingbourne, ME10 4BX
WARGAMES CLUB Gloucester, GL2 9EB Bishop’s Stortford, CM23 3BQ
FENLAND RPG CLUB GAMERS@HART Dumbarton, G82 1QQ SEVENOAKS & TONBRIDGE
Ely, CB7 5NG Hartlepool, TS26 9DE LECHLADE BOARD GAMES CLUB BLACK WOLF ASSOCIATION OF GAMERS (STAG)
DURHAM Lechlade, GL7 3HA WARGAMES CLUB Sevenoaks, TN15 9HA
NEWMARKET KNIGHTS CO LONDONDERRY DWG Hitchin, SG5 1XL
GAMES CLUB THE SIEGE BUNKER Durham, DH1 1QG LINCOMBE BARN TUNBRIDGE WELLS
Ely, CB7 5HS Londonderry, BT48 7JL WARGAMES SOCIETY CALAMITY COMICS HATFIELD WARGAMES SOCIETY
DYFED Bristol, BS16 2RW Hatfield, AL10 0JJ Tunbridge Wells, TN3 0PR
PETERBOROUGH CORNWALL WELSH WEYR
WARGAMES CLUB SMIPHEES GAMES CLUB GAMING GROUP PORK CHOP GAMING FINCHLEY GAMES CLUB WHITSTABLETOP
Peterborough, PE1 1NA Callington, PL17 7AN Ammanford, SA18 1DX Cheltenham, GL50 3HA London, N12 7JE Whitstable, CT5 1DA

