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Fellowship enters, sees that Everyman is looking sad, and immediately offers to help. When
Everyman tells him that he is in “great jeopardy”, Fellowship pledges not to “forsake [Everyman]
to my life’s end / in... good company”. Everyman describes the journey he is to go on, and
Fellowship tells Everyman that nothing would make him go on such a journey. Fellowship departs
from Everyman “as fast as” he can. Kindred and Cousin enter, Everyman appeals to them for
company, and they similarly desert him.
Everyman next turns to his “Goods and richesse” to help him, but Goods only tells him that love
of Goods is opposite to love of God. Goods too forsakes Everyman and exits. Everyman next
turns to his Good Deeds, but she is too weak to accompany him. Good Deeds’
sister Knowledgeaccompanies Everyman to Confession, who instructs him to show penance.
Everyman scourges himself to atone for his sin. This allows Good Deeds to walk.
More friends – Discretion, Strength, Beauty and Five Wits – initially claim that they too will
accompany Everyman on his journey. Knowledge tells Everyman to go to Priesthood to receive
the holy sacrament and extreme unction. Knowledge then makes a speech about priesthood,
while Everyman exits to go and receive the sacrament. He asks each of his companions to set
their hands on the cross, and go before. One by one, Strength, Discretion, and Knowledge
promise never to part from Everyman’s side. Together, they all journey to Everyman’s grave.
As Everyman begins to die, Beauty, Strength, Discretion and Five Wits all forsake him one after
another. Good Deeds speaks up and says that she will not forsake him. Everyman realizes that it
is time for him to be gone to make his reckoning and pay his spiritual debts. Yet, he says, there is
a lesson to be learned, and speaks the lesson of the play:
Commending his soul into the Lord’s hands, Everyman disappears into the grave with Good
Deeds. An Angelappears with Everyman’s Book of Reckoning to receive the soul as it rises from
the grave. A doctor appears to give the epilogue, in which he tells the hearers to forsake Pride,
Beauty, Five Wits, Strength and Discretion – all of them forsake “every man” in the end.
The first character to appear. The Messenger has no role within the story of the play itself, but
simply speaks the prologue outlining what the play will be like.
God
Appears only at the very beginning of the play. Angry with the way humans are behaving on
Earth, God summons Death to visit Everyman and call him to account.
Death
God's "mighty messenger", who visits Everyman at the very start of the play to inform him that he
is going to die and be judged by God.
Everyman
The representative of "every man" - of mankind in general. He dresses in fine clothes, and seems
to have had led a wild and sinful life. Throughout the course of the play, he is told that he is going
to die (and therefore be judged) and undergoes a pilgrimage in which he absolves himself of sin,
is deserted by all of his friends apart from good deeds, and dies.
Fellowship
Represents friendship. Everyman's friend and the very first one to forsake him. Fellowship
suggests going drinking or consorting with women rather than going on a pilgrimage to death.
Kindred
A friend of Everyman's, who deserts him along with Cousin. 'Kindred' means 'of the same family',
so when Kindred forsakes Everyman, it represents family members deserting him.
Cousin
A friend of Everyman's, who deserts him along with Kindred. 'Cousin' means 'related', so when
Kindred forsakes Everyman, it represents family members - and perhaps close friends - deserting
him.
Goods
Goods represents objects - goods, stuff, belongings - and when Everyman's goods forsake him,
the play is hammering home the fact that you can't take belongings with you to the grave.
Good Deeds
Good Deeds is the only character who does not forsake Everyman - and at the end of the play,
accompanies him to his grave. Good Deeds represents Everyman's good actions - nice things
that he does for other people.
Knowledge
Guides Everyman from around the middle of the play, and leads him to Confession. 'Knowledge'
is perhaps best defined as 'acknowledgement of sin'.
Confession
Allows Everyman to confess and repent for his sins. There is some confusion in the text about
whether Confession is male or female.
Beauty
One of the second group of characters who deserts Everyman in the second half of the play.
Strength
One of the second group of characters who deserts Everyman in the second half of the play.
Discretion
One of the second group of characters who deserts Everyman in the second half of the play.
Five Wits
Represents the Five Senses: sight, hearing, touch, taste, smell. One of the second group of
characters who deserts Everyman in the second half of the play.
Angel
Appears at the very end of the play with Everyman's Book of Reckoning to receive Everyman's
soul.
