Beruflich Dokumente
Kultur Dokumente
These are tainted by remnants of the various pre human empires when monsters
ruled the world and the first human civilization the age of necromancer kings. So
there are many settlements tainted by the past ages of evil. Barbarians especially
hate them and destroy many, following from how they ended those former
empires of black magic. Those that survive are well defended often by magic or
natural features.
So firstly a repeat the cult table handy for random settlements from evil.
Then a table of evil features for such settlements,
Then A bunch of stuff for wizard towers.
d20 Evil Natural Features1 Bubbling sulfurous pools and chemical deposits
2 Bubbling hot spring with mineral formations and steam vents
3 Vent of gas from the underworld d4 1=stinking cloud 2=death 3=visions
4=sleep
4 Lava pool good for sacrifice, execution, smelting and waste disposal
5 Dark well with Whirlpool to some underland or world
6 Dark well lair of some horible aquatic cave thing
7 Access to a underground river and cave network for travel
8 Access to underland realm with lost peoples and strange creatures
9 Mushroom cavern with albino giants and monsters and goblinoids and faeries
11 Mutant garden with bubbling portal to the realms of chaos
16 Sinkhole into gardens and ruined ancient shrine
17 Sinkhole into prehistoric cave temple
18 Tar pit with remains of ancient monsters and bitumin and oil deposits
19 Burning natural gas deposit
20 Salt lake seasonally dries in summer a stinking marsh in winter
d10 Extra Evil Defences1 Cursed by undead, any killed near by arise as undead
2 Eldritch barrier of magic can be activated by boss
3 Surrounded by terrible weather
4 Enemies cross border all cursed with -4 to d4 1=hit 2=morale 3=HP 4=AC
5 Great unatural Aurora
6 Great Spirit or Demon lives underneath
7 Great monster lair d4 1=Sphynx 2=dragon 3=elemental 4=undead tomb
8 Great guardian golem or colossus or juggernaut
9 Ruined statues awaken as golems in times of peril
10 A phantom army of spectral minions can be called to aid by the boss
d10 Evil master of Wizard Tower or Ziggurat1 Master replaced with magical
shapeshifter
2 Master enthralled by planar creature
3 Master is vassal of greater wizard
4 Master of a particular school
5 Master is a lich or other undead
6 Master is mad with power
7 Master lusts after carnal love
8 Master wants power and to be feared
9 Master ihas another character class
10 Master is immortal or long lives