92 August 2018
List your club for free and see full club details
tabletopgaming.co.uk/clubs

LANARKSHIRE GRIMSBY WARGAMES SOCIETY NORTHAMPTONSHIRE WESTON WARGAMERS CLUB CROYDON BOARD GAMERS DUNGEON CRAWL-EY
CARLUKE WARGAMES CLUB Grimsby, DN32 9HT BATTLEFIELD HOBBIES Weston-super-Mare, Croydon, CR0 1DP GAMES CLUB
Carluke, ML8 5JQ Daventry, NN11 8RB BS23 1NF Crawley, RH11 7QG
LINCOLN BOARD GAME GROUP EAGLE GAMING CLUB
LANARKSHIRE GAMERS Lincoln, LN1 3BJ DESBOROUGH ROLEPLAYING WSM BOARD GAMING CLUB London, SW18 2PT MID SUSSEX MEEPLES
Motherwell, ML1 1BS AND WARGAMES CLUB Weston-super-Mare, Burgess Hill, RH15 8DX
LOUTH STRATEGY GAMES CLUB Kettering, NN14 2NQ BS22 8PD HAMPTON COURT GAMES CLUB
ML2 GAMERS Louth, LN11 8DB East Molesey, KT8 0BT SOUTH DOWNS SIEGEBREAKERS
Hamilton, ML3 6BU PHOENIX GAMING CLUB SOUTH HUMBERSIDE Pulborough, RH20 4DR
LONDON Rushden, NN10 9YE SCUNTHORPE TABLETOP KINGSTON GAMES GROUP
LANCASHIRE CROSS GAMING CLUB GAMERS Kingston upon Thames, WEST YORKSHIRE
BLACK TOWER WARGAMING London, SE1 1DX THE BRACKLEY & Scunthorpe, DN16 1DQ KT2 6LN BOARD IN THE VILLAGE
Blackpool, FY4 4ND DISTRICT GAMERS Bradford, BD14 6RE
SELWG Brackley, NN13 6LF SOUTH YORKSHIRE REIGATE WARGAMES GROUP
BOLTON GNOME’S London, SE6 2TS BROTHERHOOD OF THE DICE Reigate, RH2 0NA GAMING CLUB BRADFORD
Bolton, BL1 5QD THE PIT GAMING CLUB Barnsley, S75 1JR Bradford, BD1 2DX
TANELORN WAR GAMING CLUB Wellingborough, NN9 5TU STAINES WARGAMES
BURNLEY BOARD GAMERS London, E11 3DB ROTHERHAM WARGAMES CLUB ASSOCIATION HALIFAX BOARD GAMERS
Burnley, BB10 3LF NOTTINGHAMSHIRE Rotherham, S60 1JE Egham, TW20 0QT Halifax, HX1 1SJ
THE ROLE PLAY HAVEN (STRATFORD) K.I.A GAMES CLUB
BURNLEY WARGAMES CLUB London, E15 2HU Nottingham, NG17 8LA ROTHERHAM WARGAMES STAY ON TARGET KEIGHLEY TABLETOP COMBAT
Burnley, BB10 3EU SOCIETY Woking, GU21 5BG Keighley, BD20 6EB
THE ROLE PLAY HAVEN (LEWISHAM) NOTTINGHAM BOARD & Rotherham, S60 1JE
DECKS & DICE London, SE13 6LH WARGAMES CLUB SURREY GIRL GAMERS OTLEY BOARD GAMERS
Manchester, M25 1AY Nottingham, NG2 1NB STEEL CITY WARGAMING Woking, GU21 4AL Otley, LS21 2AU
MERSEYSIDE Sheffield, S13 7LL
DICED TEA FORGEMASTERS GAMING CLUB THE CLUB WITH NO NAME SUTTON GAMES CLUB WILTSHIRE
Oldham, OL1 2DB Wirral, CH63 6HD Nottingham, NG2 1NB ZONE OUT GAMES CLUB Sutton, SM1 1DT BOSCOMBE DOWN &
Doncaster, DN1 2PX AMESBURY WARGAMES CLUB
DUNGEONS & FLAGONS LIVERPOOL LION BOARDGAMERS WAR & PEACE GAMES CLUB SWIGGERS Salisbury, SP4 7LN
Manchester, M1 7HL Liverpool, L3 9NS Nottingham, NG10 5BD STAFFORDSHIRE London, SE1 2TF
ALL ABOARD GAMING CLUB CHIPPENHAM BOARD
ELWA: EAST LANCASHIRE MUTANT DICE GAMES WILDSIDE GAMING Stoke-on-Trent, ST4 1JB THE SOUTH LONDON WARLORDS GAMES CLUB
WARGAMES ASSOCIATION GAMING GROUP Newark, NG24 1ER London, SE21 7BT Chippenham, SN15 3WL
Blackburn, BB6 7DD St. Helens, WA9 4TR CHASE WARGAMES CLUB
OXFORDSHIRE Burntwood, WS7 0JL THE WOKING WEIRD BOYZ DEVIZES & DISTRICT
FAN BOY THREE BOARDGAME NIGHT SOUTHPORT BOARD GAMES GROUP ABINGDON WARGAMES CLUB Woking, GU22 7TA WARGAMES GROUP
Manchester, M1 1EL Southport, PR8 1NH Abingdon, OX14 5AG LICHFIELD GAMERS AND RPG Devizes, SN10 5AD
Lichfield, WS13 6EB TOLWORTH 1ST FOUNDING
GECKO GAMES CLUB ST. HELENS BOARDGAMES, AMBROSDEN GAMING CLUB Chessington, KT9 1PF WEDNESDAY KNIGHT GAMERS
Accrington, BB5 3QW ROLEPLAYING GAMES (B.O.R.G.) Bicester, OX25 2LZ STAFFORDSHIRE Salisbury, SP1 3TA
St. Helens, WA10 5BF WARGAMING GUILD SUSSEX
HARLEQUINS BLACKPOOL BICESTER BOARD GAMERS Stone, ST15 8TG BRIGHTON WARLORDS WORCESTERSHIRE
Blackpool, FY1 3QA MID GLAMORGAN Bicester, OX26 3HA Brighton, BN1 1UB BROMSGROVE BOARD GAMERS
CAERPHILLY BOARD GAMERS TAMWORTH GAMES CLUB Bromsgrove, B60 2DZ
HOUSE LANCASTER Caerphilly, CF83 1AP NORTH OXFORDSHIRE Tamworth, B79 7DJ WARWICKSHIRE