Doctor
A generic character who only appears to speak the epilogue at the very end of the play. His
equivalent in the Dutch play Elckerlijc is simply called 'Epilogue'.
good deeds
baleys
whip
book of count
see "reckoning": the "book of reckoning" is the book in which, in Christian doctrine, all a person's
sins and good deeds are recorded
cousin
in medieval English, not the same as the modern version: it is a more general term meaning
"member of the same family"
dread
(medieval English) fear
fain
friendship, company
forsake
a character in the Old Testament who maintained his faith in God even when tested with severe
hardship and misfortune
kind
"reckoning" means literally "counting up", but colloquially, a "day of reckoning" is the time when
man will be judged by God, and all his actions and behaviour taken into account
richesse
in the words of Augustus of Hippo, "a visible sign of an invisible reality". A sacrament is a
manifestation of God's presence in a concrete form - most typically, in the way that Christians
believe Jesus to be physically present in the Communion bread and wine.
tapster
Life is transitory, and the very opening of the play announces that it will show us "how transitory
we be all day" in our lives. The play documents Everyman's journey from sinful life to sin-free,
holy death - and its key theme is how we can't take things with us beyond the grave. Life is
transitory - always changing, always in transition, always moving towards death. Only heaven or
hell is eternal.
Sin
One way of looking at the play and Everyman's forsaking friends is by grouping them according to
the seven deadly sins. It's certainly true that each sin could be found in the play, but sin itself is a
wider theme in the play: Everyman has to absolve himself of sin to go to heaven.
Death
That the play is about death is foregrounded when, early in the play, a personified Death appears
at God's summons. Death's role is to bring people to judgment. Though the play doesn't
particularly explore our emotional response to Death, it is important to note that Everyman's
pilgrimage is to the grave - and that the whole play is a consideration of what man must do before
death.
Pilgrimage
A pilgrimage is a journey taken to a sacred or religious place, and it has often been noted that
Everyman's journey through the play is in some sense itself a pilgrimage: a religious journey
taken, ultimately, to heaven. Medieval writers often compared life to a pilgrimage: a transitory
journey to an ultimately spiritual goal. Comparisons might also be made with those in holy orders,
who, like Everyman, must learn to live without belongings and let go of the things they are
attached to in order to progress on a spiritual journey.
Worldly Goods
Everyman is - notably - deserted by his Goods about halfway through the play, and told that love
of Goods is opposite to love of God. For Everyman, who is finely dressed, and whose
friend, Fellowship, holds a new robe in high esteem, part of the progression of the play is learning
not to be attached to worldly goods, and to focus his attention instead on things with spiritual
value.
Reckoning and judgement
Everyman has to clear his book of reckoning before he can progress to heaven, and one of the
things the play considers is how humans will be judged after they have died. God is furious that
humans are living a superficial life on earth, focusing on wealth and riches, without worrying
about the greater judgment that is to come - and, notably, Everyman's own judgment - his ability
to understand his life - becomes gradually more and more enlightened on his pilgrimage towards
his heavenly reward.
Earthly versus spiritual
At the beginning of the play, God is furious that humans are concerning themselves with worldly
things and not with their ultimate spiritual judgment - and whether they will dwell in heaven or hell.
People are "living without dread in worldly prosperity". The play constantly explores the conflict
between worldly concerns, riches, clothes and relationships, and the need to focus on spiritual
welfare, heaven and hell and God's judgment.
GOD
...all creatures be to me unkind,
Living without dread in worldly prosperity.
l.23-4
This quote comes right at the beginning of God's first speech, and speaks of his anger with "all
creatures of the earth" (perhaps suggesting that Everyman perhaps represents, more than every
man, but every creature!). The conflict between the spiritual and the earthly is immediately raised:
God is angry that people focus on "worldly prosperity" without thinking about damnation and sin.
GOD
Go thou to Everyman
And show him in my name
A pilgrimage he must on him take
Which he in no wise may escape
And that he bring with him a sure reckoning
Without delay or any tarrying.
l.66-71
God instructs Death to go to Everyman and take him on the pilgrimage towards judgement. It is
an interesting quote for several reasons. Firstly, the shorter verse lines (the first two, unusually for
this play, are lines of iambic trimeter) might imply increased tension, and certainly set these
staccato lines apart from the ones that follow it. Secondly, God seems to imply that Everyman's
"pilgrimage" will be from dying into death, an unusual metaphor in this period (a pilgrimage is
usually life to death). Thirdly, and lastly, it also shows how God himself requires a "sure
reckoning" - for Everyman to be clear of sin - if he is to be admitted to heaven.
EVERYMAN
Yet of my good will I give thee, if thou will be kind
Yea, a thousand pound shalt thou have,
And defer this matter till another day.
l.121-3
This is Everyman attempting to bribe Death to postpone his death. It is a comical moment, but
one interesting to examine for Everyman's own worldly, wealth-orientated way of thinking. One of
the lessons Everyman will learn by the end of the play is that money, in fact, is not the solution to
all problems.
