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FINE™/Marine v6

Unsteady post-processing and travelling shot

Last update: 18-09-2014


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Unsteady reconstruction

After a time-dependent simulation the unsteady reconstruction method can be used to


obtain an animation of the results.

• In FINE™/Marine save solution at a regular interval using probes in the GUI:

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Unsteady reconstruction

Use travelling shot to correct output for imposed motions, e.g. imposed forward speed.
(global frame of reference – partial body frame of reference)

• Without travelling shot: static “camera”

V_body

• With travelling shot: the “camera” follows the imposed movement

V_body

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Unsteady reconstruction

Click on the CFViewTM icon and choose the parameters for the result reconstruction.

The probe skip interval allows you to skip


the reconstruction of some probes. For
example if it is set to 4, 1 probe of every 4
will be reconstructed, decreasing the
number of time frames in the result.
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Unsteady reconstruction

Once the reconstruction has finished the whole unsteady solution can be loaded within
CFView™ using the partial loader, that will automatically pop-up.
It can also be loaded manually using the SELECT-open button.

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Unsteady reconstruction

The animation buttons can be used to create the animation and record it.

• Come back to the first step


• Go to the next time step
• Start animation of the current representation
• Stop running the animation
• Enable/Disable automatic restart of the animation
• Free the RAM usage at each time step. It is activated by default
• Record the animation in GIF format

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FINE™/Marine v6

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