GAMING GROUP WARGAMING CLUB AFTERNOON PLAY PERSHORE GAMING
Lancaster, LA1 1EE CASTLE GAMERS BRIDGEND Banbury, OX16 9AF TAMWORTH LIBERATORS Birmingham, B15 1AY Pershore, WR10 1EQ
Bridgend, CF35 6AU GAMING CLUB
PRESTON’S GAMERS GUILD OXFORD GAMING CLUB Tamworth, B77 3AE BOARD GAME CAFE POSTAL ORDER GEEK MEET
Preston, PR1 7DP MIDDLESEX Oxford, OX2 7DP SUMMERFIELD Worcester, WR1 1DN
BATTLEUX WARGAMES CLUB THE VINE INN GAMERS Birmingham, B16 0EZ
SALFORD AND MANCHESTER Uxbridge, UB10 0RY OXFORD ON BOARD Rugeley, WS15 2AT REDDITCH WARGAMING SOCIETY
GAMING HAVEN Oxford, OX4 1EA BRAVO ONE GAMING Redditch, B97 5YE
Salford, M8 0TW DICE CLUB TRITEX GAMES Birmingham, B1 1QP
Uxbridge, UB10 0RY OXFORD OUTRIDERS Stafford, ST16 1BG WORCESTER BOARD
THE HUNGRY DRAGON Oxford, OX1 4AG DREAMDEALERS GAMING CLUB GAMERS (WOBOG)
GAMES NIGHT HESTON AND EALING WARGAMERS STIRLINGSHIRE Coventry, CV6 4FE Worcester, WR1 2DP
Manchester, M21 0AE London, W13 9SS SHROPSHIRE FALKIRK DISTRICT
BIG ORBIT GAMES SHREWSBURY WARGAMES CLUB GRANGE LIVE GAMING WYRE FOREST GAMERS
THE LIVERPOOL WARGAMES TABLETOP TUESDAYS Shrewsbury, SY1 1PH Grangemouth, FK3 8QR Birmingham, B1 1QP Kidderminster, DY10 1RP
ASSOCIATION (LWA) London, N16 8BX
Liverpool, L1 6HB E-COLLECTICA GAMES STIRLING WARGAMERS NUNEATON ALTERNATIVE YORKSHIRE
THE GAMES CLUB Shrewsbury, SY1 2DT Stirling, FK8 1QJ GAMES ASSOCIATION AIREBOROUGH
THURSDAY SCYTHE BOARD GAMERS London, NW1 2JU Nuneaton, CV10 8LJ COMMUNITY GAMERS
Liverpool, L3 8HE GAMES @THE BIRD SUFFOLK Leeds, LS19 6AS
MIDLOTHIAN Shrewsbury, SY1 2DT BURY ST. EDMUNDS OCTOBER WARGAMES
LEICESTERSHIRE EDINBURGH LEAGUE OF GAMERS BOARD GAMING GROUP ASSOCIATION BEYOND MONOPOLY
CHARNWOOD ROLE Edinburgh, EH7 5EA STAGS TELFORD Bury St. Edmunds, IP30 9LH Birmingham, B16 8SY York, YO24 1AQ
PLAYERS GAMING CLUB WARGAMING SOCIETY
Loughborough, LE12 8DT SOUTH EAST SCOTLAND Telford, TF1 1LU HAVERHILL AREA BOARD SCIMITAR WARGAMES GROUP HEADINGLEY GAMES CLUB
WARGAMES CLUB GAME GROUP Coventry, CV3 5GT Leeds, LS6 3HN
LEICESTER ALL SCARS Edinburgh, EH7 4EW TELFORD BOARDGAMERS CLUB Haverhill, CB9 8AU
Leicester, LE1 3JR Telford, TF1 2BW WEST MIDLANDS HOLMFIRTH GAMING CENTRE
NORFOLK HAVERHILL WAR GAMES CLUB BIRMINGHAM WARGAMES Holmfirth, HD9 7HP
LEICESTER PHAT KATZ AFTERMATH GAMING CLUB SOMERSET Haverhill, CB9 9JE AND BOARDGAMES CLUB
Leicester, LE3 0QY Norwich, NR3 4HX BATH GAMING GROUP AKA DRAGOON’S DEN HULL’S ANGELS
Bath, BA2 6AA IPSWICH BOARD GAMERS Birmingham, B13 9EA Hull, HU1 3HG
SECTION 31 KINGS LYNN RPG & Ipswich, IP3 0FS
Leicester, LE1 1PA WARGAMES CLUB MID SOMERSET PLAY MORE GAMES! LEEDS GAMING
King’s Lynn, PE30 4DN WARGAMES CLUB IPSWICH COUNTY LIBRARY Solihull, B90 3GG Leeds, LS1 3DL
SONS OF SIMON DE MONTFORT Wells, BA5 2PU BOARD GAMES LIBRARY
Loughborough, LE12 8TX NORWICH BOARD GAMERS Ipswich, IP1 3DE WEST SUSSEX LEEDS NIGHT OWLS
Norwich, NR2 4AL PIGMAR WARGAMING CLUB BOGNOR REGIS GAMING Leeds, LS6 1LJ
THE LEICESTER WARGAMES Bath, BA1 6AB MID SUFFOLK GAMING CLUB ASSOCIATION
AND FANTASY GROUP TAS GAMING CLUB Stowmarket, IP14 4SH Bognor Regis, PO21 5EU SHEFFIELD AND ROTHERHAM
Leicester, LE3 0QU King’s Lynn, PE34 4SJ THE FROME BOARD GAMES CLUB WARGAMES CLUB
Frome, BA11 1PU WHITE EAGLES BOGNOR REGIS MILITARY Sheffield, S2 2TP
LINCOLNSHIRE NORTH YORKSHIRE WARGAMES CLUB MODELLING AND
BOSTON TABLETOP GAMERS SCARBOROUGH GAMES SOCIETY TRINITY WARGAMING CLUB Ipswich, IP2 0RG WARGAMING SOCIETY SHEFFIELD BOARD GAMES
Boston, PE21 6QQ Scarborough, YO12 7BY Taunton, TA1 3JG Bognor Regis, PO21 5SB Sheffield, S3 7HG
SURREY
GRANTHAM FRIENDLY GAMERS YORK GARRISON WARGAMING CLUB WARGAMING @ RADSTOCK CROSS GAMING CLUB CRAWLEY GAMING CLUB SHEFFIELD WARGAMES SOCIETY
Grantham, NG31 6LJ York, YO32 4AQ Radstock, BA3 4BD London, SE1 7RW Crawley, RH10 5DF Sheffield, S8 0PS