FELLOWSHIP
For, in faith, and thou go to hell,
I will not forsake thee by the way.
l.232-3
This is Fellowship speaking before he hears of the nature of Everyman's pilgrimage. He, like so
many of Everyman's other false friends, makes many promises about keeping faith with
Everyman which turn out to be false; there is also a dark irony in his hyperbolic use of "and thou
go to hell" (meaning "even if you were going to hell") - of course, that is exactly where Everyman
might end up going.
GOODS
My love is contrary to the love everlasting.
But if thou had me loved moderately during,
As to the poor give part of me,
Then shouldest thou not in this dolour be.
l.430-3
Goods cruelly reveals to Everyman that love of goods is in fact opposite to love of God and love
of the divine. It is notable that Goods and Good Deeds are symmetrically positioned in the play:
they are, of course, opposite behaviours - as Goods here points out. If Everyman had only given
some of his money to the poor, Goods could have become Good Deeds - but he didn't, and now
must pay the price.
EVERYMAN
In the name of the Holy Trinity
My body sore punished shall be.
Take this, body, for the sin of the flesh!
He scourges himself
l.611-14
It is notable that, in the lines before Everyman physically scourges himself, he draws out the
play's ongoing juxtaposition of the worldly and the spiritual. His body will suffer for the sins of
flesh, but his soul will be redeeemed; undergoing worldly pain will lead to spiritual salvation, just
as worldly pleasure can lead to spiritual damnation.
David Bevington, in his hugely important book Medieval Drama has defined the morality play as
“the dramatization of a spiritual crisis in the life of a representative mankind figure in which his
spiritual struggle is portrayed as a conflict between personified abstractions representing good
and evil”, and, though it does not catch all of the surviving examples, this definition is a good
starting point.
The moralities are certainly often peopled by – as Bevington suggests – “personified abstractions”
and allegorical figures (Strength and Mercy are two examples
from Mankind and Everyman respectively), but there are also more general types (such
as Fellowship and Cousinfrom Everyman), and one must also be careful not to forget those
exceptional characters who appear as themselves (God and Death in Everyman and the popular
devil character Titivillus in Mankind.
There are about sixty surviving morality plays, many of which are anonymous, and GradeSaver
has ClassicNotes online for Everyman and Mankind. There are two other important examples for
the student of the genre. First is Mundus et Infans, which adapts and explores the common
morality theme of transience and is one of the earlier recorded instances of the idea of the “ages
of man”. The second is one of the longest that survive, The Castle of Perseverance, which follows
the life of Humanum Genus and is almost 4,000 lines long.
Yet, as the morality play shows, the Church did in fact contribute to dramas which could provide
moral reassurance and Christian teaching as part of the theatrical event itself. There is no history
of religious drama in England prior to the Norman Conquests. To begin with, services were
interrupted (on certain festivals, such as Easter or Christmas), and priests would enact the
religious event being celebrated, usually in Latin and, initially, not in verse. Gradually, versification
crept in, as did vernacular language: so, in the French drama of the “Wise Virgins”, which dates at
some point in the first half of the 12th century, the chorus speaks Latin, while Christ and the
virgins speak both Latin and French.
Gradually, the vernacular entirely took over the form, and the drama left the Church to take to the
streets. Often, as with the English mysteries, plays were performed on wagons in public places,
or if following a “Mystery Cycle”, stationary wagons would be stationed around a city, and the
audience would move from one play to the next. It became common for major religious festivals
to be marked with some sort of dramatic performance.
Mystery plays, of which the best known cycles are the York and Towneley (or Wakefield),
dramatized key events in the Bible, often in a humorous or irreverent way, and regularly
transposing the characters into a contemporary context. A “miracle play” usually just refers to a
play dramatizing a religious event, though it initially was a play dramatizing the life of a saint or
martyr. A “mystery play”, usually associated with a mystery cycle, is also a “miracle” play, though
often one which dramatizes events from the life of Christ. A “morality play” (see “The Morality
Play”) is noted particularly for its use of allegorical characters.
Morality plays (see ‘The Morality Play’) introduced the idea of allegory, which added another,
more complex, layer to religious drama – yet both morality and mystery plays alike are notable for
their use of humorous means to give a serious message.
At the beginning of the twelfth century, we know that there was a play about St. Catharine
performed at Dunstable by Geoffroy (later abbot of St. Albans) and by the mid 1200s, it seems
that religious drama was commonplace in England. The trend continued throughout the next four
hundred years, though by the Reformation, it seems that the performance of mystery and miracle
plays had almost disappeared from popular culture.