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BUILD TRIP TANK LVL 11 (10 + 1LA)

Build:

● Human
● Half-minotaur Template (LA +1)
● Barbarian wolf totem ACF 2
● Fighter 2
● Crusader 6

36 point buy:

● STR 16 (+4 TAURO, +2 BONUS, +2 Item) = 24 / +7


● DEX 15 = 15 (+1 Item) = 16 / +3
● CON 16 (+2 TAURO) = 18 / +4
● INT 12 (-2 TAURO) = 10 / 0
● WIS 8 = 8 / -1
● CHA 12 = 12 / 1

Human:

● +1 feat
● +14 skill points
● Medium size
● 30ft (9m / 6 squares)

Half-minotaur template:

● +1 Size category (Medium to large)


● +4 STR, +2 CON, -2 INT
● Speed +10ft (3m / 2 squares)
● Natural CA +2
● Gore natural attack 1d8 + STR (2d6 if Huge)
● Darkvision 60ft (18m / 12 squares)
● +4 bonus to escape Maze
● Scent, track
● +2 racial bonus on Search, Spot, and Listen checks

Class feats:

● Barbarian Wolf totem ACF 2


○ 4 + int
○ 2d12
○ +3 / +0 / +0
○ 1 - Rage 1/day, Fast movement +10ft (3m / 2 squares)
○ 2 - Wolf totem (Improved trip*)
● Fighter 2
○ 2 + int
○ 2d10
○ +3 / +0 / +0
○ +2 Feats
● Crusader 6
○ 4 + int
○ 6d10
○ +5 / +2 / +2
○ 1 - Furious counterstrike(+attack, +damage), Steely resolve 5
(Store damage)
○ 2 - Indomitable soul (+cha on Will save)
○ 3 - Zealous surge (1 Reroll / day)
○ 4 - Steely resolve 10
○ 6 - Smite 1/day (+CHA attack, +1 damage / Crusader lvl)
7 feats (2 fighter, 1 Human, lvl1/3/6/9):

● Need:
○ Exotic Weapon Proficiency (Spiked Chain) x
○ Knock-down (Free trip when deals 10+ damage) x
○ Combat Reflexes (AoO 1 + dex / turn) x
○ Mage Slayer (Cannot cast defensively) x
○ Stand Still (Stop movement on AoO, CD 10 + dmg roll) x
○ Free Improved trip from Wolf totem*
● Charge and Damage (Acho que não vou pegar nenhum desses)
○ Power attack (-attack, +damage)
○ Leat Strike (Charge and power attack, -attack, ++damage)
○ Improved Charge (No CA penalty)
○ Pounce (Charge and full attack)
● Others
○ Homebrew Double Stance (2 stances at the same time)
○ Steadfast determination (Con para Will save) x
● AoO
○ Karmic Strike (-4CA, AoO when attack you)
○ Backstab (AoO when attack ally) x
○ Improved Combat Reflexes (2 attacks per AoO)
○ Deft Opportunist (+4 on attack rolls when making AoOs)
Itens (66000g)

● Weapon - Living Chain (Whirling Spellblade[Great dispel magic]


Spiked Chain) (10350g): +2 Trip, Whirling feat 3/day
● Arms - Greatreach Gloves (2000g): swift -> +10ft reach (3m / 2
squares) 3/day
● Hands - Gloves of Fortunate Strike (2000g)
● Waist- Strength Belt of battle (16000g): +2 enhancement to Str, +2
competence to Init, 3 charges
● Shoulders - Cloak of resistance (x² * 1000g): +x resistance to all
saving throws​ (​Fortitude​, ​Reflex​, and Will)
● Throat - Amulet of health(4000g): +2 enhancement to Con
● Torso - Tabard of Javé (10000g): +5 Resistance to Will saving throw
● Boots - Shadakar Swift Wind Boots +1 dex(12350g): Endurance feat,
Run feat, +10ft speed (3m / 2 squares)
● Face - Mask of mental armor (4000g): +3 resistance to mind-affect
● Body - Mithril Full Plate mindarmor +1 (14500g): +9 Armor to CA,
immediate -> +5 untyped bonus to mind-affect 3/day
● Shield - Animated Heavy Steel Shield (9020): +2 Shield to CA
● Ring of protection +1 (2000g): +1 deflection to CA
● Ring of Four winds(2000g): +2 deflection to CA
● Ring of communication(2000g): 1 mile communication
Final build

Einor
Large, Human half-minotaur (Chaotic, Good)
Hit Dice​: 2d12 + 7d10 + 40 (101)
Initiative​: +4
Speed​: 60 ft. (18m / 12 squares)
Armor Class​: 26 (+3 Dex, +2 natural, +9 Armor, +2 Shield), touch 13,
flat-footed 23
Base Attack/Grapple:​ +10/+21
Attack:​ Large MS Spiked Chain (+7 Str bonus) +17 (2d6+7), Gore +11
(1d8+7)
Full Attack:​ 2 Large +1 Spiked Chain (+7 Str bonus) +17/+12 (2d6+7 * 2),
Gore +11 (1d8+7) or Whirling Spiked Chain +17 (2d6+7)
Space/Reach:​ 10 ft./20 ft.
Special Attacks:​ Maneuvers
Special Qualities:
Saves:​ Fort +15, Ref +5, Will +12
Abilities:​ Str 24, Dex 16, Con 18, Int 10, Wis 8, Cha 12
Skills:​ 61 Skill points
Yuri Alexia
Alana Marcos Paulo
Karen Gilioli
Nathan Flamingo
Pedro Camila
Hector Alice
Luan Kdu
Thayná Daniele
Tognetti

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