tabletopgaming.co.uk 93
Hereward
A New Hope
IV
Peterborough’s own wargames show,
now in its fourth year!

Sponsored by

The Cresset,
Bretton Centre,
Peterborough,
PE3 8DX

Sunday 2nd September 2018


10am-4pm

Admission £3 in advance/£5 on door

www.hereward-wargames.co.uk

Participation games!
Traders including: Mantic, Sarissa, Col. Bills, Lesley’s Bits Box, PE2
Collectables and many more!

Tournaments including:
At Christmas time we did a ‘Make Your Own
Game’ workshop, where – with permission – we
recreated Shadows in the Forest, which involves
3D trees and a tealight candle that was played in
the dark with a Christmas spin. Recently we did
a stargazing and games evening which was a lot
of fun, even if it was a bit cloudy! We are always
thinking of new events and hope to do lots more.

SHOP SPOTLIGHT Which games have been proving most

READY STEADY ROLL


popular with your customers recently?
We always offer recommendations and explain the
rules if people want us to – which most do! – so we
have a lot of influence on what our customers play,
What began as a pop-up gaming café has turned especially those who haven’t played many games
before. For newcomers, I always recommend a
into a fully-fledged hub for local gamers, as the quick game of Dobble to get everyone warmed up
and to show them that games don’t have to be long
Bedford store’s Darrell Cannon explains and monotonous! Almost everyone loves Dobble!
Some popular games that spring to mind
Interview by Matt Jarvis include Incan Gold – which is slowly getting
replaced with Troll & Dragon – Splendor and
Ready Steady Roll started as a pop-up café and spiced apple cake and a camomile tea followed Potion Explosion. Loopin’ Louie is also insanely
monthly event before becoming a fully-fledged by a ruthless, cut-throat game of Survive: popular – it’s so much more fun that it has any
shop. Why was opening a fixed store the right Escape from Atlantis! right to be!
next step and how did it change things for you?
Opening a brick-and-mortar store was always a How has Ready Steady Roll changed since it What are you excited for during the rest of 2018?
dream of ours since starting Ready Steady Roll. first opened? I’m excited about further expanding our games
Running the pop-up board game café was great fun Loads! What started as a personal addiction to library, increasing the stock in our shop and
and allowed us to meet loads of fellow gamers and board games grew into a monthly event, which looking towards running more event and
get others into the hobby, but they were intense! then grew into working with schools and other tournaments in the near future. I’m also very
Having our own shop allows us much greater local businesses and then the opportunity for our excited about Christmas! Even though it’s very
freedom and a better foundation to build upon own permanent location came up in a beautiful premature, I love Christmas and last Christmas
rather than using a public venue each month. location so we jumped at the chance. It’s been a we had only just opened so it was all a bit mad.
Having a permanent location has changed steady growth which has allowed us to expand Looking forward to a Christmas in our café now
everything; we are open more, have increased on a shoestring budget, we are still constantly that we are settled down and can really make
our game selection – I no longer need to transport upgrading our board game café – it feels like an the most of spreading the Christmas spirit!
them around all the time! – and have a much nicer engine-building board game sometimes!
environment to play games and eat cake in. What’s next for Ready Steady Roll?
You host game workshops for local schools. We hope to keep on improving our board game
As well as being a shop, you’re also a café. How Why is this so important to you? café as best we can based on feedback from
did that change the way that you offered board Having three children myself, I knew that board customers and ‘unlocking’ new features for our
games for folks to play? games can be amazing educational tools, genuinely customers. I would personally love to create
At first it was a worry, combining food, drink and combining fun and loads of skills like maths, our very own board game as, like most board
board games, but, for the most part, most people strategic thinking and even things like empathy. gamers, I have a million ideas in my head – but
are really respectful and do their best to keep them Schools have asked us to do maths now I have a captive audience to test them on!
apart. We’ve had a few spillages, especially on our workshops, wellbeing clubs and take part in art
Bring Your Own Booze nights, but they are quickly and culture weeks, and they have all been loads
cleaned up with minimal damage. of fun! It can be a hard sell to some schools
The one game that causes the most trouble is though – many can only imagine us coming in
Jungle Speed, so I always make sure to remove any and playing endless games of Monopoly rather
breakables/spillables when I recommend it – we than the plethora of great games available.
learnt the hard, broken-glass way!
Do you run any other events for gamers in
Do you have a favourite combo of board game, the area?
drink and snack? We host ‘Bring Your Own Booze’ game nights, for an
Our homemade cakes are where we shine, so affordable night of games with friends – and we even
I would say a slice of our salted caramel and did a Valentine’s event which went down a storm!

