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GRAPHIC ORGANIZERS

Graphic organizers are visual representations of knowledge, concepts or ideas. They


are known to help:

 relieve learner boredom


 enhances recall
 provide motivation
 create interest
 clarify information
 assist in organizing thoughts
 promote understanding

 Relational Organizers
o storyboard (graphic organizers such as a series of illustrations or images
displayed in sequence for the purpose of pre-visualizing a motion picture,
animation, motion graphic or interactive media sequence, including website
interactivity)

o fishbone -- Ishikawa diagram (also called fishbone diagrams or cause-and-


effect diagrams) are diagrams that show the causes of a certain event.
Common uses of the Ishikawa diagram are product design and quality defect
prevention, to identify potential factors causing an overall effect. Each cause or
reason for imperfection is a source of variation)
o cause and effect web

o chart ( a graphical representation of data, in which "the data is represented by


symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart".
A chart can represent tabular numeric data, functions or some kinds of qualitative
structures)

 Category/Classification Organizers
o concept mapping (a diagram showing the relationships among concepts. They
are graphical tools for organizing and representing knowledge. Concepts, usually
represented as boxes or circles, are connected with labeled arrows in a
downward-branching hierarchical structure. The relationship between concepts
can be articulated in linking phrases such as "gives rise to", "results in", "is
required by," or "contributes to". The technique for visualizing these relationships
among different concepts is called "Concept mapping".

o KWL (a KWL table, or KWL chart, is a graphical organizer designed to help in


learning. The letters KWL are an acronym for "what we know", what we want to
know, and "what we learned". A KWL table is typically divided into three columns
titled Know, Want and Learned. The table comes in various different forms as
some have modified it to include or exclude information. It may be useful in
research projects and to organize information to help study for tests.
o mind mapping (a diagram used to represent words, ideas, tasks, or other items
linked to and arranged around a central key word or idea. Mind maps are used to
generate, visualize, structure, and classify ideas, and as an aid to studying and
organizing information, solving problems, making decisions, and writing)

 Sequence Organizers
o Chain

o Ladder

o Cycle

 Compare Contrast Organizers


o Digital dashboard (an application for Apple's Mac OS X operating systems, used
for hosting mini-applications known as widgets.)

o Venn diagrams (or set diagrams are diagrams that show all hypothetically
possible logical relations between a finite collection of sets (aggregation of
things). Venn diagrams were conceived around 1880 by John Venn. They are
used to teach elementary set theory, as well as illustrate simple set relationships
in probability, logic, statistics, linguistics and computer science)
 Concept Development Organizers
o story web

o word web

o circle chart

o flow chart type of diagram, that represents an algorithm or process, showing the
steps as boxes of various kinds, and their order by connecting these with arrows.
This diagrammatic representation can give a step-by-step solution to a given
problem. Data is represented in these boxes, and arrows connecting them
represent flow / direction of flow of data. Flowcharts are used in analyzing,
designing, documenting or managing a process or program in various fields.

 Options and Control Device Organizers


o mechanical control panel (a flat, often vertical, area where control or monitoring
instruments are displayed)

o graphical user interface (GUI), often pronounced gooey, is a type of user


interface that allows users to interact with programs in more ways than typing
such as computers; hand-held devices such as MP3 players, portable media
players or gaming devices; household appliances and office equipment with
images rather than text commands. A GUI offers graphical icons, and visual
indicators, as opposed to text-based interfaces, typed command labels or text
navigation to fully represent the information and actions available to a user. The
actions are usually performed through direct manipulation of the graphical
elements.
OTHER GRAPHIC ORGANIZERS

Four Writing Method: The Four Square Writing Method is a simplified graphic organizer for
teaching writing to children in school. While primarily used to teach persuasive writing, it has
also been used to help teach deconstruction. It was developed initially for primary school
students, but has also been used in high school classes

Visualization is any technique for creating images, diagrams, or animations to communicate a


message. Visualization through visual imagery has been an effective way to communicate both
abstract and concrete ideas since the dawn of man. Examples from history include cave
paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary
methods of technical drawing for engineering and scientific purposes.

Thinking Maps are a set of Graphic organizer techniques used in K-12 education. There are
eight maps that are designed to correspond with eight different fundamental thinking processes.
They are supposed to provide a common visual language to information structure, often
employed when students take notes.

 Circle Map - used for defining in context


 Bubble Map - used for describing with adjectives
 Flow Map - used for sequencing and ordering

 Brace Map - used for identifying part/whole relationships

 Tree Map - used for classifying/grouping

 Double Bubble Map - used for comparing and contrasting

 Multi-Flow Map - used for analyzing causes and effects

 Bridge Map - used for illustrating analogies

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