August 2018 tabletopgaming.co.uk 95


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THE MAKING OF TIGRIS & EUPHRATES | JOHN KOVALIC INTERVIEW
12
1 11
2

10
9
3

8
4

5 7
6

QUIRKS

I
f you ever played the 2008 computer game Spore
and thought it would make a great board game
then this one is definitely for you. Quirks is a
game released in 1980 by Eon Products – perhaps
more famous for its debut, Cosmic Encounter,
but also responsible for producing Hoax, Ruins and
Borderlands. It experimented briefly with digital
games as Eon Software Inc. by producing Lords
of Conquest in 1986, a game loosely based on the
Borderlands board game.
Quirks is a game in which players create new
organisms by combining several collected traits;
becoming the dominant species is the aim of
the game. The tagline for Quirks is “The game of
unnatural selection!”, which sums it up well. You
select different traits and the outcomes are often
fairly unnatural-looking. The plants and animals
created are often quite amusing and the artwork
brings even the most unlikely combinations
together. The artwork for Quirks is fantastic –
right from the start the box design is striking and
colourful. The content’s artwork is also nice and
bright, with trait cards being well-drawn and
carefully planned to form connected species.
The game itself has some interesting play and
the aim is to have the dominant quirk in all three
categories: plant, herbivore and carnivore. To
start, players are dealt a random but complete
quirk in each category. Each turn, a set of fate
cards or a d6 is used to select a choice between
three fates: plant, herbivore or carnivore. If the fate random, but the strategic elements keep you playing
matches your dominant quirk then you can mutate and advancing your skills.
this quirk, otherwise you can mutate a lower quirk in A nice touch is that Quirks comes with four
the hope of becoming dominant. To gain supremacy different sets of rules. One aimed at children aged
you will have to fight the currently dominant quirk. If seven to 11, called ‘Quirklings’, which is simple but
you lose then your quirk becomes extinct; harsh, but entertaining due to the unusual animals created.
that’s life! This is the basis of the game but, each turn, Then a normal set, an advanced set and a solo ruleset Words Phil Robinson
Phil Robinson is a game
the climate also changes. which provides an interesting puzzle game. There historian and the founder
A climate tracker is progressed by each player on were also expansion packs released that contained of the Museum of Gaming,
their turn and you can also choose to move this faster, extra trait cards in all categories. It’s a game that an organisation that
or slower, depending on the cards you have – this grows on you as you play and was very likely the explores and documents
can be used to your advantage or to bring down your inspiration for Spore – so if that’s your cup of tea, or the history of gaming
through its collections,
opponent. This adds an element of strategy. There is a you just like the idea of playing an evolution-based
exhibitions and research.
lot of luck involved in Quirks as the drawing of traits is game, you should give Quirks a try.

98 August 2018 tabletopgaming.co.uk


IN SEPTEMBER’S ISSUE O N S AL E AUG US T 3 1 S T

X-WING 2.0
The Force awakens in the second edition of the Star Wars
miniatures game. Its creators reveal how they plan to
stay on target with brand new gameplay – and an app!

SHOW HOLDING ON
PREVIEW Discovering the serious and tragic story
behind The Troubled Life of Billy Kerr

PRINT + PLAY
How you can make your own board
Everything you need to know games at home for (almost) nothing
about London’s hottest
new convention
ABOUT TURN
Go beyond the back-and-forth with a look at how
designers are reinventing the way we take turns

FREE BOARD GAME INSIDE


C R E AT E D B Y L E G E N D A R Y D E S I G N E R J A M E S E R N E S T F O R T T G

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